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Hearts of Iron II

Hearts of Iron II is a grand strategy computer war game for Microsoft Windows based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.

Hearts of Iron II
Developer(s)Paradox Development Studio
Publisher(s)
Designer(s)Joakim Bergqwist
Henrik Fåhraeus
Johan Andersson
Programmer(s)Johan Andersson
Artist(s)Marcus Edström
Composer(s)Andreas Waldetoft
SeriesHearts of Iron
EngineEuropa Engine
Platform(s)Microsoft Windows, Mac OS X
Release
Mac OS X
7 November 2005[5]
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

It takes place in the time period from 1 January 1936 (1933 with an expansion) through 30 December 1947 (1964 with an expansion), and allows the player to assume control of any one of over 175 nations of the time and guide its development through the years before, during and after the Second World War. It was developed by Paradox Interactive and released in 2005. The lead game programmer was Johan Andersson.

A sequel, Hearts of Iron III, was released in August 2009.

Arsenal of Democracy, a grand strategy wargame based on Hearts of Iron II, was released in February 2010.[6] Iron Cross, a Hearts of Iron II expansion, was released on October 7, 2010,[7] and Darkest Hour, a stand-alone strategy game based on Hearts of Iron II, was released on April 5, 2011.[8]

Gameplay

Hearts of Iron II is a grand strategy game. The player can build land divisions, aircraft squadrons, and naval ships/fleets, and combine these into corps and armies. The player also has the ability to control the appointment of commanders of forces under their nation's flag or that of controlled nations as well as to control the appointment of individual government ministers and military commanders in key General Staff positions. The player also has a broader ability to control the heads of state and government; however, this option is only available to democracies and only then through elections, in which the player chooses the winner. Technological research is controlled by the player. All this is on a global scale, with the player simultaneously dealing and interacting with nations across the world. The game can be paused at any point.

Playable nations

The player can choose to play almost any nation from the time period, apart from some very small states such as Andorra, Monaco, Vatican City or others (and mods exist that make even these playable). The player can also play as a new nation that gains its independence as the game progresses, but should wait until the nation actually declares independence in the game before it can be played. However, many smaller nations do not have strong tech teams, nor do they possess a strong industrial base.

Politics

The player is able to manage their nation's foreign and internal policies on the Diplomacy page. The player can declare war, annex territories and make alliances. The player can also alter the social and economic policies of their nation using sliders, such as democratic versus authoritarian, free market versus central planning and so on. Moving the sliders will result in different bonuses and penalties, allowing for a range of choices and strategies.

On the same page, the player can appoint leaders and ministers, with some exceptions. The Head of State and Head of Government can only be changed through moving the political left vs. political right slider, or through elections and other one-time events.

Resource management

Hearts of Iron II features nine resources, of which six are conventional resources, and the other three are manpower, industrial capacity and transport capacity:

  • Energy, rare materials (e.g. rubber), and metal are produced by individual provinces and pooled together to power the nation's industry.
  • Supplies are consumed by a player's armed forces.
  • Oil is consumed by mechanized or armored units, air units and naval units. (and some infantry with attached units)
  • Money is raised through the production of consumer goods. The amount gained also varies based on government type and policy settings. Money is needed to carry out diplomatic actions, as well as pay research teams.
  • Manpower is needed to recruit and reinforce all of a player's armed forces. One unit of Manpower generally represents 1,000 men, as a normal infantry division of 10,000 men requires ten Manpower.
  • Each factory in a nation contributes one point of industrial capacity (IC). The total number of factories is known as the Base IC. Several factors, such as difficulty, ministerial appointments, technologies, and resources available can modify this number, producing the actual IC. Each actual IC requires two points of energy, one of metal and half a point of rare materials in order to function.
  • Transport capacity (TC) is an abstract number that represents the trucks, trains and river barges which are used to supply a player's armed forces with fuel and supply. TC is a direct function of a player's IC; the player has a TC that is 150% his IC. When the TC used exceeds the available amount, movement, supplies and reinforcements are delayed.

The six conventional resources can be traded with other countries, subject to potential disruption by enemy forces if the routes to the other country are occupied. Trade offers can be made to any other country, even ones with poor diplomatic relations, although allied nations are more willing to accept more favorable trade offers. Manpower, IC and TC are not tradeable.

Scenarios

In the game, a player assumes direct control of a nation at the start of a scenario through 1948. The following scenarios are available:

Added in Iron Cross:

Playable operations are:

Warfare

Hearts of Iron II is a grand strategy game. The smallest independent land unit is the division, although brigades such as engineers, artillery, or armoured cars can be attached to these. On sea, units are either single capital ships or flotillas of small ships such as destroyers. For the air force, the unit is a Wing or Group, depending on nationality. Land divisions include infantry, cavalry, and tanks. Land brigades include anti-tank guns, anti-aircraft artillery and military police.

On the map the player can direct divisions or groups of divisions. Fighting starts when an army starts moving into a defended enemy territory. The invading units do not have to be inside enemy territory to attack. A province is immediately occupied when the invaders arrive there with no opposition left. Because of this, a player can blitz through large swaths of enemy lands with minimal micromanagement. In addition, units who move constantly lose organization and risk losing supply, so poorly executed attempts to blitzkrieg can be stopped. Provinces can be fortified and infrastructure increased to improve combat performance. Structures include radar, and static AA. Many fortifications are pre-built, such as the Maginot Line along the French-German border.

Air units include bombers, fighters and transports. These divisions can, depending on type, engage in tactical or strategic missions. Sea units include transports, aircraft carriers, battleships, cruisers, destroyers, and submarines. Each unit has a strength, speed, and effective engagement range. Naval combats simulate the range between fleets, allowing only units in range to fire. This can make naval combats tactically complex.

Controversy and censorship

Like its predecessor Hearts of Iron, the game is banned in the People's Republic of China. The main point of contention seems to be that the game portrays the various Chinese warlords as independent entities, while according to the PRC government they were nominally part of the Republic of China governed by the Chinese Nationalist government, represented in-game as 'Nationalist China'. Also, the Tibetan flag used in-game is banned in China. Paradox has stated that it will not reduce the level of historical accuracy in order to appease the PRC censors.[10]

Anachronistically, Germany is represented with the flag of the German Empire as used by Germany until 1935, and not the Swastika flag, as was also done in the earlier board game Axis & Allies. Laws in Germany prohibit the use of the swastika. Additionally, in the German version of the game, pictures of leading Nazi leaders, such as Hitler, Göring, and Himmler were removed and their names subsequently altered, though this is not required under German censorship laws, and is not the case in non-German versions of the game. The game can be easily modified by users to include such graphics, but Paradox disallows discussion of this particular type of modification on their message boards.[11]

Expansions

Doomsday

A stand-alone expansion pack to the game, Hearts of Iron II: Doomsday, was released on April 4, 2006. It contains everything that was in the original game while highlighting and expanding the period after historical World War II, including a hypothetical nuclear war between the Soviet Union and the Allies. The expansion pack features among other things a reworked intelligence model (which allows the player to use espionage, sabotage and other things in an "intelligence page" accessible through the main screen), improved AI and a scenario editor.

Doomsday also features some other changes and additions such as:

  • Additional graphics such as bomber sprites
  • Escort Carriers
  • Hospitals that recover manpower losses
  • A "do not upgrade" button for divisions
  • The option of automating the production sliders
  • Submarines have separate stats for convoy raiding and naval combat
  • An extended timeframe — the game end date has been changed to 1953
  • New technologies to bring the game into the cold war era
  • An included scenario editor
  • The ability to trade divisions between nations
  • The ability to attach escorts while recruiting divisions

Armageddon

Another expansion was released in April 2007 in an alternate history scenario called Hearts of Iron II: Armageddon. It further allows more time and the player has the ability to choose 1964 as the end point. It allows the adding of modules to ships (such as improved radar, fire-control, anti-submarine or anti-aircraft weaponry) and submits two new scenarios for play, as well as an enhanced AI.

Armageddon also features some other changes and additions such as:

  • Player can allow or disallow democracies to declare war on the main menu options screen
  • Player may choose when the time of play will end, ranging as early as 1940 to as late as 1964
  • Player may choose to get the full industrial capacity of an annexed country, or not
  • Player may choose to use tech teams of an annexed country or not
  • New brigade attachments for ships
  • Diplomatic option to refuse expeditionary forces from player's allies

Iron Cross

Iron Cross is an expansion of Hearts of Iron II: Armageddon released as a digital download on October 7, 2010, developed by Irshappa. It expands the number of provinces on the map as well as numerous other additions and can also be installed as a compatible expansion of Arsenal of Democracy and Darkest Hour.

Iron Cross also features some other changes and additions such as:

  • Playing as one of 200 countries from 1933 to 1964, and interacting with real ministers and leaders
  • New map with over 4,000 new provinces
  • More than 6,000 new events
  • New tech tree featuring 800 technologies, with a realistic research system
  • New units and brigades, including special units, infantry regiment, heavy artillery, and more
  • New AI offering more options and greater depth
  • New scenarios set in 1933 and 1934 as well as old scenarios adapted to Iron Cross

Community mods

Several free community game modifications were developed after the releases of Heart Of Iron II, Doomsday and Armageddon; and with the same as a baseline. A popular alternate history mod called Kaiserreich, depicting a world in which the Central Powers have won World War I, was released with positive reviews.

Reception

Hearts of Iron II was commercially successful for Paradox; Hanza Aziz of Destructoid called it the company's "first major hit". In the United States alone, it sold 80,000 copies on a marketing budget of $75,000.[17]

On Metacritic the following reception was achieved by Paradox Development Studio:

  • Heart of Iron II: 83/100 from the professional critics and 8.6/10 from the users.
  • Doomsday: 80/100 from the professional critics and 8.8/10 from the users.[12]

GameSpot gave it 8.3/10, writing that "this is what the original game should have been".[15] At IGN, it received a score of 8.7/10.[13]

Hearts of Iron II was a finalist for PC Gamer US's "Best Real-Time Strategy Game 2005" award, which ultimately went to Age of Empires III.[18] It was also nominated for the 2004 Charles S. Roberts Award for "Best 20th Century Era Computer Wargame", but lost to Battles in Normandy.[19]

See also

Notes

References

  1. ^ . 2005-10-17. Archived from the original on 2005-10-17. Retrieved 2023-04-23.
  2. ^ Adams, David (2005-01-04). "Start the Strategizing". IGN. Retrieved 2023-04-23.
  3. ^ Dubin, Jayson (2012-05-04). "Hearts of Iron 2 International Release Dates Announced". GameZone. Retrieved 2023-04-23.
  4. ^ "What's New?". Eurogamer.net. 2005-03-04. Retrieved 2023-04-23.
  5. ^ "Virtual Programming releases Hearts of Iron II". Macworld. Retrieved 2023-04-23.
  6. ^ "Arsenal of Democracy". Metacritic. Retrieved August 28, 2020.
  7. ^ "IRON CROSS - Offical [sic] Announcement". Paradox Interactive Forums. 14 September 2010.
  8. ^ Colaw, John (February 24, 2011). "Darkest Hour Game Release Date Set". Dual Shockers. Retrieved August 28, 2020.
  9. ^ "Paradox Interactive announce Iron Cross and Darkest Hour!". Paradox Interactive Forums.
  10. ^ Schiesel, Seth (2019-10-31). "Opinion | Why It's Important That Gamers Are Calling to #BoycottBlizzard". The New York Times. ISSN 0362-4331. Retrieved 2019-12-09.
  11. ^ "Read This First – Terror bombing, concentration camps & swastikas!". Paradox Interactive Forums. 4 May 2004.
  12. ^ a b "Hearts of Iron II: Doomsday". Metacritic.
  13. ^ a b "Hearts of Iron II - IGN" – via www.ign.com.
  14. ^ Geryk, Bruce (April 2005). "Hearts of Iron II". Computer Gaming World. No. 250. p. 91.
  15. ^ a b "Hearts of Iron II Review".
  16. ^ Goodfellow, Troy S. . Computer Games Magazine (173). Archived from the original on November 29, 2011.
  17. ^ Aziz, Hamza (February 5, 2014). "How Paradox Interactive found success in a niche market". Destructoid. from the original on February 9, 2014.
  18. ^ "The Twelfth Annual PC Gamer Awards". PC Gamer US. 13 (3): 33–36, 38, 40–42, 44. March 2006.
  19. ^ . Charles S. Roberts Awards. August 7, 2005. Archived from the original on May 8, 2009.

External links

  • Hearts of Iron II Complete at Paradox (archived)
  • Hearts of Iron II at MobyGames
  • Hearts of Iron II at GameSpot

hearts, iron, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, march, 2012, . This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Hearts of Iron II news newspapers books scholar JSTOR March 2012 Learn how and when to remove this template message Hearts of Iron II is a grand strategy computer war game for Microsoft Windows based upon its predecessor Hearts of Iron which was developed by Paradox Development Studio and published by Paradox Interactive Hearts of Iron IIDeveloper s Paradox Development StudioPublisher s WW Paradox InteractiveSWE PAN Vision ABDesigner s Joakim BergqwistHenrik FahraeusJohan AnderssonProgrammer s Johan AnderssonArtist s Marcus EdstromComposer s Andreas WaldetoftSeriesHearts of IronEngineEuropa EnginePlatform s Microsoft Windows Mac OS XReleaseNA 4 January 2005 2 SWE 13 January 2005 1 AU 18 February 2005 3 EU 4 March 2005 4 Mac OS X7 November 2005 5 Genre s Grand strategyMode s Single player multiplayerIt takes place in the time period from 1 January 1936 1933 with an expansion through 30 December 1947 1964 with an expansion and allows the player to assume control of any one of over 175 nations of the time and guide its development through the years before during and after the Second World War It was developed by Paradox Interactive and released in 2005 The lead game programmer was Johan Andersson A sequel Hearts of Iron III was released in August 2009 Arsenal of Democracy a grand strategy wargame based on Hearts of Iron II was released in February 2010 6 Iron Cross a Hearts of Iron II expansion was released on October 7 2010 7 and Darkest Hour a stand alone strategy game based on Hearts of Iron II was released on April 5 2011 8 Contents 1 Gameplay 1 1 Playable nations 1 2 Politics 1 3 Resource management 2 Scenarios 3 Warfare 4 Controversy and censorship 5 Expansions 5 1 Doomsday 5 2 Armageddon 5 3 Iron Cross 6 Community mods 7 Reception 8 See also 9 Notes 10 References 11 External linksGameplay EditHearts of Iron II is a grand strategy game The player can build land divisions aircraft squadrons and naval ships fleets and combine these into corps and armies The player also has the ability to control the appointment of commanders of forces under their nation s flag or that of controlled nations as well as to control the appointment of individual government ministers and military commanders in key General Staff positions The player also has a broader ability to control the heads of state and government however this option is only available to democracies and only then through elections in which the player chooses the winner Technological research is controlled by the player All this is on a global scale with the player simultaneously dealing and interacting with nations across the world The game can be paused at any point Playable nations Edit The player can choose to play almost any nation from the time period apart from some very small states such as Andorra Monaco Vatican City or others and mods exist that make even these playable The player can also play as a new nation that gains its independence as the game progresses but should wait until the nation actually declares independence in the game before it can be played However many smaller nations do not have strong tech teams nor do they possess a strong industrial base Politics Edit The player is able to manage their nation s foreign and internal policies on the Diplomacy page The player can declare war annex territories and make alliances The player can also alter the social and economic policies of their nation using sliders such as democratic versus authoritarian free market versus central planning and so on Moving the sliders will result in different bonuses and penalties allowing for a range of choices and strategies On the same page the player can appoint leaders and ministers with some exceptions The Head of State and Head of Government can only be changed through moving the political left vs political right slider or through elections and other one time events Resource management Edit Hearts of Iron II features nine resources of which six are conventional resources and the other three are manpower industrial capacity and transport capacity Energy rare materials e g rubber and metal are produced by individual provinces and pooled together to power the nation s industry Supplies are consumed by a player s armed forces Oil is consumed by mechanized or armored units air units and naval units and some infantry with attached units Money is raised through the production of consumer goods The amount gained also varies based on government type and policy settings Money is needed to carry out diplomatic actions as well as pay research teams Manpower is needed to recruit and reinforce all of a player s armed forces One unit of Manpower generally represents 1 000 men as a normal infantry division of 10 000 men requires ten Manpower Each factory in a nation contributes one point of industrial capacity IC The total number of factories is known as the Base IC Several factors such as difficulty ministerial appointments technologies and resources available can modify this number producing the actual IC Each actual IC requires two points of energy one of metal and half a point of rare materials in order to function Transport capacity TC is an abstract number that represents the trucks trains and river barges which are used to supply a player s armed forces with fuel and supply TC is a direct function of a player s IC the player has a TC that is 150 his IC When the TC used exceeds the available amount movement supplies and reinforcements are delayed The six conventional resources can be traded with other countries subject to potential disruption by enemy forces if the routes to the other country are occupied Trade offers can be made to any other country even ones with poor diplomatic relations although allied nations are more willing to accept more favorable trade offers Manpower IC and TC are not tradeable Scenarios EditIn the game a player assumes direct control of a nation at the start of a scenario through 1948 The following scenarios are available The Road to War beginning on New Year s Day 1936 The Gathering Storm beginning in September 1938 just before the Munich Agreement added in the v1 2 patch Blitzkrieg beginning with Hitler s declaration of war upon Poland the invasion of Poland on 1 September 1939 Awakening the Giant beginning on 22 June 1941 at the beginning of Operation Barbarossa Gotterdammerung beginning on 20 June 1944 two weeks after the Western Allies landed at Normandy Added in Iron Cross 1933 beginning on 30 January 1933 when Hitler takes power in Germany 1934 beginning on 1 October 1934 at the start of the October revolution 9 Playable operations are Fall Gelb the German invasion of France in 1940 Operation Barbarossa the German invasion of the Soviet Union in Summer of 1941 The Ardennes Offensive centered around the Battle of the Bulge on the Franco Belgian German frontier the winter of 1944 which was also playable in the game s demo Southern Conquests revolving around the Japanese centrifugal offensive into the southern resource area in South East Asia following the attack on Pearl Harbor Operation Watchtower the battle for Guadalcanal in the Solomon Islands Fall Weiss the German invasion of Poland Fall Grun the planned German attack on Czechoslovakia Platinean War a fantasy scenario where German backed Argentina and American backed Brazil clash in a conflict that would involve most of South America Winter War the Soviet Finnish War of 1939 1940 Desert Fox the African campaign that culminated in the Battle of El Alamein Operation Husky the Allied landings in Sicily and the subsequent Italian Campaign Operation Overlord the Allied landings in Normandy Operation Downfall the planned Allied invasion of the Japanese Home Islands Spanish Civil War the conflict between the Spanish republicans and nationalists in 1936 1939 Battle of the Coral Sea the Japanese plan to capture Port Moresby on New Guinea by sea and the following carrier battle Fall Blau the German 1942 summer offensive against the Soviet Union eventually culminating in the Battle of Stalingrad added in the v1 2 patch Warfare EditHearts of Iron II is a grand strategy game The smallest independent land unit is the division although brigades such as engineers artillery or armoured cars can be attached to these On sea units are either single capital ships or flotillas of small ships such as destroyers For the air force the unit is a Wing or Group depending on nationality Land divisions include infantry cavalry and tanks Land brigades include anti tank guns anti aircraft artillery and military police On the map the player can direct divisions or groups of divisions Fighting starts when an army starts moving into a defended enemy territory The invading units do not have to be inside enemy territory to attack A province is immediately occupied when the invaders arrive there with no opposition left Because of this a player can blitz through large swaths of enemy lands with minimal micromanagement In addition units who move constantly lose organization and risk losing supply so poorly executed attempts to blitzkrieg can be stopped Provinces can be fortified and infrastructure increased to improve combat performance Structures include radar and static AA Many fortifications are pre built such as the Maginot Line along the French German border Air units include bombers fighters and transports These divisions can depending on type engage in tactical or strategic missions Sea units include transports aircraft carriers battleships cruisers destroyers and submarines Each unit has a strength speed and effective engagement range Naval combats simulate the range between fleets allowing only units in range to fire This can make naval combats tactically complex Controversy and censorship EditLike its predecessor Hearts of Iron the game is banned in the People s Republic of China The main point of contention seems to be that the game portrays the various Chinese warlords as independent entities while according to the PRC government they were nominally part of the Republic of China governed by the Chinese Nationalist government represented in game as Nationalist China Also the Tibetan flag used in game is banned in China Paradox has stated that it will not reduce the level of historical accuracy in order to appease the PRC censors 10 Anachronistically Germany is represented with the flag of the German Empire as used by Germany until 1935 and not the Swastika flag as was also done in the earlier board game Axis amp Allies Laws in Germany prohibit the use of the swastika Additionally in the German version of the game pictures of leading Nazi leaders such as Hitler Goring and Himmler were removed and their names subsequently altered though this is not required under German censorship laws and is not the case in non German versions of the game The game can be easily modified by users to include such graphics but Paradox disallows discussion of this particular type of modification on their message boards 11 Expansions EditDoomsday Edit A stand alone expansion pack to the game Hearts of Iron II Doomsday was released on April 4 2006 It contains everything that was in the original game while highlighting and expanding the period after historical World War II including a hypothetical nuclear war between the Soviet Union and the Allies The expansion pack features among other things a reworked intelligence model which allows the player to use espionage sabotage and other things in an intelligence page accessible through the main screen improved AI and a scenario editor Doomsday also features some other changes and additions such as Additional graphics such as bomber sprites Escort Carriers Hospitals that recover manpower losses A do not upgrade button for divisions The option of automating the production sliders Submarines have separate stats for convoy raiding and naval combat An extended timeframe the game end date has been changed to 1953 New technologies to bring the game into the cold war era An included scenario editor The ability to trade divisions between nations The ability to attach escorts while recruiting divisionsArmageddon Edit Another expansion was released in April 2007 in an alternate history scenario called Hearts of Iron II Armageddon It further allows more time and the player has the ability to choose 1964 as the end point It allows the adding of modules to ships such as improved radar fire control anti submarine or anti aircraft weaponry and submits two new scenarios for play as well as an enhanced AI Armageddon also features some other changes and additions such as Player can allow or disallow democracies to declare war on the main menu options screen Player may choose when the time of play will end ranging as early as 1940 to as late as 1964 Player may choose to get the full industrial capacity of an annexed country or not Player may choose to use tech teams of an annexed country or not New brigade attachments for ships Diplomatic option to refuse expeditionary forces from player s alliesIron Cross Edit Iron Cross is an expansion of Hearts of Iron II Armageddon released as a digital download on October 7 2010 developed by Irshappa It expands the number of provinces on the map as well as numerous other additions and can also be installed as a compatible expansion of Arsenal of Democracy and Darkest Hour Iron Cross also features some other changes and additions such as Playing as one of 200 countries from 1933 to 1964 and interacting with real ministers and leaders New map with over 4 000 new provinces More than 6 000 new events New tech tree featuring 800 technologies with a realistic research system New units and brigades including special units infantry regiment heavy artillery and more New AI offering more options and greater depth New scenarios set in 1933 and 1934 as well as old scenarios adapted to Iron CrossCommunity mods EditSeveral free community game modifications were developed after the releases of Heart Of Iron II Doomsday and Armageddon and with the same as a baseline A popular alternate history mod called Kaiserreich depicting a world in which the Central Powers have won World War I was released with positive reviews Reception EditHearts of Iron IIAggregate scoreAggregatorScoreMetacritic83 100 12 Review scoresPublicationScoreComputer Gaming World 14 IGN8 7 10 13 GameSpot8 3 10 15 Computer Games Magazine 16 Hearts of Iron II was commercially successful for Paradox Hanza Aziz of Destructoid called it the company s first major hit In the United States alone it sold 80 000 copies on a marketing budget of 75 000 17 On Metacritic the following reception was achieved by Paradox Development Studio Heart of Iron II 83 100 from the professional critics and 8 6 10 from the users Doomsday 80 100 from the professional critics and 8 8 10 from the users 12 GameSpot gave it 8 3 10 writing that this is what the original game should have been 15 At IGN it received a score of 8 7 10 13 Hearts of Iron II was a finalist for PC Gamer US s Best Real Time Strategy Game 2005 award which ultimately went to Age of Empires III 18 It was also nominated for the 2004 Charles S Roberts Award for Best 20th Century Era Computer Wargame but lost to Battles in Normandy 19 See also Edit Video games portalList of grand strategy video games List of Paradox Interactive games List of World War II video gamesNotes EditReferences Edit PAN Vision making fun easier Spel 2005 10 17 Archived from the original on 2005 10 17 Retrieved 2023 04 23 Adams David 2005 01 04 Start the Strategizing IGN Retrieved 2023 04 23 Dubin Jayson 2012 05 04 Hearts of Iron 2 International Release Dates Announced GameZone Retrieved 2023 04 23 What s New Eurogamer net 2005 03 04 Retrieved 2023 04 23 Virtual Programming releases Hearts of Iron II Macworld Retrieved 2023 04 23 Arsenal of Democracy Metacritic Retrieved August 28 2020 IRON CROSS Offical sic Announcement Paradox Interactive Forums 14 September 2010 Colaw John February 24 2011 Darkest Hour Game Release Date Set Dual Shockers Retrieved August 28 2020 Paradox Interactive announce Iron Cross and Darkest Hour Paradox Interactive Forums Schiesel Seth 2019 10 31 Opinion Why It s Important That Gamers Are Calling to BoycottBlizzard The New York Times ISSN 0362 4331 Retrieved 2019 12 09 Read This First Terror bombing concentration camps amp swastikas Paradox Interactive Forums 4 May 2004 a b Hearts of Iron II Doomsday Metacritic a b Hearts of Iron II IGN via www ign com Geryk Bruce April 2005 Hearts of Iron II Computer Gaming World No 250 p 91 a b Hearts of Iron II Review Goodfellow Troy S Blitzkrieg 201 Computer Games Magazine 173 Archived from the original on November 29 2011 Aziz Hamza February 5 2014 How Paradox Interactive found success in a niche market Destructoid Archived from the original on February 9 2014 The Twelfth Annual PC Gamer Awards PC Gamer US 13 3 33 36 38 40 42 44 March 2006 2004 The Awards Story Charles S Roberts Awards August 7 2005 Archived from the original on May 8 2009 External links EditHearts of Iron II Complete at Paradox archived Hearts of Iron II at MobyGames Hearts of Iron II at GameSpot Retrieved from https en wikipedia org w index php title Hearts of Iron II amp oldid 1170518887, wikipedia, wiki, book, books, library,

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