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Kirby's Adventure

Kirby's Adventure[a] is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the Kirby series after Kirby's Dream Land (1992) on the Game Boy and the first to include the Copy Ability, which allows the main character Kirby to gain new powers by eating certain enemies. The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions.

Kirby's Adventure
North American box art
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Masahiro Sakurai
Producer(s)
Designer(s)Masahiro Sakurai
Programmer(s)Hiroaki Suga
Composer(s)Hirokazu Ando
SeriesKirby
Platform(s)NES, Nintendo 3DS
ReleaseNES
  • JP: March 23, 1993
  • NA: May 1993
  • PAL: September 12, 1993
Nintendo 3DS
  • NA/PAL: November 17, 2011
  • JP: April 25, 2012
Genre(s)Platform
Mode(s)Single-player

Masahiro Sakurai returned as director after serving the same role for Kirby's Dream Land. He conceived the copy ability to add more challenge and replay value after the last game received criticism for its simplicity. Because the NES hardware had greater graphical power than the Game Boy and programmers were skilled with the now antiquated hardware, HAL Laboratory was able to create impressive visuals. Kirby's Adventure is the first game to depict Kirby in color. Sakurai had always planned him to be pink, much to the surprise of other staff.

Kirby's Adventure was well received and commended for its tight controls, level variety, and the new copy ability. It was remade in 2002 for the Game Boy Advance with enhanced graphics and multiplayer support, titled Kirby: Nightmare in Dream Land. The original NES version was re-released later via Nintendo's Virtual Console digital distribution services, the Wii compilation disc Kirby's Dream Collection, the NES Classic Edition, Nintendo Switch Online, and with stereoscopic 3D for the 3D Classics product line for the Nintendo 3DS. In retrospect, journalists have ranked it among the best NES games.

Gameplay edit

 
Kirby inhaling a Hot Head in the first stage in Vegetable Valley

Like its predecessor Kirby's Dream Land (1992), Kirby's Adventure is a 2D side-scrolling platform game.[1][2] In the game's scenario, an evil entity named Nightmare corrupts the Fountain of Dreams,[3] which provides restful sleep to the residents of Dream Land. King Dedede steals the Star Rod that powers the fountain and gives pieces of it to his friends[4] in an effort to stop Nightmare.[3] Kirby, the player character of the single-player game, mistakenly believes that Dedede stole the rod for evil and sets out to reunite the pieces.[3][5] When Kirby defeats Dedede and returns the rod to the fountain, Nightmare goes into outer space to spread bad dreams, but Kirby follows him and uses the rod's power to defeat him.[6]

Kirby retains his abilities from Kirby's Dream Land:[1] he can walk left or right, crouch, and jump.[7]: 13–14  To attack, Kirby inhales enemies or objects and spits them out as star-shaped bullets.[7]: 16–17  He can also fly by inflating himself; while flying, Kirby cannot attack or use his other abilities, but he can exhale at any time, releasing a puff of air that cancels his flight and can be used to damage enemies or destroy blocks.[7]: 15  New moves include the abilities to run at a fast pace and to perform a sliding kick.[8]: 17  A major aspect of the game is Kirby's copy abilities.[2] By inhaling and swallowing certain enemies, Kirby will obtain powers based on the special ability the enemy possessed.[9] Copy abilities allow Kirby to access new areas and experience levels in different ways.[9][10] Certain copy abilities can only be used a limited number of times. Kirby can discard his ability at any time or lose it when he is hit by an enemy; he must reacquire it quickly or it will disappear.[7]: 20 

The game consists of forty-one levels across seven worlds,[2] each containing a lobby with doors leading to four to five regular levels, a boss fight, and a Warp Star door which enables Kirby to travel back to previous worlds.[7]: 11  Most worlds also contain minigames[1][b] which allow Kirby to gain extra lives,[7]: 23  museums where Kirby may easily gain certain powers, and arenas where Kirby must battle with a miniboss to win health and allow him to copy the boss's special ability.[7]: 30  The game automatically saves the player's progress after each level.[7]: 25  The objective of each main level is simply to reach its end. If Kirby touches an enemy or a dangerous object, he will lose a section of his health meter. If all of his health is lost or he falls off the bottom of the screen, the player loses a life. Losing all lives results in a game over.[7]: 21  Kirby can touch or eat food items to replenish health or gain temporary invulnerability.[1]

Development edit

 
The NES was already on the market for eight years when Kirby's Adventure was released.

Kirby's Adventure was developed by HAL Laboratory in Kōfu as a Nintendo Entertainment System (NES) successor to their 1992 Game Boy game Kirby's Dream Land.[10] Masahiro Sakurai returned as director and designer,[11] with Takashi Saitou assisting designing. Hiroaki Suga was lead programmer, while Satoru Iwata, Shigeru Miyamoto, and Takao Shimizu were the producers; Iwata also provided programming assistance.[10] According to Sakurai, development began in 1992, after he was asked to port Kirby's Dream Land to the NES.[12] Since the Game Boy title was aimed at beginners and the NES player base was more experienced, Sakurai chose to create a new game instead. As a result, little of Kirby's Adventure is based on Kirby's Dream Land: "Even though we could use the same pixel art for Kirby, when it came to capacity and what was possible, all that expanded greatly with NES."[13]

HAL Laboratory wanted to expand Kirby's existing repertoire of moves. Kirby's Dream Land was designed for beginner players, but as a result received criticism from more experienced players looking for a challenge. With Kirby's Adventure, Sakurai wanted to retain simple gameplay, but improve it so skilled players would enjoy it. This led to the conception of the Copy Abilities, which the team hoped would allow players to experiment and improve the replay value.[10][8]: 16  HAL Laboratory created over 40 Copy Abilities, after which they selected their favorites to include in the final game.[10] They also added minigames because they feared that Kirby's expanded set of moves would give players the impression that Kirby's Adventure was a difficult game. They were designed to be simpler and easier than the main game. Kirby was also given the ability to run faster and perform a slide attack to increase the game's pace.[8]: 17 

Programmers were skilled with squeezing power out of the ten-year-old NES hardware by 1993.[9] Kirby's spit attack was made stronger if multiple enemies or objects were inhaled, something they had wanted to implement in Kirby's Dream Land.[8]: 17  Kirby's Adventure is the first game to depict Kirby in color.[8]: 15  Sakurai had always envisioned Kirby as pink, but the Game Boy's monochrome visuals rendered him white in Kirby's Dream Land. The other staff were shocked when they learned Kirby was pink. Kirby's sprite was also made larger after players complained he was too small in his Game Boy debut. While backgrounds are typically designed by someone experienced in game mapping, for Kirby's Adventure, HAL Laboratory had an artist draw pictures of the backgrounds, which were then handed to the mapper to work into the game. According to Saitou, they were supposed to be "pretty enough just to look at on their own."[10] Kirby's Adventure also marks the first appearance of Meta Knight, who appears as an unnamed boss in one of the game's levels.[11][8]: 17 

The game was published by Nintendo in Japan on March 23, 1993,[14] in North America in May 1993,[15] and in Europe on September 12, 1993.[16] It was released late in the NES's lifecycle, ten years after the system launched in Japan. By 1993, most gamers had already moved on to playing primarily on 16-bit systems.[2][4][9] However, the game topped the Famitsu sales chart in Japan in May 1993.[17]

Rereleases edit

Kirby: Nightmare in Dreamland
 
North American cover art
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Shinichi Shimomura
Producer(s)
  • Hiroaki Suga
  • Masayoshi Tanimura
Designer(s)Tsuyoshi Wakayama
Programmer(s)Tetsuya Abe
Composer(s)
Platform(s)Game Boy Advance
Release
  • JP: October 25, 2002
  • NA: December 2, 2002
  • EU: September 26, 2003
  • AU: January 27, 2004
Genre(s)Platform
Mode(s)Single-player, Multiplayer

In October 2002, Nintendo released Kirby: Nightmare in Dream Land, an enhanced remake of Kirby's Adventure for the Game Boy Advance (GBA).[18] The core gameplay and level design were left mostly unchanged; minor tweaks include hidden entrances being easier to find and boss fights being more difficult. However, all the graphics and sound effects were redone from scratch to take advantage of the GBA's more powerful hardware.[19] Nightmare in Dream Land adds more gameplay modes, including three new minigames and a cooperative multiplayer mode that supports up to four players.[20] It also features "Meta Knightmare", an unlockable mode in which the player controls Meta Knight.[21] According to Next Generation, 970,000 copies were sold worth $29 million in revenue.[22] The game was sold out in three weeks according to 4Kids Entertainment.[23]

A port of Kirby's Adventure was released as a downloadable game for the Nintendo 3DS's eShop in the west on November 17, 2011, and in Japan on April 25, 2012.[24] As a part of the 3D Classics line of rereleases, it has the ability to use the 3DS's stereoscopic 3D functionality. The game is otherwise unchanged.[25][26]

Kirby's Adventure is available in emulated form through the Virtual Console digital distribution service. It was released on the Wii Virtual Console worldwide in February 2007 and on the Wii U Virtual Console in April 2013.[27] The GBA version was released on the Wii U Virtual Console in 2014.[18] The NES version is also included in Kirby's Dream Collection (2012), a compilation of Kirby video games that commemorates the series' 20th anniversary,[28] and on the NES Classic Edition (2016) dedicated console.[29] It was added to the library of NES games available through the Nintendo Switch Online subscription service on February 13, 2019.[30]

Reception edit

Most aspects of Kirby's Adventure were well received in contemporary reviews, and critics agreed that it was an improvement over Kirby's Dream Land.[5][34][1] Some of the most common highlights by reviewers were the game's originality with its new copy ability and unique enemy designs,[34][1][35] the size and variety of the levels,[5][34][1][32] the tight controls, and the quality and cuteness of the graphics and animation.[5][34][1][32][36] Nintendo Power thought the game was more difficult than its cute theme may lead gamers to believe.[36] Joypad believed the game was aimed towards younger children and provided two review scores for gamers over and under 12 years old, with the score for children being higher. They compared the game to Tiny Toon Adventures (1991) by Konami, writing that the graphics and sound were better in Tiny Toon Adventures, but Kirby's Adventure had better animation and was more original.[34] Some reviewers complained that the character sprites, especially Kirby's, were too small.[1][32][36] GamePro gave Kirby's Adventure the 1993 NES Game of the Year award.[37]

Retrospective reviews for the game's rerelease on the Wii Virtual Console were likewise positive.[9][2][38][4] IGN called it one of the best NES games, and one of the system's greatest visual and auditory technical achievements.[9] Eurogamer believed it to be one of the best Kirby games, and agreed with IGN's sentiments, writing "Kirby's first and only NES outing is undeniably charming and, with its parallax scrolling and colourful characters, really showcases just how much juice developers were squeezing from the tiny system towards the end of its life."[38] Racketboy notes the advanced visuals: "...the rich colors do not attempt to emulate 16 bit, but instead try to make 8 bit as beautiful as possible."[39] Nintendo Life and GameSpot agreed that the game pushed the NES's technical capabilities.[2][4] The game's other elements were commended as they were in 1993, including the game's originality, cuteness, and stage variety.[9][2][38][4] GameSpot wrote that Kirby's Adventure had stood the test of time well, although they felt the game was somewhat short and easy.[2] Others also criticized the game for its length and lack of challenge.[9][38][4] For the 3D Classics rerelease, the 3D effect added into the game was seen as underwhelming compared to games like Excitebike and TwinBee which took greater advantage of parallax and depth effects.[25][26]

Nightmare in Dream Land edit

The new graphics made for the GBA remake were well received.[48][49][20][19][50][51] GameSpot highlighted the multiple layers of scrolling, transparency effects, and other visual flair as an improvement over the original. However, they did not think the game was visually up to par with other GBA games such as Yoshi's Island and Castlevania: Harmony of Dissonance.[20] The new minigames and multiplayer modes were also praised for adding new replay value.[48][20][19] Since the main gameplay and level design was borrowed from the original, it was generally commended but with some criticism again directed toward its short length and easiness.[49][19][50] GameSpy wrote: "the simplicity means you can enjoy it as a light snack instead of a main course such as Metroid Fusion or Castlevania: Harmony of Dissonance." They thought the game would be best enjoyed by children watching the anime airing on television at the time, Kirby: Right Back at Ya!.[50] GameSpot agreed, explaining the game was not as deep as Metroid Fusion or Yoshi's Island, but was suited for "younger players or the young at heart."[20] Eurogamer found it difficult to recommend the game at full price because it was only a remake and also a short game.[48]

Legacy edit

Game journalists have consistently listed Kirby's Adventure among the best NES games.[e] Official Nintendo Magazine listed it as the 69th best game on a Nintendo console in 2009,[58] and IGN ranked it as 84th on a similar list of best "Nintendo games".[59] In August 2006, Next Generation ranked Nightmare in Dream Land as the 17th best handheld video game of the 2000s.[22]

The Copy Ability introduced in Kirby's Adventure would go on to become a staple mechanic in Kirby's move repertoire. The game was also the first Kirby game to introduce unlockables for finding certain items hidden throughout the levels, which again became a recurring theme in later games.[60] Meta Knight became a recurring playable character in the Super Smash Bros. series,[61] starting with Super Smash Bros. Brawl in 2008.[62]

The multiplayer mode in the remake Nightmare in Dream Land would reprise the yellow coloration used for a second-player Kirby in Kirby's Dream Course (1994), itself the initial coloration for Kirby proposed by Shigeru Miyamoto before the original Kirby's Adventure's release. In subsequent games, a yellow color palette would become a recurring colorization for multiplayer Kirbys in the Kirby and Super Smash Bros. series, often as the default color for the second player.[63]

Notes edit

  1. ^ Known in Japan as Hoshi no Kābī: Yume no Izumi no Monogatari (星のカービィ 夢の泉の物語, Kirby of the Stars: The Story of the Fountain of Dreams)
  2. ^ The minigames include Crane Fever, in which the player picks up items using a claw crane; Egg Catcher, in which Dedede throws eggs and bombs at Kirby and the player must eat the eggs and avoid the bombs; and Quick Draw Kirby, in which the player must win a standoff.[4][7]: 23–24 
  3. ^ Four individual reviewers at EGM gave scores of 8, 8, 8, and 9.
  4. ^ GamePro gave perfect 5.0 scores for graphics, sound, control, and fun factor
  5. ^ GamesRadar+ listed it as the 11th best,[52] IGN, the 27th,[53] Paste, the 15th,[54] Polygon, the 3rd,[55] Complex, the 16th,[56] and Esquire, the 10th.[57]

References edit

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External links edit

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  • Kirby's Adventure at MobyGames
  • Kirby: Nightmare in Dream Land at MobyGames
  • Official Kirby: Nightmare in Dream Land minisite (Japanese)

kirby, adventure, this, article, about, 1993, game, game, known, europe, kirby, return, dream, land, 1993, platform, game, developed, laboratory, published, nintendo, nintendo, entertainment, system, second, game, kirby, series, after, kirby, dream, land, 1992. This article is about the 1993 NES game For the game known as Kirby s Adventure Wii in Europe see Kirby s Return to Dream Land Kirby s Adventure a is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System NES It is the second game in the Kirby series after Kirby s Dream Land 1992 on the Game Boy and the first to include the Copy Ability which allows the main character Kirby to gain new powers by eating certain enemies The game centers around Kirby traveling across Dream Land to repair the Star Rod after King Dedede breaks it apart and gives the pieces to his minions Kirby s AdventureNorth American box artDeveloper s HAL LaboratoryPublisher s NintendoDirector s Masahiro SakuraiProducer s Satoru IwataShigeru MiyamotoTakao ShimizuDesigner s Masahiro SakuraiProgrammer s Hiroaki SugaComposer s Hirokazu AndoSeriesKirbyPlatform s NES Nintendo 3DSReleaseNESJP March 23 1993NA May 1993PAL September 12 1993Nintendo 3DSNA PAL November 17 2011JP April 25 2012Genre s PlatformMode s Single player Masahiro Sakurai returned as director after serving the same role for Kirby s Dream Land He conceived the copy ability to add more challenge and replay value after the last game received criticism for its simplicity Because the NES hardware had greater graphical power than the Game Boy and programmers were skilled with the now antiquated hardware HAL Laboratory was able to create impressive visuals Kirby s Adventure is the first game to depict Kirby in color Sakurai had always planned him to be pink much to the surprise of other staff Kirby s Adventure was well received and commended for its tight controls level variety and the new copy ability It was remade in 2002 for the Game Boy Advance with enhanced graphics and multiplayer support titled Kirby Nightmare in Dream Land The original NES version was re released later via Nintendo s Virtual Console digital distribution services the Wii compilation disc Kirby s Dream Collection the NES Classic Edition Nintendo Switch Online and with stereoscopic 3D for the 3D Classics product line for the Nintendo 3DS In retrospect journalists have ranked it among the best NES games Contents 1 Gameplay 2 Development 3 Rereleases 4 Reception 4 1 Nightmare in Dream Land 5 Legacy 6 Notes 7 References 8 External linksGameplay edit nbsp Kirby inhaling a Hot Head in the first stage in Vegetable Valley Like its predecessor Kirby s Dream Land 1992 Kirby s Adventure is a 2D side scrolling platform game 1 2 In the game s scenario an evil entity named Nightmare corrupts the Fountain of Dreams 3 which provides restful sleep to the residents of Dream Land King Dedede steals the Star Rod that powers the fountain and gives pieces of it to his friends 4 in an effort to stop Nightmare 3 Kirby the player character of the single player game mistakenly believes that Dedede stole the rod for evil and sets out to reunite the pieces 3 5 When Kirby defeats Dedede and returns the rod to the fountain Nightmare goes into outer space to spread bad dreams but Kirby follows him and uses the rod s power to defeat him 6 Kirby retains his abilities from Kirby s Dream Land 1 he can walk left or right crouch and jump 7 13 14 To attack Kirby inhales enemies or objects and spits them out as star shaped bullets 7 16 17 He can also fly by inflating himself while flying Kirby cannot attack or use his other abilities but he can exhale at any time releasing a puff of air that cancels his flight and can be used to damage enemies or destroy blocks 7 15 New moves include the abilities to run at a fast pace and to perform a sliding kick 8 17 A major aspect of the game is Kirby s copy abilities 2 By inhaling and swallowing certain enemies Kirby will obtain powers based on the special ability the enemy possessed 9 Copy abilities allow Kirby to access new areas and experience levels in different ways 9 10 Certain copy abilities can only be used a limited number of times Kirby can discard his ability at any time or lose it when he is hit by an enemy he must reacquire it quickly or it will disappear 7 20 The game consists of forty one levels across seven worlds 2 each containing a lobby with doors leading to four to five regular levels a boss fight and a Warp Star door which enables Kirby to travel back to previous worlds 7 11 Most worlds also contain minigames 1 b which allow Kirby to gain extra lives 7 23 museums where Kirby may easily gain certain powers and arenas where Kirby must battle with a miniboss to win health and allow him to copy the boss s special ability 7 30 The game automatically saves the player s progress after each level 7 25 The objective of each main level is simply to reach its end If Kirby touches an enemy or a dangerous object he will lose a section of his health meter If all of his health is lost or he falls off the bottom of the screen the player loses a life Losing all lives results in a game over 7 21 Kirby can touch or eat food items to replenish health or gain temporary invulnerability 1 Development edit nbsp The NES was already on the market for eight years when Kirby s Adventure was released Kirby s Adventure was developed by HAL Laboratory in Kōfu as a Nintendo Entertainment System NES successor to their 1992 Game Boy game Kirby s Dream Land 10 Masahiro Sakurai returned as director and designer 11 with Takashi Saitou assisting designing Hiroaki Suga was lead programmer while Satoru Iwata Shigeru Miyamoto and Takao Shimizu were the producers Iwata also provided programming assistance 10 According to Sakurai development began in 1992 after he was asked to port Kirby s Dream Land to the NES 12 Since the Game Boy title was aimed at beginners and the NES player base was more experienced Sakurai chose to create a new game instead As a result little of Kirby s Adventure is based on Kirby s Dream Land Even though we could use the same pixel art for Kirby when it came to capacity and what was possible all that expanded greatly with NES 13 HAL Laboratory wanted to expand Kirby s existing repertoire of moves Kirby s Dream Land was designed for beginner players but as a result received criticism from more experienced players looking for a challenge With Kirby s Adventure Sakurai wanted to retain simple gameplay but improve it so skilled players would enjoy it This led to the conception of the Copy Abilities which the team hoped would allow players to experiment and improve the replay value 10 8 16 HAL Laboratory created over 40 Copy Abilities after which they selected their favorites to include in the final game 10 They also added minigames because they feared that Kirby s expanded set of moves would give players the impression that Kirby s Adventure was a difficult game They were designed to be simpler and easier than the main game Kirby was also given the ability to run faster and perform a slide attack to increase the game s pace 8 17 Programmers were skilled with squeezing power out of the ten year old NES hardware by 1993 9 Kirby s spit attack was made stronger if multiple enemies or objects were inhaled something they had wanted to implement in Kirby s Dream Land 8 17 Kirby s Adventure is the first game to depict Kirby in color 8 15 Sakurai had always envisioned Kirby as pink but the Game Boy s monochrome visuals rendered him white in Kirby s Dream Land The other staff were shocked when they learned Kirby was pink Kirby s sprite was also made larger after players complained he was too small in his Game Boy debut While backgrounds are typically designed by someone experienced in game mapping for Kirby s Adventure HAL Laboratory had an artist draw pictures of the backgrounds which were then handed to the mapper to work into the game According to Saitou they were supposed to be pretty enough just to look at on their own 10 Kirby s Adventure also marks the first appearance of Meta Knight who appears as an unnamed boss in one of the game s levels 11 8 17 The game was published by Nintendo in Japan on March 23 1993 14 in North America in May 1993 15 and in Europe on September 12 1993 16 It was released late in the NES s lifecycle ten years after the system launched in Japan By 1993 most gamers had already moved on to playing primarily on 16 bit systems 2 4 9 However the game topped the Famitsu sales chart in Japan in May 1993 17 Rereleases editKirby Nightmare in Dreamland nbsp North American cover artDeveloper s HAL LaboratoryPublisher s NintendoDirector s Shinichi ShimomuraProducer s Hiroaki SugaMasayoshi TanimuraDesigner s Tsuyoshi WakayamaProgrammer s Tetsuya AbeComposer s Jun IshikawaHirokazu AndoPlatform s Game Boy AdvanceReleaseJP October 25 2002NA December 2 2002EU September 26 2003AU January 27 2004Genre s PlatformMode s Single player Multiplayer In October 2002 Nintendo released Kirby Nightmare in Dream Land an enhanced remake of Kirby s Adventure for the Game Boy Advance GBA 18 The core gameplay and level design were left mostly unchanged minor tweaks include hidden entrances being easier to find and boss fights being more difficult However all the graphics and sound effects were redone from scratch to take advantage of the GBA s more powerful hardware 19 Nightmare in Dream Land adds more gameplay modes including three new minigames and a cooperative multiplayer mode that supports up to four players 20 It also features Meta Knightmare an unlockable mode in which the player controls Meta Knight 21 According to Next Generation 970 000 copies were sold worth 29 million in revenue 22 The game was sold out in three weeks according to 4Kids Entertainment 23 A port of Kirby s Adventure was released as a downloadable game for the Nintendo 3DS s eShop in the west on November 17 2011 and in Japan on April 25 2012 24 As a part of the 3D Classics line of rereleases it has the ability to use the 3DS s stereoscopic 3D functionality The game is otherwise unchanged 25 26 Kirby s Adventure is available in emulated form through the Virtual Console digital distribution service It was released on the Wii Virtual Console worldwide in February 2007 and on the Wii U Virtual Console in April 2013 27 The GBA version was released on the Wii U Virtual Console in 2014 18 The NES version is also included in Kirby s Dream Collection 2012 a compilation of Kirby video games that commemorates the series 20th anniversary 28 and on the NES Classic Edition 2016 dedicated console 29 It was added to the library of NES games available through the Nintendo Switch Online subscription service on February 13 2019 30 Reception editContemporary receptionAggregate scoreAggregatorScoreGameRankings84 31 Review scoresPublicationScoreComputer and Video Games89 32 Electronic Gaming Monthly8 25 10 c 5 Famitsu33 40 33 GamePro20 20 d 1 Joypad90 ages lt 12 34 78 ages 12 34 Player One92 35 Most aspects of Kirby s Adventure were well received in contemporary reviews and critics agreed that it was an improvement over Kirby s Dream Land 5 34 1 Some of the most common highlights by reviewers were the game s originality with its new copy ability and unique enemy designs 34 1 35 the size and variety of the levels 5 34 1 32 the tight controls and the quality and cuteness of the graphics and animation 5 34 1 32 36 Nintendo Power thought the game was more difficult than its cute theme may lead gamers to believe 36 Joypad believed the game was aimed towards younger children and provided two review scores for gamers over and under 12 years old with the score for children being higher They compared the game to Tiny Toon Adventures 1991 by Konami writing that the graphics and sound were better in Tiny Toon Adventures but Kirby s Adventure had better animation and was more original 34 Some reviewers complained that the character sprites especially Kirby s were too small 1 32 36 GamePro gave Kirby s Adventure the 1993 NES Game of the Year award 37 Retrospective reviews for the game s rerelease on the Wii Virtual Console were likewise positive 9 2 38 4 IGN called it one of the best NES games and one of the system s greatest visual and auditory technical achievements 9 Eurogamer believed it to be one of the best Kirby games and agreed with IGN s sentiments writing Kirby s first and only NES outing is undeniably charming and with its parallax scrolling and colourful characters really showcases just how much juice developers were squeezing from the tiny system towards the end of its life 38 Racketboy notes the advanced visuals the rich colors do not attempt to emulate 16 bit but instead try to make 8 bit as beautiful as possible 39 Nintendo Life and GameSpot agreed that the game pushed the NES s technical capabilities 2 4 The game s other elements were commended as they were in 1993 including the game s originality cuteness and stage variety 9 2 38 4 GameSpot wrote that Kirby s Adventure had stood the test of time well although they felt the game was somewhat short and easy 2 Others also criticized the game for its length and lack of challenge 9 38 4 For the 3D Classics rerelease the 3D effect added into the game was seen as underwhelming compared to games like Excitebike and TwinBee which took greater advantage of parallax and depth effects 25 26 Nightmare in Dream Land edit Kirby Nightmare in DreamlandAggregate scoreAggregatorScoreMetacritic81 100 40 Review scoresPublicationScoreOfficial Nintendo Magazine7 10 41 Advance89 42 Cube9 10 43 GBA World nbsp nbsp nbsp nbsp nbsp 44 GMR8 10 45 G Force50 46 Total Advance92 47 The new graphics made for the GBA remake were well received 48 49 20 19 50 51 GameSpot highlighted the multiple layers of scrolling transparency effects and other visual flair as an improvement over the original However they did not think the game was visually up to par with other GBA games such as Yoshi s Island and Castlevania Harmony of Dissonance 20 The new minigames and multiplayer modes were also praised for adding new replay value 48 20 19 Since the main gameplay and level design was borrowed from the original it was generally commended but with some criticism again directed toward its short length and easiness 49 19 50 GameSpy wrote the simplicity means you can enjoy it as a light snack instead of a main course such as Metroid Fusion or Castlevania Harmony of Dissonance They thought the game would be best enjoyed by children watching the anime airing on television at the time Kirby Right Back at Ya 50 GameSpot agreed explaining the game was not as deep as Metroid Fusion or Yoshi s Island but was suited for younger players or the young at heart 20 Eurogamer found it difficult to recommend the game at full price because it was only a remake and also a short game 48 Legacy editGame journalists have consistently listed Kirby s Adventure among the best NES games e Official Nintendo Magazine listed it as the 69th best game on a Nintendo console in 2009 58 and IGN ranked it as 84th on a similar list of best Nintendo games 59 In August 2006 Next Generation ranked Nightmare in Dream Land as the 17th best handheld video game of the 2000s 22 The Copy Ability introduced in Kirby s Adventure would go on to become a staple mechanic in Kirby s move repertoire The game was also the first Kirby game to introduce unlockables for finding certain items hidden throughout the levels which again became a recurring theme in later games 60 Meta Knight became a recurring playable character in the Super Smash Bros series 61 starting with Super Smash Bros Brawl in 2008 62 The multiplayer mode in the remake Nightmare in Dream Land would reprise the yellow coloration used for a second player Kirby in Kirby s Dream Course 1994 itself the initial coloration for Kirby proposed by Shigeru Miyamoto before the original Kirby s Adventure s release In subsequent games a yellow color palette would become a recurring colorization for multiplayer Kirbys in the Kirby and Super Smash Bros series often as the default color for the second player 63 Notes edit Known in Japan as Hoshi no Kabi Yume no Izumi no Monogatari 星のカービィ 夢の泉の物語 Kirby of the Stars The Story of the Fountain of Dreams The minigames include Crane Fever in which the player picks up items using a claw crane Egg Catcher in which Dedede throws eggs and bombs at Kirby and the player must eat the eggs and avoid the bombs and Quick Draw Kirby in which the player must win a standoff 4 7 23 24 Four individual reviewers at EGM gave scores of 8 8 8 and 9 GamePro gave perfect 5 0 scores for graphics sound control and fun factor GamesRadar listed it as the 11th best 52 IGN the 27th 53 Paste the 15th 54 Polygon the 3rd 55 Complex the 16th 56 and Esquire the 10th 57 References edit a b c d e f g h i j Boyle Lance September 1993 NES ProReview Kirby s Adventure GamePro No 50 pp 86 87 a b c d e f g h Provo Frank February 16 2007 Kirby s Adventure Review GameSpot Archived from the original on July 15 2018 Retrieved July 15 2018 a b c Video game bad guys who aren t really bad at all GamesRadar February 25 2017 Archived from the original on January 4 2018 Retrieved July 16 2018 a b c d e f g Calvert Darren February 13 2007 Review Kirby s Adventure Wii Virtual Console NES Nintendo Life Archived from the original on July 15 2018 Retrieved July 15 2018 a b c d e Review Crew Kirby s Adventure Electronic Gaming Monthly No 47 June 1993 p 36 HAL Laboratory March 23 1993 Kirby s Adventure Nintendo Level area Level 8 The Fountain of Dreams a b c d e f g h i j Kirby s Adventure PDF Instruction booklet Nintendo 1993 Archived PDF from the original on November 11 2016 Retrieved July 18 2018 a b c d e f Kirby s 20th Anniversary Celebration Book Nintendo July 19 2012 a b c d e f g h Thomas Lucas M February 20 2007 Kirby s Adventure VC Review IGN Archived from the original on January 11 2013 Retrieved July 15 2018 a b c d e f Creatures Nintendo March 1 1993 カービィは簡単だから むずかしい in Japanese Shogakukan ISBN 978 4091024251 a href Template Cite book html title Template Cite book cite book a work ignored help Translation by Shmuplations Archived January 11 2018 at the Wayback Machine a b Fox Glen March 11 2018 Feature A Kirby Retrospective From Game Boy To Nintendo Switch Nintendo Life Archived from the original on July 17 2018 Retrieved July 16 2018 Kirby s Adventure YouTube Archived from the original on September 9 2022 Retrieved September 9 2022 Sakurai Masahiro October 10 2017 Kirby Super Star Developer Interview SNES Classic Edition Interview Interviewed by Sao Akinori Nintendo Archived from the original on August 17 2019 Retrieved August 21 2019 Kirby s Adventure flyer Archived July 15 2018 at the Wayback Machine Nintendo 1993 Sora Ltd Game Arts Monolith Soft Paon Imageepoch Intelligent Systems January 31 2008 Super Smash Bros Brawl Nintendo Level area Chronicle List of all Nintendo games and release dates up to December 2007 Kirby s Adventure sur Nes Jeuxvideo com in French Archived from the original on July 16 2018 Retrieved July 15 2018 Weekly Top 30 5月24日 5月30日 Famicom Tsushin in Japanese No 236 June 25 1993 pp 14 to 15 a b Kirby Nightmare in Dream Land 2002 Nintendo Life Archived from the original on March 11 2018 Retrieved July 16 2018 a b c d Harris Craig December 2 2002 Kirby Nightmare in Dream Land IGN Archived from the original on July 16 2018 Retrieved July 15 2018 a b c d e Provo Frank December 9 2002 Kirby Nightmare in Dream Land Review GameSpot Archived from the original on July 15 2018 Retrieved July 15 2018 Kirby Nightmare In Dreamland GBA Cheats Game Revolution May 21 2004 Archived from the original on July 19 2018 Retrieved July 16 2018 a b Keiser Joe August 2 2006 The Century s Top 50 Handheld Games Next Generation Archived from the original on October 10 2007 4Kids Entertainment Is Home Of The Mega Brands At The New York Licensing Show PDF 4kidsentertainment com May 28 2003 p 2 Archived from the original PDF on October 24 2005 Retrieved May 18 2022 3D Classics Kirby s Adventure 3DS eShop News Reviews Trailer amp Screenshots Nintendo Life Archived from the original on July 17 2018 Retrieved July 16 2018 a b Reed Philip J November 18 2011 Review 3D Classics Kirby s Adventure 3DSWare Nintendo Life Archived from the original on July 16 2018 Retrieved July 15 2018 a b Thomas Lucas M November 17 2011 3D Classics Kirby s Adventure Review IGN Archived from the original on November 20 2011 Retrieved July 15 2018 Kirby s Adventure NES News Reviews Trailer amp Screenshots Nintendo Life Archived from the original on July 17 2018 Retrieved July 16 2018 Dillard Corbie September 22 2012 Kirby s Dream Collection Special Edition Review Wii Nintendo Life Archived from the original on July 17 2018 Retrieved July 16 2018 Gilbert Ben May 14 2018 These are the 30 games you can play on Nintendo s 60 mini NES console that s coming back this June Business Insider Archived from the original on July 17 2018 Retrieved July 16 2018 Frank Allegra February 6 2019 Kirby finally blesses Nintendo Switch NES game collection next week Polygon Archived from the original on May 27 2020 Retrieved August 28 2020 Kirby s Adventure for NES GameRankings CBS Interactive Archived from the original on December 9 2019 Retrieved December 18 2020 a b c d Review Kirby s Adventure Computer and Video Games No 141 August 1993 p 87 クロスレビュー Famitsu ファミ通 in Japanese No 227 a b c d e f g Kirby s Adventure Joypad in French No 23 September 1993 pp 66 67 a b Kirby s Adventure Player One in French No 35 October 1993 pp 118 119 a b c Now Playing Kirby s Adventure Nintendo Power Vol 48 May 1993 p 105 Editor s Choice Awards GamePro No 55 IDG February 1994 p 24 a b c d Whitehead Dan May 18 2007 Virtual Console Roundup Eurogamer Archived from the original on July 16 2018 Retrieved July 15 2018 The Games That Pushed the Limits of the NES December 12 2016 Archived from the original on December 5 2021 Retrieved June 30 2021 Kirby Nightmare in Dream Land Metacritic Archived from the original on January 28 2022 Retrieved July 22 2021 Fox Darren May 2003 Kirby Nightmare in Dreamland Official Nintendo Magazine No 128 pp 68 69 Retrieved July 22 2021 Waring Adam June 2003 Nightmaree Nightmare in Dream Land Advance No 4 pp 30 31 Retrieved July 22 2021 Kirby Nightmare in Dreamland Cube No 19 June 2003 p 112 Retrieved July 22 2021 Kirby Nightmare in Dreamland GBA World No 5 November 2003 pp 28 33 Retrieved July 22 2021 Game Boy Advance Top 50 GMR No 1 February 2003 p 97 Retrieved July 22 2021 Osborne Ian February 2003 Kirby Nightmare in Dreamland G Force No 10 p 61 Retrieved July 22 2021 Gary Sanna December 2002 Kirby Nightmare in Dreamland Total Advance No 36 pp 50 51 Retrieved July 22 2021 a b c Bramwell Tom October 8 2003 Kirby Nightmare in Dream Land Eurogamer Archived from the original on July 16 2018 Retrieved July 15 2018 a b Mason Lisa January 2003 Kirby Nightmare in Dream Land Game Informer Archived from the original on March 24 2008 Retrieved October 11 2016 a b c Nutt Christian December 5 2002 GameSpy Kirby Nightmare in Dream Land GameSpy Archived from the original on February 13 2006 Retrieved October 11 2016 Miss Spell December 16 2002 Kirby Nightmare in Dreamland GamePro Archived from the original on April 8 2005 Retrieved October 11 2016 GamesRadar staff July 28 2016 Best NES Games of all time GamesRadar Archived from the original on June 30 2015 Retrieved October 11 2016 Top 100 NES Games IGN Archived from the original on July 16 2018 Retrieved July 15 2018 Martin Garrett July 13 2017 The 100 Best NES Games Paste Archived from the original on July 15 2018 Retrieved July 15 2018 Parish Jeremy July 15 2018 The 35 greatest NES games part 2 Polygon Archived from the original on July 10 2021 Retrieved July 10 2021 Scimeca Dennis Sherrill Cameron September 19 2018 The 100 Best Original Nintendo Games Complex Archived from the original on July 11 2021 Retrieved July 11 2021 Nero Dom August 1 2019 The 15 Best NES Games of All Time Esquire Archived from the original on February 27 2021 Retrieved July 12 2021 CVG staff March 6 2009 Feature 100 Best Nintendo Games Ever Computer and Video Games Archived from the original on May 15 2013 Retrieved October 11 2016 The Top 125 Nintendo Games of All Time IGN September 24 2014 p 3 Archived from the original on December 29 2016 Retrieved July 15 2018 Meli Jowi April 26 2014 Month of Kirby A Series With Rewarding Game Design Nintendo Life Archived from the original on July 16 2018 Retrieved July 15 2018 Suszek Mike August 13 2014 Super Smash Bros raises its Special Flag waves in Meta Knight Engadget Archived from the original on July 17 2018 Retrieved July 17 2018 Meta Knight Smash Bros Dojo September 5 2007 Archived from the original on January 15 2008 Retrieved July 15 2018 Zablotny Marc September 10 2012 11 amazing Kirby facts and secrets Official Nintendo Magazine Archived from the original on October 31 2014 Retrieved January 23 2014 External links editListen to this article 17 minutes source source nbsp This audio file was created from a revision of this article dated 30 July 2023 2023 07 30 and does not reflect subsequent edits Audio help More spoken articles Kirby s Adventure at MobyGames Kirby Nightmare in Dream Land at MobyGames Official Kirby Nightmare in Dream Land minisite Japanese Portals nbsp Video games nbsp 1990s Retrieved from https en wikipedia org w index php title Kirby 27s Adventure amp oldid 1220177040, wikipedia, wiki, book, books, library,

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