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Persona 4 Arena Ultimax

Persona 4 Arena Ultimax[a] is a fighting video game co-developed by P-Studio and Arc System Works and published by Atlus. It was released for arcades in 2013, and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in PAL territories. Versions for Nintendo Switch, PlayStation 4, and Windows were released by Sega in March 2022. A direct sequel to Persona 4 Arena, the game is a spin-off from the Persona series, itself part of the larger Megami Tensei franchise. Gameplay follows standard fighting game conventions, with matches between two characters with individual movesets, and special expendable abilities. The storyline is told through visual novel segments.

Persona 4 Arena Ultimax
Japanese cover art for Arena Ultimax, featuring the playable cast
Developer(s)
Publisher(s)
Director(s)
  • Kazuhisa Wada
  • Seiji Fukumoto
  • Takumi Iguchiya
Producer(s)
Artist(s)Shigenori Soejima
Writer(s)Teppei Kobayashi
Composer(s)Atsushi Kitajoh
SeriesPersona
Platform(s)
ReleaseArcade
  • JP: November 28, 2013
PlayStation 3
  • JP: August 28, 2014
  • NA: September 30, 2014
  • EU: November 21, 2014
  • AU: November 27, 2014
Xbox 360
  • NA: September 30, 2014
  • EU: November 21, 2014
  • AU: November 27, 2014
NS, PS4, Win
  • WW: March 17, 2022
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemTaito Type X2

Arena Ultimax takes place immediately after Persona 4 Arena; Arena is set two months after the events of Persona 4, and two years after Persona 3. After a supernatural red fog covers the town of Inaba, the Investigation Team of Persona 4 team up with the Shadow Operatives—a group formed by the SEES of Persona 3—to uncover the truth behind the P-1 Grand Prix and confront Sho Minazuki, a hostile Persona user.

Arena Ultimax was intended as closure for the story of Arena, beginning production following the first game's critical and commercial success. The main staff of Arena returned for Arena Ultimax, with the gameplay being refined based on feedback. The release was supported by downloadable content featuring characters and accessories. Selling over 280,000 units worldwide, the game was positively reviewed by critics; many cited the gameplay as superior to its predecessor. The original Persona 4 Arena Story Mode was included as downloadable content.

Gameplay edit

 
A match between Persona 3 character Aigis and newcomer Labrys in Persona 4 Arena Ultimax; the gameplay is similar to that of Arena, while adding new characters and mechanics.

Like the previous title, Persona 4 Arena Ultimax is a fighting game in which characters from both Persona 3 and Persona 4 battle each other using a variety of special moves, combos, and Persona abilities. Along with balance adjustments and new moves added to the returning characters, a new S-Hold system allows players to charge up their attacks. Also new to Ultimax is the ability to choose "Shadow Types" for many of the game's characters. These Shadow versions differ by being largely skill-based variants of their counterparts, employing a high-risk high-reward play style thanks to reduced normal attack damage and an altered move set with lacking defensive options. They also keep their SP over multiple rounds instead of resetting each time and possess an exclusive Shadow Rampage ability, which replaces the Burst command, giving the characters infinite SP for a limited time.[1][2][3]

The game's story mode, told in a format similar to a visual novel, is now split into two separate campaigns for the Persona 3 and Persona 4 casts, as opposed to the individual campaigns for each character seen in its predecessor. Two additional story campaigns are available: one allows players to replay the character campaigns from Persona 4 Arena, while the other is included with the Tohru Adachi downloadable content and focuses on his actions during the story.[4] Golden Arena is a dungeon-based survival mode, in which players travel through various dungeons to increase the fighter's stats. Players can build Social Links with a navigator character, giving them skills that can aid the player in battle.[5][6] Online play now features a new lobby area, resembling an arcade, where players can interact with each other.[7]

Playable characters edit

Along with all thirteen returning characters from the previous game, eight new characters (five of which were initially exclusive to the console version) are added to the roster, including a brand new character, Sho Minazuki. Furthermore, many (though not all) of these characters feature a Shadow Type. Other characters, such as Fuuka Yamagishi from Persona 3 and Theodore from Persona 3 Portable appear in a non-playable capacity.[8][9][10][11][12][13]

Notes:
^a Post-launch addition to arcade version
^b Downloadable content character in PlayStation 3 and Xbox 360 versions
^c Sho Minazuki has two different character slots; one possessing a Persona and the other without. These are distinguished as "Minazuki" and "Sho" respectively in the English version, and has different Japanese pronunciations and texts in Japanese version.
^d Does not have a Shadow Type

Synopsis edit

Setting and characters edit

The Persona 4 Arena duology are set in the Persona universe, revolving around groups of people who harness Personas—physical manifestations of their inner psyche—and use them to fight rogue psyches born from humanity's collective unconsciousness called Shadows.[22] Arena Ultimax takes place a few days after the ending of Persona 4 Arena,[23] which is set three months after the events of Persona 4 and two years after Persona 3.[24] A key location in the story is the TV World, a metaphysical realm influenced by the wills of Inaba's population.[22] Arena Ultimax begins when Inaba, the central location for both Persona 4 and Arena, is covered by a red fog. The previous game's otherworldly fighting tournament returns as the "P-1 Climax", seeping into the real world and warping Inaba with replicas of locations from Persona 3.[22]

The story is split into two parallel narratives following the Investigation Team of Persona 4 (Yu Narukami, Yosuke Hanamura, Chie Satonaka, Yukiko Amagi, Kanji Tatsumi, Rise Kujikawa, Naoto Shirogane, and the friendly Shadow-like entity Teddie), a group of friends who investigated a serial murder case involving the TV World; and the Shadow Operatives (Aigis, Mitsuru Kirijo, Akihiko Sanada, Yukari Takeba, Junpei Iori, Fuuka Yamagishi, Ken Amada and the dog Koromaru), a covert group formed by former SEES members from Persona 3 to fight Shadows.[23][22][25] The main protagonists of Persona 4 Arena are Persona 4 protagonist Narukami—a character blessed with the "Wild Card" power to summon multiple Personas; and Labrys, an Anti-Shadow weapon allied with the Shadow Operatives introduced in Arena.[22][26][23] The main antagonists are Sho Minazuki, an unstable Persona user with a split personality; and Hi-no-Kagutsuchi, a being generated by the human Collective Unconscious and its latent despair.[22] Additional characters in the narrative and DLC gameplay are Tohru Adachi, a central antagonist in Persona 4; Marie, a character introduced in Persona 4 Golden; and Margaret and Elizabeth, attendants from the metaphysical Velvet Room.[22][27][28]

Plot edit

At midnight the day after the P-1 Grand Prix concludes, the TV in Yu's room suddenly starts airing the Midnight Channel, showing a promotion for the P-1 Climax and an image of Mitsuru, Aigis, Akihiko, and Fuuka crucified, with General Teddie announcing the world's end within one hour. A black out then occurs throughout Inaba and the whole town is surrounded by red fog. The Investigation Team starts facing Shadows that steal fragments of their enemies' Personas upon their defeat.

Yu, Yosuke, and Chie reach Yasogami and are approached by Sho, who announces himself as the culprit behind the P-1 Grand Prix and P-1 Climax. Tohru Adachi, whom they had believed to be imprisoned, also appears and give cryptic clues regarding Sho's intentions to them. At Tartarus, they once again encounter Sho and defeat him, but are overpowered by his other self, Minazuki. Minazuki reveals he has gathered enough Persona fragments to summon a malevolent entity that will destroy the world. Now reunited with their teammates and the Shadow Operatives, they pursue him through Tartarus, but are assaulted by a huge group of Shadows, forcing the group to let Yu confront Sho alone. At the top of the tower, Yu stops Sho from killing Adachi and fights Minazuki, emerging victorious. General Teddie, revealing himself to be Hi-no-Kagutsuchi, possesses Sho's body and fights Yu. With Adachi's help, they are able to kill Kagutsuchi. As Tartarus collapses, Elizabeth transports everyone to the TV World where Yu reunites with his friends who all set up to find a new path in their futures.

Following this scenario, the game shows how Mitsuru, Aigis, Akihiko, and Fuuka are captured by Sho. In response, the reserve members of the Shadow Operatives as well as Labrys all head to Inaba via helicopter (save for Junpei, who ends up at Inaba by accident). After separately meeting the members of Investigation Team and rescuing their captured friends, they encounter Sho, the culprit behind Labrys' hijacking, who goads them into fighting Shadows in order to gather their Persona fragments. It is also revealed that Sho used to be one of Ikutsuki's test subjects, living in isolation and growing to resent the entire world after Ikutsuki abandoned him. During one of the experiments to make him a Persona user like Strega by using a Plume of Dusk, similar to Aigis and Labrys, another personality was born within Sho, which he refers to as Minazuki. Minazuki claims to have been born to grant Sho's wish to create a world without bonds. Labrys reaches the top of the tower and fights Sho. After defeating Sho, Hi-no-Kagutsuchi proceeds to possesses Sho's body. Labrys is able to emerge victorious against Kagutsuchi. As Tartarus collapses, Margaret transports everyone into the TV World. Sho, who is also transported, asks if she really did defeat Kagutsuchi, which she confirms, and Sho acknowledges her strength. Labrys then tries to convince Sho to join the Shadow Operatives.

After both scenarios are completed, a new chapter is unlocked, which follows the aftermath of Yu and Adachi defeating Kagutsuchi. As both Margaret and Elizabeth appear to witness the event, Sho is revealed to be alive but unable to sense Minazuki within him. He then reveals that after waking up from his coma, he discovered that Ikutsuki paid his medical expenses, leaving him with a large inheritance. Feeling lost due to only knowing how to fight, Sho eventually settled in Inaba, where he observed the Investigation Team solving the serial kidnapping/murder case in secret, believing that they might be able to understand him, only to give up. It was then that he was confronted by Hi-no-Kagutsuchi, who asked him if he wanted to destroy the world, and he agreed. Realizing Sho's only way to form bonds is by fighting, Yu starts a rivalry with him and both fight, revealing that Minazuki's persona has been passed down to Sho. After Sho's friendly departure, Margaret safely transports everyone out of the tower at Yu's request, and come to terms with Elizabeth's departure from the Velvet Room after trying to convince her to return. In the aftermath, the Investigation Team and the Shadow Operatives reunite at Junes, where they all bond together and celebrate their victory, while Yu and Labrys express their belief in Sho finding bonds of his own.

Episode Adachi edit

Adachi continues to undergo police questioning regarding his methods for the two murders in Inaba, but his interrogators still do not believe his account of his crimes. However, Sho brainwashes one of the interrogators into assaulting Adachi and forcing him back into the TV World. There, Sho coerces Adachi into aiding him in his plan to destroy the world. Adachi outwardly agrees, but decides to sabotage him in order to honor his promise to the Investigation Team to follow society's rules, and subtly manipulates the Investigation Team towards defeating Sho. When the Persona fragments are collected, Adachi makes his move, betraying Sho. However, Minazuki brutally beats Adachi. Adachi is rescued by Yu, and he destroys Hi-no-Kagutsuchi with Yu's aid. Adachi then returns to his prison cell and is visited by his old friend Dojima the next day.

Development edit

Persona 4 Arena Ultimax was co-developed by Persona series creator Atlus, and fighting game developer Arc System Works, featuring several returning staff. These included Persona series producer Katsura Hashino and director Kazuhisa Wada from Atlus; and producers Takumi Iguchiya and Toshimichi Mori, and director Seiji Fukumoto from the BlazBlue production unit.[29][30] The new character designs were designed by Persona series artist Shigenori Soejima.[31] The anime cutscenes were created by Capsule, a company previously known for their CGI support work on series including Space Dandy.[2]: 40 [32] While the original Arena was always planned as a standalone work, Wada wanted to leave the narrative open to a sequel that could both expand the narrative and improve on its gameplay mechanics. The success of Arena prompted a sequel to begin production.[27]

Arena Ultimax was designed to neatly conclude the narrative of Arena.[33] Based on feedback, the storyline was trimmed down to flow better, allowing for a higher narrative volume while communicating more story overall.[28] Similar to earlier Persona 3 cast inclusions, the new Persona 3 characters were given redesigns reflecting their personal evolution leading up to the events of Arena Ultimax. For Yukari's outfit, Soejima drew from the costume designs of Phoenix Sentai Featherman, a fictional tokusatsu show that had a long history within the series. Junpei's baseball attire was one of many suggested concepts for his character, ranging from a guitarist to a formal suit related to his Shadow Operatives work. Ken's appearance as a high schooler was simple design, while his fighting style balanced with Koromaru was hard to finalize.[27] The online lobby avatars used the chibi-style character models from Persona Q: Shadow of the Labyrinth, which was then in production at Atlus.[28]

Discussing the gameplay, Fukumoto noted that much of their work went into rebalancing existing fighters based on feedback from Arena, flattening power levels to be fair rather than doing simple strength reductions. They also sought to properly balance new characters and make them engaging to play, which was particularly important with the range-based Yukari.[34] Rise's inclusion was pleasing for Iguchiya, as he had wanted her as a playable character in the original Arena. Due to her support role and idol status in the series canon, her moveset was based around range and song-based magic. Atlus created the "battle design" for her Persona with these elements in mind. Minazuki was a notable character due to his lack of a Persona, with the team building his fighting style around his two personalities similar to the twin incarnations of Labrys in the original. Adachi had been a highly requested character for Arena, but for story reasons was unable to appear, so the development team had to put some thought into explaining his appearance in Arena Ultimax.[27] Each character's Persona abilities were tailored to them based on fighting style and balance. Shadow characters built upon the twin Labrys characters from the original, while also being designed as similar to traditional fighting games.[34] The fighting styles of Marie and Margaret were directly based on their storyline abilities, such as Margaret having access to multiple Persona types.[27]

The music was composed by Atlus Sound Team member Atsushi Kitajoh, with oversight by series composer Shoji Meguro.[29][35] The soundtrack used both original tracks and recycled tracks by Meguro from Persona 3 and Persona 4. The opening theme "Break out of..." was performed by singer Shihoko Hirata and rapper Lotus Juice, both returning from Persona 4. The ending theme "Today" was performed by Persona 3 singer Yumi Kawamura. All tracks were composed by Kitajoh aside from a remix of "The Battle for Everyone's Souls", created by Meguro.[36]

Release edit

The arcade version of Arena Ultimax was announced in September 2013 under its Japanese title Persona 4: The Ultimax Ultra Suplex Hold.[37] It released for Taito Type X2 arcade models on November 28, 2013, with Atlus publishing the title's opening movie online the following day.[38][39] The PlayStation 3 (PS3) port was announced in November alongside the mainline entry Persona 5, and fellow spin-off titles Persona Q: Shadow of the Labyrinth and Persona 4: Dancing All Night.[40] Mastering of the console release was finished by June 2014, with production then focusing on DLC characters.[28] It released as a PS3 exclusive on August 28, 2014.[41] The arcade version was updated with characters from the initial console release in January 2015.[42]

Its Western release for PS3 and Xbox 360, along with those of Persona Q and Dancing All Night were announced in February 2014.[43] In North America, the title was published by Atlus USA.[44] It was released on September 30, 2014.[45] In Europe, it was published on November 21 by Sega and in Australia seven days later.[46][47] Following the release of each version, it was supported with DLC, including the characters Adachi and his associated storyline, Margaret and Marie.[48][49]

On December 9, 2021, a port of the game was announced for Nintendo Switch, PlayStation 4, and Windows at The Game Awards 2021, which was released on March 17, 2022. The port includes all previously released downloadable content, and the gameplay is based on the arcade version's last update.[50] All iterations of the new port launched with online play using delay-based netcode similar to the previous versions of the game.[51][52] However, the Steam and PlayStation 4 versions received support for rollback netcode via a patch released on August 5, 2022.[53] The game's lobby mode was excluded from the Steam and Nintendo Switch versions in a similar fashion to its omission from the Xbox 360 port of the original release, only being made available as a feature in the PS4 version of the remaster.[54] Additionally, the Steam version of the game released alongside a "Midnight Channel Collection" bundle that collects both Arena Ultimax and the PC version of Persona 4 Golden. The standalone game is also available at a discount to owners of the latter game on Steam.[55]

Related media edit

A manga adaptation of the game was announced on February 25, 2015, via Persona Official Magazine issue #2015 February. It premiered in Dengeki Maoh magazine in spring 2015, and is illustrated by manga artist Rokuro Saito.[56][unreliable source]

Persona 4 Arena Ultimax was adapted into a live stage play titled Persona 4 Ultimax Song Project and ran from July 6 to July 10, 2016, at Theater G Rosso. The play was written by Mio Inoue and directed by Shotaro Oku, featuring music by Meguro and Atsushi Kitajoh.[57] The play was released on DVD on November 25, 2016.[58]

Tohru Adachi and his moveset from this game were converted for use in BlazBlue: Cross Tag Battle, a cross-over with the BlazBlue franchise and various other franchises developed by Arc System Works. Various other characters movesets also borrow minor elements from their appearances in this game, though they are primarily based on their respective versions from the original Persona 4 Arena.

Reception edit

Persona 4 Arena Ultimax received "generally favorable" reviews according to review aggregator Metacritic.[59][60][61][62][63]

IGN complimented the changes to the fighting system, graphics, rebalanced characters, and declared that there was "even more nuance for intermediate and advanced players" and that Ultimax was "100% the sequel that Persona 4 Arena deserved."[73] Hardcore Gamer gave the game a 4/5, saying, "In terms of fighting mechanics, Persona 4 Arena Ultimax doesn't go leaps and bounds past its predecessor, but allows for growth that helps strengthen the experience."[71] Ben Moore at GameTrailers stated that "practically everything new in Ultimax is outstanding and the core it's built on is just as robust and exhilarating as it was two years ago."[70] Slant Magazine wrote that Ultimax "not only refines (and sometimes rebalances) the gameplay from Persona 4 Arena, but vastly expands it" and that the Shadow versions of the characters add "new layers without upsetting or unbalancing any of the foundational gameplay."[84] The balance was also praised by Eurogamer.es.[65] PlayStation Official Magazine – Australia said that "There's not even the slightest whiff of cash-in here. Greatly expanded and built upon."[77] Play summarized the game as, "The combat remains some of the best and most intricate Arc System Works has composed to date."[78]

The game sold a total of 89,000 units in Japan during its first week of release, topping charts.[85] By May 2015, the game had sold 280,000 units worldwide.[86]

Notes edit

  1. ^ Persona 4: The Ultimax Ultra-Suplex Hold (Japanese: ペルソナ4 ジ・アルティマックス ウルトラスープレックスホールド, Hepburn: Perusona Fō: Ji Arutimakkusu Urutora-Sūpurekkusu Hōrudo)

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External links edit

persona, arena, ultimax, fighting, video, game, developed, studio, system, works, published, atlus, released, arcades, 2013, playstation, xbox, 2014, atlus, japan, north, america, sega, territories, versions, nintendo, switch, playstation, windows, were, relea. Persona 4 Arena Ultimax a is a fighting video game co developed by P Studio and Arc System Works and published by Atlus It was released for arcades in 2013 and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in PAL territories Versions for Nintendo Switch PlayStation 4 and Windows were released by Sega in March 2022 A direct sequel to Persona 4 Arena the game is a spin off from the Persona series itself part of the larger Megami Tensei franchise Gameplay follows standard fighting game conventions with matches between two characters with individual movesets and special expendable abilities The storyline is told through visual novel segments Persona 4 Arena UltimaxJapanese cover art for Arena Ultimax featuring the playable castDeveloper s Arc System WorksP StudioPublisher s JP AtlusNA Atlus USAPAL SegaWW Sega NS PS4 Win Director s Kazuhisa WadaSeiji FukumotoTakumi IguchiyaProducer s Katsura HashinoToshimichi MoriArtist s Shigenori SoejimaWriter s Teppei KobayashiComposer s Atsushi KitajohSeriesPersonaPlatform s ArcadePlayStation 3Xbox 360Nintendo SwitchPlayStation 4WindowsReleaseArcadeJP November 28 2013PlayStation 3JP August 28 2014NA September 30 2014EU November 21 2014AU November 27 2014Xbox 360NA September 30 2014EU November 21 2014AU November 27 2014NS PS4 WinWW March 17 2022Genre s FightingMode s Single player multiplayerArcade systemTaito Type X2 Arena Ultimax takes place immediately after Persona 4 Arena Arena is set two months after the events of Persona 4 and two years after Persona 3 After a supernatural red fog covers the town of Inaba the Investigation Team of Persona 4 team up with the Shadow Operatives a group formed by the SEES of Persona 3 to uncover the truth behind the P 1 Grand Prix and confront Sho Minazuki a hostile Persona user Arena Ultimax was intended as closure for the story of Arena beginning production following the first game s critical and commercial success The main staff of Arena returned for Arena Ultimax with the gameplay being refined based on feedback The release was supported by downloadable content featuring characters and accessories Selling over 280 000 units worldwide the game was positively reviewed by critics many cited the gameplay as superior to its predecessor The original Persona 4 Arena Story Mode was included as downloadable content Contents 1 Gameplay 1 1 Playable characters 2 Synopsis 2 1 Setting and characters 2 2 Plot 2 2 1 Episode Adachi 3 Development 4 Release 4 1 Related media 5 Reception 6 Notes 7 References 8 External linksGameplay editSee also Gameplay of Persona 4 Arena nbsp A match between Persona 3 character Aigis and newcomer Labrys in Persona 4 Arena Ultimax the gameplay is similar to that of Arena while adding new characters and mechanics Like the previous title Persona 4 Arena Ultimax is a fighting game in which characters from both Persona 3 and Persona 4 battle each other using a variety of special moves combos and Persona abilities Along with balance adjustments and new moves added to the returning characters a new S Hold system allows players to charge up their attacks Also new to Ultimax is the ability to choose Shadow Types for many of the game s characters These Shadow versions differ by being largely skill based variants of their counterparts employing a high risk high reward play style thanks to reduced normal attack damage and an altered move set with lacking defensive options They also keep their SP over multiple rounds instead of resetting each time and possess an exclusive Shadow Rampage ability which replaces the Burst command giving the characters infinite SP for a limited time 1 2 3 The game s story mode told in a format similar to a visual novel is now split into two separate campaigns for the Persona 3 and Persona 4 casts as opposed to the individual campaigns for each character seen in its predecessor Two additional story campaigns are available one allows players to replay the character campaigns from Persona 4 Arena while the other is included with the Tohru Adachi downloadable content and focuses on his actions during the story 4 Golden Arena is a dungeon based survival mode in which players travel through various dungeons to increase the fighter s stats Players can build Social Links with a navigator character giving them skills that can aid the player in battle 5 6 Online play now features a new lobby area resembling an arcade where players can interact with each other 7 Playable characters edit See also List of Persona 4 and Persona 3 characters Along with all thirteen returning characters from the previous game eight new characters five of which were initially exclusive to the console version are added to the roster including a brand new character Sho Minazuki Furthermore many though not all of these characters feature a Shadow Type Other characters such as Fuuka Yamagishi from Persona 3 and Theodore from Persona 3 Portable appear in a non playable capacity 8 9 10 11 12 13 Aigis Akihiko Sanada Chie Satonaka Elizabethd Junpei Iori Kanji Tatsumi Ken Amada amp Koromarua 14 Labrys Margaretabd 15 Marieabd 16 Mitsuru Kirijo Naoto Shirogane Rise Kujikawaa 17 18 Shadow Labrys Asterius d Sho Minazukicd 19 20 Teddie Tohru Adachiabd 21 Yosuke Hanamura Yu Narukami Yukari Takeba Yukiko Amagi Notes a Post launch addition to arcade version b Downloadable content character in PlayStation 3 and Xbox 360 versions c Sho Minazuki has two different character slots one possessing a Persona and the other without These are distinguished as Minazuki and Sho respectively in the English version and has different Japanese pronunciations and texts in Japanese version d Does not have a Shadow TypeSynopsis editSetting and characters edit See also List of Persona 4 and Persona 3 characters The Persona 4 Arena duology are set in the Persona universe revolving around groups of people who harness Personas physical manifestations of their inner psyche and use them to fight rogue psyches born from humanity s collective unconsciousness called Shadows 22 Arena Ultimax takes place a few days after the ending of Persona 4 Arena 23 which is set three months after the events of Persona 4 and two years after Persona 3 24 A key location in the story is the TV World a metaphysical realm influenced by the wills of Inaba s population 22 Arena Ultimax begins when Inaba the central location for both Persona 4 and Arena is covered by a red fog The previous game s otherworldly fighting tournament returns as the P 1 Climax seeping into the real world and warping Inaba with replicas of locations from Persona 3 22 The story is split into two parallel narratives following the Investigation Team of Persona 4 Yu Narukami Yosuke Hanamura Chie Satonaka Yukiko Amagi Kanji Tatsumi Rise Kujikawa Naoto Shirogane and the friendly Shadow like entity Teddie a group of friends who investigated a serial murder case involving the TV World and the Shadow Operatives Aigis Mitsuru Kirijo Akihiko Sanada Yukari Takeba Junpei Iori Fuuka Yamagishi Ken Amada and the dog Koromaru a covert group formed by former SEES members from Persona 3 to fight Shadows 23 22 25 The main protagonists of Persona 4 Arena are Persona 4 protagonist Narukami a character blessed with the Wild Card power to summon multiple Personas and Labrys an Anti Shadow weapon allied with the Shadow Operatives introduced in Arena 22 26 23 The main antagonists are Sho Minazuki an unstable Persona user with a split personality and Hi no Kagutsuchi a being generated by the human Collective Unconscious and its latent despair 22 Additional characters in the narrative and DLC gameplay are Tohru Adachi a central antagonist in Persona 4 Marie a character introduced in Persona 4 Golden and Margaret and Elizabeth attendants from the metaphysical Velvet Room 22 27 28 Plot edit At midnight the day after the P 1 Grand Prix concludes the TV in Yu s room suddenly starts airing the Midnight Channel showing a promotion for the P 1 Climax and an image of Mitsuru Aigis Akihiko and Fuuka crucified with General Teddie announcing the world s end within one hour A black out then occurs throughout Inaba and the whole town is surrounded by red fog The Investigation Team starts facing Shadows that steal fragments of their enemies Personas upon their defeat Yu Yosuke and Chie reach Yasogami and are approached by Sho who announces himself as the culprit behind the P 1 Grand Prix and P 1 Climax Tohru Adachi whom they had believed to be imprisoned also appears and give cryptic clues regarding Sho s intentions to them At Tartarus they once again encounter Sho and defeat him but are overpowered by his other self Minazuki Minazuki reveals he has gathered enough Persona fragments to summon a malevolent entity that will destroy the world Now reunited with their teammates and the Shadow Operatives they pursue him through Tartarus but are assaulted by a huge group of Shadows forcing the group to let Yu confront Sho alone At the top of the tower Yu stops Sho from killing Adachi and fights Minazuki emerging victorious General Teddie revealing himself to be Hi no Kagutsuchi possesses Sho s body and fights Yu With Adachi s help they are able to kill Kagutsuchi As Tartarus collapses Elizabeth transports everyone to the TV World where Yu reunites with his friends who all set up to find a new path in their futures Following this scenario the game shows how Mitsuru Aigis Akihiko and Fuuka are captured by Sho In response the reserve members of the Shadow Operatives as well as Labrys all head to Inaba via helicopter save for Junpei who ends up at Inaba by accident After separately meeting the members of Investigation Team and rescuing their captured friends they encounter Sho the culprit behind Labrys hijacking who goads them into fighting Shadows in order to gather their Persona fragments It is also revealed that Sho used to be one of Ikutsuki s test subjects living in isolation and growing to resent the entire world after Ikutsuki abandoned him During one of the experiments to make him a Persona user like Strega by using a Plume of Dusk similar to Aigis and Labrys another personality was born within Sho which he refers to as Minazuki Minazuki claims to have been born to grant Sho s wish to create a world without bonds Labrys reaches the top of the tower and fights Sho After defeating Sho Hi no Kagutsuchi proceeds to possesses Sho s body Labrys is able to emerge victorious against Kagutsuchi As Tartarus collapses Margaret transports everyone into the TV World Sho who is also transported asks if she really did defeat Kagutsuchi which she confirms and Sho acknowledges her strength Labrys then tries to convince Sho to join the Shadow Operatives After both scenarios are completed a new chapter is unlocked which follows the aftermath of Yu and Adachi defeating Kagutsuchi As both Margaret and Elizabeth appear to witness the event Sho is revealed to be alive but unable to sense Minazuki within him He then reveals that after waking up from his coma he discovered that Ikutsuki paid his medical expenses leaving him with a large inheritance Feeling lost due to only knowing how to fight Sho eventually settled in Inaba where he observed the Investigation Team solving the serial kidnapping murder case in secret believing that they might be able to understand him only to give up It was then that he was confronted by Hi no Kagutsuchi who asked him if he wanted to destroy the world and he agreed Realizing Sho s only way to form bonds is by fighting Yu starts a rivalry with him and both fight revealing that Minazuki s persona has been passed down to Sho After Sho s friendly departure Margaret safely transports everyone out of the tower at Yu s request and come to terms with Elizabeth s departure from the Velvet Room after trying to convince her to return In the aftermath the Investigation Team and the Shadow Operatives reunite at Junes where they all bond together and celebrate their victory while Yu and Labrys express their belief in Sho finding bonds of his own Episode Adachi edit Adachi continues to undergo police questioning regarding his methods for the two murders in Inaba but his interrogators still do not believe his account of his crimes However Sho brainwashes one of the interrogators into assaulting Adachi and forcing him back into the TV World There Sho coerces Adachi into aiding him in his plan to destroy the world Adachi outwardly agrees but decides to sabotage him in order to honor his promise to the Investigation Team to follow society s rules and subtly manipulates the Investigation Team towards defeating Sho When the Persona fragments are collected Adachi makes his move betraying Sho However Minazuki brutally beats Adachi Adachi is rescued by Yu and he destroys Hi no Kagutsuchi with Yu s aid Adachi then returns to his prison cell and is visited by his old friend Dojima the next day Development editPersona 4 Arena Ultimax was co developed by Persona series creator Atlus and fighting game developer Arc System Works featuring several returning staff These included Persona series producer Katsura Hashino and director Kazuhisa Wada from Atlus and producers Takumi Iguchiya and Toshimichi Mori and director Seiji Fukumoto from the BlazBlue production unit 29 30 The new character designs were designed by Persona series artist Shigenori Soejima 31 The anime cutscenes were created by Capsule a company previously known for their CGI support work on series including Space Dandy 2 40 32 While the original Arena was always planned as a standalone work Wada wanted to leave the narrative open to a sequel that could both expand the narrative and improve on its gameplay mechanics The success of Arena prompted a sequel to begin production 27 Arena Ultimax was designed to neatly conclude the narrative of Arena 33 Based on feedback the storyline was trimmed down to flow better allowing for a higher narrative volume while communicating more story overall 28 Similar to earlier Persona 3 cast inclusions the new Persona 3 characters were given redesigns reflecting their personal evolution leading up to the events of Arena Ultimax For Yukari s outfit Soejima drew from the costume designs of Phoenix Sentai Featherman a fictional tokusatsu show that had a long history within the series Junpei s baseball attire was one of many suggested concepts for his character ranging from a guitarist to a formal suit related to his Shadow Operatives work Ken s appearance as a high schooler was simple design while his fighting style balanced with Koromaru was hard to finalize 27 The online lobby avatars used the chibi style character models from Persona Q Shadow of the Labyrinth which was then in production at Atlus 28 Discussing the gameplay Fukumoto noted that much of their work went into rebalancing existing fighters based on feedback from Arena flattening power levels to be fair rather than doing simple strength reductions They also sought to properly balance new characters and make them engaging to play which was particularly important with the range based Yukari 34 Rise s inclusion was pleasing for Iguchiya as he had wanted her as a playable character in the original Arena Due to her support role and idol status in the series canon her moveset was based around range and song based magic Atlus created the battle design for her Persona with these elements in mind Minazuki was a notable character due to his lack of a Persona with the team building his fighting style around his two personalities similar to the twin incarnations of Labrys in the original Adachi had been a highly requested character for Arena but for story reasons was unable to appear so the development team had to put some thought into explaining his appearance in Arena Ultimax 27 Each character s Persona abilities were tailored to them based on fighting style and balance Shadow characters built upon the twin Labrys characters from the original while also being designed as similar to traditional fighting games 34 The fighting styles of Marie and Margaret were directly based on their storyline abilities such as Margaret having access to multiple Persona types 27 The music was composed by Atlus Sound Team member Atsushi Kitajoh with oversight by series composer Shoji Meguro 29 35 The soundtrack used both original tracks and recycled tracks by Meguro from Persona 3 and Persona 4 The opening theme Break out of was performed by singer Shihoko Hirata and rapper Lotus Juice both returning from Persona 4 The ending theme Today was performed by Persona 3 singer Yumi Kawamura All tracks were composed by Kitajoh aside from a remix of The Battle for Everyone s Souls created by Meguro 36 Release editThe arcade version of Arena Ultimax was announced in September 2013 under its Japanese title Persona 4 The Ultimax Ultra Suplex Hold 37 It released for Taito Type X2 arcade models on November 28 2013 with Atlus publishing the title s opening movie online the following day 38 39 The PlayStation 3 PS3 port was announced in November alongside the mainline entry Persona 5 and fellow spin off titles Persona Q Shadow of the Labyrinth and Persona 4 Dancing All Night 40 Mastering of the console release was finished by June 2014 with production then focusing on DLC characters 28 It released as a PS3 exclusive on August 28 2014 41 The arcade version was updated with characters from the initial console release in January 2015 42 Its Western release for PS3 and Xbox 360 along with those of Persona Q and Dancing All Night were announced in February 2014 43 In North America the title was published by Atlus USA 44 It was released on September 30 2014 45 In Europe it was published on November 21 by Sega and in Australia seven days later 46 47 Following the release of each version it was supported with DLC including the characters Adachi and his associated storyline Margaret and Marie 48 49 On December 9 2021 a port of the game was announced for Nintendo Switch PlayStation 4 and Windows at The Game Awards 2021 which was released on March 17 2022 The port includes all previously released downloadable content and the gameplay is based on the arcade version s last update 50 All iterations of the new port launched with online play using delay based netcode similar to the previous versions of the game 51 52 However the Steam and PlayStation 4 versions received support for rollback netcode via a patch released on August 5 2022 53 The game s lobby mode was excluded from the Steam and Nintendo Switch versions in a similar fashion to its omission from the Xbox 360 port of the original release only being made available as a feature in the PS4 version of the remaster 54 Additionally the Steam version of the game released alongside a Midnight Channel Collection bundle that collects both Arena Ultimax and the PC version of Persona 4 Golden The standalone game is also available at a discount to owners of the latter game on Steam 55 Related media edit A manga adaptation of the game was announced on February 25 2015 via Persona Official Magazine issue 2015 February It premiered in Dengeki Maoh magazine in spring 2015 and is illustrated by manga artist Rokuro Saito 56 unreliable source Persona 4 Arena Ultimax was adapted into a live stage play titled Persona 4 Ultimax Song Project and ran from July 6 to July 10 2016 at Theater G Rosso The play was written by Mio Inoue and directed by Shotaro Oku featuring music by Meguro and Atsushi Kitajoh 57 The play was released on DVD on November 25 2016 58 Tohru Adachi and his moveset from this game were converted for use in BlazBlue Cross Tag Battle a cross over with the BlazBlue franchise and various other franchises developed by Arc System Works Various other characters movesets also borrow minor elements from their appearances in this game though they are primarily based on their respective versions from the original Persona 4 Arena Reception editReceptionAggregate scoreAggregatorScoreMetacriticPS3 84 100 59 X360 85 100 60 PC 77 100 61 PS4 80 100 62 NS 81 100 63 Review scoresPublicationScoreDestructoid9 0 10 64 Eurogamer9 10 65 Famitsu35 40 66 Game Informer8 5 10 67 GameRevolution nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 68 GameSpot8 10 69 GameTrailers8 8 10 70 Hardcore GamerPS3 4 5 71 PS4 4 5 72 IGN9 1 10 73 Joystiq nbsp nbsp nbsp nbsp nbsp 74 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 75 Nintendo World Report8 5 10 76 PlayStation Official Magazine Australia80 77 Play92 78 RPGFan93 79 Shacknews8 10 80 TouchArcade4 5 81 USgamer4 5 82 VentureBeat85 100 83 Slant Magazine nbsp nbsp nbsp nbsp nbsp 84 Persona 4 Arena Ultimax received generally favorable reviews according to review aggregator Metacritic 59 60 61 62 63 IGN complimented the changes to the fighting system graphics rebalanced characters and declared that there was even more nuance for intermediate and advanced players and that Ultimax was 100 the sequel that Persona 4 Arena deserved 73 Hardcore Gamer gave the game a 4 5 saying In terms of fighting mechanics Persona 4 Arena Ultimax doesn t go leaps and bounds past its predecessor but allows for growth that helps strengthen the experience 71 Ben Moore at GameTrailers stated that practically everything new in Ultimax is outstanding and the core it s built on is just as robust and exhilarating as it was two years ago 70 Slant Magazine wrote that Ultimax not only refines and sometimes rebalances the gameplay from Persona 4 Arena but vastly expands it and that the Shadow versions of the characters add new layers without upsetting or unbalancing any of the foundational gameplay 84 The balance was also praised by Eurogamer es 65 PlayStation Official Magazine Australia said that There s not even the slightest whiff of cash in here Greatly expanded and built upon 77 Play summarized the game as The combat remains some of the best and most intricate Arc System Works has composed to date 78 The game sold a total of 89 000 units in Japan during its first week of release topping charts 85 By May 2015 the game had sold 280 000 units worldwide 86 Notes edit Persona 4 The Ultimax Ultra Suplex Hold Japanese ペルソナ4 ジ アルティマックス ウルトラスープレックスホールド Hepburn Perusona Fō Ji Arutimakkusu Urutora Supurekkusu Hōrudo References edit Atlus Latest Persona 4 The Ultimax Ultra Suplex Hold Trailer Gives Us a Glimpse of Labrys New Shadow Mode Form Shoryuken Archived from the original on 6 October 2014 Retrieved 4 October 2014 a b Persona 4 Arena Ultimax Instruction manual North American Xbox 360 ed Atlus USA 2014 09 30 ペルソナ4 ジ アルティマックス ウルトラスープレックスホールド Character Persona 4 Arena Ultimax website in Japanese Archived from the original on 2016 12 24 Adachi Is A DLC Character In Persona 4 Arena Ultimax Siliconera Archived from the original on 6 October 2014 Retrieved 4 October 2014 What s New in Persona 4 Arena Ultimax Kotaku UK Archived from the original on 6 October 2014 Retrieved 4 October 2014 Persona 4 Arena Ultimax will include story DLC RPG like arena mode Polygon 2014 04 24 Archived from the original on 2014 05 21 Retrieved 2014 05 25 Persona 4 Arena Ultimax Shows Off Its Cute Little Online Lobby Siliconera Archived from the original on 6 October 2014 Retrieved 4 October 2014 Ishaan 2013 11 24 Persona 4 The Ultimax Suplex Hold Coming To PS3 Next Year Siliconera Archived from the original on 2013 11 26 Retrieved 2013 11 24 速報 ペルソナ4 ジ アルティメット イン マヨナカアリーナ の続編 東京と大阪で本日よりロケテ開始 ファミ通 com Famitsu com 2013 08 16 Archived from the original on 2013 08 17 Retrieved 2013 08 16 ペルソナ4 ジ アルティメット イン マヨナカアリーナ 続編の最速プレイリポート ファミ通 com Famitsu com 2013 08 16 Archived from the original on 2013 08 17 Retrieved 2013 08 16 Persona 4 The Ultimax Ultra Suplex Hold Officially Announced Trailer Reveals New Character Sho Minazuki Shoryuken 2013 09 26 Archived from the original on 2013 09 28 Retrieved 2013 09 26 電撃 AC P4U の続編に鈴村健一さん演じる新キャラ 皆月翔が参戦 強力なスキルを放てる Sホールドシステム など新バトルシステムも判明 Dengekionline com 2013 09 26 Archived from the original on 2013 09 27 Retrieved 2013 09 26 ペルソナ4 ジ アルティマックス ウルトラスープレックスホールド 特別捜査隊とシャドウワーカーの熱戦再び ファミ通 com Famitsu com 2013 09 26 Archived from the original on 2013 09 29 Retrieved 2013 09 26 Ken And Koromaru Are A Playable Character In Persona 4 Arena Ultimax Siliconera 2014 05 20 Archived from the original on 2014 05 25 Retrieved 2014 05 25 Crunchyroll Persona 4 Arena Ultimax Makes Margaret Playable Crunchyroll Archived from the original on 6 October 2014 Retrieved 4 October 2014 Crunchyroll Persona 4 Arena Ultimax DLC Adds Marie into the Mix Crunchyroll Archived from the original on 6 October 2014 Retrieved 4 October 2014 先出し週刊ファミ通 ペルソナQ と P4U2 を全13ページで大特集 大注目のコラボや登場キャラクター情報 特大イラストカード付録など盛りだくさん 2014年4月24日発売号 Famitsu 2014 04 22 Archived from the original on 2014 04 23 Retrieved 2014 04 22 Upcoming Issue of Famitsu Confirms Playable Rise Kujikawa for Persona 4 The Ultimax Ultra Suplex Hold Shoryuken 2014 04 22 Archived from the original on 2014 05 02 Retrieved 2014 05 01 新たなキャラクターの参戦か P4U2 に 皆月によく似た謎のペルソナ使い と 足立 透の登場が明らかに 4Gamers com 2013 11 28 Archived from the original on 2013 12 03 Retrieved 2013 11 28 ペルソナ4 ジ アルティマックス ウルトラスープレックスホールド タイムリリースキャラクターの情報が公開 Famitsu com 2013 12 05 Archived from the original on 2013 12 07 Retrieved 2013 12 05 Crunchyroll Persona 4 Arena Ultimax Brings Tohru Adachi to the Fight as DLC Crunchyroll Archived from the original on 6 October 2014 Retrieved 4 October 2014 a b c d e f g Farokhmanesh Megan 2016 09 14 The Persona Series Explained Polygon Archived from the original on 2016 09 16 Retrieved 2016 09 16 a b c Persona 4 Arena Ultimax Story Episode P4 Atlus Archived from the original on 2015 07 09 Retrieved 2021 05 15 Yip Spencer 2011 11 23 Ah That s Why Mitsuru And Akihiko Are In Persona 4 The Ultimate In Mayonaka Arena Siliconera Archived from the original on 2013 12 31 Retrieved 2015 06 26 Eisenbeis Richard 2014 09 02 I Love Seeing the Persona 3 Characters All Grown Up Kotaku Archived from the original on 2014 09 03 Retrieved 2021 05 15 Persona 4 Arena Ultimax Story Episode P3 Atlus Archived from the original on 2015 07 07 Retrieved 2021 05 15 a b c d e ペルソナ4 ジ アルティマックス ウルトラスープレックスホールド がもっと遊びたくなる開発者インタビュー 週刊ファミ通より全文掲載 Famitsu in Japanese 2014 09 13 Archived from the original on 2014 09 13 Retrieved 2021 05 15 a b c d P4U2 マリーの未公開スクリーンショットと ペルソナチーム 和田和久ディレクターへの一問一答 週刊ファミ通のとっておき Famitsu in Japanese 2014 07 19 Archived from the original on 2014 07 20 Retrieved 2021 05 15 a b Persona 4 Arena Ultimax Information Persona 4 Arena Ultimax website Archived from the original on 2015 06 16 Retrieved 2021 05 15 ペルソナ4 ジ アルティマックス ウルトラスープレックスホールド 第2回ロケテストレポート アークシステムワークス開発陣のミニインタビューも掲載 4Gamer net in Japanese 2013 09 27 Archived from the original on 2014 10 21 Retrieved 2021 05 15 ペルソナ4 ジ アルティメット イン マヨナカアリーナ 副島成記氏が描き下ろしたアーケード向けキービジュアルを公開 4Gamer net 2012 02 10 Archived from the original on 2013 05 13 Retrieved 2021 05 15 Capsule Works 2014 Capsule in Japanese Archived from the original on 2014 10 03 Retrieved 2021 05 15 Hansen Steven 2014 02 04 Persona 4 Dancing All Night amp Persona 4 Arena s future Destructoid Archived from the original on 2014 07 08 Retrieved 2021 05 15 a b P4U2 では全キャラに必殺技が追加されている Heyで井口屋アシスタントPと福本Dにシステム面の特徴をいろいろと聞いてみた Dengeki Online in Japanese 2013 09 27 Archived from the original on 2014 04 03 Retrieved 2021 05 15 P4U2 サウンドトラックCDのジャケットデザインが公開 全27曲収録で登場 4Gamer net in Japanese 2014 11 21 Archived from the original on 2014 12 29 Retrieved 2021 05 15 Kotajoh Atsushi 2014 12 17 Persona 4 The Ultimax Ultra Suplex Hold Original Soundtrack booklet in Japanese Mastard Records LNCM 1070 Retrieved on 2021 05 15 Beck Adam 2013 09 26 Persona 4 The Ultimax Ultra Suplex Hold Announced Hardcore Gamer Archived from the original on 2014 08 11 Retrieved 2021 05 15 MacGregor Kyle 2013 11 29 Persona 4 Arena sequel strikes Japanese arcades Destructoid Archived from the original on 2014 06 15 Retrieved 2015 06 08 ARC REVOLUTION CUP 2017 in 闘神祭 開幕 Arc System Works in Japanese 2017 06 16 Archived from the original on 2017 06 19 Retrieved 2021 05 15 Farokhmanesh Megan 2013 11 24 Persona 5 coming to Japan winter 2014 spin off titles announced Polygon Archived from the original on 2016 05 07 Retrieved 2013 11 24 Sahdev Ishaan 2014 04 23 Persona 4 Arena Ultimax Will Hit Japan On August 28th Siliconera Archived from the original on 2015 01 02 Retrieved 2015 06 08 Yip Spencer 2014 11 13 Persona 4 Arena Ultimax Arcade Version Getting PS3 Characters Like Rise And Ken Siliconera Archived from the original on 2015 07 11 Retrieved 2021 05 15 Moriarty Colin 2014 02 25 Persona Q Arena 2 and Dancing All Night All Coming West IGN Archived from the original on 2014 07 27 Retrieved 2021 05 15 Sahdev Ishaan 2014 07 10 Persona 4 Arena Ultimax Will Be Region Free Says Atlus USA Update Siliconera Archived from the original on 2015 07 27 Retrieved 2021 05 15 Hardin John 2014 09 30 Persona 4 Arena Ultimax Out Today on PS3 PlayStation Blog Archived from the original on 2020 11 12 Retrieved 2021 05 15 Yin Poole Wesley 2014 09 19 Persona 4 Arena Ultimax heads to Europe in November Eurogamer Archived from the original on 2020 11 12 Retrieved 2021 05 15 SEGA Reveals November Release Date in Australia for Persona 4 Arena Ultimax AUSGamers 22 September 2014 Retrieved 16 April 2024 ペルソナ4 ジ アルティマックス ウルトラスープレックスホールド DLC Persona 4 Arena Ultimax website in Japanese Archived from the original on 2015 06 17 Retrieved 2021 05 15 Persona 4 Arena Ultimax DLC Persona 4 Arena Ultimax website Archived from the original on 2016 03 17 Retrieved 2021 05 15 Persona 4 Arena Ultimax Launches on March 17 for PS4 Switch and PC Michael Cale 2021 12 22 Developers confirm Persona 4 Arena Ultimax won t have rollback netcode at launch Dot Esports Retrieved 2022 02 28 Persona 4 Arena Ultimax for PS4 PC to add rollback netcode this summer Gematsu 2022 02 28 Retrieved 2022 02 28 Romano Sal 5 August 2022 Persona 4 Arena Ultimax for PS4 PC rollback netcode update now available Gematsu Retrieved 8 August 2022 Persona 4 Arena Ultimax will only have lobby mode on PS4 Gamepur 2022 03 07 Retrieved 2022 03 14 Vitale Adam March 17 2022 Persona 4 Arena Ultimax now available for PlayStation 4 Nintendo Switch and Steam www rpgsite net Retrieved 2023 09 27 Reggy Persona 4 Arena Ultimax Manga Announced Archived 2015 03 02 at the Wayback Machine Persona Central February 25 2015 Retrieved 2015 03 14 P4U2 ペルソナ4 ジ アルティマックス ウルトラスープレックスホールド 舞台化決定 in Japanese Nega Design Works Archived from the original on 2017 07 22 Retrieved 2017 09 18 舞台 P4U2 公式ツイッター P4USTAGE August 23 2016 舞台 P4U2 DVDの発売日が11月25日に決定いたしました 発売日 2016年11月25日 販売価格 8 000円 税抜 です Tweet in Japanese Retrieved 2017 09 18 via Twitter a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link a b Persona 4 Arena Ultimax for PlayStation 3 Reviews Metacritic September 30 2014 Archived from the original on August 21 2018 Retrieved March 26 2022 a b Persona 4 Arena Ultimax for Xbox 360 Reviews Metacritic September 30 2014 Archived from the original on May 29 2017 Retrieved March 26 2022 a b Persona 4 Arena Ultimax for PC Reviews Metacritic March 17 2022 Retrieved May 4 2022 a b Persona 4 Arena Ultimax for PlayStation 4 Reviews Metacritic March 17 2022 Retrieved March 26 2022 a b Persona 4 Arena Ultimax for Switch Reviews Metacritic March 17 2022 Retrieved March 26 2022 MacGregor Burleson Kyle September 29 2014 Review Persona 4 Arena Ultimax Destructoid Archived from the original on February 3 2015 Retrieved March 26 2022 a b San Simon Jaime November 20 2014 Analisis de Persona 4 Arena Ultimax Persona 4 Arena Ultimax Review Eurogamer es Archived from the original on November 15 2017 Retrieved March 26 2022 Famitsu Review Scores Issue 1342 Gematsu 20 August 2014 Retrieved 27 April 2022 Wallace Kimberley September 30 2014 Persona 4 Arena Ultimax Review Game Informer GameStop Corp Archived from the original on October 19 2014 Retrieved March 26 2022 Tan Nicholas September 26 2014 Persona 4 Arena Ultimax Review GameRevolution Retrieved March 26 2022 Kemps Heidi October 6 2014 Persona 4 Arena Ultimax Review GameSpot Archived from the original on February 15 2015 Retrieved March 26 2022 a b Moore Ben September 29 2014 Persona 4 Arena Ultimax Review GameTrailers Archived from the original on January 24 2015 Retrieved March 26 2022 a b Beck Adam September 26 2014 Review Persona 4 Arena Ultimax Hardcore Gamer Archived from the original on September 29 2014 Retrieved March 26 2014 Bohn Jason March 10 2022 Review Persona 4 Arena Ultimax PS4 Hardcore Gamer Retrieved March 26 2022 a b Ingenito Vince September 30 2014 Persona 4 Arena Ultimax Review IGN Archived from the original on February 14 2015 Retrieved March 26 2022 Cavalli Earnest September 26 2014 Persona 4 Arena Ultimax review Tune in knock out Joystiq Archived from the original on February 16 2015 Retrieved March 26 2022 Vogel Mitch March 14 2022 Persona 4 Arena Ultimax Review Switch Nintendo Life Retrieved March 26 2022 Orona Alex Zawodniak Matthew March 17 2022 Persona 4 Arena Ultimax Switch amp PS4 Review Nintendo World Report Retrieved March 26 2022 a b Persona 4 Arena Ultimax review Official PlayStation magazine Christmas 2014 issue page 73 a b Persona 4 Arena Ultimax review Play magazine issue 250 page 64 Heemsbergen Derek September 26 2014 Persona 4 Arena Ultimax RPGFan Archived from the original on May 7 2019 Retrieved March 26 2022 Mejia Ozzie September 26 2014 Persona 4 Arena Ultimax review staying gold Shacknews Retrieved March 26 2022 Musgrave Shaun March 15 2022 SwitchArcade Round Up Reviews Featuring Triangle Strategy amp Persona 4 Arena Ultimax Plus New Release and Sales TouchArcade Retrieved March 26 2022 Williams Mike September 26 2014 Persona 4 Arena Ultimax PS3 Review Classic Re Runs on the Midnight Channel USgamer Archived from the original on March 26 2022 Retrieved March 26 2022 Minotti Mike September 26 2014 Persona 4 Arena Ultimax does everything that a good fighting game sequel should review VentureBeat Retrieved March 26 2022 a b Riccio Aaron September 26 2014 Review Persona 4 Arena Ultimax Slant Magazine Archived from the original on January 7 2015 Retrieved March 26 2022 Romano Sal September 3 2014 Media Create Sales 8 25 14 8 31 14 Gematsu Archived from the original on September 4 2014 Retrieved March 26 2022 Romano Sal May 11 2015 Persona series sales top six million Gematsu Archived from the original on 2015 05 14 Retrieved May 14 2015 External links editOfficial website Persona 4 Arena Ultimax at The Visual Novel Database Retrieved from https en wikipedia org w index php title Persona 4 Arena Ultimax amp oldid 1223287873, wikipedia, wiki, book, books, library,

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