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Pokémon Ruby and Sapphire

Pokémon Ruby Version[a] and Pokémon Sapphire Version[b] are 2002 role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Game Boy Advance. They are the first installments in the third generation of the Pokémon video game series, also known as the "advanced generation". After years of Nintendo being the sole publisher of the franchise in all regions, The Pokémon Company co-published the games for the first time since the establishment of the joint-owned company in 1998. They were first released in Japan in late 2002, and internationally in 2003. Pokémon Emerald, a third version, was released two years later in each region. Remakes of the two games, titled Pokémon Omega Ruby and Alpha Sapphire, were released for the Nintendo 3DS worldwide in November 2014, exactly twelve years to the date of the original Ruby and Sapphire release date, with the exception of Europe, where it released a week later.

  • Pokémon Ruby
  • Pokémon Sapphire
North American box art for Pokémon Ruby and Pokémon Sapphire depicting the legendary Pokémon Groudon and Kyogre respectively
Developer(s)Game Freak
Publisher(s)
Director(s)Junichi Masuda
Producer(s)
  • Hiroyuki Jinnai
  • Takehiro Izushi
  • Hiroaki Tsuru
Designer(s)Shigeki Morimoto
Junichi Masuda
Shigeru Ohmori
Programmer(s)Tetsuya Watanabe
Artist(s)Ken Sugimori
Writer(s)
  • Toshinobu Matsumiya
  • Akihito Tomisawa
Composer(s)
SeriesPokémon generation 3
Platform(s)Game Boy Advance
Release
  • JP: November 21, 2002
  • NA: March 19, 2003
  • AU: April 3, 2003
  • EU: July 25, 2003
Genre(s)Role-playing
Mode(s)Single-player and multiplayer depending on if you have a link cable

The gameplay is mostly unchanged from the previous games; the player controls the main character from an overhead perspective, and the controls are largely the same as those of previous games. As with previous games, the main objectives are to catch all of the Pokémon in the games and defeat the Elite Four; also like their predecessors, the games' main subplot involves the player character defeating a criminal organization that attempts to take over the region. New features, such as double battles, Pokémon abilities, Pokémon Contests, and 135 new Pokémon were added.[1][2][3] Owing to the increased capabilities of the Game Boy Advance, four players may be connected to each other at a time instead of the previous limit of two. Additionally, the games can be connected to an e-Reader or other third-generation Pokémon games.

Ruby and Sapphire received mostly positive reviews. Praise was given to the new features and Pokémon designs, though critics were divided in their assessment of the games, especially on the gameplay and graphics. Most of the complaints focused on gameplay not changing much in relation to previous generations, and connectivity issues versus past generations of the series. With over 16.22 million copies sold, they were a commercial success and became the best-selling game for the Game Boy Advance; The games sold less than previous generations with Red and Blue having sold nearly 31 million units worldwide, and Gold and Silver selling over 23.10 million units.

Gameplay edit

The basic mechanics of Ruby and Sapphire are largely the same as their predecessors. As with all Pokémon games for handheld consoles, the gameplay is in third-person, overhead perspective and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings. Players begin the game with one Pokémon and can capture more using Poké Balls. They can also use their Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight.[4] During a battle, the player may use a move, use an item, switch their active Pokémon, or flee, although fleeing is not an option in battles against trainers. All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and cannot battle until it is revived. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it will level up; most Pokémon evolve into a new species of Pokémon when they reach a certain level.[5]

Apart from battling, capturing Pokémon is the most essential element of Pokémon gameplay. During a battle with a wild Pokémon, the player may use a Poké Ball on them. If successful, the Pokémon will be added to the player's active party, or stored if the player already has the maximum six Pokémon in their party.[6] Factors in the success rate of capture include the HP, status effects such as Paralysis or Sleep, and the strength of the Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.[7] Other trainers' Pokémon cannot be captured.

New features edit

The most prominent change in the battle mechanics is the introduction of double battles, in which the opposing parties each use two Pokémon at the same time. Consequently, certain Pokémon moves can affect multiple combatants at once.[8] Multi battles were added alongside double battles. They are identical to double battles, but there are two trainers to a side, each controlling one of the two Pokémon sent out. Also new to the games are innate abilities and natures; the former is shared by every Pokémon of a certain species, while the latter may vary among a particular species. Abilities grant their holders certain powers in battle, such as immunity against certain types of moves or strengthening a certain type of move. Natures, like innate abilities, affect the strength of Pokémon in battle; however, they affect the stats of the Pokémon rather than directly affecting the strength of the moves.[9] Another stat introduced in Pokémon Ruby and Sapphire is Condition, an important factor in Pokémon Contests, mini-games in which participants perform moves before a judge. Both Pokémon and their moves have a Condition, which is increased by using Pokéblocks, which are candies made from berries.[10] Secret bases were added as a one-off feature where players could open up a hole in the world and customize the area with various items picked up in-game. Players who linked up with others who set up secret bases were able to battle an NPC version of that trainer within their secret base.

Like Pokémon Gold, Silver, and Crystal, Pokémon Ruby and Sapphire keep track of real-life time; this influences events like tides and berry plant growth. However, unlike their predecessors, Ruby and Sapphire do not differentiate between day and night. Also, due to the differences in the technical specifications of Game Boy link cables and Game Boy Advance link cables, Ruby and Sapphire cannot be linked with Pokémon games of previous generations; one cannot battle with or trade with the previous generations.[11]

Connectivity to other devices edit

 
The Eon Ticket could be scanned in by the e-Reader to go and catch either Latios or Latias, depending on the game.

Ruby and Sapphire have limited e-Reader support. Nintendo released Battle-e Cards, a set of e-Reader cards that contained trainer battles in which the player could see previously hidden Pokémon.[12] A special e-Reader card called the Eon Ticket was also released; obtained through the Mystery Gift function, the Ticket allows the player to reach a place called Southern Island. There, the player faces either Latios or Latias, depending on which version of the game is used.[13]

Ruby and Sapphire are also able to connect to the GameCube games Pokémon Colosseum, Pokémon XD: Gale of Darkness and Pokémon Box: Ruby and Sapphire. In the former two, once players reach a certain point in the game, they are able to transfer Pokémon between Colosseum / XD and Ruby / Sapphire.[14] Additionally, those who pre-ordered Colosseum were able to access the Pokémon Jirachi and see a preview of the movie Pokémon: Jirachi Wish Maker. Pokémon Box allows players to store and organize their Pokémon on the GameCube.[15] Also, in the European version of Pokémon Channel, players could receive a Jirachi at a certain point in the game, which they could then transfer over to Ruby or Sapphire.

Plot edit

Setting edit

 
Ruby and Sapphire are set in the Hoenn region, designed to be similar to Japan's island of Kyushu (pictured below).
 
Kyushu island, Japan

Pokémon Ruby and Sapphire occur in the Hoenn region, some distance from the Kanto and Johto regions featured in previous games. The design of Hoenn was based on the Japanese island and region of Kyushu; however, Hoenn is rotated 90° relative to Kyushu, as Junichi Masuda felt that it would provide a better gameplay balance.[16] Like Kyushu, Hoenn possesses many smaller islands, and part of the region is dominated by sea routes, several of which contain areas where the player can dive underwater.

Story edit

Like other Pokémon games, Ruby and Sapphire's gameplay is linear; the main events occur in a fixed order.[17] The protagonist of Pokémon Ruby and Sapphire are Brendan and May, who have recently moved to a small town called Littleroot Town. At the beginning of the games, the player chooses either Treecko, Torchic, or Mudkip to protect Professor Birch, the regional professor, from attacking Poochyena. After defending Birch, the player is taken to his lab and receives the chosen Pokémon as their starter Pokémon. After that, the player encounters May/Brendan, the child of Professor Birch. The player's rival, who appears as the professor's child, is also a Pokémon Trainer and occasionally battles the player.[18] The games' two main goals are defeating the eight Gym Leaders, proving oneself worthy of challenging the Elite Four and Champion to become the new Champion and completing the Pokédex by capturing, evolving, and trading to obtain all 202 Pokémon available between Ruby and Sapphire. It is possible to obtain all 386 Pokémon, but this requires trading with Pokémon FireRed and LeafGreen.[19]

In addition to the main quest of defeating the Gym Leaders, there are side quests in which the player can aid NPCs by fulfilling tasks, usually by obtaining items. The most prominent subplot involves Team Aqua and Team Magma, crime syndicates who want to use Pokémon to alter the climate of Hoenn: in Ruby, the villains, Team Magma, want to use the legendary Pokémon Groudon to dry up the oceans of Hoenn and increase the region's landmass; in Sapphire, Team Aqua are the villains and they try to use Groudon's counterpart, Kyogre, to flood the landmasses of Hoenn and increase the region's ocean.[20] Prior to facing the eighth Gym Leader, the player has a showdown with Magma or Aqua where the team's leader uses a mystical orb that awakens the slumbering Pokémon, believing it has the power to enthrall their respective target, only for the Pokémon to become enraged and cause catastrophic, region-wide climate changes—a drought in Ruby, and heavy rainfall in Sapphire—until it is defeated or captured by the protagonist.[21] The player's father also introduces them to Wally, a sickly young boy whom the player helps capture a Pokémon to be his companion as he moves away from the big city. Wally eventually overcomes his illness and becomes a successful Pokémon trainer, ultimately becoming the final challenger the player must face before the Elite Four.

Development edit

 
Development director Junichi Masuda

Pokémon Ruby and Sapphire were developed by Game Freak and Nintendo under the direction of Junichi Masuda. As with its predecessors, Ken Sugimori was the art director, although these were the first games in which he did not single-handedly produce all of the art.[22] When asked where his design team came up with the ideas for all of the new Pokémon, Sugimori stated that they got their ideas from past experiences in their childhood involving nature, animals, and the media and then base them on insects. Even looking at the world in a different perspective sometimes provided inspiration for the creatures. "First we select an insect and after that we add essential elements to the insects to make it more like Pokemon, such as adding some hard shape to it, to be more like steel," Sugimori said, describing the process of creating a Pokémon.[23]

As the Game Boy Advance was able to handle enhanced graphics, Ruby and Sapphire were the first games in the series that allowed up to four people to share information at one time, as opposed to the previous limit of two. However, the development team used a more basic graphics engine to keep the game simple and not overly confusing. The team wanted the games to appeal to a large audience, so the game was designed to be easy enough for younger generations of children to play, but new features were added to bring the veteran gamers back.[23]

Masuda stated that the basic philosophy of all Pokémon games is communication; in the Pokémon series, this is manifested in trading and battling with other people. When asked about the new concept of double battles, the developers noted that they tried to focus more on the original one-on-one battles as the main type of competition and only added the double battles as a "new challenge". They stated that if they receive positive feedback about the double battles, the feature may appear more in future generations.[23]

The games were the first in the series that did not contain all of the Pokémon from previous generations. Sugimori stated that the team tried to include all the new Pokémon as well as some from previous generations. When asked about any features that could not be included due to technical restrictions, Masuda noted that he wanted each individual Pokémon to make up to three different cries depending on its mood.[23]

Audio edit

Pokémon Ruby and Sapphire soundtrack
Studio album by
Junichi Masuda, Go Ichinose and Morikazu Aoki
ReleasedApril 26, 2003
GenreVideo game music, soundtrack, audio
LabelMedia Factory
ProducerUnknown

The audio of Ruby and Sapphire consists entirely of game music and sound effects; all dialogue is on-screen. The music, composed by Junichi Masuda, Go Ichinose and Morikazu Aoki, is completely instrumental except for two tracks with vocals, "Trick Master" and "Slateport City". The soundtrack of the game was released under the Mediafactory label in Japan on April 26, 2003; the album reached #297 on the Oricon charts and charted for one week.[24] Junichi Masuda wrote only battle tunes, Go Ichinose wrote most of the town, route, fanfare & 'Spotted' tunes, whereas Morikazu Aoki did the remainder.

The soundtrack is noted for its heavy use of trumpets,[25] but it also makes heavy use of French horns, strings ensembles, and even pianos.

Release edit

Pokémon Ruby and Sapphire were released in Japan on November 21, 2002,[26] in North America on March 17, 2003,[27] in Australia on April 3, 2003,[28][26] and in Europe on July 25, 2003.[26] Nintendo did not promote Ruby and Sapphire at E3 2002;[29][30] however, it launched a US$ $7 million promotional campaign that lasted from March to May 2003.[31] In July and August 2002 they were promoted through a tour across Japan at Pokémon Festa 2002.[32] In addition to rewarding pre-orders of the games with merchandise, Nintendo held a contest in which participants submitted videos of themselves singing the Pokémon theme song with their own re-written lyrics; the grand prize for that event was a Lugia PT Cruiser.[33][34] Later that year, Nintendo launched the EON Ticket Summer Tour, in which 125 Toys "R" Us stores across the United States offered the Eon Ticket e-Card in stores from July 19 to September 1.[13][35] Nintendo aired two television advertisements, "Faces" and "Names", on prime-time network, cable, and syndication. "Faces" featured Pokémon juxtaposed with human look-alikes; "Names" featured people shouting out the names of Pokémon and emphasized the fact that the games introduced 100 new Pokémon.[31] Additionally, Nintendo collaborated with United Kingdom beverage brand Vimto to promote the games.[36]

Pokémon Emerald edit

Pokémon Emerald Version[c] is a third version after Pokémon Ruby and Sapphire, developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. It was first released in Japan in 2004, and was later released internationally in 2005.[37] Emerald received generally positive reception[38] and by fiscal year 2007 sales had reached 6.32 million units.[39]

Reception edit

Critical response edit

The games met with mostly positive reviews. IGN gave them an "Amazing" 9.5 out of 10 rating and awarded them the Editor's Choice Award; in 2007, the games were collectively named the tenth best Game Boy Advance game of all time in an IGN article.[51] GameZone also gave the games a 9.5 out of 10 rating and awarded them an Outstanding Award.[49] GamePro gave the games 5 out of 5 stars and named them Editor's Choices.[52] ComputerAndVideoGames.com gave the games a 9 out of 10, and GameSpot gave the games 8.1 out of 10,[45] naming it the best Game Boy Advance game of March 2003.[53] Eurogamer and 1UP.com were less enthusiastic about the games, however; Eurogamer gave the games 7 out of 10, and 1UP.com gave them a B−.[44][46]

Reviewers were divided in their critiques of the games, especially concerning the gameplay and graphics. IGN praised the "deep design" and noted that the addition of features such as double battles greatly increased the strategic aspect of the games. GamePro also thought that the addition of double battles "add[ed] challenge" and "made the harder battles far more strategic than before—the way the game should be".[52] Likewise, ComputerAndVideoGames.com called the gameplay "incredibly compelling and addictive".[45] GameZone noted that the gameplay was more refined and challenging than that of previous titles.[49] However, GameSpot called the games "a cakewalk from start to finish" and claimed that Ruby and Sapphire "don't offer much of a challenge".[48] Eurogamer also felt that the mechanics "[get] very tired, very fast".[46] 1UP.com also felt that the games were formulaic and that double battles were underused.[44]

ComputerAndVideoGames.com was enthusiastic over the graphics, calling them "gorgeous".[45] Other reviewers were less enthusiastic, however. GamePro felt that the graphics were only "a fair bit prettier" than those of the Game Boy Color games;[52] GameZone said that the games "still [use] the simple animations and basic character designs that were created for the original, color-less Game Boy".[49] IGN and 1UP.com noted that the graphics had received only a minor upgrade,[44][54] and Eurogamer felt that the graphics had been upgraded to a "functional level at best".[46] The audio was generally well-received: GameZone and GameSpot both felt the audio was catchy; GameZone gave the audio an 8 out of 10 score, saying that while the music "was annoying at times, [...] it's also very good. [...] I found myself humming the music when I wasn't playing". Other complaints included the removal of the time system of Gold and Silver and the inability to import Pokémon from the games of previous generations.[54]

Sales edit

Pokémon Ruby and Sapphire were highly anticipated.[55][56] In Japan, they sold 1.25 million units within the first four days of release and were the best-selling games of the 2002 holiday season;[57] sales totaled around 4.4 million within six weeks of release.[58] They also became the first games to sell 2 million copies in Japan since 2001's Final Fantasy X and the first games for a handheld console to do so since 2000's Yu-Gi-Oh! Duel Monsters 4.[59][d]

In North America, Nintendo sold 2.2 million units by April 2003, less than one month after the games' release in that region.[58] In the United States, Ruby and Sapphire were the second- and third-best-selling games of 2003, respectively.[60][61][62] The games enjoyed success in Europe as well.[63] Even before release, European retailers imported cartridges from the United States to meet the high demand.[64][65] Upon release, 500,000 copies were sold in its first weekend and sold 1.5 million within eight weeks.[66][67] They were the second-best-selling games of the holiday season in 2002.[68] The games were brought up at E3 2003 by Satoru Iwata as a symbol of how successful the Game Boy Advance was at the time.[69]

With 16.22 million units sold worldwide as of 2023, they are the best-selling games for the Game Boy Advance.[70][71] However, analysts noted that with "young kids...gravitating toward Yu-Gi-Oh!" at the time, Pokémon's popularity was waning even before the American release of Ruby and Sapphire.[72][73][74][75][76] This was reflected in the games' sales compared to those of previous generations: Red and Blue sold nearly 31 million units worldwide,[77] and Gold and Silver sold over 23 million units.[78][79] However, at the same time, younger fans, as well as casual gamers, were being drawn into the franchise in large numbers.[80][81][82][83][84] The Pokémon franchise would quickly regain its popularity, and by the mid-2000s, the franchise was valued at 15 billion dollars,[85][86][87][88]sthanks to the success of Ruby and Sapphire[89][90][91][92][93][94][95][88] as well as numerous fan events,[96][97][98][99][100][101] the anime being wildly popular with younger audiences at the time despite the fierce competition from Yu-Gi-Oh!,[102][103][104][105][106] the success of the first two Pokémon World Championships during the mid-2000s,[107][108][109][110][111][112][113] and the release of games like Pokémon Colosseum and Pokémon Fire Red and Leaf Green which had resolved the connectivity issues of Ruby and Sapphire.[114][115][116][117][118][119]

Awards edit

Year Award Category Result
2003 Golden Joystick Awards Handheld Game of the Year Nominated
2004 Interactive Achievement Awards Handheld Game of the Year Nominated
British Academy Game Awards Children's Game Nominated
Game Boy Advance Game Nominated

Legacy edit

Remakes edit

Pokémon Omega Ruby[e] and Pokémon Alpha Sapphire[f] are enhanced remakes of Pokémon Ruby and Sapphire. The new titles were developed by Game Freak and published by Nintendo for the Nintendo 3DS. They were released worldwide for the Nintendo 3DS on November 21, 2014, exactly twelve years after the original release date of Ruby and Sapphire, while the European release was the following week.[120][121]

Related games edit

Pokémon Box: Ruby and Sapphire edit

  • Pokémon Box: Ruby and Sapphire
 
Logo of Pokémon Box: Ruby and Sapphire.
Developer(s)Nintendo EAD
Game Freak
Publisher(s)
Director(s)Tatsuya Hishida
Kenta Usui
Junichi Masuda
Producer(s)
SeriesPokémon
Platform(s)GameCube
Release
  • JP: May 30, 2003
  • EU: May 14, 2004
  • NA: July 12, 2004
  • AU: July 16, 2004
Genre(s)Role-playing
Mode(s)Single-player

Pokémon Box: Ruby and Sapphire[g] or simply Pokémon Box[h], is a spin-off Pokémon game for the GameCube, bundled with a GameCube – Game Boy Advance link cable and a Memory Card 59.[122] It was released in Japan on May 30, 2003, and in North America on July 11, 2004,[123] but only through the New York Pokémon Center and its online store,[122] and it is no longer available in either location.[as of?] The game was released in some parts of Europe as Pokémon Memory Magic due to translation problems[124] and Europeans could only get the game by using points from Nintendo of Europe's loyalty program or by buying the Pokémon Colosseum Mega Pack.[125]

The game is essentially a storage system for the Game Boy Advance Pokémon games that allow players to trade and store Pokémon that they have caught in Ruby, Sapphire, Emerald, FireRed and LeafGreen onto a GameCube memory card.[126][127] Players can then organize and interact with their Pokémon on the GameCube, such as allowing them to breed. Unique Pokémon can also be acquired. Another feature allows Ruby and Sapphire to be played on the television via the GameCube – Game Boy Advance link cable. Options such as taking screenshots of the game are available in this mode.[128] Another addition is the "Showcase", where players can create and display game pieces of Pokémon.[129]

Nintendo referred to the game as "the most exclusive Pokémon software ever offered to North American Pokémon fans,"[130] but it was generally considered to be unnecessary, receiving a score of 50% on GameRankings from 1 review.[131] Craig Harris of IGN gave the game a "Meh" rating of 5.0 out of 10, praising the interface, which makes the organization of Pokémon much easier as compared to the Game Boy Advance interface, as well as the emulator which allows Ruby and Sapphire to be played on the GameCube. He also stated that the game was a good deal due to the inclusion of a memory card and link cable. However, Harris cited the "Showcase" as "entirely unnecessary and completely out of place", and said that overall the game lacked much to do. He wrote, "It's targeted specifically for the truly die-hard Pokemon fan, but it requires so many specific elements to actually be useful to anyone."[129] Allgame gave the game three and a half out of five stars.[130]

Notes edit

  1. ^ Japanese: ポケットモンスター ルビー, Hepburn: Poketto Monsutā Rubī, lit. "Pocket Monsters: Ruby"
  2. ^ Japanese: ポケットモンスター サファイア, Hepburn: Poketto Monsutā Safaia, lit. "Pocket Monsters: Sapphire"
  3. ^ Japanese: ポケットモンスター エメラルド, Hepburn: Poketto Monsutā Emerarudo, lit. "Pocket Monsters: Emerald"
  4. ^ If the two games are counted as one
  5. ^ Japanese: ポケットモンスター オメガルビー, Hepburn: Poketto Monsutā Omega Rubī, "Pocket Monsters: Omega Ruby"
  6. ^ Japanese: ポケットモンスター アルファサファイア, Hepburn: Poketto Monsutā Arufa Safaia, "Pocket Monsters: Alpha Sapphire"
  7. ^ Japanese: ポケモンボックス ルビー&サファイア, Hepburn: Pokemon Bokkusu Rubī & Safaia
  8. ^ Japanese: ポケモンボックス, Hepburn: Pokemon Bokkusu

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External links edit

  • Official website

pokémon, ruby, sapphire, ruby, sapphire, redirects, here, steven, universe, characters, garnet, steven, universe, minerals, corundum, pokémon, ruby, version, pokémon, sapphire, version, 2002, role, playing, video, games, developed, game, freak, published, poké. Ruby and Sapphire redirects here For the Steven Universe characters see Garnet Steven Universe For the minerals see Corundum Pokemon Ruby Version a and Pokemon Sapphire Version b are 2002 role playing video games developed by Game Freak and published by The Pokemon Company and Nintendo for the Game Boy Advance They are the first installments in the third generation of the Pokemon video game series also known as the advanced generation After years of Nintendo being the sole publisher of the franchise in all regions The Pokemon Company co published the games for the first time since the establishment of the joint owned company in 1998 They were first released in Japan in late 2002 and internationally in 2003 Pokemon Emerald a third version was released two years later in each region Remakes of the two games titled Pokemon Omega Ruby and Alpha Sapphire were released for the Nintendo 3DS worldwide in November 2014 exactly twelve years to the date of the original Ruby and Sapphire release date with the exception of Europe where it released a week later Pokemon RubyPokemon SapphireNorth American box art for Pokemon Ruby and Pokemon Sapphire depicting the legendary Pokemon Groudon and Kyogre respectivelyDeveloper s Game FreakPublisher s JP The Pokemon CompanyWW NintendoDirector s Junichi MasudaProducer s Hiroyuki JinnaiTakehiro IzushiHiroaki TsuruDesigner s Shigeki MorimotoJunichi MasudaShigeru OhmoriProgrammer s Tetsuya WatanabeArtist s Ken SugimoriWriter s Toshinobu MatsumiyaAkihito TomisawaComposer s Go IchinoseMorikazu AokiJunichi MasudaSeriesPokemon generation 3Platform s Game Boy AdvanceReleaseJP November 21 2002NA March 19 2003AU April 3 2003EU July 25 2003Genre s Role playingMode s Single player and multiplayer depending on if you have a link cableThe gameplay is mostly unchanged from the previous games the player controls the main character from an overhead perspective and the controls are largely the same as those of previous games As with previous games the main objectives are to catch all of the Pokemon in the games and defeat the Elite Four also like their predecessors the games main subplot involves the player character defeating a criminal organization that attempts to take over the region New features such as double battles Pokemon abilities Pokemon Contests and 135 new Pokemon were added 1 2 3 Owing to the increased capabilities of the Game Boy Advance four players may be connected to each other at a time instead of the previous limit of two Additionally the games can be connected to an e Reader or other third generation Pokemon games Ruby and Sapphire received mostly positive reviews Praise was given to the new features and Pokemon designs though critics were divided in their assessment of the games especially on the gameplay and graphics Most of the complaints focused on gameplay not changing much in relation to previous generations and connectivity issues versus past generations of the series With over 16 22 million copies sold they were a commercial success and became the best selling game for the Game Boy Advance The games sold less than previous generations with Red and Blue having sold nearly 31 million units worldwide and Gold and Silver selling over 23 10 million units Contents 1 Gameplay 1 1 New features 1 2 Connectivity to other devices 2 Plot 2 1 Setting 2 2 Story 3 Development 3 1 Audio 4 Release 4 1 Pokemon Emerald 5 Reception 5 1 Critical response 5 2 Sales 5 3 Awards 6 Legacy 6 1 Remakes 6 2 Related games 6 2 1 Pokemon Box Ruby and Sapphire 7 Notes 8 References 9 External linksGameplay editSee also Gameplay of Pokemon The basic mechanics of Ruby and Sapphire are largely the same as their predecessors As with all Pokemon games for handheld consoles the gameplay is in third person overhead perspective and consists of three basic screens a field map in which the player navigates the main character a battle screen and the menu in which the player configures their party items or gameplay settings Players begin the game with one Pokemon and can capture more using Poke Balls They can also use their Pokemon to battle other Pokemon When the player encounters a wild Pokemon or is challenged by a trainer to a battle the screen switches to a turn based battle screen where the Pokemon fight 4 During a battle the player may use a move use an item switch their active Pokemon or flee although fleeing is not an option in battles against trainers All Pokemon have hit points HP when a Pokemon s HP is reduced to zero it faints and cannot battle until it is revived If the player s Pokemon defeats the opposing Pokemon causes it to faint it receives experience points After accumulating enough experience points it will level up most Pokemon evolve into a new species of Pokemon when they reach a certain level 5 Apart from battling capturing Pokemon is the most essential element of Pokemon gameplay During a battle with a wild Pokemon the player may use a Poke Ball on them If successful the Pokemon will be added to the player s active party or stored if the player already has the maximum six Pokemon in their party 6 Factors in the success rate of capture include the HP status effects such as Paralysis or Sleep and the strength of the Poke Ball used the lower the target s HP and the stronger the Poke Ball the higher the success rate of capture is 7 Other trainers Pokemon cannot be captured New features edit See also List of generation III Pokemon The most prominent change in the battle mechanics is the introduction of double battles in which the opposing parties each use two Pokemon at the same time Consequently certain Pokemon moves can affect multiple combatants at once 8 Multi battles were added alongside double battles They are identical to double battles but there are two trainers to a side each controlling one of the two Pokemon sent out Also new to the games are innate abilities and natures the former is shared by every Pokemon of a certain species while the latter may vary among a particular species Abilities grant their holders certain powers in battle such as immunity against certain types of moves or strengthening a certain type of move Natures like innate abilities affect the strength of Pokemon in battle however they affect the stats of the Pokemon rather than directly affecting the strength of the moves 9 Another stat introduced in Pokemon Ruby and Sapphire is Condition an important factor in Pokemon Contests mini games in which participants perform moves before a judge Both Pokemon and their moves have a Condition which is increased by using Pokeblocks which are candies made from berries 10 Secret bases were added as a one off feature where players could open up a hole in the world and customize the area with various items picked up in game Players who linked up with others who set up secret bases were able to battle an NPC version of that trainer within their secret base Like Pokemon Gold Silver and Crystal Pokemon Ruby and Sapphire keep track of real life time this influences events like tides and berry plant growth However unlike their predecessors Ruby and Sapphire do not differentiate between day and night Also due to the differences in the technical specifications of Game Boy link cables and Game Boy Advance link cables Ruby and Sapphire cannot be linked with Pokemon games of previous generations one cannot battle with or trade with the previous generations 11 Connectivity to other devices edit nbsp The Eon Ticket could be scanned in by the e Reader to go and catch either Latios or Latias depending on the game Ruby and Sapphire have limited e Reader support Nintendo released Battle e Cards a set of e Reader cards that contained trainer battles in which the player could see previously hidden Pokemon 12 A special e Reader card called the Eon Ticket was also released obtained through the Mystery Gift function the Ticket allows the player to reach a place called Southern Island There the player faces either Latios or Latias depending on which version of the game is used 13 Ruby and Sapphire are also able to connect to the GameCube games Pokemon Colosseum Pokemon XD Gale of Darkness and Pokemon Box Ruby and Sapphire In the former two once players reach a certain point in the game they are able to transfer Pokemon between Colosseum XD and Ruby Sapphire 14 Additionally those who pre ordered Colosseum were able to access the Pokemon Jirachi and see a preview of the movie Pokemon Jirachi Wish Maker Pokemon Box allows players to store and organize their Pokemon on the GameCube 15 Also in the European version of Pokemon Channel players could receive a Jirachi at a certain point in the game which they could then transfer over to Ruby or Sapphire Plot editSetting edit nbsp Ruby and Sapphire are set in the Hoenn region designed to be similar to Japan s island of Kyushu pictured below nbsp Kyushu island Japan Pokemon Ruby and Sapphire occur in the Hoenn region some distance from the Kanto and Johto regions featured in previous games The design of Hoenn was based on the Japanese island and region of Kyushu however Hoenn is rotated 90 relative to Kyushu as Junichi Masuda felt that it would provide a better gameplay balance 16 Like Kyushu Hoenn possesses many smaller islands and part of the region is dominated by sea routes several of which contain areas where the player can dive underwater Story edit See also List of Pokemon characters and List of Pokemon Like other Pokemon games Ruby and Sapphire s gameplay is linear the main events occur in a fixed order 17 The protagonist of Pokemon Ruby and Sapphire are Brendan and May who have recently moved to a small town called Littleroot Town At the beginning of the games the player chooses either Treecko Torchic or Mudkip to protect Professor Birch the regional professor from attacking Poochyena After defending Birch the player is taken to his lab and receives the chosen Pokemon as their starter Pokemon After that the player encounters May Brendan the child of Professor Birch The player s rival who appears as the professor s child is also a Pokemon Trainer and occasionally battles the player 18 The games two main goals are defeating the eight Gym Leaders proving oneself worthy of challenging the Elite Four and Champion to become the new Champion and completing the Pokedex by capturing evolving and trading to obtain all 202 Pokemon available between Ruby and Sapphire It is possible to obtain all 386 Pokemon but this requires trading with Pokemon FireRed and LeafGreen 19 In addition to the main quest of defeating the Gym Leaders there are side quests in which the player can aid NPCs by fulfilling tasks usually by obtaining items The most prominent subplot involves Team Aqua and Team Magma crime syndicates who want to use Pokemon to alter the climate of Hoenn in Ruby the villains Team Magma want to use the legendary Pokemon Groudon to dry up the oceans of Hoenn and increase the region s landmass in Sapphire Team Aqua are the villains and they try to use Groudon s counterpart Kyogre to flood the landmasses of Hoenn and increase the region s ocean 20 Prior to facing the eighth Gym Leader the player has a showdown with Magma or Aqua where the team s leader uses a mystical orb that awakens the slumbering Pokemon believing it has the power to enthrall their respective target only for the Pokemon to become enraged and cause catastrophic region wide climate changes a drought in Ruby and heavy rainfall in Sapphire until it is defeated or captured by the protagonist 21 The player s father also introduces them to Wally a sickly young boy whom the player helps capture a Pokemon to be his companion as he moves away from the big city Wally eventually overcomes his illness and becomes a successful Pokemon trainer ultimately becoming the final challenger the player must face before the Elite Four Development edit nbsp Development director Junichi MasudaPokemon Ruby and Sapphire were developed by Game Freak and Nintendo under the direction of Junichi Masuda As with its predecessors Ken Sugimori was the art director although these were the first games in which he did not single handedly produce all of the art 22 When asked where his design team came up with the ideas for all of the new Pokemon Sugimori stated that they got their ideas from past experiences in their childhood involving nature animals and the media and then base them on insects Even looking at the world in a different perspective sometimes provided inspiration for the creatures First we select an insect and after that we add essential elements to the insects to make it more like Pokemon such as adding some hard shape to it to be more like steel Sugimori said describing the process of creating a Pokemon 23 As the Game Boy Advance was able to handle enhanced graphics Ruby and Sapphire were the first games in the series that allowed up to four people to share information at one time as opposed to the previous limit of two However the development team used a more basic graphics engine to keep the game simple and not overly confusing The team wanted the games to appeal to a large audience so the game was designed to be easy enough for younger generations of children to play but new features were added to bring the veteran gamers back 23 Masuda stated that the basic philosophy of all Pokemon games is communication in the Pokemon series this is manifested in trading and battling with other people When asked about the new concept of double battles the developers noted that they tried to focus more on the original one on one battles as the main type of competition and only added the double battles as a new challenge They stated that if they receive positive feedback about the double battles the feature may appear more in future generations 23 The games were the first in the series that did not contain all of the Pokemon from previous generations Sugimori stated that the team tried to include all the new Pokemon as well as some from previous generations When asked about any features that could not be included due to technical restrictions Masuda noted that he wanted each individual Pokemon to make up to three different cries depending on its mood 23 Audio edit Pokemon Ruby and Sapphire soundtrackStudio album by Junichi Masuda Go Ichinose and Morikazu AokiReleasedApril 26 2003GenreVideo game music soundtrack audioLabelMedia FactoryProducerUnknownThe audio of Ruby and Sapphire consists entirely of game music and sound effects all dialogue is on screen The music composed by Junichi Masuda Go Ichinose and Morikazu Aoki is completely instrumental except for two tracks with vocals Trick Master and Slateport City The soundtrack of the game was released under the Mediafactory label in Japan on April 26 2003 the album reached 297 on the Oricon charts and charted for one week 24 Junichi Masuda wrote only battle tunes Go Ichinose wrote most of the town route fanfare amp Spotted tunes whereas Morikazu Aoki did the remainder The soundtrack is noted for its heavy use of trumpets 25 but it also makes heavy use of French horns strings ensembles and even pianos DISC 1Disc 1No Track Title Japanese Track Title English Translation Composer Arranger1 タイトルデモ ホウエン地方の旅立ち Title Demo Departure in the Hoenn Region Go Ichinose Go Ichinose2 タイトルデモ2 ダブルバトル Title Demo 2 Double Battle Junichi Masuda Go Ichinose3 タイトル メインテーマ Title Main Theme Junichi Masuda Go Ichinose4 オープニングセレクト Opening Select Morikazu Aoki Morikazu Aoki5 ミシロタウン Littleroot Town Go Ichinose Go Ichinose6 オダマキ研究所 Birch Laboratory Morikazu Aoki Morikazu Aoki7 ハルカ May Go Ichinose Go Ichinose8 たすけてくれ Help Go Ichinose Go Ichinose9 戦闘 野生ポケモン Battle Wild Pokemon Junichi Masuda Junichi Masuda10 野生ポケモンに勝利 Wild Pokemon Defeated Junichi Masuda Morikazu Aoki11 101番道路 Route 101 Morikazu Aoki Morikazu Aoki12 コトキタウン Pokemon Morikazu Aoki Morikazu Aoki13 ポケモンセンター Pokemon Center Junichi Masuda Go Ichinose14 回復 Recovery Junichi Masuda Morikazu Aoki15 視線 たんぱんこぞう Glance Youngster Morikazu Aoki Morikazu Aoki16 視線 ミニスカート Glance Lass Go Ichinose Go Ichinose17 戦闘 トレーナー Battle Trainer Junichi Masuda Junichi Masuda18 トレーナーに勝利 Trainer Defeated Junichi Masuda Go Ichinose19 レベルアップ Level Up Junichi Masuda Morikazu Aoki20 トウカシティ Petalburg City Morikazu Aoki Morikazu Aoki21 連れて行く Bring Along Junichi Masuda Go Ichinose22 104番道路 Route 104 Go Ichinose Go Ichinose23 トウカの森 Petalburg Woods Morikazu Aoki Morikazu Aoki24 マグマ団登場 Team Magma Appears Go Ichinose Go Ichinose25 戦闘 アクア マグマ団 Battle Team Aqua Magma Junichi Masuda Junichi Masuda26 アクア マグマ団に勝利 Team Aqua Magma Defeated Go Ichinose Go Ichinose27 カナズミシティ Rustboro City Go Ichinose Go Ichinose28 トレーナーズスクール Trainer s School Go Ichinose Go Ichinose29 海を越えて Crossing the Sea Go Ichinose Go Ichinose30 ムロタウン Dewford Town Go Ichinose Go Ichinose31 視線 うきわガール Glance Tuber Morikazu Aoki Morikazu Aoki32 カイナシティ Slateport City Go Ichinose Go Ichinose33 海の科学博物館 Oceanic Museum Junichi Masuda Morikazu Aoki34 110番道路 Route 110 Morikazu Aoki Morikazu Aoki35 サイクリング Cycling Go Ichinose Go Ichinose36 ゲームコーナー Game Corner Go Ichinose Go Ichinose37 当たり Success Morikazu Aoki Morikazu Aoki38 残念 Bad Luck Morikazu Aoki Morikazu Aoki39 BDタイム BD Time Morikazu Aoki Morikazu Aoki40 大当たり Jackpot Morikazu Aoki Morikazu Aoki41 シダケタウン Verdanturf Town Go Ichinose Go Ichinose42 113番道路 Route 113 Go Ichinose Go Ichinose43 ふたごちゃん Twins Go Ichinose Go Ichinose44 ハジツゲタウン Fallarbor Town Junichi Masuda Go Ichinose45 ロープウェイ Ropeway Go Ichinose Go Ichinose46 えんとつやま Mt Chimney Go Ichinose Go Ichinose47 視線 やまおとこ Glance Hiker Go Ichinose Go Ichinose48 111番道路 Route 111 Go Ichinose Go Ichinose49 ジム Gym Junichi Masuda Morikazu Aoki50 戦闘 ジムリーダー Battle Gym Leader Junichi Masuda Junichi Masuda51 ジムリーダーに勝利 Gym Leader Defeated Junichi Masuda Morikazu Aoki52 バッジゲット Get Badge Junichi Masuda Morikazu Aoki53 わざマシンゲット Get Technical Machine Junichi Masuda Morikazu Aoki54 なみのり Surf Morikazu Aoki Morikazu AokiDISC 2Disc 2No Track Title Japanese Track Title English Translation Composer Arranger1 119番道路 Route 119 Go Ichinose Go Ichinose2 ヒワマキシティ Fortree City Morikazu Aoki Morikazu Aoki3 120番道路 Route 120 Morikazu Aoki Morikazu Aoki4 インタビュアー Interviewers Go Ichinose Go Ichinose5 サファリゾーン Safari Zone Go Ichinose Go Ichinose6 視線 ジェントルマン Glance Gentleman Go Ichinose Go Ichinose7 ミナモシティ Lilycove City Go Ichinose Go Ichinose8 美術館 Art Museum Morikazu Aoki Morikazu Aoki9 わざ忘れ Forget Move Morikazu Aoki Morikazu Aoki10 ユウキ Brendan Go Ichinose Go Ichinose11 戦闘 ユウキ ハルカ Battle Brendan May Junichi Masuda Junichi Masuda12 進化 Evolution Junichi Masuda Morikazu Aoki13 進化おめでとう Congratulatory Evolution Junichi Masuda Morikazu Aoki14 フレンドリィショップ Poke Mart Go Ichinose Go Ichinose15 おくりびやま Mt Pyre Junichi Masuda Go Ichinose16 視線 サイキッカー Glance Psychic Go Ichinose Go Ichinose17 視線 オカルトマニア Glance Hex Maniac Go Ichinose Go Ichinose18 おくりびやま外壁 Mt Pyre s Outer Wall Go Ichinose Go Ichinose19 アジト Hideout Go Ichinose Go Ichinose20 どうぐゲット Get Item Junichi Masuda Morikazu Aoki21 アクア団登場 Team Aqua Appears Go Ichinose Go Ichinose22 戦闘 アクア マグマ団のリーダー Battle Team Aqua Magma s Leader Junichi Masuda Junichi Masuda23 目覚める超古代ポケモン Awakening the Super Ancient Pokemon Morikazu Aoki Morikazu Aoki24 日照り Drought Go Ichinose Go Ichinose25 大雨 Heavy Rain Go Ichinose Go Ichinose26 ダイビング Diving Go Ichinose Go Ichinose27 ルネシティ Sootopolis City Go Ichinose Go Ichinose28 めざめのほこら Cave of Origin Morikazu Aoki Morikazu Aoki29 戦闘 超古代ポケモン Battle Super Ancient Pokemon Junichi Masuda Junichi Masuda30 視線 ビキニのおねえさん Glance Swimmer Morikazu Aoki Morikazu Aoki31 サイユウシティ Ever Grande City Go Ichinose Go Ichinose32 きのみゲット Get Berry Morikazu Aoki Morikazu Aoki33 コンテストロビー Contest Lobby Go Ichinose Go Ichinose34 コンテスト Contest Go Ichinose Go Ichinose35 結果発表 Result Announcement Go Ichinose Go Ichinose36 コンテスト優勝 Contest Championship Go Ichinose Go Ichinose37 おふれのせきしつ Sealed Chamber Go Ichinose Go Ichinose38 戦闘 レジロック レジアイス レジスチル Battle Regirock Regice Registeel Junichi Masuda Junichi Masuda39 カラクリ屋敷 Trick House Go Ichinose Go Ichinose40 すてらねぶね Abandoned Ship Morikazu Aoki Morikazu Aoki41 バトルタワー Battle Tower Morikazu Aoki Morikazu Aoki42 チャンピオンロード Victory Road Go Ichinose Go Ichinose43 視線 エリートトレーナー Glance Cooltrainer Go Ichinose Go Ichinose44 四天王登場 Elite Four Appears Go Ichinose Go Ichinose45 戦闘 四天王 Battle Elite Four Junichi Masuda Junichi Masuda46 チャンピオンダイゴ Champion Steven Go Ichinose Go Ichinose47 決戦 ダイゴ Decisive Battle Steven Junichi Masuda Junichi Masuda48 ダイゴに勝利 Steven Defeated Morikazu Aoki Morikazu Aoki49 栄光の部屋 Room of Glory Go Ichinose Go Ichinose50 殿堂入り Induction to the Hall of Fame Junichi Masuda Go Ichinose51 エンディング Ending Go Ichinose Go Ichinose52 The END The END Go Ichinose Go IchinoseBONUS TRACKSBonus TracksNo Track Title Japanese Track Title English Translation Composer Arranger53 TRICK MASTER TRICK MASTER Go Ichinose Go Ichinose54 SLATEPORT CITY SLATEPORT CITY Go Ichinose Go Ichinose55 STEVEN STONE STEVEN STONE Junichi Masuda Junichi MasudaRelease editPokemon Ruby and Sapphire were released in Japan on November 21 2002 26 in North America on March 17 2003 27 in Australia on April 3 2003 28 26 and in Europe on July 25 2003 26 Nintendo did not promote Ruby and Sapphire at E3 2002 29 30 however it launched a US 7 million promotional campaign that lasted from March to May 2003 31 In July and August 2002 they were promoted through a tour across Japan at Pokemon Festa 2002 32 In addition to rewarding pre orders of the games with merchandise Nintendo held a contest in which participants submitted videos of themselves singing the Pokemon theme song with their own re written lyrics the grand prize for that event was a Lugia PT Cruiser 33 34 Later that year Nintendo launched the EON Ticket Summer Tour in which 125 Toys R Us stores across the United States offered the Eon Ticket e Card in stores from July 19 to September 1 13 35 Nintendo aired two television advertisements Faces and Names on prime time network cable and syndication Faces featured Pokemon juxtaposed with human look alikes Names featured people shouting out the names of Pokemon and emphasized the fact that the games introduced 100 new Pokemon 31 Additionally Nintendo collaborated with United Kingdom beverage brand Vimto to promote the games 36 Pokemon Emerald edit Main article Pokemon Emerald Pokemon Emerald Version c is a third version after Pokemon Ruby and Sapphire developed by Game Freak published by The Pokemon Company and Nintendo for the Game Boy Advance It was first released in Japan in 2004 and was later released internationally in 2005 37 Emerald received generally positive reception 38 and by fiscal year 2007 sales had reached 6 32 million units 39 Reception editCritical response edit ReceptionAggregate scoresAggregatorScoreGameRankings84 55 reviews 40 41 Metacritic82 33 reviews 42 43 Review scoresPublicationScore1Up comB 44 Computer and Video Games9 10 45 Eurogamer7 10 46 Famitsu34 40 47 GameSpot8 1 10 Ruby 48 GameZone9 5 10 Ruby 49 IGN9 5 10 Ruby 50 The games met with mostly positive reviews IGN gave them an Amazing 9 5 out of 10 rating and awarded them the Editor s Choice Award in 2007 the games were collectively named the tenth best Game Boy Advance game of all time in an IGN article 51 GameZone also gave the games a 9 5 out of 10 rating and awarded them an Outstanding Award 49 GamePro gave the games 5 out of 5 stars and named them Editor s Choices 52 ComputerAndVideoGames com gave the games a 9 out of 10 and GameSpot gave the games 8 1 out of 10 45 naming it the best Game Boy Advance game of March 2003 53 Eurogamer and 1UP com were less enthusiastic about the games however Eurogamer gave the games 7 out of 10 and 1UP com gave them a B 44 46 Reviewers were divided in their critiques of the games especially concerning the gameplay and graphics IGN praised the deep design and noted that the addition of features such as double battles greatly increased the strategic aspect of the games GamePro also thought that the addition of double battles add ed challenge and made the harder battles far more strategic than before the way the game should be 52 Likewise ComputerAndVideoGames com called the gameplay incredibly compelling and addictive 45 GameZone noted that the gameplay was more refined and challenging than that of previous titles 49 However GameSpot called the games a cakewalk from start to finish and claimed that Ruby and Sapphire don t offer much of a challenge 48 Eurogamer also felt that the mechanics get very tired very fast 46 1UP com also felt that the games were formulaic and that double battles were underused 44 ComputerAndVideoGames com was enthusiastic over the graphics calling them gorgeous 45 Other reviewers were less enthusiastic however GamePro felt that the graphics were only a fair bit prettier than those of the Game Boy Color games 52 GameZone said that the games still use the simple animations and basic character designs that were created for the original color less Game Boy 49 IGN and 1UP com noted that the graphics had received only a minor upgrade 44 54 and Eurogamer felt that the graphics had been upgraded to a functional level at best 46 The audio was generally well received GameZone and GameSpot both felt the audio was catchy GameZone gave the audio an 8 out of 10 score saying that while the music was annoying at times it s also very good I found myself humming the music when I wasn t playing Other complaints included the removal of the time system of Gold and Silver and the inability to import Pokemon from the games of previous generations 54 Sales edit Pokemon Ruby and Sapphire were highly anticipated 55 56 In Japan they sold 1 25 million units within the first four days of release and were the best selling games of the 2002 holiday season 57 sales totaled around 4 4 million within six weeks of release 58 They also became the first games to sell 2 million copies in Japan since 2001 s Final Fantasy X and the first games for a handheld console to do so since 2000 s Yu Gi Oh Duel Monsters 4 59 d In North America Nintendo sold 2 2 million units by April 2003 less than one month after the games release in that region 58 In the United States Ruby and Sapphire were the second and third best selling games of 2003 respectively 60 61 62 The games enjoyed success in Europe as well 63 Even before release European retailers imported cartridges from the United States to meet the high demand 64 65 Upon release 500 000 copies were sold in its first weekend and sold 1 5 million within eight weeks 66 67 They were the second best selling games of the holiday season in 2002 68 The games were brought up at E3 2003 by Satoru Iwata as a symbol of how successful the Game Boy Advance was at the time 69 With 16 22 million units sold worldwide as of 2023 they are the best selling games for the Game Boy Advance 70 71 However analysts noted that with young kids gravitating toward Yu Gi Oh at the time Pokemon s popularity was waning even before the American release of Ruby and Sapphire 72 73 74 75 76 This was reflected in the games sales compared to those of previous generations Red and Blue sold nearly 31 million units worldwide 77 and Gold and Silver sold over 23 million units 78 79 However at the same time younger fans as well as casual gamers were being drawn into the franchise in large numbers 80 81 82 83 84 The Pokemon franchise would quickly regain its popularity and by the mid 2000s the franchise was valued at 15 billion dollars 85 86 87 88 sthanks to the success of Ruby and Sapphire 89 90 91 92 93 94 95 88 as well as numerous fan events 96 97 98 99 100 101 the anime being wildly popular with younger audiences at the time despite the fierce competition from Yu Gi Oh 102 103 104 105 106 the success of the first two Pokemon World Championships during the mid 2000s 107 108 109 110 111 112 113 and the release of games like Pokemon Colosseum and Pokemon Fire Red and Leaf Green which had resolved the connectivity issues of Ruby and Sapphire 114 115 116 117 118 119 Awards edit Year Award Category Result2003 Golden Joystick Awards Handheld Game of the Year Nominated2004 Interactive Achievement Awards Handheld Game of the Year NominatedBritish Academy Game Awards Children s Game NominatedGame Boy Advance Game NominatedLegacy editRemakes edit Main article Pokemon Omega Ruby and Alpha Sapphire Pokemon Omega Ruby e and Pokemon Alpha Sapphire f are enhanced remakes of Pokemon Ruby and Sapphire The new titles were developed by Game Freak and published by Nintendo for the Nintendo 3DS They were released worldwide for the Nintendo 3DS on November 21 2014 exactly twelve years after the original release date of Ruby and Sapphire while the European release was the following week 120 121 Related games edit Main articles Pokemon Pinball Ruby amp Sapphire Pokemon Colosseum and Pokemon XD Gale of Darkness Pokemon Box Ruby and Sapphire edit Pokemon Box Ruby and Sapphire nbsp Logo of Pokemon Box Ruby and Sapphire Developer s Nintendo EADGame FreakPublisher s JP The Pokemon CompanyWW NintendoDirector s Tatsuya HishidaKenta UsuiJunichi MasudaProducer s Shigeru MiyamotoKenji MikiHiroaki TsuruSeriesPokemonPlatform s GameCubeReleaseJP May 30 2003EU May 14 2004NA July 12 2004AU July 16 2004Genre s Role playingMode s Single playerPokemon Box Ruby and Sapphire g or simply Pokemon Box h is a spin off Pokemon game for the GameCube bundled with a GameCube Game Boy Advance link cable and a Memory Card 59 122 It was released in Japan on May 30 2003 and in North America on July 11 2004 123 but only through the New York Pokemon Center and its online store 122 and it is no longer available in either location as of The game was released in some parts of Europe as Pokemon Memory Magic due to translation problems 124 and Europeans could only get the game by using points from Nintendo of Europe s loyalty program or by buying the Pokemon Colosseum Mega Pack 125 The game is essentially a storage system for the Game Boy Advance Pokemon games that allow players to trade and store Pokemon that they have caught in Ruby Sapphire Emerald FireRed and LeafGreen onto a GameCube memory card 126 127 Players can then organize and interact with their Pokemon on the GameCube such as allowing them to breed Unique Pokemon can also be acquired Another feature allows Ruby and Sapphire to be played on the television via the GameCube Game Boy Advance link cable Options such as taking screenshots of the game are available in this mode 128 Another addition is the Showcase where players can create and display game pieces of Pokemon 129 Nintendo referred to the game as the most exclusive Pokemon software ever offered to North American Pokemon fans 130 but it was generally considered to be unnecessary receiving a score of 50 on GameRankings from 1 review 131 Craig Harris of IGN gave the game a Meh rating of 5 0 out of 10 praising the interface which makes the organization of Pokemon much easier as compared to the Game Boy Advance interface as well as the emulator which allows Ruby and Sapphire to be played on the GameCube He also stated that the game was a good deal due to the inclusion of a memory card and link cable However Harris cited the Showcase as entirely unnecessary and completely out of place and said that overall the game lacked much to do He wrote It s targeted specifically for the truly die hard Pokemon fan but it requires so many specific elements to actually be useful to anyone 129 Allgame gave the game three and a half out of five stars 130 Notes edit Japanese ポケットモンスター ルビー Hepburn Poketto Monsuta Rubi lit Pocket Monsters Ruby Japanese ポケットモンスター サファイア Hepburn Poketto Monsuta Safaia lit Pocket Monsters Sapphire Japanese ポケットモンスター エメラルド Hepburn Poketto Monsuta Emerarudo lit Pocket Monsters Emerald If the two games are counted as one Japanese ポケットモンスター オメガルビー Hepburn Poketto Monsuta Omega Rubi Pocket Monsters Omega Ruby Japanese ポケットモンスター アルファサファイア Hepburn Poketto Monsuta Arufa Safaia Pocket Monsters Alpha Sapphire Japanese 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Games ISBN 0 7615 4256 6 External links editOfficial website Portal nbsp Video games Retrieved from https en wikipedia org w index php title Pokemon Ruby and Sapphire amp oldid 1207488722, wikipedia, wiki, book, books, library,

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