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Naruto Shippuden: Ultimate Ninja Storm 2

Naruto Shippuden: Ultimate Ninja Storm 2, known in Japan as Naruto Shippuden: Narutimate Storm 2 (NARUTO(ナルト) 疾風伝 ナルティメットストーム2) is a fighting game developed by CyberConnect2. It is the second installment in the Ultimate Ninja Storm series, and the sequel to Naruto: Ultimate Ninja Storm published by Namco Bandai Games. It is based on the anime and manga series Naruto by Masashi Kishimoto, and was released in late-2010 for the PlayStation 3 and Xbox 360. As a sequel to Naruto: Ultimate Ninja Storm, the story and cast are based on their Part II manga appearances, known in the anime as Naruto Shippuden. The game mainly stars title character Naruto Uzumaki, a teenage ninja, and his fights against the Akatsuki terrorist organization.

Naruto Shippuden: Ultimate Ninja Storm 2
Cover art featuring Sasuke Uchiha (left) and Naruto Uzumaki (right)
Developer(s)CyberConnect2
Publisher(s)Namco Bandai Games
Director(s)
Composer(s)Chikayo Fukuda
SeriesNaruto: Ultimate Ninja
Platform(s)PlayStation 3
Xbox 360
Microsoft Windows
PlayStation 4
Xbox One
Nintendo Switch
Release
October 15, 2010
  • PlayStation 3, Xbox 360
    Trilogy
    PlayStation 4
    • JP: July 27, 2017
    • NA: August 25, 2017
    • EU: August 25, 2017
    Xbox One
    • WW: August 25, 2017
    Microsoft Windows
    • WW: August 25, 2017
    Nintendo Switch
    • WW: April 26, 2018
Genre(s)Fighting
Mode(s)Single-player, multiplayer

The game began development following the completion of Ultimate Ninja Storm, and took into account fans' comments about the first game. The team wanted to include more drama in this game to appeal to more gamers. As well as Naruto characters, the game features Tekken character Lars Alexandersson as a guest character. His inclusion was the result of CyberConnect2 CEO Hiroshi Matsuyama seeing his alternate design by Kishimoto for Tekken 6. The audio was composed by Chikayo Fukuda.

Critical response to the game has ranged from average to positive. Reviewers praised the visuals and boss fights comparing them positively to the anime series, but criticized the lack of events in the world map after completing the game's story mode. Storm 2 has achieved strong sales, becoming one of Bandai's bestselling games for 2010. A sequel, called Naruto Shippuden: Ultimate Ninja Storm 3, was released in 2013. All the Storm games were re-released in 2017 as part of a compilation.

Gameplay edit

 
The player is controlling Naruto Uzumaki (middle) and has called the assist character Sakura Haruno (right) to aid him in the fight against Kakashi Hatake (left).

Naruto Shippuden: Ultimate Ninja Storm 2's gameplay retains many of the elements of the first game and has 23 fighting stages. It has nine chapters including the prologue and an extra chapter. Each character can gain new combos and jutsu by activating the Awakening Mode. Lars Alexandersson, a guest character from Tekken 6, is also playable in the game.[3] As the story progresses, players will unlock new Jutsu and Ultimate Jutsu for certain characters.[4]

Support characters return with two new features. The first feature is Support Types — Guard, Attack, and Balanced. These can be unlocked for each support character and decide its actions during Support Drive level one. The second new feature is the Support Drive, which has two levels. Level one is activated once a player's support characters are summoned enough times. When Support Drive level one is activated, a player's support characters will summon themselves automatically depending on their support type, and on what actions the player is executing. When a support character automatically summons itself, it will not reset the support character charge gauge, and can even be summoned when the gauge is not full. A support character cannot be manually summoned by a player if it has already summoned itself automatically. If a support character is set to Defense, it will automatically summon itself when a player is charging chakra, and block the opponent from dashing into the player.[5]

 
An example of a quick time event in which the player has to press the circle button to defeat the enemy.

When a support character is set to Attack, they will help attack an opponent through combos, and knock the opponent back when a combo sends them flying. Set to Balanced, it will throw projectiles alongside the player when the player uses chakra projectiles and block incoming Ultimate Jutsus, at the expense of losing that support for a while. When Support Drive level two is activated, for a limited time a player will be capable of releasing a Team Ultimate Jutsu, activated by hitting the chakra button three times and then the attack button. A Team Ultimate Jutsu drains an enormous amount of a player's chakra, and does massive damage if it makes contact with an unguarded opponent.[6]

The game does not have free roaming in the same sense as the original, instead being replaced by more traditional JRPG screens and movement. In addition to the Leaf Village, players are able to travel outside the village, through environments ranging from forests to deserts, and the Hidden Sand Village. Boss battles have returned, with quick time events and cutscenes.[7]

Players can access multiple online features; quick matches have opponents chosen at random, ranked matches with leader boards, match customization, as well as the availability to host matches.[8]

Plot and characters edit

The game's adventure mode covers the original manga and anime's beginning with the return of young ninja Naruto Uzumaki to his ninja village, Konohagakure, after three years of training with Jiraiya. Across the story mode, Naruto and his allies fight many enemies from a criminal organization known as Akatsuki. Starting with the first chapter, they capture Gaara, once leader of the Sunagakure village. The second chapter follows Naruto's team in their failed attempt to take former ally Sasuke Uchiha from the criminal Orochimaru. The following two chapters focus on Konohagakure member Shikamaru Nara as his team again battles new members from Akatsuki. The next chapter has Sasuke betraying and defeating Orochimaru while forming his own ninja team to track down his older brother, Itachi, who murdered his entire clan years ago. The last two chapters follow Pain, the acting leader of Akatsuki, as he kills his teacher, Jiraiya, and Naruto trains to avenge his death.[9] Clearing the story mode unlocks an additional "fragment" chapter detailing Sasuke's team's failed capture of Killer Bee, following their alliance with Akatsuki.[10]

Ultimate Ninja Storm 2 has 44 characters and 15 support characters. While Naruto is at first present with his initial Shippuden techniques, later in the game he is playable with his "Sage" techniques as a separate character.[11] Tekken 6's Lars Alexandersson is a guest character. Lars appears in his third alternate costume from Tekken 6 designed by Naruto creator Masashi Kishimoto.[3] While unlockable through the game, the character of Minato Namikaze can be used instantly with a code that comes with the game's limited edition.[12]

Development edit

 
Hiroshi Matsuyama stated the CyberConnect2 staff wanted to fix issues in the original Storm game.

Naruto Shippuden: Ultimate Ninja Storm 2 had been in development by CyberConnect2's Fukuoka studio in Japan since the release of the first Naruto: Ultimate Ninja Storm title.[13] Because of the series' worldwide popularity, CyberConnect2 decided to release it for the first time for Xbox 360 consoles.[14] The multiplayer feature was added based on player feedback from the first game.[15] Adding other new features was a matter of trial and error, in addition to balancing all the elements so each character has a fair chance of winning a fight. For example, in a fight between young Naruto and Jiraiya the staff made adjustments so it was equally fun and empowering playing either character.[16] The team wanted to "recreate" the look and feel of comics during the videos and cinematic sequences. This required going through the game adjusting elements to fit this objective while ensuring the gameplay remained responsive. All the sequences were worked out beforehand using storyboards, then the gameplay elements were created before the aesthetic and sound design parts were added.[17] The team found this challenging as their goal was to make these sequences of the same quality as the anime.[13] In contrast to the Ultimate Ninja games made for the PlayStation 2, the team was able to add more strategy for the next generation of consoles. For example, Storm 2 allowed players use two assistant characters.[18] Masashi Kishimoto supervised the game's contents and approved many of the original sections of the game's story mode, finding them well made.[14]

CyberConnect2 worked to make Storm 2 more appealing than its prequel by adding more special effects and scenes with different angles.[19] This is evident mainly in the game's boss battles where the environment changes as the fights continue. In one example, Sakura Haruno and Chiyo fight the boss Sasori. As the battle continues, the cave in which the characters are fighting is destroyed, which the team said was difficult to do. In other boss battles, the fighting system changes, an example being when Gaara has to use projectile techniques while flying around his village chasing Deidara.[20] The staff visited fansites where the first Storm game was discussed and listened to the issues fans raised and addressed them so that they, and new gamers, would notice the improvements the team made to the sequel.[5] The result was that even gamers who were not familiar with the franchise found the sequel interesting.[9]

CEO Hiroshi Matsuyama said that one of the most important battles he wanted to create was the fight between Sasuke Uchiha and his brother, Itachi. Itachi was Matsuyama's favorite character and he felt emotional while developing the fight. Besides including the cast of Naruto in their older forms, the game features Lars Alexandersson from the Tekken fighting series. His design attracted Matsuyama who asked the Tekken staff if he could include Lars. Members from both the Naruto and Tekken games' staff were surprised by how well he fitted in with the cast. Although Lars does not have a story in the game, Matsuyama expected gamers to enjoy playing as him in regular battles and online gameplay.[9] The artificial intelligence was improved to make the characters' fights more entertaining alongside the new boss fights.[6] Matsuyama refrained from including downloadable content in the game.[18]

Release edit

Naruto Shippuden: Ultimate Ninja Storm 2 was officially announced on December 20, 2009, by Namco Bandai Games at a Jump Festa event. V Jump magazine revealed the game a few days beforehand.[21][22] As CyberConnect2's first multi-platform project, they worked closely with Microsoft.[23] The pre-release playable demo for Ultimate Ninja Storm 2 was first mentioned on the official Japanese website on July 8, 2010,[24] and was made available for download on July 29, 2010, from the Japanese PlayStation Network and Xbox Live.[25] The demo was also made available in an English version on the European PlayStation Network and Xbox Live on August 25, 2010, as well as the American PlayStation Network and Xbox Live on August 24, 2010.[1] On September 27, 2010, Namco Bandai announced the game had gone gold.[26] Hiroshi Matsuyama was pleased with the game's nearly simultaneous release dates in various parts of the world.[6]

The game's music was composed by Chikayo Fukuda, and the original soundtrack titled Naruto Shippūden: Ultimate Ninja Storm 2 - The Original Video Game Soundtrack was released on October 15, 2010, in Europe featuring a total of fourteen tracks as part of a limited edition of the game.[27]

Reception edit

Critical response edit

The game received "average" reviews according to review aggregator Metacritic based on Western sites,[39][40] while Japanese magazine Famitsu gave it a nearly perfect score of 39 out of 40 for its PlayStation 3 version and a 35 for the Xbox 360 version.[30][31] Some sites complimented the story mode as well as the presentation of the graphics which might attract gamers or appeal to players who are not too familiar with the Naruto series.[28][30][32][34] IGN's reviewer complimented the game saying, while he was not a fan of Naruto, he was impressed by the game's narrative to the point of caring about the characters' fates;[35] another reviewer felt that some parts might confuse some gamers.[32] The reviewer for GameTrailers found the story appealing despite its cliches. He felt the sequel was a major improvement over the first Storm game, and enjoyed how some characters can be unlocked.[33] Another aspect praised by reviewers was the boss fights for their use of cinematic scenes and quick time events. VideoGamer.com said gamers would be amazed by the game's quality during these fights.[30][32][35][37] Famitsu praised the advancements in gameplay and character control, in addition to positively comparing the animation and artstyle with the Naruto anime.[30] While finding these boss fights appealing, some reviewers found some of other fights anticlimactic.[28][38] Eurogamer felt Storm 2 was a good sequel based on the new characters, new modes as well as its online mode.[8] The inclusion of Tekken guest character Lars Alexandersson was also well-received by writers.[37][41]

Other criticisms of the game were that the characters had similar moves and that sidequests do not involve fights.[38] While the visuals were praised, the world map was criticized for not having many activities other than finding items; some criticized the characters' interactions.[28][32] Other criticism included the noticeably long loading times that occur during the story mode, as well as the similarities between characters' moves, which made the sequel lack the appeal of famous fighting games.[32][36] On the other hand, Engadget applauded the breadth of strategies in the fights and the fact that players have to focus on interrupting their enemy's charging while trying to recharge themselves.[36] The use of items within fights, as well as sub-missions, has prompted some to compare the game with Eastern role-playing games.[28][36][37] Gamezone said the worst aspect of the game was its multiple use of arenas.[34] Reviewers had mixed opinions about the audio. The soundtrack and the use of both English and Japanese voices was praised,[33] while one reviewer found the cast unlikable, and disliked the plot and the voiceovers.[29]

Sales edit

Namco Bandai hoped Ultimate Ninja Storm 2 would sell 700,000 units by November 2010.[42] While the PlayStation 3 version sold 63,675 units in its Japanese debut, the Xbox 360 had poor sales of only 3,000 units. Siliconera believed this was mainly due to the first Storm game not being released for that console.[43] By late November 2010, the game had shipped 1 million copies worldwide; 500,000 in Europe, 340,000 in North America and 160,000 in Japan.[44] In May 2011, Namco Bandai reported that with 1.1 million units sold, it had become its second best-selling game from 2010 after Tekken 6.[45] In December 2010, Namco announced the game had shipped two million copies worldwide.[46]

Legacy edit

Because some young gamers were unable to play Storm 2 due to the price of consoles, a spin-off game, Naruto Shippuden: Ultimate Ninja Impact, was released on the handheld PlayStation Portable console so that it would be more accessible.[47] A sequel to Storm 2, Naruto Shippuden: Ultimate Ninja Storm 3, was released in 2013. Multiple changes were made to the gameplay such as the use of Awakenings to make fights enjoyable.[4] On August 25, 2017, Bandai Namco released Naruto Shippuden: Ultimate Ninja Storm Legacy which contains the third game - Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst. At the same time, Storm 2 and its prequel and sequels were released online.[48] The trilogy was also released for the Nintendo Switch.[49]

References edit

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  27. ^ "Chikayo Fukuda – Naruto Shippuden Ultimate Ninja Storm 2 - The Original Video Game Soundtrack". Discogs. 15 October 2010. from the original on August 27, 2012. Retrieved September 25, 2017.
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  29. ^ a b c Dermody, Kevin (November 18, 2010). "Naruto Shippuden Ultimate Ninja Storm 2 Review". Game Revolution. from the original on October 9, 2015. Retrieved July 25, 2015.
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  31. ^ a b (X360) NARUTO -ナルト- 疾風伝 ナルティメットストーム2 (in Japanese). Famitsu. from the original on July 4, 2016. Retrieved November 2, 2017.
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  34. ^ a b c d Rowe, Brian (November 7, 2010). "Naruto Shippuden: Ultimate Ninja Storm 2 review". GameZone. from the original on March 4, 2016. Retrieved July 25, 2015.
  35. ^ a b c d Gallegos, Anthony (October 15, 2010). "Naruto Shippuden: Ultimate Ninja: Storm 2 Review". IGN. from the original on January 29, 2016. Retrieved July 24, 2015.
  36. ^ a b c d Kietzmann, Ludwig (November 1, 2010). "Naruto Shippuden Ultimate Ninja: Storm 2 review (X360)". Engadget (Joystiq). from the original on September 25, 2017. Retrieved July 25, 2015.
  37. ^ a b c d e "Naruto Shippuden: Ultimate Ninja Storm 2". VideoGamer.com. September 24, 2017. from the original on July 30, 2017.
  38. ^ a b c Jastrzab, Jeremy (December 31, 2010). . PALGN. Archived from the original on May 8, 2013. Retrieved July 25, 2015.
  39. ^ a b "Naruto Shippuden: Ultimate Ninja Storm 2 for PlayStation 3 Reviews". Metacritic. from the original on August 5, 2015. Retrieved July 24, 2015.
  40. ^ a b "Naruto Shippuden: Ultimate Ninja Storm 2 for Xbox 360 Reviews". Metacritic. from the original on October 10, 2015. Retrieved July 24, 2015.
  41. ^ Muir, Bob (October 25, 2010). "E3 10: Naruto: Ninja Storm 2 looks like the real thing!". Destructoid. from the original on September 6, 2015. Retrieved July 18, 2017.
  42. ^ Gantayat, Anoop (November 8, 2010). . Andriasang. Archived from the original on November 10, 2010. Retrieved July 24, 2015.
  43. ^ "How Much Did Naruto Shippuden: Ultimate Ninja Storm 2 Sell On The Xbox 360?". Siliconera. 30 October 2010. from the original on June 29, 2017. Retrieved September 23, 2017.
  44. ^ Gantayat, Anoop (November 25, 2010). . Andriasang. Archived from the original on November 28, 2010. Retrieved July 24, 2015.
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  46. ^ Nunneley, Stephany (December 2, 2010). "Naruto Shippuden: Ultimate Ninja – Storm 2 ships over one million units worldwide". VG 247. Retrieved December 3, 2017.
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  48. ^ Osborn, Alex (July 5, 2017). "Naruto Shippuden: Ultimate Ninja Storm Trilogy and Legacy Release Next Month". IGN. from the original on September 4, 2017. Retrieved September 25, 2017.
  49. ^ "Naruto Ultimate Ninja Storm Trilogy Game to Launch for Nintendo Switch". Anime News Network. February 25, 2018. Retrieved February 25, 2018.

External links edit

  • Naruto Shippuden: Ultimate Ninja Storm 2 at MobyGames
  • Naruto Shippuden: Ultimate Ninja Storm 2 at Namco Bandai Games
  • NARUTO-ナルト-疾風伝 ナルティメットストーム2 at CyberConnect2 (in Japanese)
  • NARUTO-ナルト- 疾風伝 ナルティメットストーム2 at Namco Bandai Games (in Japanese)

naruto, shippuden, ultimate, ninja, storm, known, japan, naruto, shippuden, narutimate, storm, naruto, ナルト, 疾風伝, ナルティメットストーム2, fighting, game, developed, cyberconnect2, second, installment, ultimate, ninja, storm, series, sequel, naruto, ultimate, ninja, storm. Naruto Shippuden Ultimate Ninja Storm 2 known in Japan as Naruto Shippuden Narutimate Storm 2 NARUTO ナルト 疾風伝 ナルティメットストーム2 is a fighting game developed by CyberConnect2 It is the second installment in the Ultimate Ninja Storm series and the sequel to Naruto Ultimate Ninja Storm published by Namco Bandai Games It is based on the anime and manga series Naruto by Masashi Kishimoto and was released in late 2010 for the PlayStation 3 and Xbox 360 As a sequel to Naruto Ultimate Ninja Storm the story and cast are based on their Part II manga appearances known in the anime as Naruto Shippuden The game mainly stars title character Naruto Uzumaki a teenage ninja and his fights against the Akatsuki terrorist organization Naruto Shippuden Ultimate Ninja Storm 2Cover art featuring Sasuke Uchiha left and Naruto Uzumaki right Developer s CyberConnect2Publisher s Namco Bandai GamesDirector s Hiroshi Matsuyama Composer s Chikayo FukudaSeriesNaruto Ultimate NinjaPlatform s PlayStation 3Xbox 360Microsoft WindowsPlayStation 4Xbox OneNintendo SwitchReleaseOctober 15 2010 PlayStation 3 Xbox 360AU EU October 15 2010 2 NA October 19 2010 1 JP October 21 2010TrilogyPlayStation 4JP July 27 2017NA August 25 2017EU August 25 2017Xbox OneWW August 25 2017Microsoft WindowsWW August 25 2017Nintendo SwitchWW April 26 2018Genre s FightingMode s Single player multiplayerThe game began development following the completion of Ultimate Ninja Storm and took into account fans comments about the first game The team wanted to include more drama in this game to appeal to more gamers As well as Naruto characters the game features Tekken character Lars Alexandersson as a guest character His inclusion was the result of CyberConnect2 CEO Hiroshi Matsuyama seeing his alternate design by Kishimoto for Tekken 6 The audio was composed by Chikayo Fukuda Critical response to the game has ranged from average to positive Reviewers praised the visuals and boss fights comparing them positively to the anime series but criticized the lack of events in the world map after completing the game s story mode Storm 2 has achieved strong sales becoming one of Bandai s bestselling games for 2010 A sequel called Naruto Shippuden Ultimate Ninja Storm 3 was released in 2013 All the Storm games were re released in 2017 as part of a compilation Contents 1 Gameplay 2 Plot and characters 3 Development 3 1 Release 4 Reception 4 1 Critical response 4 2 Sales 4 3 Legacy 5 References 6 External linksGameplay edit nbsp The player is controlling Naruto Uzumaki middle and has called the assist character Sakura Haruno right to aid him in the fight against Kakashi Hatake left Naruto Shippuden Ultimate Ninja Storm 2 s gameplay retains many of the elements of the first game and has 23 fighting stages It has nine chapters including the prologue and an extra chapter Each character can gain new combos and jutsu by activating the Awakening Mode Lars Alexandersson a guest character from Tekken 6 is also playable in the game 3 As the story progresses players will unlock new Jutsu and Ultimate Jutsu for certain characters 4 Support characters return with two new features The first feature is Support Types Guard Attack and Balanced These can be unlocked for each support character and decide its actions during Support Drive level one The second new feature is the Support Drive which has two levels Level one is activated once a player s support characters are summoned enough times When Support Drive level one is activated a player s support characters will summon themselves automatically depending on their support type and on what actions the player is executing When a support character automatically summons itself it will not reset the support character charge gauge and can even be summoned when the gauge is not full A support character cannot be manually summoned by a player if it has already summoned itself automatically If a support character is set to Defense it will automatically summon itself when a player is charging chakra and block the opponent from dashing into the player 5 nbsp An example of a quick time event in which the player has to press the circle button to defeat the enemy When a support character is set to Attack they will help attack an opponent through combos and knock the opponent back when a combo sends them flying Set to Balanced it will throw projectiles alongside the player when the player uses chakra projectiles and block incoming Ultimate Jutsus at the expense of losing that support for a while When Support Drive level two is activated for a limited time a player will be capable of releasing a Team Ultimate Jutsu activated by hitting the chakra button three times and then the attack button A Team Ultimate Jutsu drains an enormous amount of a player s chakra and does massive damage if it makes contact with an unguarded opponent 6 The game does not have free roaming in the same sense as the original instead being replaced by more traditional JRPG screens and movement In addition to the Leaf Village players are able to travel outside the village through environments ranging from forests to deserts and the Hidden Sand Village Boss battles have returned with quick time events and cutscenes 7 Players can access multiple online features quick matches have opponents chosen at random ranked matches with leader boards match customization as well as the availability to host matches 8 Plot and characters editSee also List of Naruto characters The game s adventure mode covers the original manga and anime s beginning with the return of young ninja Naruto Uzumaki to his ninja village Konohagakure after three years of training with Jiraiya Across the story mode Naruto and his allies fight many enemies from a criminal organization known as Akatsuki Starting with the first chapter they capture Gaara once leader of the Sunagakure village The second chapter follows Naruto s team in their failed attempt to take former ally Sasuke Uchiha from the criminal Orochimaru The following two chapters focus on Konohagakure member Shikamaru Nara as his team again battles new members from Akatsuki The next chapter has Sasuke betraying and defeating Orochimaru while forming his own ninja team to track down his older brother Itachi who murdered his entire clan years ago The last two chapters follow Pain the acting leader of Akatsuki as he kills his teacher Jiraiya and Naruto trains to avenge his death 9 Clearing the story mode unlocks an additional fragment chapter detailing Sasuke s team s failed capture of Killer Bee following their alliance with Akatsuki 10 Ultimate Ninja Storm 2 has 44 characters and 15 support characters While Naruto is at first present with his initial Shippuden techniques later in the game he is playable with his Sage techniques as a separate character 11 Tekken 6 s Lars Alexandersson is a guest character Lars appears in his third alternate costume from Tekken 6 designed by Naruto creator Masashi Kishimoto 3 While unlockable through the game the character of Minato Namikaze can be used instantly with a code that comes with the game s limited edition 12 Development edit nbsp Hiroshi Matsuyama stated the CyberConnect2 staff wanted to fix issues in the original Storm game Naruto Shippuden Ultimate Ninja Storm 2 had been in development by CyberConnect2 s Fukuoka studio in Japan since the release of the first Naruto Ultimate Ninja Storm title 13 Because of the series worldwide popularity CyberConnect2 decided to release it for the first time for Xbox 360 consoles 14 The multiplayer feature was added based on player feedback from the first game 15 Adding other new features was a matter of trial and error in addition to balancing all the elements so each character has a fair chance of winning a fight For example in a fight between young Naruto and Jiraiya the staff made adjustments so it was equally fun and empowering playing either character 16 The team wanted to recreate the look and feel of comics during the videos and cinematic sequences This required going through the game adjusting elements to fit this objective while ensuring the gameplay remained responsive All the sequences were worked out beforehand using storyboards then the gameplay elements were created before the aesthetic and sound design parts were added 17 The team found this challenging as their goal was to make these sequences of the same quality as the anime 13 In contrast to the Ultimate Ninja games made for the PlayStation 2 the team was able to add more strategy for the next generation of consoles For example Storm 2 allowed players use two assistant characters 18 Masashi Kishimoto supervised the game s contents and approved many of the original sections of the game s story mode finding them well made 14 CyberConnect2 worked to make Storm 2 more appealing than its prequel by adding more special effects and scenes with different angles 19 This is evident mainly in the game s boss battles where the environment changes as the fights continue In one example Sakura Haruno and Chiyo fight the boss Sasori As the battle continues the cave in which the characters are fighting is destroyed which the team said was difficult to do In other boss battles the fighting system changes an example being when Gaara has to use projectile techniques while flying around his village chasing Deidara 20 The staff visited fansites where the first Storm game was discussed and listened to the issues fans raised and addressed them so that they and new gamers would notice the improvements the team made to the sequel 5 The result was that even gamers who were not familiar with the franchise found the sequel interesting 9 CEO Hiroshi Matsuyama said that one of the most important battles he wanted to create was the fight between Sasuke Uchiha and his brother Itachi Itachi was Matsuyama s favorite character and he felt emotional while developing the fight Besides including the cast of Naruto in their older forms the game features Lars Alexandersson from the Tekken fighting series His design attracted Matsuyama who asked the Tekken staff if he could include Lars Members from both the Naruto and Tekken games staff were surprised by how well he fitted in with the cast Although Lars does not have a story in the game Matsuyama expected gamers to enjoy playing as him in regular battles and online gameplay 9 The artificial intelligence was improved to make the characters fights more entertaining alongside the new boss fights 6 Matsuyama refrained from including downloadable content in the game 18 Release edit Naruto Shippuden Ultimate Ninja Storm 2 was officially announced on December 20 2009 by Namco Bandai Games at a Jump Festa event V Jump magazine revealed the game a few days beforehand 21 22 As CyberConnect2 s first multi platform project they worked closely with Microsoft 23 The pre release playable demo for Ultimate Ninja Storm 2 was first mentioned on the official Japanese website on July 8 2010 24 and was made available for download on July 29 2010 from the Japanese PlayStation Network and Xbox Live 25 The demo was also made available in an English version on the European PlayStation Network and Xbox Live on August 25 2010 as well as the American PlayStation Network and Xbox Live on August 24 2010 1 On September 27 2010 Namco Bandai announced the game had gone gold 26 Hiroshi Matsuyama was pleased with the game s nearly simultaneous release dates in various parts of the world 6 The game s music was composed by Chikayo Fukuda and the original soundtrack titled Naruto Shippuden Ultimate Ninja Storm 2 The Original Video Game Soundtrack was released on October 15 2010 in Europe featuring a total of fourteen tracks as part of a limited edition of the game 27 Reception editCritical response edit ReceptionAggregate scoreAggregatorScorePS3Xbox 360Metacritic76 100 39 74 100 40 Review scoresPublicationScorePS3Xbox 360Destructoid8 5 10 28 N AEurogamer8 10 8 N AFamitsu39 40 30 35 40 31 GameRevolutionC 29 C 29 GameSpot7 10 32 7 10 32 GameTrailersN A8 4 10 33 GameZone7 10 34 7 10 34 IGN8 10 35 8 10 35 JoystiqN A nbsp nbsp nbsp nbsp nbsp 36 PALGN6 5 10 38 N AVideoGamer com7 10 37 7 10 37 The game received average reviews according to review aggregator Metacritic based on Western sites 39 40 while Japanese magazine Famitsu gave it a nearly perfect score of 39 out of 40 for its PlayStation 3 version and a 35 for the Xbox 360 version 30 31 Some sites complimented the story mode as well as the presentation of the graphics which might attract gamers or appeal to players who are not too familiar with the Naruto series 28 30 32 34 IGN s reviewer complimented the game saying while he was not a fan of Naruto he was impressed by the game s narrative to the point of caring about the characters fates 35 another reviewer felt that some parts might confuse some gamers 32 The reviewer for GameTrailers found the story appealing despite its cliches He felt the sequel was a major improvement over the first Storm game and enjoyed how some characters can be unlocked 33 Another aspect praised by reviewers was the boss fights for their use of cinematic scenes and quick time events VideoGamer com said gamers would be amazed by the game s quality during these fights 30 32 35 37 Famitsu praised the advancements in gameplay and character control in addition to positively comparing the animation and artstyle with the Naruto anime 30 While finding these boss fights appealing some reviewers found some of other fights anticlimactic 28 38 Eurogamer felt Storm 2 was a good sequel based on the new characters new modes as well as its online mode 8 The inclusion of Tekken guest character Lars Alexandersson was also well received by writers 37 41 Other criticisms of the game were that the characters had similar moves and that sidequests do not involve fights 38 While the visuals were praised the world map was criticized for not having many activities other than finding items some criticized the characters interactions 28 32 Other criticism included the noticeably long loading times that occur during the story mode as well as the similarities between characters moves which made the sequel lack the appeal of famous fighting games 32 36 On the other hand Engadget applauded the breadth of strategies in the fights and the fact that players have to focus on interrupting their enemy s charging while trying to recharge themselves 36 The use of items within fights as well as sub missions has prompted some to compare the game with Eastern role playing games 28 36 37 Gamezone said the worst aspect of the game was its multiple use of arenas 34 Reviewers had mixed opinions about the audio The soundtrack and the use of both English and Japanese voices was praised 33 while one reviewer found the cast unlikable and disliked the plot and the voiceovers 29 Sales edit Namco Bandai hoped Ultimate Ninja Storm 2 would sell 700 000 units by November 2010 42 While the PlayStation 3 version sold 63 675 units in its Japanese debut the Xbox 360 had poor sales of only 3 000 units Siliconera believed this was mainly due to the first Storm game not being released for that console 43 By late November 2010 the game had shipped 1 million copies worldwide 500 000 in Europe 340 000 in North America and 160 000 in Japan 44 In May 2011 Namco Bandai reported that with 1 1 million units sold it had become its second best selling game from 2010 after Tekken 6 45 In December 2010 Namco announced the game had shipped two million copies worldwide 46 Legacy edit Because some young gamers were unable to play Storm 2 due to the price of consoles a spin off game Naruto Shippuden Ultimate Ninja Impact was released on the handheld PlayStation Portable console so that it would be more accessible 47 A sequel to Storm 2 Naruto Shippuden Ultimate Ninja Storm 3 was released in 2013 Multiple changes were made to the gameplay such as the use of Awakenings to make fights enjoyable 4 On August 25 2017 Bandai Namco released Naruto Shippuden Ultimate Ninja Storm Legacy which contains the third game Naruto Shippuden Ultimate Ninja Storm 3 Full Burst At the same time Storm 2 and its prequel and sequels were released online 48 The trilogy was also released for the Nintendo Switch 49 References edit a b IGN staff August 25 2010 Naruto Shippuden Ultimate Ninja Storm 2 Demo Now Available IGN Archived from the original on 2017 03 21 Retrieved July 24 2015 IGN staff September 27 2010 Naruto Shippuden Ultimate Ninja Storm 2 gamesindustry biz Retrieved October 21 2023 a b IGN staff June 15 2010 Namco Bandai Reveals a New Challenger in Naruto Shippuden Ultimate Ninja Storm 2 IGN Archived from the original on March 7 2016 Retrieved July 24 2015 a b Osborn Alex January 25 2013 Naruto Shippuden Ultimate Ninja Storm 3 Interview On Combat Changes Siliconera Archived from the original on March 7 2016 Retrieved September 24 2017 a b Naruto Shippuden Ultimate Ninja Storm 2 Interview GameSpot Archived from the original on September 25 2017 Retrieved September 24 2017 a b c Naruto Ninja Storm 2 interview GameReactor 2 June 2010 Archived from the original on September 25 2017 Retrieved September 23 2017 Naruto Shippuden Ultimate Ninja Storm 2 Covers Pain Arc Has Hokage Naruto Siliconera July 27 2010 Archived from the original on November 11 2014 Retrieved September 24 2017 a b c Facchetti Filippo October 14 2010 Naruto Shippuden Ultimate Ninja Storm 2 Eurogamer in Italian Archived from the original on July 18 2017 Retrieved September 24 2017 a b c 9 Questions for Naruto Shippuden Ultimate Ninja Storm 2 s Hiroshi Matsuyama Venture Beat October 16 2010 Archived from the original on October 3 2016 Retrieved July 28 2017 CyberConnect2 Naruto Shippuden Ultimate Ninja Storm 2 Madara I want you to hunt the Eight Tails Jinchuriki Sasuke The Eight Tails Madara His name is Killer Bee Naruto Shippuden Ultimate Ninja Storm 2 PS3 X360 Behind the Game 3 Ninja Stories YouTube Archived from the original on September 25 2017 Retrieved October 10 2010 Naruto Shippuden Ultimate Ninja Storm 2 Entrevista a David Castano jefe de producto in Spanish 3DJuegos Archived from the original on September 26 2017 Retrieved September 25 2017 a b Naruto Shippuden Ultimate Ninja Storm 2 PS3 X360 Behind the Game 2 Ninja Art Bandai Namco Entertainment Europe Youtube Archived from the original on September 26 2017 Retrieved September 25 2017 a b Entrevistamos a Hiroshi Matsuyama director de CyberConnect 2 in Spanish Desconsolados October 3 2010 Archived from the original on October 6 2010 Retrieved September 26 2017 オンライン対戦について in Japanese Bandai Archived from the original on September 10 2014 Retrieved September 25 2017 ゲーム開発のオシゴト 入門編 其ノ弐 in Japanese Bandai Archived from the original on September 10 2014 Retrieved September 25 2017 ゲーム開発のオシゴト 入門編 其ノ参 in Japanese Bandai Archived from the original on September 26 2017 Retrieved September 25 2017 a b Entrevista a Hiroshi Matsuyama Naruto Ultimate Ninja Storm 2 in Spanish Pulpofrito 26 September 2010 Archived from the original on December 4 2010 Retrieved September 25 2017 Behind The Scenes Of Naruto Shippuden Ultimate Ninja Storm 2 Siliconera 2 October 2010 Archived from the original on June 29 2017 Retrieved September 24 2017 Naruto Shippuden Ultimate Ninja Storm 2 PS3 X360 Behind the Game 5 Ninja Bosses Bandai Namco Entertainment Europe Youtube Archived from the original on September 26 2017 Retrieved September 25 2017 Gantayat Anoop December 21 2009 New Naruto Games Detailed at Jump Festa Andriasang Archived from the original on December 24 2009 Retrieved July 24 2015 Gantayat Anoop December 18 2009 New Naruto for Xbox 360 and PS3 Andriasang Archived from the original on December 21 2009 Retrieved July 24 2015 Gantayat Anoop February 4 2010 CyberConnect2 Readying Original Title Andriasang Archived from the original on February 9 2010 Retrieved July 24 2015 Spencer July 8 2010 Naruto Shippuden Ultimate Ninja Storm 2 Demo Set For PSN Siliconera Archived from the original on July 17 2010 Retrieved July 19 2010 Spencer July 16 2010 Ultimate Ninja Storm 2 demo and full game dated Siliconera Archived from the original on July 19 2010 Retrieved July 19 2010 IGN staff September 27 2010 Namco Bandai Announces Naruto Shippuden Ultimate Ninja Storm 2 Has Gone Gold IGN Archived from the original on November 17 2013 Retrieved July 24 2015 Chikayo Fukuda Naruto Shippuden Ultimate Ninja Storm 2 The Original Video Game Soundtrack Discogs 15 October 2010 Archived from the original on August 27 2012 Retrieved September 25 2017 a b c d e Tolentino Josh November 10 2010 Review Naruto Shippuden Ultimate Ninja Storm 2 PS3 Destructoid Archived from the original on July 8 2015 Retrieved July 25 2015 a b c Dermody Kevin November 18 2010 Naruto Shippuden Ultimate Ninja Storm 2 Review Game Revolution Archived from the original on October 9 2015 Retrieved July 25 2015 a b c d e PS3 NARUTO ナルト 疾風伝 ナルティメットストーム2 in Japanese Famitsu Archived from the original on December 22 2015 Retrieved November 2 2017 a b X360 NARUTO ナルト 疾風伝 ナルティメットストーム2 in Japanese Famitsu Archived from the original on July 4 2016 Retrieved November 2 2017 a b c d e f g Petit Carolyn October 26 2010 Naruto Shippuden Ultimate Ninja Storm 2 Review GameSpot Archived from the original on January 29 2016 Retrieved July 24 2015 a b c Naruto Shippuden Ultimate Ninja Storm 2 Review X360 GameTrailers October 25 2010 Archived from the original on September 25 2017 Retrieved July 25 2015 a b c d Rowe Brian November 7 2010 Naruto Shippuden Ultimate Ninja Storm 2 review GameZone Archived from the original on March 4 2016 Retrieved July 25 2015 a b c d Gallegos Anthony October 15 2010 Naruto Shippuden Ultimate Ninja Storm 2 Review IGN Archived from the original on January 29 2016 Retrieved July 24 2015 a b c d Kietzmann Ludwig November 1 2010 Naruto Shippuden Ultimate Ninja Storm 2 review X360 Engadget Joystiq Archived from the original on September 25 2017 Retrieved July 25 2015 a b c d e Naruto Shippuden Ultimate Ninja Storm 2 VideoGamer com September 24 2017 Archived from the original on July 30 2017 a b c Jastrzab Jeremy December 31 2010 Naruto Shippuden Ultimate Ninja Storm 2 Review PlayStation 3 Video Game Review PALGN Archived from the original on May 8 2013 Retrieved July 25 2015 a b Naruto Shippuden Ultimate Ninja Storm 2 for PlayStation 3 Reviews Metacritic Archived from the original on August 5 2015 Retrieved July 24 2015 a b Naruto Shippuden Ultimate Ninja Storm 2 for Xbox 360 Reviews Metacritic Archived from the original on October 10 2015 Retrieved July 24 2015 Muir Bob October 25 2010 E3 10 Naruto Ninja Storm 2 looks like the real thing Destructoid Archived from the original on September 6 2015 Retrieved July 18 2017 Gantayat Anoop November 8 2010 Namco Bandai s Games Didn t Sell As Expected Andriasang Archived from the original on November 10 2010 Retrieved July 24 2015 How Much Did Naruto Shippuden Ultimate Ninja Storm 2 Sell On The Xbox 360 Siliconera 30 October 2010 Archived from the original on June 29 2017 Retrieved September 23 2017 Gantayat Anoop November 25 2010 Naruto Ultimate Ninja Storm 2 Tops One Million Andriasang Archived from the original on November 28 2010 Retrieved July 24 2015 Tekken and Naruto Were Namco Bandai s Best Selling Games Last Year Andriasang Archived from the original on July 7 2012 Retrieved August 9 2017 Nunneley Stephany December 2 2010 Naruto Shippuden Ultimate Ninja Storm 2 ships over one million units worldwide VG 247 Retrieved December 3 2017 CyberConnect2 CEO On Naruto Fandom And How To Run A Game Studio In Fukuoka Siliconera October 21 2011 Archived from the original on September 4 2014 Retrieved September 25 2017 Osborn Alex July 5 2017 Naruto Shippuden Ultimate Ninja Storm Trilogy and Legacy Release Next Month IGN Archived from the original on September 4 2017 Retrieved September 25 2017 Naruto Ultimate Ninja Storm Trilogy Game to Launch for Nintendo Switch Anime News Network February 25 2018 Retrieved February 25 2018 External links editNaruto Shippuden Ultimate Ninja Storm 2 at MobyGames Naruto Shippuden Ultimate Ninja Storm 2 at Namco Bandai Games NARUTO ナルト 疾風伝 ナルティメットストーム2 at CyberConnect2 in Japanese NARUTO ナルト 疾風伝 ナルティメットストーム2 at Namco Bandai Games in Japanese Retrieved from https en wikipedia org w index php title Naruto Shippuden Ultimate Ninja Storm 2 amp oldid 1181812594, wikipedia, wiki, book, books, library,

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