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Montezuma's Return!

Montezuma's Return! is a 1997 action/adventure video game and the sequel to the original Parker Brothers game Montezuma's Revenge.[3] While the original game was a 2D platform game, the sequel was a 3D first-person puzzle platformer.[2] According to Steve Bergenholtz, the Utopia Technologies spokesperson, the musical score was written by a TV and film veteran.[4] A port for Nintendo 64 was in the works[5] but was cancelled.

Montezuma's Return
European Windows cover art
Developer(s)Utopia Technologies
Tarantula Studios (GB, GBC)
Publisher(s)WizardWorks(PC, US)
Take-Two Interactive (GB, GBC, PC EU)
Designer(s)Rob Jaeger[2]
Composer(s)Aaron Humphries
Dominic Messinger
Platform(s)Windows, Game Boy, Game Boy Color
ReleaseWindows
  • GER: December 1997
  • NA: October 27, 1998[1]
  • EU: December 1998
Game Boy
Game Boy Color
  • NA: December 1998
  • EU: 1998
Genre(s)Action-adventure
Mode(s)Single-player

Plot edit

Max Montezuma is a soldier descended from an ancient Aztec emperor. Max stumbles across a deserted, uncharted island, and accidentally crashes his plane on it. Prior to Max's arrival, the island is undiscovered. Max only has a flashlight, canteen, and an entire lost Aztec civilization before him. He must restore the desecrated tomb of his ancestors, discover the link between the ancient Aztecs and a race of saucer-flying aliens, and more, in his adventure.

Gameplay edit

The main objective is to guide Max to the ending destination of the level. There are eight levels (nine in newer versions). In every level the player collects treasures and defeats enemies while maneuvering across moving platforms, trampolines, and climbing ropes, or through water, until reaching the boss room. The boss must be defeated to access the level exit. Not every boss can be defeated directly and may require a specific action to affect it (e.g. Using the Lava Lord's own exploding lava rocks against him). If the player has collected 100% treasures, the player can play the bonus level.

Max may be harmed by traps or by enemies. Traps may include deep pits, spikes, or enemies that cannot be harmed (like skulls). Max can attack enemies by punching and kicking, and can kill them by pushing them into water.

There are other collectable items as well as treasures. Max can collect bananas or watermelon chunks to heal damage and key artefacts to unlock barriers.

History edit

Development edit

Montezuma's Return debuted the UVision game engine, which was developed over more than two years.[6] The game engine and tools were programmed in C, from 1995 to 1998, by Atman Binstock,[7] Rich Geldreich,[8] and Rob Jaeger, designer of the original Montezuma's Revenge.[9] The game was developed by eight people.[10] It was showcased at E3 1997.[11]

The game features high-resolution 16-bit colour depth graphics. The object modelling takes into account physics such as gravity, reflection, and wind. The game is true 3D with movement in six degrees of freedom. Optional Fast Phong- and Gouraud shading, perspective mapping, light-sourcing, real-time shadows, bump mapping, z-buffering, MIP mapping combine with multiple movable-point and spotlight light sources, view ports, and cameras to make the graphics an outstanding visual treat. Weather effects and underwater sequences add to the effects.

Releases edit

There are versions of the game for Windows, Game Boy, and Game Boy Color, with the Game Boy Color version being the most common.[citation needed] These were developed by Tarantula Studios.

Reception edit

The game received average reviews on both platforms according to the review aggregation website GameRankings.[12][13] GameRevolution gave the PC version a favorable review, over two months before it was released Stateside.[18] Next Generation, however, said that the same PC version "belongs in the 'nostalgia gone wrong' file", with the anonymous reviewer criticizing the game for having the concept of lives.[22]

Utopia Technologies expected to sell 200,000 PC units of the game within four months of its release.[25]

References edit

  1. ^ GameSpot staff (October 27, 1998). "Montezuma's Return Ships [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. from the original on June 12, 2000. Retrieved April 13, 2021.
  2. ^ a b Giovetti, Al (1997). "Montezuma's Return". The Computer Show. Retrieved September 9, 2009.
  3. ^ Fielder, Lauren (February 18, 1998). "Montezuma's Return Preview [date mislabeled as "February 27, 2004"]". GameSpot. CBS Interactive. from the original on September 20, 2004. Retrieved April 13, 2021.
  4. ^ Giovetti, Al (1997). "Montezuma's Return Interview". The Computer Show. Retrieved September 9, 2009.
  5. ^ IGN staff (August 7, 1998). "Return to Nintendo 64". IGN. Ziff Davis. Retrieved April 14, 2021.
  6. ^ "NG Alphas: Montezuma's Return". Next Generation. No. 20. Imagine Media. August 1996. p. 83. Retrieved April 13, 2021.
  7. ^ Binstock, Atman. . Electric Sheep Games. Archived from the original on July 23, 2011. Retrieved April 13, 2021.
  8. ^ Geldreich, Rich. "Montezuma's Return". Google.
  9. ^ Hardie, John. "DP Interviews Robert Jaeger". Digital Press.
  10. ^ . utopiatech.com. June 1997. Archived from the original on February 4, 1999. Retrieved June 7, 2022.
  11. ^ Fielder, Joe (June 23, 1997). . GameSpot. Archived from the original on February 24, 1999. Retrieved July 28, 2022.
  12. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 22, 2019. Retrieved April 14, 2021.
  13. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 30, 2019. Retrieved April 14, 2021.
  14. ^ House, Michael L. . AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved April 14, 2021.
  15. ^ Royal, Anne (December 11, 1998). . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on July 10, 2003. Retrieved April 14, 2021.
  16. ^ Clarkson, Mark (March 1999). "Montezuma's Return" (PDF). Computer Gaming World. No. 176. Ziff Davis. p. 163. Retrieved April 14, 2021.
  17. ^ D'Aprile, Jason (1999). . GamePro. IDG Entertainment. Archived from the original on September 21, 2004. Retrieved April 14, 2021.
  18. ^ a b Johnny B. (August 1998). "Montezuma's Return Review (PC)". GameRevolution. CraveOnline. from the original on September 10, 2015. Retrieved April 14, 2021.
  19. ^ Dulin, Ron (November 17, 1998). "Montezuma's Return Review [date mislabeled as "May 1, 2000"]". GameSpot. CBS Interactive. Retrieved April 14, 2021.
  20. ^ Harris, Craig (March 20, 2000). "Montezuma's Return (GBC)". IGN. Ziff Davis. Retrieved April 14, 2021.
  21. ^ Blevins, Tal (January 6, 1999). "Montezuma's Return (PC)". IGN. Ziff Davis. Retrieved April 14, 2021.
  22. ^ a b "Montezuma's Return (PC)". Next Generation. No. 50. Imagine Media. February 1999. p. 104. Retrieved April 14, 2021.
  23. ^ "Montezuma's Return". Nintendo Power. Vol. 116. Nintendo of America. January 1999.
  24. ^ Poole, Stephen (December 1998). "Montezuma's Return". PC Gamer. Vol. 5, no. 12. Imagine Media. p. 230. Retrieved April 14, 2021.
  25. ^ . utopiatech.com. October 24, 1996. Archived from the original on February 2, 1999. Retrieved June 6, 2022.

External links edit

  • Montezuma's Return at 3D Gamers
  • Montezuma's Return! (DOS, Windows) at MobyGames
  • Montezuma's Return! (Game Boy, Game Boy Color) at MobyGames

montezuma, return, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, additional, citations, verification, please, help, improve, this, article, addi. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Montezuma s Return news newspapers books scholar JSTOR September 2019 Learn how and when to remove this message This article needs to be updated Please help update this article to reflect recent events or newly available information September 2019 Learn how and when to remove this message Montezuma s Return is a 1997 action adventure video game and the sequel to the original Parker Brothers game Montezuma s Revenge 3 While the original game was a 2D platform game the sequel was a 3D first person puzzle platformer 2 According to Steve Bergenholtz the Utopia Technologies spokesperson the musical score was written by a TV and film veteran 4 A port for Nintendo 64 was in the works 5 but was cancelled Montezuma s ReturnEuropean Windows cover artDeveloper s Utopia TechnologiesTarantula Studios GB GBC Publisher s WizardWorks PC US Take Two Interactive GB GBC PC EU Designer s Rob Jaeger 2 Composer s Aaron HumphriesDominic MessingerPlatform s Windows Game Boy Game Boy ColorReleaseWindowsGER December 1997NA October 27 1998 1 EU December 1998Game BoyEU 1998Game Boy ColorNA December 1998EU 1998Genre s Action adventureMode s Single player Contents 1 Plot 2 Gameplay 3 History 3 1 Development 3 2 Releases 4 Reception 5 References 6 External linksPlot editMax Montezuma is a soldier descended from an ancient Aztec emperor Max stumbles across a deserted uncharted island and accidentally crashes his plane on it Prior to Max s arrival the island is undiscovered Max only has a flashlight canteen and an entire lost Aztec civilization before him He must restore the desecrated tomb of his ancestors discover the link between the ancient Aztecs and a race of saucer flying aliens and more in his adventure Gameplay editThe main objective is to guide Max to the ending destination of the level There are eight levels nine in newer versions In every level the player collects treasures and defeats enemies while maneuvering across moving platforms trampolines and climbing ropes or through water until reaching the boss room The boss must be defeated to access the level exit Not every boss can be defeated directly and may require a specific action to affect it e g Using the Lava Lord s own exploding lava rocks against him If the player has collected 100 treasures the player can play the bonus level Max may be harmed by traps or by enemies Traps may include deep pits spikes or enemies that cannot be harmed like skulls Max can attack enemies by punching and kicking and can kill them by pushing them into water There are other collectable items as well as treasures Max can collect bananas or watermelon chunks to heal damage and key artefacts to unlock barriers History editDevelopment edit Montezuma s Return debuted the UVision game engine which was developed over more than two years 6 The game engine and tools were programmed in C from 1995 to 1998 by Atman Binstock 7 Rich Geldreich 8 and Rob Jaeger designer of the original Montezuma s Revenge 9 The game was developed by eight people 10 It was showcased at E3 1997 11 The game features high resolution 16 bit colour depth graphics The object modelling takes into account physics such as gravity reflection and wind The game is true 3D with movement in six degrees of freedom Optional Fast Phong and Gouraud shading perspective mapping light sourcing real time shadows bump mapping z buffering MIP mapping combine with multiple movable point and spotlight light sources view ports and cameras to make the graphics an outstanding visual treat Weather effects and underwater sequences add to the effects Releases edit There are versions of the game for Windows Game Boy and Game Boy Color with the Game Boy Color version being the most common citation needed These were developed by Tarantula Studios Reception editReceptionAggregate scoreAggregatorScoreGBCPCGameRankings69 12 69 13 Review scoresPublicationScoreGBCPCAllGameN A nbsp nbsp nbsp nbsp nbsp 14 Computer Games Strategy PlusN A nbsp nbsp nbsp nbsp nbsp 15 Computer Gaming WorldN A nbsp nbsp nbsp nbsp nbsp 16 GameProN A nbsp nbsp nbsp nbsp nbsp 17 GameRevolutionN AB 18 GameSpotN A7 3 10 19 IGN7 10 20 5 10 21 Next GenerationN A nbsp nbsp nbsp nbsp nbsp 22 Nintendo Power6 8 10 23 N APC Gamer US N A78 24 The game received average reviews on both platforms according to the review aggregation website GameRankings 12 13 GameRevolution gave the PC version a favorable review over two months before it was released Stateside 18 Next Generation however said that the same PC version belongs in the nostalgia gone wrong file with the anonymous reviewer criticizing the game for having the concept of lives 22 Utopia Technologies expected to sell 200 000 PC units of the game within four months of its release 25 References edit GameSpot staff October 27 1998 Montezuma s Return Ships date mislabeled as April 28 2000 GameSpot CBS Interactive Archived from the original on June 12 2000 Retrieved April 13 2021 a b Giovetti Al 1997 Montezuma s Return The Computer Show Retrieved September 9 2009 Fielder Lauren February 18 1998 Montezuma s Return Preview date mislabeled as February 27 2004 GameSpot CBS Interactive Archived from the original on September 20 2004 Retrieved April 13 2021 Giovetti Al 1997 Montezuma s Return Interview The Computer Show Retrieved September 9 2009 IGN staff August 7 1998 Return to Nintendo 64 IGN Ziff Davis Retrieved April 14 2021 NG Alphas Montezuma s Return Next Generation No 20 Imagine Media August 1996 p 83 Retrieved April 13 2021 Binstock Atman History 1998 2000 Electric Sheep Games Archived from the original on July 23 2011 Retrieved April 13 2021 Geldreich Rich Montezuma s Return Google Hardie John DP Interviews Robert Jaeger Digital Press Montezuma s Return Interview utopiatech com June 1997 Archived from the original on February 4 1999 Retrieved June 7 2022 Fielder Joe June 23 1997 Whoa Montezuma GameSpot Archived from the original on February 24 1999 Retrieved July 28 2022 a b Montezuma s Return for Game Boy Color GameRankings CBS Interactive Archived from the original on May 22 2019 Retrieved April 14 2021 a b Montezuma s Return for PC GameRankings CBS Interactive Archived from the original on May 30 2019 Retrieved April 14 2021 House Michael L Montezuma s Return PC Review AllGame All Media Network Archived from the original on November 16 2014 Retrieved April 14 2021 Royal Anne December 11 1998 Montezuma s Return Computer Games Strategy Plus Strategy Plus Inc Archived from the original on July 10 2003 Retrieved April 14 2021 Clarkson Mark March 1999 Montezuma s Return PDF Computer Gaming World No 176 Ziff Davis p 163 Retrieved April 14 2021 D Aprile Jason 1999 Montezuma s Return Review for PC on GamePro com GamePro IDG Entertainment Archived from the original on September 21 2004 Retrieved April 14 2021 a b Johnny B August 1998 Montezuma s Return Review PC GameRevolution CraveOnline Archived from the original on September 10 2015 Retrieved April 14 2021 Dulin Ron November 17 1998 Montezuma s Return Review date mislabeled as May 1 2000 GameSpot CBS Interactive Retrieved April 14 2021 Harris Craig March 20 2000 Montezuma s Return GBC IGN Ziff Davis Retrieved April 14 2021 Blevins Tal January 6 1999 Montezuma s Return PC IGN Ziff Davis Retrieved April 14 2021 a b Montezuma s Return PC Next Generation No 50 Imagine Media February 1999 p 104 Retrieved April 14 2021 Montezuma s Return Nintendo Power Vol 116 Nintendo of America January 1999 Poole Stephen December 1998 Montezuma s Return PC Gamer Vol 5 no 12 Imagine Media p 230 Retrieved April 14 2021 WITH A PUBLISHER IN THE WORKS UTOPIA BANKS ON STRENGTH OF ITS GAME ENGINE utopiatech com October 24 1996 Archived from the original on February 2 1999 Retrieved June 6 2022 External links editMontezuma s Return at 3D Gamers Montezuma s Return DOS Windows at MobyGames Montezuma s Return Game Boy Game Boy Color at MobyGames Retrieved from https en wikipedia org w index php title Montezuma 27s Return amp oldid 1188162223, wikipedia, wiki, book, books, library,

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