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Faust (video game)

Faust, known as Seven Games of the Soul in North America, is 1999 graphic adventure game created by Arxel Tribe, Anne Carrière Multimedia and Cryo Interactive. Loosely inspired by Goethe's Faust, it tells the story of Marcellus Faust and his battle of wills with the demon Mephistopheles.

Faust
British cover art
Developer(s)Arxel Tribe
Anne Carrière Multimedia
Cryo Interactive
Publisher(s)
Designer(s)Stephen Carrière
EngineCINview
Platform(s)Windows
ReleaseOctober 1999[1]
Genre(s)Graphic adventure
Mode(s)Single-player

Faust began development in late 1998. Designed primarily as a cultural object rather than a game, it was Arxel Tribe's second project derived from German Romantic literature, following Ring. The team's goal was to make a unique, transgressive adventure for adults, with the episodic structure of a television series such as The Twilight Zone or The Kingdom. Arxel drew inspiration from the many interpretations of the Faust legend and sought to create its own version for modern day. Faust underwent one year of development by a team of 30 people, split between France and Slovenia, and ultimately cost £700,000. Its budget was increased by the use of music licensed from Universal, including recordings by Stan Getz and Sarah Vaughan.

Although it attracted a cult fan following, Faust was a major commercial flop.

Gameplay edit

 
The player stands atop an earth shelter home in Dreamland. The inventory menu has been opened and runs across the top of the screen, while the cursor rests in the lower third.

The game has generic features of post-Myst adventure games. Players pass many 360 panoramic screens, and by clicking on objects and manipulating items, they can progress through the level. The aim of each of the seven levels is to reveal secrets about the sins each person has committed. Once this is achieved, a cutscene will play and the player will commence the next level.

Plot edit

The player assumes the role of an elderly African American man named Marcellus Faust. He finds himself in an abandoned amusement park called Dreamland where he meets a mysterious man named Mephistopheles. He explains that he and "the boss" are arguing over what should happen to seven souls, and tells you that your job is to arbitrate their cases - to look over the evidence and decide if they are guilty or innocent. Through the journeys of the seven characters, the game aims to reveal insights and observations about human nature. At the very end it is revealed that Faust is there to officiate a pact between park owner Theodore Moore and Mephisto, resulting in Theodore becoming a demon and Mephisto gaining freedom. Faust is given the chance to take over Theodore's place as the keeper of the park, or sell it.

Development edit

Arxel Tribe began development of Faust in late 1998.[2][3] The game was a collaboration between Anne Carrière Multimedia, Cryo Interactive and Arxel,[4] and production work was split between Paris and Ljubljana, Slovenia.[5] Stephen Carrière, son of Anne Carrière and co-founder of Arxel Tribe,[6] served as writer and creative director of the project.[7][4] Faust was devised as one entry in Cryo Interactive's series of literature- and myth-based titles, begun by the company after its success with Atlantis: The Lost Tales. Arxel's game consequently followed the series' overarching design formula, in which "the content was definitely more important than the technology", according to Cryo's Stephane Ressot.[8] Faust co-writer Béryl Chanteux likewise argued that Arxel's goal was not to make "the game for the game": she reported that Faust's "cultural content" was its driving force.[3] By December 1998, the title was set to launch in October 1999.[2]

 
Arxel Tribe based Faust on Goethe's literary work of the same name.

Working from Johann Wolfgang von Goethe's play Faust,[5] Arxel Tribe continued its trend of adapting the literary output of German Romanticism, in line with its Richard Wagner-inspired Ring in 1998.[9] However, originality was a main goal for Faust.[7][10] Arxel's Guillaume de Fondaumière remarked that the team sought to "stake out a new type of quest" in the gaming medium.[7] Frédéric Dufresne of Génération 4 noted that Arxel opted for a looser style of adaptation with Faust than it had with Ring,[11] and Carrière said that Faust's structure and core ideas were "even crazier" than those of its experimental predecessor. According to Carrière, the team drew influence from the many retellings of Faust's story, including Doctor Faustus by Thomas Mann, The Master and Margarita by Mikhail Bulgakov and The Tragical History of the Life and Death of Doctor Faustus by Christopher Marlowe. In turn, Arxel "tried to offer a new contemporary reading" of the myth that suited modern times.[10]

Faust was built from a 100-page design document written by Carrière, which outlined the environments, characters and available actions in each scene throughout the game.[12] The project's episodic structure was based on the model of a television series;[3][13] each segment was initially meant to end with a credits sequence.[14] By February 1999, the seven episodes of Faust were planned as the first installments in a series of 21—an episodic release format, set to continue after the game's launch, that Carrière called "a new approach of adventure". He compared the concept to The Twilight Zone and Profit, and to the miniseries The Kingdom by Lars von Trier.[10] The results were intended for an adult audience:[4] Carrière told Libération that Faust was written to be "a transgressive game, offbeat and ironic".[4] Similarly, de Fondaumière said that it was an attempt to make a uniquely "anxious, disturbing" adventure unlike other games in its field.[7] The role of Mephistopheles, portrayed as a dandy,[10] was intentionally steeped in moral relativism.[4] In retrospect, de Fondaumière described him as Faust's true protagonist.[7]

The Faust team numbered above 30 members and the development cycle lasted one year,[5] with 10 months of production.[4] Arxel Tribe worked with the CINview engine, written by the company during its creation of Ring and Pilgrim: Faith as a Weapon,[10] to generate Faust's rotatable 360° panoramas.[15] The cutscenes were animated on Silicon Graphics hardware,[16] and they employ Arxel's proprietary CINmovie technology to allow playback up to 25 frames a second.[10][1] Pre-rendering was used to create most of the game's visuals.[14] Each character in Faust began as a design on paper,[5] which was then developed as a physical sculpture that the team digitized via 3D scanning. Thereafter, motion capture animation was applied.[17] The final budget for Faust totaled 6.2 FF million,[3] or around £700,000.[18] This was a sizable cost for a French adventure game,[18][3] although de Fondaumière considered it small in comparison to American titles.[18] According to Chanteux, Faust's expenses were raised by its technology and licensed music,[3] the latter provided by the Universal Music Group.[16] Featuring what The Independent called "a cool jazz emphasis",[9] the Faust soundtrack contains recordings by Sarah Vaughan, Mel Tormé and Stan Getz, among others.[9][19]

Faust first launched in October 1999,[1][20] on four CD-ROMs.[1] In Sweden, it was distributed by IQ Media, with actors such as Reine Brynolfsson and Pernilla August in its voice cast.[21] Nival handled the Russian version, brought to shelves in April 2000,[22] while the Czech edition was released in early 2001 by Bohemia Interactive. The latter was significantly delayed by difficulties with dubbing and translation.[20] In the United States, Faust was retitled Seven Games of the Soul and published by DreamCatcher Interactive,[23] which launched the game on November 17, 2000.[24]

Reception edit

Faust failed commercially.[7][34] John Walker of Rock, Paper, Shotgun wrote that the game "was an enormous flop, selling fewer than 10,000 copies".[34] In the United Kingdom, it was among a string of bombs by Cryo Interactive: the company's entire line sold only 42,000 units in the region during 2000, which led it to cease its British publishing operations.[35] Market research firm PC Data estimated Faust's North American retail sales during 2000 as 4,500 copies, of which 4,429 derived from December.[36] During 2001, the firm tallied another 9,794 retail sales of the game in North America.[37] Despite the title's poor sales, de Fondaumière was nevertheless pleased with Faust's critical reception, and he said that the game drew a cult fan following.[7] Metacritic reported that Faust received "mixed or average reviews" from critics.[38]

GameSpot criticised the game, writing " The real problem with Seven Games of the Soul is that it's not only nonsensical, but it's also pretentious. " [26] IGN mirrored this view, commenting "The box for Seven Games of the Soul promises a game rich with story and immerse atmosphere an adventure that simply oozes inexplicable style and vivid imagery through exotic locations, dark mystery and quirky characters. The truth is, however, that this game makes no freakin' sense whatsoever". While questioning the contextual relevance of the musical choices, the latter site also praised Mephisto's character as being "wonderfully acted".[24]

Adventure Gamers offered a more favourable analysis, concluding: "A philosophically ambitious game that distinguishes itself from the crowd. A rewarding experience, but expect plenty of confusion along the way", praising its "unique, complex premise; atmospheric, multi-layered mystery; high production values; excellent music; nice puzzle variety".[25]

Awards edit

The editors of Eurogamer nominated Faust for their Gaming Globes 2000 awards in four categories: "Cinematography", "Adapted Storyline", "Male Lead Character" and "Male Supporting Character".[39] Mephistopheles ultimately won the editors' choice in the final category; the other awards went variously to Outcast, Final Fantasy VIII and Indiana Jones and the Infernal Machine.[31] In Russia, Game.EXE named Faust the best-localized game of the year, praising Nival's "fanatical professionalism" compared to other Russian game translators' loose and informal work at the time. The voice cast received similar plaudits.[32] Game.EXE's editors also presented Faust with their "Best Scenario" award, which it shared with four other titles, including The Longest Journey.[33]

Legacy edit

During the first years after Faust's release, Eurogamer's John Bye recalled it as "one of the best adventure games of 1999" and a "truly excellent" title.[40][35] In 2001, Guillaume de Fondaumière retrospectively told Game.EXE that Faust was "very dear to all of us" at Arxel Tribe, despite its commercial performance.[7] Adventure Gamers later named it the 94th-best adventure game released by 2011. The site's staff lauded Faust's uniqueness and depth, and singled out its soundtrack for praise.[41] In 2018, John Walker offered a less positive lookback at Faust, as he disliked Cryo Interactive's entire catalogue of releases. Nevertheless, he argued that Faust was somewhat superior to Cryo's and Arxel Tribe's other output, and called it "not all that dreadful."[34]

Faust was one of many pop culture interpretations of its source material during the 1990s, including a board game (Doctor Faust) designed by Reinhold Wittig and "all manner of musical Faust adaptations", according to writer J. M. van der Laan. He grouped Arxel Tribe's Faust with other work that used Goethe's play as "window-dressing for mindless entertainments or marketing products such as lipstick, shampoo, cigars, even beer."[42] Author Edwin Gentzler called Arxel's project part of a trend in games and comics that focused on the play's "theme of the competition between God and the Devil for Faust's soul." He noted that the Faust legend's prominence in games like Faust led to its being "culturally ingrained at a young age", among players who otherwise had no knowledge of Goethe's work.[43]

See also edit

References edit

  1. ^ a b c d e Kornifex (September 14, 1999). . Jeux Video (in French). Archived from the original on May 26, 2007.
  2. ^ a b Rondeltap, Dik (December 18, 1998). "Wagneriaans strijden op de pc". NRC Handelsblad (in Dutch). from the original on February 26, 2019.
  3. ^ a b c d e f Guez, Benjamin (December 10, 1999). . Le Point (in French). Archived from the original on July 17, 2018.
  4. ^ a b c d e f Rivoire, Annick (October 15, 1999). "Faust, le jeu du bien et du mal". Libération (in French). Archived from the original on March 17, 2019.
  5. ^ a b c d Staff (January 3, 2000). "Computernews; Ein Kampf um sieben Seelen". Focus (in German). from the original on March 16, 2019.
  6. ^ Laugier, Édouard (January 25, 2017). "Stephen Carrière, Éditions Anne Carrière : "La lecture est sans doute la dernière pratique magique de l'humanité"". Le Nouvel Économiste (in French). Archived from the original on March 17, 2019.
  7. ^ a b c d e f g h Masha Arimanova (January 2001). "БРАЗИЛИЯ; ARXEL TRIBE: О ФАУСТЕ, ПОДВИГАХ И ХИЧКОКЕ". Game.EXE (in Russian) (66): 10–12.
  8. ^ Ticháček, Petr (August 25, 2000). . BonusWeb. Archived from the original on April 8, 2001.
  9. ^ a b c Kohn, Marek (December 19, 1999). "The devil you don't know". The Independent. from the original on February 26, 2019.
  10. ^ a b c d e f Zierler, Karen (February 1, 1999). . Games Domain. Archived from the original on June 9, 2001.
  11. ^ Dufresne, Frédéric (July–August 1999). "En petits caractéres". Génération 4 (in French) (125): 32.
  12. ^ Henno, Jacques (August 27, 2002). Les Jeux vidéo (in French). Le Cavalier Bleu. p. 106. ISBN 2846700370.
  13. ^ Caşcaval, Cristian (November 1999). "Preview; Faust: The Seven Games of the Soul". LeveL Romania (in Romanian): 24, 25.
  14. ^ a b Capon, Jérôme (July 13, 1999). . Jeux Video (in French). Archived from the original on March 25, 2008.
  15. ^ Bronstring, Marek (September 11, 1999). . Adventure Gamers. Archived from the original on November 10, 1999.
  16. ^ a b . Cryo Interactive. Archived from the original on June 10, 2000.
  17. ^ Staff (October 9, 1999). . GameSpot UK. Archived from the original on August 16, 2000.
  18. ^ a b c Schofield, Jack (October 20, 1999). "Playez-vous Francais?". The Guardian. from the original on February 26, 2019.
  19. ^ (in German). Cryo Interactive. Archived from the original on April 21, 2001.
  20. ^ a b Ticháček, Petr (February 6, 2001). "Odyssey a Faust konečně v češtině!". BonusWeb (in Czech). from the original on February 26, 2019.
  21. ^ Sandell, Åsa (February 6, 2000). . Dagens Nyheter (in Swedish). Archived from the original on February 3, 2017.
  22. ^ (Press release) (in Russian). Moscow: Nival. April 11, 2000. Archived from the original on July 1, 2001.
  23. ^ a b Steinberg, Scott (March 22, 2001). . Computer Games Magazine. Archived from the original on November 24, 2001.
  24. ^ a b c Humphries, Scott (January 8, 2001). . IGN. Archived from the original on April 9, 2002.
  25. ^ a b Ivey, Ray. . Adventure Gamers. Archived from the original on August 17, 2000.
  26. ^ a b Dulin, Ron (January 12, 2001). . GameSpot. Archived from the original on November 23, 2004.
  27. ^ Schembri, Tamara (February 2001). . GameSpy. Archived from the original on September 7, 2001.
  28. ^ Bye, John (November 16, 1999). . Eurogamer. Archived from the original on January 7, 2001.
  29. ^ Houston, Tom. . Just Adventure. Archived from the original on March 4, 2000.
  30. ^ Metzler, Steve (November 1999). . Games Domain. Archived from the original on August 22, 2001.
  31. ^ a b Bye, John (April 5, 2000). . Eurogamer. Archived from the original on January 13, 2002.
  32. ^ a b Sudakov, Mikhail (March 2001). "ЛУЧШАЯ ЛОКАЛИЗАЦИЯ; ОНИ ЖИВУТ". Game.EXE (in Russian) (68): 69.
  33. ^ a b Masha Arimanova (March 2001). "ЛУЧШИЙ СЦЕНАРИЙ; ЛЮБОВЬ К ГАННИБАЛУ". Game.EXE (in Russian) (68): 62, 63.
  34. ^ a b c Walker, John (November 5, 2018). "Have You Played... Faust?". Rock, Paper, Shotgun. from the original on November 15, 2018.
  35. ^ a b Bye, John (April 20, 2001). . Eurogamer. Archived from the original on July 14, 2001.
  36. ^ Sluganski, Randy (February 2001). . Just Adventure. Archived from the original on April 14, 2001.
  37. ^ Sluganski, Randy (March 2002). . Just Adventure. Archived from the original on June 19, 2002.
  38. ^ . Metacritic. Archived from the original on September 13, 2008.
  39. ^ Bye, John (March 26, 2000). . Eurogamer. Archived from the original on December 24, 2001.
  40. ^ Bye, John (January 5, 2000). . Eurogamer. Archived from the original on June 30, 2001.
  41. ^ AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. from the original on June 4, 2012.
  42. ^ Laan, J. M. van der (2007). Seeking Meaning for Goethe's Faust. Continuum International Publishing Group. pp. 3, 4, 171. ISBN 978-0826493040.
  43. ^ Gentzler, Edwin (November 16, 2016). Translation and Rewriting in the Age of Post-Translation Studies. Routledge. ISBN 978-1138666856.

External links edit

faust, video, game, this, article, about, 1999, graphic, adventure, game, other, uses, faust, disambiguation, confused, with, 2001, adventure, game, jazz, faust, faust, known, seven, games, soul, north, america, 1999, graphic, adventure, game, created, arxel, . This article is about the 1999 graphic adventure game For other uses see Faust disambiguation Not to be confused with the 2001 adventure game Jazz and Faust Faust known as Seven Games of the Soul in North America is 1999 graphic adventure game created by Arxel Tribe Anne Carriere Multimedia and Cryo Interactive Loosely inspired by Goethe s Faust it tells the story of Marcellus Faust and his battle of wills with the demon Mephistopheles FaustBritish cover artDeveloper s Arxel TribeAnne Carriere MultimediaCryo InteractivePublisher s EU Cryo InteractiveNA DreamCatcher InteractiveDesigner s Stephen CarriereEngineCINviewPlatform s WindowsReleaseOctober 1999 1 Genre s Graphic adventureMode s Single player Faust began development in late 1998 Designed primarily as a cultural object rather than a game it was Arxel Tribe s second project derived from German Romantic literature following Ring The team s goal was to make a unique transgressive adventure for adults with the episodic structure of a television series such as The Twilight Zone or The Kingdom Arxel drew inspiration from the many interpretations of the Faust legend and sought to create its own version for modern day Faust underwent one year of development by a team of 30 people split between France and Slovenia and ultimately cost 700 000 Its budget was increased by the use of music licensed from Universal including recordings by Stan Getz and Sarah Vaughan Although it attracted a cult fan following Faust was a major commercial flop Contents 1 Gameplay 2 Plot 3 Development 4 Reception 4 1 Awards 5 Legacy 6 See also 7 References 8 External linksGameplay edit nbsp The player stands atop an earth shelter home in Dreamland The inventory menu has been opened and runs across the top of the screen while the cursor rests in the lower third The game has generic features of post Myst adventure games Players pass many 360 panoramic screens and by clicking on objects and manipulating items they can progress through the level The aim of each of the seven levels is to reveal secrets about the sins each person has committed Once this is achieved a cutscene will play and the player will commence the next level Plot editThe player assumes the role of an elderly African American man named Marcellus Faust He finds himself in an abandoned amusement park called Dreamland where he meets a mysterious man named Mephistopheles He explains that he and the boss are arguing over what should happen to seven souls and tells you that your job is to arbitrate their cases to look over the evidence and decide if they are guilty or innocent Through the journeys of the seven characters the game aims to reveal insights and observations about human nature At the very end it is revealed that Faust is there to officiate a pact between park owner Theodore Moore and Mephisto resulting in Theodore becoming a demon and Mephisto gaining freedom Faust is given the chance to take over Theodore s place as the keeper of the park or sell it Development editArxel Tribe began development of Faust in late 1998 2 3 The game was a collaboration between Anne Carriere Multimedia Cryo Interactive and Arxel 4 and production work was split between Paris and Ljubljana Slovenia 5 Stephen Carriere son of Anne Carriere and co founder of Arxel Tribe 6 served as writer and creative director of the project 7 4 Faust was devised as one entry in Cryo Interactive s series of literature and myth based titles begun by the company after its success with Atlantis The Lost Tales Arxel s game consequently followed the series overarching design formula in which the content was definitely more important than the technology according to Cryo s Stephane Ressot 8 Faust co writer Beryl Chanteux likewise argued that Arxel s goal was not to make the game for the game she reported that Faust s cultural content was its driving force 3 By December 1998 the title was set to launch in October 1999 2 nbsp Arxel Tribe based Faust on Goethe s literary work of the same name Working from Johann Wolfgang von Goethe s play Faust 5 Arxel Tribe continued its trend of adapting the literary output of German Romanticism in line with its Richard Wagner inspired Ring in 1998 9 However originality was a main goal for Faust 7 10 Arxel s Guillaume de Fondaumiere remarked that the team sought to stake out a new type of quest in the gaming medium 7 Frederic Dufresne of Generation 4 noted that Arxel opted for a looser style of adaptation with Faust than it had with Ring 11 and Carriere said that Faust s structure and core ideas were even crazier than those of its experimental predecessor According to Carriere the team drew influence from the many retellings of Faust s story including Doctor Faustus by Thomas Mann The Master and Margarita by Mikhail Bulgakov and The Tragical History of the Life and Death of Doctor Faustus by Christopher Marlowe In turn Arxel tried to offer a new contemporary reading of the myth that suited modern times 10 Faust was built from a 100 page design document written by Carriere which outlined the environments characters and available actions in each scene throughout the game 12 The project s episodic structure was based on the model of a television series 3 13 each segment was initially meant to end with a credits sequence 14 By February 1999 the seven episodes of Faust were planned as the first installments in a series of 21 an episodic release format set to continue after the game s launch that Carriere called a new approach of adventure He compared the concept to The Twilight Zone and Profit and to the miniseries The Kingdom by Lars von Trier 10 The results were intended for an adult audience 4 Carriere told Liberation that Faust was written to be a transgressive game offbeat and ironic 4 Similarly de Fondaumiere said that it was an attempt to make a uniquely anxious disturbing adventure unlike other games in its field 7 The role of Mephistopheles portrayed as a dandy 10 was intentionally steeped in moral relativism 4 In retrospect de Fondaumiere described him as Faust s true protagonist 7 The Faust team numbered above 30 members and the development cycle lasted one year 5 with 10 months of production 4 Arxel Tribe worked with the CINview engine written by the company during its creation of Ring and Pilgrim Faith as a Weapon 10 to generate Faust s rotatable 360 panoramas 15 The cutscenes were animated on Silicon Graphics hardware 16 and they employ Arxel s proprietary CINmovie technology to allow playback up to 25 frames a second 10 1 Pre rendering was used to create most of the game s visuals 14 Each character in Faust began as a design on paper 5 which was then developed as a physical sculpture that the team digitized via 3D scanning Thereafter motion capture animation was applied 17 The final budget for Faust totaled 6 2 FF million 3 or around 700 000 18 This was a sizable cost for a French adventure game 18 3 although de Fondaumiere considered it small in comparison to American titles 18 According to Chanteux Faust s expenses were raised by its technology and licensed music 3 the latter provided by the Universal Music Group 16 Featuring what The Independent called a cool jazz emphasis 9 the Faust soundtrack contains recordings by Sarah Vaughan Mel Torme and Stan Getz among others 9 19 Faust first launched in October 1999 1 20 on four CD ROMs 1 In Sweden it was distributed by IQ Media with actors such as Reine Brynolfsson and Pernilla August in its voice cast 21 Nival handled the Russian version brought to shelves in April 2000 22 while the Czech edition was released in early 2001 by Bohemia Interactive The latter was significantly delayed by difficulties with dubbing and translation 20 In the United States Faust was retitled Seven Games of the Soul and published by DreamCatcher Interactive 23 which launched the game on November 17 2000 24 Reception editReceptionReview scoresPublicationScoreAdventure Gamers nbsp nbsp nbsp nbsp nbsp 25 Computer Games Magazine nbsp nbsp nbsp nbsp nbsp 23 Eurogamer8 10 28 GameSpot4 4 10 26 GameSpy83 100 27 IGN3 5 10 24 Jeuxvideo com14 20 1 Just AdventureA 29 AwardsPublicationAwardGames DomainGD Highly Recommended 30 EurogamerBest Male Supporting Character 31 Game EXEBest Localization 32 Game EXEBest Scenario tied 33 Faust failed commercially 7 34 John Walker of Rock Paper Shotgun wrote that the game was an enormous flop selling fewer than 10 000 copies 34 In the United Kingdom it was among a string of bombs by Cryo Interactive the company s entire line sold only 42 000 units in the region during 2000 which led it to cease its British publishing operations 35 Market research firm PC Data estimated Faust s North American retail sales during 2000 as 4 500 copies of which 4 429 derived from December 36 During 2001 the firm tallied another 9 794 retail sales of the game in North America 37 Despite the title s poor sales de Fondaumiere was nevertheless pleased with Faust s critical reception and he said that the game drew a cult fan following 7 Metacritic reported that Faust received mixed or average reviews from critics 38 GameSpot criticised the game writing The real problem with Seven Games of the Soul is that it s not only nonsensical but it s also pretentious 26 IGN mirrored this view commenting The box for Seven Games of the Soul promises a game rich with story and immerse atmosphere an adventure that simply oozes inexplicable style and vivid imagery through exotic locations dark mystery and quirky characters The truth is however that this game makes no freakin sense whatsoever While questioning the contextual relevance of the musical choices the latter site also praised Mephisto s character as being wonderfully acted 24 Adventure Gamers offered a more favourable analysis concluding A philosophically ambitious game that distinguishes itself from the crowd A rewarding experience but expect plenty of confusion along the way praising its unique complex premise atmospheric multi layered mystery high production values excellent music nice puzzle variety 25 Awards edit The editors of Eurogamer nominated Faust for their Gaming Globes 2000 awards in four categories Cinematography Adapted Storyline Male Lead Character and Male Supporting Character 39 Mephistopheles ultimately won the editors choice in the final category the other awards went variously to Outcast Final Fantasy VIII and Indiana Jones and the Infernal Machine 31 In Russia Game EXE named Faust the best localized game of the year praising Nival s fanatical professionalism compared to other Russian game translators loose and informal work at the time The voice cast received similar plaudits 32 Game EXE s editors also presented Faust with their Best Scenario award which it shared with four other titles including The Longest Journey 33 Legacy editDuring the first years after Faust s release Eurogamer s John Bye recalled it as one of the best adventure games of 1999 and a truly excellent title 40 35 In 2001 Guillaume de Fondaumiere retrospectively told Game EXE that Faust was very dear to all of us at Arxel Tribe despite its commercial performance 7 Adventure Gamers later named it the 94th best adventure game released by 2011 The site s staff lauded Faust s uniqueness and depth and singled out its soundtrack for praise 41 In 2018 John Walker offered a less positive lookback at Faust as he disliked Cryo Interactive s entire catalogue of releases Nevertheless he argued that Faust was somewhat superior to Cryo s and Arxel Tribe s other output and called it not all that dreadful 34 Faust was one of many pop culture interpretations of its source material during the 1990s including a board game Doctor Faust designed by Reinhold Wittig and all manner of musical Faust adaptations according to writer J M van der Laan He grouped Arxel Tribe s Faust with other work that used Goethe s play as window dressing for mindless entertainments or marketing products such as lipstick shampoo cigars even beer 42 Author Edwin Gentzler called Arxel s project part of a trend in games and comics that focused on the play s theme of the competition between God and the Devil for Faust s soul He noted that the Faust legend s prominence in games like Faust led to its being culturally ingrained at a young age among players who otherwise had no knowledge of Goethe s work 43 See also editAtlantis II Dracula Resurrection Dracula 2 The Last SanctuaryReferences edit a b c d e Kornifex September 14 1999 Faust PC Test Jeux Video in French Archived from the original on May 26 2007 a b Rondeltap Dik December 18 1998 Wagneriaans strijden op de pc NRC Handelsblad in Dutch Archived from the original on February 26 2019 a b c d e f Guez Benjamin December 10 1999 Faust les sept jeux de l ame Le Point in French Archived from the original on July 17 2018 a b c d e f Rivoire Annick October 15 1999 Faust le jeu du bien et du mal Liberation in French Archived from the original on March 17 2019 a b c d Staff January 3 2000 Computernews Ein Kampf um sieben Seelen Focus in German Archived from the original on March 16 2019 Laugier Edouard January 25 2017 Stephen Carriere Editions Anne Carriere La lecture est sans doute la derniere pratique magique de l humanite Le Nouvel Economiste in French Archived from the original on March 17 2019 a b c d e f g h Masha Arimanova January 2001 BRAZILIYa ARXEL TRIBE O FAUSTE PODVIGAH I HIChKOKE Game EXE in Russian 66 10 12 Tichacek Petr August 25 2000 Interview with Stephane Ressot of Cryo BonusWeb Archived from the original on April 8 2001 a b c Kohn Marek December 19 1999 The devil you don t know The Independent Archived from the original on February 26 2019 a b c d e f Zierler Karen February 1 1999 The Ring Arxel Tribe Interview Games Domain Archived from the original on June 9 2001 Dufresne Frederic July August 1999 En petits caracteres Generation 4 in French 125 32 Henno Jacques August 27 2002 Les Jeux video in French Le Cavalier Bleu p 106 ISBN 2846700370 Cascaval Cristian November 1999 Preview Faust The Seven Games of the Soul LeveL Romania in Romanian 24 25 a b Capon Jerome July 13 1999 Faust Preview Jeux Video in French Archived from the original on March 25 2008 Bronstring Marek September 11 1999 The Ring Multiplied by Seven Adventure Gamers Archived from the original on November 10 1999 a b Faust Cryo Interactive Archived from the original on June 10 2000 Staff October 9 1999 Faust Preview GameSpot UK Archived from the original on August 16 2000 a b c Schofield Jack October 20 1999 Playez vous Francais The Guardian Archived from the original on February 26 2019 Faust Sounds in German Cryo Interactive Archived from the original on April 21 2001 a b Tichacek Petr February 6 2001 Odyssey a Faust konecne v cestine BonusWeb in Czech Archived from the original on February 26 2019 Sandell Asa February 6 2000 Satsa din sjal interaktivt Dagens Nyheter in Swedish Archived from the original on February 3 2017 Nachinaya s 11 aprelya v prodazhe dolgozhdannaya russkaya versiya igry Faust Sem Lovushek dlya Dushi Ne propustite Press release in Russian Moscow Nival April 11 2000 Archived from the original on July 1 2001 a b Steinberg Scott March 22 2001 Seven Games of the Soul Computer Games Magazine Archived from the original on November 24 2001 a b c Humphries Scott January 8 2001 Seven Games of the Soul IGN Archived from the original on April 9 2002 a b Ivey Ray Reviews Faust Adventure Gamers Archived from the original on August 17 2000 a b Dulin Ron January 12 2001 Seven Games of the Soul GameSpot Archived from the original on November 23 2004 Schembri Tamara February 2001 Seven Games of the Soul GameSpy Archived from the original on September 7 2001 Bye John November 16 1999 Faust Eurogamer Archived from the original on January 7 2001 Houston Tom Reviews Faust Just Adventure Archived from the original on March 4 2000 Metzler Steve November 1999 Faust Main Review Games Domain Archived from the original on August 22 2001 a b Bye John April 5 2000 Gaming Globes 2000 Eurogamer Archived from the original on January 13 2002 a b Sudakov Mikhail March 2001 LUChShAYa LOKALIZACIYa ONI ZhIVUT Game EXE in Russian 68 69 a b Masha Arimanova March 2001 LUChShIJ SCENARIJ LYuBOV K GANNIBALU Game EXE in Russian 68 62 63 a b c Walker John November 5 2018 Have You Played Faust Rock Paper Shotgun Archived from the original on November 15 2018 a b Bye John April 20 2001 Cryo abandons UK market Eurogamer Archived from the original on July 14 2001 Sluganski Randy February 2001 The State of Adventure Gaming Just Adventure Archived from the original on April 14 2001 Sluganski Randy March 2002 State of Adventure Gaming March 2002 2001 Sales Table Just Adventure Archived from the original on June 19 2002 Seven Games of the Soul pc 2000 Reviews Metacritic Archived from the original on September 13 2008 Bye John March 26 2000 Gaming Globes 2000 Eurogamer Archived from the original on December 24 2001 Bye John January 5 2000 Article Pompeii Eurogamer Archived from the original on June 30 2001 AG Staff December 30 2011 Top 100 All Time Adventure Games Adventure Gamers Archived from the original on June 4 2012 Laan J M van der 2007 Seeking Meaning for Goethe sFaust Continuum International Publishing Group pp 3 4 171 ISBN 978 0826493040 Gentzler Edwin November 16 2016 Translation and Rewriting in the Age of Post Translation Studies Routledge ISBN 978 1138666856 External links editFaust at MobyGames Main page Alt site Retrieved from https en wikipedia org w index php title Faust video game amp oldid 1191812439, wikipedia, wiki, book, books, library,

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