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Max (software)

Max, also known as Max/MSP/Jitter, is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74. Over its more than thirty-year history, it has been used by composers, performers, software designers, researchers, and artists to create recordings, performances, and installations.[1]

Max
Developer(s)Cycling '74
Stable release
8.6.0 / January 17, 2024; 2 months ago (2024-01-17)
Written inC, C++ (on JUCE platform)
Operating systemMicrosoft Windows, macOS
TypeMusic and multimedia development
LicenseProprietary
Websitecycling74.com/products/max/

The Max program is modular, with most routines existing as shared libraries. An application programming interface (API) allows third-party development of new routines (named external objects). Thus, Max has a large user base of programmers unaffiliated with Cycling '74 who enhance the software with commercial and non-commercial extensions to the program. Because of this extensible design, which simultaneously represents both the program's structure and its graphical user interface (GUI), Max has been described as the lingua franca for developing interactive music performance software.[2]

History edit

1980s: Miller Puckette began work on Max in 1985, at the Institut de Recherche et Coordination Acoustique/Musique (IRCAM) in Paris.[3][4] Originally called The Patcher, this first version provided composers with a graphical interface for creating interactive computer music scores on the Macintosh. At this point in its development Max couldn't perform its own real-time sound synthesis in software, but instead sent control messages to external hardware synthesizers and samplers using MIDI or a similar protocol.[5] Its earliest widely recognized use in composition was for Pluton, a 1988 piano and computer piece by Philippe Manoury; the software synchronized a computer to a piano and controlled a Sogitec 4X for audio processing.[6]

In 1989, IRCAM developed Max/FTS ("Faster Than Sound"), a version of Max ported to the IRCAM Signal Processing Workstation (ISPW) for the NeXT. Also known as "Audio Max", it would prove a forerunner to Max's MSP audio extensions, adding the ability to do real-time synthesis using an internal hardware digital signal processor (DSP) board.[7][8] The same year, IRCAM licensed the software to Opcode Systems.[9]

1990s: Opcode launched a commercial version named Max in 1990, developed and extended by David Zicarelli. However, by 1997, Opcode was considering cancelling it. Instead, Zicarelli acquired the publishing rights and founded a new company, Cycling '74, to continue commercial development.[10][11][12] The timing was fortunate, as Opcode was acquired by Gibson Guitar in 1998 and ended operations in 1999.[13]

IRCAM's in-house Max development was also winding down; the last version produced there was jMax, a direct descendant of Max/FTS developed in 1998 for Silicon Graphics (SGI) and later for Linux systems. It used Java for its graphical interface and C for its real-time backend, and was eventually released as open-source software.

 
Various synthesizers and instruments connected to Max.

Meanwhile, Puckette had independently released a fully redesigned open-source composition tool named Pure Data (Pd) in 1996, which, despite some underlying engineering differences from the IRCAM versions, continued in the same tradition. Cycling '74's first Max release, in 1997, was derived partly from Puckette's work on Pure Data. Called Max/MSP ("Max Signal Processing", or the initials Miller Smith Puckette), it remains the most notable of Max's many extensions and incarnations: it made Max capable of manipulating real-time digital audio signals without dedicated DSP hardware. This meant that composers could now create their own complex synthesizers and effects processors using only a general-purpose computer like the Macintosh PowerBook G3.

In 1999, the Netochka Nezvanova collective released NATO.0+55+3d, a suite of externals that added extensive real-time video control to Max.

2000s: Though NATO.0+55+3d became increasingly popular among multimedia artists, its development stopped abruptly in 2001. SoftVNS, another set of extensions for visual processing in Max, was released in 2002 by Canadian media artist David Rokeby. Cycling '74 released their own set of video extensions, Jitter, alongside Max 4 in 2003, adding real-time video, OpenGL graphics, and matrix processing capabilities. Max 4 was also the first version to run on Windows. Max 5, released in 2008, redesigned the patching GUI for the first time in Max's commercial history.

2010s: In 2011, Max 6 added a new audio engine compatible with 64-bit operating systems, integration with Ableton Live sequencer software, and an extension called Gen, which can compile optimized Max patches for higher performance.[14] Max 7 was released in 2014 and focused on 3D rendering improvements.[15]

On June 6, 2017, Ableton announced its purchase of Cycling '74, with Max continuing to be published by Cycling '74 and David Zicarelli remaining with the company.[16]

On September 25, 2018 Max 8, the most recent major version of the software, was released.[17] Some of the new features include MC, a new way to work with multiple channels, JavaScript support with Node for Max, and Vizzie 2.[18]

Language edit

 
Screenshot of an older Max/Msp interface.

Max is named after composer Max Mathews, and can be considered a descendant of his MUSIC language, though its graphical nature disguises that fact.[19] Like most MUSIC-N languages, Max distinguishes between two levels of time: that of an event scheduler, and that of the DSP (this corresponds to the distinction between k-rate and a-rate processes in Csound, and control rate vs. audio rate in SuperCollider).

The basic language of Max and its sibling programs is that of a data-flow system: Max programs (named patches) are made by arranging and connecting building-blocks of objects within a patcher, or visual canvas. These objects act as self-contained programs (in reality, they are dynamically linked libraries), each of which may receive input (through one or more visual inlets), generate output (through visual outlets), or both. Objects pass messages from their outlets to the inlets of connected objects.

Max supports six basic atomic data types that can be transmitted as messages from object to object: int, float, list, symbol, bang, and signal (for MSP audio connections). Several more complex data structures exist within the program for handling numeric arrays (table data), hash tables (coll data), XML information (pattr data), and JSON-based dictionaries (dict data). An MSP data structure (buffer~) can hold digital audio information within program memory. In addition, the Jitter package adds a scalable, multi-dimensional data structure for handling large sets of numbers for storing video and other datasets (matrix data).

Max is typically learned through acquiring a vocabulary of objects and how they function within a patcher; for example, the metro object functions as a simple metronome, and the random object generates random integers. Most objects are non-graphical, consisting only of an object's name and several arguments-attributes (in essence class properties) typed into an object box. Other objects are graphical, including sliders, number boxes, dials, table editors, pull-down menus, buttons, and other objects for running the program interactively. Max/MSP/Jitter comes with about 600 of these objects as the standard package; extensions to the program can be written by third-party developers as Max patchers (e.g. by encapsulating some of the functionality of a patcher into a sub-program that is itself a Max patch), or as objects written in C, C++, Java, or JavaScript.

The order of execution for messages traversing through the graph of objects is defined by the visual organization of the objects in the patcher itself. As a result of this organizing principle, Max is unusual in that the program logic and the interface as presented to the user are typically related, though newer versions of Max provide several technologies for more standard GUI design.

Max documents (named patchers) can be bundled into stand-alone applications and distributed free or sold commercially. In addition, Max can be used to author audio and MIDI plugin software for Ableton Live through the Max for Live extension.

With the increased integration of laptop computers into live music performance (in electronic music and elsewhere), Max/MSP and Max/Jitter have received attention as a development environment available to those serious about laptop music/video performance. Programs sharing Max's visual programming concepts are now commonly used for real-time audio and video synthesis and processing.

See also edit

References edit

  1. ^ "Max/MSP for average music junkies". Hopes&Fears. Retrieved 2018-09-16.
  2. ^ Place, T.; Lossius, T. (2006). (PDF). Jamoma. New Orleans, US: In Proc. of the International Computer Music Conference 2006. pp. 143–146. Archived from the original (PDF) on 2011-07-26. Retrieved 2011-02-16.
  3. ^ (PDF). Archived from the original (PDF) on August 15, 2020. Retrieved 2008-08-22. {{cite journal}}: Cite journal requires |journal= (help)
  4. ^ Barry, Vercoe; Miller, Puckette (1985). "Synthetic Rehearsal: Training the Synthetic Performer". International Computer Music Conference Proceedings. 1985. ICMC. Retrieved 2018-09-19.
  5. ^ Puckette, Miller S. (11 August 1988). "The Patcher" (PDF). ICMC. Retrieved 2018-08-22. {{cite journal}}: Cite journal requires |journal= (help)
  6. ^ Puckette, Miller S. . CRCA. Archived from the original on 2004-07-07. Retrieved March 3, 2012.
  7. ^ . IRCAM. Archived from the original on 2009-06-03.
  8. ^ . Cycling74. Archived from the original on 2009-06-09. Retrieved March 3, 2012.
  9. ^ The Contemporary Violin: Extended Performance Techniques By Patricia Strange, Allen Strange Accessed 10 September 2018
  10. ^ Battino, David; Richards, Kelli (2005). The Art of Digital Music. Backbeat Books. p. 110. ISBN 0-87930-830-3.
  11. ^ "About Us". Cycling74.com. Retrieved March 3, 2012.
  12. ^ "FAQ Max4". Cycling74.com. Retrieved March 3, 2012.
  13. ^ . Archived from the original on 2007-10-27. Retrieved 2018-08-23.
  14. ^ "GEN - Extend the power of Max". Cycling74.com.
  15. ^ "Max 7 is Patching Reimagined". Cycling '74. 2014.
  16. ^ A conversation with David Zicarelli and Gerhard Behles, Peter Kirn - June 6, 2017 Accessed 10 September 2018
  17. ^ "Article: Max 8 is here | Cycling '74". cycling74.com. Retrieved 2019-01-13.
  18. ^ "What's New in Max 8? | Cycling '74". cycling74.com. Retrieved 2019-01-13.
  19. ^ Puckette, Miller. "Max at Seventeen". msp.ucsd.edu. Retrieved 2023-06-23.

External links edit

  • Official website

software, confused, with, autodesk, also, known, jitter, visual, programming, language, music, multimedia, developed, maintained, francisco, based, software, company, cycling, over, more, than, thirty, year, history, been, used, composers, performers, software. Not to be confused with Autodesk 3ds Max Max also known as Max MSP Jitter is a visual programming language for music and multimedia developed and maintained by San Francisco based software company Cycling 74 Over its more than thirty year history it has been used by composers performers software designers researchers and artists to create recordings performances and installations 1 MaxDeveloper s Cycling 74Stable release8 6 0 January 17 2024 2 months ago 2024 01 17 Written inC C on JUCE platform Operating systemMicrosoft Windows macOSTypeMusic and multimedia developmentLicenseProprietaryWebsitecycling74 wbr com wbr products wbr max wbr The Max program is modular with most routines existing as shared libraries An application programming interface API allows third party development of new routines named external objects Thus Max has a large user base of programmers unaffiliated with Cycling 74 who enhance the software with commercial and non commercial extensions to the program Because of this extensible design which simultaneously represents both the program s structure and its graphical user interface GUI Max has been described as the lingua franca for developing interactive music performance software 2 Contents 1 History 2 Language 3 See also 4 References 5 External linksHistory edit1980s Miller Puckette began work on Max in 1985 at the Institut de Recherche et Coordination Acoustique Musique IRCAM in Paris 3 4 Originally called The Patcher this first version provided composers with a graphical interface for creating interactive computer music scores on the Macintosh At this point in its development Max couldn t perform its own real time sound synthesis in software but instead sent control messages to external hardware synthesizers and samplers using MIDI or a similar protocol 5 Its earliest widely recognized use in composition was for Pluton a 1988 piano and computer piece by Philippe Manoury the software synchronized a computer to a piano and controlled a Sogitec 4X for audio processing 6 In 1989 IRCAM developed Max FTS Faster Than Sound a version of Max ported to the IRCAM Signal Processing Workstation ISPW for the NeXT Also known as Audio Max it would prove a forerunner to Max s MSP audio extensions adding the ability to do real time synthesis using an internal hardware digital signal processor DSP board 7 8 The same year IRCAM licensed the software to Opcode Systems 9 1990s Opcode launched a commercial version named Max in 1990 developed and extended by David Zicarelli However by 1997 Opcode was considering cancelling it Instead Zicarelli acquired the publishing rights and founded a new company Cycling 74 to continue commercial development 10 11 12 The timing was fortunate as Opcode was acquired by Gibson Guitar in 1998 and ended operations in 1999 13 IRCAM s in house Max development was also winding down the last version produced there was jMax a direct descendant of Max FTS developed in 1998 for Silicon Graphics SGI and later for Linux systems It used Java for its graphical interface and C for its real time backend and was eventually released as open source software nbsp Various synthesizers and instruments connected to Max Meanwhile Puckette had independently released a fully redesigned open source composition tool named Pure Data Pd in 1996 which despite some underlying engineering differences from the IRCAM versions continued in the same tradition Cycling 74 s first Max release in 1997 was derived partly from Puckette s work on Pure Data Called Max MSP Max Signal Processing or the initials Miller Smith Puckette it remains the most notable of Max s many extensions and incarnations it made Max capable of manipulating real time digital audio signals without dedicated DSP hardware This meant that composers could now create their own complex synthesizers and effects processors using only a general purpose computer like the Macintosh PowerBook G3 In 1999 the Netochka Nezvanova collective released NATO 0 55 3d a suite of externals that added extensive real time video control to Max 2000s Though NATO 0 55 3d became increasingly popular among multimedia artists its development stopped abruptly in 2001 SoftVNS another set of extensions for visual processing in Max was released in 2002 by Canadian media artist David Rokeby Cycling 74 released their own set of video extensions Jitter alongside Max 4 in 2003 adding real time video OpenGL graphics and matrix processing capabilities Max 4 was also the first version to run on Windows Max 5 released in 2008 redesigned the patching GUI for the first time in Max s commercial history 2010s In 2011 Max 6 added a new audio engine compatible with 64 bit operating systems integration with Ableton Live sequencer software and an extension called Gen which can compile optimized Max patches for higher performance 14 Max 7 was released in 2014 and focused on 3D rendering improvements 15 On June 6 2017 Ableton announced its purchase of Cycling 74 with Max continuing to be published by Cycling 74 and David Zicarelli remaining with the company 16 On September 25 2018 Max 8 the most recent major version of the software was released 17 Some of the new features include MC a new way to work with multiple channels JavaScript support with Node for Max and Vizzie 2 18 Language editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed January 2015 Learn how and when to remove this template message nbsp Screenshot of an older Max Msp interface Max is named after composer Max Mathews and can be considered a descendant of his MUSIC language though its graphical nature disguises that fact 19 Like most MUSIC N languages Max distinguishes between two levels of time that of an event scheduler and that of the DSP this corresponds to the distinction between k rate and a rate processes in Csound and control rate vs audio rate in SuperCollider The basic language of Max and its sibling programs is that of a data flow system Max programs named patches are made by arranging and connecting building blocks of objects within a patcher or visual canvas These objects act as self contained programs in reality they are dynamically linked libraries each of which may receive input through one or more visual inlets generate output through visual outlets or both Objects pass messages from their outlets to the inlets of connected objects Max supports six basic atomic data types that can be transmitted as messages from object to object int float list symbol bang and signal for MSP audio connections Several more complex data structures exist within the program for handling numeric arrays table data hash tables coll data XML information pattr data and JSON based dictionaries dict data An MSP data structure buffer can hold digital audio information within program memory In addition the Jitter package adds a scalable multi dimensional data structure for handling large sets of numbers for storing video and other datasets matrix data Max is typically learned through acquiring a vocabulary of objects and how they function within a patcher for example the metro object functions as a simple metronome and the random object generates random integers Most objects are non graphical consisting only of an object s name and several arguments attributes in essence class properties typed into an object box Other objects are graphical including sliders number boxes dials table editors pull down menus buttons and other objects for running the program interactively Max MSP Jitter comes with about 600 of these objects as the standard package extensions to the program can be written by third party developers as Max patchers e g by encapsulating some of the functionality of a patcher into a sub program that is itself a Max patch or as objects written in C C Java or JavaScript The order of execution for messages traversing through the graph of objects is defined by the visual organization of the objects in the patcher itself As a result of this organizing principle Max is unusual in that the program logic and the interface as presented to the user are typically related though newer versions of Max provide several technologies for more standard GUI design Max documents named patchers can be bundled into stand alone applications and distributed free or sold commercially In addition Max can be used to author audio and MIDI plugin software for Ableton Live through the Max for Live extension With the increased integration of laptop computers into live music performance in electronic music and elsewhere Max MSP and Max Jitter have received attention as a development environment available to those serious about laptop music video performance Programs sharing Max s visual programming concepts are now commonly used for real time audio and video synthesis and processing See also editPure Data Comparison of audio synthesis environments List of music software Visual programming languageReferences edit Max MSP for average music junkies Hopes amp Fears Retrieved 2018 09 16 Place T Lossius T 2006 A modular standard for structuring patches in Max PDF Jamoma New Orleans US In Proc of the International Computer Music Conference 2006 pp 143 146 Archived from the original PDF on 2011 07 26 Retrieved 2011 02 16 Synthetic Rehearsal Training the Synthetic Performer PDF Archived from the original PDF on August 15 2020 Retrieved 2008 08 22 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Barry Vercoe Miller Puckette 1985 Synthetic Rehearsal Training the Synthetic Performer International Computer Music Conference Proceedings 1985 ICMC Retrieved 2018 09 19 Puckette Miller S 11 August 1988 The Patcher PDF ICMC Retrieved 2018 08 22 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Puckette Miller S Pd Repertory Project History of Pluton CRCA Archived from the original on 2004 07 07 Retrieved March 3 2012 A brief history of MAX IRCAM Archived from the original on 2009 06 03 Max MSP History Where did Max MSP come from Cycling74 Archived from the original on 2009 06 09 Retrieved March 3 2012 The Contemporary Violin Extended Performance Techniques By Patricia Strange Allen Strange Accessed 10 September 2018 Battino David Richards Kelli 2005 The Art of Digital Music Backbeat Books p 110 ISBN 0 87930 830 3 About Us Cycling74 com Retrieved March 3 2012 FAQ Max4 Cycling74 com Retrieved March 3 2012 Harmony Central News Archived from the original on 2007 10 27 Retrieved 2018 08 23 GEN Extend the power of Max Cycling74 com Max 7 is Patching Reimagined Cycling 74 2014 A conversation with David Zicarelli and Gerhard Behles Peter Kirn June 6 2017 Accessed 10 September 2018 Article Max 8 is here Cycling 74 cycling74 com Retrieved 2019 01 13 What s New in Max 8 Cycling 74 cycling74 com Retrieved 2019 01 13 Puckette Miller Max at Seventeen msp ucsd edu Retrieved 2023 06 23 External links editOfficial website Retrieved from https en wikipedia org w index php title Max software amp oldid 1213589750, wikipedia, wiki, book, books, library,

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