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SSX

SSX is a series of snowboarding and skiing video games published by EA Sports. It is an arcade-style racing game with larger-than-life courses, characters, and tricks.[1] While the general focus of the series is racing and performing tricks on snowboards, the underlying gameplay of each edition alters slightly; for example, while the original SSX relies on a working knowledge of speed and trick boosts, SSX On Tour requires players to complete different phat combos and monster tricks. SSX is intended to be short for Snowboard Supercross,[2] but the complete title has almost never been referred to in any way in the marketing or promotion of the games or within the games themselves. According to 2012's SSX, the acronym in Team SSX means Snowboarding, Surfing, and Motocross.[3]

SSX
SSX series logo (2011–present)
Genre(s)Sports, snowboarding, racing
Developer(s)EA Canada
EA Montreal
Publisher(s)EA Sports
Platform(s)PlayStation 2, GameCube, Xbox, Game Boy Advance, Gizmondo, N-Gage, PlayStation Portable, Wii, PlayStation 3, Xbox 360
First releaseSSX
October 26, 2000
Latest releaseSSX
February 28, 2012

The franchise has been critically acclaimed, with the first three installments receiving over 90.00% on GameRankings. Initial sales for the game have been kept a secret by publisher Electronic Arts. Most of the games have been released only on Sony and Nintendo consoles, with the first game being released on the PlayStation 2 and the fifth installment on the Wii. In 1999, EA revealed the series was being developed with the Sega Dreamcast in mind, but once they made the decision not to support the console, it was moved over to the PlayStation 2. The original SSX sold close to three million units in its lifetime, spurring sequel titles SSX Tricky and SSX 3.[1]

Gameplay

Starting with the original SSX, players may choose any one of a number of snowboarders, each with their own statistics and boarding style. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks. Each course is filled with ramps, rails, and other assorted objects. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. Players also have the option of practicing or exploring courses in freeride mode.

SSX Tricky introduced Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. The player can gain access to Uber Tricks during play after filling the adrenaline bar; performing six Uber Tricks earns the player unlimited boost for the rest of the race.

SSX 3 introduced a second, intermediate set of Uber Tricks. Each character has an associated Uber Trick. The unlimited boost system was tweaked to where the player simply had to complete nine Uber Tricks to get the boost bonus but has a time limit, and after that expires, the second tier must be completed again to regain unlimited boost. Certain combinations of spins, flips, and Uber Tricks resulted in Monster Tricks, worth even more points than uber tricks; the catch was that the combination had to be memorized, such as the Triple Backflip Superman, and the combination had to be unlocked through certain goals in the game, such as staying on a rail for 120 m (390 ft).

In SSX on Tour, Uber Tricks are presented as Monster Tricks, though most of them resemble the more advanced Uber Tricks and are much easier to perform than the Monster Tricks of SSX 3. Where previous SSX titles used the main trick buttons and the tweak button for later titles to perform Uber Tricks, the Monster Tricks are performed by combinations of directions entered on the right analog stick.

In the 2012 SSX reboot, its Uber Tricks can be tweaked by doing certain things like holding RT and performing the trick and it gets more points. Also as an alternative to getting unlimited boost after completing six Uber Tricks, Super Uber Tricks are allowed to be performed, as opposed to Monster Tricks. Super Uber Tricks are even more intense than regular Uber Tricks; if both trigger buttons are held while performing an Uber Trick, a trick unique to the player's character is performed, which is worth even more points than anything else.

Main series

Release timeline
2000SSX (2000)
2001SSX Tricky
2002
2003SSX 3
2004
2005SSX on Tour
2006
2007SSX Blur
2008
2009
2010
2011
2012SSX (2012)

SSX (2000) and SSX Tricky

SSX was released for the PlayStation 2 for its launch in October 2000. SSX was developed by EA Canada, while SSX Tricky was developed by EA Sports. The game was critically acclaimed. SSX Tricky was released November 5, 2001, for the PlayStation 2, GameCube, Game Boy Advance, and Xbox. SSX Tricky was so similar to the original that many considered it an update rather than a sequel.[4]

In SSX and SSX Tricky, winning medals in a variety of events unlocks new courses, characters, and boards, as well as improved the boarder's abilities. New outfits may be earned by completing a character's trick book, by doing a number of specific tricks during play. Three kinds of boards are available to players: trick-oriented Freestyle boards, all-around BX boards, and racing-oriented Alpine boards, which are not meant to be ridden backwards. The courses in both games are located around the world. Tokyo Megaplex is a course resembling a giant pinball machine, and Merqury City takes place in the downtown area of a city. The snowboarders also come from around the world, and speak in their primary languages.

SSX 3

SSX 3 was released in October 2003. It was released on all the same platforms that SSX Tricky was released on, as well as the Gizmondo, and was developed by EA Canada. The most obvious changes to the series are the locations, and the graphics. In earlier games, individual tracks were located around the world. In SSX 3, the entire game takes place on one mountain, with three peaks and several individual runs. Runs are designated as race, slopestyle, super pipe, big air, or back country tracks, and are designed accordingly. Tracks are connected; it is possible to board down the entire mountain without stopping. The game also uses a new graphics engine, as the one used in SSX and SSX Tricky had become outdated and was considered 1990s. The reward system is also revamped. Although some rewards are still tied to what medals the player gets, most rewards are bought using money earned in competition or when finding hidden snowflakes. Outfits, statistic improvements, hidden characters (character models), and game art are all available.

Other changes include the introduction of a second level of Uber tricks, the elimination of Freestyle/BX/Alpine boards in favor of a single board type, and the elimination of statistical differences between characters. In general, the game emphasizes customization much more than in previous games; for example, different boards no longer have different effects on how your board handles, allowing the player to choose whatever board they like the most, instead of the best board statistically. SSX 3 also offered online play; once in a lobby, a player could initiate a two-player versus match: slopestyle, halfpipe, or race event; however, Electronic Arts (EA) closed this option in early 2006 by terminating all servers designated to EA games released during and prior to 2005.[1]

SSX on Tour

SSX on Tour is the fourth title in the SSX series of video games for the GameCube, PlayStation 2, PSP, and Xbox. It was released on October 13, 2005, in North America. Unlike its predecessor, SSX on Tour has no online play as the main focus was improving the gameplay and maps. There are many new characters, new maps, new tricks and skiers. One main variation from other consoles is the GameCube version since it has Nintendo characters and a special track.

SSX on Tour's main gameplay mode The Tour allows the player to create a character and select one of a number of challenges available at any one point in time. Progressing through challenges, including medal events, earns the player both cash and hype; earning hype advances the player from amateur to pro level and unlocks harder challenges. SSX on Tour is a departure from the previous incarnations of the series in several ways. Courses are no longer closed; the player will frequently encounter other skiers and snowboarders when freeriding or doing minor challenges. Additionally, statistics are no longer tied to the character, and the character's board or skis are the sole determining factor in the character's abilities. For the GameCube version, Mario, Luigi, and Peach from Nintendo are included.

SSX Blur

SSX Blur launched February 27, 2007, on the Wii. It makes full use of the motion controls for turning and tricks. Uber tricks are performed by drawing shapes on the screen, while flips/spins are performed by simply flicking the Wii remote in certain directions.

Twelve playable characters are in the game (Mac, Elise, Kaori, Zoe, Moby, Psymon, Allegra, Griff, JP, Skye, and newcomers Felix and Maya), all of which can use either skis or snowboard. Only four characters are available at the start of the game (Mac, Elise, Kaori, and Moby), and players unlock additional characters through completing tasks. In common with SSX 3, the game takes place on one mountain with three peaks, and it is possible to travel non-stop from the top of the highest peak to the bottom of the lowest. All the race tracks are taken from previous games (SSX 3 and SSX on Tour), put together onto a new mountain. SSX Blur offers fewer customization options for the characters than previous SSX games, and characters do not talk in the game.

SSX (2012)

SSX features real world environments mapped by NASA satellites. The game's slogan was "Defy Reality. Own the Planet". It was released on February 28, 2012. Unlike previous titles, it did not include local multiplayer.

Players have the ability to upload their own music to SSX to create custom playlists for menu and in-game music. SSX also features a dynamic music remix tool that will automatically remix licensed tracks and custom music based on the player's actions and performance in-game. The objective of the game is to beat Griff, team SSX's rival, and conquer all nine deadly descents. The story takes the player across the world with nine different characters, one for each descent, and it also features two special add-on characters.

Mobile games

SSX: Out of Bounds

SSX: Out of Bounds was released on the N-Gage on January 24, 2005. It is a port of the console installment SSX 3 but downsized for the handheld. The game features multiplayer capability over Bluetooth.

SSX by EA Sports

SSX by EA Sports was released on the LG SmartWorld app storefront for the LG G2 on December 21, 2013. The game was also released in the Xperia Lounge store for the Sony Xperia Z1 and Z Ultra few days later.[5] As with the 2012 console installment, the objective of the game is to beat the antagonist Griff by conquering four deadly descents: the Rockies, Siberia, the Alps, and the Himalayas. SSX by EA Sports uses four descents and four characters, and the game supports the PlayStation's DualShock 3 controller.

Other games

SSX Snowboarder

SSX Snowboarder was a plug 'n' play game made by RADICA with EA Sports and Play TV which was a full game and controller in one. With AV cables plugged into the TV or VCR unit and 4xAA batteries in the base unit the players were able to play with the snowboard controller to make it like they were actually snowboarding. It included four different game modes: Show off, Time Challenge, Pipedream, and Tokyo Megaplex. The device was made for ages 8 and up with a maximum weight limit of 91 kg/200 lbs/14.5stone on the snowboard controller.

Cancelled games

SSX iPhone

SSX iPhone was originally given a 2009 release date by EA Mobile,[6] later delayed to 2010, but the game was never released.[7]

Future

Steven Rechtschaffner, the producer of SSX Tricky, expressed his interest and the possibility of a revival of the SSX series with a remake of Tricky. He said that overall it is not his decision but of the developers and EA, who own the IP.[8]

Characters

  •  Y indicates the character is available from the start.
  •  Y indicates the character is only playable in certain versions of the game.
  •  Y indicates a cheat character or a DLC character.
Character Nationality SSX (2000) SSX Tricky SSX 3 SSX on Tour SSX Blur SSX (2012) Appearances
Zoe Payne   USA  Y  Y  Y  Y  Y  Y 6
Mackenzie "Mac" Fraser   USA  Y  Y(NTSC)  Y  Y  Y  Y 6
Elise Riggs   Canada  Y  Y  Y  Y  Y  Y 6
Kaori Nishidake   Japan  Y  Y  Y  Y  Y  Y 6
Marisol Diez Delgado   Venezuela  N  Y  Y  N  N  N 2
Jean-Paul "JP" Arsenault   France  Y  Y  Y  N  Y  N 4
Moby Jones   United Kingdom  Y  Y  Y  N  Y  Y 5
Hiro Karamatsu   Japan  Y  N  Y  N  N  N 2
Edward "Eddie" Wachowski   USA  N  Y  Y  N  N  Y 3
Jurgen Angermann   Germany  Y  N  Y  N  N  N 2
Seeiah Owens   USA  N  Y  Y  N  N  N 2
Luther-Dwayne Grady   USA  N  Y  Y  N  N  N 2
Psymon Stark   Canada  N  Y  Y  Y  Y  Y 5
Broderick "Brodi" Ford   USA  N  Y  Y  N  N  N 2
Martin "Marty" Stieber   Germany  N  Y(PAL)  Y  N  N  N 2
Allegra Sauvagess   USA  N  N  Y  Y  Y  N 3
Griffin "Griff" Simmons   USA  N  N  Y  N  Y  Y 3
Nate Logan   USA  N  N  Y  Y  N  N 2
Viggo Rolig   Sweden  N  N  Y  N  N  N 1
Skye Simms   Australia  N  N  N  Y  Y  N 2
Tyson Logan   USA  N  N  N  Y  N  N 1
Sid   Japan  N  N  N  Y  N  N 1
Mario  N  N  N  Y(GCN)  N  N 1
Luigi  N  N  N  Y(GCN)  N  N 1
Princess Peach  N  N  N  Y(GCN)  N  N 1
Felix Lévesque   Canada
(  Quebec)
 N  N  N  N  Y  N 1
Maya Nolet   Canada  N  N  N  N  Y  N 1
Tane Mumea   Fiji  N  N  N  N  N  Y 1
Alex Moreau   France  N  N  N  N  N  Y 1
Ty Thorsen   Norway  N  N  N  N  N  Y 1
Travis Rice   USA  N  N  N  N  N  Y 1

References

  1. ^ a b c Farlow, Sean (2 January 2017). "What Happened To SSX Games – Previous Releases and Future". Gazette Review. Retrieved 21 April 2022.
  2. ^ Nix, Marc (17 February 2000). "EA Starts the Snowball". IGN. from the original on 24 August 2006. Retrieved 21 April 2021.
  3. ^ Dyer, Mitch (9 June 2012). "E3 2012: Motocross Madness Puts the X in SSX". IGN. Retrieved 21 April 2021. Updated 13 July 2016.{{cite web}}: CS1 maint: postscript (link)
  4. ^ Moen, Michael G. (15 November 2001). "SSX Tricky Review for PlayStation 2". GameSpy. from the original on 26 June 2007. Retrieved 13 April 2009.
  5. ^ "SSX for Android now available for free exclusively on Sony Xperia devices". Xperia Blog. 24 December 2013. from the original on 31 January 2014. Retrieved 21 April 2022.
  6. ^ Buchanan, Levi (24 March 2009). "GDC 09: EA Mobile iPhone Explosion". IGN. from the original on 13 July 2011. Retrieved 23 May 2009.
  7. ^ Cooper, Hollander (29 February 2012). "SSX Timeline The history of gaming's greatest snowboarding franchise". GamesRadar+. Retrieved 22 April 2022.
  8. ^ Coulson, John (25 January 2020). "It's Tricky: Game's Producer Explains Why SSX Remaster Is Out Of His Hands". TheGamer. Retrieved 25 September 2020.

External links

this, article, about, series, other, uses, disambiguation, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, new. This article is about the series For other uses see SSX disambiguation This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources SSX news newspapers books scholar JSTOR July 2011 Learn how and when to remove this template message SSX is a series of snowboarding and skiing video games published by EA Sports It is an arcade style racing game with larger than life courses characters and tricks 1 While the general focus of the series is racing and performing tricks on snowboards the underlying gameplay of each edition alters slightly for example while the original SSX relies on a working knowledge of speed and trick boosts SSX On Tour requires players to complete different phat combos and monster tricks SSX is intended to be short for Snowboard Supercross 2 but the complete title has almost never been referred to in any way in the marketing or promotion of the games or within the games themselves According to 2012 s SSX the acronym in Team SSX means Snowboarding Surfing and Motocross 3 SSXSSX series logo 2011 present Genre s Sports snowboarding racingDeveloper s EA CanadaEA MontrealPublisher s EA SportsPlatform s PlayStation 2 GameCube Xbox Game Boy Advance Gizmondo N Gage PlayStation Portable Wii PlayStation 3 Xbox 360First releaseSSXOctober 26 2000Latest releaseSSXFebruary 28 2012The franchise has been critically acclaimed with the first three installments receiving over 90 00 on GameRankings Initial sales for the game have been kept a secret by publisher Electronic Arts Most of the games have been released only on Sony and Nintendo consoles with the first game being released on the PlayStation 2 and the fifth installment on the Wii In 1999 EA revealed the series was being developed with the Sega Dreamcast in mind but once they made the decision not to support the console it was moved over to the PlayStation 2 The original SSX sold close to three million units in its lifetime spurring sequel titles SSX Tricky and SSX 3 1 Contents 1 Gameplay 2 Main series 2 1 SSX 2000 and SSX Tricky 2 2 SSX 3 2 3 SSX on Tour 2 4 SSX Blur 2 5 SSX 2012 3 Mobile games 3 1 SSX Out of Bounds 3 2 SSX by EA Sports 4 Other games 4 1 SSX Snowboarder 5 Cancelled games 5 1 SSX iPhone 6 Future 7 Characters 8 References 9 External linksGameplay EditStarting with the original SSX players may choose any one of a number of snowboarders each with their own statistics and boarding style A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks Each course is filled with ramps rails and other assorted objects Performing tricks fills up the player s boost meter which can then be used for additional acceleration making tricks important even in a race Players also have the option of practicing or exploring courses in freeride mode SSX Tricky introduced Uber Tricks absurdly unrealistic and exaggerated tricks often involving detaching the board from the snowboarder s feet The player can gain access to Uber Tricks during play after filling the adrenaline bar performing six Uber Tricks earns the player unlimited boost for the rest of the race SSX 3 introduced a second intermediate set of Uber Tricks Each character has an associated Uber Trick The unlimited boost system was tweaked to where the player simply had to complete nine Uber Tricks to get the boost bonus but has a time limit and after that expires the second tier must be completed again to regain unlimited boost Certain combinations of spins flips and Uber Tricks resulted in Monster Tricks worth even more points than uber tricks the catch was that the combination had to be memorized such as the Triple Backflip Superman and the combination had to be unlocked through certain goals in the game such as staying on a rail for 120 m 390 ft In SSX on Tour Uber Tricks are presented as Monster Tricks though most of them resemble the more advanced Uber Tricks and are much easier to perform than the Monster Tricks of SSX 3 Where previous SSX titles used the main trick buttons and the tweak button for later titles to perform Uber Tricks the Monster Tricks are performed by combinations of directions entered on the right analog stick In the 2012 SSX reboot its Uber Tricks can be tweaked by doing certain things like holding RT and performing the trick and it gets more points Also as an alternative to getting unlimited boost after completing six Uber Tricks Super Uber Tricks are allowed to be performed as opposed to Monster Tricks Super Uber Tricks are even more intense than regular Uber Tricks if both trigger buttons are held while performing an Uber Trick a trick unique to the player s character is performed which is worth even more points than anything else Main series EditRelease timeline2000SSX 2000 2001SSX Tricky20022003SSX 320042005SSX on Tour20062007SSX Blur20082009201020112012SSX 2012 SSX 2000 and SSX Tricky Edit Main articles SSX 2000 video game and SSX Tricky SSX was released for the PlayStation 2 for its launch in October 2000 SSX was developed by EA Canada while SSX Tricky was developed by EA Sports The game was critically acclaimed SSX Tricky was released November 5 2001 for the PlayStation 2 GameCube Game Boy Advance and Xbox SSX Tricky was so similar to the original that many considered it an update rather than a sequel 4 In SSX and SSX Tricky winning medals in a variety of events unlocks new courses characters and boards as well as improved the boarder s abilities New outfits may be earned by completing a character s trick book by doing a number of specific tricks during play Three kinds of boards are available to players trick oriented Freestyle boards all around BX boards and racing oriented Alpine boards which are not meant to be ridden backwards The courses in both games are located around the world Tokyo Megaplex is a course resembling a giant pinball machine and Merqury City takes place in the downtown area of a city The snowboarders also come from around the world and speak in their primary languages SSX 3 Edit Main article SSX 3 SSX 3 was released in October 2003 It was released on all the same platforms that SSX Tricky was released on as well as the Gizmondo and was developed by EA Canada The most obvious changes to the series are the locations and the graphics In earlier games individual tracks were located around the world In SSX 3 the entire game takes place on one mountain with three peaks and several individual runs Runs are designated as race slopestyle super pipe big air or back country tracks and are designed accordingly Tracks are connected it is possible to board down the entire mountain without stopping The game also uses a new graphics engine as the one used in SSX and SSX Tricky had become outdated and was considered 1990s The reward system is also revamped Although some rewards are still tied to what medals the player gets most rewards are bought using money earned in competition or when finding hidden snowflakes Outfits statistic improvements hidden characters character models and game art are all available Other changes include the introduction of a second level of Uber tricks the elimination of Freestyle BX Alpine boards in favor of a single board type and the elimination of statistical differences between characters In general the game emphasizes customization much more than in previous games for example different boards no longer have different effects on how your board handles allowing the player to choose whatever board they like the most instead of the best board statistically SSX 3 also offered online play once in a lobby a player could initiate a two player versus match slopestyle halfpipe or race event however Electronic Arts EA closed this option in early 2006 by terminating all servers designated to EA games released during and prior to 2005 1 SSX on Tour Edit Main article SSX on Tour SSX on Tour is the fourth title in the SSX series of video games for the GameCube PlayStation 2 PSP and Xbox It was released on October 13 2005 in North America Unlike its predecessor SSX on Tour has no online play as the main focus was improving the gameplay and maps There are many new characters new maps new tricks and skiers One main variation from other consoles is the GameCube version since it has Nintendo characters and a special track SSX on Tour s main gameplay mode The Tour allows the player to create a character and select one of a number of challenges available at any one point in time Progressing through challenges including medal events earns the player both cash and hype earning hype advances the player from amateur to pro level and unlocks harder challenges SSX on Tour is a departure from the previous incarnations of the series in several ways Courses are no longer closed the player will frequently encounter other skiers and snowboarders when freeriding or doing minor challenges Additionally statistics are no longer tied to the character and the character s board or skis are the sole determining factor in the character s abilities For the GameCube version Mario Luigi and Peach from Nintendo are included SSX Blur Edit Main article SSX Blur SSX Blur launched February 27 2007 on the Wii It makes full use of the motion controls for turning and tricks Uber tricks are performed by drawing shapes on the screen while flips spins are performed by simply flicking the Wii remote in certain directions Twelve playable characters are in the game Mac Elise Kaori Zoe Moby Psymon Allegra Griff JP Skye and newcomers Felix and Maya all of which can use either skis or snowboard Only four characters are available at the start of the game Mac Elise Kaori and Moby and players unlock additional characters through completing tasks In common with SSX 3 the game takes place on one mountain with three peaks and it is possible to travel non stop from the top of the highest peak to the bottom of the lowest All the race tracks are taken from previous games SSX 3 and SSX on Tour put together onto a new mountain SSX Blur offers fewer customization options for the characters than previous SSX games and characters do not talk in the game SSX 2012 Edit Main article SSX 2012 video game SSX features real world environments mapped by NASA satellites The game s slogan was Defy Reality Own the Planet It was released on February 28 2012 Unlike previous titles it did not include local multiplayer Players have the ability to upload their own music to SSX to create custom playlists for menu and in game music SSX also features a dynamic music remix tool that will automatically remix licensed tracks and custom music based on the player s actions and performance in game The objective of the game is to beat Griff team SSX s rival and conquer all nine deadly descents The story takes the player across the world with nine different characters one for each descent and it also features two special add on characters Mobile games EditSSX Out of Bounds Edit SSX Out of Bounds was released on the N Gage on January 24 2005 It is a port of the console installment SSX 3 but downsized for the handheld The game features multiplayer capability over Bluetooth SSX by EA Sports Edit SSX by EA Sports was released on the LG SmartWorld app storefront for the LG G2 on December 21 2013 The game was also released in the Xperia Lounge store for the Sony Xperia Z1 and Z Ultra few days later 5 As with the 2012 console installment the objective of the game is to beat the antagonist Griff by conquering four deadly descents the Rockies Siberia the Alps and the Himalayas SSX by EA Sports uses four descents and four characters and the game supports the PlayStation s DualShock 3 controller Other games EditSSX Snowboarder Edit SSX Snowboarder was a plug n play game made by RADICA with EA Sports and Play TV which was a full game and controller in one With AV cables plugged into the TV or VCR unit and 4xAA batteries in the base unit the players were able to play with the snowboard controller to make it like they were actually snowboarding It included four different game modes Show off Time Challenge Pipedream and Tokyo Megaplex The device was made for ages 8 and up with a maximum weight limit of 91 kg 200 lbs 14 5stone on the snowboard controller Cancelled games EditSSX iPhone Edit SSX iPhone was originally given a 2009 release date by EA Mobile 6 later delayed to 2010 but the game was never released 7 Future EditSteven Rechtschaffner the producer of SSX Tricky expressed his interest and the possibility of a revival of the SSX series with a remake of Tricky He said that overall it is not his decision but of the developers and EA who own the IP 8 Characters Edit Y indicates the character is available from the start Y indicates the character is only playable in certain versions of the game Y indicates a cheat character or a DLC character Character Nationality SSX 2000 SSX Tricky SSX 3 SSX on Tour SSX Blur SSX 2012 AppearancesZoe Payne USA Y Y Y Y Y Y 6Mackenzie Mac Fraser USA Y Y NTSC Y Y Y Y 6Elise Riggs Canada Y Y Y Y Y Y 6Kaori Nishidake Japan Y Y Y Y Y Y 6Marisol Diez Delgado Venezuela N Y Y N N N 2Jean Paul JP Arsenault France Y Y Y N Y N 4Moby Jones United Kingdom Y Y Y N Y Y 5Hiro Karamatsu Japan Y N Y N N N 2Edward Eddie Wachowski USA N Y Y N N Y 3Jurgen Angermann Germany Y N Y N N N 2Seeiah Owens USA N Y Y N N N 2Luther Dwayne Grady USA N Y Y N N N 2Psymon Stark Canada N Y Y Y Y Y 5Broderick Brodi Ford USA N Y Y N N N 2Martin Marty Stieber Germany N Y PAL Y N N N 2Allegra Sauvagess USA N N Y Y Y N 3Griffin Griff Simmons USA N N Y N Y Y 3Nate Logan USA N N Y Y N N 2Viggo Rolig Sweden N N Y N N N 1Skye Simms Australia N N N Y Y N 2Tyson Logan USA N N N Y N N 1Sid Japan N N N Y N N 1Mario N N N Y GCN N N 1Luigi N N N Y GCN N N 1Princess Peach N N N Y GCN N N 1Felix Levesque Canada Quebec N N N N Y N 1Maya Nolet Canada N N N N Y N 1Tane Mumea Fiji N N N N N Y 1Alex Moreau France N N N N N Y 1Ty Thorsen Norway N N N N N Y 1Travis Rice USA N N N N N Y 1References Edit a b c Farlow Sean 2 January 2017 What Happened To SSX Games Previous Releases and Future Gazette Review Retrieved 21 April 2022 Nix Marc 17 February 2000 EA Starts the Snowball IGN Archived from the original on 24 August 2006 Retrieved 21 April 2021 Dyer Mitch 9 June 2012 E3 2012 Motocross Madness Puts the X in SSX IGN Retrieved 21 April 2021 Updated 13 July 2016 a href Template Cite web html title Template Cite web cite web a CS1 maint postscript link Moen Michael G 15 November 2001 SSX Tricky Review for PlayStation 2 GameSpy Archived from the original on 26 June 2007 Retrieved 13 April 2009 SSX for Android now available for free exclusively on Sony Xperia devices Xperia Blog 24 December 2013 Archived from the original on 31 January 2014 Retrieved 21 April 2022 Buchanan Levi 24 March 2009 GDC 09 EA Mobile iPhone Explosion IGN Archived from the original on 13 July 2011 Retrieved 23 May 2009 Cooper Hollander 29 February 2012 SSX Timeline The history of gaming s greatest snowboarding franchise GamesRadar Retrieved 22 April 2022 Coulson John 25 January 2020 It s Tricky Game s Producer Explains Why SSX Remaster Is Out Of His Hands TheGamer Retrieved 25 September 2020 External links EditOfficial website The SSX series at MobyGames Retrieved from https en wikipedia org w index php title SSX amp oldid 1084916880, wikipedia, wiki, book, books, library,

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