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Little Inferno

Little Inferno is a puzzle video game developed and published by American independent game developer Tomorrow Corporation. The game was released for the Wii U in November 2012 in North America, Europe and Australasia. Microsoft Windows, iOS, OS X, Linux and Android versions followed throughout 2013. A Nintendo Switch version was released in March 2017 in North America, Europe and Australia.[1]

Little Inferno
Developer(s)Tomorrow Corporation
Publisher(s)
  • Tomorrow Corporation
  • Experimental Gameplay Group (iOS)
Producer(s)Kyle Gabler
Designer(s)
  • Kyle Gabler
  • Kyle Gray
Programmer(s)Allan Blomquist
Artist(s)
  • Kyle Gabler
  • Kyle Gray
Writer(s)Kyle Gray
Composer(s)Kyle Gabler
Platform(s)
ReleaseWii U
  • NA: November 18, 2012
  • PAL: November 30, 2012
Microsoft Windows
  • WW: November 19, 2012
iOS
  • WW: January 30, 2013
OS X
  • WW: April 10, 2013
Linux
  • WW: May 23, 2013
Android
  • WW: December 3, 2013
Nintendo Switch
  • NA: March 16, 2017
  • PAL: March 23, 2017
Genre(s)Puzzle
Mode(s)Single-player

Little Inferno is set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to performing tasks considered to be unrewarding.[2]

Little Inferno garnered widely varied reactions upon its release. Some reviewers praised the unique gameplay concepts and satirical narrative, while others believed the gameplay was too simplistic.

Gameplay

 
Little Inferno focuses on setting fire to objects placed in the on-screen fireplace. Money that emerges from the ashes is used to purchase more objects to burn.

Little Inferno is a sandbox-oriented puzzle video game primarily viewed from a first-person perspective. The player assumes the role of a small, largely unseen character who possesses the fictional "Little Inferno Entertainment Fireplace", which they use to incinerate various objects, such as toys and appliances, to keep warm (necessary due to a seemingly unending drop in the game world's temperature).[3] The objects release money when they are burned, which is used to purchase more burnable objects from mail order catalogs. In order to progress the narrative, the player must burn the newest objects available to them, unlocking new catalogs and expanding the selection of (more expensive) objects. There is no scoring system, nor are there any penalties or time limits imposed on the player, allowing them to freely experiment with burning any combination of objects.[4] The game uses a drag and drop interface to position and ignite the objects. The PC versions are controlled using a mouse, while the Wii U version can be controlled with the Wii Remote pointer or with the Wii U GamePad's touchscreen, which also allows for Off-TV Play.[5]

Many of the game's available objects possess special properties that may influence the other objects in the fireplace. For example, frozen objects such as dry ice cause others to freeze and easily shatter, and objects with strong gravitational pull move or attract all other objects. When set on fire, many objects react by activating, exploding, or changing the properties of the flames. All objects automatically vanish from the fireplace upon being reduced to ash.[citation needed]

Little Inferno offers the player several goals to achieve. The player can trigger "Combos" when two or three specific objects are burned simultaneously. The player is presented with a list of the game's 99 possible Combos; the names of the Combos hint the relationship of the required objects, and it is up to the player to determine the correct objects to burn. By burning new Combos, the player can earn stamps which speed up shipping new objects, along with a small amount of bonus money.[citation needed]

Story

Little Inferno's story is primarily told through letters received from various non-playable characters.[5] The game is set in the city of Burnington where the weather is constantly snowy and freezing. The Tomorrow Corporation, a self-reference to the game's developer, is a company whose headquarters is located on the outskirts of the city and produces a product called the "Little Inferno Entertainment Fireplace", which is advertised as a means to keep warm in the freezing temperature.[3]

The unnamed player character is mostly sent letters from a little girl, Sugar Plumps, who turns out to be the character's neighbor and has a Little Inferno Entertainment Fireplace of her own. She is usually slightly crazy but is excitable and bubbly, but as the character goes on she turns into a bit of a pyromaniac and takes on a slightly more disturbing persona.

The Weather Man, "over the smoke stacks, over the city" in his balloon, continues to report on the dreary state of the weather as the game progresses, and calls out several major events as he sees them.

Sugar Plumps begins requesting certain items relatively early in her association with the player character; these can be sent using the simple drag-and-drop interface. Later on, she sends gifts of her own (fireproof drapes for decoration, miscellaneous items to be burned).

Sugar Plumps' house burns down, and she reveals that she apparently set her house on fire on purpose. Shortly after this, the player continues to receive letters from an unnamed character who resembles Sugar Plumps.

The apparition eventually tells the player character it is time to escape by burning down their house by burning the four items that had been sent to Sugar Plumps throughout the course of the game. As the character burns the four items (fireflies, a magnet, a toy exterminator, and a pair of sunglasses) the house begins to shake and the items catch on fire and a new combo appears called the ERRRROR ERR@R ER*#^%R COMBo. The banks showing the money and stamps break and begin spewing money and stamps before the house finally explodes and launches the little character out of the house.

Gameplay now takes the form of a side-scrolling graphical adventure, and the player character (now seen for the first time) can walk around Burnington, conversing with certain people including the postman who was responsible for delivering the items the player character ordered. He gives the player character a letter which indicates that Sugar Plumps did escape her house after it burned, and is now on a beach somewhere.

The player character reaches the gates of Tomorrow Corporation, who manufactured the Little Inferno Entertainment Fireplaces, and gets to meet the CEO, Miss Nancy, who had also been sending letters. Nancy reveals that it was her plan all along to escape from the doomed city, and world, with a rocket ship, and does so, optionally giving the player character a hug if he had kept a specific item from earlier on.

Exiting Tomorrow Corporation, the player character encounters the Weather Man in his balloon, who offers to take the player character for a ride. The game ends as the two soar endlessly over the frozen wastes, the sun shining through.

Development

Little Inferno is the first game developed by Tomorrow Corporation, an independent game developer founded in 2010[6] consisting of three people: Kyle Gray, Kyle Gabler, and Allan Blomquist. Gray previously worked on Henry Hatsworth in the Puzzling Adventure, while Gabler and Blomquist worked on World of Goo. Gabler stated that Little Inferno was inspired by The Yule Log, a television program that consists of a 17-second loop of a burning log. The team had mused that the program was like "a super boring game that some awful company will totally make for the Wii or smartphones", which then inspired the proposal that "WE could be that awful company! But I wonder if we can start with an exceptionally underwhelming premise, but then actually make the game really really surprisingly good?"[7] One of the goals in designing Little Inferno was to make the game "unpredictable" in order to distinguish it from existing games in which the player might easily determine the direction of the gameplay. Gabler remarked "I want to be taken on a ride, and not know where I'm going. I want game designers to respect me enough to NOT let me know exactly what's going on. Give me hints. Let me NOT know. Let me figure it out. Totally change the game out from under me."[8]

Little Inferno was announced to be in development in August 2010.[9] Few details were given about the game until June 2012, when development was nearly complete.[10] Tomorrow Corporation received help from volunteer fan translators to make the game available in the English, French, German, Dutch, and Spanish languages.[7] Nintendo assisted in localizing the title into Japanese.[11]

Little Inferno was a launch game for the Wii U console in North America, Europe, and Australia. The North American version was released November 18, 2012, and the European and Australian versions were released later on November 30. Nintendo later published Little Inferno (リトル インフェルノ, Ritoru inferuno) in Japan on April 2, 2015, originally as a Wii U exclusive.[11]

The Windows version was also released on November 18. Mac OS X and Linux versions were released in 2013 on April 15 and May 23, respectively.[citation needed]

The iOS version was released to the App Store on February 1, 2013.[citation needed]

The Android version was released to Google Play on December 3, 2013. Little Inferno was also part of the Humble Bundle: PC and Android 8, which was launched on December 17, 2013.[citation needed]

The game was released for the Nintendo Switch during its launch period. It was released on March 16, 2017 in North America,[12] and on March 23, 2017 in the PAL region. It was later released for the platform on June 1, 2017 in Japan, courtesy of publisher Flyhigh Works.[citation needed]

After a lack of updates in 5 years, Tomorrow Corporation announced a Christmas-themed expansion named Ho Ho Holiday Expansion, which would be released for the PC ports of the game on November 18, 2022 and later for the other versions.[13]

Music

Kyle Gabler composed the soundtrack for Little Inferno. Unlike World of Goo, whose musical themes were recycled from previous projects,[7] Gabler wrote Little Inferno's score from scratch, using the works of John Williams, Danny Elfman, and Vangelis for inspiration, which have "strong melodic themes and instantly identifiable orchestration." Gabler used REAPER to compose all the game's music, with some synthesized instruments used from a personal collection of SoundFont2 files.[14]

Knowing that Little Inferno is a "difficult game to describe", one of the songs, "Little Inferno, Just For Me," was written to describe the game's premise in the form of a jingle. The jingle is used in-game in a fictional advertisement for the Little Inferno Entertainment Fireplace, which itself is featured in promotional trailers for the title. Travis Hill, illustrator and friend of Kyle Gray, voiced the narrator featured in the song.[14]

Shortly after the game's release, Gabler released the soundtrack for free on Tomorrow Corporation's website.[15]

Little Inferno Original Soundtrack
No.TitleLength
1."Little Inferno Titles"1:18
2."Miss Nancy Welcomes You"1:04
3."Your New Friend Sugar Plumps"0:32
4."Reporting From the Weather Balloon"2:39
5."Just Like You"0:37
6."8 Bit Inferno"0:09
7."Something to Tell You"1:26
8."Inferno Beta"0:16
9."Cardboard Sword"0:06
10."Up Up Up the Chimney"1:08
11."Incident on the Other Side of the Wall"0:48
12."Transhumanist Connects"0:19
13."Ooo It's so Bright"0:56
14."The City"3:03
15."Gate Operator, Open the Gates!"1:07
16."Productivity Tengo"0:56
17."Miss Nancy Remembers"1:10
18."The City Limits"1:34
19."Breaking Weather Report"1:01
20."Over the Smokestacks, Over the City"1:17
21."Little Inferno, Just For Me"1:26
22."Tomorrow Corporation, the Future is Tomorrow!"0:04

Reception

Little Inferno received mixed reviews. Metacritic reports aggregate scores for the PC, Wii U and Nintendo Switch versions as 68/100 (based on 17 reviews), 79/100 (based on 22 reviews), and 71/100 (based on 13 reviews), respectively.[17][16][19]

Stephen Totilo of Kotaku praised the game, saying "The test I want a good game to pass is simple: I want it to stick with me. I want it to seep into my thoughts days after I played it. Little Inferno is simple. It's somehow both quaint and bold. It lingers. It burns brightly. It burns well."[33] Tyler Ohlew of Nintendo World Report regarded Little Inferno as "something entirely new" that "requires you to come at it with an imagination, and the ability to experiment." Ohlew awarded the game 9 out of 10, feeling that its lack of a traditional structure doesn't stop the game from being fun and stating it "is terrific the way it is, and doesn't need to conform just to fit inside a box."[5]

Many reviewers of both the PC and Wii U versions thought the game was overpriced for the gameplay it offered,[31] which was regarded by some as repetitive and simple.[20][26][27] Some particular gameplay aspects were criticized, particularly the waiting time imposed on the player between purchasing an object and then receiving it, which ranges between a few seconds to a couple of minutes in real time.[20][22][26][29][31] Garrett Martin of Joystiq regarded the controversial gameplay elements as intentional commentary, noting "even though it willfully and intentionally wastes your time, it's not a waste of time itself. The creepy atmosphere, the single-minded focus on extremely minimal actions, and the mocking self-awareness all contribute to a deft statement on games and how we play them."[28] Edge also acknowledged the satire but stated "there's a joke being played... and we're not quite sure who's the butt of it."[20]

Anthony Gallegos of IGN was particularly critical of the game and gave the PC version 5 out of 10. Gallegos regarded the game's story as "vague" and the puzzles as "uninspired," commenting that the "vast majority of [the Combo puzzles] are too obvious and the ones that use clever word play and require experimentation are too few." Gallegos criticized several game mechanics he believed were "unnecessary constraints", such as requiring money to obtain new objects and the limited space given for recently purchased objects. He ultimately felt that "Little Inferno's few great ideas fall apart like so much ash."[26] Lucas M. Thomas of IGN, who scored the Wii U version 6.5 out of 10, expressed that the game is hard to recommend and players who enjoyed World of Goo are likely to be disappointed.[27] Official Nintendo Magazine scored the Wii U version 66% but regarded the game as the fourth best Wii U game exclusive to the Nintendo eShop.[34]

Little Inferno was nominated for the Seumas McNally grand prize, Technical Excellence, and the Nuovo Award and received two Honorable Mentions at the Independent Games Festival.[35]

References

  1. ^ "World of Goo, Little Inferno, Human Resource Machine out in Europe next week". Nintendo Everything. Retrieved March 16, 2017.
  2. ^ Pickard, James (December 13, 2012). . BeefJack. Archived from the original on December 5, 2014. Retrieved December 30, 2012.
  3. ^ a b Tomorrow Corporation (November 18, 2012). Little Inferno (Wii U). Scene: Little Inferno Advertisement. Child: But I thought playing with fire was dangerous. / Narrator: Well, you're right. But up out of your chimney, way up in the sky, it's been snowing for years and we just don't know why. Our world is getting colder, but there's no need for alarm. Just sit by your fire, burn all of your toys, and stay warm.
  4. ^ Tomorrow Corporation (November 18, 2012). Little Inferno (Wii U). Miss Nancy: Your Little Inferno is not like other games... There are no points. There is no score. You are not being timed. Just make a nice fire... ...and stay warm in the glow of your high definition entertainment product!
  5. ^ a b c d Ohlew, Tyler (November 22, 2012). "Little Inferno Review". Nintendo World Report. Retrieved November 28, 2012.
  6. ^ Gray, Kyle (July 20, 2012). "Who are you, Tomorrow?". Tomorrow Corporation. Retrieved January 3, 2013.
  7. ^ a b c Malina, Tom (November 17, 2012). "Little Inferno Interview with Tomorrow Corporation". Nintendo World Report.
  8. ^ Evans, Chris (July 31, 2012). "Interview With Two Kyle's On Little Inferno and Tomorrow Corporation". The Reticule. Retrieved January 3, 2013.
  9. ^ Gabler, Kyle (August 9, 2010). "New Game and Other Shocking Updates". Tomorrow Corporation. Retrieved January 3, 2013.
  10. ^ Gabler, Kyle (June 28, 2012). "Building Little Inferno". Tomorrow Corporation. Retrieved January 10, 2013.
  11. ^ a b Gray, Kyle (April 6, 2016). "Konichiwa, Japan!". Tomorrow Corporation. Retrieved February 27, 2017.
  12. ^ "Tomorrow Corporation : We Have a Switch Release Date...!". March 14, 2017. Retrieved March 15, 2017.
  13. ^ "Tomorrow Corporation : Little Inferno: Ho Ho Holiday Expansion Coming… in 2 weeks!". tomorrowcorporation.com. Retrieved November 5, 2022.
  14. ^ a b Gabler, Kyle (December 13, 2012). "Tomorrow Corporation : Little Inferno Soundtrack". Tomorrow Corporation. Retrieved December 30, 2012.
  15. ^ Green, Andy (December 16, 2012). "Little Inferno Soundtrack Available To Download For Free". NintendoLife. Retrieved January 3, 2013.
  16. ^ a b "Little Inferno for Wii U Reviews". Metacritic. CBS Interactive. Retrieved January 4, 2013.
  17. ^ a b "Little Inferno for PC Reviews". Metacritic. CBS Interactive. Retrieved January 7, 2013.
  18. ^ "Little Inferno for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved December 6, 2018.
  19. ^ a b "Little Inferno for Switch Reviews". Metacritic. CBS Interactive. Retrieved December 6, 2018.
  20. ^ a b c d "Little Inferno review". Edge. November 27, 2012. Retrieved December 8, 2012.
  21. ^ Donlan, Christian (November 27, 2012). "Little Inferno review". Eurogamer.
  22. ^ a b Reiner, Andrew (December 6, 2012). "The Emotional Flame - Little Inferno - Wii U". Game Informer. Retrieved December 8, 2012.
  23. ^ Meunier, Nathan (January 11, 2013). "Little Inferno Review". GameSpot. Retrieved January 13, 2012.
  24. ^ Cooper, Hollander (November 26, 2012). "Little Inferno Review". GamesRadar. Retrieved December 8, 2012.
  25. ^ Faciane, Alex (December 2, 2012). "Review: Little Inferno is a beautiful masterpiece that everyone should try". GameZone. Retrieved January 8, 2013.
  26. ^ a b c d Gallegos, Anthony (November 26, 2012). "Little Inferno PC Review". IGN. Retrieved November 28, 2012.
  27. ^ a b c Thomas, Lucas (November 26, 2012). "The Wii U eShop Launch Guide". IGN. Retrieved November 28, 2012.
  28. ^ a b Martin, Garrett (November 21, 2012). "Little Inferno review: Burn it all?". Joystiq. Retrieved January 7, 2013.
  29. ^ a b Scullion, Chris (December 3, 2012). . Nintendo Gamer. Archived from the original on December 8, 2012. Retrieved January 7, 2013.
  30. ^ Sleeper, Morgan (November 26, 2012). "Little Inferno (Wii U eShop) Review". NintendoLife. Retrieved December 8, 2012.
  31. ^ a b c Castle, Matthew (January 3, 2013). "Little Inferno review". Official Nintendo Magazine. Retrieved January 4, 2013.
  32. ^ Campbell, Nissa (February 6, 2013). "'Little Inferno' for iPad Review – Burning Up the Hours". TouchArcade. Retrieved December 6, 2018.
  33. ^ Totilo, Stephen (November 27, 2012). "Little Inferno: The Kotaku Review". Kotaku. Retrieved January 8, 2013.
  34. ^ East, Thomas (December 6, 2012). "Best Wii U eShop games". Official Nintendo Magazine. Retrieved January 8, 2013.
  35. ^ "2013 Independent Games Festival Announces Main Competition Finalists". Independent Games Festival. January 7, 2013. Retrieved January 7, 2013.

External links

  • Official website

little, inferno, puzzle, video, game, developed, published, american, independent, game, developer, tomorrow, corporation, game, released, november, 2012, north, america, europe, australasia, microsoft, windows, linux, android, versions, followed, throughout, . Little Inferno is a puzzle video game developed and published by American independent game developer Tomorrow Corporation The game was released for the Wii U in November 2012 in North America Europe and Australasia Microsoft Windows iOS OS X Linux and Android versions followed throughout 2013 A Nintendo Switch version was released in March 2017 in North America Europe and Australia 1 Little InfernoDeveloper s Tomorrow CorporationPublisher s Tomorrow CorporationExperimental Gameplay Group iOS Producer s Kyle GablerDesigner s Kyle GablerKyle GrayProgrammer s Allan BlomquistArtist s Kyle GablerKyle GrayWriter s Kyle GrayComposer s Kyle GablerPlatform s Wii UMicrosoft WindowsiOSOS XLinuxAndroidNintendo SwitchReleaseWii UNA November 18 2012PAL November 30 2012Microsoft WindowsWW November 19 2012iOSWW January 30 2013OS XWW April 10 2013LinuxWW May 23 2013AndroidWW December 3 2013Nintendo SwitchNA March 16 2017PAL March 23 2017Genre s PuzzleMode s Single playerLittle Inferno is set in front of a brick fireplace which the player uses to set various objects such as toys dolls and electronics on fire The game encourages the player to burn any combination of objects to see how they react when lit ablaze as most of the objects have unique properties Little Inferno is classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to performing tasks considered to be unrewarding 2 Little Inferno garnered widely varied reactions upon its release Some reviewers praised the unique gameplay concepts and satirical narrative while others believed the gameplay was too simplistic Contents 1 Gameplay 2 Story 3 Development 4 Music 5 Reception 6 References 7 External linksGameplay Edit Little Inferno focuses on setting fire to objects placed in the on screen fireplace Money that emerges from the ashes is used to purchase more objects to burn Little Inferno is a sandbox oriented puzzle video game primarily viewed from a first person perspective The player assumes the role of a small largely unseen character who possesses the fictional Little Inferno Entertainment Fireplace which they use to incinerate various objects such as toys and appliances to keep warm necessary due to a seemingly unending drop in the game world s temperature 3 The objects release money when they are burned which is used to purchase more burnable objects from mail order catalogs In order to progress the narrative the player must burn the newest objects available to them unlocking new catalogs and expanding the selection of more expensive objects There is no scoring system nor are there any penalties or time limits imposed on the player allowing them to freely experiment with burning any combination of objects 4 The game uses a drag and drop interface to position and ignite the objects The PC versions are controlled using a mouse while the Wii U version can be controlled with the Wii Remote pointer or with the Wii U GamePad s touchscreen which also allows for Off TV Play 5 Many of the game s available objects possess special properties that may influence the other objects in the fireplace For example frozen objects such as dry ice cause others to freeze and easily shatter and objects with strong gravitational pull move or attract all other objects When set on fire many objects react by activating exploding or changing the properties of the flames All objects automatically vanish from the fireplace upon being reduced to ash citation needed Little Inferno offers the player several goals to achieve The player can trigger Combos when two or three specific objects are burned simultaneously The player is presented with a list of the game s 99 possible Combos the names of the Combos hint the relationship of the required objects and it is up to the player to determine the correct objects to burn By burning new Combos the player can earn stamps which speed up shipping new objects along with a small amount of bonus money citation needed Story EditLittle Inferno s story is primarily told through letters received from various non playable characters 5 The game is set in the city of Burnington where the weather is constantly snowy and freezing The Tomorrow Corporation a self reference to the game s developer is a company whose headquarters is located on the outskirts of the city and produces a product called the Little Inferno Entertainment Fireplace which is advertised as a means to keep warm in the freezing temperature 3 The unnamed player character is mostly sent letters from a little girl Sugar Plumps who turns out to be the character s neighbor and has a Little Inferno Entertainment Fireplace of her own She is usually slightly crazy but is excitable and bubbly but as the character goes on she turns into a bit of a pyromaniac and takes on a slightly more disturbing persona The Weather Man over the smoke stacks over the city in his balloon continues to report on the dreary state of the weather as the game progresses and calls out several major events as he sees them Sugar Plumps begins requesting certain items relatively early in her association with the player character these can be sent using the simple drag and drop interface Later on she sends gifts of her own fireproof drapes for decoration miscellaneous items to be burned Sugar Plumps house burns down and she reveals that she apparently set her house on fire on purpose Shortly after this the player continues to receive letters from an unnamed character who resembles Sugar Plumps The apparition eventually tells the player character it is time to escape by burning down their house by burning the four items that had been sent to Sugar Plumps throughout the course of the game As the character burns the four items fireflies a magnet a toy exterminator and a pair of sunglasses the house begins to shake and the items catch on fire and a new combo appears called the ERRRROR ERR R ER R COMBo The banks showing the money and stamps break and begin spewing money and stamps before the house finally explodes and launches the little character out of the house Gameplay now takes the form of a side scrolling graphical adventure and the player character now seen for the first time can walk around Burnington conversing with certain people including the postman who was responsible for delivering the items the player character ordered He gives the player character a letter which indicates that Sugar Plumps did escape her house after it burned and is now on a beach somewhere The player character reaches the gates of Tomorrow Corporation who manufactured the Little Inferno Entertainment Fireplaces and gets to meet the CEO Miss Nancy who had also been sending letters Nancy reveals that it was her plan all along to escape from the doomed city and world with a rocket ship and does so optionally giving the player character a hug if he had kept a specific item from earlier on Exiting Tomorrow Corporation the player character encounters the Weather Man in his balloon who offers to take the player character for a ride The game ends as the two soar endlessly over the frozen wastes the sun shining through Development EditLittle Inferno is the first game developed by Tomorrow Corporation an independent game developer founded in 2010 6 consisting of three people Kyle Gray Kyle Gabler and Allan Blomquist Gray previously worked on Henry Hatsworth in the Puzzling Adventure while Gabler and Blomquist worked on World of Goo Gabler stated that Little Inferno was inspired by The Yule Log a television program that consists of a 17 second loop of a burning log The team had mused that the program was like a super boring game that some awful company will totally make for the Wii or smartphones which then inspired the proposal that WE could be that awful company But I wonder if we can start with an exceptionally underwhelming premise but then actually make the game really really surprisingly good 7 One of the goals in designing Little Inferno was to make the game unpredictable in order to distinguish it from existing games in which the player might easily determine the direction of the gameplay Gabler remarked I want to be taken on a ride and not know where I m going I want game designers to respect me enough to NOT let me know exactly what s going on Give me hints Let me NOT know Let me figure it out Totally change the game out from under me 8 Little Inferno was announced to be in development in August 2010 9 Few details were given about the game until June 2012 when development was nearly complete 10 Tomorrow Corporation received help from volunteer fan translators to make the game available in the English French German Dutch and Spanish languages 7 Nintendo assisted in localizing the title into Japanese 11 Little Inferno was a launch game for the Wii U console in North America Europe and Australia The North American version was released November 18 2012 and the European and Australian versions were released later on November 30 Nintendo later published Little Inferno リトル インフェルノ Ritoru inferuno in Japan on April 2 2015 originally as a Wii U exclusive 11 The Windows version was also released on November 18 Mac OS X and Linux versions were released in 2013 on April 15 and May 23 respectively citation needed The iOS version was released to the App Store on February 1 2013 citation needed The Android version was released to Google Play on December 3 2013 Little Inferno was also part of the Humble Bundle PC and Android 8 which was launched on December 17 2013 citation needed The game was released for the Nintendo Switch during its launch period It was released on March 16 2017 in North America 12 and on March 23 2017 in the PAL region It was later released for the platform on June 1 2017 in Japan courtesy of publisher Flyhigh Works citation needed After a lack of updates in 5 years Tomorrow Corporation announced a Christmas themed expansion named Ho Ho Holiday Expansion which would be released for the PC ports of the game on November 18 2022 and later for the other versions 13 Music EditKyle Gabler composed the soundtrack for Little Inferno Unlike World of Goo whose musical themes were recycled from previous projects 7 Gabler wrote Little Inferno s score from scratch using the works of John Williams Danny Elfman and Vangelis for inspiration which have strong melodic themes and instantly identifiable orchestration Gabler used REAPER to compose all the game s music with some synthesized instruments used from a personal collection of SoundFont2 files 14 Knowing that Little Inferno is a difficult game to describe one of the songs Little Inferno Just For Me was written to describe the game s premise in the form of a jingle The jingle is used in game in a fictional advertisement for the Little Inferno Entertainment Fireplace which itself is featured in promotional trailers for the title Travis Hill illustrator and friend of Kyle Gray voiced the narrator featured in the song 14 Shortly after the game s release Gabler released the soundtrack for free on Tomorrow Corporation s website 15 Little Inferno Original SoundtrackNo TitleLength1 Little Inferno Titles 1 182 Miss Nancy Welcomes You 1 043 Your New Friend Sugar Plumps 0 324 Reporting From the Weather Balloon 2 395 Just Like You 0 376 8 Bit Inferno 0 097 Something to Tell You 1 268 Inferno Beta 0 169 Cardboard Sword 0 0610 Up Up Up the Chimney 1 0811 Incident on the Other Side of the Wall 0 4812 Transhumanist Connects 0 1913 Ooo It s so Bright 0 5614 The City 3 0315 Gate Operator Open the Gates 1 0716 Productivity Tengo 0 5617 Miss Nancy Remembers 1 1018 The City Limits 1 3419 Breaking Weather Report 1 0120 Over the Smokestacks Over the City 1 1721 Little Inferno Just For Me 1 2622 Tomorrow Corporation the Future is Tomorrow 0 04Reception EditReceptionAggregate scoreAggregatorScoreMetacriticWIIU 79 100 16 PC 68 100 17 iOS 82 100 18 NS 71 100 19 Review scoresPublicationScoreEdgePC 6 10 20 EurogamerPC 8 10 21 Game InformerWIIU 8 5 10 22 GameSpotWIIU 7 0 10 23 GamesRadar PC 24 GameZoneWIIU 9 5 10 25 IGNPC 5 0 10 26 WIIU 6 5 10 27 JoystiqWIIU 28 NGamerWIIU 80 100 29 Nintendo LifeWIIU 30 Nintendo World ReportWIIU 9 10 5 Official Nintendo MagazineWIIU 66 31 TouchArcadeiOS 32 Little Inferno received mixed reviews Metacritic reports aggregate scores for the PC Wii U and Nintendo Switch versions as 68 100 based on 17 reviews 79 100 based on 22 reviews and 71 100 based on 13 reviews respectively 17 16 19 Stephen Totilo of Kotaku praised the game saying The test I want a good game to pass is simple I want it to stick with me I want it to seep into my thoughts days after I played it Little Inferno is simple It s somehow both quaint and bold It lingers It burns brightly It burns well 33 Tyler Ohlew of Nintendo World Report regarded Little Inferno as something entirely new that requires you to come at it with an imagination and the ability to experiment Ohlew awarded the game 9 out of 10 feeling that its lack of a traditional structure doesn t stop the game from being fun and stating it is terrific the way it is and doesn t need to conform just to fit inside a box 5 Many reviewers of both the PC and Wii U versions thought the game was overpriced for the gameplay it offered 31 which was regarded by some as repetitive and simple 20 26 27 Some particular gameplay aspects were criticized particularly the waiting time imposed on the player between purchasing an object and then receiving it which ranges between a few seconds to a couple of minutes in real time 20 22 26 29 31 Garrett Martin of Joystiq regarded the controversial gameplay elements as intentional commentary noting even though it willfully and intentionally wastes your time it s not a waste of time itself The creepy atmosphere the single minded focus on extremely minimal actions and the mocking self awareness all contribute to a deft statement on games and how we play them 28 Edge also acknowledged the satire but stated there s a joke being played and we re not quite sure who s the butt of it 20 Anthony Gallegos of IGN was particularly critical of the game and gave the PC version 5 out of 10 Gallegos regarded the game s story as vague and the puzzles as uninspired commenting that the vast majority of the Combo puzzles are too obvious and the ones that use clever word play and require experimentation are too few Gallegos criticized several game mechanics he believed were unnecessary constraints such as requiring money to obtain new objects and the limited space given for recently purchased objects He ultimately felt that Little Inferno s few great ideas fall apart like so much ash 26 Lucas M Thomas of IGN who scored the Wii U version 6 5 out of 10 expressed that the game is hard to recommend and players who enjoyed World of Goo are likely to be disappointed 27 Official Nintendo Magazine scored the Wii U version 66 but regarded the game as the fourth best Wii U game exclusive to the Nintendo eShop 34 Little Inferno was nominated for the Seumas McNally grand prize Technical Excellence and the Nuovo Award and received two Honorable Mentions at the Independent Games Festival 35 References Edit World of Goo Little Inferno Human Resource Machine out in Europe next week Nintendo Everything Retrieved March 16 2017 Pickard James December 13 2012 Disassembling Little Inferno An interview with Tomorrow Corporation BeefJack Archived from the original on December 5 2014 Retrieved December 30 2012 a b Tomorrow Corporation November 18 2012 Little Inferno Wii U Scene Little Inferno Advertisement Child But I thought playing with fire was dangerous Narrator Well you re right But up out of your chimney way up in the sky it s been snowing for years and we just don t know why Our world is getting colder but there s no need for alarm Just sit by your fire burn all of your toys and stay warm Tomorrow Corporation November 18 2012 Little Inferno Wii U Miss Nancy Your Little Inferno is not like other games There are no points There is no score You are not being timed Just make a nice fire and stay warm in the glow of your high definition entertainment product a b c d Ohlew Tyler November 22 2012 Little Inferno Review Nintendo World Report Retrieved November 28 2012 Gray Kyle July 20 2012 Who are you Tomorrow Tomorrow Corporation Retrieved January 3 2013 a b c Malina Tom November 17 2012 Little Inferno Interview with Tomorrow Corporation Nintendo World Report Evans Chris July 31 2012 Interview With Two Kyle s On Little Inferno and Tomorrow Corporation The Reticule Retrieved January 3 2013 Gabler Kyle August 9 2010 New Game and Other Shocking Updates Tomorrow Corporation Retrieved January 3 2013 Gabler Kyle June 28 2012 Building Little Inferno Tomorrow Corporation Retrieved January 10 2013 a b Gray Kyle April 6 2016 Konichiwa Japan Tomorrow Corporation Retrieved February 27 2017 Tomorrow Corporation We Have a Switch Release Date March 14 2017 Retrieved March 15 2017 Tomorrow Corporation Little Inferno Ho Ho Holiday Expansion Coming in 2 weeks tomorrowcorporation com Retrieved November 5 2022 a b Gabler Kyle December 13 2012 Tomorrow Corporation Little Inferno Soundtrack Tomorrow Corporation Retrieved December 30 2012 Green Andy December 16 2012 Little Inferno Soundtrack Available To Download For Free NintendoLife Retrieved January 3 2013 a b Little Inferno for Wii U Reviews Metacritic CBS Interactive Retrieved January 4 2013 a b Little Inferno for PC Reviews Metacritic CBS Interactive Retrieved January 7 2013 Little Inferno for iPhone iPad Reviews Metacritic CBS Interactive Retrieved December 6 2018 a b Little Inferno for Switch Reviews Metacritic CBS Interactive Retrieved December 6 2018 a b c d Little Inferno review Edge November 27 2012 Retrieved December 8 2012 Donlan Christian November 27 2012 Little Inferno review Eurogamer a b Reiner Andrew December 6 2012 The Emotional Flame Little Inferno Wii U Game Informer Retrieved December 8 2012 Meunier Nathan January 11 2013 Little Inferno Review GameSpot Retrieved January 13 2012 Cooper Hollander November 26 2012 Little Inferno Review GamesRadar Retrieved December 8 2012 Faciane Alex December 2 2012 Review Little Inferno is a beautiful masterpiece that everyone should try GameZone Retrieved January 8 2013 a b c d Gallegos Anthony November 26 2012 Little Inferno PC Review IGN Retrieved November 28 2012 a b c Thomas Lucas November 26 2012 The Wii U eShop Launch Guide IGN Retrieved November 28 2012 a b Martin Garrett November 21 2012 Little Inferno review Burn it all Joystiq Retrieved January 7 2013 a b Scullion Chris December 3 2012 Little Inferno Wii U eShop review Nintendo Gamer Archived from the original on December 8 2012 Retrieved January 7 2013 Sleeper Morgan November 26 2012 Little Inferno Wii U eShop Review NintendoLife Retrieved December 8 2012 a b c Castle Matthew January 3 2013 Little Inferno review Official Nintendo Magazine Retrieved January 4 2013 Campbell Nissa February 6 2013 Little Inferno for iPad Review Burning Up the Hours TouchArcade Retrieved December 6 2018 Totilo Stephen November 27 2012 Little Inferno The Kotaku Review Kotaku Retrieved January 8 2013 East Thomas December 6 2012 Best Wii U eShop games Official Nintendo Magazine Retrieved January 8 2013 2013 Independent Games Festival Announces Main Competition Finalists Independent Games Festival January 7 2013 Retrieved January 7 2013 External links EditOfficial website Retrieved from https en wikipedia org w index php title Little Inferno amp oldid 1120164023, wikipedia, wiki, book, books, library,

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