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Perfect Dark (2010 video game)

Perfect Dark is a 2010 first-person shooter developed by 4J Studios and published by Microsoft Game Studios for the Xbox 360 through its Xbox Live Arcade download service. The game is a remaster of the original Perfect Dark, which was released for the Nintendo 64 in 2000. Although the gameplay remains largely unchanged, the remaster features significant technical improvements over the original, including new higher-resolution textures and character models, a higher frame rate, and a multiplayer mode that supports the Xbox Live online service. The story of the game follows Joanna Dark, an agent of the Carrington Institute organization, as she attempts to stop a conspiracy by rival corporation dataDyne.

Perfect Dark was developed over a course of nearly a year and its game engine was completely re-written from scratch to support several Xbox 360 features. Therefore, although the game plays exactly the same as the original, the code and renderer is different. The game received generally favorable reviews. Some critics considered the relatively unchanged game to be outdated, but most agreed that the title was a solid revival of a classic. As of the end of 2011, the game had sold nearly 410,000 units. In 2015, the game was included in the Rare Replay video game compilation for Xbox One.

Gameplay

Perfect Dark is a remastered release of the 2000 first-person shooter video game of the same name, which was developed by Rare and released for the Nintendo 64 as a spiritual successor to the 1997 hit GoldenEye 007.[1] The game features a single-player mode consisting of 17 levels in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne.[2] It also features a range of multiplayer options, including a co-operative mode and a "Combat Simulator" where numerous players can compete against each other in traditional deathmatch settings.[2] Combat Simulator matches can be highly customised and can include bots.[2] A "Counter-Operative" mode, where one player controls the protagonist while the other controls enemies throughout a single-player level, attempting to stop the first player from completing objectives, is also included in the game.[2]

The remaster changes little from the core gameplay of the original game, but offers several enhancements in the multiplayer department. In the remaster, any of the multiplayer modes can be played in either splitscreen or through the Xbox Live online service.[3] An online leaderboard system was also added, and players can earn achievements and in-game crowns by accomplishing certain tasks.[4] Although Combat Simulator matches are still capped at 12 entities, the remaster can comprise eight players online simultaneously, an improvement to the original's cap of four players and eight bots.[4] Players may also play against more than eight bots as long as there are enough slots available in a match. For example, a single player can play against 11 bots; such a feature was not possible in the original game.[4] All the multiplayer content in the remaster is unlocked from the beginning,[5] and weapons from GoldenEye 007, which were originally only available in the single-player mode, are now available in the multiplayer.[6] The remaster also includes two new control set-ups, entitled "Spartan" and "Duty Calls", which are based on the Halo and Call of Duty first-person shooter franchises, respectively.[7]

Development

 
 
The original skyboxes (top) were remodeled for the remastered version (bottom). Additionally, new textures were used and weapon models were recreated in higher polygon counts.

Perfect Dark was developed by 4J Studios, the same studio that previously developed the Xbox Live Arcade versions of Rare's platform games Banjo-Kazooie and Banjo-Tooie.[8] According to Microsoft Game Studios creative director Ken Lobb, the development team "took the original code, ported it to the Xbox 360 and included deep [Xbox Live] integration".[8] The game was developed over a course of approximately 11 months after the creation of a working prototype.[8] As the Xbox Live functionality had to be written from scratch, the developers opted to completely rewrite the game engine rather than do a port through emulation. As a result, although the game plays exactly the same, the code and renderer is different.[9] The game runs at 1080p and 60 frames per second.[10]

While the original level geometry was kept, the levels received new textures, characters and weapons were recreated, and skyboxes were rebuilt. Lobb explained that "things are large and blocky because that's what [Perfect Dark] looks like", meaning that the sharper textures and higher resolution simply make the game look clearer.[8] He also observed that, as character and weapon models were remodeled from their original low hundreds polygon count to polygons in the thousands, he was worried about them looking awkward in the low-poly geometry level design.[8] According to him, "it's one of the areas that I give a lot of credit to the developer on. It just looks right. They were smart about the way they up-resed the models so they still feel like they're kind of retro, but they're clean".[8]

Although music and sound effects were kept from the original recording sessions, original master recordings have been used to update the soundtrack at a higher quality;[10] the original recording size was 16 MB, while in the remaster it is over 250 MB.[8] Developers retained the free aim mode because they wanted to be faithful to the original game. According to Rare's Producer Nick Ferguson: "We didn't change the fundamental behavior of the aiming system simply because that is not how Perfect Dark was played".[11] He also observed that the idea of updating the controls was actually seen as a flaw in Perfect Dark Zero, which tried to "combine the original Perfect Dark system with aspects of Halo".[11] The original diagonal running, which allows players to move faster than by running forwards or sideways alone, did not work the first time they implemented the analog stick, so it was manually rewritten because it was considered essential for speedruns.[8]

Marketing and release

Perfect Dark was first teased to consumers in April 2009 via a screenshot of a Rare employee's Xbox 360 dashboard which showed an icon for the game.[12] It was confirmed to be in development on June 2, 2009 via Xbox Live Director of Programming Larry Hryb's Twitter account.[13] The game was released on March 17, 2010 as part of Microsoft's Xbox Live Block Party promotion.[14] As a cross-promotion with Crackdown 2, players with a Crackdown 2 saved game on their Xbox 360 hard drive could unlock that game's protagonist, known as Agent 4, as a playable skin in the game's multiplayer mode.[15][16] A title update was released in April 2010 which addressed bugs, added two control schemes, and expanded playlists.[17] Perfect Dark was downloaded over 150,000 times during its first week of release and grossed approximately $1.61 million at the end of the month.[18] The game has sold more than 285,000 units as of August 2010 and nearly 325,000 units at the end of 2010.[19][20] As of year-end 2011, sales had increased to nearly 410,000 units.[21] In 2015, Perfect Dark was included in the Rare Replay compilation for Xbox One.[22] In 2019, the game was enhanced to run at native 4K resolution on Xbox One.[23]

Reception

Perfect Dark received "generally favorable" reviews from critics, according to review aggregator Metacritic.[29] Writing for 1UP.com, Scott Sharkey highlighted the technical improvements, stating that the remaster is "a great way to re-enjoy a game you already love".[25] IGN editor Daemon Hatfield noted the game's outdated dialogue, voice acting, and mission objectives, but nevertheless remarked that the game "wasn't brought back for the uninitiated—this is for the fans, and they will be very, very happy".[2] He also praised the game's multiplayer mode over Xbox Live and highlighted the selection of weapons, the satisfying gunplay, and leaderboards, noting that they allow players to compare their performance with their friends.[2]

Despite the praise, some reviewers criticized the game for its confusing level layouts and felt they have not held up very well over the years.[24][26][27] Christian Donlan of Eurogamer stated that Perfect Dark is "not afraid to throw dead ends at you seemingly for the hell of it, or repeat textures so much in its huge maps that you can get a little dizzy".[26] GameSpot reviewer Tom Mc Shea noted that the campaign was "oddly paced", and that "locked doors, unused rooms, and dead ends... can be disheartening to stumble around in a circle until you finally happen upon the correct door you just couldn't locate".[24] Nevertheless, he admitted that "it's a lot of fun to replay them to try for high scores and figure out the many unique objectives".[24] He also remarked that online play can periodically suffer from a significant amount of lag, but praised the amount of content and features.[24]

The game's original Counter-Operative mode was very well received,[24][2][26] with Eurogamer remarking that it "still feels ahead of its time even now".[26] Dan Ryckert of Game Informer stated similar pros, saying that "it's even better this time around thanks to the framerate improvement".[27] Although the game's controls have been upgraded to support two analog sticks, GameZone noted that the game still "feels a little different from what modern day shooter fans are used to",[28] while Eurogamer remarked that the aim assist can be unnecessarily generous on easy difficulties.[26] At the end of March 2010, IGN named Perfect Dark Xbox Live Arcade Game of the Month.[30]

References

  1. ^ Ransom-Wiley, James (March 17, 2010). "Review: Perfect Dark (XBLA)". Joystiq. from the original on March 22, 2010. Retrieved February 7, 2011.
  2. ^ a b c d e f g h Hatfield, Daemon (March 16, 2010). . IGN. Archived from the original on July 13, 2011. Retrieved November 3, 2010.
  3. ^ Robinson, Martin (February 11, 2010). . IGN. Archived from the original on July 13, 2011. Retrieved November 15, 2010.
  4. ^ a b c Archer, James (March 3, 2010). "Plus XP Exclusive: Perfect Dark (XBLA) Interview". Plusxp.com. from the original on July 15, 2011. Retrieved February 8, 2011.
  5. ^ Walton, Mark (March 11, 2010). "Perfect Dark Hands-On". GameSpot. from the original on June 28, 2011. Retrieved February 11, 2011.
  6. ^ Ashcraft, Brian (February 19, 2010). "XBLA Perfect Dark Multiplayer Features GoldenEye Weapons, Levels". Kotaku. from the original on September 14, 2015. Retrieved May 19, 2018.
  7. ^ Kuchera, Ben (March 17, 2010). "XBLA Perfect Dark: a golden eye for detail". Ars Technica. from the original on July 15, 2010. Retrieved January 26, 2011.
  8. ^ a b c d e f g h Pavlacka, Adam (February 14, 2010). "'Perfect Dark' (XBLA) Developer Interview". Worthplaying.com. from the original on February 16, 2010. Retrieved November 15, 2010.
  9. ^ Webb, Dan (February 26, 2010). "X10 Interview: Ken Lobb Talks Perfect Dark in Perfect English". Xbox360achievements.org. from the original on May 26, 2010. Retrieved February 17, 2011.
  10. ^ a b Normandin, Marc (March 17, 2010). "Interview: Perfect Dark XBLA". Blastmagazine.com. from the original on July 8, 2011. Retrieved February 17, 2011.
  11. ^ a b Norris, Erik (March 11, 2010). "Perfect Dark XBLA Interview". CraveOnline. from the original on March 13, 2010. Retrieved February 16, 2011.
  12. ^ Goldstein, Hilary (April 8, 2009). . IGN. Archived from the original on December 14, 2010. Retrieved November 24, 2010.
  13. ^ Plunkett, Luke (June 2, 2009). "Perfect Dark Coming To XBLA This Winter". Kotaku. from the original on June 6, 2009. Retrieved November 24, 2010.
  14. ^ Turi, Tim (February 22, 2010). "XBLA Block Party Games Priced And Dated". Game Informer. from the original on May 1, 2010. Retrieved November 28, 2010.
  15. ^ "PD's Agent 4 is Active". Rare. July 2, 2010. from the original on July 24, 2011. Retrieved November 24, 2010.
  16. ^ Hinkle, David (July 2, 2010). "Crackdown 2 save unlocks Agent 4 in Perfect Dark multiplayer". Joystiq. from the original on July 5, 2010. Retrieved November 24, 2010.
  17. ^ Hatfield, Daemon (March 29, 2010). . IGN. Archived from the original on December 14, 2010. Retrieved November 29, 2010.
  18. ^ Jenkins, David (April 27, 2010). "Xbox Live Arcade sales grow 41% in March". Gamesindustry.biz. from the original on September 13, 2012. Retrieved November 28, 2010.
  19. ^ Langley, Ryan (September 9, 2010). "In-Depth: Xbox Live Arcade Sales Analysis, August 2010". Gamasutra. from the original on May 9, 2011. Retrieved November 24, 2010.
  20. ^ Langley, Ryan (January 28, 2011). . Gamerbytes.com. Archived from the original on February 1, 2011. Retrieved January 31, 2011.
  21. ^ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Gamasutra. from the original on March 2, 2012. Retrieved January 23, 2012.
  22. ^ McWhertor, Michael (June 15, 2015). "Rare Replay for Xbox One includes 30 Rare games for $30 (update)". Polygon. from the original on June 28, 2015. Retrieved June 28, 2015.
  23. ^ Sullivan, Lucas (June 20, 2019). "Xbox One X Enhanced games - Every game with 4K resolution, HDR, higher framerates, and more". GamesRadar+. from the original on July 18, 2019. Retrieved October 30, 2019.
  24. ^ a b c d e f Mc Shea, Tom (March 17, 2010). . GameSpot. Archived from the original on November 6, 2012. Retrieved March 23, 2010.
  25. ^ a b Sharkey, Scott (March 15, 2010). "Perfect Dark XBLA Review". 1UP.com. from the original on April 17, 2016. Retrieved April 5, 2016.
  26. ^ a b c d e f Donlan, Christian (March 11, 2010). "Perfect Dark Review". Eurogamer. from the original on March 16, 2010. Retrieved November 16, 2010.
  27. ^ a b c Ryckert, Dan (March 15, 2010). "Perfect Dark". Game Informer. from the original on May 30, 2015. Retrieved April 8, 2016.
  28. ^ a b Hopper, Steven (March 16, 2010). "Perfect Dark - 360 - Review". Gamezone.com. from the original on June 3, 2012. Retrieved November 16, 2010.
  29. ^ a b "Perfect Dark". Metacritic. from the original on October 23, 2012. Retrieved November 16, 2010.
  30. ^ . IGN. March 31, 2010. Archived from the original on July 13, 2011. Retrieved November 25, 2010.

External links

perfect, dark, 2010, video, game, perfect, dark, 2010, first, person, shooter, developed, studios, published, microsoft, game, studios, xbox, through, xbox, live, arcade, download, service, game, remaster, original, perfect, dark, which, released, nintendo, 20. Perfect Dark is a 2010 first person shooter developed by 4J Studios and published by Microsoft Game Studios for the Xbox 360 through its Xbox Live Arcade download service The game is a remaster of the original Perfect Dark which was released for the Nintendo 64 in 2000 Although the gameplay remains largely unchanged the remaster features significant technical improvements over the original including new higher resolution textures and character models a higher frame rate and a multiplayer mode that supports the Xbox Live online service The story of the game follows Joanna Dark an agent of the Carrington Institute organization as she attempts to stop a conspiracy by rival corporation dataDyne Perfect DarkDeveloper s 4J StudiosPublisher s Microsoft Game StudiosSeriesPerfect DarkPlatform s Xbox 360ReleaseMarch 17 2010Genre s First person shooter stealthMode s Single player multiplayerPerfect Dark was developed over a course of nearly a year and its game engine was completely re written from scratch to support several Xbox 360 features Therefore although the game plays exactly the same as the original the code and renderer is different The game received generally favorable reviews Some critics considered the relatively unchanged game to be outdated but most agreed that the title was a solid revival of a classic As of the end of 2011 the game had sold nearly 410 000 units In 2015 the game was included in the Rare Replay video game compilation for Xbox One Contents 1 Gameplay 2 Development 3 Marketing and release 4 Reception 5 References 6 External linksGameplay EditSee also Perfect Dark Nintendo 64 gameplay Perfect Dark is a remastered release of the 2000 first person shooter video game of the same name which was developed by Rare and released for the Nintendo 64 as a spiritual successor to the 1997 hit GoldenEye 007 1 The game features a single player mode consisting of 17 levels in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne 2 It also features a range of multiplayer options including a co operative mode and a Combat Simulator where numerous players can compete against each other in traditional deathmatch settings 2 Combat Simulator matches can be highly customised and can include bots 2 A Counter Operative mode where one player controls the protagonist while the other controls enemies throughout a single player level attempting to stop the first player from completing objectives is also included in the game 2 The remaster changes little from the core gameplay of the original game but offers several enhancements in the multiplayer department In the remaster any of the multiplayer modes can be played in either splitscreen or through the Xbox Live online service 3 An online leaderboard system was also added and players can earn achievements and in game crowns by accomplishing certain tasks 4 Although Combat Simulator matches are still capped at 12 entities the remaster can comprise eight players online simultaneously an improvement to the original s cap of four players and eight bots 4 Players may also play against more than eight bots as long as there are enough slots available in a match For example a single player can play against 11 bots such a feature was not possible in the original game 4 All the multiplayer content in the remaster is unlocked from the beginning 5 and weapons from GoldenEye 007 which were originally only available in the single player mode are now available in the multiplayer 6 The remaster also includes two new control set ups entitled Spartan and Duty Calls which are based on the Halo and Call of Duty first person shooter franchises respectively 7 Development Edit The original skyboxes top were remodeled for the remastered version bottom Additionally new textures were used and weapon models were recreated in higher polygon counts Perfect Dark was developed by 4J Studios the same studio that previously developed the Xbox Live Arcade versions of Rare s platform games Banjo Kazooie and Banjo Tooie 8 According to Microsoft Game Studios creative director Ken Lobb the development team took the original code ported it to the Xbox 360 and included deep Xbox Live integration 8 The game was developed over a course of approximately 11 months after the creation of a working prototype 8 As the Xbox Live functionality had to be written from scratch the developers opted to completely rewrite the game engine rather than do a port through emulation As a result although the game plays exactly the same the code and renderer is different 9 The game runs at 1080p and 60 frames per second 10 While the original level geometry was kept the levels received new textures characters and weapons were recreated and skyboxes were rebuilt Lobb explained that things are large and blocky because that s what Perfect Dark looks like meaning that the sharper textures and higher resolution simply make the game look clearer 8 He also observed that as character and weapon models were remodeled from their original low hundreds polygon count to polygons in the thousands he was worried about them looking awkward in the low poly geometry level design 8 According to him it s one of the areas that I give a lot of credit to the developer on It just looks right They were smart about the way they up resed the models so they still feel like they re kind of retro but they re clean 8 Although music and sound effects were kept from the original recording sessions original master recordings have been used to update the soundtrack at a higher quality 10 the original recording size was 16 MB while in the remaster it is over 250 MB 8 Developers retained the free aim mode because they wanted to be faithful to the original game According to Rare s Producer Nick Ferguson We didn t change the fundamental behavior of the aiming system simply because that is not how Perfect Dark was played 11 He also observed that the idea of updating the controls was actually seen as a flaw in Perfect Dark Zero which tried to combine the original Perfect Dark system with aspects of Halo 11 The original diagonal running which allows players to move faster than by running forwards or sideways alone did not work the first time they implemented the analog stick so it was manually rewritten because it was considered essential for speedruns 8 Marketing and release EditPerfect Dark was first teased to consumers in April 2009 via a screenshot of a Rare employee s Xbox 360 dashboard which showed an icon for the game 12 It was confirmed to be in development on June 2 2009 via Xbox Live Director of Programming Larry Hryb s Twitter account 13 The game was released on March 17 2010 as part of Microsoft s Xbox Live Block Party promotion 14 As a cross promotion with Crackdown 2 players with a Crackdown 2 saved game on their Xbox 360 hard drive could unlock that game s protagonist known as Agent 4 as a playable skin in the game s multiplayer mode 15 16 A title update was released in April 2010 which addressed bugs added two control schemes and expanded playlists 17 Perfect Dark was downloaded over 150 000 times during its first week of release and grossed approximately 1 61 million at the end of the month 18 The game has sold more than 285 000 units as of August 2010 and nearly 325 000 units at the end of 2010 19 20 As of year end 2011 sales had increased to nearly 410 000 units 21 In 2015 Perfect Dark was included in the Rare Replay compilation for Xbox One 22 In 2019 the game was enhanced to run at native 4K resolution on Xbox One 23 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic79 100 29 Review scoresPublicationScore1Up comB 25 Eurogamer8 0 10 26 Game Informer8 5 10 27 GameSpot7 5 10 24 GameZone8 5 10 28 IGN9 0 10 2 Perfect Dark received generally favorable reviews from critics according to review aggregator Metacritic 29 Writing for 1UP com Scott Sharkey highlighted the technical improvements stating that the remaster is a great way to re enjoy a game you already love 25 IGN editor Daemon Hatfield noted the game s outdated dialogue voice acting and mission objectives but nevertheless remarked that the game wasn t brought back for the uninitiated this is for the fans and they will be very very happy 2 He also praised the game s multiplayer mode over Xbox Live and highlighted the selection of weapons the satisfying gunplay and leaderboards noting that they allow players to compare their performance with their friends 2 Despite the praise some reviewers criticized the game for its confusing level layouts and felt they have not held up very well over the years 24 26 27 Christian Donlan of Eurogamer stated that Perfect Dark is not afraid to throw dead ends at you seemingly for the hell of it or repeat textures so much in its huge maps that you can get a little dizzy 26 GameSpot reviewer Tom Mc Shea noted that the campaign was oddly paced and that locked doors unused rooms and dead ends can be disheartening to stumble around in a circle until you finally happen upon the correct door you just couldn t locate 24 Nevertheless he admitted that it s a lot of fun to replay them to try for high scores and figure out the many unique objectives 24 He also remarked that online play can periodically suffer from a significant amount of lag but praised the amount of content and features 24 The game s original Counter Operative mode was very well received 24 2 26 with Eurogamer remarking that it still feels ahead of its time even now 26 Dan Ryckert of Game Informer stated similar pros saying that it s even better this time around thanks to the framerate improvement 27 Although the game s controls have been upgraded to support two analog sticks GameZone noted that the game still feels a little different from what modern day shooter fans are used to 28 while Eurogamer remarked that the aim assist can be unnecessarily generous on easy difficulties 26 At the end of March 2010 IGN named Perfect Dark Xbox Live Arcade Game of the Month 30 References Edit Ransom Wiley James March 17 2010 Review Perfect Dark XBLA Joystiq Archived from the original on March 22 2010 Retrieved February 7 2011 a b c d e f g h Hatfield Daemon March 16 2010 Perfect Dark XBLA Review IGN Archived from the original on July 13 2011 Retrieved November 3 2010 Robinson Martin February 11 2010 Perfect Dark XBLA Hands on IGN Archived from the original on July 13 2011 Retrieved November 15 2010 a b c Archer James March 3 2010 Plus XP Exclusive Perfect Dark XBLA Interview Plusxp com Archived from the original on July 15 2011 Retrieved February 8 2011 Walton Mark March 11 2010 Perfect Dark Hands On GameSpot Archived from the original on June 28 2011 Retrieved February 11 2011 Ashcraft Brian February 19 2010 XBLA Perfect Dark Multiplayer Features GoldenEye Weapons Levels Kotaku Archived from the original on September 14 2015 Retrieved May 19 2018 Kuchera Ben March 17 2010 XBLA Perfect Dark a golden eye for detail Ars Technica Archived from the original on July 15 2010 Retrieved January 26 2011 a b c d e f g h Pavlacka Adam February 14 2010 Perfect Dark XBLA Developer Interview Worthplaying com Archived from the original on February 16 2010 Retrieved November 15 2010 Webb Dan February 26 2010 X10 Interview Ken Lobb Talks Perfect Dark in Perfect English Xbox360achievements org Archived from the original on May 26 2010 Retrieved February 17 2011 a b Normandin Marc March 17 2010 Interview Perfect Dark XBLA Blastmagazine com Archived from the original on July 8 2011 Retrieved February 17 2011 a b Norris Erik March 11 2010 Perfect Dark XBLA Interview CraveOnline Archived from the original on March 13 2010 Retrieved February 16 2011 Goldstein Hilary April 8 2009 Perfect Dark Coming to XBLA IGN Archived from the original on December 14 2010 Retrieved November 24 2010 Plunkett Luke June 2 2009 Perfect Dark Coming To XBLA This Winter Kotaku Archived from the original on June 6 2009 Retrieved November 24 2010 Turi Tim February 22 2010 XBLA Block Party Games Priced And Dated Game Informer Archived from the original on May 1 2010 Retrieved November 28 2010 PD s Agent 4 is Active Rare July 2 2010 Archived from the original on July 24 2011 Retrieved November 24 2010 Hinkle David July 2 2010 Crackdown 2 save unlocks Agent 4 in Perfect Dark multiplayer Joystiq Archived from the original on July 5 2010 Retrieved November 24 2010 Hatfield Daemon March 29 2010 Perfect Dark Being Updated Next Month IGN Archived from the original on December 14 2010 Retrieved November 29 2010 Jenkins David April 27 2010 Xbox Live Arcade sales grow 41 in March Gamesindustry biz Archived from the original on September 13 2012 Retrieved November 28 2010 Langley Ryan September 9 2010 In Depth Xbox Live Arcade Sales Analysis August 2010 Gamasutra Archived from the original on May 9 2011 Retrieved November 24 2010 Langley Ryan January 28 2011 XBLA In Depth Xbox Live Arcade Sales Analysis For All Of 2010 Gamerbytes com Archived from the original on February 1 2011 Retrieved January 31 2011 Langley Ryan January 20 2012 Xbox Live Arcade by the numbers the 2011 year in review Gamasutra Archived from the original on March 2 2012 Retrieved January 23 2012 McWhertor Michael June 15 2015 Rare Replay for Xbox One includes 30 Rare games for 30 update Polygon Archived from the original on June 28 2015 Retrieved June 28 2015 Sullivan Lucas June 20 2019 Xbox One X Enhanced games Every game with 4K resolution HDR higher framerates and more GamesRadar Archived from the original on July 18 2019 Retrieved October 30 2019 a b c d e f Mc Shea Tom March 17 2010 Perfect Dark Review GameSpot Archived from the original on November 6 2012 Retrieved March 23 2010 a b Sharkey Scott March 15 2010 Perfect Dark XBLA Review 1UP com Archived from the original on April 17 2016 Retrieved April 5 2016 a b c d e f Donlan Christian March 11 2010 Perfect Dark Review Eurogamer Archived from the original on March 16 2010 Retrieved November 16 2010 a b c Ryckert Dan March 15 2010 Perfect Dark Game Informer Archived from the original on May 30 2015 Retrieved April 8 2016 a b Hopper Steven March 16 2010 Perfect Dark 360 Review Gamezone com Archived from the original on June 3 2012 Retrieved November 16 2010 a b Perfect Dark Metacritic Archived from the original on October 23 2012 Retrieved November 16 2010 Game of the Month March 2010 IGN March 31 2010 Archived from the original on July 13 2011 Retrieved November 25 2010 External links Edit Video games portalPerfect Dark at xbox com Retrieved from https en wikipedia org w index php title Perfect Dark 2010 video game amp oldid 1118622161, wikipedia, wiki, book, books, library,

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