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Mortal Kombat vs. DC Universe

Mortal Kombat vs. DC Universe[a] is a 2008 fighting video game developed and published by Midway Games for the PlayStation 3 and Xbox 360. The game is a crossover between Mortal Kombat and the DC Universe, and is the eighth main installment in the Mortal Kombat franchise. The game was released on November 16, 2008.

Mortal Kombat vs. DC Universe
North American PS3 cover artwork featuring from left Scorpion, Raiden and Sub-Zero from right Batman, Wonder Woman and Superman
Developer(s)Midway Games
Publisher(s)Midway Games
Director(s)Ed Boon
Producer(s)Hans Lo
Hector Sanchez
Michaelene Zawacki
Designer(s)Paulo Garcia
John Edwards
Programmer(s)Michael Boon
Alan Villani
Alexander Barrentine
Artist(s)Steve Beran
Carlos Pesina
Dave Pindara
Writer(s)John Vogel
Composer(s)Cris Velasco
Sascha Dikiciyan
Soundelux DMG
Dynamedion
SeriesMortal Kombat
EngineUnreal Engine 3[1]
Platform(s)PlayStation 3, Xbox 360[2]
Release
  • NA: November 16, 2008
  • AU: November 20, 2008
  • EU: November 21, 2008
Genre(s)Fighting
Mode(s)Single-player, local & online multiplayer

Mortal Kombat vs. DC Universe was developed using Epic Games' Unreal Engine 3, and was the first Mortal Kombat title developed solely for the seventh generation of video game consoles. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. The game was the final entry in the franchise developed by Midway Games before the company went bankrupt in 2009 and sold the franchise to Warner Bros. Interactive Entertainment.

The game's story takes place after Raiden, Earthrealm's god of thunder, and Superman, Metropolis' defender, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn, whose mere existence causes the two universes to begin merging; if allowed to continue, it would result in the destruction of both. Characters from both universes begin to fluctuate in power, becoming stronger or weaker.

Mortal Kombat vs. DC Universe received mixed-to-positive reviews. Most reviewers agreed that the game was entertaining and made good use of its DC Universe license, but its lack of unlockable features compared to past installments of Mortal Kombat and toned-down finishing moves garnered some criticism. The game was followed by a Mortal Kombat reboot in 2011, and by Injustice: Gods Among Us in 2013.

Gameplay edit

The game features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the Mortal Kombat side, each split up into various chapters.[3] Depending on which side players choose, the characters from one universe see those from the opposite universe as the invaders of their own. The player has the ability to play as all the characters in the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters.[3][4] Mortal Kombat vs. DC Universe also contains a mode called "Kombo Challenge", where players must perform ten pre-created combos of increasing difficulty.[5][6]

 
"Free-Fall Kombat" is a new mode introduced in Mortal Kombat vs. DC Universe. In stages where it is allowed, two characters can battle in mid-air for the chance to land on top of the opponent and perform maximum damage.

Intertwined within fight matches, which are played in a 3D fighter style, are new gameplay modes, such as "Free-Fall Kombat" or "Falling Kombat," which are activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends.[7] "Klose Kombat" is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.[3] A "Test Your Might" mini-game is also worked into the gameplay; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of-war with the damage meter at the top of the screen. The player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken.[7]

Another in-fight feature called "Rage mode" is introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below the player's health meter that fills progressively every time the player receives damage or attacks. Once the meter is completely filled, Rage mode can be activated and lasts for several seconds. Rage mode enables the player to break the opponent's guard on the second hit, prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves.[7] During fights, characters show permanent signs of damage, such as bruises, scrapes, bleeding, and broken or torn clothing.[8] All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the Mortal Kombat characters and the DC villains can execute Fatalities, while the DC heroes can execute moves called "Heroic Brutalities," which function in the same manner but do not kill opponents, in order to stay in tone with the heroes who have an established reputation of never taking a life.[9]

Plot edit

After Shao Kahn's invasion of Earthrealm is halted by Raiden's forces of light, Raiden blasts and sends Kahn through a portal. At exactly the same time on Earth, Superman stops Darkseid's Apokoliptian invasion by blasting Darkseid with his heat vision as he enters a boom tube. These acts do not destroy either of them, but merge them into Dark Kahn, and causes the DC and Mortal Kombat universes to merge.[10] As this happens, the characters' abilities fluctuate, causing violent "rage" outbreaks that are actually the feelings of Dark Kahn being infused in the characters from afar. Because of this, certain characters gain either strength or vulnerability. This allows for such things as the possibility of Superman being defeated due to his vulnerability to magic and giving the Joker the ability to fight skilled martial artists such as his nemesis Batman and Deathstroke. With each world thinking that the other is responsible for the merger, they fight each other until only one fighter from each side remains: Raiden and Superman. In the final battle, the two fight while Dark Kahn feeds on their rage. Both realizing that neither is working with Dark Kahn, Raiden and Superman overcome their rage for each other and defeat their fused enemy, restoring the two worlds to their normal separation.[11] While everyone else has been sent to their original universe, Darkseid and Shao Kahn have been switched and are both rendered powerless. In the end, they both face eternal imprisonment in the other's universe; Darkseid is restrained in the Netherrealm, while Shao Kahn is trapped in the Phantom Zone.[4]

Characters edit

Mortal Kombat characters edit

DC Universe characters edit

  1. ^ a b Unlockable character

Development edit

Mortal Kombat vs. DC Universe was Midway Games's last project before filing for bankruptcy and selling the rights to Warner Bros. Interactive Entertainment in 2009.[12] In February 2007, Midway Games announced they were planning a new game in the Mortal Kombat franchise, inspired by seeing a showcase of Gears of War. "Mortal Kombat 8" would have been "dark, gritty, serious" and a "back to basics reboot" of the series.[13] Eventually, during the planning process, a deal with DC Comics was made and this project was cancelled, thus leading to the development of a different game.[14] An announcement in April 2008 confirmed the game as a crossover, and a trailer was released.[15] The only notable aspect that remained from the original project was the use of the Unreal Engine 3, also used in Gears of War.

Mortal Kombat vs. DC Universe was co-published by Midway Games and Warner Bros. Interactive Entertainment and was the final Mortal Kombat title to be developed under the Midway label prior to its purchase by Warner Bros. Interactive.[16] Midway used AutoDesk software to develop Mortal Kombat vs DC Universe, according to Maurice Patel, entertainment industry manager at AutoDesk,[17] and Illuminate Labs products for lighting.[18]

The use of a DC license imposed some restrictions on the characteristic violence in Mortal Kombat games. Mortal Kombat vs. DC Universe was thus restricted to a "Teen" ESRB rating. Therefore, certain Fatalities such as Sub-Zero's "Spine Rip" were excluded or replaced due to their graphic nature.[19] In order to keep that rating, two of the Fatalities in the game were censored in North America.[20][21] In the United Kingdom version, both the Joker and Deathstroke's first Fatality depict them each finishing their opponent with a gunshot to the head, both shown uncut from a distance. The North American version has the camera quickly pan toward the victor before the shot is fired, thereby cutting the victim out of the shot completely.[22][23][24][25] Additionally, one of Kitana's Fatalities which involved impaling the opponent in the head and the torso with her fanblades was modified so that both fanblades impaled her opponent's chest instead.[26][27]

According to interviews, the characters were chosen for their popularity, and for parallels between them from both universes.[3] Ed Boon, creative director of Mortal Kombat vs. DC Universe and co-creator of the Mortal Kombat franchise, has said that some of the characters' abilities, especially those from the DC Universe, had been toned down to make them balanced within Mortal Kombat vs. DC Universe. For example, Boon specifically mentioned that Superman became vulnerable because of magic.[28][29] Boon revealed that two new characters were developed as downloadable content, Quan Chi from Mortal Kombat and Harley Quinn from DC comics but had been discarded.[30] He had also hinted earlier at the prospect of Kung Lao and Doomsday being downloadable characters.[31]

For the release of the Kollector's Edition of Mortal Kombat vs. DC Universe, a new cover was created by Alex Ross. Also included in the Kollector's Edition is a 16-page comic book prequel, Beginnings, which was illustrated by Mortal Kombat co-creator John Tobias.[32]

Downloadable content (DLC) had been confirmed by Major Nelson, but was canceled due to Midway's financial issues.[33][34] Ed Boon had stated that they would have been updating Mortal Kombat vs. DC Universe periodically with new content all the way up to the release of the next installment of the Mortal Kombat series: "I'd like to have [DLC] as soon as possible. I think that might be a great Christmas gift to reinvigorate the game".[35] Ed Boon said on his Twitter account that the plan for DLC had been scrapped, which occurred because, as clarified by 1UP, Midway had filed for bankruptcy and was purchased by Warner Bros. Interactive after the suggestion of downloadable content.[30][36]

The game features a four hour long, fully motion captured and voiced acted story mode, becoming among the first fighting games to attempt something like this. Ed Boon pitched the idea to Midway Game's artists, animators, and producers, who were initially unwilling on the grounds they felt it was unnecessary and not possible. It required tech and knowledge that was not available at that time, such as the ability for the game to stream a video while at the same time loading the data required for the next fight. The team was also not sold on the idea of fighting game fans wanting a film-inspired "Story mode". Midway's financial crisis also contributed to this decision making. The team pitched alternatives to Ed Boon's idea, such as still images accompanied by music and voiced dialogue, “like you'd see in some fancy comic presentations”. These alternatives frustrated Boon and he used his authority to force the team to develop his pitch as he envisioned.

According to Ed Boon, the team was sold after they completed a single scene transition into gameplay and out of gameplay. Many workers at Midway had skillsets in film, scriptwriting, and animation that they finally got to utilize. DC comics also assisted by employing two writers, Jimmy Palmiotti and Justin Gray, so Midway would keep the characterization of DC characters consistent. Making sure Midway did not diverge from what DC characters would normally say or do. The work done for Mortal Kombat vs. DC Universe's story mode would eventually be seen in future Mortal Kombat games, such as Mortal Kombat 9, and the future Injustice series, developed by Netherrealm Studios from the ashes of Midway Games. Ed Boon viewed the single-player mode as a major source of appeal to casual fans who would have otherwise not paid attention to a fighting game.[37]

Reception edit

Mortal Kombat vs. DC Universe received mixed to positive reviews from critics.[40] Adam Sessler of X-Play stated: "Whether it's a decade-late answer to the Marvel vs. Capcom team up games or an off-the-cuff boardroom joke gone wildly too far, Mortal Kombat vs. DC Universe is destined to make just about anyone's shortlist of bizarre video game team-ups. Still, sometimes two disparate things can merge to create a unique synergy that makes the melding work, however unlikely it may have seemed at the outset."[47] In GamePro, Sid Shuman called it "surprisingly enjoyable."[48] Wired.com's preview stated that the concept of the game was "nose-pokingly ludicrous", noting that Superman's powers could be used to easily defeat a character with the comment, "from Sub-Zero to Well-Done in eight seconds flat."[49] ABC News praised the game's story because it did "a great job of giving players a cohesive, if far-fetched, story line that's fun if not engaging," as well as "comic book-like" dialogue.[50] Mortal Kombat vs. DC Universe's Kombo Challenge mode was criticized as a thin and frustrating mode with combos that required very precise timing.[6][42][47] The modes of Klose Kombat and Free-Fall Kombat were praised as concepts but were criticized in their execution as they appeared to slow the gameplay down and took the player out of the fast gameplay experience.[6] Critics noted that the change in the amount of gore was disappointing to longtime fans of the series who were used to the "insane amounts of gore."[8]

The American Academy of Child and Adolescent Psychiatry approved of Mortal Kombat vs. DC Universe because of its departure from the earlier M-rated games of the series praising its "simpler play, familiar graphics and adjustable gore content" but still not recommending it for younger players.[51] In 2008, GamePro, ranked it as the 15th best fighting game out of 18.[52]

Midway Games announced that as of January 26, 2009, Mortal Kombat vs. DC Universe had shipped 1.8 million copies since its release in mid-November 2008, not including the sales of the Kollector's Edition.[53] The chief operating officer of GameStop stated that the Kollector's Edition of Mortal Kombat vs. DC Universe made up 55% of the game's total sales at GameStop locations in its first week.[54] In their 10-K filing, Midway Games revealed the title had sold over 1.9 million units, making it one of the company's most successful titles since 2002.[55] According to Wired.com, Mortal Kombat vs. DC Universe also "holds the distinction of being the most pre-ordered MK game of all time."[56] In a ranking by Rentrak, the Xbox 360 version of Mortal Kombat vs. DC Universe was the sixth most rented game of 2009.[57]

During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mortal Kombat vs. DC Universe for "Fighting Game of the Year" and "Outstanding Achievement in Adapted Story".[58]

Legacy edit

Midway's work on Mortal Kombat vs. DC Universe's cinematic story mode would influence development of future Mortal Kombat games and the Injustice series after Midway filed for Chapter 11 bankruptcy[59][60] and became NetherRealm Studios.[61][62] Future fighting games like Guilty Gear Xrd, Street Fighter V, Tekken 7, and Marvel vs. Capcom: Infinite attempted to create similar film-inspired experiences.[37]

Rejected animated film edit

Screenwriter Jeremy Adams pitched an animated film for Mortal Kombat vs. DC Universe but was rejected by Warner Bros.[63]

References edit

  1. ^ Also referred to as Mortal Kombat 8.
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  63. ^ "Mortal Kombat vs DC Animated Movie Writer Reveals Rejected Crossover Pitch". Screen Rant. 13 October 2023.

External links edit

  • Official website
  • Mortal Kombat vs. DC Universe at MobyGames

mortal, kombat, universe, 2008, fighting, video, game, developed, published, midway, games, playstation, xbox, game, crossover, between, mortal, kombat, universe, eighth, main, installment, mortal, kombat, franchise, game, released, november, 2008, north, amer. Mortal Kombat vs DC Universe a is a 2008 fighting video game developed and published by Midway Games for the PlayStation 3 and Xbox 360 The game is a crossover between Mortal Kombat and the DC Universe and is the eighth main installment in the Mortal Kombat franchise The game was released on November 16 2008 Mortal Kombat vs DC UniverseNorth American PS3 cover artwork featuring from left Scorpion Raiden and Sub Zero from right Batman Wonder Woman and SupermanDeveloper s Midway GamesPublisher s Midway GamesDirector s Ed BoonProducer s Hans LoHector SanchezMichaelene ZawackiDesigner s Paulo GarciaJohn EdwardsProgrammer s Michael BoonAlan VillaniAlexander BarrentineArtist s Steve BeranCarlos PesinaDave PindaraWriter s John VogelComposer s Cris VelascoSascha DikiciyanSoundelux DMGDynamedionSeriesMortal KombatEngineUnreal Engine 3 1 Platform s PlayStation 3 Xbox 360 2 ReleaseNA November 16 2008 AU November 20 2008 EU November 21 2008Genre s FightingMode s Single player local amp online multiplayerMortal Kombat vs DC Universe was developed using Epic Games Unreal Engine 3 and was the first Mortal Kombat title developed solely for the seventh generation of video game consoles Its story was written by comic writers Jimmy Palmiotti and Justin Gray The game was the final entry in the franchise developed by Midway Games before the company went bankrupt in 2009 and sold the franchise to Warner Bros Interactive Entertainment The game s story takes place after Raiden Earthrealm s god of thunder and Superman Metropolis defender repel invasions from both their worlds An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains Shao Kahn and Darkseid resulting in the creation of Dark Kahn whose mere existence causes the two universes to begin merging if allowed to continue it would result in the destruction of both Characters from both universes begin to fluctuate in power becoming stronger or weaker Mortal Kombat vs DC Universe received mixed to positive reviews Most reviewers agreed that the game was entertaining and made good use of its DC Universe license but its lack of unlockable features compared to past installments of Mortal Kombat and toned down finishing moves garnered some criticism The game was followed by a Mortal Kombat reboot in 2011 and by Injustice Gods Among Us in 2013 Contents 1 Gameplay 2 Plot 3 Characters 3 1 Mortal Kombat characters 3 2 DC Universe characters 4 Development 5 Reception 6 Legacy 7 Rejected animated film 8 References 9 External linksGameplay editThe game features a story mode playable from two different perspectives The perspectives consist of one segment from the DC Universe side and one from the Mortal Kombat side each split up into various chapters 3 Depending on which side players choose the characters from one universe see those from the opposite universe as the invaders of their own The player has the ability to play as all the characters in the story mode at one point during development but the story mode ultimately lacked story arcs for a few characters 3 4 Mortal Kombat vs DC Universe also contains a mode called Kombo Challenge where players must perform ten pre created combos of increasing difficulty 5 6 nbsp Free Fall Kombat is a new mode introduced in Mortal Kombat vs DC Universe In stages where it is allowed two characters can battle in mid air for the chance to land on top of the opponent and perform maximum damage Intertwined within fight matches which are played in a 3D fighter style are new gameplay modes such as Free Fall Kombat or Falling Kombat which are activated automatically after throwing the opponent to a lower level in the arena The players can fight in the air during the fall in a quasi mini game with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends 7 Klose Kombat is a mode the players can enter during a fight causing the characters to lock with each other and the perspective to change to a close up shot of the two to make for an interval of close quarters fighting 3 A Test Your Might mini game is also worked into the gameplay while fighting in certain areas the player can smash the opponent through a series of walls and engage in a tug of war with the damage meter at the top of the screen The player on the offense presses buttons to increase damage given while the player on the defense presses buttons to decrease damage taken 7 Another in fight feature called Rage mode is introduced in Mortal Kombat vs DC Universe The Rage mode is governed by a rage meter placed below the player s health meter that fills progressively every time the player receives damage or attacks Once the meter is completely filled Rage mode can be activated and lasts for several seconds Rage mode enables the player to break the opponent s guard on the second hit prevents the attacker from experiencing hit stun knockdown or pop up and increases the damage of an attacker s moves 7 During fights characters show permanent signs of damage such as bruises scrapes bleeding and broken or torn clothing 8 All of the characters except Darkseid Shao Kahn and Dark Kahn have finishing moves the Mortal Kombat characters and the DC villains can execute Fatalities while the DC heroes can execute moves called Heroic Brutalities which function in the same manner but do not kill opponents in order to stay in tone with the heroes who have an established reputation of never taking a life 9 Plot editAfter Shao Kahn s invasion of Earthrealm is halted by Raiden s forces of light Raiden blasts and sends Kahn through a portal At exactly the same time on Earth Superman stops Darkseid s Apokoliptian invasion by blasting Darkseid with his heat vision as he enters a boom tube These acts do not destroy either of them but merge them into Dark Kahn and causes the DC and Mortal Kombat universes to merge 10 As this happens the characters abilities fluctuate causing violent rage outbreaks that are actually the feelings of Dark Kahn being infused in the characters from afar Because of this certain characters gain either strength or vulnerability This allows for such things as the possibility of Superman being defeated due to his vulnerability to magic and giving the Joker the ability to fight skilled martial artists such as his nemesis Batman and Deathstroke With each world thinking that the other is responsible for the merger they fight each other until only one fighter from each side remains Raiden and Superman In the final battle the two fight while Dark Kahn feeds on their rage Both realizing that neither is working with Dark Kahn Raiden and Superman overcome their rage for each other and defeat their fused enemy restoring the two worlds to their normal separation 11 While everyone else has been sent to their original universe Darkseid and Shao Kahn have been switched and are both rendered powerless In the end they both face eternal imprisonment in the other s universe Darkseid is restrained in the Netherrealm while Shao Kahn is trapped in the Phantom Zone 4 Characters editMortal Kombat characters edit Baraka Jax Kano Kitana Liu Kang Raiden Scorpion Shang Tsung Shao Kahn i Sonya Blade Sub Zero DC Universe characters edit Batman Captain Marvel Catwoman Darkseid i Deathstroke The Flash Green Lantern The Joker Lex Luthor Superman Wonder Woman a b Unlockable characterDevelopment editMortal Kombat vs DC Universe was Midway Games s last project before filing for bankruptcy and selling the rights to Warner Bros Interactive Entertainment in 2009 12 In February 2007 Midway Games announced they were planning a new game in the Mortal Kombat franchise inspired by seeing a showcase of Gears of War Mortal Kombat 8 would have been dark gritty serious and a back to basics reboot of the series 13 Eventually during the planning process a deal with DC Comics was made and this project was cancelled thus leading to the development of a different game 14 An announcement in April 2008 confirmed the game as a crossover and a trailer was released 15 The only notable aspect that remained from the original project was the use of the Unreal Engine 3 also used in Gears of War Mortal Kombat vs DC Universe was co published by Midway Games and Warner Bros Interactive Entertainment and was the final Mortal Kombat title to be developed under the Midway label prior to its purchase by Warner Bros Interactive 16 Midway used AutoDesk software to develop Mortal Kombat vs DC Universe according to Maurice Patel entertainment industry manager at AutoDesk 17 and Illuminate Labs products for lighting 18 The use of a DC license imposed some restrictions on the characteristic violence in Mortal Kombat games Mortal Kombat vs DC Universe was thus restricted to a Teen ESRB rating Therefore certain Fatalities such as Sub Zero s Spine Rip were excluded or replaced due to their graphic nature 19 In order to keep that rating two of the Fatalities in the game were censored in North America 20 21 In the United Kingdom version both the Joker and Deathstroke s first Fatality depict them each finishing their opponent with a gunshot to the head both shown uncut from a distance The North American version has the camera quickly pan toward the victor before the shot is fired thereby cutting the victim out of the shot completely 22 23 24 25 Additionally one of Kitana s Fatalities which involved impaling the opponent in the head and the torso with her fanblades was modified so that both fanblades impaled her opponent s chest instead 26 27 According to interviews the characters were chosen for their popularity and for parallels between them from both universes 3 Ed Boon creative director of Mortal Kombat vs DC Universe and co creator of the Mortal Kombat franchise has said that some of the characters abilities especially those from the DC Universe had been toned down to make them balanced within Mortal Kombat vs DC Universe For example Boon specifically mentioned that Superman became vulnerable because of magic 28 29 Boon revealed that two new characters were developed as downloadable content Quan Chi from Mortal Kombat and Harley Quinn from DC comics but had been discarded 30 He had also hinted earlier at the prospect of Kung Lao and Doomsday being downloadable characters 31 For the release of the Kollector s Edition of Mortal Kombat vs DC Universe a new cover was created by Alex Ross Also included in the Kollector s Edition is a 16 page comic book prequel Beginnings which was illustrated by Mortal Kombat co creator John Tobias 32 Downloadable content DLC had been confirmed by Major Nelson but was canceled due to Midway s financial issues 33 34 Ed Boon had stated that they would have been updating Mortal Kombat vs DC Universe periodically with new content all the way up to the release of the next installment of the Mortal Kombat series I d like to have DLC as soon as possible I think that might be a great Christmas gift to reinvigorate the game 35 Ed Boon said on his Twitter account that the plan for DLC had been scrapped which occurred because as clarified by 1UP Midway had filed for bankruptcy and was purchased by Warner Bros Interactive after the suggestion of downloadable content 30 36 The game features a four hour long fully motion captured and voiced acted story mode becoming among the first fighting games to attempt something like this Ed Boon pitched the idea to Midway Game s artists animators and producers who were initially unwilling on the grounds they felt it was unnecessary and not possible It required tech and knowledge that was not available at that time such as the ability for the game to stream a video while at the same time loading the data required for the next fight The team was also not sold on the idea of fighting game fans wanting a film inspired Story mode Midway s financial crisis also contributed to this decision making The team pitched alternatives to Ed Boon s idea such as still images accompanied by music and voiced dialogue like you d see in some fancy comic presentations These alternatives frustrated Boon and he used his authority to force the team to develop his pitch as he envisioned According to Ed Boon the team was sold after they completed a single scene transition into gameplay and out of gameplay Many workers at Midway had skillsets in film scriptwriting and animation that they finally got to utilize DC comics also assisted by employing two writers Jimmy Palmiotti and Justin Gray so Midway would keep the characterization of DC characters consistent Making sure Midway did not diverge from what DC characters would normally say or do The work done for Mortal Kombat vs DC Universe s story mode would eventually be seen in future Mortal Kombat games such as Mortal Kombat 9 and the future Injustice series developed by Netherrealm Studios from the ashes of Midway Games Ed Boon viewed the single player mode as a major source of appeal to casual fans who would have otherwise not paid attention to a fighting game 37 Reception editReceptionAggregate scoresAggregatorScoreGameRankings PS3 77 87 38 X360 74 55 39 Metacritic PS3 76 100 40 X360 72 100 41 Review scoresPublicationScoreGame Informer8 5 10 42 GamePro nbsp nbsp nbsp nbsp nbsp 43 GameSpot7 5 10 8 GameTrailers7 4 10 44 Giant Bomb nbsp nbsp nbsp nbsp nbsp 45 IGN7 5 10 6 Official Xbox Magazine US 8 5 10 46 X Play nbsp nbsp nbsp nbsp nbsp 47 Mortal Kombat vs DC Universe received mixed to positive reviews from critics 40 Adam Sessler of X Play stated Whether it s a decade late answer to the Marvel vs Capcom team up games or an off the cuff boardroom joke gone wildly too far Mortal Kombat vs DC Universe is destined to make just about anyone s shortlist of bizarre video game team ups Still sometimes two disparate things can merge to create a unique synergy that makes the melding work however unlikely it may have seemed at the outset 47 In GamePro Sid Shuman called it surprisingly enjoyable 48 Wired com s preview stated that the concept of the game was nose pokingly ludicrous noting that Superman s powers could be used to easily defeat a character with the comment from Sub Zero to Well Done in eight seconds flat 49 ABC News praised the game s story because it did a great job of giving players a cohesive if far fetched story line that s fun if not engaging as well as comic book like dialogue 50 Mortal Kombat vs DC Universe s Kombo Challenge mode was criticized as a thin and frustrating mode with combos that required very precise timing 6 42 47 The modes of Klose Kombat and Free Fall Kombat were praised as concepts but were criticized in their execution as they appeared to slow the gameplay down and took the player out of the fast gameplay experience 6 Critics noted that the change in the amount of gore was disappointing to longtime fans of the series who were used to the insane amounts of gore 8 The American Academy of Child and Adolescent Psychiatry approved of Mortal Kombat vs DC Universe because of its departure from the earlier M rated games of the series praising its simpler play familiar graphics and adjustable gore content but still not recommending it for younger players 51 In 2008 GamePro ranked it as the 15th best fighting game out of 18 52 Midway Games announced that as of January 26 2009 Mortal Kombat vs DC Universe had shipped 1 8 million copies since its release in mid November 2008 not including the sales of the Kollector s Edition 53 The chief operating officer of GameStop stated that the Kollector s Edition of Mortal Kombat vs DC Universe made up 55 of the game s total sales at GameStop locations in its first week 54 In their 10 K filing Midway Games revealed the title had sold over 1 9 million units making it one of the company s most successful titles since 2002 55 According to Wired com Mortal Kombat vs DC Universe also holds the distinction of being the most pre ordered MK game of all time 56 In a ranking by Rentrak the Xbox 360 version of Mortal Kombat vs DC Universe was the sixth most rented game of 2009 57 During the 12th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Mortal Kombat vs DC Universe for Fighting Game of the Year and Outstanding Achievement in Adapted Story 58 Legacy editMidway s work on Mortal Kombat vs DC Universe s cinematic story mode would influence development of future Mortal Kombat games and the Injustice series after Midway filed for Chapter 11 bankruptcy 59 60 and became NetherRealm Studios 61 62 Future fighting games like Guilty Gear Xrd Street Fighter V Tekken 7 and Marvel vs Capcom Infinite attempted to create similar film inspired experiences 37 Rejected animated film editScreenwriter Jeremy Adams pitched an animated film for Mortal Kombat vs DC Universe but was rejected by Warner Bros 63 References edit Also referred to as Mortal Kombat 8 Sinclair Brendan April 17 2008 New Mortal Kombat details inKoming GameSpot Retrieved April 2 2010 Miller Greg June 25 2008 Comic Con panel on Mortal Kombat vs DC Universe IGN Archived from the original on December 16 2008 Retrieved December 6 2008 a b c d GameSpot Video Mortal Kombat vs DC Universe Video Interview 1 GameSpot Retrieved December 9 2008 a b Midway November 16 2008 Mortal Kombat vs DC Universe Midway Level area Story Mode Mortal Kombat vs DC Universe Instruction Booklet Midway Amusement Game LLC 2008 p 13 a b c d Miller Greg November 15 2008 Mortal Kombat vs DC Universe Review IGN pp 1 2 Archived from the original on March 17 2010 Retrieved April 3 2010 a b c Reynolds Pat March April 2009 Mortal Kombat vs DC Universe Strategy Guide by Pat Reynolds Tips amp Tricks Larry Flynt Publications 5 a b c Petit Carolyn November 20 2008 Mortal Kombat vs DC Universe Review GameSpot p 2 Retrieved August 5 2010 dead link Mortal Kombat vs DC Universe Q amp A Xbox 360 News at GameSpot GameSpot June 23 2008 Retrieved April 3 2010 Vogel John w Mortal Kombat vs DC Universe Beginnings vol 1 no 1 November 2008 DC Comics Midway November 16 2008 Mortal Kombat vs DC Universe Midway Dark Kahn On your feet This battle is not yet over You will fight Superman Don t give into the rage Raiden It can be overcome Raiden Focus we must focus Dark Kahn What are you doing Raiden If we fight together we can channel his own energy against him Superman Sounds like a plan Dark Kahn Face each other or face me it makes no difference You will fight Midway sale to Warner Bros approved The Los Angeles Times 2009 07 02 Archived from the original on 2018 07 13 Retrieved 2011 04 23 Ransom Wiley James February 5 2007 Mortal Kombat 8 inspired by Gears of War using Unreal Engine 3 Joystiq Archived from the original on January 26 2013 Retrieved June 3 2010 McWhertor Michael July 17 2008 Ed Boon We Scrapped Mortal Kombat 8 Kotaku Archived from the original on March 3 2016 Retrieved June 3 2010 Orland Kyle April 18 2008 Mortal Kombat vs DC Universe gets confirmation trailer Joystiq Archived from the original on March 9 2016 Retrieved June 3 2010 Molina Brett June 10 2010 Warner Bros bringing back Mortal Kombat USA Today Archived from the original on June 14 2010 Retrieved August 10 2010 Cloutier Ryan September 24 2009 Autodesk How movies and games get made Blast Magazine Archived from the original on September 27 2009 Retrieved September 25 2009 Mortal Kombat vs DC Universe Illuminate Labs Archived from the original on March 2 2010 Retrieved February 16 2010 Shuman Sid November 13 2008 Ed Boon talks Mortal Kombat secrets MK vs DC and the future of M rated fighters GamePro Archived from the original on 2008 12 23 Retrieved December 18 2009 Kelly Neon July 11 2008 Mortal Kombat vs DC Universe Interview VideoGamer p 1 Archived from the original on November 23 2008 Retrieved June 3 2010 Williamson Steven November 10 2008 MK vs DC Universe U S version cut U K gets more gore PlayStation Universe Archived from the original on March 12 2012 Retrieved June 3 2010 Leahy Brian November 6 2008 Mortal Kombat vs DC Universe Less Censored In Europe G4TV Archived from the original on May 11 2018 Retrieved March 28 2010 Mortal Kombat vs DC Joker amp Deathstroke UK Fatalities GameVideos December 1 2008 Archived from the original on July 8 2012 Retrieved March 28 2010 Williamson Steven November 10 2008 MK vs DC Universe Interview with Senior Producer Hans Lo PlayStation Universe Archived from the original on December 2 2013 Retrieved June 3 2010 McElroy Griffin October 26 2008 Mortal Kombat vs DC Universe toned down to keep T rating Joystiq Archived from the original on November 26 2009 Retrieved June 3 2010 Pigna Kris October 26 2008 MK vs DC Universe Gets Toned Down for T Rating 1UP com Archived from the original on July 28 2012 Retrieved March 28 2010 McWhertor Michael October 24 2008 MK vs DC The Joker s Fatality Gets T Rated Kotaku Archived from the original on September 26 2009 Retrieved June 3 2010 Pigna Kris May 8 2008 Mortal Kombat vs DC to Feature Milder Fatalities 1UP com Archived from the original on July 20 2012 Retrieved April 2 2010 Mortal Kombat Vs DC Universe Ed Boon interview CraveOnline October 8 1952 Archived from the original on September 4 2009 Retrieved April 2 2010 a b Quillen Dustin July 7 2009 DLC for Mortal Kombat vs DC Universe Canceled 1UP com Archived from the original on 2012 11 06 Retrieved April 2 2010 D Alonzo Mike October 27 2008 X Play Goes Hands On With Mortal Kombat vs DC Universe G4tv com G4TV Archived from the original on January 11 2018 Retrieved April 3 2010 Dobson Jason October 10 2008 MK vs DC Universe Kollector s Edition gets Alex Ross cover Joystiq Archived from the original on January 27 2013 Retrieved August 10 2010 Hryb Larry January 28 2009 Show 305 The Maw and Ed Boon Archived from the original on January 21 2009 Retrieved December 9 2008 Ed Boon Our goal right now is to provide at least one character from each side of the universes as a new character to play as MK vs DC DLC nixed Walk Gary Eng November 17 2008 Interview Ed Boon on The Ups and Downs of the Mortal Kombat Franchise GameDaily Archived from the original on February 1 2009 Retrieved December 9 2008 https www digitalspy com videogames a164247 plans for mk vs dc dlc cancelled a b Saltzman Mitchell 27 May 2020 How Mortal Kombat s Story Mode Changed Fighting Games Forever IGN Archived from the original on 20 May 2021 Retrieved 27 May 2021 Mortal Kombat vs DC Universe for PS3 GameRankings Archived from the original on April 26 2011 Retrieved April 3 2010 Mortal Kombat vs DC Universe for X360 GameRankings Archived from the original on April 15 2011 Retrieved April 3 2010 a b Mortal Kombat vs DC Universe for PS3 Metacritic Archived from the original on April 11 2010 Retrieved April 3 2010 Mortal Kombat vs DC Universe for X360 Metacritic Archived from the original on February 9 2010 Retrieved April 3 2010 a b Reeves Ben September 22 2009 Mortal Kombat vs DC Universe Game Informer Archived from the original on July 2 2010 Retrieved March 13 2010 Shuman Sid November 17 2008 Review Mortal Kombat vs DC Universe GamePro Archived from the original on 2008 12 16 Retrieved December 6 2008 GameTrailers com Mortal Kombat vs DC Universe Review GameTrailers November 17 2008 Archived from the original on December 4 2008 Retrieved December 6 2008 Gerstmann Jeff November 17 2008 Mortal Kombat vs DC Universe review Giant Bomb Archived from the original on December 9 2008 Retrieved December 6 2008 Osborn Chuck November 19 2008 Mortal Kombat vs DC Universe Official Xbox Magazine Archived from the original on November 19 2008 Retrieved November 19 2008 a b c D Alonzo Mike November 17 2008 Mortal Kombat vs DC Universe X Play Archived from the original on January 23 2013 Retrieved April 3 2010 Shuman Sid November 2009 Static GamePro International Date Group p 28 Sjoberg Lore May 28 2008 Fighting the Good Fight Mortal Kombat vs DC Universe Wired com Archived from the original on January 2 2010 Retrieved March 3 2010 Video Game Review Mortal Kombat vs DC Universe ABC News November 28 2008 Archived from the original on October 29 2009 Retrieved March 13 2010 Child Psychiatry Group Approves Of Mortal Kombat Vs DC Universe G4TV November 21 2008 Archived from the original on July 10 2012 Retrieved March 28 2010 The 18 Best Fighting Games Feature Story from GamePro Thorsen Tor January 26 2009 MK vs DC ships 1 8 million follow up incoming GameSpot Archived from the original on January 29 2009 Retrieved January 26 2009 Remo Chris February 20 2009 DICE 09 GameStop s Raines Talks Bullish Retail Forecast Gamasutra Archived from the original on February 25 2009 Retrieved February 20 2009 10 K Filing that states MK vs DC sold 1 9 million U S Securities and Exchange Commission April 6 2009 p 5 6 Archived from the original on September 30 2018 Retrieved April 3 2010 Cavalli Earnest January 26 2009 MK Vs DCU Success Guarantees More Mortal Kombat Wired com Archived from the original on September 1 2011 Retrieved November 20 2009 Rentrak Announces Top Video Game Rentals of 2009 and Most Advertised Titles Based On Its Video Game Ad Monitor Service PR Newswire January 28 2010 Archived from the original on February 2 2010 Retrieved February 1 2010 D I C E Awards By Video Game Details Mortal Kombat vs DC Universe interactive org Academy of Interactive Arts amp Sciences Retrieved 15 November 2023 Lee James February 12 2009 Midway US files for reorganisation in Bankruptcy Court GamesIndustry biz Archived from the original on September 12 2018 Retrieved December 20 2017 Crecente Brian February 12 2009 Midway Files for Bankruptcy Kotaku Archived from the original on December 22 2017 Retrieved December 20 2017 Nunneley Stephany April 9 2010 Warner trademarks Netherrealm Studios VG247 Archived from the original on August 28 2018 Retrieved December 10 2017 O Connor Alice June 10 2010 Mortal Kombat Returning to 2D Roots Shacknews Archived from the original on September 12 2018 Retrieved December 20 2017 Mortal Kombat vs DC Animated Movie Writer Reveals Rejected Crossover Pitch Screen Rant 13 October 2023 External links edit nbsp Comics portal nbsp Video games portalOfficial website Mortal Kombat vs DC Universe at MobyGames Retrieved from https en wikipedia org w index php title Mortal Kombat vs DC Universe amp oldid 1209906817, wikipedia, wiki, book, books, library,

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