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Tomorrow Corporation

Tomorrow Corporation is an independent video game studio consisting of Kyle Gabler, Allan Blomquist, and Kyle Gray.[1] It is a division of the Experimental Gameplay Group.[2][3]

Tomorrow Corporation
Company typeGeneral partnership
IndustryVideo games
Founded2010; 14 years ago (2010)
Founders
  • Allan Blomquist
  • Kyle Gabler
  • Kyle Gray
ProductsLittle Inferno, Human Resource Machine, 7 Billion Humans
ServicesVideo game development
OwnerExperimental Gameplay Group
Number of employees
3
ParentExperimental Gameplay Group
Websitetomorrowcorporation.com

History edit

Gabler, Blomquist, and Gray met while grad students at the Entertainment Technology Center of Carnegie Mellon University[4] and went on to join separate divisions of Electronic Arts. Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming 2D Boy and helping to create World of Goo, a game which expanded upon a prototype that Gabler had started in 2005[5] at Carnegie Mellon.[6] Blomquist would go on to work on the Wii port of World of Goo, while Gray worked as the lead designer for Henry Hatsworth in the Puzzling Adventure.[7]

In 2010, once those projects were completed, the trio met again and decided to form Tomorrow Corporation.[8] They produced their first title, Little Inferno in 2012. Their next game, Human Resource Machine, was released in October 2015, and its sequel, 7 Billion Humans in August 2018. In March 2018, they announced their next game would be titled Welcome to the Information Superhighway.[9] In December 2021, they published The Captain, developed by Sysiac Games.[10]

The company supports the Experimental Gameplay Project, which encourages non-standard game development strategies. The Project, originally started by Gabler and Gray while at Carnegie Mellon University in 2005[11] aims less to be a competitor, and more a source of inspiration, for other game developers, recognizing that game conception is generally one of the more difficult aspects of development.[12]

The goal of the project was to encourage individual developers to create a functional game prototype within seven days based on a given abstract theme, such as "gravity" or "flowers". Developers are then free to continue to expand on the development if they choose; for example, World of Goo is based on Tower of Goo which was one of the original entries for the Project.[12]

Games edit

References edit

  1. ^ MacKenzie, Austin (March 9, 2010). "World of Goo and Henry Hatsworth Creators Form Indie Studio". The Escapist. Retrieved March 23, 2022.
  2. ^ Tach, Dave (March 20, 2013). "Playing with fire: How Tomorrow Corporation's IGF-nominated Little Inferno came to be". Polygon. Retrieved March 23, 2022.
  3. ^ "Tomorrow Corporation: About". tomorrowcorporation.com. Retrieved March 23, 2022.
  4. ^ . Carnegie Mellon University. Archived from the original on January 27, 2023.
  5. ^ . Kyle Gabler. Archived from the original on February 27, 2023.
  6. ^ . Carnegie Mellon University. Archived from the original on June 13, 2021.
  7. ^ Matulef, Jeffrey (June 29, 2012). "World of Goo and Henry Hatsworth creators' next game is Little Inferno". Eurogamer. Retrieved June 9, 2015.
  8. ^ Weber, Rachel (March 20, 2013). "Tomorrow Corporation: 'We're fairly neurotic people'". GamesIndustry.biz. Retrieved June 9, 2015.
  9. ^ Meer, Alec (March 15, 2018). "Little Inferno devs reveal 'incredible road trip' adventure Welcome To The Information Superhighway". Rock, Paper, Shotgun. Retrieved March 23, 2022.
  10. ^ "Tomorrow Corporation : Race Across the Galaxy in: The Captain". tomorrowcorporation.com. Retrieved October 1, 2023.
  11. ^ Alexander, Leigh (March 14, 2010). . Los Angeles Times. Archived from the original on June 16, 2015. Retrieved June 9, 2015.
  12. ^ a b Gray, Kyle; Gabler, Kyle; Shodhan, Shalin; Kucic, Matt (October 26, 2005). "How to Prototype a Game in Under 7 Days". Gamasutra. Retrieved June 9, 2015.
  13. ^ Stedman, Alex (December 7, 2023). "A World of Goo Sequel Is Finally Coming in 2024 | Game Awards 2023". IGN. Retrieved January 8, 2024.

External links edit

  • Official website  

tomorrow, corporation, independent, video, game, studio, consisting, kyle, gabler, allan, blomquist, kyle, gray, division, experimental, gameplay, group, company, typegeneral, partnershipindustryvideo, gamesfounded2010, years, 2010, foundersallan, blomquistkyl. Tomorrow Corporation is an independent video game studio consisting of Kyle Gabler Allan Blomquist and Kyle Gray 1 It is a division of the Experimental Gameplay Group 2 3 Tomorrow CorporationCompany typeGeneral partnershipIndustryVideo gamesFounded2010 14 years ago 2010 FoundersAllan BlomquistKyle GablerKyle GrayProductsLittle Inferno Human Resource Machine 7 Billion HumansServicesVideo game developmentOwnerExperimental Gameplay GroupNumber of employees3ParentExperimental Gameplay GroupWebsitetomorrowcorporation wbr com Contents 1 History 2 Games 3 References 4 External linksHistory editGabler Blomquist and Gray met while grad students at the Entertainment Technology Center of Carnegie Mellon University 4 and went on to join separate divisions of Electronic Arts Gabler and Blomquist became restless at EA and opted to develop independently with Gabler forming 2D Boy and helping to create World of Goo a game which expanded upon a prototype that Gabler had started in 2005 5 at Carnegie Mellon 6 Blomquist would go on to work on the Wii port of World of Goo while Gray worked as the lead designer for Henry Hatsworth in the Puzzling Adventure 7 In 2010 once those projects were completed the trio met again and decided to form Tomorrow Corporation 8 They produced their first title Little Inferno in 2012 Their next game Human Resource Machine was released in October 2015 and its sequel 7 Billion Humans in August 2018 In March 2018 they announced their next game would be titled Welcome to the Information Superhighway 9 In December 2021 they published The Captain developed by Sysiac Games 10 The company supports the Experimental Gameplay Project which encourages non standard game development strategies The Project originally started by Gabler and Gray while at Carnegie Mellon University in 2005 11 aims less to be a competitor and more a source of inspiration for other game developers recognizing that game conception is generally one of the more difficult aspects of development 12 The goal of the project was to encourage individual developers to create a functional game prototype within seven days based on a given abstract theme such as gravity or flowers Developers are then free to continue to expand on the development if they choose for example World of Goo is based on Tower of Goo which was one of the original entries for the Project 12 Games editYear Title Platform s Notes 2008 World of Goo Windows Android Nintendo Switch Wii iOS Linux MacOS Co developed with 2D Boy 2012 Little Inferno Wii U Microsoft Windows iOS macOS Linux Android Nintendo Switch 2015 Human Resource Machine Wii U Microsoft Windows iOS macOS Linux Android Nintendo Switch 2018 7 Billion Humans Microsoft Windows Linux iOS macOS Nintendo Switch Android 2024 World of Goo 2 13 Microsoft Windows macOS Linux Nintendo Switch Co developed with 2D BoyReferences edit MacKenzie Austin March 9 2010 World of Goo and Henry Hatsworth Creators Form Indie Studio The Escapist Retrieved March 23 2022 Tach Dave March 20 2013 Playing with fire How Tomorrow Corporation s IGF nominated Little Inferno came to be Polygon Retrieved March 23 2022 Tomorrow Corporation About tomorrowcorporation com Retrieved March 23 2022 Tomorrow Corporation Carnegie Mellon University Archived from the original on January 27 2023 Old Prototypes zip Tower of Goo about txt and metadata Kyle Gabler Archived from the original on February 27 2023 World of Goo Carnegie Mellon University Archived from the original on June 13 2021 Matulef Jeffrey June 29 2012 World of Goo and Henry Hatsworth creators next game is Little Inferno Eurogamer Retrieved June 9 2015 Weber Rachel March 20 2013 Tomorrow Corporation We re fairly neurotic people GamesIndustry biz Retrieved June 9 2015 Meer Alec March 15 2018 Little Inferno devs reveal incredible road trip adventure Welcome To The Information Superhighway Rock Paper Shotgun Retrieved March 23 2022 Tomorrow Corporation Race Across the Galaxy in The Captain tomorrowcorporation com Retrieved October 1 2023 Alexander Leigh March 14 2010 Experimental Gameplay Project unleashes video design creativity Los Angeles Times Archived from the original on June 16 2015 Retrieved June 9 2015 a b Gray Kyle Gabler Kyle Shodhan Shalin Kucic Matt October 26 2005 How to Prototype a Game in Under 7 Days Gamasutra Retrieved June 9 2015 Stedman Alex December 7 2023 A World of Goo Sequel Is Finally Coming in 2024 Game Awards 2023 IGN Retrieved January 8 2024 External links editOfficial website nbsp nbsp This video game corporation or company related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title Tomorrow Corporation amp oldid 1212143870, wikipedia, wiki, book, books, library,

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