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Beam Software

Krome Studios Melbourne, originally Beam Software,[1] was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia.[2][3] Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977,[1] the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd..[4] In 2006 the studio was sold to Krome Studios.[4]

Krome Studios Melbourne
Melbourne House's final logo (2004/2006)
FormerlyBeam Software (1980–1993)
Laser Beam Entertainment
Beam Software
Melbourne House (1997–1999)
Infogrames Melbourne House Pty Ltd. (1999–2003)
Atari Melbourne House Pty Ltd. (2003–2006)
IndustryVideo games
Founded1980 in Melbourne, Australia
FounderAlfred Milgrom
Naomi Besen
DefunctOctober 15, 2010; 12 years ago (2010-10-15)
Headquarters
Australia 
ProductsThe Hobbit
The Way of the Exploding Fist
Shadowrun
Le Mans 24 Hours
Number of employees
40
ParentInfogrames/Atari (2000–2006)
Krome Studios (2006–2010)
Website (archived)

The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom.

History

Home computer era

In the early years, two of Beam's programs were milestones in their respective genres. The Hobbit, a 1982 text adventure by Philip Mitchell and Veronika Megler,[5] sold more than a million copies.[6] It employed an advanced parser by Stuart Richie and had real-time elements. Even if the player didn't enter commands, the story would move on.[6] In 1985 Greg Barnett's two-player martial arts game The Way of the Exploding Fist helped define the genre of one-on-one fighting games on the home computer.[6] The game won Best Overall Game at the Golden Joystick Awards.[7]

In 1987 Beam's UK publishing arm,[8] Melbourne House, was sold to Mastertronic for £850,000.[9] Beam chairman Alfred Milgrom recounted, "...around 1987 a lot of our U.K. people went on to other companies and at around the same time the industry was moving from 8-bit to 16-bit. It was pretty chaotic. We didn't have the management depth at that time to run both the publishing and development sides of things, so we ended up selling off the whole Melbourne House publishing side to Mastertronic."[2] Subsequent games were released through varying publishers. The 1988 fighting games Samurai Warrior and Fist +, the third instalment in the Exploding Fist series, were published through Telecomsoft's Firebird label. 1988 also saw the release of space-shoot'em-up Bedlam, published by GO!, one of U.S. Gold's labels, and The Muncher, published by Gremlin Graphics.

Shift to consoles and PCs

In 1987 Nintendo granted a developer's licence for the NES and Beam developed games on that platform for US and Japanese publishers. Targeted at an Australian audience, releases such as Aussie Rules Footy and International Cricket for the NES proved successful.[10] In 1992 they released the original title Nightshade, a dark superhero comedy game. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Shadowrun. Released in 1993, Shadowrun also used an innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the dialogue tree. Also in 1993 they released Baby T-Rex, a Game Boy platform game that the developer actively sought to adapt the game to a number of different licensed properties in different countries around the world including the animated film We're Back! in North America and the puppet character Agro in their home country of Australia.[11]

In 1997, Beam relaunched the Melbourne House brand,[12] under which they published the PC titles Krush Kill 'n' Destroy (KKND), and the sequels KKND Xtreme and KKND2: Krossfire.[13] They released KKND2 in South Korea well before they released it in the American and European markets, and pirated versions of the game were available on the internet before it was available in stores in the U.S. They were the developers of the 32-bits versions of Norse By Norse West: The Return of the Lost Vikings for the Sega Saturn, PlayStation and PC in 1996.[13] They also helped produce SNES games such as WCW SuperBrawl Wrestling, Super Smash TV and an updated version of International Cricket titled Super International Cricket.[13] They ported the Sega Saturn game Bug! to Windows 3.x in August 1996.

1998 saw a return to RPGs with Alien Earth, again with a dialogue tree format.[14] Also in 1998, the studio developed racing games DethKarz[13] and GP 500.

In 1999 Beam Software was acquired by Infogrames and renamed to Infogrames Melbourne House Pty Ltd.

2000s

They continued to cement a reputation as a racing game developer with Le Mans 24 Hours and Looney Tunes: Space Race (both Dreamcast and PlayStation 2), followed by Grand Prix Challenge (PlayStation 2), before going into third-person shooters with Men in Black II: Alien Escape (PlayStation 2, GameCube).[15]

In 2004 the studio released Transformers for the PlayStation 2 games console based on the then current Transformers Armada franchise by Hasbro.[16] The game reached the top of the UK PlayStation 2 games charts, making it Melbourne House's most successful recent title.

The studio then completed work on PlayStation 2 and PlayStation Portable ports of Eden's next-generation Xbox 360 title Test Drive: Unlimited.

In December 2005, Atari decided to shift away from internal development, seeking to sell its studios, including Melbourne House.[17] In November 2006, Krome Studios acquired Melbourne House from Atari and was renamed to Krome Studios Melbourne.[18] It was closed on 15 October 2010, along with the main Brisbane office. Next to the game development, Beam Software also had the division Smarty Pants Publishing Pty Ltd., that created software titles for kids, as well as the proprietary video compression technology VideoBeam, and Famous Faces, a facial motion capture hardware and software solution.

Games

As Beam Software

As Infogrames Melbourne House/Atari Melbourne House/Krome Studios Melbourne

References

  1. ^ a b Crookes, David. "The Wizards of Oz". Retro Gamer. No. 36. Imagine. pp. 38–42.
  2. ^ a b "NG Alphas: Melbourne House". Next Generation. No. 33. Imagine Media. September 1997. pp. 116–8.
  3. ^ "CRASH 3 - Melbourne House". www.crashonline.org.uk. Retrieved 19 April 2018.
  4. ^ a b "Beam Software Timeline". Australian Centre for the Moving Image. Archived from the original on 2 March 2007. Retrieved 19 September 2020.{{cite web}}: CS1 maint: bot: original URL status unknown (link). Australian Centre for the Moving Image. Archived from the original on 11 June 2010. Documentation for a 2007 exhibition.
  5. ^ Sharwood, Simon (18 November 2012), Author of '80s classic The Hobbit didn't know game was a hit, The Register, retrieved 10 December 2012
  6. ^ a b c DeMaria, Rusel and Wilson, Johnny L. (2004) High Score!: The Illustrated History of Electronic Games McGraw-Hill/Osborne, Berkeley, Calif., p. 347, ISBN 0-07-223172-6
  7. ^ "Golden Joysticks Awards' ultimate list of ultimate winners: 1983 - 2016". GamesRadar.com. Retrieved 31 December 2017.
  8. ^ "Mastertronic Buys Melbourne House". Popular Computing Weekly. 12–18 February 1987. p. 4.
  9. ^ Guter, Arthur (June 2016). . Mastertronic. Archived from the original on 24 February 2018.
  10. ^ a b c "Why Cricket video games are vital to Australia's national identity". GamesHub. 24 March 2022. Retrieved 17 April 2022.
  11. ^ Mansfield, Dylan (24 February 2019). "Baby T-Rex: The Game Revised 10 Times". Retrieved 23 December 2020.
  12. ^ "In the Studio". Next Generation. No. 29. Imagine Media. May 1997. p. 17.
  13. ^ a b c d e f "Company bio: Beam Software". Gamespy. Retrieved 9 August 2009.
  14. ^ Al Giovetti. "Alien Earth". The Computer Show.
  15. ^ a b c "Men in Black II: Alien Escape". Metacritic. Retrieved 19 April 2018.
  16. ^ a b Dunham, Jeremy (9 December 2003). "Transformers Armada: Prelude to Energon Hands-On". IGN. Retrieved 17 April 2022.
  17. ^ Foster, Lisa (17 February 2006). . MCV. Intent Media. Archived from the original on 9 June 2007. Retrieved 3 February 2010.
  18. ^ . Krome Studios. 3 November 2006. Archived from the original on 29 September 2011. Retrieved 3 February 2010.
  19. ^ "Strike Force (TRS-80)". MobyGames. Blue Flame Labs. Retrieved 23 October 2019.
  20. ^ "Penetrator (1982)". MobyGames. Retrieved 17 April 2022.
  21. ^ "H.U.R.G. [Spectrum 48K] | Melbourne House | 1983 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  22. ^ "Asterix and the Magic Cauldron [Commodore 64/128] | Melbourne House | 1986 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  23. ^ "Fist: The Legend Continues (1986)". MobyGames. Retrieved 17 April 2022.
  24. ^ "A brief history of 2000AD's 8-bit games". Eurogamer.net. 19 November 2017. Retrieved 17 April 2022.
  25. ^ "Knuckle Busters (1986)". MobyGames. Retrieved 17 April 2022.
  26. ^ a b "Bad Street Brawler [computer game] | Laser Beam (Beam Software) | 1989 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  27. ^ "Inspector Gadget and the Circus of !!Fear!! (1987)". MobyGames. Retrieved 17 April 2022.
  28. ^ "Bop'n Rumble - C64-Wiki". www.c64-wiki.com.
  29. ^ "The Muncher at Spectrum Computing - Sinclair ZX Spectrum games, software and hardware". Spectrum Computing. Retrieved 17 April 2022.
  30. ^ "The Punisher [computer game] | LJN Entertainment, Inc. | 1990 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  31. ^ "Choplifter II [computer game] | Laser Beam (Beam Software) | 1991 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  32. ^ "Aussie Rules Footy [computer game] | Laser Beam (Beam Software) | 1991 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  33. ^ "Shadowrun [SNES] | Data East USA | 1992 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  34. ^ Fahs, Travis (21 November 2008). "Rescue Me: The History of Choplifter". IGN. Retrieved 24 July 2022.
  35. ^ "Stargate [computer game] | Acclaim Entertainment Ltd | 1994 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  36. ^ "Super International Cricket [computer game] | Nintendo | 1994 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  37. ^ "The Dame Was Loaded [DOS] | Philips Interactive Media, Inc. | 1996 | ACMI collection". www.acmi.net.au. Retrieved 24 July 2022.
  38. ^ "Cricket 96 for DOS (1996)". MobyGames. Retrieved 17 April 2022.
  39. ^ "Caesars Palace for PlayStation (1997)". MobyGames. Retrieved 17 April 2022.
  40. ^ . beam.com.au. 7 June 1997. Archived from the original on 7 July 1997. Retrieved 17 April 2022.
  41. ^ . beam.com.au. 26 February 1997. Archived from the original on 7 June 1997. Retrieved 17 April 2022.
  42. ^ Gentry, Perry (30 October 1998). . CNET Gamecenter. CNET. Archived from the original on 17 August 2000. Retrieved 17 April 2022.
  1. ^ Ported by Torus Games.
  2. ^ Support developer for Black Ops Entertainment, worked on sound design.
  3. ^ Ported for Eden Games.

External links

beam, software, krome, studios, melbourne, originally, australian, video, game, development, studio, founded, 1980, alfred, milgrom, naomi, besen, based, melbourne, australia, initially, formed, produce, books, software, published, melbourne, house, company, t. Krome Studios Melbourne originally Beam Software 1 was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne Australia 2 3 Initially formed to produce books and software to be published by Melbourne House a company they had established in London in 1977 1 the studio operated independently from 1987 until 1999 when it was acquired by Infogrames who changed the name to Infogrames Melbourne House Pty Ltd 4 In 2006 the studio was sold to Krome Studios 4 Krome Studios MelbourneMelbourne House s final logo 2004 2006 FormerlyBeam Software 1980 1993 Laser Beam EntertainmentBeam SoftwareMelbourne House 1997 1999 Infogrames Melbourne House Pty Ltd 1999 2003 Atari Melbourne House Pty Ltd 2003 2006 IndustryVideo gamesFounded1980 in Melbourne AustraliaFounderAlfred MilgromNaomi BesenDefunctOctober 15 2010 12 years ago 2010 10 15 HeadquartersAustralia ProductsThe HobbitThe Way of the Exploding FistShadowrunLe Mans 24 HoursNumber of employees40ParentInfogrames Atari 2000 2006 Krome Studios 2006 2010 Websitemelbournehouse com archived The name Beam was a contraction of the names of the founders Naomi Besen and Alfred Milgrom Contents 1 History 1 1 Home computer era 1 2 Shift to consoles and PCs 1 3 2000s 2 Games 2 1 As Beam Software 2 2 As Infogrames Melbourne House Atari Melbourne House Krome Studios Melbourne 3 References 4 External linksHistory EditHome computer era Edit In the early years two of Beam s programs were milestones in their respective genres The Hobbit a 1982 text adventure by Philip Mitchell and Veronika Megler 5 sold more than a million copies 6 It employed an advanced parser by Stuart Richie and had real time elements Even if the player didn t enter commands the story would move on 6 In 1985 Greg Barnett s two player martial arts game The Way of the Exploding Fist helped define the genre of one on one fighting games on the home computer 6 The game won Best Overall Game at the Golden Joystick Awards 7 In 1987 Beam s UK publishing arm 8 Melbourne House was sold to Mastertronic for 850 000 9 Beam chairman Alfred Milgrom recounted around 1987 a lot of our U K people went on to other companies and at around the same time the industry was moving from 8 bit to 16 bit It was pretty chaotic We didn t have the management depth at that time to run both the publishing and development sides of things so we ended up selling off the whole Melbourne House publishing side to Mastertronic 2 Subsequent games were released through varying publishers The 1988 fighting games Samurai Warrior and Fist the third instalment in the Exploding Fist series were published through Telecomsoft s Firebird label 1988 also saw the release of space shoot em up Bedlam published by GO one of U S Gold s labels and The Muncher published by Gremlin Graphics Shift to consoles and PCs Edit In 1987 Nintendo granted a developer s licence for the NES and Beam developed games on that platform for US and Japanese publishers Targeted at an Australian audience releases such as Aussie Rules Footy and International Cricket for the NES proved successful 10 In 1992 they released the original title Nightshade a dark superhero comedy game The game was meant to be the first part in a series but no sequels were ever made however it served as the basis for Shadowrun Released in 1993 Shadowrun also used an innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the dialogue tree Also in 1993 they released Baby T Rex a Game Boy platform game that the developer actively sought to adapt the game to a number of different licensed properties in different countries around the world including the animated film We re Back in North America and the puppet character Agro in their home country of Australia 11 In 1997 Beam relaunched the Melbourne House brand 12 under which they published the PC titles Krush Kill n Destroy KKND and the sequels KKND Xtreme and KKND2 Krossfire 13 They released KKND2 in South Korea well before they released it in the American and European markets and pirated versions of the game were available on the internet before it was available in stores in the U S They were the developers of the 32 bits versions of Norse By Norse West The Return of the Lost Vikings for the Sega Saturn PlayStation and PC in 1996 13 They also helped produce SNES games such as WCW SuperBrawl Wrestling Super Smash TV and an updated version of International Cricket titled Super International Cricket 13 They ported the Sega Saturn game Bug to Windows 3 x in August 1996 1998 saw a return to RPGs with Alien Earth again with a dialogue tree format 14 Also in 1998 the studio developed racing games DethKarz 13 and GP 500 In 1999 Beam Software was acquired by Infogrames and renamed to Infogrames Melbourne House Pty Ltd 2000s Edit They continued to cement a reputation as a racing game developer with Le Mans 24 Hours and Looney Tunes Space Race both Dreamcast and PlayStation 2 followed by Grand Prix Challenge PlayStation 2 before going into third person shooters with Men in Black II Alien Escape PlayStation 2 GameCube 15 In 2004 the studio released Transformers for the PlayStation 2 games console based on the then current Transformers Armada franchise by Hasbro 16 The game reached the top of the UK PlayStation 2 games charts making it Melbourne House s most successful recent title The studio then completed work on PlayStation 2 and PlayStation Portable ports of Eden s next generation Xbox 360 title Test Drive Unlimited In December 2005 Atari decided to shift away from internal development seeking to sell its studios including Melbourne House 17 In November 2006 Krome Studios acquired Melbourne House from Atari and was renamed to Krome Studios Melbourne 18 It was closed on 15 October 2010 along with the main Brisbane office Next to the game development Beam Software also had the division Smarty Pants Publishing Pty Ltd that created software titles for kids as well as the proprietary video compression technology VideoBeam and Famous Faces a facial motion capture hardware and software solution Games EditThis list is incomplete you can help by adding missing items August 2020 As Beam Software Edit 1982 Strike Force TRS 80 19 Hungry Horace Horace Goes Skiing Horace and the Spiders The Hobbit Penetrator Commodore 64 Microbee Timex Sinclair 2068 TRS 80 ZX Spectrum 20 1983 H U R G High Level User Friendly Real Time Games Designer ZX Spectrum 21 1984 Castle of Terror Commodore 64 ZX Spectrum Hampstead Commodore 64 ZX Spectrum Mugsy ZX Spectrum Sherlock Commodore 64 ZX Spectrum Zim Sala Bim Commodore 64 1985 Gyroscope Lord of the Rings Game One Terrormolinos The Way of the Exploding Fist Acorn Electron Amstrad CPC BBC Micro Commodore 16 Commodore 64 ZX Spectrum 1986 Asterix and the Magic Cauldron Amstrad CPC Commodore 64 ZX Spectrum 22 Fist The Legend Continues Antstream Commodore 64 ZX Spectrum 23 Judge Dredd Commodore 64 ZX Spectrum 24 Knuckle Busters Commodore 64 ZX Spectrum 25 Mugsy s Revenge Rock n Wrestle 1987 Bad Street Brawler Commodore 64 MS DOS ZX Spectrum 26 Inspector Gadget and the Circus of Fear Amstrad CPC BBC Micro Commodore 64 ZX Spectrum 27 Shadows of Mordor Amstrad CPC Apple II Commodore 64 Macintosh MS DOS ZX Spectrum Street Hassle Commodore 64 MS DOS NES ZX Spectrum 28 1988 Samurai Warrior The Battles of Usagi Yojimbo Amstrad CPC Commodore 64 ZX Spectrum 13 The Muncher Commodore 64 ZX Spectrum 29 1989 Back to the Future NES Bad Street Brawler NES 26 Aussie Games Commodore 64 ZX Spectrum 1990 Back to the Future Part II amp III NES Dash Galaxy in the Alien Asylum NES Boulder Dash Game Boy NBA All Star Challenge Game Boy The Punisher NES 30 Road Blasters NES Bigfoot NES 1991 Choplifter II Game Boy 31 Hunt for Red October Game Boy NES Smash TV NES Family Feud NES J R R Tolkien s Riders of Rohan MS DOS Aussie Rules Footy NES 32 Power Punch II NES Star Wars NES 1992 Aussie Rules Footy NES 10 International Cricket NES 10 Nightshade NES T2 The Arcade Game Game Boy NBA All Star Challenge 2 Game Boy Tom and Jerry Game Boy Super Smash TV SNES George Foreman s KO Boxing Game Boy 1993 Baby T Rex Game Boy We re Back BC Game Boy Agro Soar Game Boy Blades of Vengeance Genesis NFL Quarterback Club Game Boy Radical Rex Genesis Shadowrun SNES 33 MechWarrior SNES Super High Impact Genesis SNES Tom and Jerry Frantic Antics Genesis 1994 Choplifter III SNES 34 The Simpsons Itchy amp Scratchy in Miniature Golf Madness Game Boy Radical Rex SNES Super Smash TV GG SMS Solitaire FunPak Game Boy Stargate Game Boy 35 Super International Cricket SNES 36 WCW The Main Event Game Boy 1995 True Lies Game Boy Genesis SNES The Dame Was Loaded Macintosh MS DOS 37 1995 Bug PC port Cricket 96 MS DOS 38 1996 5 in One Fun Pak GG WildC A T S SNES 1997 Caesars Palace PlayStation 39 Cricket 97 MS DOS Windows 40 1997 Krush Kill n Destroy MS DOS Windows 41 1998 Dethkarz Windows 42 1998 NBA Action 98 PC 1998 KKnD 2 Krossfire PC PlayStation 13 1999 GP 500 PC As Infogrames Melbourne House Atari Melbourne House Krome Studios Melbourne Edit Year Title Platform s Publisher s 2000 Le Mans 24 Hours Dreamcast InfogramesLooney Tunes Space Race2001 Le Mans 24 Hours PlayStation 22002 Space RaceLe Mans 24 Hours Microsoft WindowsMen in Black II Alien Escape 15 PlayStation 2Grand Prix Challenge2003 Men in Black II Alien Escape a 15 Nintendo GameCubeTerminator 3 Rise of the Machines b PlayStation 2 Xbox Atari2004 Transformers 16 PlayStation 22007 Test Drive Unlimited c PlayStation 2 PlayStation PortableReferences Edit a b Crookes David The Wizards of Oz Retro Gamer No 36 Imagine pp 38 42 a b NG Alphas Melbourne House Next Generation No 33 Imagine Media September 1997 pp 116 8 CRASH 3 Melbourne House www crashonline org uk Retrieved 19 April 2018 a b Beam Software Timeline Australian Centre for the Moving Image Archived from the original on 2 March 2007 Retrieved 19 September 2020 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Beam Software Timeline Australian Centre for the Moving Image Archived from the original on 11 June 2010 Documentation for a 2007 exhibition Sharwood Simon 18 November 2012 Author of 80s classicThe Hobbitdidn t know game was a hit The Register retrieved 10 December 2012 a b c DeMaria Rusel and Wilson Johnny L 2004 High Score The Illustrated History of Electronic Games McGraw Hill Osborne Berkeley Calif p 347 ISBN 0 07 223172 6 Golden Joysticks Awards ultimate list of ultimate winners 1983 2016 GamesRadar com Retrieved 31 December 2017 Mastertronic Buys Melbourne House Popular Computing Weekly 12 18 February 1987 p 4 Guter Arthur June 2016 A History of Mastertronic Mastertronic Archived from the original on 24 February 2018 a b c Why Cricket video games are vital to Australia s national identity GamesHub 24 March 2022 Retrieved 17 April 2022 Mansfield Dylan 24 February 2019 Baby T Rex The Game Revised 10 Times Retrieved 23 December 2020 In the Studio Next Generation No 29 Imagine Media May 1997 p 17 a b c d e f Company bio Beam Software Gamespy Retrieved 9 August 2009 Al Giovetti Alien Earth The Computer Show a b c Men in Black II Alien Escape Metacritic Retrieved 19 April 2018 a b Dunham Jeremy 9 December 2003 Transformers Armada Prelude to Energon Hands On IGN Retrieved 17 April 2022 Foster Lisa 17 February 2006 Atari plans studio sell off MCV Intent Media Archived from the original on 9 June 2007 Retrieved 3 February 2010 Krome Studios expands with new studio in Melbourne Krome Studios 3 November 2006 Archived from the original on 29 September 2011 Retrieved 3 February 2010 Strike Force TRS 80 MobyGames Blue Flame Labs Retrieved 23 October 2019 Penetrator 1982 MobyGames Retrieved 17 April 2022 H U R G Spectrum 48K Melbourne House 1983 ACMI collection www acmi net au Retrieved 24 July 2022 Asterix and the Magic Cauldron Commodore 64 128 Melbourne House 1986 ACMI collection www acmi net au Retrieved 24 July 2022 Fist The Legend Continues 1986 MobyGames Retrieved 17 April 2022 A brief history of 2000AD s 8 bit games Eurogamer net 19 November 2017 Retrieved 17 April 2022 Knuckle Busters 1986 MobyGames Retrieved 17 April 2022 a b Bad Street Brawler computer game Laser Beam Beam Software 1989 ACMI collection www acmi net au Retrieved 24 July 2022 Inspector Gadget and the Circus of Fear 1987 MobyGames Retrieved 17 April 2022 Bop n Rumble C64 Wiki www c64 wiki com The Muncher at Spectrum Computing Sinclair ZX Spectrum games software and hardware Spectrum Computing Retrieved 17 April 2022 The Punisher computer game LJN Entertainment Inc 1990 ACMI collection www acmi net au Retrieved 24 July 2022 Choplifter II computer game Laser Beam Beam Software 1991 ACMI collection www acmi net au Retrieved 24 July 2022 Aussie Rules Footy computer game Laser Beam Beam Software 1991 ACMI collection www acmi net au Retrieved 24 July 2022 Shadowrun SNES Data East USA 1992 ACMI collection www acmi net au Retrieved 24 July 2022 Fahs Travis 21 November 2008 Rescue Me The History of Choplifter IGN Retrieved 24 July 2022 Stargate computer game Acclaim Entertainment Ltd 1994 ACMI collection www acmi net au Retrieved 24 July 2022 Super International Cricket computer game Nintendo 1994 ACMI collection www acmi net au Retrieved 24 July 2022 The Dame Was Loaded DOS Philips Interactive Media Inc 1996 ACMI collection www acmi net au Retrieved 24 July 2022 Cricket 96 for DOS 1996 MobyGames Retrieved 17 April 2022 Caesars Palace for PlayStation 1997 MobyGames Retrieved 17 April 2022 Chairman s Report to Beam International Limited Shareholders beam com au 7 June 1997 Archived from the original on 7 July 1997 Retrieved 17 April 2022 Beam announces Release Date For KKnD beam com au 26 February 1997 Archived from the original on 7 June 1997 Retrieved 17 April 2022 Gentry Perry 30 October 1998 What s in Stores Next Week We Think CNET Gamecenter CNET Archived from the original on 17 August 2000 Retrieved 17 April 2022 Ported by Torus Games Support developer for Black Ops Entertainment worked on sound design Ported for Eden Games External links EditOfficial website via Internet Archive Krome Studios Melbourne at MobyGames Retrieved from https en wikipedia org w index php title Beam Software amp oldid 1134514175, wikipedia, wiki, book, books, library,

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