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Jurassic Park (SNES video game)

Jurassic Park is an open-world action-adventure video game for the Super Nintendo Entertainment System (SNES), based on the 1990 novel and 1993 film of the same name. It was developed and published by Ocean Software in 1993 in North America and PAL regions, and published by Jaleco in 1994 in Japan.

Jurassic Park
North American box art
Developer(s)Ocean of America
Publisher(s)
Designer(s)J.H. Beard
C. Kerry
Composer(s)Jon Dunn
SeriesJurassic Park
Platform(s)Super Nintendo Entertainment System
Release
  • UK: October 1, 1993
  • NA: October 1993
  • EU: December 29, 1993
  • JP: June 24, 1994
Genre(s)Action-adventure[1]
Mode(s)Single-player
First-person view of a Velociraptor inside the Visitor Center.
Alan Grant character is protected from a Dilophosaurus by a large containment fence.

The player controls Dr. Alan Grant, a paleontologist who has become trapped at Jurassic Park, an island theme park and zoo populated by genetically engineered dinosaurs. The game's exterior portion is viewed from a top-down perspective, but shifts to a first-person view during interior sections. The game garnered praise for these varied and three-dimensional perspectives, the usage of stereo sound, and the adventure gameplay. In 1994, Ocean released a sequel, Jurassic Park 2: The Chaos Continues, with gameplay which significantly differs from that of the original.

Gameplay edit

Jurassic Park is based on the novel and film of the same name.[2][3][4] Following a computer system failure, paleontologist Dr. Alan Grant and others become trapped at an island theme park, known as Jurassic Park, that is populated with dinosaurs.[5]

The player controls Grant, and begins the game armed with a cattle prod,[3] although the game also features five other weapons: tranquilizer gun, shotgun, bolas, gas grenade launcher, and missile launcher.[5] The game features seven different dinosaur enemies,[5] as well as giant dragonflies.[2] The player is given five lives, and two continues when all lives are lost.[5] Grant's health is represented by a red health bar.[2] Food and first-aid kits located throughout the game can replenish the player's health.[5]

Motion sensors set up around the island allow characters in the game to communicate advice to the player,[2][3] although some advice is deliberately malicious.[5] If Grant loses a life, the player is restarted at the last motion sensor with which Grant came into contact.[3][5] Mr. DNA, a character from the film, provides dinosaur facts to the player if the game is paused or remains idle for too long.[2][5] The player must open and close multiple gates to travel around the island.[2] The game's music changes depending on the player's location in the park.[2][6] The player is also required to collect dinosaur eggs throughout the game.[3][5]

The game's world is spacious and non-linear. The exterior portion, played from a top-down perspective,[7] consists of a maze that is made up of jungle trees, along with rock formations, canals, fences, gates, and a number of buildings that can be entered and explored.[3] The game switches to a first-person perspective when the player enters one of these buildings.[3][7] The player must collect ID cards belonging to characters on the island in order to access certain rooms. Other rooms are completely dark and require night vision goggles to enter.[2][3][7] Some buildings contain multiple floors that are accessed via elevators.[8] Jurassic Park supports the Super NES Mouse when playing first-person sequences or operating computer terminals.[5]

To win the game, the player must complete several objectives, starting with powering up a computer to re-activate the park's motion sensors. Once activated, the player's short-range motion sensor can detect nearby dinosaurs.[2][5] Subsequently, the player must determine how raptors are infiltrating the park's visitor center and stop them; prevent raptors from escaping to the mainland on a supply ship; and find the raptors' nests in underground volcanic tunnels and destroy them with a nerve gas bomb. The final objective requires the player to locate a communications center to contact a helicopter, and then reach the helipad to be rescued.[3][5] The game does not utilize a password feature.[9] The player, therefore, is required to play through the entire game in a single sitting.[10]

Development and release edit

Ocean Software, a British video game development company, paid an undisclosed six-figure sum to secure the rights to the Jurassic Park license to develop a game based on the film.[4][11] Ocean had more developers working on Jurassic Park than any other project up to that point, which led to creative differences; however, Ocean's head of software development, Gary Bracey, said that "with such a great amount of artistic input, this was actually turned to an advantage."[4] The game's designers were J.H. Beard and C. Kerry.[12]

Jurassic Park was originally planned for release in August 1993.[13] An early demo with outdated test graphics was unveiled to a disappointed audience at Chicago's Consumer Electronics Show in June 1993.[4][14] Ocean executives in the U.K. were unaware of the demo's poor graphics, as the demo was developed at Ocean's offices in California. The developers, who were on a tight schedule, did not have time to create a better demo with improved graphics, as doing so could have compromised the game's completion date.[4] The game's final graphics were vastly improved as development continued.[4][14]

During development, Ocean had access to film stills and storyboards from the film. The game uses digitized photographs of the film's characters,[11] as well as a digitized dinosaur image from the film.[2] Ocean claimed the game was the first to utilize high-resolution backdrops.[11] According to Bracey, "Steven Spielberg said he wanted a 'ground breaking' game. We feel this has been achieved due to the development of the 3D technology in the interior sections. Essentially, we're replicating the effects of the Super FX chip in the standard SNES hardware! Everyone seems to be pretty impressed."[4] The game's first-person interior sections were created using texture mapping, a complex technique for the SNES hardware to handle.[11] The first-person segments utilized the effects of the system's Mode 7.[3][15]

The dinosaurs' behavior was inspired by the film,[11] and additional dinosaurs not shown in the film were added into the game for variety.[4] A scene featured earlier in the game's development depicted Grant being eaten by a Tyrannosaurus rex, accompanied by the sound of his bones being crushed. Nintendo requested that the bone-crushing sound effect be removed as it was considered too realistic.[16] The game includes inspiration from the novel, such as a mission objective to prevent dinosaurs from escaping to the mainland on a supply ship.[7] The game was mastered in surround sound (Dolby Pro Logic),[5] and its music was composed by Jon Dunn.[12][17]

Jurassic Park was released in the United Kingdom on October 1, 1993,[7] and was also released in the United States that month.[3] The game was released in Europe on December 29, 1993, and on June 24, 1994, in Japan, where it was published by Jaleco.[1] In the United States, Ocean promoted "The Great Dino Egg Hunt", a contest in which players search the game for eight letters placed on the ground around the park. The letters then had to be decoded to reveal a secret message: "Dr. Horner". The answer was a reference to paleontologist Jack Horner, who was a consultant on the film. Two days after the game's release, the eventual winner of the contest correctly guessed the answer after playing the game for 10 hours. The winner was awarded with a $5,000 check.[18][19][20][21]

To mark the film's 30th anniversary, Limited Run Games re-released the game in 2023,[22] as part of Jurassic Park: Classic Games Collection. It was published for Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X/S. The game is also available individually through re-issued SNES cartridges.[23]

Reception edit

Jurassic Park was praised for its graphics and sound.[24][2][3][7][29][30][31] William Schiffmann of the Associated Press praised the sound effects for being recorded in Dolby Surround, but noted the lack of a password feature, calling it "one of the few drawbacks to an otherwise excellent cart."[10] Though two of the four reviewers for Electronic Gaming Monthly commented that the game is too easy, all but one of the four had an overall positive opinion of the game, particularly praising the sound and the use of the 3-D perspective.[9] Jonathan Davies of Super Play praised its problem-solving tasks and bird's-eye perspective, but criticized the game for being "a bit easy" and for not incorporating the film's musical score.[7]

GamePro was most pleased with the game's varying perspectives and the way dinosaurs can catch players off-guard, especially when their view is limited in first-person perspective. They were also impressed by the detailed graphics and the stereo sound's accurate reflection of the position of the dinosaur which is making noise, and though they said the lack of a save feature is a serious concern due to the massive size of the game world, they added that the game would hold the player's interest through the multi-hour play session required to complete it.[c][31] SNES Force praised its "Huge playing area," and its many missions.[2] Nintendo Power praised the game for "some game play elements that incorporate aspects of the hit movie," but also wrote, "The interior areas present few puzzles and it is easy to get lost in the outer areas."[3] Edge found the game to be lacking excitement, writing that a large portion of time is spent "aimlessly wandering around and avoiding the dinosaurs – very little help is given in which direction you should be going and exactly what you should be doing". Nevertheless, the magazine concluded that "given the quality of most film tie-ins, Jurassic Park is one of the better licences. With slightly improved game design it could have been the best."[6]

Bob Strauss of Entertainment Weekly called the game "truly innovative".[29] Roy Bassave of Knight-Ridder News Service found it superior to the Sega CD version of Jurassic Park.[30]

By January 1995, Jurassic Park had spent a non-consecutive period of 12 months on Nintendo Power's list of the top 20 SNES games.[32] Game Informer declared the Genesis version of the game somewhat superior to the SNES version in a 2012 comparison of the two games.[33] In 2014, IGN included the game on its list of the most difficult games, citing various reasons that included the limited lives, the large game world, the scattered raptor eggs and key cards, and the lack of a save feature.[8]

Notes edit

  1. ^ In GameFan's review, two critics gave Jurassic Park a 95%, one a 92% and another an 89%.[25]
  2. ^ Nintendo Power gave Jurassic Park two 4/5 scores for graphics/sound and theme/fun, 2.8/5 for play control, and 3.5/5 for challenge.[3]
  3. ^ GamePro gave Jurassic Park 4.5/5 for graphics, 4.5/5 for sound, 4.0/5 for control, and 5.0/5 for fun factor.

References edit

  1. ^ a b . GameFAQs. Archived from the original on September 18, 2016. Retrieved July 22, 2016.[better source needed]
  2. ^ a b c d e f g h i j k l m "Jurassic Park (SNES) review". SNES Force. October 1993. pp. 38–40.
  3. ^ a b c d e f g h i j k l m n "Jurassic Park". Nintendo Power. Nintendo of America. November 1993. pp. 36–43, 103, 107. Retrieved February 28, 2018.
  4. ^ a b c d e f g h "Brace Yourself". SNES Force. Impact Magazines. September 1993. pp. 14–15. Retrieved May 13, 2016.
  5. ^ a b c d e f g h i j k l m "Jurassic Park (SNES) manual" (PDF). OldiesRising.com. pp. 7–10, 12–13. Retrieved December 30, 2014.
  6. ^ a b c . Edge. November 1, 1993. Archived from the original on 2015-02-11.
  7. ^ a b c d e f g h Davies, Jonathan (November 1993). "Jurassic Park review". Super Play. pp. 34–36. Retrieved February 10, 2015.
  8. ^ a b "The Hardest Games We've Ever Played". IGN. March 5, 2014. Retrieved February 14, 2018.
  9. ^ a b c "Review Crew: Jurassic Park". Electronic Gaming Monthly. No. 54. Sendai Publishing. January 1994. p. 42.
  10. ^ a b Schiffmann, William (December 26, 1993). "Dennis a menace; JP right on target". Santa Cruz Sentinel. Associated Press. Retrieved July 5, 2017.
  11. ^ a b c d e "Jurassic Park: Work in Progress". SNES Force. Impact Magazines. October 1993. pp. 26–30. Retrieved May 13, 2016.
  12. ^ a b Ocean Software (1993). Jurassic Park (Super Nintendo). Ocean Software. Scene: End credits.
  13. ^ "A behind-the-scenes look at the stars of 'Jurassic Park'". The Baltimore Sun. June 21, 1993. Retrieved February 10, 2015.
  14. ^ a b "Claws! The game of the film is almost here!". Super Play. September 1993. Retrieved February 10, 2015.
  15. ^ "Jurassic Park". Nintendo Power. Nintendo of America. July 1993. p. 109. Retrieved February 28, 2018.
  16. ^ "Sick of it yet? We're not! That Jurassic Lark". Super Play. Future Publishing. October 1993. p. 16. Retrieved May 13, 2016.
  17. ^ "Game Profile: Jurassic Park". SNESMusic.org. Retrieved July 22, 2016.
  18. ^ "Ocean Contest Offers $5000 Grand Prize". Game Players. December 1993. p. 14. Retrieved February 14, 2018.
  19. ^ "Unscrambling the Dino Eggs". GamePro. February 1994. p. 187. Retrieved February 14, 2018.
  20. ^ Hallock, Betty; Nakamura, Eric; Constant, Nikos (July 1994). "Press Start". Video Games – The Ultimate Gaming Magazine. p. 12. Retrieved February 14, 2018.
  21. ^ ""The Great Dino Egg Hunt" Solved!". Video Games – The Ultimate Gaming Magazine. September 1994. pp. 24–25. Retrieved February 14, 2018.
  22. ^ Doolan, Liam (April 25, 2023). "The Jurassic Park Games Are Getting A 30th Anniversary Retro Collection". Nintendo Life. Retrieved April 28, 2023.
  23. ^ Middler, Jordan (July 12, 2023). "Limited Run Games announces Jurassic Park Classic Games Collection". Video Games Chronicle. Retrieved July 14, 2023.
  24. ^ a b Sumpter, Garth; Rand, Paul (November 1993). "Jurassic Park". Computer and Video Games. No. 144. United Kingdom. pp. 48–49.
  25. ^ "Jurassic Park". GameFan. Vol. 1, no. 12. November 1993. pp. 23, 96–97.
  26. ^ Ellis, Les (September 1993). "Jurassic Park". GamesMaster. No. 10. pp. 48–49.
  27. ^ Frank (November 1993). "Jurassic Park". Total!. No. 23. pp. 28–29.
  28. ^ "Warum die Saurier ausgestorben sind: Jurassic Park". Video Games (in German). Germany. November 1993. pp. 44–46.
  29. ^ a b c Strauss, Bob (May 20, 1994). "Jurassic Park Interactive". Entertainment Weekly. Retrieved July 24, 2015.
  30. ^ a b Bassave, Roy (April 24, 1994). "Jurassic Park". The Odessa American. Knight-Ridder News Service. Retrieved July 5, 2017.
  31. ^ a b Scary Larry (December 1993). "Jurassic Park". GamePro. No. 63. pp. 116–117.
  32. ^ "Power Charts Super NES Top 20". Nintendo Power. Nintendo of America. January 1995. p. 100. Retrieved February 28, 2018.
  33. ^ Ryckert, Dan (May 8, 2012). "Same Name, Different Game: SNES vs. Genesis". Game Informer magazine. Event occurs at 5:33-13:22. Retrieved February 19, 2015.

External links edit

jurassic, park, snes, video, game, other, video, games, titled, jurassic, park, jurassic, park, disambiguation, jurassic, park, open, world, action, adventure, video, game, super, nintendo, entertainment, system, snes, based, 1990, novel, 1993, film, same, nam. For other video games titled Jurassic Park see Jurassic Park disambiguation Jurassic Park is an open world action adventure video game for the Super Nintendo Entertainment System SNES based on the 1990 novel and 1993 film of the same name It was developed and published by Ocean Software in 1993 in North America and PAL regions and published by Jaleco in 1994 in Japan Jurassic ParkNorth American box artDeveloper s Ocean of AmericaPublisher s WW Ocean SoftwareJP JalecoDesigner s J H BeardC KerryComposer s Jon DunnSeriesJurassic ParkPlatform s Super Nintendo Entertainment SystemReleaseUK October 1 1993NA October 1993EU December 29 1993JP June 24 1994Genre s Action adventure 1 Mode s Single player First person view of a Velociraptor inside the Visitor Center Alan Grant character is protected from a Dilophosaurus by a large containment fence The player controls Dr Alan Grant a paleontologist who has become trapped at Jurassic Park an island theme park and zoo populated by genetically engineered dinosaurs The game s exterior portion is viewed from a top down perspective but shifts to a first person view during interior sections The game garnered praise for these varied and three dimensional perspectives the usage of stereo sound and the adventure gameplay In 1994 Ocean released a sequel Jurassic Park 2 The Chaos Continues with gameplay which significantly differs from that of the original Contents 1 Gameplay 2 Development and release 3 Reception 4 Notes 5 References 6 External linksGameplay editJurassic Park is based on the novel and film of the same name 2 3 4 Following a computer system failure paleontologist Dr Alan Grant and others become trapped at an island theme park known as Jurassic Park that is populated with dinosaurs 5 The player controls Grant and begins the game armed with a cattle prod 3 although the game also features five other weapons tranquilizer gun shotgun bolas gas grenade launcher and missile launcher 5 The game features seven different dinosaur enemies 5 as well as giant dragonflies 2 The player is given five lives and two continues when all lives are lost 5 Grant s health is represented by a red health bar 2 Food and first aid kits located throughout the game can replenish the player s health 5 Motion sensors set up around the island allow characters in the game to communicate advice to the player 2 3 although some advice is deliberately malicious 5 If Grant loses a life the player is restarted at the last motion sensor with which Grant came into contact 3 5 Mr DNA a character from the film provides dinosaur facts to the player if the game is paused or remains idle for too long 2 5 The player must open and close multiple gates to travel around the island 2 The game s music changes depending on the player s location in the park 2 6 The player is also required to collect dinosaur eggs throughout the game 3 5 The game s world is spacious and non linear The exterior portion played from a top down perspective 7 consists of a maze that is made up of jungle trees along with rock formations canals fences gates and a number of buildings that can be entered and explored 3 The game switches to a first person perspective when the player enters one of these buildings 3 7 The player must collect ID cards belonging to characters on the island in order to access certain rooms Other rooms are completely dark and require night vision goggles to enter 2 3 7 Some buildings contain multiple floors that are accessed via elevators 8 Jurassic Park supports the Super NES Mouse when playing first person sequences or operating computer terminals 5 To win the game the player must complete several objectives starting with powering up a computer to re activate the park s motion sensors Once activated the player s short range motion sensor can detect nearby dinosaurs 2 5 Subsequently the player must determine how raptors are infiltrating the park s visitor center and stop them prevent raptors from escaping to the mainland on a supply ship and find the raptors nests in underground volcanic tunnels and destroy them with a nerve gas bomb The final objective requires the player to locate a communications center to contact a helicopter and then reach the helipad to be rescued 3 5 The game does not utilize a password feature 9 The player therefore is required to play through the entire game in a single sitting 10 Development and release editOcean Software a British video game development company paid an undisclosed six figure sum to secure the rights to the Jurassic Park license to develop a game based on the film 4 11 Ocean had more developers working on Jurassic Park than any other project up to that point which led to creative differences however Ocean s head of software development Gary Bracey said that with such a great amount of artistic input this was actually turned to an advantage 4 The game s designers were J H Beard and C Kerry 12 Jurassic Park was originally planned for release in August 1993 13 An early demo with outdated test graphics was unveiled to a disappointed audience at Chicago s Consumer Electronics Show in June 1993 4 14 Ocean executives in the U K were unaware of the demo s poor graphics as the demo was developed at Ocean s offices in California The developers who were on a tight schedule did not have time to create a better demo with improved graphics as doing so could have compromised the game s completion date 4 The game s final graphics were vastly improved as development continued 4 14 During development Ocean had access to film stills and storyboards from the film The game uses digitized photographs of the film s characters 11 as well as a digitized dinosaur image from the film 2 Ocean claimed the game was the first to utilize high resolution backdrops 11 According to Bracey Steven Spielberg said he wanted a ground breaking game We feel this has been achieved due to the development of the 3D technology in the interior sections Essentially we re replicating the effects of the Super FX chip in the standard SNES hardware Everyone seems to be pretty impressed 4 The game s first person interior sections were created using texture mapping a complex technique for the SNES hardware to handle 11 The first person segments utilized the effects of the system s Mode 7 3 15 The dinosaurs behavior was inspired by the film 11 and additional dinosaurs not shown in the film were added into the game for variety 4 A scene featured earlier in the game s development depicted Grant being eaten by a Tyrannosaurus rex accompanied by the sound of his bones being crushed Nintendo requested that the bone crushing sound effect be removed as it was considered too realistic 16 The game includes inspiration from the novel such as a mission objective to prevent dinosaurs from escaping to the mainland on a supply ship 7 The game was mastered in surround sound Dolby Pro Logic 5 and its music was composed by Jon Dunn 12 17 Jurassic Park was released in the United Kingdom on October 1 1993 7 and was also released in the United States that month 3 The game was released in Europe on December 29 1993 and on June 24 1994 in Japan where it was published by Jaleco 1 In the United States Ocean promoted The Great Dino Egg Hunt a contest in which players search the game for eight letters placed on the ground around the park The letters then had to be decoded to reveal a secret message Dr Horner The answer was a reference to paleontologist Jack Horner who was a consultant on the film Two days after the game s release the eventual winner of the contest correctly guessed the answer after playing the game for 10 hours The winner was awarded with a 5 000 check 18 19 20 21 To mark the film s 30th anniversary Limited Run Games re released the game in 2023 22 as part of Jurassic Park Classic Games Collection It was published for Nintendo Switch PlayStation 4 PlayStation 5 and Xbox Series X S The game is also available individually through re issued SNES cartridges 23 Reception editReceptionReview scoresPublicationScoreComputer and Video Games87 100 24 Edge6 10 6 Electronic Gaming Monthly7 25 10 9 GameFan93 a GamesMaster93 26 Nintendo Power3 6 5 b Super Play89 7 Total 84 27 Video Games DE 81 28 Entertainment WeeklyA 29 SNES Force92 2 Jurassic Park was praised for its graphics and sound 24 2 3 7 29 30 31 William Schiffmann of the Associated Press praised the sound effects for being recorded in Dolby Surround but noted the lack of a password feature calling it one of the few drawbacks to an otherwise excellent cart 10 Though two of the four reviewers for Electronic Gaming Monthly commented that the game is too easy all but one of the four had an overall positive opinion of the game particularly praising the sound and the use of the 3 D perspective 9 Jonathan Davies of Super Play praised its problem solving tasks and bird s eye perspective but criticized the game for being a bit easy and for not incorporating the film s musical score 7 GamePro was most pleased with the game s varying perspectives and the way dinosaurs can catch players off guard especially when their view is limited in first person perspective They were also impressed by the detailed graphics and the stereo sound s accurate reflection of the position of the dinosaur which is making noise and though they said the lack of a save feature is a serious concern due to the massive size of the game world they added that the game would hold the player s interest through the multi hour play session required to complete it c 31 SNES Force praised its Huge playing area and its many missions 2 Nintendo Power praised the game for some game play elements that incorporate aspects of the hit movie but also wrote The interior areas present few puzzles and it is easy to get lost in the outer areas 3 Edge found the game to be lacking excitement writing that a large portion of time is spent aimlessly wandering around and avoiding the dinosaurs very little help is given in which direction you should be going and exactly what you should be doing Nevertheless the magazine concluded that given the quality of most film tie ins Jurassic Park is one of the better licences With slightly improved game design it could have been the best 6 Bob Strauss of Entertainment Weekly called the game truly innovative 29 Roy Bassave of Knight Ridder News Service found it superior to the Sega CD version of Jurassic Park 30 By January 1995 Jurassic Park had spent a non consecutive period of 12 months on Nintendo Power s list of the top 20 SNES games 32 Game Informer declared the Genesis version of the game somewhat superior to the SNES version in a 2012 comparison of the two games 33 In 2014 IGN included the game on its list of the most difficult games citing various reasons that included the limited lives the large game world the scattered raptor eggs and key cards and the lack of a save feature 8 Notes edit In GameFan s review two critics gave Jurassic Park a 95 one a 92 and another an 89 25 Nintendo Power gave Jurassic Park two 4 5 scores for graphics sound and theme fun 2 8 5 for play control and 3 5 5 for challenge 3 GamePro gave Jurassic Park 4 5 5 for graphics 4 5 5 for sound 4 0 5 for control and 5 0 5 for fun factor References edit a b Jurassic Park release information GameFAQs Archived from the original on September 18 2016 Retrieved July 22 2016 better source needed a b c d e f g h i j k l m Jurassic Park SNES review SNES Force October 1993 pp 38 40 a b c d e f g h i j k l m n Jurassic Park Nintendo Power Nintendo of America November 1993 pp 36 43 103 107 Retrieved February 28 2018 a b c d e f g h Brace Yourself SNES Force Impact Magazines September 1993 pp 14 15 Retrieved May 13 2016 a b c d e f g h i j k l m Jurassic Park SNES manual PDF OldiesRising com pp 7 10 12 13 Retrieved December 30 2014 a b c Jurassic Park review SNES Edge November 1 1993 Archived from the original on 2015 02 11 a b c d e f g h Davies Jonathan November 1993 Jurassic Park review Super Play pp 34 36 Retrieved February 10 2015 a b The Hardest Games We ve Ever Played IGN March 5 2014 Retrieved February 14 2018 a b c Review Crew Jurassic Park Electronic Gaming Monthly No 54 Sendai Publishing January 1994 p 42 a b Schiffmann William December 26 1993 Dennis a menace JP right on target Santa Cruz Sentinel Associated Press Retrieved July 5 2017 a b c d e Jurassic Park Work in Progress SNES Force Impact Magazines October 1993 pp 26 30 Retrieved May 13 2016 a b Ocean Software 1993 Jurassic Park Super Nintendo Ocean Software Scene End credits A behind the scenes look at the stars of Jurassic Park The Baltimore Sun June 21 1993 Retrieved February 10 2015 a b Claws The game of the film is almost here Super Play September 1993 Retrieved February 10 2015 Jurassic Park Nintendo Power Nintendo of America July 1993 p 109 Retrieved February 28 2018 Sick of it yet We re not That Jurassic Lark Super Play Future Publishing October 1993 p 16 Retrieved May 13 2016 Game Profile Jurassic Park SNESMusic org Retrieved July 22 2016 Ocean Contest Offers 5000 Grand Prize Game Players December 1993 p 14 Retrieved February 14 2018 Unscrambling the Dino Eggs GamePro February 1994 p 187 Retrieved February 14 2018 Hallock Betty Nakamura Eric Constant Nikos July 1994 Press Start Video Games The Ultimate Gaming Magazine p 12 Retrieved February 14 2018 The Great Dino Egg Hunt Solved Video Games The Ultimate Gaming Magazine September 1994 pp 24 25 Retrieved February 14 2018 Doolan Liam April 25 2023 The Jurassic Park Games Are Getting A 30th Anniversary Retro Collection Nintendo Life Retrieved April 28 2023 Middler Jordan July 12 2023 Limited Run Games announces Jurassic Park Classic Games Collection Video Games Chronicle Retrieved July 14 2023 a b Sumpter Garth Rand Paul November 1993 Jurassic Park Computer and Video Games No 144 United Kingdom pp 48 49 Jurassic Park GameFan Vol 1 no 12 November 1993 pp 23 96 97 Ellis Les September 1993 Jurassic Park GamesMaster No 10 pp 48 49 Frank November 1993 Jurassic Park Total No 23 pp 28 29 Warum die Saurier ausgestorben sind Jurassic Park Video Games in German Germany November 1993 pp 44 46 a b c Strauss Bob May 20 1994 Jurassic Park Interactive Entertainment Weekly Retrieved July 24 2015 a b Bassave Roy April 24 1994 Jurassic Park The Odessa American Knight Ridder News Service Retrieved July 5 2017 a b Scary Larry December 1993 Jurassic Park GamePro No 63 pp 116 117 Power Charts Super NES Top 20 Nintendo Power Nintendo of America January 1995 p 100 Retrieved February 28 2018 Ryckert Dan May 8 2012 Same Name Different Game SNES vs Genesis Game Informer magazine Event occurs at 5 33 13 22 Retrieved February 19 2015 External links editJurassic Park at MobyGames Jurassic Park at AllGame Retrieved from https en wikipedia org w index php title Jurassic Park SNES video game amp oldid 1188215402, wikipedia, wiki, book, books, library,

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