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Rayman 2: The Great Escape

Rayman 2: The Great Escape is a 1999 platform game developed by Ubi Pictures and published by Ubi Soft for the Nintendo 64, Windows, Dreamcast and PlayStation. The game centers on the titular character Rayman, who was tasked with saving his friend Globox and the fantastical land of the Fairy Glade from an army of robotic pirates led by Admiral Razorbeard.

Rayman 2: The Great Escape
PC cover art
Developer(s)Ubi Pictures
Ubi Soft Annecy (Revolution)
Ubi Soft Shanghai (PS1)
Ubi Studios (Forever)
Publisher(s)Ubi Soft
Director(s)Michel Ancel
Producer(s)Arnaud Carrette (DC)
Pauline Jacquey (N64)
Designer(s)Christophe Tribaut (DC)
Jean-Christophe Guyot
Serge Hascoët
Programmer(s)Fabien Bole-Feysot (DC)
Artist(s)
  • Michel Ancel
  • Florent Sacre
  • Paul Tumelaire
Writer(s)David Neiss
Michel Ancel
Composer(s)Eric Chevalier
Daniel Masson (N64)
SeriesRayman
EngineRenderWare (PS2)
Platform(s)
Release
29 October 1999
  • Nintendo 64
    • EU: 29 October 1999
    • NA: 9 November 1999
    • AU: 22 November 1999[1]
    Microsoft Windows
    • NA: 4 November 1999
    • EU: 24 July 2000
    Dreamcast
    • NA: 21 March 2000
    • EU: 26 July 2000
    PlayStation
    • NA: 15 September 2000
    • EU: 8 September 2000
    • AU: 2000
    PlayStation 2
    • EU: 22 December 2000
    • NA: 30 January 2001
    Game Boy Color
    • EU: 14 December 2001
    • NA: 1 January 2002
    Nintendo DS
    • EU: 11 March 2005
    • NA: 28 March 2005
    • AU: March 2005
    iOS
    • WW: 1 March 2010
    Nintendo 3DS
    • EU: 25 March 2011
    • NA: 27 March 2011
    • AU: 31 March 2011
Genre(s)Platform, action-adventure
Mode(s)Single-player

An enhanced port titled Rayman Revolution[a] was developed by Ubi Soft Annecy for the PlayStation 2. An alternative remake known as Rayman 2 Forever was developed by Ubi Studios for the Game Boy Color. Rayman 2 was critically acclaimed for its gameplay, graphics and accessibility.

Gameplay edit

 
Screenshot of the Fairy Glade, the second level of the game

Rayman 2: The Great Escape is a 3D platformer which was played from a third-person perspective and the player has control over the camera,[2] though in some situations this control is limited to only certain angles. At several points in the game the player loses control during cut scenes, which typically show dialogue between characters.

By collecting lums (small bodies, or shards of magical energy), the player unlocks more information about the game world and its back story, which can be read by standing still and pressing a specific button for some time. Some back story is also obtained through (optional) instructions from Murfy, a "flying encyclopaedia" who provides explanations on all kinds of gameplay elements.

In contrast to its predecessor, which was a 2D platformer, Rayman 2 is a 3D platformer. The player navigates through a mostly linear sequence of levels, fighting enemy Robo-Pirates, solving puzzles and collecting lums. Collecting enough lums gains the player access to new parts of the world. Part of the lums are hidden in small cages, in which other freedom fighters or Teensies are imprisoned, and can be obtained by breaking the cages.

Rayman starts the game with minimal abilities, and he can gain more abilities as the game progresses. The main weapon available in the game is Rayman's fist, with which energy orbs can be shot. Eventually, the orbs can be charged before shooting them, making them more powerful. Rayman can also enter a strafing stance which allows him to easily aim orbs whilst avoiding enemy attacks. Rayman later gains the ability to swing over large gaps using Purple Lums. Rayman is also able to use his helicopter hair to slow his descent while jumping, with some segments later in the game allowing him to fly with his hair. There are also various items Rayman can use throughout the game, such as explosive barrels he can throw, giant plums he can ride on to carry him across dangerous surfaces, and rockets he must ride on to access new areas.

In addition to the main, story-based level sequence, there are also several levels in which the player can gain bonuses in a time trial. Additionally, by collecting all lums and breaking all cages in a level, the player unlocks a bonus level in which one of Globox's children races against a robot pirate. When the player controlling the child wins the race, Rayman gains health or a powerup.

Synopsis edit

Setting edit

Rayman 2 takes place in a fictional world called the Glade of Dreams, and revolves around its invasion and occupation by an armada of interstellar Robo-Pirates, led by Admiral Razorbeard. Prior to the invasion, the Robo-Pirates destroyed over one hundred planets in the galaxy, with the intention of enslaving their inhabitants. Upon the invasion of the Glade of Dreams, the Robo-Pirates were battled against by Rayman, Globox, and other allies. After some battles, Rayman's capture occurs after the explosion of the Primordial Core. Ly the Fairy telepathically communicates with Rayman explaining the consequences of the damage, with the core's shattering into 1000 Yellow Lums, and the capture of many fighters. Rayman's powers are also lost due to this, and he finds himself captured by the Robo-Pirates at the beginning of the game.

Plot edit

The destruction of the world's core greatly weakens and disables Rayman's powers, which leads to his subsequent capture and imprisonment aboard the Buccaneer, a prison ship. Globox is also captured and put in the same cell as Rayman aboard the Buccaneer. Globox gives Rayman a Silver Lum which temporarily restores some of his powers. Rayman escapes the prison ship through a chute however, he is separates from Globox. After falling from the ship, Rayman eventually finds himself in the Woods of Light. Rayman decides to find Ly the Fairy, and begins his search through the forest. He comes across Murfy who serves as Rayman's guide throughout the game, and he also come across Globox's children. Rayman informs them of his separation with Globox. The children inform Rayman that Ly has been captured by the Robo-Pirates.

 
In this cutscene, Rayman gives one of the four masks to Polokus.

Traversing into the forest, Rayman frees a group of Teensies who were locked in a cage. After bickering among themselves who among them is their king, they inform Rayman of Ly's location in a stronghold within the Fairy Glade. They allow him access to the Hall of Doors for the cost of some of the Yellow Lums which once collected, the King Teensie creates a network of portals that connect the Hall of Doors, which is used to access various areas throughout the Glade of Dreams. Eventually, Rayman finds Ly being held captive in a force field within the Fairy Glade. After being freed, Rayman tells Ly of his separation with Globox and his loss of powers. Due to the destruction of the Heart of the World, Ly is unable to restore Rayman's powers however, she tells Rayman of four ancient masks, through which Polokus must be awakened in order to defeat the Robo-Pirates. The four masks are hidden in secret sanctuaries consisting of the four elements. Ly informs Rayman that his only hope is to find the four masks, defeat their guardians, and awaken Polokus.

Concerned by Rayman's progress, Admiral Razorbeard dispatches several warships to pursue him. Rayman approaches the entrance to the Sanctuary of Water and Ice in which one of the masks is contained. He defeats its guardian Axel and collects the first mask which it teleports him to the realm where Polokus rests eternally. Speaking to Rayman through his dreams, Polokus congratulates him on his find, and urges him to collect the three remaining masks. Rayman travels to the Menhir Hills, where he learns to tame and ride equine-like walking shells. Rayman acquaintances himself with Clark, a friendly giant, who has become terminally ill after accidentally swallowing a Robo-Pirate. He asks Rayman to retrieve the Elixir of Life from the Cave of Bad Dreams, a realm which can only be accessed if the occupant is asleep. Rayman asks a witch doctor to hypnotise him, which transports him to the Cave of Bad Dreams. Once there, Jano, the guardian of the dream world, offers Rayman the choice of eternal wealth instead of taking the elixir. If the player accepts Jano's offer, a humorous ending will play, which depicts an overweight Rayman stranded on a small island, surrounded by treasure. Declining the offer will grant Rayman the elixir, which he uses to cure Clark.

Afterwards, Rayman reunites with Globox, who was captured by Robo-Pirates and brought to a remote detention facility. Globox reveals that he received another Silver Lum, which greatly enhances Rayman's offensive capabilities. After destroying a warship with his new powers, Rayman travels to Whale Bay, where he frees a benevolent whale, Carmen, who has been imprisoned by the pirates in order to use her blubber to oil the engines of their ships. Carmen informs Rayman of the second mask's location, which is situated in the Sanctuary of Stone and Fire. Its guardian, Umber, is an inanimate statue which Rayman uses to control in order to walk across lava and obtain the second mask. Once obtained and given to Polokus, Razorbeard becomes infuriated with Rayman's success and orders numerous fleets of warships to kill him. A group of warships ambush Rayman in a mountainous precipice and almost kill him, however he ultimately escapes.

Rayman arrives at The Sanctuary of Rock and Lava, and obtains a new power from Ly which gives him the ability to fly. However the guardian of the sanctuary, Foutch, wounds Rayman which causes him to lose his ability of flight. After defeating him and obtaining the third mask, Polokus teleports Rayman to the Iron Mountains, which houses a vast network of mines. Rayman encounters Uglette, wife of Globox, who is in despair after informing Rayman that dozens of her children are being used for labour in the mines, and Globox has once again been captured and sent to the Buccaneer. Rayman hijacks a warship and rescues all of Globox's children from the mines. As Uglette and the children leave, one of the children passes Rayman the fourth mask, claiming that they found it in the mines. Rayman departs to see Polokus, who congratulates him on his work, and uses the power of all four masks to awaken himself. Polokus tells Rayman that he can destroy all Robo-Pirates in the Glade of Dreams, but he has no power in the air. Polokus then creates a portal which leads Rayman to the airborne Buccaneer, in which he must defeat Admiral Razorbeard and save Globox.

On board the Buccaneer, a general visits Razorbeard, who presents to him the Grolgoth, a large powered exoskeleton which makes the user invulnerable to damage. Razorbeard purchases it, and plans for his final confrontation with Rayman. Soon after, Rayman infiltrates the Buccaneer and finds both Razorbeard (housed inside the Grolgoth) and Globox in the crow's nest of the ship. During combat, Razorbeard accidentally collapses the floor, plunging both him and Rayman into a lava-filled furnace. During the descent, Ly telepathically saves Rayman from his fall and creates him a sentient flying shell, which he uses to knock the Grolgoth into the lava. Razorbeard escapes the ship in a small shuttlecraft, and initiates the self-destruct, which destroys the Buccaneer with Rayman still inside. Later, at Rayman's funeral, all gather for a memorial service. They could only recover Rayman's left shoe, however, the shoe suddenly appears to react to an oncoming presence, as a limping, one-footed Rayman emerges nearby, much to the joy of everyone present.

Development edit

Rayman 2 was originally conceptualised as a sidescrolling 2D platformer, like the first game.[3][4] Development on the prototype began in early 1996 with a team of six people[5] and a budget of 10 million francs.[6] It was slated to be released on the PlayStation, Sega Saturn, and Microsoft Windows in the fourth quarter of that year.[3] The prototype of Rayman 2 featured some usage of prerendered bitmaps of 3D computer models, differing from the hand-drawn presentation of its predecessor.[4][7] The PC was the original lead platform, but it was switched to the Nintendo 64 mid-development, necessitating reducing the quality of the textures.[5][8] The Dreamcast version uses the original high-quality textures.[5] The art design was inspired by the works of Hayao Miyazaki and Tex Avery, and was made to give the game's world a sense of mythology.[5][9]

Release edit

Rayman 2: The Great Escape was first released for the Nintendo 64 in Europe on October 29, 1999, and in North America on November 9.[10][11] The Nintendo 64 version is compatible with the Expansion Pak, which allows the game to be played in a higher resolution. Unlike other versions of the game, the soundtrack is played in a MIDI format. The Microsoft Windows version was released in North America on November 4, 1999,[12] and is compatible with Windows 95, 98, 2000, and XP. The Dreamcast version was released in 2000, and is similar to the Windows version, but certain environments and the final battle have been modified and bonus mini-games were added. The PlayStation version was released in North America on September 16, 2000.[13] The graphics were downgraded, the game has a new layout within its levels (some hidden areas having been removed), the world map is constructed slightly differently and the game contains a bonus prototype of an early 2D version of the game. The PlayStation 2 version, titled Rayman Revolution, was a launch title for the console's European release. Rayman Revolution features improved graphics over the Windows and Dreamcast versions, as well as new and modified levels. The Nintendo DS version, titled Rayman DS, is a port of the Nintendo 64 version, and was a launch title for the console's European release. The iOS and Nintendo 3DS versions are ports of the Dreamcast version.

Reception edit

Rayman 2 received critical acclaim upon release, with it Windows version received a silver sales award from Entertainment and Leisure Software Publishers Association.[66]

Jeff Lundrigan for Next Generation reviewed the Nintendo 64 version of the game for and stated that "with its cute character designs and slick, polished gameplay, Rayman 2 is one of the few titles that can honestly claim to have something to offer any gamer of any age or skill."[67] IGN writer Brandon Justice praised it as "the most impressive feat of game design and execution the platforming genre has ever seen" and recommend players to forget about Super Mario 64, Banjo-Kazooie and Crash Bandicoot.[68]

Many writers of Game Informer praised the game as a "gorgeous" game in which pays homage to Banjo-Kazooie and calling it best Nintendo 64 game because of it camera and control system in which one of the writers Jay wrote how there times when the game looked brilliantly such as "helicoptering down a long chute or skiing behind a sea monster."[33] Stuart Clarke of Sarasota Memorial Hospital appreciated that the graphics are "lush and beautiful" which was helped by the Nintendo 64 Expansion Pak or a "good" PC 3-D accelerator card.[69]

He also reviewed the Dreamcast version and stated that "just go out and buy it. You won't be disappointed."[70] The reception for Rayman DS was mixed or average, IGN writer Craig Harris citing graphical flaws and camera problems. While it did support controlling the game via the touchpad, this was regarded as both "sloppy and awkward,"[71] GameSpot writer Provo Frank criticize that it has made numerous graphical issues that often interfere with gameplay.[72]

Rayman 2 is occasionally included in "greatest video games" lists by video game publications, with IGN calling it "a demonstration of what the modern platform game could be -- smart, fast and challenging."[73][74] It was ranked number six on Nintendo Life's 2024 list of the best Nintendo 64 platformers which writers described it as "a very strong 3D platformer from a time when you couldn't move for them" and they indicates that the Rayman series make "the jump from 2D in a colourful adventure" that have everything the player could want from the platformer genre.[75]

Accolades edit

Rayman 2 was nominated for personal computer action game of the year award by GameSpot in 1999.[76] The Dreamcast version was a runner-up for GameSpot's annual best platform game award.[77] During the 4th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Rayman 2 in the categories of "Game of the Year", "Console Game of the Year", "Console Action/Adventure", "Animation", and "Game Design".[78] Rayman Revolution was a runner-up for GameSpot's annual best platform game award.[79]

Notes edit

  1. ^ In North America, the port was titled "Rayman 2: Revolution".

References edit

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rayman, great, escape, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, additional, citations, verification, please, help, improve, this, article, . This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Rayman 2 The Great Escape news newspapers books scholar JSTOR January 2021 Learn how and when to remove this message This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed January 2021 Learn how and when to remove this message Learn how and when to remove this message Rayman 2 The Great Escape is a 1999 platform game developed by Ubi Pictures and published by Ubi Soft for the Nintendo 64 Windows Dreamcast and PlayStation The game centers on the titular character Rayman who was tasked with saving his friend Globox and the fantastical land of the Fairy Glade from an army of robotic pirates led by Admiral Razorbeard Rayman 2 The Great EscapePC cover artDeveloper s Ubi PicturesUbi Soft Annecy Revolution Ubi Soft Shanghai PS1 Ubi Studios Forever Publisher s Ubi SoftDirector s Michel AncelProducer s Arnaud Carrette DC Pauline Jacquey N64 Designer s Christophe Tribaut DC Jean Christophe GuyotSerge HascoetProgrammer s Fabien Bole Feysot DC Artist s Michel AncelFlorent SacrePaul TumelaireWriter s David NeissMichel AncelComposer s Eric ChevalierDaniel Masson N64 SeriesRaymanEngineRenderWare PS2 Platform s DreamcastGame Boy ColoriOSWindowsNintendo 64Nintendo DSNintendo 3DSPlayStationPlayStation 2Release29 October 1999 Nintendo 64EU 29 October 1999NA 9 November 1999AU 22 November 1999 1 Microsoft WindowsNA 4 November 1999EU 24 July 2000DreamcastNA 21 March 2000EU 26 July 2000PlayStationNA 15 September 2000EU 8 September 2000AU 2000PlayStation 2EU 22 December 2000NA 30 January 2001Game Boy ColorEU 14 December 2001NA 1 January 2002Nintendo DSEU 11 March 2005NA 28 March 2005AU March 2005iOSWW 1 March 2010Nintendo 3DSEU 25 March 2011NA 27 March 2011AU 31 March 2011Genre s Platform action adventureMode s Single player An enhanced port titled Rayman Revolution a was developed by Ubi Soft Annecy for the PlayStation 2 An alternative remake known as Rayman 2 Forever was developed by Ubi Studios for the Game Boy Color Rayman 2 was critically acclaimed for its gameplay graphics and accessibility Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Plot 3 Development 4 Release 5 Reception 5 1 Accolades 6 Notes 7 ReferencesGameplay edit nbsp Screenshot of the Fairy Glade the second level of the game Rayman 2 The Great Escape is a 3D platformer which was played from a third person perspective and the player has control over the camera 2 though in some situations this control is limited to only certain angles At several points in the game the player loses control during cut scenes which typically show dialogue between characters By collecting lums small bodies or shards of magical energy the player unlocks more information about the game world and its back story which can be read by standing still and pressing a specific button for some time Some back story is also obtained through optional instructions from Murfy a flying encyclopaedia who provides explanations on all kinds of gameplay elements In contrast to its predecessor which was a 2D platformer Rayman 2 is a 3D platformer The player navigates through a mostly linear sequence of levels fighting enemy Robo Pirates solving puzzles and collecting lums Collecting enough lums gains the player access to new parts of the world Part of the lums are hidden in small cages in which other freedom fighters or Teensies are imprisoned and can be obtained by breaking the cages Rayman starts the game with minimal abilities and he can gain more abilities as the game progresses The main weapon available in the game is Rayman s fist with which energy orbs can be shot Eventually the orbs can be charged before shooting them making them more powerful Rayman can also enter a strafing stance which allows him to easily aim orbs whilst avoiding enemy attacks Rayman later gains the ability to swing over large gaps using Purple Lums Rayman is also able to use his helicopter hair to slow his descent while jumping with some segments later in the game allowing him to fly with his hair There are also various items Rayman can use throughout the game such as explosive barrels he can throw giant plums he can ride on to carry him across dangerous surfaces and rockets he must ride on to access new areas In addition to the main story based level sequence there are also several levels in which the player can gain bonuses in a time trial Additionally by collecting all lums and breaking all cages in a level the player unlocks a bonus level in which one of Globox s children races against a robot pirate When the player controlling the child wins the race Rayman gains health or a powerup Synopsis editSetting edit Rayman 2 takes place in a fictional world called the Glade of Dreams and revolves around its invasion and occupation by an armada of interstellar Robo Pirates led by Admiral Razorbeard Prior to the invasion the Robo Pirates destroyed over one hundred planets in the galaxy with the intention of enslaving their inhabitants Upon the invasion of the Glade of Dreams the Robo Pirates were battled against by Rayman Globox and other allies After some battles Rayman s capture occurs after the explosion of the Primordial Core Ly the Fairy telepathically communicates with Rayman explaining the consequences of the damage with the core s shattering into 1000 Yellow Lums and the capture of many fighters Rayman s powers are also lost due to this and he finds himself captured by the Robo Pirates at the beginning of the game Plot editThe destruction of the world s core greatly weakens and disables Rayman s powers which leads to his subsequent capture and imprisonment aboard the Buccaneer a prison ship Globox is also captured and put in the same cell as Rayman aboard the Buccaneer Globox gives Rayman a Silver Lum which temporarily restores some of his powers Rayman escapes the prison ship through a chute however he is separates from Globox After falling from the ship Rayman eventually finds himself in the Woods of Light Rayman decides to find Ly the Fairy and begins his search through the forest He comes across Murfy who serves as Rayman s guide throughout the game and he also come across Globox s children Rayman informs them of his separation with Globox The children inform Rayman that Ly has been captured by the Robo Pirates nbsp In this cutscene Rayman gives one of the four masks to Polokus Traversing into the forest Rayman frees a group of Teensies who were locked in a cage After bickering among themselves who among them is their king they inform Rayman of Ly s location in a stronghold within the Fairy Glade They allow him access to the Hall of Doors for the cost of some of the Yellow Lums which once collected the King Teensie creates a network of portals that connect the Hall of Doors which is used to access various areas throughout the Glade of Dreams Eventually Rayman finds Ly being held captive in a force field within the Fairy Glade After being freed Rayman tells Ly of his separation with Globox and his loss of powers Due to the destruction of the Heart of the World Ly is unable to restore Rayman s powers however she tells Rayman of four ancient masks through which Polokus must be awakened in order to defeat the Robo Pirates The four masks are hidden in secret sanctuaries consisting of the four elements Ly informs Rayman that his only hope is to find the four masks defeat their guardians and awaken Polokus Concerned by Rayman s progress Admiral Razorbeard dispatches several warships to pursue him Rayman approaches the entrance to the Sanctuary of Water and Ice in which one of the masks is contained He defeats its guardian Axel and collects the first mask which it teleports him to the realm where Polokus rests eternally Speaking to Rayman through his dreams Polokus congratulates him on his find and urges him to collect the three remaining masks Rayman travels to the Menhir Hills where he learns to tame and ride equine like walking shells Rayman acquaintances himself with Clark a friendly giant who has become terminally ill after accidentally swallowing a Robo Pirate He asks Rayman to retrieve the Elixir of Life from the Cave of Bad Dreams a realm which can only be accessed if the occupant is asleep Rayman asks a witch doctor to hypnotise him which transports him to the Cave of Bad Dreams Once there Jano the guardian of the dream world offers Rayman the choice of eternal wealth instead of taking the elixir If the player accepts Jano s offer a humorous ending will play which depicts an overweight Rayman stranded on a small island surrounded by treasure Declining the offer will grant Rayman the elixir which he uses to cure Clark Afterwards Rayman reunites with Globox who was captured by Robo Pirates and brought to a remote detention facility Globox reveals that he received another Silver Lum which greatly enhances Rayman s offensive capabilities After destroying a warship with his new powers Rayman travels to Whale Bay where he frees a benevolent whale Carmen who has been imprisoned by the pirates in order to use her blubber to oil the engines of their ships Carmen informs Rayman of the second mask s location which is situated in the Sanctuary of Stone and Fire Its guardian Umber is an inanimate statue which Rayman uses to control in order to walk across lava and obtain the second mask Once obtained and given to Polokus Razorbeard becomes infuriated with Rayman s success and orders numerous fleets of warships to kill him A group of warships ambush Rayman in a mountainous precipice and almost kill him however he ultimately escapes Rayman arrives at The Sanctuary of Rock and Lava and obtains a new power from Ly which gives him the ability to fly However the guardian of the sanctuary Foutch wounds Rayman which causes him to lose his ability of flight After defeating him and obtaining the third mask Polokus teleports Rayman to the Iron Mountains which houses a vast network of mines Rayman encounters Uglette wife of Globox who is in despair after informing Rayman that dozens of her children are being used for labour in the mines and Globox has once again been captured and sent to the Buccaneer Rayman hijacks a warship and rescues all of Globox s children from the mines As Uglette and the children leave one of the children passes Rayman the fourth mask claiming that they found it in the mines Rayman departs to see Polokus who congratulates him on his work and uses the power of all four masks to awaken himself Polokus tells Rayman that he can destroy all Robo Pirates in the Glade of Dreams but he has no power in the air Polokus then creates a portal which leads Rayman to the airborne Buccaneer in which he must defeat Admiral Razorbeard and save Globox On board the Buccaneer a general visits Razorbeard who presents to him the Grolgoth a large powered exoskeleton which makes the user invulnerable to damage Razorbeard purchases it and plans for his final confrontation with Rayman Soon after Rayman infiltrates the Buccaneer and finds both Razorbeard housed inside the Grolgoth and Globox in the crow s nest of the ship During combat Razorbeard accidentally collapses the floor plunging both him and Rayman into a lava filled furnace During the descent Ly telepathically saves Rayman from his fall and creates him a sentient flying shell which he uses to knock the Grolgoth into the lava Razorbeard escapes the ship in a small shuttlecraft and initiates the self destruct which destroys the Buccaneer with Rayman still inside Later at Rayman s funeral all gather for a memorial service They could only recover Rayman s left shoe however the shoe suddenly appears to react to an oncoming presence as a limping one footed Rayman emerges nearby much to the joy of everyone present Development editRayman 2 was originally conceptualised as a sidescrolling 2D platformer like the first game 3 4 Development on the prototype began in early 1996 with a team of six people 5 and a budget of 10 million francs 6 It was slated to be released on the PlayStation Sega Saturn and Microsoft Windows in the fourth quarter of that year 3 The prototype of Rayman 2 featured some usage of prerendered bitmaps of 3D computer models differing from the hand drawn presentation of its predecessor 4 7 The PC was the original lead platform but it was switched to the Nintendo 64 mid development necessitating reducing the quality of the textures 5 8 The Dreamcast version uses the original high quality textures 5 The art design was inspired by the works of Hayao Miyazaki and Tex Avery and was made to give the game s world a sense of mythology 5 9 Release editRayman 2 The Great Escape was first released for the Nintendo 64 in Europe on October 29 1999 and in North America on November 9 10 11 The Nintendo 64 version is compatible with the Expansion Pak which allows the game to be played in a higher resolution Unlike other versions of the game the soundtrack is played in a MIDI format The Microsoft Windows version was released in North America on November 4 1999 12 and is compatible with Windows 95 98 2000 and XP The Dreamcast version was released in 2000 and is similar to the Windows version but certain environments and the final battle have been modified and bonus mini games were added The PlayStation version was released in North America on September 16 2000 13 The graphics were downgraded the game has a new layout within its levels some hidden areas having been removed the world map is constructed slightly differently and the game contains a bonus prototype of an early 2D version of the game The PlayStation 2 version titled Rayman Revolution was a launch title for the console s European release Rayman Revolution features improved graphics over the Windows and Dreamcast versions as well as new and modified levels The Nintendo DS version titled Rayman DS is a port of the Nintendo 64 version and was a launch title for the console s European release The iOS and Nintendo 3DS versions are ports of the Dreamcast version Reception editReceptionAggregate scoresAggregatorScoreGameRankingsList SDC 93 14 N64 89 15 DS 59 16 PC 91 17 PS 87 18 PS2 85 19 MetacriticList 3DS 61 100 20 iOS 53 100 21 N64 90 100 22 DS 58 100 23 PS2 90 100 24 Review scoresPublicationScoreComputer Games Magazine nbsp nbsp nbsp nbsp nbsp 25 Computer and Video Games nbsp nbsp nbsp nbsp nbsp 26 Electronic Gaming Monthly SDC 9 10 27 N64 9 10 28 PS2 9 10 29 Eurogamer9 10 30 Game Informer SDC 9 10 31 3DS 7 5 10 32 N64 7 75 10 33 GameFan PS 96 34 N64 9 10 35 GamePro N64 nbsp nbsp nbsp nbsp nbsp 36 PS2 nbsp nbsp nbsp nbsp nbsp 37 GameRevolution 3DS nbsp nbsp nbsp nbsp nbsp nbsp nbsp 38 PS nbsp nbsp nbsp nbsp nbsp 39 GameSpotList SDC 9 4 10 40 3DS 9 3 10 41 DS 6 10 42 PC 9 3 10 43 PS 8 2 10 44 PS2 9 1 10 45 GamesRadar 7 10 46 IGNList SDC 9 6 10 47 iOS 5 5 10 48 3DS 5 5 10 49 DS 6 10 50 PC 9 2 10 51 PS 9 2 10 52 PS2 8 8 10 53 Jeuxvideo com9 5 10 54 N64 Magazine73 59 Next Generation nbsp nbsp nbsp nbsp nbsp 55 Nintendo Life4 10 56 Nintendo World Report DS 6 10 57 3DS 5 10 58 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 60 Pocket Gamer iOS nbsp nbsp nbsp nbsp nbsp 61 3DS nbsp nbsp nbsp nbsp nbsp 62 TouchArcade nbsp nbsp nbsp nbsp nbsp 63 VideoGamer com7 10 64 AwardPublicationAwardGame Developers Choice AwardsExcellence in Level Design 2001 65 Rayman 2 received critical acclaim upon release with it Windows version received a silver sales award from Entertainment and Leisure Software Publishers Association 66 Jeff Lundrigan for Next Generation reviewed the Nintendo 64 version of the game for and stated that with its cute character designs and slick polished gameplay Rayman 2 is one of the few titles that can honestly claim to have something to offer any gamer of any age or skill 67 IGN writer Brandon Justice praised it as the most impressive feat of game design and execution the platforming genre has ever seen and recommend players to forget about Super Mario 64 Banjo Kazooie and Crash Bandicoot 68 Many writers of Game Informer praised the game as a gorgeous game in which pays homage to Banjo Kazooie and calling it best Nintendo 64 game because of it camera and control system in which one of the writers Jay wrote how there times when the game looked brilliantly such as helicoptering down a long chute or skiing behind a sea monster 33 Stuart Clarke of Sarasota Memorial Hospital appreciated that the graphics are lush and beautiful which was helped by the Nintendo 64 Expansion Pak or a good PC 3 D accelerator card 69 He also reviewed the Dreamcast version and stated that just go out and buy it You won t be disappointed 70 The reception for Rayman DS was mixed or average IGN writer Craig Harris citing graphical flaws and camera problems While it did support controlling the game via the touchpad this was regarded as both sloppy and awkward 71 GameSpot writer Provo Frank criticize that it has made numerous graphical issues that often interfere with gameplay 72 Rayman 2 is occasionally included in greatest video games lists by video game publications with IGN calling it a demonstration of what the modern platform game could be smart fast and challenging 73 74 It was ranked number six on Nintendo Life s 2024 list of the best Nintendo 64 platformers which writers described it as a very strong 3D platformer from a time when you couldn t move for them and they indicates that the Rayman series make the jump from 2D in a colourful adventure that have everything the player could want from the platformer genre 75 Accolades edit Rayman 2 was nominated for personal computer action game of the year award by GameSpot in 1999 76 The Dreamcast version was a runner up for GameSpot s annual best platform game award 77 During the 4th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Rayman 2 in the categories of Game of the Year Console Game of the Year Console Action Adventure Animation and Game Design 78 Rayman Revolution was a runner up for GameSpot s annual best platform game award 79 Notes edit In North America the port was titled Rayman 2 Revolution References edit Archives November 1999 19 11 99 Games Market 19 November 1999 Archived from the original on 24 July 2003 Retrieved 17 April 2024 Goavec R 1999 Rayman 2 Generation 4 127 38 39 a b Rayman 2 Next Generation No 18 Imagine Media June 1996 p 100 a b Coming Soon Rayman 2 Sega Saturn Magazine No 10 EMAP August 1996 p 15 Retrieved 11 April 2017 a b c d Devs Play S2E09 Rayman 2 The Great Escape with Michel Ancel Tim Schafer and Lee Petty YouTube Double Fine 26 January 2016 Retrieved 12 February 2022 War Games Capital in French Event occurs at 11 50 M6 Retrieved 15 February 2022 Rayman 2 prototype Mega Force Mega Force in French No 9 April 1996 p 28 Rayman 2 PDF Edge No 76 United Kingdom Future plc October 1999 pp 46 49 Retrieved 2 February 2024 Behind Rayman 2 IGN 6 July 1999 Retrieved 12 February 2022 HOO RAY Loads of Rayman 2 prizes to be won Daily Mirror 16 October 1999 p 69 Retrieved 8 December 2023 Grab your joypads and get set for some alien busting platform action with Rayman 2 The Great Escape It s out for the N64 on October 29 and to celebrate we ve joined forces with Ubisoft to hand out some cool prizes PlayStation Rayman 2 Delayed GameSpot Retrieved 3 October 2023 News Briefs IGN 4 November 1999 Archived from the original on 21 February 2002 Retrieved 3 January 2024 psx ign com Rayman 2 The Great Escape 17 August 2000 Archived from the original on 17 August 2000 Retrieved 3 October 2023 Rayman 2 The Great Escape for Dreamcast GameRankings CBS Interactive Archived from the original on 5 December 2019 Retrieved 19 September 2018 Rayman 2 The Great Escape for Nintendo 64 GameRankings CBS Interactive Archived from the original on 5 December 2019 Retrieved 19 September 2018 Rayman DS for DS GameRankings CBS Interactive Archived from the original on 5 December 2019 Retrieved 19 September 2018 Rayman 2 The Great Escape for PC GameRankings CBS Interactive Archived from the original on 5 December 2019 Retrieved 19 September 2018 Rayman 2 The Great Escape for PlayStation GameRankings CBS Interactive Archived from the original on 5 December 2019 Retrieved 19 September 2018 Rayman 2 Revolution for PlayStation 2 GameRankings CBS Interactive Archived from the original on 5 December 2019 Retrieved 19 September 2018 Rayman 3D for 3DS Reviews Metacritic CBS Interactive Archived from the original on 23 January 2019 Retrieved 19 September 2018 Rayman 2 The Great Escape for iPhone iPad Reviews Metacritic CBS Interactive Archived from the original on 24 September 2018 Retrieved 19 September 2018 Rayman 2 The Great Escape for Nintendo 64 Reviews Metacritic CBS Interactive Archived from the original on 18 October 2018 Retrieved 19 September 2018 Rayman DS for DS Reviews Metacritic CBS Interactive Archived from the original on 29 September 2018 Retrieved 19 September 2018 Rayman 2 Revolution for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on 16 October 2018 Retrieved 19 September 2018 Lackey Alan 1 December 1999 Rayman 2 PC review CGM New York City TheGlobe com Archived from the original on 28 February 2003 Retrieved 17 May 2020 Scott Dean December 1999 Rayman 2 The Great Escape Computer and Video Games No 217 p 111 Boyer Crispin Johnston Chris Smith Shawn Davison John May 2000 Review Crew Rayman 2 The Great Escape Electronic Gaming Monthly No 130 Ziff Davis p 145 Johnston Chris Boyer Crispin Davison John Smith Shawn November 1999 Review Crew Rayman 2 The Great Escape Electronic Gaming Monthly No 124 Ziff Davis p 246 Campbell Jonathan 6 February 2001 Rayman 2 Revolution review PS2 Electronic Gaming Monthly New York City Ziff Davis Archived from the original on 9 March 2001 Retrieved 17 May 2020 Rayman 2 review PS1 Eurogamer Brighton Gamer Network 3 October 2000 Archived from the original on 2 October 2019 Retrieved 17 May 2020 Rayman 2 Dreamcast review Game Informer Grapevine GameStop 27 April 2000 Archived from the original on 5 December 2000 Retrieved 17 May 2020 Reiner Andrew 25 March 2011 Rayman 3D review Game Informer Grapevine GameStop Archived from the original on 23 August 2019 Retrieved 17 May 2020 a b Rayman 2 N64 review Game Informer Grapevine GameStop 25 October 1999 Archived from the original on 8 October 2000 Retrieved 17 May 2020 Mears Rick 28 April 2000 Rayman 2 review PS2 GameFan Metropolis Media Archived from the original on 15 June 2000 Retrieved 17 May 2020 Buchanan Levi 7 June 2000 Review for Rayman The Great Escape N64 GameFan Metropolis Media Archived from the 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March 2011 Rayman 3D review IGN New York City Ziff Davis Archived from the original on 8 May 2019 Retrieved 17 May 2020 Harris Craig 22 March 2005 Rayman DS IGN IGN New York City Ziff Davis Archived from the original on 14 May 2019 Retrieved 17 May 2020 Lopez Vincent 18 November 1999 Rayman 2 The Great Escape PC review IGN New York City Ziff Davis Archived from the original on 23 June 2002 Retrieved 17 May 2020 Zdyrko David 14 September 2000 Rayman 2 The Great Escape review IGN New York City Ziff Davis Archived from the original on 7 July 2016 Retrieved 17 May 2020 Zdyrko David 5 February 2001 Rayman 2 Revolution review IGN New York City Ziff Davis Archived from the original on 6 May 2019 Retrieved 17 May 2020 Garnier Philippe 23 March 2000 Test de Rayman 2 The Great Escape sur Dreamcast Jeuxvideo com in French Paris Webedia Archived from the original on 18 July 2019 Retrieved 17 May 2020 Lundrigan Jeff January 2000 Rayman 2 review N64 Next Generation 61 Bath Future plc 94 Retrieved 17 May 2020 Ryder Michael 22 September 2009 Review Rayman DS NintendoLife Gamer Network Archived from the original on 14 May 2019 Retrieved 17 May 2020 Sega GameJam Storm Expo Event Nintendo World Report 26 April 2005 Archived from the original on 2 November 2005 Retrieved 17 May 2020 Jones James 19 April 2011 Rayman 3D review Nintendo World Report Archived from the original on 8 May 2019 Retrieved 17 May 2020 Green Mark December 1999 Rayman 2 Hip hip ray for Rayman Not quite N64 Magazine 35 Future plc 64 66 Steinman Gary 16 January 2001 Rayman 2 Revoluiotn review New York City Official U S PlayStation Magazine Archived from the original on 20 February 2001 Retrieved 17 May 2020 Erickson Tracy 1 March 2010 Rayman 2 The Great Escape Pocket Gamer UK Bath Future plc Archived from the original on 30 October 2019 Retrieved 17 May 2020 Rose Mike 25 March 2011 Rayman 3D review Pocket Gamer UK Bath Future plc Archived from the original on 8 May 2019 Retrieved 17 May 2020 Hodapp Eli 1 March 2010 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March 2005 Rayman DS Review IGN Archived from the original on 9 July 2015 Retrieved 20 June 2015 Frank Provo Rayman DS Review GameSpot Archived from the original on 18 April 2016 Retrieved 20 June 2015 IGN s Top 100 Games IGN Archived from the original on 9 October 2014 Retrieved 20 June 2015 Ryan Davis The Greatest Games Of All Time GameSpot Archived from the original on 9 November 2012 Retrieved 20 June 2015 Lane Gavin Norman Jim Hagues Alana 2 February 2024 Best Nintendo 64 Platformers Every N64 3D Platformer Ranked By You Nintendo Life Retrieved 16 March 2024 Staff Action Game of the Year GameSpot Archived from the original on 23 August 2000 Retrieved 5 August 2021 GameSpot Staff 5 January 2001 Best and Worst of 2000 GameSpot Archived from the original on 13 February 2002 D I C E Awards By Video Game Details Rayman 2 The Great Escape Academy of Interactive Arts amp Sciences Retrieved 24 July 2023 GameSpot VG Staff 23 February 2002 GameSpot s Best and Worst Video Games of 2001 GameSpot Archived from the original on 3 August 2002 nbsp Wikiquote has quotations related to Rayman 2 The Great Escape Portals nbsp 1990s nbsp Speculative fiction nbsp Video games nbsp France Retrieved from https en wikipedia org w index php title Rayman 2 The Great Escape amp oldid 1220154034 Nintendo 3DS, wikipedia, wiki, book, books, library,

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