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Music technology (electronic and digital)

Digital music technology encompasses digital instruments, computers, electronic effects units, software, or digital audio equipment by a performer, composer, sound engineer, DJ, or record producer to produce, perform[1] or record music. The term refers to electronic devices, instruments, computer hardware, and software used in performance, playback, recording, composition, mixing, analysis, and editing of music.

Music production using a digital audio workstation (DAW) with multi-monitor set-up

Education Edit

Professional training Edit

Courses in music technology are offered at many different Universities as part of degree programs focusing on performance, composition, music research at the undergraduate and graduate level. The study of music technology is usually concerned with the creative use of technology for creating new sounds, performing, recording, programming sequencers or other music-related electronic devices, and manipulating, mixing and reproducing music. Music technology programs train students for careers in "...sound engineering, computer music, audio-visual production and post-production, mastering, scoring for film and multimedia, audio for games, software development, and multimedia production."[2] Those wishing to develop new music technologies often train to become an audio engineer working in R&D.[3] Due to the increasing role of interdisciplinary work in music technology, individuals developing new music technologies may also have backgrounds or training in computer programming, computer hardware design, acoustics, record producing or other fields.

Use of music technology in education Edit

Digital music technologies are widely used to assist in music education for training students in the home, elementary school, middle school, high school, college and university music programs. Electronic keyboard labs are used for cost-effective beginner group piano instruction in high schools, colleges, and universities. Courses in music notation software and basic manipulation of audio and MIDI can be part of a student's core requirements for a music degree. Mobile and desktop applications are available to aid the study of music theory and ear training. Digital pianos, such as those offered by Roland, provide interactive lessons and games using the built-in features of the instrument to teach music fundamentals.[4]

History Edit

Development of digital musical technologies can be traced back to the analog music technologies of the early 20th century[citation needed], such as the electromechanical Hammond organ, which was invented in 1929.[citation needed] In the 2010s, the ontological range of music technology has greatly increased, and it may now be electronic, digital, software-based or indeed even purely conceptual.[citation needed]

Early pioneers included Luigi Russolo, Halim El-Dabh,[5] Pierre Schaeffer, Pierre Henry, Edgard Varèse, Karlheinz Stockhausen, Ikutaro Kakehashi,[6] King Tubby.,[7] and others who manipulated sounds using tape machines—splicing tape and changing its playback speed to alter pre-recorded samples. Pierre Schaefer was credited for inventing this method of composition, known as musique concrète, in 1948 in Paris, France. In this style of composition, existing material is manipulated to create new timbres.[8] Musique concrète contrasts a later style that emerged in the mid-1950s in Cologne, Germany, known as elektronische Musik. This style, invented by Karlheinz Stockhausen, involves creating new sounds without the use of pre-existing material. Unlike musique concrète, which primarily focuses on timbre, elektronische Musik focuses on structure.[9] Influences of these two styles still prevail today in today's modern music and music technology. The concept of the software digital audio workstation is the emulation of a traditional recording studio. Colored strips, known as regions, can be spliced, stretched, and re-ordered, analogous to tape. Similarly, software representations of classic synthesizers emulate their analog counterparts.

Analog synthesizer history Edit

Classic analog synthesizers include the Moog Minimoog, ARP Odyssey, Yamaha CS-80, Korg MS-20, Sequential Circuits Prophet-5, Roland TB-303, Roland Alpha Juno.[10] The most iconic bass synthesizer is the Roland TB-303, widely used in acid house music.

Digital synthesizer history Edit

Classic digital synthesizers include the Fairlight CMI, PPG Wave, Nord Modular and Korg M1.[10]

Digital synthesizer in Japan Edit

Through the 1970s and 1980s, Japanese synthesizer manufacturers produced more affordable synthesizers than those produced in America,[11] with synthesizers made by Yamaha Corporation, Roland Corporation, Korg, Kawai and other companies. Yamaha's DX7 was one of the first mass-market, relatively inexpensive synthesizer keyboards. The DX7 is an FM synthesis based digital synthesizer manufactured from 1983 to 1989. It was the first commercially successful digital synthesizer.[12][13][14] Its distinctive sound can be heard on many recordings, especially pop music from the 1980s. The monotimbral, 16-note polyphonic DX7 was the moderately priced model of the DX series keyboard synthesizers. Over 200,000 of the original DX7 were made,[14][15][16] and it remains one of the best-selling synthesizers of all time.[13][17]

Computer music history Edit

Max Mathews Edit

Computer and synthesizer technology joining together changed the way music is made, and is one of the fastest changing aspects of music technology today. Max Mathews, a telecommunications engineer[citation needed] at Bell Telephone Laboratories' Acoustic and Behavioural Research Department, is responsible for some of the first digital music technology in the 50s. Max Mathews also pioneered a cornerstone of music technology; analog to digital conversion.[citation needed]

At Bell Laboratories, Matthews conducted research to improve the telecommunications quality for long-distance phone calls. Owing to long-distance and low-bandwidth, audio quality over phone calls across the United States was poor. Thus, Matthews devised a method in which sound was synthesized via computer on the distant end rather than transmitted. Matthews was an amateur violinist, and during a conversation with his superior, John Pierce at Bell Labs, Pierce posed the idea of synthesizing music through a computer since Matthews had already synthesized speech. Matthews agreed, and beginning in the 1950s wrote a series of programs known as MUSIC. MUSIC consisted of two files—and orchestra file containing data telling the computer how to synthesize sound—and a score file instructing the program what notes to play using the instruments defined in the orchestra file. Matthews wrote five iterations of MUSIC, calling them MUSIC I-V respectively. Subsequently, as the program was adapted and expanded as it was written to run on various platforms, its name changed to reflect its new changes. This series of programs became known as the MUSICn paradigm. The concept of the MUSIC now exists in the form of Csound.[18]

Later Max Matthews worked as an advisor to IRCAM (Institut de recherche et coordination acoustique/musique; English: Institute for Research and Coordination in Acoustics/Music) in the late 1980s. There, he taught Miller Puckette, a researcher. Puckette developed a program in which music could be programmed graphically. The program could transmit and receive MIDI messages to generate interactive music in real-time. Inspired by Matthews, Puckette named the program Max. Later, a researcher named David Zicarelli visited IRCAM, saw the capabilities of Max and felt it could be developed further. He took a copy of Max with him when he left and eventually added capabilities to process audio signals. Zicarelli named this new part of the program MSP after Miller Puckette. Zicarelli developed the commercial version of MaxMSP and sold it at his company, Cycling '74, beginning in 1997. The company has since been acquired by Ableton.[18]

Later history Edit

The first generation of professional commercially available computer music instruments, or workstations as some companies later called them, were very sophisticated elaborate systems that cost a great deal of money when they first appeared. They ranged from $25,000 to $200,000.[19] The two most popular were the Fairlight, and the Synclavier.

It was not until the advent of MIDI that general-purpose computers started to play a role in music production. Following the widespread adoption of MIDI, computer-based MIDI editors and sequencers were developed. MIDI-to-CV/Gate converters were then used to enable analogue synthesizers to be controlled by a MIDI sequencer.[20]

Reduced prices in personal computers caused the masses to turn away from the more expensive workstations. Advancements in technology have increased the speed of hardware processing and the capacity of memory units. Powerful programs for sequencing, recording, notating, and mastering music.

MIDI history Edit

At the NAMM Show of 1983 in Los Angeles, MIDI was released. A demonstration at the convention showed two previously incompatible analog synthesizers, the Prophet 600 and Roland Jupiter-6, communicating with each other, enabling a player to play one keyboard while getting the output from both of them. This was a massive breakthrough in the 1980s, as it allowed synths to be accurately layered in live shows and studio recordings. MIDI enables different electronic instruments and electronic music devices to communicate with each other and with computers. The advent of MIDI spurred a rapid expansion of the sales and production of electronic instruments and music software.

In 1985, several of the top keyboard manufacturers created the MIDI Manufacturers Association (MMA). This newly founded association standardized the MIDI protocol by generating and disseminating all the documents about it. With the development of the MIDI File Format Specification by Opcode, every music software company's MIDI sequencer software could read and write each other's files.

Since the 1980s, personal computers developed and became the ideal system for utilizing the vast potential of MIDI. This has created a large consumer market for software such as MIDI-equipped electronic keyboards, MIDI sequencers and digital audio workstations. With universal MIDI protocols, electronic keyboards, sequencers, and drum machines can all be connected together.

Vocal synthesis history until 1980s Edit

VODER on Bell Lab. Edit

Coinciding with the history of computer music is the history of vocal synthesis. Prior to Max Matthews synthesizing speech with a computer, analog devices were used to recreate speech. In the 1930s, an engineer named Holmer Dudley invented the VODER (Voice Operated Demonstrator), an electro-mechanical device which generated a sawtooth wave and white-noise. Various parts of the frequency spectrum of the waveforms could be filtered to generate the sounds of speech. Pitch was modulated via a bar on a wrist strap worn by the operator.[21] In the 1940s Dudley, invented the VOCODER (Voice Operated Coder). Rather than synthesizing speech from scratch, this machine operated by accepting incoming speech and breaking it into its spectral components. In the late 1960s and early 1970s, bands and solo artists began using the VOCODER to blend speech with notes played on a synthesizer.[22]

Singing Kelly-Lochbaum Vocal Tract on Bell Lab. Edit

Meanwhile, at Bell Laboratories, Max Matthews worked with researchers Kelly and Lochbaum to develop a model of the vocal tract to study how its prosperities contributed to speech generation. Using the model of the vocal tract, Matthews used linear predictive coding (LPC)[citation needed]—a method in which a computer estimates the formants and spectral content of each word based on information about the vocal model, including various applied filters representing the vocal tract—to make a computer (an IBM 704) sing for the first time in 1962. The computer performed a rendition of "Daisy Bell".[23]

CHANT on IRCAM Edit

In the 1970s[citation needed] at IRCAM in France, researchers developed a piece of software called CHANT (French for "sing"). CHANT was based FOF (Fomant ond Formatique[citation needed]) synthesis, in which the peak frequencies of a sound are created and shaped using granular synthesis—as opposed to filtering frequencies to create speech.[24]

Concatenation synthesis using MIDI Edit

Through the 1980s and 1990s as MIDI devices became commercially available, speech was generated by mapping MIDI data to samples of the components of speech stored in sample libraries.[25]

Singing synthesis after 2010s Edit

In the 2010s, Singing synthesis technology has taken advantage of the recent advances in artificial intelligence—deep listening and machine learning to better represent the nuances of the human voice. New high fidelity sample libraries combined with digital audio workstations facilitate editing in fine detail, such as shifting of formats, adjustment of vibrato, and adjustments to vowels and consonants. Sample libraries for various languages and various accents are available. With today's advancements in Singing synthesis, artists sometimes use sample libraries in lieu of backing singers.[26]

Synthesizers and drum machines Edit

Synthesizers Edit

 
Early Minimoog synthesizer by R. A. Moog Inc. from 1970

A synthesizer is an electronic musical instrument that generates electric signals that are converted to sound through instrument amplifiers and loudspeakers or headphones. Synthesizers may either imitate existing sounds (instruments, vocal, natural sounds, etc.), or generate new electronic timbres or sounds that did not exist before. They are often played with an electronic musical keyboard, but they can be controlled via a variety of other input devices, including music sequencers, instrument controllers, fingerboards, guitar synthesizers, wind controllers, and electronic drums. Synthesizers without built-in controllers are often called sound modules, and are controlled using a controller device.

Synthesizers use various methods to generate a signal. Among the most popular waveform synthesis techniques are subtractive synthesis, additive synthesis, wavetable synthesis, frequency modulation synthesis, phase distortion synthesis, physical modeling synthesis and sample-based synthesis. Other less common synthesis types include subharmonic synthesis, a form of additive synthesis via subharmonics (used by mixture trautonium), and granular synthesis, sample-based synthesis based on grains of sound, generally resulting in soundscapes or clouds. In the 2010s, synthesizers are used in many genres of pop, rock and dance music. Contemporary classical music composers from the 20th and 21st century write compositions for synthesizer.

Drum machines Edit

 
Yamaha RY30 drum machine

A drum machine is an electronic musical instrument designed to imitate the sound of drums, cymbals, other percussion instruments, and often basslines. Drum machines either play back prerecorded samples of drums and cymbals or synthesized re-creations of drum/cymbal sounds in a rhythm and tempo that is programmed by a musician. Drum machines are most commonly associated with electronic dance music genres such as house music, but are also used in many other genres. They are also used when session drummers are not available or if the production cannot afford the cost of a professional drummer. In the 2010s, most modern drum machines are sequencers with a sample playback (rompler) or synthesizer component that specializes in the reproduction of drum timbres. Though features vary from model to model, many modern drum machines can also produce unique sounds, and allow the user to compose unique drum beats and patterns.

Electro-mechanical drum machines were first developed in 1949, with the invention of the Chamberlin Rhythmate. Transistorized electronic drum machines Seeburg Select-A-Rhythm appeared in 1964.[27][28][29][30]

Classic drum machines include the Korg Mini Pops 120, PAiA Programmable Drum Set, Roland CR-78, LinnDrum, Roland TR-909, Oberheim DMX, E-MU SP-12, Alesis HR-16, and Elektron SPS1 Machinedrum (in chronological order).[31]

Drum machines in Japan Edit

The Ace Tone Rhythm Ace, created by Ikutaro Kakehashi, began appearing in popular music from the late 1960s,[citation needed] followed by drum machines from Korg and Ikutaro's later Roland Corporation also appearing in popular music from the early 1970s.[32] Sly and the Family Stone's 1971 album There's a Riot Goin' On helped to popularize the sound of early drum machines, along with Timmy Thomas' 1972 R&B hit "Why Can't We Live Together" and George McCrae's 1974 disco hit "Rock Your Baby" which used early Roland rhythm machines.[33]

Early drum machines sounded drastically different than the drum machines that gained their peak popularity in the 1980s and defined an entire decade of pop music. The most iconic drum machine was the Roland TR-808, widely used in hip hop and dance music.

Sampling technology after 1980s Edit

Digital sampling technology, introduced in the 1970s,[34][35][36][37][38] has become a staple of music production in the 2000s.[citation needed] Devices that use sampling, record a sound digitally (often a musical instrument, such as a piano or flute being played), and replay it when a key or pad on a controller device (e.g., an electronic keyboard, electronic drum pad, etc.) is pressed or triggered. Samplers can alter the sound using various audio effects and audio processing. Sampling has its roots in France with the sound experiments carried out by musique concrète practitioners.

In the 1980s, when the technology was still in its infancy, digital samplers cost tens of thousands of dollars and they were only used by the top recording studios and musicians. These were out of the price range of most musicians. Early samplers include the 8-bit Electronic Music Studios MUSYS-3 circa 1970, Computer Music Melodian in 1976, Fairlight CMI in 1979, Emulator I in 1981, Synclavier II Sample-to-Memory (STM) option circa 1980, Ensoniq Mirage in 1984, and Akai S612 in 1985. The latter's successor, the Emulator II (released in 1984), listed for $8,000.[19] Samplers were released during this period with high price tags, such as the K2000 and K2500.

Some important hardware samplers include the Kurzweil K250, Akai MPC60, Ensoniq Mirage, Ensoniq ASR-10, Akai S1000, E-mu Emulator, and Fairlight CMI.[39]

One of the biggest uses of sampling technology was by hip-hop music DJs and performers in the 1980s. Before affordable sampling technology was readily available, DJs would use a technique pioneered by Grandmaster Flash to manually repeat certain parts in a song by juggling between two separate turntables. This can be considered as an early precursor of sampling. In turn, this turntablism technique originates from Jamaican dub music in the 1960s, and was introduced to American hip hop in the 1970s.

In the 2000s, most professional recording studios use digital technologies. In recent years, many samplers have only included digital technology. This new generation of digital samplers are capable of reproducing and manipulating sounds. Digital sampling plays an integral part in some genres of music, such as hip-hop and trap. Advanced sample libraries have made complete performances of orchestral compositions possible that sound similar to a live performance.[11] Modern sound libraries allow musicians to have the ability to use the sounds of almost any instrument in their productions.

Sampling technology in Japan Edit

Early samplers include the 12-bit Toshiba LMD-649 [ja] in 1981.[40]

The first affordable sampler in Japan was the Ensoniq Mirage in 1984. Also the AKAI S612 became available in 1985, retailed for US$895. Other companies soon released affordable samplers, including Oberheim DPX-1 in 1987, and more by Korg, Casio, Yamaha, and Roland. Some important hardware samplers in Japan include the Akai Z4/Z8, Roland V-Synth, Casio FZ-1.[39]

MIDI Edit

 
MIDI allows multiple instruments to be played from a single controller (often a keyboard, as pictured here), which makes stage setups much more portable. This system fits into a single rack case, but prior to the advent of MIDI. it would have required four separate, heavy full-size keyboard instruments, plus outboard mixing and effects units.

MIDI has been the musical instrument industry standard interface since the 1980s through to the present day.[6] It dates back to June 1981, when Roland Corporation founder Ikutaro Kakehashi proposed the concept of standardization between different manufacturers' instruments as well as computers, to Oberheim Electronics founder Tom Oberheim and Sequential Circuits president Dave Smith. In October 1981, Kakehashi, Oberheim and Smith discussed the concept with representatives from Yamaha, Korg and Kawai.[41] In 1983, the MIDI standard was unveiled by Kakehashi and Smith.[42][43]

Some universally accepted varieties of MIDI software applications include music instruction software, MIDI sequencing software, music notation software, hard disk recording/editing software, patch editor/sound library software, computer-assisted composition software, and virtual instruments. Current developments in computer hardware and specialized software continue to expand MIDI applications.

Computers in music technology after 1980s Edit

Following the widespread adoption of MIDI, computer-based MIDI editors and sequencers were developed. MIDI-to-CV/Gate converters were then used to enable analogue synthesizers to be controlled by a MIDI sequencer.[20]

Reduced prices in personal computers caused the masses to turn away from the more expensive workstations. Advancements in technology have increased the speed of hardware processing and the capacity of memory units. Software developers write new, more powerful programs for sequencing, recording, notating, and mastering music.

Digital audio workstation software, such as Pro Tools, Logic, and many others, have gained popularity among the vast array of contemporary music technology in recent years. Such programs allow the user to record acoustic sounds with a microphone or software instrument, which may then be layered and organized along a timeline and edited on a flat-panel display of a computer. Recorded segments can be copied and duplicated ad infinitum, without any loss of fidelity or added noise (a major contrast from analog recording, in which every copy leads to a loss of fidelity and added noise). Digital music can be edited and processed using a multitude of audio effects. Contemporary classical music sometimes uses computer-generated sounds—either pre-recorded or generated and manipulated live—in conjunction or juxtaposed on classical acoustic instruments like the cello or violin. Music is scored with commercially available notation software.[44]

In addition to the digital audio workstations and music notation software, which facilitate the creation of fixed media (material that does not change each time it is performed), software facilitating interactive or generative music continues to emerge. Composition based on conditions or rules (algorithmic composition) has given rise to software which can automatically generate music based on input conditions or rules. Thus, the resulting music evolves each time conditions change. Examples of this technology include software designed for writing music for video games—where music evolves as a player advances through a level or when certain characters appear—or music generated from artificial intelligence trained to convert biometrics like EEG or ECG readings into music.[45] Because this music is based on user interaction, it will be different each time it is heard. Other examples of generative music technology include the use of sensors connected to computer and artificial intelligence to generate music based on captured data, such as environmental factors, the movements of dancers, or physical inputs from a digital device such as a mouse or game controller. Software applications offering capabilities for generative and interactive music include SuperCollider, MaxMSP/Jitter, and Processing. Interactive music is made possible through physical computing, where the data from the physical world affects a computer's output and vice versa.[18]

Timeline Edit

Timeline in Japan Edit

See also Edit

References Edit

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  56. ^ . Yamaha Synth 40th Anniversary – History. Yamaha Corporation. 2014. Archived from the original on 2014-10-23.
  57. ^ Mark Vail, The Synthesizer: A Comprehensive Guide to Understanding, Programming, Playing, and Recording the Ultimate Electronic Music Instrument, page 277, Oxford University Press
  58. ^ Igoudin, Alex; Acoustics, Stanford University Center for Computer Research in Music and; Music, Stanford University Dept of (17 April 1997). "Impact of MIDI on electroacoustic art music". CCRMA, Department of Music, Stanford University. Retrieved 17 April 2018 – via Google Books.
  59. ^ Wells, Peter (2004), A Beginner's Guide to Digital Video, AVA Books, p. 18, ISBN 2-88479-037-3, retrieved 2011-05-20
  60. ^ . SYNRISE (in German). Archived from the original on 2003-04-20. FIRSTMAN existiert seit 1972 und hat seinen Ursprung in Japan. Dort ist die Firma unter dem Markennamen HILLWOOD bekannt. HILLWOOD baute dann auch 1973 den quasi ersten Synthesizer von FIRSTMAN. Die Firma MULTIVOX liess ihre Instrumente von 1976 bis 1980 bei HILLWOOD bauen. SQ-10 / mon syn kmi ? (1980) / Monophoner Synthesizer mit wahrscheinlich eingebautem Sequenzer. Die Tastatur umfasst 37 Tasten. Die Klangerzeugung beruht auf zwei VCOs.
  61. ^ Mark Jenkins (2009), Analog Synthesizers, pp. 107–108, CRC Press
  62. ^ , Sound on Sound, July 2002
  63. ^ Vine, Richard (15 June 2011). "Tadao Kikumoto invents the Roland TB-303". The Guardian. Retrieved 9 July 2011.
  64. ^ a b Russ, Martin (2004). Sound synthesis and sampling. p. 66. ISBN 9780240516929.
  65. ^ "Roland – Company – History – Our History".

Further reading Edit

  • Cunningham, Mark (1998). Good Vibrations: a History of Record Production. London: Sanctuary Publishing.
  • Taylor, Timothy (2001). Strange Sounds. New York: Routledge.
  • Weir, William (21 November 2011). "How the Drum Machine Changed Pop Music". Slate. Retrieved December 9, 2015.
  • "An Audio Timeline". Audio Engineering Society. Retrieved December 8, 2015.

External links Edit

  • Music Technology in Education
  • Music Technology Resources
  • Detailed history of electronic instruments and electronic music technology at '120 years of Electronic Music'

music, technology, electronic, digital, this, article, focuses, digital, music, technology, only, references, analog, technology, provide, historical, context, more, detailed, information, analog, music, technologies, music, technology, electric, this, article. This article focuses on digital music technology and only references analog technology to provide historical context For more detailed information on analog music technologies see Music technology electric This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view November 2022 Learn how and when to remove this template message This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Music technology electronic and digital news newspapers books scholar JSTOR February 2023 Learn how and when to remove this template message Learn how and when to remove this template message Digital music technology encompasses digital instruments computers electronic effects units software or digital audio equipment by a performer composer sound engineer DJ or record producer to produce perform 1 or record music The term refers to electronic devices instruments computer hardware and software used in performance playback recording composition mixing analysis and editing of music Music production using a digital audio workstation DAW with multi monitor set up Contents 1 Education 1 1 Professional training 1 2 Use of music technology in education 2 History 2 1 Analog synthesizer history 2 2 Digital synthesizer history 2 2 1 Digital synthesizer in Japan 2 3 Computer music history 2 3 1 Max Mathews 2 3 2 Later history 2 4 MIDI history 2 5 Vocal synthesis history until 1980s 2 5 1 VODER on Bell Lab 2 5 2 Singing Kelly Lochbaum Vocal Tract on Bell Lab 2 5 3 CHANT on IRCAM 2 5 4 Concatenation synthesis using MIDI 2 6 Singing synthesis after 2010s 3 Synthesizers and drum machines 3 1 Synthesizers 3 2 Drum machines 3 2 1 Drum machines in Japan 4 Sampling technology after 1980s 4 1 Sampling technology in Japan 5 MIDI 6 Computers in music technology after 1980s 7 Timeline 7 1 Timeline in Japan 8 See also 9 References 10 Further reading 11 External linksEducation EditProfessional training Edit See also Audio engineer and Category Audio engineering schools Courses in music technology are offered at many different Universities as part of degree programs focusing on performance composition music research at the undergraduate and graduate level The study of music technology is usually concerned with the creative use of technology for creating new sounds performing recording programming sequencers or other music related electronic devices and manipulating mixing and reproducing music Music technology programs train students for careers in sound engineering computer music audio visual production and post production mastering scoring for film and multimedia audio for games software development and multimedia production 2 Those wishing to develop new music technologies often train to become an audio engineer working in R amp D 3 Due to the increasing role of interdisciplinary work in music technology individuals developing new music technologies may also have backgrounds or training in computer programming computer hardware design acoustics record producing or other fields Use of music technology in education Edit Digital music technologies are widely used to assist in music education for training students in the home elementary school middle school high school college and university music programs Electronic keyboard labs are used for cost effective beginner group piano instruction in high schools colleges and universities Courses in music notation software and basic manipulation of audio and MIDI can be part of a student s core requirements for a music degree Mobile and desktop applications are available to aid the study of music theory and ear training Digital pianos such as those offered by Roland provide interactive lessons and games using the built in features of the instrument to teach music fundamentals 4 History EditThis section contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view February 2023 Learn how and when to remove this template message Development of digital musical technologies can be traced back to the analog music technologies of the early 20th century citation needed such as the electromechanical Hammond organ which was invented in 1929 citation needed In the 2010s the ontological range of music technology has greatly increased and it may now be electronic digital software based or indeed even purely conceptual citation needed Early pioneers included Luigi Russolo Halim El Dabh 5 Pierre Schaeffer Pierre Henry Edgard Varese Karlheinz Stockhausen Ikutaro Kakehashi 6 King Tubby 7 and others who manipulated sounds using tape machines splicing tape and changing its playback speed to alter pre recorded samples Pierre Schaefer was credited for inventing this method of composition known as musique concrete in 1948 in Paris France In this style of composition existing material is manipulated to create new timbres 8 Musique concrete contrasts a later style that emerged in the mid 1950s in Cologne Germany known as elektronische Musik This style invented by Karlheinz Stockhausen involves creating new sounds without the use of pre existing material Unlike musique concrete which primarily focuses on timbre elektronische Musik focuses on structure 9 Influences of these two styles still prevail today in today s modern music and music technology The concept of the software digital audio workstation is the emulation of a traditional recording studio Colored strips known as regions can be spliced stretched and re ordered analogous to tape Similarly software representations of classic synthesizers emulate their analog counterparts Analog synthesizer history Edit This section needs expansion You can help by adding to it February 2023 This section contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view February 2023 Learn how and when to remove this template message Classic analog synthesizers include the Moog Minimoog ARP Odyssey Yamaha CS 80 Korg MS 20 Sequential Circuits Prophet 5 Roland TB 303 Roland Alpha Juno 10 The most iconic bass synthesizer is the Roland TB 303 widely used in acid house music Digital synthesizer history Edit Classic digital synthesizers include the Fairlight CMI PPG Wave Nord Modular and Korg M1 10 Digital synthesizer in Japan Edit This section contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view February 2023 Learn how and when to remove this template message Through the 1970s and 1980s Japanese synthesizer manufacturers produced more affordable synthesizers than those produced in America 11 with synthesizers made by Yamaha Corporation Roland Corporation Korg Kawai and other companies Yamaha s DX7 was one of the first mass market relatively inexpensive synthesizer keyboards The DX7 is an FM synthesis based digital synthesizer manufactured from 1983 to 1989 It was the first commercially successful digital synthesizer 12 13 14 Its distinctive sound can be heard on many recordings especially pop music from the 1980s The monotimbral 16 note polyphonic DX7 was the moderately priced model of the DX series keyboard synthesizers Over 200 000 of the original DX7 were made 14 15 16 and it remains one of the best selling synthesizers of all time 13 17 Computer music history Edit Max Mathews Edit Main article Max Mathews Computer and synthesizer technology joining together changed the way music is made and is one of the fastest changing aspects of music technology today Max Mathews a telecommunications engineer citation needed at Bell Telephone Laboratories Acoustic and Behavioural Research Department is responsible for some of the first digital music technology in the 50s Max Mathews also pioneered a cornerstone of music technology analog to digital conversion citation needed At Bell Laboratories Matthews conducted research to improve the telecommunications quality for long distance phone calls Owing to long distance and low bandwidth audio quality over phone calls across the United States was poor Thus Matthews devised a method in which sound was synthesized via computer on the distant end rather than transmitted Matthews was an amateur violinist and during a conversation with his superior John Pierce at Bell Labs Pierce posed the idea of synthesizing music through a computer since Matthews had already synthesized speech Matthews agreed and beginning in the 1950s wrote a series of programs known as MUSIC MUSIC consisted of two files and orchestra file containing data telling the computer how to synthesize sound and a score file instructing the program what notes to play using the instruments defined in the orchestra file Matthews wrote five iterations of MUSIC calling them MUSIC I V respectively Subsequently as the program was adapted and expanded as it was written to run on various platforms its name changed to reflect its new changes This series of programs became known as the MUSICn paradigm The concept of the MUSIC now exists in the form of Csound 18 Later Max Matthews worked as an advisor to IRCAM Institut de recherche et coordination acoustique musique English Institute for Research and Coordination in Acoustics Music in the late 1980s There he taught Miller Puckette a researcher Puckette developed a program in which music could be programmed graphically The program could transmit and receive MIDI messages to generate interactive music in real time Inspired by Matthews Puckette named the program Max Later a researcher named David Zicarelli visited IRCAM saw the capabilities of Max and felt it could be developed further He took a copy of Max with him when he left and eventually added capabilities to process audio signals Zicarelli named this new part of the program MSP after Miller Puckette Zicarelli developed the commercial version of MaxMSP and sold it at his company Cycling 74 beginning in 1997 The company has since been acquired by Ableton 18 Later history Edit The first generation of professional commercially available computer music instruments or workstations as some companies later called them were very sophisticated elaborate systems that cost a great deal of money when they first appeared They ranged from 25 000 to 200 000 19 The two most popular were the Fairlight and the Synclavier It was not until the advent of MIDI that general purpose computers started to play a role in music production Following the widespread adoption of MIDI computer based MIDI editors and sequencers were developed MIDI to CV Gate converters were then used to enable analogue synthesizers to be controlled by a MIDI sequencer 20 Reduced prices in personal computers caused the masses to turn away from the more expensive workstations Advancements in technology have increased the speed of hardware processing and the capacity of memory units Powerful programs for sequencing recording notating and mastering music MIDI history Edit At the NAMM Show of 1983 in Los Angeles MIDI was released A demonstration at the convention showed two previously incompatible analog synthesizers the Prophet 600 and Roland Jupiter 6 communicating with each other enabling a player to play one keyboard while getting the output from both of them This was a massive breakthrough in the 1980s as it allowed synths to be accurately layered in live shows and studio recordings MIDI enables different electronic instruments and electronic music devices to communicate with each other and with computers The advent of MIDI spurred a rapid expansion of the sales and production of electronic instruments and music software In 1985 several of the top keyboard manufacturers created the MIDI Manufacturers Association MMA This newly founded association standardized the MIDI protocol by generating and disseminating all the documents about it With the development of the MIDI File Format Specification by Opcode every music software company s MIDI sequencer software could read and write each other s files Since the 1980s personal computers developed and became the ideal system for utilizing the vast potential of MIDI This has created a large consumer market for software such as MIDI equipped electronic keyboards MIDI sequencers and digital audio workstations With universal MIDI protocols electronic keyboards sequencers and drum machines can all be connected together Vocal synthesis history until 1980s Edit VODER on Bell Lab Edit Main article VODER Coinciding with the history of computer music is the history of vocal synthesis Prior to Max Matthews synthesizing speech with a computer analog devices were used to recreate speech In the 1930s an engineer named Holmer Dudley invented the VODER Voice Operated Demonstrator an electro mechanical device which generated a sawtooth wave and white noise Various parts of the frequency spectrum of the waveforms could be filtered to generate the sounds of speech Pitch was modulated via a bar on a wrist strap worn by the operator 21 In the 1940s Dudley invented the VOCODER Voice Operated Coder Rather than synthesizing speech from scratch this machine operated by accepting incoming speech and breaking it into its spectral components In the late 1960s and early 1970s bands and solo artists began using the VOCODER to blend speech with notes played on a synthesizer 22 Singing Kelly Lochbaum Vocal Tract on Bell Lab Edit See also Articulatory synthesis Meanwhile at Bell Laboratories Max Matthews worked with researchers Kelly and Lochbaum to develop a model of the vocal tract to study how its prosperities contributed to speech generation Using the model of the vocal tract Matthews used linear predictive coding LPC citation needed a method in which a computer estimates the formants and spectral content of each word based on information about the vocal model including various applied filters representing the vocal tract to make a computer an IBM 704 sing for the first time in 1962 The computer performed a rendition of Daisy Bell 23 CHANT on IRCAM Edit In the 1970s citation needed at IRCAM in France researchers developed a piece of software called CHANT French for sing CHANT was based FOF Fomant ond Formatique citation needed synthesis in which the peak frequencies of a sound are created and shaped using granular synthesis as opposed to filtering frequencies to create speech 24 Concatenation synthesis using MIDI Edit Through the 1980s and 1990s as MIDI devices became commercially available speech was generated by mapping MIDI data to samples of the components of speech stored in sample libraries 25 Singing synthesis after 2010s Edit In the 2010s Singing synthesis technology has taken advantage of the recent advances in artificial intelligence deep listening and machine learning to better represent the nuances of the human voice New high fidelity sample libraries combined with digital audio workstations facilitate editing in fine detail such as shifting of formats adjustment of vibrato and adjustments to vowels and consonants Sample libraries for various languages and various accents are available With today s advancements in Singing synthesis artists sometimes use sample libraries in lieu of backing singers 26 Synthesizers and drum machines EditSynthesizers Edit Main article Synthesizer Early Minimoog synthesizer by R A Moog Inc from 1970A synthesizer is an electronic musical instrument that generates electric signals that are converted to sound through instrument amplifiers and loudspeakers or headphones Synthesizers may either imitate existing sounds instruments vocal natural sounds etc or generate new electronic timbres or sounds that did not exist before They are often played with an electronic musical keyboard but they can be controlled via a variety of other input devices including music sequencers instrument controllers fingerboards guitar synthesizers wind controllers and electronic drums Synthesizers without built in controllers are often called sound modules and are controlled using a controller device Synthesizers use various methods to generate a signal Among the most popular waveform synthesis techniques are subtractive synthesis additive synthesis wavetable synthesis frequency modulation synthesis phase distortion synthesis physical modeling synthesis and sample based synthesis Other less common synthesis types include subharmonic synthesis a form of additive synthesis via subharmonics used by mixture trautonium and granular synthesis sample based synthesis based on grains of sound generally resulting in soundscapes or clouds In the 2010s synthesizers are used in many genres of pop rock and dance music Contemporary classical music composers from the 20th and 21st century write compositions for synthesizer Drum machines Edit Main article Drum machine Yamaha RY30 drum machineA drum machine is an electronic musical instrument designed to imitate the sound of drums cymbals other percussion instruments and often basslines Drum machines either play back prerecorded samples of drums and cymbals or synthesized re creations of drum cymbal sounds in a rhythm and tempo that is programmed by a musician Drum machines are most commonly associated with electronic dance music genres such as house music but are also used in many other genres They are also used when session drummers are not available or if the production cannot afford the cost of a professional drummer In the 2010s most modern drum machines are sequencers with a sample playback rompler or synthesizer component that specializes in the reproduction of drum timbres Though features vary from model to model many modern drum machines can also produce unique sounds and allow the user to compose unique drum beats and patterns Electro mechanical drum machines were first developed in 1949 with the invention of the Chamberlin Rhythmate Transistorized electronic drum machines Seeburg Select A Rhythm appeared in 1964 27 28 29 30 Classic drum machines include the Korg Mini Pops 120 PAiA Programmable Drum Set Roland CR 78 LinnDrum Roland TR 909 Oberheim DMX E MU SP 12 Alesis HR 16 and Elektron SPS1 Machinedrum in chronological order 31 Drum machines in Japan Edit This article contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view February 2023 Learn how and when to remove this template message The Ace Tone Rhythm Ace created by Ikutaro Kakehashi began appearing in popular music from the late 1960s citation needed followed by drum machines from Korg and Ikutaro s later Roland Corporation also appearing in popular music from the early 1970s 32 Sly and the Family Stone s 1971 album There s a Riot Goin On helped to popularize the sound of early drum machines along with Timmy Thomas 1972 R amp B hit Why Can t We Live Together and George McCrae s 1974 disco hit Rock Your Baby which used early Roland rhythm machines 33 Early drum machines sounded drastically different than the drum machines that gained their peak popularity in the 1980s and defined an entire decade of pop music The most iconic drum machine was the Roland TR 808 widely used in hip hop and dance music Sampling technology after 1980s EditSee also Sampler musical instrument Digital sampling technology introduced in the 1970s 34 35 36 37 38 has become a staple of music production in the 2000s citation needed Devices that use sampling record a sound digitally often a musical instrument such as a piano or flute being played and replay it when a key or pad on a controller device e g an electronic keyboard electronic drum pad etc is pressed or triggered Samplers can alter the sound using various audio effects and audio processing Sampling has its roots in France with the sound experiments carried out by musique concrete practitioners In the 1980s when the technology was still in its infancy digital samplers cost tens of thousands of dollars and they were only used by the top recording studios and musicians These were out of the price range of most musicians Early samplers include the 8 bit Electronic Music Studios MUSYS 3 circa 1970 Computer Music Melodian in 1976 Fairlight CMI in 1979 Emulator I in 1981 Synclavier II Sample to Memory STM option circa 1980 Ensoniq Mirage in 1984 and Akai S612 in 1985 The latter s successor the Emulator II released in 1984 listed for 8 000 19 Samplers were released during this period with high price tags such as the K2000 and K2500 Some important hardware samplers include the Kurzweil K250 Akai MPC60 Ensoniq Mirage Ensoniq ASR 10 Akai S1000 E mu Emulator and Fairlight CMI 39 One of the biggest uses of sampling technology was by hip hop music DJs and performers in the 1980s Before affordable sampling technology was readily available DJs would use a technique pioneered by Grandmaster Flash to manually repeat certain parts in a song by juggling between two separate turntables This can be considered as an early precursor of sampling In turn this turntablism technique originates from Jamaican dub music in the 1960s and was introduced to American hip hop in the 1970s In the 2000s most professional recording studios use digital technologies In recent years many samplers have only included digital technology This new generation of digital samplers are capable of reproducing and manipulating sounds Digital sampling plays an integral part in some genres of music such as hip hop and trap Advanced sample libraries have made complete performances of orchestral compositions possible that sound similar to a live performance 11 Modern sound libraries allow musicians to have the ability to use the sounds of almost any instrument in their productions Sampling technology in Japan Edit Early samplers include the 12 bit Toshiba LMD 649 ja in 1981 40 The first affordable sampler in Japan was the Ensoniq Mirage in 1984 Also the AKAI S612 became available in 1985 retailed for US 895 Other companies soon released affordable samplers including Oberheim DPX 1 in 1987 and more by Korg Casio Yamaha and Roland Some important hardware samplers in Japan include the Akai Z4 Z8 Roland V Synth Casio FZ 1 39 MIDI Edit MIDI allows multiple instruments to be played from a single controller often a keyboard as pictured here which makes stage setups much more portable This system fits into a single rack case but prior to the advent of MIDI it would have required four separate heavy full size keyboard instruments plus outboard mixing and effects units MIDI has been the musical instrument industry standard interface since the 1980s through to the present day 6 It dates back to June 1981 when Roland Corporation founder Ikutaro Kakehashi proposed the concept of standardization between different manufacturers instruments as well as computers to Oberheim Electronics founder Tom Oberheim and Sequential Circuits president Dave Smith In October 1981 Kakehashi Oberheim and Smith discussed the concept with representatives from Yamaha Korg and Kawai 41 In 1983 the MIDI standard was unveiled by Kakehashi and Smith 42 43 Some universally accepted varieties of MIDI software applications include music instruction software MIDI sequencing software music notation software hard disk recording editing software patch editor sound library software computer assisted composition software and virtual instruments Current developments in computer hardware and specialized software continue to expand MIDI applications Computers in music technology after 1980s EditFollowing the widespread adoption of MIDI computer based MIDI editors and sequencers were developed MIDI to CV Gate converters were then used to enable analogue synthesizers to be controlled by a MIDI sequencer 20 Reduced prices in personal computers caused the masses to turn away from the more expensive workstations Advancements in technology have increased the speed of hardware processing and the capacity of memory units Software developers write new more powerful programs for sequencing recording notating and mastering music Digital audio workstation software such as Pro Tools Logic and many others have gained popularity among the vast array of contemporary music technology in recent years Such programs allow the user to record acoustic sounds with a microphone or software instrument which may then be layered and organized along a timeline and edited on a flat panel display of a computer Recorded segments can be copied and duplicated ad infinitum without any loss of fidelity or added noise a major contrast from analog recording in which every copy leads to a loss of fidelity and added noise Digital music can be edited and processed using a multitude of audio effects Contemporary classical music sometimes uses computer generated sounds either pre recorded or generated and manipulated live in conjunction or juxtaposed on classical acoustic instruments like the cello or violin Music is scored with commercially available notation software 44 In addition to the digital audio workstations and music notation software which facilitate the creation of fixed media material that does not change each time it is performed software facilitating interactive or generative music continues to emerge Composition based on conditions or rules algorithmic composition has given rise to software which can automatically generate music based on input conditions or rules Thus the resulting music evolves each time conditions change Examples of this technology include software designed for writing music for video games where music evolves as a player advances through a level or when certain characters appear or music generated from artificial intelligence trained to convert biometrics like EEG or ECG readings into music 45 Because this music is based on user interaction it will be different each time it is heard Other examples of generative music technology include the use of sensors connected to computer and artificial intelligence to generate music based on captured data such as environmental factors the movements of dancers or physical inputs from a digital device such as a mouse or game controller Software applications offering capabilities for generative and interactive music include SuperCollider MaxMSP Jitter and Processing Interactive music is made possible through physical computing where the data from the physical world affects a computer s output and vice versa 18 Timeline EditThis section contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view February 2023 Learn how and when to remove this template message Main article Timeline of music technology 1917 citation needed Leon Theremin invented the prototype of the Theremin citation needed 1944 Halim El Dabh produces earliest electroacoustic tape music 46 5 1952 Harry F Olson and Herbert Belar invent the RCA Synthesizer citation needed 1952 Osmand Kendal develops the Composer Tron for the Marconi Wireless Company citation needed 1956 Raymond Scott develops the Clavivox citation needed 1958 Yevgeny Murzin along with several colleagues create the ANS synthesizer citation needed 1959 Wurlitzer manufactures The Sideman the first commercial electro mechanical drum machine citation needed 1963 The Mellotron starts to be manufactured in London citation needed 1964 The Moog synthesizer is released citation needed 1968 King Tubby pioneers dub music an early form of popular electronic music 7 1970 ARP 2600 is manufactured citation needed 1982 Sony and Philips introduce compact disc 1983 Introduction of MIDI citation needed 1986 The first digital consoles appear citation needed 1987 Digidesign markets Sound Tools citation needed Timeline in Japan Edit This section contains content that is written like an advertisement Please help improve it by removing promotional content and inappropriate external links and by adding encyclopedic content written from a neutral point of view February 2023 Learn how and when to remove this template message 1963 Keio Electronics later Korg produces the DA 20 citation needed 1964 Ikutaro Kakehashi debuts Ace Tone R 1 Rhythm Ace the first electronic drum 32 47 48 1965 Nippon Columbia patents an early electronic drum machine 49 1966 Korg releases Donca Matic DE 20 an early electronic drum machine 50 1967 Ace Tone releases FR 1 Rhythm Ace the first drum machine to enter popular music 51 1967 First PCM recorder developed by NHK 52 1969 Matsushita engineer Shuichi Obata invents first direct drive turntable Technics SP 10 53 1973 Yamaha release citation needed Yamaha GX 1 54 the first polyphonic synthesizer 55 1974 citation needed Yamaha build first digital synthesizer 56 1977 Roland release MC 8 an early microprocessor driven CV Gate digital sequencer 32 20 1978 Roland releases CR 78 the first microprocessor driven drum machine 32 1979 citation needed Casio releases VL 1 57 the first commercial digital synthesizer 58 1980 Roland releases TR 808 the most widely used drum machine in popular music 59 1980 Roland introduces DCB protocol and DIN interface with TR 808 citation needed 1980 Yamaha releases GS 1 the first FM digital synthesizer citation needed 1980 Kazuo Morioka creates Firstman SQ 01 the first bass synth with a sequencer 60 61 62 1981 Roland releases TB 303 a bass synthesizer that lays foundations for acid house music 63 1981 Toshiba s LMD 649 ja the first citation needed PCM digital sampler in Japan introduced with Yellow Magic Orchestra s Technodelic 40 1982 First MIDI synthesizers released Roland Jupiter 6 and Prophet 600 64 1983 Roland releases MSQ 700 the first MIDI sequencer 65 1983 Roland releases TR 909 the first MIDI drum machine 64 1983 Yamaha releases DX7 the first commercially successful digital synthesizer 14 1985 Akai releases the Akai S612 a digital sampler citation needed 1988 Akai introduces the Music Production Controller MPC series of digital samplers citation needed 1994 Yamaha unveils the ProMix 01 citation needed See also EditList of music softwareReferences Edit m tech educational services What is Music Technology Archived from the original on 24 January 2011 Retrieved 20 June 2013 Music Technology steinhardt nyu edu Retrieved 17 April 2018 wiseGeek What Is Audio Engineering Retrieved 17 May 2013 Wise Stuart Greenwood Janinka Davis Niki July 2011 Teachers use of digital technology in secondary music education illustrations of changing classrooms British Journal of Music Education 28 2 117 134 doi 10 1017 S0265051711000039 ISSN 0265 0517 S2CID 145627220 a b Holmes Thom 2008 Early Synthesizers and Experimenters Electronic and experimental music technology music and culture 3rd ed Taylor amp Francis p 156 ISBN 978 0 415 95781 6 Retrieved 2011 06 04 a b The life and times of Ikutaro Kakehashi the Roland pioneer modern music owes everything to Fact a b Michael Veal 2013 Dub Soundscapes and Shattered Songs in Jamaican Reggae pp 26 44 Electronic Music in Jamaica Wesleyan University Press Schaeffer Pierre Grove Music www oxfordmusiconline com doi 10 1093 gmo 9781561592630 article 24734 ISBN 978 1 56159 263 0 Retrieved 2019 10 01 Toop Richard 2001 Stockhausen Karlheinz Grove Music Online doi 10 1093 gmo 9781561592630 article 26808 ISBN 978 1 56159 263 0 Retrieved 2019 10 01 a b Twells John The 14 Synthesizers that Shaped Modern Music Fact Music News Archived from the original on 2014 03 06 Retrieved December 8 2015 a b Campbell Murray Greated Clive Myers Arnold 2004 Musical Instruments New York Oxford University Press Edmondson Jacqueline ed 2013 Music in American Life An Encyclopedia of the Songs Styles Stars and Stories that Shaped our Culture 4 volumes ABC CLIO p 398 ISBN 9780313393488 In 1967 John Chowning at Stanford University accidentally discovered frequency modulation FM synthesis when experimenting with extreme vibrato effects in MUSIC V By 1971 he was able to use FM synthesis to synthesizer musical instrument sounds and this technique was later used to create the Yamaha DX synthesizer the first commercially successful digital synthesizer in the early 1980s a b Shepard Brian K 2013 Refining Sound A Practical Guide to Synthesis and Synthesizers Oxford University Press ISBN 9780199376681 The first digital synthesizer to make it into the studios of everyone else the Yamaha DX7 became one of the most commercially successful synthesizers of all time a b c Pinch T J Bijsterveld Karin July 2003 Should One Applaud Breaches and Boundaries in the Reception of New Technology in Music Technology and Culture 44 3 536 559 doi 10 1353 tech 2003 0126 S2CID 132403480 By the time the first commercially successful digital instrument the Yamaha DX7 lifetime sales of two hundred thousand appeared in 1983 Note the above sales number seems about whole DX series Johnstone Robert January 1994 The sound of one chip clapping Yamaha and FM synthesis MIT Japan Program Science Technology Management Center for International Studies Massachusetts Institute of Technology MIT JP 94 09 NAMM 2015 Yamaha Vintage Synth Museum Tour sonicstate com Retrieved 17 April 2018 Holmes Thom 2008 Early Computer Music Electronic and experimental music technology music and culture 3rd ed Taylor amp Francis p 257 ISBN 978 0415957816 Retrieved 2011 06 04 a b c Strawn John Shockley Alan 2014 Computers and music Grove Music www oxfordmusiconline com doi 10 1093 gmo 9781561592630 article A2256184 ISBN 978 1 56159 263 0 Retrieved 2019 10 01 a b Kettlewell Ben 2002 Electronic Music Pioneers USA Pro Music Press a b c Russ Martin 2012 Sound Synthesis and Sampling CRC Press p 192 ISBN 978 1136122149 Retrieved 26 April 2017 Grundhauser Eric 2017 01 16 The Voder the First Machine to Create Human Speech Atlas Obscura Retrieved 2019 10 01 Gale Dave 2018 07 18 The History of the Vocoder Putting It Into Words MusicTech Retrieved 2019 10 01 Singing Kelly Lochbaum Vocal Tract ccrma stanford edu Retrieved 2019 10 01 Rodet Xavier Potard Yves Barriere Jean Baptiste 1984 The CHANT Project From the Synthesis of the Singing Voice to Synthesis in General Computer Music Journal 8 3 15 doi 10 2307 3679810 JSTOR 3679810 S2CID 15320133 Macon Michael Jensen Link Leslie George E Bryan Oliverio James Clements Mark 1997 09 01 Concatenation Based MIDI to Singing Voice Synthesis AES Convention 103 Audio Engineering Society Paper 4591 Bruno Chelsea A 2014 03 25 Vocal Synthesis and Deep Listening Master of Music Music thesis Florida International University doi 10 25148 etd fi14040802 Vintage Seeburg Rhythm Prince Drum Machine MatrixSynth 2 February 2011 US patent 3358068 Richard H Campbell Jr Gilford N H Seeburg Corporation Musical Instruments issued 1967 12 12 When this patent was filed in 1964 06 26 also Automatic Rhythm Device Automatic Repetitive Rhythm Instrument Timing Circuitry and its sound circuits Snare Drum Instrument and Cow Bell Instrument were filed at the same time Seeburg Portable Select A Rhythm Service Manual PDF Seeburg Sales Corporation Archived from the original PDF on 25 April 2012 rhythm patterns were fully electronically generated by 48 step binary counter using 6 stage flip flops Seeburg Select a Rhythm Vintage Drum Machine MatrixSynth 3 May 2011 Felton David August 2012 Top Ten Classic Drum Machines Attack Magazine Retrieved December 8 2015 a b c d Reid Gordon 2004 The History Of Roland Part 1 1930 1978 Sound on Sound November retrieved 19 June 2011 Mike Collins 2014 In the Box Music Production Advanced Tools and Techniques for Pro Tools page 320 CRC Press Cockerell David 1 October 2013 Interview David Cockerell archived from the original on 21 October 2017 on These Hopeful Machines archived from the original on 21 October 2017 as a corner of radio program Sound Lounge Radio New Zealand Q Chronometer 3 as I understand it the sounds of the clock mechanisms and all the rest of it were effectively sampled by an ADC stored and manipulated by the computer and then spat out again What was the breakthrough A Peter kept buying the latest computers that came out and of course the memory increased Then I built him a hard disc recorder so that one could store some of the sounds on this hard disc Hall Tom 2015 Before The Mask Birtwistle s electronic music collaborations with Peter Zinovieff in Beard David Gloag Kenneth Jones Nicholas eds Harrison Birtwistle Studies Cambridge University Press pp 63 94 ISBN 978 1 107 09374 4 archived from the original on 20 December 2017 Birtwistle Harrison 1975 Chronometer on The Triumph Of Time Chronometer Calouste Gulbenkian Foundation Series 8 Vinyl LP Album UK Argo ZRG 790 video Archived 20 December 2017 at the Wayback Machine on YouTube According to Cockerell 2013 this piece was realised in 1971 72 by Peter Zinovieff at the Putney studio Preve Francis 1 June 2010 Sampler Evolution Keyboard Magazine Archived from the original on 18 September 2016 1976 COMPUTER MUSIC MELODIAN Based on a DEC PDP 8 computer it had then unheard of 12 bit 22kHz resolution Chinen Nate 27 August 2013 Synthesizing Music and Science ARTS The Pennsylvania Gazette No Sept Oct 2013 University of Pennsylvania Archived from the original on 27 February 2014 see also a photograph Archived 13 January 2016 at the Wayback Machine of the Computer Music Melodian and Harry Mendell Mendell s pursuit of innovation which brought some rather momentous results during his undergraduate years at Penn It was then in the mid 1970s that Mendell invented the world s first digital sampling synthesizer at an electronic music laboratory that had been set up in the Annenberg Center Mendell licensed the Melodian technology to Yamaha which used it to make a chip for commercial purposes He also worked with Commodore A few days after our meeting Mendell sends an email with the subject line Exactly what I had in mind in 1975 a b Solida Scot 24 January 2011 The 10 most important hardware samplers in history Music Radar Retrieved December 8 2015 a b Rockin f nl March 1982 pp 140 141 Chadabe Joel 1 May 2000 Part IV The Seeds of the Future Electronic Musician Penton Media XVI 5 Archived from the original on 28 September 2012 Technical GRAMMY Award Ikutaro Kakehashi And Dave Smith 29 January 2013 Ikutaro Kakehashi Dave Smith Technical GRAMMY Award Acceptance 9 February 2013 Colby Leider Autumn 2006 Digital Audio Workstation Computer Music Journal 30 3 106 107 ISSN 0148 9267 JSTOR 4617975 Miranda Eduardo Reck 2011 Brain computer music interface for composition and performance International Journal on Disability and Human Development 5 2 119 126 doi 10 1515 IJDHD 2006 5 2 119 ISSN 2191 0367 S2CID 6079751 The Wire volumes 275 280 The Wire p 24 2007 retrieved 2011 06 05 Matt Dean 2011 The Drum A History page 390 Scarecrow Press The 14 drum machines that shaped modern music factmag com 22 September 2016 Retrieved 17 April 2018 Automatic rhythm instrument Donca Matic 1963 Korg Museum Korg Russell Hartenberger 2016 The Cambridge Companion to Percussion page 84 Cambridge University Press Fine Thomas 2008 The dawn of commercial digital recording PDF ARSC Journal 39 1 1 17 Billboard May 21 1977 page 140 Peter Manning Electronic and Computer Music page 264 Oxford University Press Yamaha GX 1 Vintage Synth Explorer Chapter 2 FM Tone Generators and the Dawn of Home Music Production Yamaha Synth 40th Anniversary History Yamaha Corporation 2014 Archived from the original on 2014 10 23 Mark Vail The Synthesizer A Comprehensive Guide to Understanding Programming Playing and Recording the Ultimate Electronic Music Instrument page 277 Oxford University Press Igoudin Alex Acoustics Stanford University Center for Computer Research in Music and Music Stanford University Dept of 17 April 1997 Impact of MIDI on electroacoustic art music CCRMA Department of Music Stanford University Retrieved 17 April 2018 via Google Books Wells Peter 2004 A Beginner s Guide to Digital Video AVA Books p 18 ISBN 2 88479 037 3 retrieved 2011 05 20 Firstman International SYNRISE in German Archived from the original on 2003 04 20 FIRSTMAN existiert seit 1972 und hat seinen Ursprung in Japan Dort ist die Firma unter dem Markennamen HILLWOOD bekannt HILLWOOD baute dann auch 1973 den quasi ersten Synthesizer von FIRSTMAN Die Firma MULTIVOX liess ihre Instrumente von 1976 bis 1980 bei HILLWOOD bauen SQ 10 mon syn kmi 1980 Monophoner Synthesizer mit wahrscheinlich eingebautem Sequenzer Die Tastatur umfasst 37 Tasten Die Klangerzeugung beruht auf zwei VCOs Mark Jenkins 2009 Analog Synthesizers pp 107 108 CRC Press A Tale of Two String Synths Sound on Sound July 2002 Vine Richard 15 June 2011 Tadao Kikumoto invents the Roland TB 303 The Guardian Retrieved 9 July 2011 a b Russ Martin 2004 Sound synthesis and sampling p 66 ISBN 9780240516929 Roland Company History Our History Further reading EditCunningham Mark 1998 Good Vibrations a History of Record Production London Sanctuary Publishing Taylor Timothy 2001 Strange Sounds New York Routledge Weir William 21 November 2011 How the Drum Machine Changed Pop Music Slate Retrieved December 9 2015 An Audio Timeline Audio Engineering Society Retrieved December 8 2015 External links EditMusic Technology in Education Music Technology Resources Detailed history of electronic instruments and electronic music technology at 120 years of Electronic Music Retrieved from https en wikipedia org w index php title Music technology electronic and digital amp oldid 1171636374, wikipedia, wiki, book, books, library,

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