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MechCommander 2

MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander.

MechCommander 2
Developer(s)FASA Interactive
Publisher(s)Microsoft
Producer(s)Mitch Gitelman
Designer(s)Michael Lee
Programmer(s)Frank Savage
Artist(s)Leigh Kellogg
Composer(s)Duane Decker
SeriesBattleTech
Platform(s)Microsoft Windows
Release
  • NA: July 19, 2001[1]
  • EU: August 24, 2001
Genre(s)Real-time tactics
Mode(s)Single player, Multiplayer

Development history edit

In 2006, Microsoft released a portion of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source licence in order to demonstrate its XNA Build system.[2] The source release documentation warns developers that not all code necessary to produce a complete build has been included:

Source files are not provided for all of the output files from the MechCommander 2 build. For these output files, the built file itself exists in the source folder and is simply copied from there to the FinalBuild folder. Be careful not to delete .fst or .pak files that exist in the source directory at the time of installation because you will not be able to rebuild these.

The game is under mod by several projects and hosted on a GitHub repository.[3][4][5] As of 2017 there is a project fork on github with the goal to port the source code to Linux.[6]

Plot edit

The single-player game takes place on Carver V, a planet previously held by House Liao, but recently mostly captured by the Federated Commonwealth, who killed the local Liao ruler Mandarin Cho in combat. At the beginning of the story, the Federated Commonwealth, an alliance of House Steiner and House Davion, is breaking apart due to Archon Katrina Steiner's controversial seizure of power. All the Houses on Carver V are avoiding any military action that could endanger the peace, so when a suspiciously well-equipped bandit force threatens Steiner territory, House Steiner employs a mercenary team led by the player, who takes the role of their commander.

In Campaign 1, the player is under the command of Colonel David Renard of House Steiner, and starts with relatively simple missions to destroy minor bandit forces. However, a chase of a bandit convoy results in a firefight with Liao units. It is then revealed that the bandit leader is an ex-Liao officer. Renard authorizes full-scale attacks on Liao forces despite protests from Steiner Ambassador Yee. The final mission of the campaign ends with the destruction of the bandit HQ and the death of their leader. Over the course of the campaign, Colonel Renard becomes increasingly unstable, ending the campaign with the words: "Do this and get out. I've got plans for Carver V and you don't want to be part of them".

In Campaign 2, the player's mercenary team enters into a new contract with House Liao. The player is under the command of Mandrissa Anita Cho (widow of Mandarin Cho), who wants the planet for her son, Captain Jason Cho. The player is tasked with various covert operations, including the destruction of the interstellar communications relay on Carver V's moon and strikes against House Davion and House Steiner designed to implicate each other. Between Mandrissa Cho's machinations, Renard's instability, and the lack of off-world communications, Steiner and Davion forces on Carver V go to war. House Liao then makes a grab for power, but due to Jason Cho's incompetence as a commander, Liao forces are badly beaten and are forced to negotiate a truce with House Steiner. Colonel Renard agrees to share Carver V with House Liao in return for their help eliminating the Davions and the player's mercenaries. The player is forced to flee before the advancing Steiner and Liao forces, and are saved by resistance forces led by Baxter, a local partisan leader who wants his planet to become independent.

In Campaign 3, it is revealed that Baxter and Davion commander Major Kelly (Patricia Kara) have allied, as Davion supports an independent Carver V. In exchange for the opportunity for revenge and Clan technology, the player fights for the rebels, destroying the Liao palace, killing the crazed Colonel Renard, and destroying Steiner High Command on Carver V.

The Campaign ends with Archon Katrina Steiner mourning Colonel Renard's death, Baxter becoming President of Carver V, which is renamed Liberty, and the mercenary team returning to the Periphery - raising their price on MercNet: "Peace has been restored on Carver V by an unlikely source - a mercenary commander".

BattleMechs edit

 
A BattleMech attempts to sneak up behind a hostile Highlander 'Mech.

MechCommander 2 features 29 mechs each with their own strengths and weaknesses. Generally, the lighter Mechs scout while the heavier mechs fight. Depending on which side the mercenary Mechcommander works for, different mechs would be available for purchase and salvage after combat missions. The mechs from each House also display different characteristics; heavy firepower for House Steiner mechs, agility and advanced sensors for House Liao mechs, and superior-quality 'imported' Clan mechs for House Davion.

Reception edit

The game received "favorable" reviews according to the review aggregation website Metacritic.[7] John Lee of NextGen called it "An eminently playable, thoroughly engrossing game that's very close to its roots."[19]

References edit

  1. ^ IGN staff (July 19, 2001). "Mech Commander 2 now in Stores [sic]". IGN. Ziff Davis. Retrieved February 7, 2022.
  2. ^ Fleshbourne, Daniel (August 18, 2006). "Microsoft MechCommander 2 Shared Source Release". Neowin. Neowin, LLC. from the original on December 20, 2016. Retrieved December 30, 2012. This is the Shared Source release for MechCommander 2. This release contains all of the source code and source assets required to build MechCommander 2. This release can be used with the Microsoft XNA Build March 2006 Community Technology Preview (CTP).
  3. ^ "MechCommander 2". GitHub. 3 September 2022.
  4. ^ "What is MechCommander Omnitech ?". Hard Light Productions.
  5. ^ Homeless Bill (February 15, 2015). "MechCommander 2 HD Development Blog #1". Reddit. Advance Publications.
  6. ^ "mc2". GitHub. 31 August 2022.
  7. ^ a b "MechCommander 2". Metacritic. Red Ventures. Retrieved February 7, 2022.
  8. ^ Mayer, Robert (October 18, 2001). . Computer Games Magazine. theGlobe.com. Archived from the original on November 22, 2001. Retrieved February 7, 2022.
  9. ^ Brown, Ken (October 2001). "Lightning Bugs (MechCommander 2 Review)" (PDF). Computer Gaming World. No. 207. Ziff Davis. pp. 74–75. Retrieved February 7, 2022.
  10. ^ Edge staff (October 2001). "Mech Commander II [sic]" (PDF). Edge. No. 102. Future Publishing. p. 84. Retrieved February 7, 2022.
  11. ^ Bramwell, Tom (September 23, 2001). "MechCommander 2". Eurogamer. Gamer Network. Retrieved February 9, 2022.
  12. ^ Brogger, Kristian (August 2001). . Game Informer. No. 100. FuncoLand. Archived from the original on February 25, 2005. Retrieved February 7, 2022.
  13. ^ Jake the Snake (August 9, 2001). . GamePro. IDG Entertainment. Archived from the original on December 5, 2004. Retrieved February 9, 2022.
  14. ^ Johnny B. (August 2001). "MechCommander 2 Review". GameRevolution. CraveOnline. from the original on October 12, 2015. Retrieved February 9, 2022.
  15. ^ Geryk, Bruce (July 19, 2001). "MechCommander 2 Review". GameSpot. Red Ventures. from the original on January 4, 2005. Retrieved February 7, 2022.
  16. ^ Abner, Will (July 27, 2001). . GameSpy. IGN Entertainment. Archived from the original on June 1, 2002. Retrieved February 9, 2022.
  17. ^ immortal (July 23, 2001). . GameZone. Archived from the original on October 5, 2008. Retrieved February 9, 2022.
  18. ^ Butts, Steve (July 23, 2001). "MechCommander 2". IGN. Ziff Davis. Retrieved February 7, 2022.
  19. ^ a b Lee, John (November 2001). "Mech Commander 2 [sic]". NextGen. No. 83. Imagine Media. p. 113. Retrieved February 7, 2022.
  20. ^ Klett, Steve (October 2001). . PC Gamer. Vol. 8, no. 10. Imagine Media. Archived from the original on March 15, 2006. Retrieved February 7, 2022.
  21. ^ Rubenstein, Glenn (August 10, 2001). . Extended Play. TechTV. Archived from the original on April 6, 2002. Retrieved February 9, 2022.

External links edit

  • on microsoft.com (archived 2016)
  • MechCommander 2 at MobyGames

mechcommander, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, september, 2. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources MechCommander 2 news newspapers books scholar JSTOR September 2014 Learn how and when to remove this template message MechCommander 2 is a 2001 real time tactics video game based on the BattleTech MechWarrior franchise developed by FASA Interactive and distributed by Microsoft It is a sequel to MechCommander MechCommander 2Developer s FASA InteractivePublisher s MicrosoftProducer s Mitch GitelmanDesigner s Michael LeeProgrammer s Frank SavageArtist s Leigh KelloggComposer s Duane DeckerSeriesBattleTechPlatform s Microsoft WindowsReleaseNA July 19 2001 1 EU August 24 2001Genre s Real time tacticsMode s Single player Multiplayer Contents 1 Development history 2 Plot 3 BattleMechs 4 Reception 5 References 6 External linksDevelopment history editIn 2006 Microsoft released a portion of the source code along with most game assets i e everything needed to compile the game without networking support and without all the art under a Shared Source licence in order to demonstrate its XNA Build system 2 The source release documentation warns developers that not all code necessary to produce a complete build has been included Source files are not provided for all of the output files from the MechCommander 2 build For these output files the built file itself exists in the source folder and is simply copied from there to the FinalBuild folder Be careful not to delete fst or pak files that exist in the source directory at the time of installation because you will not be able to rebuild these The game is under mod by several projects and hosted on a GitHub repository 3 4 5 As of 2017 there is a project fork on github with the goal to port the source code to Linux 6 Plot editThe single player game takes place on Carver V a planet previously held by House Liao but recently mostly captured by the Federated Commonwealth who killed the local Liao ruler Mandarin Cho in combat At the beginning of the story the Federated Commonwealth an alliance of House Steiner and House Davion is breaking apart due to Archon Katrina Steiner s controversial seizure of power All the Houses on Carver V are avoiding any military action that could endanger the peace so when a suspiciously well equipped bandit force threatens Steiner territory House Steiner employs a mercenary team led by the player who takes the role of their commander In Campaign 1 the player is under the command of Colonel David Renard of House Steiner and starts with relatively simple missions to destroy minor bandit forces However a chase of a bandit convoy results in a firefight with Liao units It is then revealed that the bandit leader is an ex Liao officer Renard authorizes full scale attacks on Liao forces despite protests from Steiner Ambassador Yee The final mission of the campaign ends with the destruction of the bandit HQ and the death of their leader Over the course of the campaign Colonel Renard becomes increasingly unstable ending the campaign with the words Do this and get out I ve got plans for Carver V and you don t want to be part of them In Campaign 2 the player s mercenary team enters into a new contract with House Liao The player is under the command of Mandrissa Anita Cho widow of Mandarin Cho who wants the planet for her son Captain Jason Cho The player is tasked with various covert operations including the destruction of the interstellar communications relay on Carver V s moon and strikes against House Davion and House Steiner designed to implicate each other Between Mandrissa Cho s machinations Renard s instability and the lack of off world communications Steiner and Davion forces on Carver V go to war House Liao then makes a grab for power but due to Jason Cho s incompetence as a commander Liao forces are badly beaten and are forced to negotiate a truce with House Steiner Colonel Renard agrees to share Carver V with House Liao in return for their help eliminating the Davions and the player s mercenaries The player is forced to flee before the advancing Steiner and Liao forces and are saved by resistance forces led by Baxter a local partisan leader who wants his planet to become independent In Campaign 3 it is revealed that Baxter and Davion commander Major Kelly Patricia Kara have allied as Davion supports an independent Carver V In exchange for the opportunity for revenge and Clan technology the player fights for the rebels destroying the Liao palace killing the crazed Colonel Renard and destroying Steiner High Command on Carver V The Campaign ends with Archon Katrina Steiner mourning Colonel Renard s death Baxter becoming President of Carver V which is renamed Liberty and the mercenary team returning to the Periphery raising their price on MercNet Peace has been restored on Carver V by an unlikely source a mercenary commander BattleMechs edit nbsp A BattleMech attempts to sneak up behind a hostile Highlander Mech MechCommander 2 features 29 mechs each with their own strengths and weaknesses Generally the lighter Mechs scout while the heavier mechs fight Depending on which side the mercenary Mechcommander works for different mechs would be available for purchase and salvage after combat missions The mechs from each House also display different characteristics heavy firepower for House Steiner mechs agility and advanced sensors for House Liao mechs and superior quality imported Clan mechs for House Davion Reception editReceptionAggregate scoreAggregatorScoreMetacritic80 100 7 Review scoresPublicationScoreComputer Games Magazine nbsp nbsp nbsp nbsp nbsp 8 Computer Gaming World nbsp nbsp nbsp nbsp nbsp 9 Edge4 10 10 Eurogamer7 10 11 Game Informer8 75 10 12 GamePro nbsp nbsp nbsp nbsp nbsp 13 GameRevolutionB 14 GameSpot7 7 10 15 GameSpy84 16 GameZone9 3 10 17 IGN8 2 10 18 Next Generation nbsp nbsp nbsp nbsp nbsp 19 PC Gamer US 80 20 X Play nbsp nbsp nbsp nbsp nbsp 21 The game received favorable reviews according to the review aggregation website Metacritic 7 John Lee of NextGen called it An eminently playable thoroughly engrossing game that s very close to its roots 19 References edit IGN staff July 19 2001 Mech Commander 2 now in Stores sic IGN Ziff Davis Retrieved February 7 2022 Fleshbourne Daniel August 18 2006 Microsoft MechCommander 2 Shared Source Release Neowin Neowin LLC Archived from the original on December 20 2016 Retrieved December 30 2012 This is the Shared Source release for MechCommander 2 This release contains all of the source code and source assets required to build MechCommander 2 This release can be used with the Microsoft XNA Build March 2006 Community Technology Preview CTP MechCommander 2 GitHub 3 September 2022 What is MechCommander Omnitech Hard Light Productions Homeless Bill February 15 2015 MechCommander 2 HD Development Blog 1 Reddit Advance Publications mc2 GitHub 31 August 2022 a b MechCommander 2 Metacritic Red Ventures Retrieved February 7 2022 Mayer Robert October 18 2001 MechCommander 2 Computer Games Magazine theGlobe com Archived from the original on November 22 2001 Retrieved February 7 2022 Brown Ken October 2001 Lightning Bugs MechCommander 2 Review PDF Computer Gaming World No 207 Ziff Davis pp 74 75 Retrieved February 7 2022 Edge staff October 2001 Mech Commander II sic PDF Edge No 102 Future Publishing p 84 Retrieved February 7 2022 Bramwell Tom September 23 2001 MechCommander 2 Eurogamer Gamer Network Retrieved February 9 2022 Brogger Kristian August 2001 Mechcommander 2 sic Game Informer No 100 FuncoLand Archived from the original on February 25 2005 Retrieved February 7 2022 Jake the Snake August 9 2001 Mech Commander 2 sic Review for PC on GamePro com GamePro IDG Entertainment Archived from the original on December 5 2004 Retrieved February 9 2022 Johnny B August 2001 MechCommander 2 Review GameRevolution CraveOnline Archived from the original on October 12 2015 Retrieved February 9 2022 Geryk Bruce July 19 2001 MechCommander 2 Review GameSpot Red Ventures Archived from the original on January 4 2005 Retrieved February 7 2022 Abner Will July 27 2001 MechCommander 2 GameSpy IGN Entertainment Archived from the original on June 1 2002 Retrieved February 9 2022 immortal July 23 2001 MechCommander 2 Review GameZone Archived from the original on October 5 2008 Retrieved February 9 2022 Butts Steve July 23 2001 MechCommander 2 IGN Ziff Davis Retrieved February 7 2022 a b Lee John November 2001 Mech Commander 2 sic NextGen No 83 Imagine Media p 113 Retrieved February 7 2022 Klett Steve October 2001 MechCommander 2 PC Gamer Vol 8 no 10 Imagine Media Archived from the original on March 15 2006 Retrieved February 7 2022 Rubenstein Glenn August 10 2001 Mech Commander 2 sic PC Review Extended Play TechTV Archived from the original on April 6 2002 Retrieved February 9 2022 External links editMechCommander 2 Source code on microsoft com archived 2016 MechCommander 2 at MobyGames Retrieved from https en wikipedia org w index php title MechCommander 2 amp oldid 1183037095, wikipedia, wiki, book, books, library,

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