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George Foreman's KO Boxing

George Foreman's KO Boxing is a sports video game produced by Acclaim, featuring boxer George Foreman, released in 1992. Three years later, Acclaim released another game with Foreman: Foreman For Real.

George Foreman's KO Boxing
Developer(s)Beam Software (MD, SNES, NES, GB)
SIMS Co., Ltd. (GG, MS)
Publisher(s)Acclaim Entertainment[a]
Designer(s)Graeme Scott[5]
Composer(s)Marshall Parker[5]
Andrew Bailey[5]
Platform(s)Super NES, NES, Game Boy, Mega Drive/Genesis, Game Gear, Master System
ReleaseMega Drive
NES
Game Gear
Super NES
Genre(s)Sports
Mode(s)Single-player, two player[5]

Gameplay edit

In the 16-bit and Nintendo 8-bit versions, the player assumes the role of George Foreman, who, at 43 years old, is pursuing a quest to become the undisputed heavyweight champion of the world by uniting the title belts of three fictional boxing circuits. Gameplay is almost identical to Beam's previous boxing game, Power Punch II: players are given the option to block the opponent's attempted punches, evade in two different directions, and throwing a wide variety of punches.[6] Victory in a match can be won by knockout, technical knockout or by decision. A knockout requires a boxer to knock his opponent down four times in a three-round match; on the fourth knockdown, the downed boxer will fail to answer the 10-count. A technical knockout is awarded if a boxer is knocked down three times in a single round. If neither of these occur by the end of the third and final round, one boxer is declared the winner by a judge's decision, which is determined by each boxer's punches thrown and landed, knockdowns and total damage done.

In the 16-bit versions, a portrait of each boxer accompanies their energy meters. These portraits become progressively battered and bloody as the fighters take damage.[7] A password system is used in career mode to save progress in the game in lieu of battery backup.[5]

Versions edit

The two 16-bit versions of KO Boxing were developed by Beam Software for the Super Nintendo Entertainment System and the Mega Drive, in 1992. Beam Software also developed the Game Boy and the Nintendo Entertainment System versions. The versions for Master System and Game Gear are different, and are based on the Master System version of Heavyweight Champ.[citation needed]

Reception edit

The game was poorly received. Mega said that "the dire gameplay and abysmal graphics make this a game to avoid." Total! reviewer James Beaven went as so far to call it "worse than wrestling games," panning its "jerky" animation and overwhelming difficulty: "the only reason this scored anything was because you can move George a bit."[9] Super Gamer magazine gave the game a review score of 46% stating "George looks the business in the ring restrained beat-'em-up, but not enough moves."[12] Super Play gave an overall score of 18%, they criticized the gameplay saying there is little opportunity to dodge the opponent's punches and the limited movement from the main character, they also gave criticism to the graphics calling it annoying and ropy concluding: "Useless boxing game that’s a strong contender for the worst SNES release of all time."[13] Nintendo Game Zone reviewed the SNES version and gave a score of 60%, they criticized the game's graphics being poor, the inability to move in the ring, lack luster gameplay and the lack of different moves concluding: "Fun, Laughter, and great games play. All these things aren’t to be found in George Foreman's KO Boxing."[14]

Notes edit

  1. ^ Released under the Flying Edge brand on Sega systems

References edit

  1. ^ a b "Release date (Mega Drive/Genesis version)". GameFAQs. Retrieved 2012-04-23.
  2. ^ a b "Release date (NES version)". GameFAQs. Retrieved 2012-04-23.
  3. ^ "Press release: 1992-05-19: ACCLAIM BEGINS SHIPMENT OF SEGA SOFTWARE". Sega Retro. 2016-06-10. Retrieved 2023-05-06.
  4. ^ "Release date (Super NES version)". GameFAQs. Retrieved 2008-07-14.
  5. ^ a b c d e "Basic game overview". MobyGames. Retrieved 2012-04-23.
  6. ^ "Differences from Punch-Out!!". Giant Bomb. Retrieved 2012-04-26.
  7. ^ . allgame. Archived from the original on 2014-11-15. Retrieved 2012-04-23.
  8. ^ Mega review, issue 6, page 45, March 1993
  9. ^ a b Beaven, James (February 1993). "George Forman K.O. Boxing". Total!. No. 14. p. 69.
  10. ^ . Archived from the original on 2019-05-13.
  11. ^ . Archived from the original on 2019-04-04.
  12. ^ "George Forman's KO Boxing Review". Super Gamer (2). United Kingdom: Paragon Publishing: 122. May 1994. Retrieved March 9, 2021.
  13. ^ Bielby, Matt (December 1992). "George Foreman's KO Boxing Review". Super Play (2). United Kingdom: Future Publishing: 53. Retrieved March 13, 2021.
  14. ^ George Foreman's KO Boxing Nintendo Game Zone Review. United Kingdom: Dennis Publishing. April 1993. pp. 62–63. Retrieved August 11, 2021.

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This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article August 2023 George Foreman s KO Boxing is a sports video game produced by Acclaim featuring boxer George Foreman released in 1992 Three years later Acclaim released another game with Foreman Foreman For Real George Foreman s KO BoxingDeveloper s Beam Software MD SNES NES GB SIMS Co Ltd GG MS Publisher s Acclaim Entertainment a Designer s Graeme Scott 5 Composer s Marshall Parker 5 Andrew Bailey 5 Platform s Super NES NES Game Boy Mega Drive Genesis Game Gear Master SystemReleaseMega Drive EU January 24 1992 1 NA February 7 1992 1 NESEU April 3 1992 2 NA December 11 1992 2 Game GearNA May 19 1992 3 EU 1992Super NES NA September 1992 4 Genre s SportsMode s Single player two player 5 Contents 1 Gameplay 2 Versions 3 Reception 4 Notes 5 ReferencesGameplay editIn the 16 bit and Nintendo 8 bit versions the player assumes the role of George Foreman who at 43 years old is pursuing a quest to become the undisputed heavyweight champion of the world by uniting the title belts of three fictional boxing circuits Gameplay is almost identical to Beam s previous boxing game Power Punch II players are given the option to block the opponent s attempted punches evade in two different directions and throwing a wide variety of punches 6 Victory in a match can be won by knockout technical knockout or by decision A knockout requires a boxer to knock his opponent down four times in a three round match on the fourth knockdown the downed boxer will fail to answer the 10 count A technical knockout is awarded if a boxer is knocked down three times in a single round If neither of these occur by the end of the third and final round one boxer is declared the winner by a judge s decision which is determined by each boxer s punches thrown and landed knockdowns and total damage done In the 16 bit versions a portrait of each boxer accompanies their energy meters These portraits become progressively battered and bloody as the fighters take damage 7 A password system is used in career mode to save progress in the game in lieu of battery backup 5 Versions editThe two 16 bit versions of KO Boxing were developed by Beam Software for the Super Nintendo Entertainment System and the Mega Drive in 1992 Beam Software also developed the Game Boy and the Nintendo Entertainment System versions The versions for Master System and Game Gear are different and are based on the Master System version of Heavyweight Champ citation needed Reception editReceptionAggregate scoreAggregatorScoreGameRankings41 SNES 10 39 75 GB 11 Review scoresPublicationScoreTotal 20 Game Boy 9 Mega35 8 The game was poorly received Mega said that the dire gameplay and abysmal graphics make this a game to avoid Total reviewer James Beaven went as so far to call it worse than wrestling games panning its jerky animation and overwhelming difficulty the only reason this scored anything was because you can move George a bit 9 Super Gamer magazine gave the game a review score of 46 stating George looks the business in the ring restrained beat em up but not enough moves 12 Super Play gave an overall score of 18 they criticized the gameplay saying there is little opportunity to dodge the opponent s punches and the limited movement from the main character they also gave criticism to the graphics calling it annoying and ropy concluding Useless boxing game that s a strong contender for the worst SNES release of all time 13 Nintendo Game Zone reviewed the SNES version and gave a score of 60 they criticized the game s graphics being poor the inability to move in the ring lack luster gameplay and the lack of different moves concluding Fun Laughter and great games play All these things aren t to be found in George Foreman s KO Boxing 14 Notes edit Released under the Flying Edge brand on Sega systemsReferences edit a b Release date Mega Drive Genesis version GameFAQs Retrieved 2012 04 23 a b Release date NES version GameFAQs Retrieved 2012 04 23 Press release 1992 05 19 ACCLAIM BEGINS SHIPMENT OF SEGA SOFTWARE Sega Retro 2016 06 10 Retrieved 2023 05 06 Release date Super NES version GameFAQs Retrieved 2008 07 14 a b c d e Basic game overview MobyGames Retrieved 2012 04 23 Differences from Punch Out Giant Bomb Retrieved 2012 04 26 Advanced game overview allgame Archived from the original on 2014 11 15 Retrieved 2012 04 23 Mega review issue 6 page 45 March 1993 a b Beaven James February 1993 George Forman K O Boxing Total No 14 p 69 George Foreman s KO Boxing SNES Review Score Archived from the original on 2019 05 13 George Foreman s KO Boxing Game Boy Review Score Archived from the original on 2019 04 04 George Forman s KO Boxing Review Super Gamer 2 United Kingdom Paragon Publishing 122 May 1994 Retrieved March 9 2021 Bielby Matt December 1992 George Foreman s KO Boxing Review Super Play 2 United Kingdom Future Publishing 53 Retrieved March 13 2021 George Foreman s KO Boxing Nintendo Game Zone Review United Kingdom Dennis Publishing April 1993 pp 62 63 Retrieved August 11 2021 Retrieved from https en wikipedia org w index php title George Foreman 27s KO Boxing amp oldid 1217560422, wikipedia, wiki, book, books, library,

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