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Richard Garfield

Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created Magic: The Gathering, which is considered to be the first collectible card game (CCG). Magic debuted in 1993 and its success spawned many imitations.[1] Garfield oversaw the successful growth of Magic and followed it with other game designs.[2] Included in these are Keyforge, Netrunner, BattleTech(CCG), Vampire: The Eternal Struggle, Star Wars Trading Card Game, The Great Dalmuti, Artifact and the board game RoboRally. He also created a variation of the card game Hearts called Complex Hearts.[3] Garfield first became passionate about games when he played the roleplaying game Dungeons & Dragons,[4] so he designed Magic decks to be customizable like roleplaying characters.[5] Garfield and Magic are both in the Adventure Gaming Hall of Fame.[6]

Richard Garfield
Richard Garfield at Spiel 2014
Born
Richard Channing Garfield

(1963-06-26) June 26, 1963 (age 59)
Alma materUniversity of Pennsylvania
Occupation(s)Mathematician, inventor, game designer
Known forMagic: The Gathering, Netrunner
RelativesJames A. Garfield (Great-Great-Grandfather)
Scientific career
ThesisOn the residue classes of combinatorial families of numbers (1993)
Doctoral advisorHerbert Wilf
Websitewww.threedonkeys.com

Early life, family and education

Garfield was born in Philadelphia and spent his childhood in many locations throughout the world as a result of his father's work in architecture. His family eventually settled in Oregon when he was twelve. Garfield is the great-great-grandson of U.S. President James A. Garfield and his grand-uncle Samuel Fay invented the paper clip.[7] He is also the nephew of Fay Jones, who, already an established artist, illustrated one Magic card for him.[8]

While Garfield always had an interest in puzzles and games, his passion was kick-started when he was introduced to Dungeons & Dragons.[4] Garfield designed his first game when he was 13.[9]

In 1985,[10] Garfield received a Bachelor of Science degree in computer mathematics. After college, he joined Bell Laboratories, but soon after decided to continue his education and attended the University of Pennsylvania, studying combinatorial mathematics for his PhD.[4] Garfield studied under Herbert Wilf and earned a Ph.D. in combinatorial mathematics from Penn in 1993. His thesis was On the Residue Classes of Combinatorial Families of Numbers.[11] Shortly thereafter, he became a Visiting Professor[12] of mathematics at Whitman College in Walla Walla, Washington.[13]

Garfield was married to Lily Wu in the late 90s, and he has at least two children. He proposed to his second wife, Koni Kim in 2015.

Game design career

Precursors and development of Magic: the Gathering

While searching for a publisher for RoboRally, which he designed in 1985,[4] Wizards of the Coast began talking to Garfield through Mike Davis, but the game looked too expensive for a new company like Wizards to produce.[14]: 278  Peter Adkison of Wizards of the Coast expressed interest in a fast-playing game with minimal equipment, something that would be popular at a game convention.[5] Adkison asked Garfield to develop a game that was cheaper to produce than RoboRally, that might be more portable and even easy to carry around to conventions; Garfield did have an idea about combining baseball cards with a card game and began turning that rough idea into a complete game over the next week.[14]: 278 

Garfield built on older prototypes of games that dated back to at least 1982, when he had created a Cosmic Encounter-inspired card game called "Five Magics."[14]: 278  Garfield thus combined ideas from two previous games to invent the first trading card game, Magic: The Gathering.[5] At first, Garfield and Adkison called the game "Manaclash," and worked on it in secret during Palladium's lawsuit against Wizards, protecting the game's intellectual property under a shell company called Garfield Games.[14]: 278  Garfield began designing Magic as a Penn graduate student. Garfield's playtesters were mostly fellow Penn students.[15]

Wizards of the Coast

Magic: The Gathering launched in 1993. Playtesters began independently developing expansion packs, which were then passed to Garfield for his final edit.[15] In June 1994, Garfield left academia to join Wizards of the Coast as a full-time game designer.[4] Garfield managed the hit game wisely, balancing player experience with business needs and allowing other designers to contribute creatively to the game.[2] With his direction, Wizards established a robust tournament system for Magic, something that was new to hobby gaming.[2]

Wizards finally published Garfield's RoboRally in 1994.[14]: 292  Wizards published Garfield's Vampire: The Masquerade-based CCG Jyhad in 1994, but changed the name to Vampire: The Eternal Struggle in 1995 to avoid offending Muslims.[14]: 219, 279  Netrunner (1996) was Garfield's CCG based on Cyberpunk 2020, where he included an element that made it an entirely asymmetrical game, with the two players having different cards, abilities, and goals.[14]: 211, 281  Wizards published the BattleTech Collectible Card Game in 1996, based on Garfield's design.[14]: 126  Peter Adkison was developing a Dungeons & Dragons MMORPG based on a design from Garfield and Skaff Elias, but left Wizards in December 2000 after Hasbro sold the D&D computer rights and cancelled the project.[14]: 290 

In 1999, Garfield was inducted into the Adventure Gaming Hall of Fame alongside Magic.[6] He was a primary play tester for the Dungeons & Dragons 3rd edition bookset, released by Wizards in 2000. He eventually left Wizards to become an independent game designer.[4]

As an independent designer

He still sporadically contributes to Magic: The Gathering.[16][17] More recently, he has created the board games Pecking Order (2006)[18] and Rocketville (2006). The latter was published by Avalon Hill, a subsidiary of Wizards of the Coast.[19] He has shifted more of his attention to video games, having worked on the design and development of Schizoid and Spectromancer as part of Three Donkeys LLC.[4] He has been a game designer and consultant for companies including Electronic Arts and Microsoft.[13]

Garfield taught a class titled "The Characteristics of Games" at the University of Washington.[13] It is now taught as part of the University of Washington's Certificate in Game Design.

Games designed

 
A game of Treasure Hunter in progress

A partial list of games designed by Garfield:

References

  1. ^ (PDF). Wizards of the Coast. 2009. Archived from the original (PDF) on August 24, 2009. Retrieved June 10, 2013.
  2. ^ a b c Varney, Allen. "Richard Garfield." The Escapist. 10 JULY 2007. Retrieved 27 June 2013.
  3. ^ . Math.unl.edu. Archived from the original on 8 July 2013. Retrieved 23 June 2013.
  4. ^ a b c d e f g Vasel, Tom (2005-06-19). . Archived from the original on 2007-08-14.
  5. ^ a b c Garfield, Richard (March 12, 2013). . Wizards of the Coast. Archived from the original on March 14, 2013. Retrieved 22 June 2013.
  6. ^ a b , Origins Game Fair. Retrieved 22 June 2013.
  7. ^ Varney, Allen (December 1997). Dragon Magazine #242 (PDF). p. 120.
  8. ^ Rosewater, Mark. "Blogatog: Stasis".
  9. ^ Zurcher, Christopher (1998-12-27). . PolkOnline. Archived from the original on 2009-07-15.
  10. ^ 26.5248
  11. ^ "Richard Garfield - the Mathematics Genealogy Project".
  12. ^ "Magic: The Gathering––A Game's Origins and Influence at Whitman College".
  13. ^ a b c Garfield, Richard (2007). "Dungeons & Dragons". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 86–89. ISBN 978-1-932442-96-0.
  14. ^ a b c d e f g h i Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  15. ^ a b Elias, Skaff (2002-03-08). . Latest Developments. Archived from the original on June 14, 2002.
  16. ^ Rosewater, Mark (2005-09-05). . Making Magic. Archived from the original on January 4, 2006. Retrieved 2007-04-27.
  17. ^ Rosewater, Mark (2011-09-05). . Making Magic. Archived from the original on September 25, 2011. Retrieved 2011-12-16.
  18. ^ "Pecking Order". BoardGameGeek. Retrieved 2007-05-06.
  19. ^ . 2006-02-07. Archived from the original on 2007-11-07.

Further reading

  • Reid, Zachary (April 1995). "A look at the man who made Magic". Inquest. p. 12-16.

External links

richard, garfield, nursing, professor, nursing, professor, richard, channing, garfield, born, june, 1963, american, mathematician, inventor, game, designer, garfield, created, magic, gathering, which, considered, first, collectible, card, game, magic, debuted,. For the nursing professor see Richard Garfield nursing professor Richard Channing Garfield born June 26 1963 is an American mathematician inventor and game designer Garfield created Magic The Gathering which is considered to be the first collectible card game CCG Magic debuted in 1993 and its success spawned many imitations 1 Garfield oversaw the successful growth of Magic and followed it with other game designs 2 Included in these are Keyforge Netrunner BattleTech CCG Vampire The Eternal Struggle Star Wars Trading Card Game The Great Dalmuti Artifact and the board game RoboRally He also created a variation of the card game Hearts called Complex Hearts 3 Garfield first became passionate about games when he played the roleplaying game Dungeons amp Dragons 4 so he designed Magic decks to be customizable like roleplaying characters 5 Garfield and Magic are both in the Adventure Gaming Hall of Fame 6 Richard GarfieldRichard Garfield at Spiel 2014BornRichard Channing Garfield 1963 06 26 June 26 1963 age 59 Philadelphia Pennsylvania U S Alma materUniversity of PennsylvaniaOccupation s Mathematician inventor game designerKnown forMagic The Gathering NetrunnerRelativesJames A Garfield Great Great Grandfather Scientific careerThesisOn the residue classes of combinatorial families of numbers 1993 Doctoral advisorHerbert WilfWebsitewww wbr threedonkeys wbr com Contents 1 Early life family and education 2 Game design career 2 1 Precursors and development of Magic the Gathering 2 2 Wizards of the Coast 2 3 As an independent designer 3 Games designed 4 References 5 Further reading 6 External linksEarly life family and education EditGarfield was born in Philadelphia and spent his childhood in many locations throughout the world as a result of his father s work in architecture His family eventually settled in Oregon when he was twelve Garfield is the great great grandson of U S President James A Garfield and his grand uncle Samuel Fay invented the paper clip 7 He is also the nephew of Fay Jones who already an established artist illustrated one Magic card for him 8 While Garfield always had an interest in puzzles and games his passion was kick started when he was introduced to Dungeons amp Dragons 4 Garfield designed his first game when he was 13 9 In 1985 10 Garfield received a Bachelor of Science degree in computer mathematics After college he joined Bell Laboratories but soon after decided to continue his education and attended the University of Pennsylvania studying combinatorial mathematics for his PhD 4 Garfield studied under Herbert Wilf and earned a Ph D in combinatorial mathematics from Penn in 1993 His thesis was On the Residue Classes of Combinatorial Families of Numbers 11 Shortly thereafter he became a Visiting Professor 12 of mathematics at Whitman College in Walla Walla Washington 13 Garfield was married to Lily Wu in the late 90s and he has at least two children He proposed to his second wife Koni Kim in 2015 Game design career EditPrecursors and development of Magic the Gathering Edit While searching for a publisher for RoboRally which he designed in 1985 4 Wizards of the Coast began talking to Garfield through Mike Davis but the game looked too expensive for a new company like Wizards to produce 14 278 Peter Adkison of Wizards of the Coast expressed interest in a fast playing game with minimal equipment something that would be popular at a game convention 5 Adkison asked Garfield to develop a game that was cheaper to produce than RoboRally that might be more portable and even easy to carry around to conventions Garfield did have an idea about combining baseball cards with a card game and began turning that rough idea into a complete game over the next week 14 278 Garfield built on older prototypes of games that dated back to at least 1982 when he had created a Cosmic Encounter inspired card game called Five Magics 14 278 Garfield thus combined ideas from two previous games to invent the first trading card game Magic The Gathering 5 At first Garfield and Adkison called the game Manaclash and worked on it in secret during Palladium s lawsuit against Wizards protecting the game s intellectual property under a shell company called Garfield Games 14 278 Garfield began designing Magic as a Penn graduate student Garfield s playtesters were mostly fellow Penn students 15 Wizards of the Coast Edit Magic The Gathering launched in 1993 Playtesters began independently developing expansion packs which were then passed to Garfield for his final edit 15 In June 1994 Garfield left academia to join Wizards of the Coast as a full time game designer 4 Garfield managed the hit game wisely balancing player experience with business needs and allowing other designers to contribute creatively to the game 2 With his direction Wizards established a robust tournament system for Magic something that was new to hobby gaming 2 Wizards finally published Garfield s RoboRally in 1994 14 292 Wizards published Garfield s Vampire The Masquerade based CCG Jyhad in 1994 but changed the name to Vampire The Eternal Struggle in 1995 to avoid offending Muslims 14 219 279 Netrunner 1996 was Garfield s CCG based on Cyberpunk 2020 where he included an element that made it an entirely asymmetrical game with the two players having different cards abilities and goals 14 211 281 Wizards published the BattleTech Collectible Card Game in 1996 based on Garfield s design 14 126 Peter Adkison was developing a Dungeons amp Dragons MMORPG based on a design from Garfield and Skaff Elias but left Wizards in December 2000 after Hasbro sold the D amp D computer rights and cancelled the project 14 290 In 1999 Garfield was inducted into the Adventure Gaming Hall of Fame alongside Magic 6 He was a primary play tester for the Dungeons amp Dragons 3rd edition bookset released by Wizards in 2000 He eventually left Wizards to become an independent game designer 4 As an independent designer Edit He still sporadically contributes to Magic The Gathering 16 17 More recently he has created the board games Pecking Order 2006 18 and Rocketville 2006 The latter was published by Avalon Hill a subsidiary of Wizards of the Coast 19 He has shifted more of his attention to video games having worked on the design and development of Schizoid and Spectromancer as part of Three Donkeys LLC 4 He has been a game designer and consultant for companies including Electronic Arts and Microsoft 13 Garfield taught a class titled The Characteristics of Games at the University of Washington 13 It is now taught as part of the University of Washington s Certificate in Game Design Games designed Edit A game of Treasure Hunter in progress A partial list of games designed by Garfield Magic The Gathering 1993 collectible card game RoboRally 1994 board game Vampire The Eternal Struggle 1994 collectible card game The Great Dalmuti 1995 card game Netrunner 1996 collectible card game BattleTech 1996 collectible card game Dilbert Corporate Shuffle 1997 card game Filthy Rich 1998 board game Twitch 1998 card game Star Wars Trading Card Game 2002 collectible card game Pecking Order 2006 board game Rocketville 2006 board game Stonehenge 2007 board game anthology Spectromancer 2008 online card game Schizoid 2008 console action game Kard Combat 2011 iOS Game King of Tokyo 2011 board game SolForge 2012 online digital card game Ghooost 2013 card game King of New York 2014 board game Treasure Hunter 2015 board game SpyNet 2016 card game Bunny Kingdom 2017 board game Artifact 2018 digital trading card game KeyForge 2018 unique deck game Half Truth 2019 co created with Ken Jennings a party trivia game Carnival Of Monsters 2019 Kickstarted failed and eventually released through AMIGO Games The Hunger 2021 board game Mindbug 2021 card game Roguebook 2021 roguelike deck building game King of Monster Island 2022 cooperative board game References Edit Magic The Gathering Fact Sheet PDF Wizards of the Coast 2009 Archived from the original PDF on August 24 2009 Retrieved June 10 2013 a b c Varney Allen Richard Garfield The Escapist 10 JULY 2007 Retrieved 27 June 2013 Complex Hearts Math unl edu Archived from the original on 8 July 2013 Retrieved 23 June 2013 a b c d e f g Vasel Tom 2005 06 19 Interviews by an Optimist 49 Richard Garfield Archived from the original on 2007 08 14 a b c Garfield Richard March 12 2013 The Creation of Magic the Gathering Wizards of the Coast Archived from the original on March 14 2013 Retrieved 22 June 2013 a b List of Winners Origins Game Fair Retrieved 22 June 2013 Varney Allen December 1997 Dragon Magazine 242 PDF p 120 Rosewater Mark Blogatog Stasis Zurcher Christopher 1998 12 27 Just like magic PolkOnline Archived from the original on 2009 07 15 26 5248 Richard Garfield the Mathematics Genealogy Project Magic The Gathering A Game s Origins and Influence at Whitman College a b c Garfield Richard 2007 Dungeons amp Dragons In Lowder James ed Hobby Games The 100 Best Green Ronin Publishing pp 86 89 ISBN 978 1 932442 96 0 a b c d e f g h i Shannon Appelcline 2011 Designers amp Dragons Mongoose Publishing ISBN 978 1 907702 58 7 a b Elias Skaff 2002 03 08 Legendary Difficulties Latest Developments Archived from the original on June 14 2002 Rosewater Mark 2005 09 05 City Planning Part I Making Magic Archived from the original on January 4 2006 Retrieved 2007 04 27 Rosewater Mark 2011 09 05 C mon Innistrad Part I Making Magic Archived from the original on September 25 2011 Retrieved 2011 12 16 Pecking Order BoardGameGeek Retrieved 2007 05 06 AVALON HILL WELCOMES BACK RICHARD GARFIELD Rocketville Set to Blast Off on March 10 2006 02 07 Archived from the original on 2007 11 07 Further reading EditReid Zachary April 1995 A look at the man who made Magic Inquest p 12 16 External links Edit Scholia has a profile for Richard Garfield Q459719 Richard Garfield at BoardGameGeek Richard Garfield at the Mathematics Genealogy Project Immer fur eine Uberraschung gut Richard Garfield Der Mann hinter Magic PDF Amigo Spiele in German 2004 01 30 Retrieved from https en wikipedia org w index php title Richard Garfield amp oldid 1133654584, wikipedia, wiki, book, books, library,

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