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Cryo Interactive

Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo.

Cryo Interactive Entertainment
TypePrivate
IndustryVideo games
FoundedParis, France (1990)
DefunctOctober 2002
FateBankruptcy, assets acquired by DreamCatcher Interactive, later acquired by Microïds
Headquarters
Paris
,
France
Key people
Philippe Ulrich
ProductsDune
MegaRace
Dragon Lore
Lost Eden
Atlantis: The Lost Tales

History

Cryo was formed by members of ERE Informatique who left Infogrames (proprietor of ERE since 1986) – among these were Philippe Ulrich,[1] Rémi Herbulot[2] and Jean-Martial Lefranc.[3]

The first game developed under the Cryo Interactive moniker was the hit Dune, which granted the newly formed software company both publicity and funding for further games under Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher Interactive.[4]

Cryo made its name mostly through adaptations of already existing stories (such as Riverworld, based on Philip José Farmer's novel and Ubik by Philip K. Dick) or those based on historical scenarios (like KGB, a game set days before the dissolution of the Soviet Union and several games based in Ancient Egypt, Qing Dynasty's China and Louis XIV's France, developed with Cryo's Omni3D engine). Although most of the post-Virgin games managed to capture and stay true to the original settings, poor interfaces and the lack of worldwide distribution turned little profit from each game.[citation needed]

By 1997, Cryo had experienced success in the US and France, and wanted to expand into Japan. They had focused their efforts on the US because it was a big market, and experienced difficulties in Japan due to changing distributors between games. They considered creating different sets of characters for the three markets, and setting up a US-based subsidiary.[5]

Cryo Networks

A Cryo Interactive subsidiary called Cryo Networks, aimed at developing and publishing online applications exclusively, was established in December 1997. Aside from online multiplayer games (Deo Gratias, FireTeam, Treasure Hunt 2001, Mankind and Scotland Yard being some of the titles released under this label), Cryo Networks also maintained a proprietary online multimedia development framework named SCOL (Standard Cryo On Line).[6]

Cryo Studios North America

Cryo Studios North America was a video game design studio based in Portland, Oregon, USA, and was a subsidiary of Cryo Interactive. Cryo Studios was founded as Dark Horse Interactive (DHI) in the late 1990s, a joint venture of Cryo Interactive and Dark Horse Comics, and based in Dark Horse's headquarters in Milwaukie, Oregon. In 1999, Cryo Interactive bought out Dark Horse's share of DHI and renamed it Cryo Studios, relocating their offices to the Central Eastside Industrial District of Portland. Cryo Studios existed entirely as Cryo Interactive's American subsidiary, producing games based on licensed properties.[citation needed]

Their first license (as DHI) was based on MTV's animated science fiction series Aeon Flux. However, the license agreement was terminated before development was completed and the game was re-adapted into its own fictional universe as Pax Corpus.[7] Shortly afterwards, DHI was granted the license to develop an interactive game based on Dark Horse's own comic book series, Hellboy, written and drawn by Mike Mignola. The Windows version of Hellboy: Dogs of the Night was completed in 2000 after nearly four years of production; the intended PlayStation version of this game was put on ice. Their next project was to be based on Universal Classic Monsters, which included Dracula, Frankenstein, and The Wolf Man. However, before any project made it out of pre-production, Cryo Interactive — quickly succumbing to the worldwide recession of 2001 — closed their North American branch. Cryo Interactive filed for bankruptcy a year later. In 2003, Canada-based Dreamcatcher Interactive — a former subsidiary of Cryo Interactive — finished development on and released the PlayStation version now retitled to Hellboy: Asylum Seeker in time for the theatrical release of the Hellboy movie, though the two are unrelated.

Demise and aftermath

 
Recent Cryo logo

By July 2002, not long after Frank Herbert's Dune flopped, the value of Cryo shares had plummeted and the financial situation of the company, who had closed its North American branch Cryo Studios the year before, was no longer sustainable. Cryo failed to negotiate a deal with its creditors,[8] consequently filing for insolvency and making over 80 percent of its workforce redundant.[9] Subsidiary Cryo Networks ceased operations shortly thereafter,[10] leaving its then-ongoing projects DUNE Generations and Black Moon Chronicles: Wind of War unfinished. In October 2002, the parent company was put on liquidation,[11] but subsequent negotiations ultimately caused DreamCatcher Interactive to absorb most of its assets and development teams, thus forming the base for DreamCatcher Europe.[12]

The SCOL technology developed by Cryo Networks was released as an open source project in late 2002. Also following Cryo's bankruptcy, its partnership with Italian developer Trecision fell through and Trecision managed to acquire publishing rights to its co-developed games Popeye: Hush Rush for Spinach and the Windows and PlayStation 2 versions of Zidane Football Generation. However, the former was cancelled and the latter was stripped of its Zinedine Zidane license and released as Calcio 2003 in Italy and Football Generation in the rest of Europe,[13] the PlayStation 2 version not being released until 2006, three years after Trecision itself had filed for voluntary liquidation.[14]

Between 2003 and 2006, DreamCatcher division The Adventure Company released Salammbo: Battle for Carthage, in development at Cryo Interactive at the time it went bankrupt and completed posthumously, as well as new sequels in the Cryo trademark series of Atlantis and Egypt 1156 B.C.. DreamCatcher also completed the PlayStation version of Hellboy: Dogs of the Night, originally developed for Windows by Cryo Studios, and released it as Hellboy: Asylum Seeker in 2004, to coincide with the release of the first feature film of the franchise.[citation needed]

In March 2007 Austrian publisher JoWooD Productions, who had acquired DreamCatcher four months earlier,[15] downsized DreamCatcher Europe to a publishing brand only and laid off its remaining development staff, effectively ending the Cryo legacy.[citation needed]

On 20 October 2008 Microïds acquired the brands and intellectual property of Cryo Interactive.[16] Microïds also stated that they intended to distribute Cryo's older games digitally, and that they were developing new games based on Cryo's intellectual properties.[17] Since the acquisition of Microïds by Anuman Interactive in November 2009, one game from the Cryo franchises that Anuman has planned for release is a sequel to Egypt III.[18] As of December 2013, GOG.com had seven Cryo-developed games made available under its digital distribution service, namely Dragon Lore and the MegaRace and Atlantis series.[citation needed]

Critical reception

One day in the near future, the word "cryo" might become a common term amongst computer gaming types, in memory of the work by the eponymous developers. If so, I tend to think that people won't be saying, "Geez, that was awesome, talk about cryo!". Rather, they'll be saying, "What a pile of cryo! Who could be bothered with this?"

- PC Powerplay [19]

In July 2000, Francis Rozange of the French newspaper Libération wrote, "[A] few years ago, at the time of Versailles and Atlantis, [the Cryo name] was a guarantee of quality." However, he argued that the company's name had since become a "pejorative thing, vaguely synonymous with beautiful scenery (when one is lucky) and games that bore to death."[20] Der Spiegel reported in 2001 that Cryo originally had a reputation for "colorful, graphically opulent and content-wise light adventure games". Discussing Cryo's pivot to online games in the early 2000s, writer Martin Schnelle remarked, "With the decline of this [adventure] genre in general and also due to the low quality of its own products in particular compared to many competitors, the designers were forced to look for alternatives."[21]

John Walker, who reviewed most of Cryo's games for PC Gamer and gave them all negative reviews, described the studio's work as "always-awful but ever-so-sincere", adding that the studio "defied sense, taste, and coherence to produce an endless stream of the worst, most clumsy, most drearily pre-rendered Myst clones the world has ever seen". Furthermore, Walker said that Cryo's output consisted of "Deadpan adventure games set in wholly ludicrous reinterpretations of out-of-copyright works of literature, in which nothing made sense, and all puzzles were unfathomable guesswork".[22]

See also

References

  1. ^ "Philippe Ulrich". Philippe Ulrich (in French). Retrieved 2022-01-12.
  2. ^ "Rémi Herbulot Video Game Credits and Biography". MobyGames. Retrieved 2022-01-12.
  3. ^ "Jean-Martial Lefranc Video Game Credits and Biography". MobyGames. Retrieved 2022-01-12.
  4. ^ "Cryo Interactive Entertainment". MobyGames. Retrieved 2022-01-12.
  5. ^ Next Publishing Pty Ltd (August 1997). PC Powerplay Issue 015.
  6. ^ "Download Cryo-Networks - SCOL and read more about it". file.org. Retrieved 2022-01-12.
  7. ^ "Pax Corpus". The Cutting Room Floor. Retrieved 2019-04-30.
  8. ^ "Cryo shuts down". GameSpot. 2002-07-08. from the original on 2014-03-22. Retrieved 2013-12-11.
  9. ^ "Cryo goes insolvent" (in French). clubic.com. 2002-07-04. from the original on 2015-02-14. Retrieved 2013-12-10.
  10. ^ "Cryo Networks files for liquidation" (in French). ZDNet. 2002-07-29. from the original on 2013-09-27. Retrieved 2013-12-10.
  11. ^ "Video game publisher Cryo in liquidation" (in French). clubic.com. 2002-10-03. from the original on 2014-03-05. Retrieved 2013-12-10.
  12. ^ "Overview: Cryo Interactive Entertainment". MobyGames.com. from the original on January 10, 2010. Retrieved March 17, 2010.
  13. ^ "Trecision to release Calcio 2003" (in Italian). PCGames.it. from the original on 2007-10-09.
  14. ^ Fahey, Rob (2003-07-09). "Trecision goes into liquidation". gamesindustry.biz. from the original on 2013-12-13. Retrieved 2013-12-10.
  15. ^ "JoWooD acquires DreamCatcher". Gamasutra. 2006-11-04. from the original on 2013-12-15. Retrieved 2013-12-11.
  16. ^ "Microïds acquires the Cryo catalogue and brands". Microïds. 2008-10-20. from the original on 2012-03-06. Retrieved 2008-10-27.
  17. ^ . Adventure Gamers. 2008-10-22. Archived from the original on 2009-02-02. Retrieved 2008-10-28.
  18. ^ "Microids acquired by Anuman Interactive". Worthplaying. 2009-11-29. from the original on 2013-12-18. Retrieved 2013-12-11.
  19. ^ "PC Powerplay Issue 041". October 1999.
  20. ^ Rozange, Francis (July 7, 2000). "Ulysse Peine et Loupe". Libération. from the original on July 17, 2017.
  21. ^ Schnelle, Martin (May 29, 2001). "Reich durch Computerspielen". Der Spiegel. Archived from the original on July 21, 2018.
  22. ^ Walker, John (2015-06-22). "I Kind Of Miss Dreadful Adventure Developer Cryo". Rock, Paper, Shotgun. from the original on 2017-12-28. Retrieved 2017-12-28.

External links

  • Cryo Interactive profile on MobyGames
  • SCOL
  • Interview with Ghislain Pages, Commercial Director for DreamCatcher Europe at Adventure Gamers (2003-03-07)

cryo, interactive, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, additional, citations, verification, please, help, improve, this, article, addi. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Cryo Interactive news newspapers books scholar JSTOR March 2008 Learn how and when to remove this template message This article includes a list of general references but it lacks sufficient corresponding inline citations Please help to improve this article by introducing more precise citations August 2015 Learn how and when to remove this template message This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article August 2015 Learn how and when to remove this template message Cryo Interactive Entertainment was a French video game development and publishing company founded in 1990 but existing unofficially since 1989 as a developer group under the name Cryo Cryo Interactive EntertainmentTypePrivateIndustryVideo gamesFoundedParis France 1990 DefunctOctober 2002FateBankruptcy assets acquired by DreamCatcher Interactive later acquired by MicroidsHeadquartersParis FranceKey peoplePhilippe UlrichProductsDuneMegaRaceDragon LoreLost EdenAtlantis The Lost Tales Contents 1 History 1 1 Cryo Networks 1 2 Cryo Studios North America 1 3 Demise and aftermath 2 Critical reception 3 See also 4 References 5 External linksHistory EditCryo was formed by members of ERE Informatique who left Infogrames proprietor of ERE since 1986 among these were Philippe Ulrich 1 Remi Herbulot 2 and Jean Martial Lefranc 3 The first game developed under the Cryo Interactive moniker was the hit Dune which granted the newly formed software company both publicity and funding for further games under Virgin until 1996 when Cryo started self publishing inside the European market and in North America through then partially owned Canadian publisher DreamCatcher Interactive 4 Cryo made its name mostly through adaptations of already existing stories such as Riverworld based on Philip Jose Farmer s novel and Ubik by Philip K Dick or those based on historical scenarios like KGB a game set days before the dissolution of the Soviet Union and several games based in Ancient Egypt Qing Dynasty s China and Louis XIV s France developed with Cryo s Omni3D engine Although most of the post Virgin games managed to capture and stay true to the original settings poor interfaces and the lack of worldwide distribution turned little profit from each game citation needed By 1997 Cryo had experienced success in the US and France and wanted to expand into Japan They had focused their efforts on the US because it was a big market and experienced difficulties in Japan due to changing distributors between games They considered creating different sets of characters for the three markets and setting up a US based subsidiary 5 Cryo Networks Edit A Cryo Interactive subsidiary called Cryo Networks aimed at developing and publishing online applications exclusively was established in December 1997 Aside from online multiplayer games Deo Gratias FireTeam Treasure Hunt 2001 Mankind and Scotland Yard being some of the titles released under this label Cryo Networks also maintained a proprietary online multimedia development framework named SCOL Standard Cryo On Line 6 Cryo Studios North America Edit Cryo Studios North America was a video game design studio based in Portland Oregon USA and was a subsidiary of Cryo Interactive Cryo Studios was founded as Dark Horse Interactive DHI in the late 1990s a joint venture of Cryo Interactive and Dark Horse Comics and based in Dark Horse s headquarters in Milwaukie Oregon In 1999 Cryo Interactive bought out Dark Horse s share of DHI and renamed it Cryo Studios relocating their offices to the Central Eastside Industrial District of Portland Cryo Studios existed entirely as Cryo Interactive s American subsidiary producing games based on licensed properties citation needed Their first license as DHI was based on MTV s animated science fiction series Aeon Flux However the license agreement was terminated before development was completed and the game was re adapted into its own fictional universe as Pax Corpus 7 Shortly afterwards DHI was granted the license to develop an interactive game based on Dark Horse s own comic book series Hellboy written and drawn by Mike Mignola The Windows version of Hellboy Dogs of the Night was completed in 2000 after nearly four years of production the intended PlayStation version of this game was put on ice Their next project was to be based on Universal Classic Monsters which included Dracula Frankenstein and The Wolf Man However before any project made it out of pre production Cryo Interactive quickly succumbing to the worldwide recession of 2001 closed their North American branch Cryo Interactive filed for bankruptcy a year later In 2003 Canada based Dreamcatcher Interactive a former subsidiary of Cryo Interactive finished development on and released the PlayStation version now retitled to Hellboy Asylum Seeker in time for the theatrical release of the Hellboy movie though the two are unrelated Demise and aftermath Edit Recent Cryo logo By July 2002 not long after Frank Herbert s Dune flopped the value of Cryo shares had plummeted and the financial situation of the company who had closed its North American branch Cryo Studios the year before was no longer sustainable Cryo failed to negotiate a deal with its creditors 8 consequently filing for insolvency and making over 80 percent of its workforce redundant 9 Subsidiary Cryo Networks ceased operations shortly thereafter 10 leaving its then ongoing projects DUNE Generations and Black Moon Chronicles Wind of War unfinished In October 2002 the parent company was put on liquidation 11 but subsequent negotiations ultimately caused DreamCatcher Interactive to absorb most of its assets and development teams thus forming the base for DreamCatcher Europe 12 The SCOL technology developed by Cryo Networks was released as an open source project in late 2002 Also following Cryo s bankruptcy its partnership with Italian developer Trecision fell through and Trecision managed to acquire publishing rights to its co developed games Popeye Hush Rush for Spinach and the Windows and PlayStation 2 versions of Zidane Football Generation However the former was cancelled and the latter was stripped of its Zinedine Zidane license and released as Calcio 2003 in Italy and Football Generation in the rest of Europe 13 the PlayStation 2 version not being released until 2006 three years after Trecision itself had filed for voluntary liquidation 14 Between 2003 and 2006 DreamCatcher division The Adventure Company released Salammbo Battle for Carthage in development at Cryo Interactive at the time it went bankrupt and completed posthumously as well as new sequels in the Cryo trademark series of Atlantis and Egypt 1156 B C DreamCatcher also completed the PlayStation version of Hellboy Dogs of the Night originally developed for Windows by Cryo Studios and released it as Hellboy Asylum Seeker in 2004 to coincide with the release of the first feature film of the franchise citation needed In March 2007 Austrian publisher JoWooD Productions who had acquired DreamCatcher four months earlier 15 downsized DreamCatcher Europe to a publishing brand only and laid off its remaining development staff effectively ending the Cryo legacy citation needed On 20 October 2008 Microids acquired the brands and intellectual property of Cryo Interactive 16 Microids also stated that they intended to distribute Cryo s older games digitally and that they were developing new games based on Cryo s intellectual properties 17 Since the acquisition of Microids by Anuman Interactive in November 2009 one game from the Cryo franchises that Anuman has planned for release is a sequel to Egypt III 18 As of December 2013 GOG com had seven Cryo developed games made available under its digital distribution service namely Dragon Lore and the MegaRace and Atlantis series citation needed Critical reception EditThis section may lend undue weight to certain ideas incidents or controversies Please help to create a more balanced presentation Discuss and resolve this issue before removing this message July 2018 One day in the near future the word cryo might become a common term amongst computer gaming types in memory of the work by the eponymous developers If so I tend to think that people won t be saying Geez that was awesome talk about cryo Rather they ll be saying What a pile of cryo Who could be bothered with this PC Powerplay 19 In July 2000 Francis Rozange of the French newspaper Liberation wrote A few years ago at the time of Versailles and Atlantis the Cryo name was a guarantee of quality However he argued that the company s name had since become a pejorative thing vaguely synonymous with beautiful scenery when one is lucky and games that bore to death 20 Der Spiegel reported in 2001 that Cryo originally had a reputation for colorful graphically opulent and content wise light adventure games Discussing Cryo s pivot to online games in the early 2000s writer Martin Schnelle remarked With the decline of this adventure genre in general and also due to the low quality of its own products in particular compared to many competitors the designers were forced to look for alternatives 21 John Walker who reviewed most of Cryo s games for PC Gamer and gave them all negative reviews described the studio s work as always awful but ever so sincere adding that the studio defied sense taste and coherence to produce an endless stream of the worst most clumsy most drearily pre rendered Myst clones the world has ever seen Furthermore Walker said that Cryo s output consisted of Deadpan adventure games set in wholly ludicrous reinterpretations of out of copyright works of literature in which nothing made sense and all puzzles were unfathomable guesswork 22 See also EditList of Cryo Interactive video gamesReferences Edit Philippe Ulrich Philippe Ulrich in French Retrieved 2022 01 12 Remi Herbulot Video Game Credits and Biography MobyGames Retrieved 2022 01 12 Jean Martial Lefranc Video Game Credits and Biography MobyGames Retrieved 2022 01 12 Cryo Interactive Entertainment MobyGames Retrieved 2022 01 12 Next Publishing Pty Ltd August 1997 PC Powerplay Issue 015 Download Cryo Networks SCOL and read more about it file org Retrieved 2022 01 12 Pax Corpus The Cutting Room Floor Retrieved 2019 04 30 Cryo shuts down GameSpot 2002 07 08 Archived from the original on 2014 03 22 Retrieved 2013 12 11 Cryo goes insolvent in French clubic com 2002 07 04 Archived from the original on 2015 02 14 Retrieved 2013 12 10 Cryo Networks files for liquidation in French ZDNet 2002 07 29 Archived from the original on 2013 09 27 Retrieved 2013 12 10 Video game publisher Cryo in liquidation in French clubic com 2002 10 03 Archived from the original on 2014 03 05 Retrieved 2013 12 10 Overview Cryo Interactive Entertainment MobyGames com Archived from the original on January 10 2010 Retrieved March 17 2010 Trecision to release Calcio 2003 in Italian PCGames it Archived from the original on 2007 10 09 Fahey Rob 2003 07 09 Trecision goes into liquidation gamesindustry biz Archived from the original on 2013 12 13 Retrieved 2013 12 10 JoWooD acquires DreamCatcher Gamasutra 2006 11 04 Archived from the original on 2013 12 15 Retrieved 2013 12 11 Microids acquires the Cryo catalogue and brands Microids 2008 10 20 Archived from the original on 2012 03 06 Retrieved 2008 10 27 Cryo s properties revived in Microids acquisition Adventure Gamers 2008 10 22 Archived from the original on 2009 02 02 Retrieved 2008 10 28 Microids acquired by Anuman Interactive Worthplaying 2009 11 29 Archived from the original on 2013 12 18 Retrieved 2013 12 11 PC Powerplay Issue 041 October 1999 Rozange Francis July 7 2000 Ulysse Peine et Loupe Liberation Archived from the original on July 17 2017 Schnelle Martin May 29 2001 Reich durch Computerspielen Der Spiegel Archived from the original on July 21 2018 Walker John 2015 06 22 I Kind Of Miss Dreadful Adventure Developer Cryo Rock Paper Shotgun Archived from the original on 2017 12 28 Retrieved 2017 12 28 External links EditCryo Interactive profile on MobyGames SCOL Interview with Ghislain Pages Commercial Director for DreamCatcher Europe at Adventure Gamers 2003 03 07 Retrieved from https en wikipedia org w index php title Cryo Interactive amp oldid 1130143243, wikipedia, wiki, book, books, library,

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