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SG-1000

The SG-1000[a] is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also saw limited release in Australia and New Zealand.

SG-1000
ManufacturerSega
TypeHome video game console
GenerationThird
Release dateSG-1000/SC-3000
  • JP: July 15, 1983
SG-1000 II
  • JP: July 31, 1984
DiscontinuedSG-1000
  • JP: July 1984
SG-1000 II
  • JP: October 1985
Units soldJapan
400,000 (SG-1000)[1]
1.4 million (SG-1000 series)[2]
120,000 (SC-3000)[3]
MediaROM cartridge, compact cassette, My Card
CPUZ80 @ 3.58 MHz
Memory1 KB RAM
Display256 × 192, 16 colors, 32 sprites
GraphicsTMS9918
SoundSN76489
SuccessorMaster System

The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II[b] released in 1984. The SG-1000 and the SC-3000 both support a library of 76 ROM cartridge games and 29 Sega My Card games.

A third iteration of the console, the Mark III, was released in 1985. It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. All SG-1000 games are fully compatible with the Mark III and the Japanese version of the Master System.

History Edit

 
SG-1000
 
SC-3000
SG-1000 SC-3000
 
SG-1000 II
 
Sega Mark III
SG-1000 II Sega Mark III

In the early 1980s, Sega Enterprises, Inc., then a subsidiary of Gulf and Western, was one of the top five arcade game manufacturers active in the United States, as company revenues rose to $214 million.[4] A downturn in the arcade business starting in 1982 seriously hurt the company, leading Gulf and Western to sell its North American arcade manufacturing organization and the licensing rights for its arcade games to Bally Manufacturing.[5][6] The company retained Sega's North American R&D operation, as well as its Japanese subsidiary, Sega Enterprises, Ltd. With its arcade business in decline, Sega Enterprises, Ltd. president Hayao Nakayama advocated that the company leverage its hardware expertise to move into the home console market in Japan, which was in its infancy at the time.[7] Nakayama received permission to proceed.[8] It was originally planned as a Japanese version of the ColecoVision, but it was reworked into its own console.[9]

The first model to be developed was the SC-3000, a computer with a built-in keyboard, but when Sega learned of Nintendo's plans to release a games-only console, they began developing the SG-1000 alongside the SC-3000.[10] The "SG" in the console's name is an abbreviation for "Sega Game",[11] and the console is also sometimes referred to as the "Mark I".[12] To keep costs down while ensuring sufficient longevity, Sega opted to create the platform from popular off-the-shelf components.[10]

The SG-1000 was first released in Japan on July 15, 1983, at ¥15,000.[11] It was released on the same day as Nintendo launched the Family Computer (Famicom) in Japan.[8][13] It was released simultaneously with the SC-3000,[8][11][14] as well as the upgraded SC-3000H.[15] Though Sega themselves only released the SG-1000 in Japan, rebranded versions were released in several other markets worldwide. Released at nearly the same time as the Japanese version, the SG-1000 was released in Australia through John Sands Electronics[8] and in New Zealand by Grandstand Leisure.[10] The console also saw a release in Italy and Spain,[12] but was not released in the larger video game markets of the United States, United Kingdom, or Germany.[13] Despite this, an unauthorized clone system known as the Telegames Personal Arcade was produced and made available in the United States and Taiwan, and is able to play SG-1000 and ColecoVision games.[8] An additional release of the SG-1000 in Taiwan was done by Aaronix.[10] The console enjoyed a brief period of popularity in Taiwan before the market was taken over by cheaper Famicom clones.[16]

Due in part to the SG-1000's steadier stream of releases (21 SG-1000 games by the end of 1983, as compared to only 9 Famicom games), and in part to a recall on Famicom units necessitated by a faulty circuit, the SG-1000 sold 160,000 units in 1983, far exceeding Sega's projection of 50,000.[10] Former Sega consumer hardware development head Hideki Sato stated that because Sega had not predicted the SG-1000 would sell so well, the company became more enamored with developing video game consoles.[17] Despite this, the three launch games, all of which were ported from Sega's VIC dual-arcade board, lacked the name recognition of Famicom launch games Donkey Kong, Donkey Kong Jr., and Popeye.[10] Shortly after launch, Gulf and Western began to divest itself of its non-core businesses after the death of company founder Charles Bluhdorn,[18] so Nakayama and former Sega CEO David Rosen arranged a management buyout of the Japanese subsidiary in 1984 with financial backing from CSK Corporation, a prominent Japanese software company. Nakayama was then installed as CEO of the new Sega Enterprises, Ltd.[19]

 
Othello Multivision, a console based on SC-3000 and SG-1000 hardware, by Tsukuda Original Co., Ltd.

Following the buyout, Sega released another console, the SG-1000 II, on July 31, 1984[14][12] at ¥15,000.[20] It is sometimes referred to as the "SG-1000 Mark II".[12] The SG-1000 II replaced the hardwired joystick with two detachable joypads.[8] Sato disliked the original cartridges, saying they looked like "small black tombstones" when inserted in the console, and later remarked that his proudest achievement of the SG-1000 era was replacing them with the "cheerier", pocket-sized Sega My Cards.[10] Sega also employed popular owarai comedy duo Tunnels to provide celebrity endorsement for the console.[10] Japanese company Tsukuda Original Co., Ltd. created the Othello Multivision, based around the SC-3000 and SG-1000 hardware.[21]

By 1984, the Famicom's success began to outpace the SG-1000. The Famicom had more advanced hardware, allowing it to perform smoother scrolling and more colorful sprites, and Nintendo boosted its games library by courting third-party developers, whereas Sega was less than eager to collaborate with the same companies they were competing with in arcades.[10] The SG-1000 was also coming up against game consoles from companies including Tomy and Bandai.[8] This would result in the release of the Sega Mark III in Japan in 1985, which later became the Master System worldwide.[12] The last cartridge released was Portrait of Loretta on February 18, 1987.[22] In 2006, the GameTap subscription gaming service added an emulator of the SG-1000, and several playable titles.[23]

Technical specifications Edit

 
TMS9918A video display processor, as used in the SG-1000

The SG-1000 is powered by an 8-bit Zilog Z80 central processing unit running at 3.58 MHz for the SG-1000 and SG-1000 II,[24][25] and at 4 MHz for the SC-3000.[26] Its video processor is a Texas Instruments TMS9918A, capable of displaying up to 16 colors, and its sound processor is a Texas Instruments SN76489.[8][17] The system includes 8 kbit (1 KB) of RAM.[24] The controller is hardwired to the system in the original model, and detachable in the SG-1000 II. Video and audio output are supplied through an RF switch.[8] Power is supplied through a 9 V DC connector connected to an AC adapter.[24][25][26]

Several peripherals exist for the SG-1000 series. Available at ¥13,800 at its time of release, the SK-1100 keyboard connects through the expansion slot and is compatible with all models.[27] Multiple controllers were created, including the SJ-200 joystick attached to the SG-1000, and the SJ-150 joypad, made for use with the SG-1000 II. A racing wheel known as the SH-400 was made for use with games such as Monaco GP.[28] The C-1000 Card Catcher, sold at ¥1,000, allows players to play Sega My Card titles.[29] Additional accessories existed solely for use with the SC-3000, including the SR-1000 cassette deck,[30] the SP-400 4-color plotter printer,[31] and the SF-7000 expansion device which adds a floppy disk drive and additional memory.[32]

Game library Edit

 
Monaco GP cartridge
 
Girl's Garden, developed by Yuji Naka

Sega's software library for the SG-1000 and SC-3000 comprises 42 game cartridges and 29 Sega My Card releases that required the Card Catcher add-on. There were also 26 educational and programming cartridges for the SC-3000 that could only be played on the SG-1000 with the SK-1100 keyboard peripheral.[22] Titles for the system include Flicky, Congo Bongo, Sega-Galaga, and Girl's Garden, the first video game programmed by Sonic the Hedgehog developer Yuji Naka. The library included licensed titles, such as Golgo 13. Packaging and game manuals came with both Japanese and English text until 1984, when manuals were switched to Japanese only and the size of the cartridge box was reduced.[8] Hideki Sato stated that Sega lacked adequate staff to develop games for the console at the time.[17] SC-3000/SG-1000 games were continued to be produced after the launch of the Mark III in 1985. The last two SC-3000/SG-1000 cartridge games were The Castle in 1986 and Portrait of Loretta in 1987. The final Sega My Card game for the SC-3000/SG-1000 was The Black Onyx, also in 1987.[33]

Reception Edit

The SG-1000 console series (including the Mark III) sold over 1.4 million units in Japan as of 1988,[2] with the original SG-1000 model having sold 400,000 units in Japan.[1] The SC-3000 home computer model sold 120,000 units in Japan during 1983.[3]

The SG-1000 made little impact on the video game industry, but has been recognized for being Sega's first video game console. Retro Gamer writer Damien McFerran said it was an "abject failure", but called it and the SG-1000 II "the Japanese forefathers of the Master System".[12] Writing for Wired, Chris Kohler criticized the poor response of the controller's joystick and the lack of an RCA output. He said the release timing hurt its success; "[al]though its graphics were of better quality than most consoles on the market, it had the bad luck to be released in the same month as Nintendo's world-changing Famicom, which had killer apps like Donkey Kong and could run circles around Sega's hardware."[8] Of its legacy, Kohler said, "Few have heard of it, even fewer have played it, and the games weren't that great anyway."[8] By contrast, Luke Plunkett of Kotaku recognized that "while all this makes it sound like the SG-1000 was a bit of a misfire, it was still important in the development of Sega's home console business."[13]

Hideki Sato reflected positively on the innovations in the development of the SG-1000, but admitted that the console had limitations because of how new the market was and that Sega was inexperienced in developing for a video game console at the time. According to Sato, "The problem was, while we knew how to make arcade games, we didn’t really know anything about console development. In fact, the very idea of a “consumer” market for video games was unheard of then: back then it was just a 'new business' idea."[17]

See also Edit

Notes Edit

  1. ^ Japanese: エスジー・セン, Hepburn: Esu Jī Sen
  2. ^ SG-1000 II (エスジー・セン・ツー, Esu Jī Sen Tsū)

References Edit

  1. ^ a b Kamada, Shun; Tanaka, Hidenori; Kanazawa, Masatake (2007). [2007 Mita Festival Paper: With the Home Video Game Industry] (PDF) (in Japanese). Keio University. p. 6. Archived from the original (PDF) on April 20, 2009.
  2. ^ a b Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF). Statistics Bureau of Japan. p. 2.
  3. ^ a b "YENO SC-3000". Jeux & Stratégie (in French). No. 29. October–November 1984. p. 22. Les 120 000 unités vendues au cours de l'année 83 dans son pays d'origine renforcent s'il en était besoin l'évidente qualité de ce micro. [The 120,000 units sold in 1983 in its country of origin reinforce the obvious quality of this micro.]
  4. ^ Brandt, Richard; Gross, Neil (February 1994). . Businessweek. Archived from the original on December 3, 2013. Retrieved October 10, 2013.
  5. ^ Pollack, Andrew (October 24, 1982). "What's New In Video Games; Taking the Zing Out of the Arcade Boom". New York Times. from the original on December 19, 2013. Retrieved November 27, 2013.
  6. ^ "The Bottom Line". Miami Herald  – via NewsBank (subscription required). August 27, 1983. from the original on November 10, 2013. Retrieved October 10, 2013.
  7. ^ Battelle, John (December 1993). "The Next Level: Sega's Plans for World Domination". Wired. Condé Nast Publications. from the original on May 2, 2012. Retrieved October 9, 2013.
  8. ^ a b c d e f g h i j k l Kohler, Chris (October 2009). "Playing the SG-1000, Sega's First Game Machine". Wired Magazine's online site. from the original on January 1, 2014. Retrieved October 5, 2009.
  9. ^ "Sega, Coleco Announce Distribution Pact". Cash Box. April 3, 1982. p. 62.
  10. ^ a b c d e f g h i Marley, Scott (December 2016). "SG-1000". Retro Gamer. No. 163. Future Publishing. pp. 56–61.
  11. ^ a b c "SG-1000" (in Japanese). Sega Corporation. from the original on July 16, 2014. Retrieved February 12, 2014.
  12. ^ a b c d e f McFerran, Damien. "Retroinspection: Master System". Retro Gamer. Imagine Publishing (44): 48–53.
  13. ^ a b c Plunkett, Luke (January 19, 2017). "The Story of Sega's First Console, Which Was Not The Master System". Kotaku. Gizmodo Media Group. from the original on March 6, 2017. Retrieved March 3, 2017.
  14. ^ a b Gamer's High! Futabasha Super Mook (in Japanese). Futabasha. 2015. p. 54. ISBN 978-4-575-45554-0.
  15. ^ "SC-3000H" (in Japanese). Sega Corporation. from the original on February 22, 2014. Retrieved February 15, 2013.
  16. ^ Marley, Scott (December 2016). "The Rare Jewels from Taiwan...". Retro Gamer. No. 163. Future Publishing. p. 61.
  17. ^ a b c d Sato, Hideki (November 1998). "The History of Sega Console Hardware". Famitsu (in Japanese). ASCII Corporation. Archived from the original on November 11, 2021. Retrieved March 5, 2019 – via Shmuplations.
  18. ^ "G&W Wins Cheers $1 Billion Spinoff Set". Miami Herald  – via NewsBank (subscription required). August 16, 1983. from the original on November 10, 2013. Retrieved October 10, 2013.
  19. ^ Kent, Steven L. (2001). "The Birth of Sega". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 343. ISBN 0-7615-3643-4.
  20. ^ "SG-1000 II" (in Japanese). Sega Corporation. from the original on February 9, 2013. Retrieved February 15, 2013.
  21. ^ "Othello Multivision". Game Machine (in Japanese). July 15, 1985. pp. 17–18. Retrieved August 30, 2023.
  22. ^ a b "SG-1000" (in Japanese). Sega Corporation. from the original on February 9, 2013. Retrieved February 12, 2014.
  23. ^ "GameTap Celebrates Sonic's 15th Anniversary With Rare Content From Import-Only Console, Lock-On Genesis Games, And New TV-On-The-Web Programming". GamesIndustry International. Gamer Network. June 23, 2006. from the original on February 22, 2014. Retrieved February 27, 2014.
  24. ^ a b c "SG-1000 Technical specifications" (in Japanese). Sega Corporation. from the original on December 3, 2013. Retrieved February 12, 2014.
  25. ^ a b "SG-1000 II Technical specifications" (in Japanese). Sega Corporation. from the original on February 22, 2014. Retrieved February 12, 2014.
  26. ^ a b "SC-3000 Technical specifications" (in Japanese). Sega Corporation. from the original on October 6, 2014. Retrieved February 12, 2014.
  27. ^ "SK-1100" (in Japanese). Sega Corporation. from the original on February 22, 2014. Retrieved February 12, 2014.
  28. ^ "SG-1000 controllers" (in Japanese). Sega Corporation. from the original on February 22, 2014. Retrieved February 12, 2014.
  29. ^ "Card catcher" (in Japanese). Sega Corporation. from the original on February 22, 2014. Retrieved February 12, 2014.
  30. ^ "SR-1000" (in Japanese). Sega Corporation. from the original on February 22, 2014. Retrieved February 12, 2014.
  31. ^ "SP-400" (in Japanese). Sega Corporation. from the original on February 22, 2014. Retrieved February 12, 2014.
  32. ^ "SF-7000" (in Japanese). Sega Corporation. from the original on February 22, 2014. Retrieved February 12, 2014.
  33. ^ "ソフトウェア一覧 - SC-3000 - セガハード大百科 - セガ" (in Japanese). Sega. Archived from the original on November 11, 2021. Retrieved July 28, 2019.

External links Edit

  •   Media related to SG-1000 at Wikimedia Commons

1000, home, video, game, console, manufactured, sega, sega, first, entry, into, home, video, game, hardware, business, developed, response, downturn, arcades, starting, 1982, created, advice, hayao, nakayama, president, sega, japanese, released, july, 1983, sa. The SG 1000 a is a home video game console manufactured by Sega It was Sega s first entry into the home video game hardware business Developed in response to a downturn in arcades starting in 1982 the SG 1000 was created on the advice of Hayao Nakayama president of Sega s Japanese arm and was released on July 15 1983 the same day that Nintendo released the Family Computer in Japan It also saw limited release in Australia and New Zealand SG 1000ManufacturerSegaTypeHome video game consoleGenerationThirdRelease dateSG 1000 SC 3000JP July 15 1983AU 1983SG 1000 IIJP July 31 1984TW 1986DiscontinuedSG 1000JP July 1984SG 1000 IIJP October 1985Units soldJapan 400 000 SG 1000 1 1 4 million SG 1000 series 2 120 000 SC 3000 3 MediaROM cartridge compact cassette My CardCPUZ80 3 58 MHzMemory1 KB RAMDisplay256 192 16 colors 32 spritesGraphicsTMS9918SoundSN76489SuccessorMaster SystemThe SG 1000 was released in several forms including the SC 3000 computer and the redesigned SG 1000 II b released in 1984 The SG 1000 and the SC 3000 both support a library of 76 ROM cartridge games and 29 Sega My Card games A third iteration of the console the Mark III was released in 1985 It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986 Sega s first internationally released console All SG 1000 games are fully compatible with the Mark III and the Japanese version of the Master System Contents 1 History 2 Technical specifications 3 Game library 4 Reception 5 See also 6 Notes 7 References 8 External linksHistory Edit nbsp SG 1000 nbsp SC 3000SG 1000 SC 3000 nbsp SG 1000 II nbsp Sega Mark IIISG 1000 II Sega Mark IIIIn the early 1980s Sega Enterprises Inc then a subsidiary of Gulf and Western was one of the top five arcade game manufacturers active in the United States as company revenues rose to 214 million 4 A downturn in the arcade business starting in 1982 seriously hurt the company leading Gulf and Western to sell its North American arcade manufacturing organization and the licensing rights for its arcade games to Bally Manufacturing 5 6 The company retained Sega s North American R amp D operation as well as its Japanese subsidiary Sega Enterprises Ltd With its arcade business in decline Sega Enterprises Ltd president Hayao Nakayama advocated that the company leverage its hardware expertise to move into the home console market in Japan which was in its infancy at the time 7 Nakayama received permission to proceed 8 It was originally planned as a Japanese version of the ColecoVision but it was reworked into its own console 9 The first model to be developed was the SC 3000 a computer with a built in keyboard but when Sega learned of Nintendo s plans to release a games only console they began developing the SG 1000 alongside the SC 3000 10 The SG in the console s name is an abbreviation for Sega Game 11 and the console is also sometimes referred to as the Mark I 12 To keep costs down while ensuring sufficient longevity Sega opted to create the platform from popular off the shelf components 10 The SG 1000 was first released in Japan on July 15 1983 at 15 000 11 It was released on the same day as Nintendo launched the Family Computer Famicom in Japan 8 13 It was released simultaneously with the SC 3000 8 11 14 as well as the upgraded SC 3000H 15 Though Sega themselves only released the SG 1000 in Japan rebranded versions were released in several other markets worldwide Released at nearly the same time as the Japanese version the SG 1000 was released in Australia through John Sands Electronics 8 and in New Zealand by Grandstand Leisure 10 The console also saw a release in Italy and Spain 12 but was not released in the larger video game markets of the United States United Kingdom or Germany 13 Despite this an unauthorized clone system known as the Telegames Personal Arcade was produced and made available in the United States and Taiwan and is able to play SG 1000 and ColecoVision games 8 An additional release of the SG 1000 in Taiwan was done by Aaronix 10 The console enjoyed a brief period of popularity in Taiwan before the market was taken over by cheaper Famicom clones 16 Due in part to the SG 1000 s steadier stream of releases 21 SG 1000 games by the end of 1983 as compared to only 9 Famicom games and in part to a recall on Famicom units necessitated by a faulty circuit the SG 1000 sold 160 000 units in 1983 far exceeding Sega s projection of 50 000 10 Former Sega consumer hardware development head Hideki Sato stated that because Sega had not predicted the SG 1000 would sell so well the company became more enamored with developing video game consoles 17 Despite this the three launch games all of which were ported from Sega s VIC dual arcade board lacked the name recognition of Famicom launch games Donkey Kong Donkey Kong Jr and Popeye 10 Shortly after launch Gulf and Western began to divest itself of its non core businesses after the death of company founder Charles Bluhdorn 18 so Nakayama and former Sega CEO David Rosen arranged a management buyout of the Japanese subsidiary in 1984 with financial backing from CSK Corporation a prominent Japanese software company Nakayama was then installed as CEO of the new Sega Enterprises Ltd 19 nbsp Othello Multivision a console based on SC 3000 and SG 1000 hardware by Tsukuda Original Co Ltd Following the buyout Sega released another console the SG 1000 II on July 31 1984 14 12 at 15 000 20 It is sometimes referred to as the SG 1000 Mark II 12 The SG 1000 II replaced the hardwired joystick with two detachable joypads 8 Sato disliked the original cartridges saying they looked like small black tombstones when inserted in the console and later remarked that his proudest achievement of the SG 1000 era was replacing them with the cheerier pocket sized Sega My Cards 10 Sega also employed popular owarai comedy duo Tunnels to provide celebrity endorsement for the console 10 Japanese company Tsukuda Original Co Ltd created the Othello Multivision based around the SC 3000 and SG 1000 hardware 21 By 1984 the Famicom s success began to outpace the SG 1000 The Famicom had more advanced hardware allowing it to perform smoother scrolling and more colorful sprites and Nintendo boosted its games library by courting third party developers whereas Sega was less than eager to collaborate with the same companies they were competing with in arcades 10 The SG 1000 was also coming up against game consoles from companies including Tomy and Bandai 8 This would result in the release of the Sega Mark III in Japan in 1985 which later became the Master System worldwide 12 The last cartridge released was Portrait of Loretta on February 18 1987 22 In 2006 the GameTap subscription gaming service added an emulator of the SG 1000 and several playable titles 23 Technical specifications Edit nbsp TMS9918A video display processor as used in the SG 1000The SG 1000 is powered by an 8 bit Zilog Z80 central processing unit running at 3 58 MHz for the SG 1000 and SG 1000 II 24 25 and at 4 MHz for the SC 3000 26 Its video processor is a Texas Instruments TMS9918A capable of displaying up to 16 colors and its sound processor is a Texas Instruments SN76489 8 17 The system includes 8 kbit 1 KB of RAM 24 The controller is hardwired to the system in the original model and detachable in the SG 1000 II Video and audio output are supplied through an RF switch 8 Power is supplied through a 9 V DC connector connected to an AC adapter 24 25 26 Several peripherals exist for the SG 1000 series Available at 13 800 at its time of release the SK 1100 keyboard connects through the expansion slot and is compatible with all models 27 Multiple controllers were created including the SJ 200 joystick attached to the SG 1000 and the SJ 150 joypad made for use with the SG 1000 II A racing wheel known as the SH 400 was made for use with games such as Monaco GP 28 The C 1000 Card Catcher sold at 1 000 allows players to play Sega My Card titles 29 Additional accessories existed solely for use with the SC 3000 including the SR 1000 cassette deck 30 the SP 400 4 color plotter printer 31 and the SF 7000 expansion device which adds a floppy disk drive and additional memory 32 Game library EditMain article List of SG 1000 games nbsp Monaco GP cartridge nbsp Girl s Garden developed by Yuji NakaSega s software library for the SG 1000 and SC 3000 comprises 42 game cartridges and 29 Sega My Card releases that required the Card Catcher add on There were also 26 educational and programming cartridges for the SC 3000 that could only be played on the SG 1000 with the SK 1100 keyboard peripheral 22 Titles for the system include Flicky Congo Bongo Sega Galaga and Girl s Garden the first video game programmed by Sonic the Hedgehog developer Yuji Naka The library included licensed titles such as Golgo 13 Packaging and game manuals came with both Japanese and English text until 1984 when manuals were switched to Japanese only and the size of the cartridge box was reduced 8 Hideki Sato stated that Sega lacked adequate staff to develop games for the console at the time 17 SC 3000 SG 1000 games were continued to be produced after the launch of the Mark III in 1985 The last two SC 3000 SG 1000 cartridge games were The Castle in 1986 and Portrait of Loretta in 1987 The final Sega My Card game for the SC 3000 SG 1000 was The Black Onyx also in 1987 33 Reception EditThe SG 1000 console series including the Mark III sold over 1 4 million units in Japan as of 1988 update 2 with the original SG 1000 model having sold 400 000 units in Japan 1 The SC 3000 home computer model sold 120 000 units in Japan during 1983 3 The SG 1000 made little impact on the video game industry but has been recognized for being Sega s first video game console Retro Gamer writer Damien McFerran said it was an abject failure but called it and the SG 1000 II the Japanese forefathers of the Master System 12 Writing for Wired Chris Kohler criticized the poor response of the controller s joystick and the lack of an RCA output He said the release timing hurt its success al though its graphics were of better quality than most consoles on the market it had the bad luck to be released in the same month as Nintendo s world changing Famicom which had killer apps like Donkey Kong and could run circles around Sega s hardware 8 Of its legacy Kohler said Few have heard of it even fewer have played it and the games weren t that great anyway 8 By contrast Luke Plunkett of Kotaku recognized that while all this makes it sound like the SG 1000 was a bit of a misfire it was still important in the development of Sega s home console business 13 Hideki Sato reflected positively on the innovations in the development of the SG 1000 but admitted that the console had limitations because of how new the market was and that Sega was inexperienced in developing for a video game console at the time According to Sato The problem was while we knew how to make arcade games we didn t really know anything about console development In fact the very idea of a consumer market for video games was unheard of then back then it was just a new business idea 17 See also EditSega SC 3000 character setNotes Edit Japanese エスジー セン Hepburn Esu Ji Sen SG 1000 II エスジー セン ツー Esu Ji Sen Tsu References Edit a b Kamada Shun Tanaka Hidenori Kanazawa Masatake 2007 2007 年度三田祭論文 家庭用テレビゲーム産業と 2007 Mita Festival Paper With the Home Video Game Industry PDF in Japanese Keio University p 6 Archived from the original PDF on April 20 2009 a b Tanaka Tatsuo August 2001 Network Externality and Necessary Software Statistics PDF Statistics Bureau of Japan p 2 a b YENO SC 3000 Jeux amp Strategie in French No 29 October November 1984 p 22 Les 120 000 unites vendues au cours de l annee 83 dans son pays d origine renforcent s il en etait besoin l evidente qualite de ce micro The 120 000 units sold in 1983 in its country of origin reinforce the obvious quality of this micro Brandt Richard Gross Neil February 1994 Sega Businessweek Archived from the original on December 3 2013 Retrieved October 10 2013 Pollack Andrew October 24 1982 What s New In Video Games Taking the Zing Out of the Arcade Boom New York Times Archived from the original on December 19 2013 Retrieved November 27 2013 The Bottom Line Miami Herald via NewsBank subscription required August 27 1983 Archived from the original on November 10 2013 Retrieved October 10 2013 Battelle John December 1993 The Next Level Sega s Plans for World Domination Wired Conde Nast Publications Archived from the original on May 2 2012 Retrieved October 9 2013 a b c d e f g h i j k l Kohler Chris October 2009 Playing the SG 1000 Sega s First Game Machine Wired Magazine s online site Archived from the original on January 1 2014 Retrieved October 5 2009 Sega Coleco Announce Distribution Pact Cash Box April 3 1982 p 62 a b c d e f g h i Marley Scott December 2016 SG 1000 Retro Gamer No 163 Future Publishing pp 56 61 a b c SG 1000 in Japanese Sega Corporation Archived from the original on July 16 2014 Retrieved February 12 2014 a b c d e f McFerran Damien Retroinspection Master System Retro Gamer Imagine Publishing 44 48 53 a b c Plunkett Luke January 19 2017 The Story of Sega s First Console Which Was Not The Master System Kotaku Gizmodo Media Group Archived from the original on March 6 2017 Retrieved March 3 2017 a b Gamer s High Futabasha Super Mook in Japanese Futabasha 2015 p 54 ISBN 978 4 575 45554 0 SC 3000H in Japanese Sega Corporation Archived from the original on February 22 2014 Retrieved February 15 2013 Marley Scott December 2016 The Rare Jewels from Taiwan Retro Gamer No 163 Future Publishing p 61 a b c d Sato Hideki November 1998 The History of Sega Console Hardware Famitsu in Japanese ASCII Corporation Archived from the original on November 11 2021 Retrieved March 5 2019 via Shmuplations G amp W Wins Cheers 1 Billion Spinoff Set Miami Herald via NewsBank subscription required August 16 1983 Archived from the original on November 10 2013 Retrieved October 10 2013 Kent Steven L 2001 The Birth of Sega The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World Roseville California Prima Publishing p 343 ISBN 0 7615 3643 4 SG 1000 II in Japanese Sega Corporation Archived from the original on February 9 2013 Retrieved February 15 2013 Othello Multivision Game Machine in Japanese July 15 1985 pp 17 18 Retrieved August 30 2023 a b SG 1000 in Japanese Sega Corporation Archived from the original on February 9 2013 Retrieved February 12 2014 GameTap Celebrates Sonic s 15th Anniversary With Rare Content From Import Only Console Lock On Genesis Games And New TV On The Web Programming GamesIndustry International Gamer Network June 23 2006 Archived from the original on February 22 2014 Retrieved February 27 2014 a b c SG 1000 Technical specifications in Japanese Sega Corporation Archived from the original on December 3 2013 Retrieved February 12 2014 a b SG 1000 II Technical specifications in Japanese Sega Corporation Archived from the original on February 22 2014 Retrieved February 12 2014 a b SC 3000 Technical specifications in Japanese Sega Corporation Archived from the original on October 6 2014 Retrieved February 12 2014 SK 1100 in Japanese Sega Corporation Archived from the original on February 22 2014 Retrieved February 12 2014 SG 1000 controllers in Japanese Sega Corporation Archived from the original on February 22 2014 Retrieved February 12 2014 Card catcher in Japanese Sega Corporation Archived from the original on February 22 2014 Retrieved February 12 2014 SR 1000 in Japanese Sega Corporation Archived from the original on February 22 2014 Retrieved February 12 2014 SP 400 in Japanese Sega Corporation Archived from the original on February 22 2014 Retrieved February 12 2014 SF 7000 in Japanese Sega Corporation Archived from the original on February 22 2014 Retrieved February 12 2014 ソフトウェア一覧 SC 3000 セガハード大百科 セガ in Japanese Sega Archived from the original on November 11 2021 Retrieved July 28 2019 External links Edit nbsp Media related to SG 1000 at Wikimedia Commons Portals nbsp Video games nbsp Electronics nbsp 1980s Retrieved from https en wikipedia org w index php title SG 1000 amp oldid 1180986119 SC 3000, wikipedia, wiki, book, books, library,

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