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Gex 3: Deep Cover Gecko

Gex 3: Deep Cover Gecko[b] is a 1999 platform video game and the third and final installment of the Gex video game series, which released in 1999 and 2000 for the PlayStation, Nintendo 64, and Game Boy Color. Its protagonist, Gex, is a wisecracking, pop culture enthusiast voiced by Danny John-Jules in the UK and European releases and comedian Dana Gould, reprising his role from former Gex games, for the American release. Gameplay is set in Gex's secret hideout, the Mission Control overworld, which is overseen by Gex's butler, Alfred the Turtle. Playboy model Marliece Andrada plays Gex's kidnapped companion, Agent Xtra, the only live-action character, who is featured in brief full-motion video sequences on the PlayStation version. The plot follows Gex's return to the Media Dimension to rescue Agent Xtra from Rez, Gex's arch-nemesis from the previous games.

Gex 3: Deep Cover Gecko
North American PlayStation cover art
Developer(s)
  • Crystal Dynamics[a]
  • David A. Palmer Productions (Game Boy Color)
  • LTI Gray Matter (PS1 & N64 localization)
Publisher(s)
Director(s)Glen Schofield
Producer(s)
  • Sam Player
  • Jeffrey Zwelling
Designer(s)Christopher Tremmel
Programmer(s)Adrian Longland
Artist(s)
Writer(s)
Composer(s)
SeriesGex
Platform(s)PlayStation, Nintendo 64, Game Boy Color
ReleasePlayStation
  • NA: March 23, 1999
  • EU: April 10, 1999
Nintendo 64
  • NA: September 28, 1999
  • EU: July 24, 2000
Game Boy Color
  • NA: November 15, 1999
Genre(s)Platform
Mode(s)Single-player

Developer Crystal Dynamics conceived Gex 3 as a sequel to 1998's Gex: Enter the Gecko and incorporated unused elements of the game's design into Gex 3. Advancements in the utilization of available technology allowed Gex 3 to feature a set of bigger levels, more on-screen characters, different textures, and a retooled camera system over its predecessors that maximizes gameplay improvements with consideration to the hardware limitations of the time. Certain aspects from the original Gex were brought back as well, such as the addition of secret levels and bug collectibles.

Gex 3 was met with mixed-to-positive reviews from critics, with a fair amount of criticism directed at the differences between the Nintendo 64 and PlayStation versions.

In July 2023, Limited Run Games announced Gex Trilogy, a compilation release of all three games emulated through Limited Run's Carbon Engine.[1] The compilation will be released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows and Xbox Series X/S.[1]

Gameplay

 
Gex interacts with Alfred the Tortoise in the hub world of Gex 3.

Gameplay remains similar to Gex: Enter the Gecko, with the addition of certain vehicles, such as a tank, a camel, and a snowboard, as well as swimming and gliding abilities available in certain levels. Like Enter the Gecko, new stages are unlocked by collecting TV remotes. Unlike Enter the Gecko, in which Gex can obtain a variety of themed collectibles throughout a level (e.g. skulls, TNT plungers, carrots, TVs, and police plates), Gex can only collect bugs, the same collectible from the original Gex. Upon receiving certain power-ups, Gex gains the ability to spit fire and ice. When losing a life, Gex retains only the amount of bugs collected up to the latest checkpoint; if the level has no checkpoint, Gex starts at zero. Due to Gex 3's limitation of 100 bugs per level, collecting the required bugs is more difficult than in Enter the Gecko. Similar to the first Gex game, collecting footprint icons will increase Gex's energy. Unlike the first game, Gex retains the energy (eight hits total) after collecting 100 footprints. Levels are accessed via a more expansive hub, with more areas unlocked as the player collects remotes from each of the levels. During bonus stages, players can unlock and control three alternate characters, Rex, Cuz, and Alfred. Collecting all 50 remotes (including by defeating Rez) unlocks a special ending showcasing the development team, though this was absent in the UK release due to that version having a language selection screen.

Synopsis

Characters

Four new characters appear in this sequel. Agent Xtra, a live-action female government Spy and whom Gex must help rescue from the clutches of Rez. Gex is also joined by his faithful butler, Alfred the Tortoise, who is a slight character reference to Bruce Wayne's butler Alfred Pennyworth. Alfred basically helps around and maintains Gex's secret lair which is known as "Mission Control". Alfred can be found in parts of most levels and tail whipping him gives useful advice. The two last characters are Rex, a red Dinosaur who Gex unfroze from a block of ice in the "Holiday Broadcasting" channel, and Gex's cousin Cuz who Gex rescued from gangsters in the "Gangster TV" channel.

Plot

While watching television, Gex discovers that his partner and lover Agent Xtra, now the head of the "TV Terrorist Defense Unit", has been reported missing. Xtra herself manages to contact Gex and inform him that Rez has returned once again and kidnapped her to get to him. Through his secret lair, Gex returns to the Media Dimension and circumnavigates numerous television channels with help from his butler Alfred and in the process frees and befriends Rez's prisoners, Rex and Cuz.

Together, they find Rez and challenge him to a final battle. In the aftermath, Rez is destroyed once and for all, and Gex saves Xtra. In the PlayStation version's ending as Xtra tells Gex of her time in the Media Dimension, Alfred attempts to warn Gex of a world emergency, but is ignored. The game ends with Gex and Xtra making love.

Development

Crystal Dynamics wanted Gex 3, the sequel to Gex: Enter the Gecko and the third game in the Gex series of platform video games, to raise the bar for focusing more on its story than the series' previous entries did. They also wanted to further put emphasis on the title character's personality by giving him "over-the-top animations", according to Crystal Dynamics' Product Marketing Manager, Chip Blundell. Several of the in-game mechanics used in levels were concepts that were thought of during the development of Gex 3D, but could not be included due to issues with time constraints. Lead Designer Chris Tremmel wanted the gameplay of Gex 3 to hearken back to the series' initial roots as a 2D side-scrolling platformer. To achieve this, he included side-scrolling minigames in addition to the main platforming parts, in order to make level missions less monotonous. According to Tremmel, most people who had played Gex 3D were not entirely invested into going out of their way to locate all of the collectibles in each stage as they were with other collectathon platformers like Super Mario 64 and Banjo-Kazooie; thus, the developers made three core collectibles that stay consistent throughout the entire game and significantly aid the player in completing it. The hub world used to access stages was also retooled from the previous game and changed from an empty environment with several doors leading to levels to being more like a level in itself with items and secrets hidden within it.[2]

With Gex 3, the developers tried to push the limits of the PlayStation's hardware further than they had with Gex 3D. For instance, they made the game's levels bigger than they were in the previous entry, having found a way to increase level sizes by one-fifth and include more enemies per stage while maintaining a high framerate. Textures also make use of environment mapping, something which Tremmel initially did not think that the PlayStation could smoothly handle; according to him, he suggested using it to the programmers as a joke, not thinking that they could legitimately pull it off with the hardware limitations of the PlayStation, but found that the programmers had already begun working on implementing it the next day. The technique was used primarily for metal surfaces, such as certain enemies and Gex's shield and metallic armor that he wears at points in the game. A particular area of focus for Crystal Dynamics was improving the game's 3D camera system, which was frequently criticized in Gex 3D for being glitchy and difficult to use at times. Rather than including a multitude of camera options, they opted simply to feature a single system which was simple and did not work against the desires of the player.[2]

Agent Xtra was played by actress Marliece Andrada, best known for starring in the TV show Baywatch.[2]

Reception

The PlayStation version of Gex 3: Deep Cover Gecko received favorable reviews, while the Game Boy Color and Nintendo 64 versions received mixed or average reviews, according to the review aggregation website GameRankings.[3][4][5] The N64 version was criticized for stuttering frame rates despite "PlayStation-esque graphics", not taking advantage of the analog stick, and failing to compare to the 3D platformer competition on the Nintendo 64 such as Super Mario 64.[24] Whether the player slightly presses the joystick forward or presses it all the way, Gex runs full speed ahead. Running on the less powerful PlayStation, Gex 3 was rated higher due to less 3D platformer competition and impressive graphics.[25] Next Generation said of the PlayStation version, "In the end, Gex 3 is a passable game – barely. Everything about the title is cookie cutter from beginning to end."[27] The Daily Mirror called the game "much bigger and better with greater depth of gameplay. [...] And, thankfully, the jokes and sarcasm are still there."[31]

Dan Elektro of GamePro said of the PlayStation version, "Don't doubt that Gex 3 is fun to play. Fans of the platform hero will enjoy the multiple hours of action. But the focus in this sequel is on addition, not innovation—which is fine, but Gex 4 will need more." (Ironically, there was never a plan for a sequel nor a Gex 4.)[32][f] Boba Fatt later said of the Nintendo 64 version in one review, "Vets of Gex 2 might've expected more novelty, but Gex 3 is a solid, spunky platformer with hours of challenge and gallons of personality—and it's far better than the likes of Tonic Trouble or Glover."[33][g] iBot said of the same console version in another review, "If you are a fan of the series and love his jokes and biting wit, then this Gex is just right for you. But overall, Gex 3: Deep Cover Gecko is just an average 3D platformer that delivers less than average fun."[34][h]

Notes

  1. ^ Ported to Nintendo 64 by Gratuitous Games.
  2. ^ Titled Gex: Deep Cover Gecko in Europe and Gex 3: Deep Pocket Gecko on the Game Boy Color.
  3. ^ Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 7.5/10, and the other gave it 8/10.
  4. ^ In GameFan's viewpoint of the Nintendo 64 version, three critics gave it each a score of 70, 68, and 60.
  5. ^ In GameFan's viewpoint of the PlayStation version, three critics gave it each a score of 78, 80, and 75.
  6. ^ GamePro gave the PlayStation version 4.5/5 for graphics, and three 4/5 scores for sound, control, and fun factor.
  7. ^ GamePro gave the Nintendo 64 version three 4/5 scores for graphics, control, and fun factor, and 4.5/5 for sound in one review.
  8. ^ GamePro gave the Nintendo 64 version 4/5 for graphics, 3/5 for sound, and two 3.5/5 scores for control and fun factor in another review.

References

  1. ^ a b Romano, Sal (2023-07-12). "Gex Trilogy announced for PS5, Xbox Series, PS4, Switch, and PC". Gematsu. from the original on 2023-07-12. Retrieved 2023-07-25.
  2. ^ a b c "Gex 3 Preview". Official U.S. PlayStation Magazine. Vol. 2, no. 4. Ziff Davis. January 1999. pp. 74, 76–77, 80, 82. Retrieved 2023-07-25 – via Internet Archive.
  3. ^ a b . GameRankings. CBS Interactive. Archived from the original on 2019-12-05. Retrieved 2023-07-25.
  4. ^ a b . GameRankings. CBS Interactive. Archived from the original on 2019-12-05. Retrieved 2023-07-25.
  5. ^ a b . GameRankings. CBS Interactive. Archived from the original on 2019-12-05. Retrieved 2023-07-25.
  6. ^ McCall, Scott. . AllGame. All Media Network. Archived from the original on 2014-11-15. Retrieved 2019-07-04.
  7. ^ Marriott, Scott Alan. . AllGame. All Media Network. Archived from the original on 2014-11-15. Retrieved 2019-07-04.
  8. ^ Gaudiosi, Peyton (1999-10-05). . Gamecenter. CNET. Archived from the original on 2000-08-16. Retrieved 2023-07-25.
  9. ^ Chick, Tom (1999-04-30). . Gamecenter. CNET. Archived from the original on 2000-08-15. Retrieved 2023-07-25.
  10. ^ "Gex 3: Deep Cover Gecko (N64)" (PDF). Electronic Gaming Monthly. No. 123. Ziff Davis. October 1999. p. 224. (PDF) from the original on October 3, 2022. Retrieved 2023-07-25 – via RetroCDN.net.
  11. ^ Boyer, Crispin; Hsu, Dan; Ricciardi, John; Smith, Shawn (May 1999). "Gex 3: Deep Cover Gecko (PS)" (PDF). Electronic Gaming Monthly. No. 118. Ziff Davis. p. 138. Retrieved 2023-07-25 – via RetroCDN.net.
  12. ^ Conlin, Shaun (2000-01-19). . The Electric Playground. Greedy Productions Ltd. Archived from the original on 2002-03-09. Retrieved 2023-07-26.
  13. ^ Fitzloff, Jay (March 2000). . Game Informer. No. 83. FuncoLand. Archived from the original on 2000-10-27. Retrieved 2013-12-17.
  14. ^ . Game Informer. No. 77. FuncoLand. September 1999. Archived from the original on 2000-05-21. Retrieved 2013-12-17.
  15. ^ . Game Informer. No. 73. FuncoLand. May 1999. Archived from the original on 2000-06-04. Retrieved 2013-12-17.
  16. ^ Rodriguez, Tyrone "Cerberus" (September 1999). "Gex 3: Deep Cover Gecko (N64) [author mislabeled as "Eggo"]". GameFan. Vol. 7, no. 9. Shinno Media. p. 58. Retrieved 2023-07-25 – via Internet Archive.
  17. ^ Chau, Anthony "Dangohead"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (September 1999). "Gex 3 [Deep Cover Gecko] (N64)". GameFan. Vol. 7, no. 9. Shinno Media. p. 17. Retrieved 2023-07-25 – via Internet Archive.
  18. ^ Weitzner, Jason "Fury"; Chau, Anthony "Dangohead; Mylonas, Eric "ECM" (May 1999). "Gex 3 [Deep Cover Gecko] (PS)". GameFan. Vol. 7, no. 5. Shinno Media. p. 27. Retrieved 2023-07-25 – via Internet Archive.
  19. ^ Amsbury, Robert (March 2000). "Gex3: Deep Cover Gecko [sic] Review (N64)". GameRevolution. CraveOnline. from the original on 2015-09-22. Retrieved 2019-07-04.
  20. ^ Trueman, Doug (2000-02-18). "Gex 3: Deep Pocket Gecko Review". GameSpot. Fandom. from the original on 2004-10-30. Retrieved 2023-07-25.
  21. ^ Garrett, Steven (1999-09-21). "Gex 3: Deep Cover Gecko Review (N64)". GameSpot. Fandom. from the original on 2015-01-28. Retrieved 2023-07-25.
  22. ^ Garrett, Steven (1999-04-02). "Gex 3: Deep Cover Gecko Review (PS)". GameSpot. Fandom. from the original on 2004-11-20. Retrieved 2023-07-25.
  23. ^ Harris, Craig (1999-12-17). "Gex 3: Deep Pocket Gecko". IGN. Ziff Davis. from the original on 2015-12-27. Retrieved 2013-12-17.
  24. ^ a b Casamassina, Matt (1999-10-27). "Gex 3: Deep Cover Gecko (N64)". IGN. Ziff Davis. from the original on 2013-02-15. Retrieved 2013-12-17.
  25. ^ a b Harris, Craig (1999-03-29). "Gex 3: Deep Cover Gecko (PS)". IGN. Ziff Davis. from the original on 2013-03-05. Retrieved 2013-12-17.
  26. ^ Kitts, Martin (Christmas 1999). "Gex: Deep Cover Gecko". N64 Magazine. No. 36. Future Publishing. p. 85. from the original on 2023-07-26. Retrieved 2023-07-26 – via Nintendo64Ever.com.
  27. ^ a b "Gex 3: Deep Cover Gecko (PS)". Next Generation. No. 54. Imagine Media. June 1999. p. 93. Retrieved 2021-03-08 – via Internet Archive.
  28. ^ "Gex 3: Deep Pocket Gecko". Nintendo Power. Vol. 128. Nintendo of America. January 2000. p. 148.
  29. ^ "Gex 3: Deep Cover Gecko". Nintendo Power. Vol. 124. Nintendo of America. September 1999. p. 142. from the original on July 4, 2019. Retrieved 2019-07-04 – via Nintendo64Ever.com.
  30. ^ Kujawa, Kraig (May 1999). "Gex [3]: Deep Cover Gecko". Official U.S. PlayStation Magazine. Vol. 2, no. 8. Ziff Davis. p. 79. Retrieved 2019-07-04 – via Internet Archive.
  31. ^ Hancock, David (1999-04-09). "Computer Game Review: Gex: Deep Cover Gecko - Snappy One-Liners on a Slippery Mission". Daily Mirror. Trinity Mirrors. p. 19. ProQuest 338185801. Retrieved 2023-05-11. – via ProQuest (subscription required)
  32. ^ Dan Elektro (June 1999). "Gex 3: Deep Cover Gecko (PS)" (PDF). GamePro. No. 129. IDG. p. 106. from the original on 2004-09-21. Retrieved 2023-07-25.
  33. ^ Boba Fatt (October 1999). "Gex 3: Deep Cover Gecko". GamePro. No. 133. IDG. p. 122. from the original on July 4, 2019. Retrieved 2019-07-04 – via Nintendo64Ever.com.
  34. ^ iBot (1999). . GamePro. IDG. Archived from the original on 2004-09-28. Retrieved 2023-07-25.

External links

deep, cover, gecko, 1999, platform, video, game, third, final, installment, video, game, series, which, released, 1999, 2000, playstation, nintendo, game, color, protagonist, wisecracking, culture, enthusiast, voiced, danny, john, jules, european, releases, co. Gex 3 Deep Cover Gecko b is a 1999 platform video game and the third and final installment of the Gex video game series which released in 1999 and 2000 for the PlayStation Nintendo 64 and Game Boy Color Its protagonist Gex is a wisecracking pop culture enthusiast voiced by Danny John Jules in the UK and European releases and comedian Dana Gould reprising his role from former Gex games for the American release Gameplay is set in Gex s secret hideout the Mission Control overworld which is overseen by Gex s butler Alfred the Turtle Playboy model Marliece Andrada plays Gex s kidnapped companion Agent Xtra the only live action character who is featured in brief full motion video sequences on the PlayStation version The plot follows Gex s return to the Media Dimension to rescue Agent Xtra from Rez Gex s arch nemesis from the previous games Gex 3 Deep Cover GeckoNorth American PlayStation cover artDeveloper s Crystal Dynamics a David A Palmer Productions Game Boy Color LTI Gray Matter PS1 amp N64 localization Publisher s Eidos Interactive Crave Entertainment Nintendo 64 Director s Glen SchofieldProducer s Sam Player Jeffrey ZwellingDesigner s Christopher TremmelProgrammer s Adrian LonglandArtist s Scott Anderson Billy Wardlaw Amy Bond Bruce StraleyWriter s Robert Cohen Ken Daly Scott Steinberg Andrew BennettComposer s John Baker Jim Hedges Burke TrieschmannSeriesGexPlatform s PlayStation Nintendo 64 Game Boy ColorReleasePlayStationNA March 23 1999EU April 10 1999Nintendo 64NA September 28 1999EU July 24 2000Game Boy ColorNA November 15 1999Genre s PlatformMode s Single playerDeveloper Crystal Dynamics conceived Gex 3 as a sequel to 1998 s Gex Enter the Gecko and incorporated unused elements of the game s design into Gex 3 Advancements in the utilization of available technology allowed Gex 3 to feature a set of bigger levels more on screen characters different textures and a retooled camera system over its predecessors that maximizes gameplay improvements with consideration to the hardware limitations of the time Certain aspects from the original Gex were brought back as well such as the addition of secret levels and bug collectibles Gex 3 was met with mixed to positive reviews from critics with a fair amount of criticism directed at the differences between the Nintendo 64 and PlayStation versions In July 2023 Limited Run Games announced Gex Trilogy a compilation release of all three games emulated through Limited Run s Carbon Engine 1 The compilation will be released for Nintendo Switch PlayStation 4 PlayStation 5 Windows and Xbox Series X S 1 Contents 1 Gameplay 2 Synopsis 2 1 Characters 2 2 Plot 3 Development 4 Reception 5 Notes 6 References 7 External linksGameplay Edit Gex interacts with Alfred the Tortoise in the hub world of Gex 3 Gameplay remains similar to Gex Enter the Gecko with the addition of certain vehicles such as a tank a camel and a snowboard as well as swimming and gliding abilities available in certain levels Like Enter the Gecko new stages are unlocked by collecting TV remotes Unlike Enter the Gecko in which Gex can obtain a variety of themed collectibles throughout a level e g skulls TNT plungers carrots TVs and police plates Gex can only collect bugs the same collectible from the original Gex Upon receiving certain power ups Gex gains the ability to spit fire and ice When losing a life Gex retains only the amount of bugs collected up to the latest checkpoint if the level has no checkpoint Gex starts at zero Due to Gex 3 s limitation of 100 bugs per level collecting the required bugs is more difficult than in Enter the Gecko Similar to the first Gex game collecting footprint icons will increase Gex s energy Unlike the first game Gex retains the energy eight hits total after collecting 100 footprints Levels are accessed via a more expansive hub with more areas unlocked as the player collects remotes from each of the levels During bonus stages players can unlock and control three alternate characters Rex Cuz and Alfred Collecting all 50 remotes including by defeating Rez unlocks a special ending showcasing the development team though this was absent in the UK release due to that version having a language selection screen Synopsis EditCharacters Edit Four new characters appear in this sequel Agent Xtra a live action female government Spy and whom Gex must help rescue from the clutches of Rez Gex is also joined by his faithful butler Alfred the Tortoise who is a slight character reference to Bruce Wayne s butler Alfred Pennyworth Alfred basically helps around and maintains Gex s secret lair which is known as Mission Control Alfred can be found in parts of most levels and tail whipping him gives useful advice The two last characters are Rex a red Dinosaur who Gex unfroze from a block of ice in the Holiday Broadcasting channel and Gex s cousin Cuz who Gex rescued from gangsters in the Gangster TV channel Plot Edit While watching television Gex discovers that his partner and lover Agent Xtra now the head of the TV Terrorist Defense Unit has been reported missing Xtra herself manages to contact Gex and inform him that Rez has returned once again and kidnapped her to get to him Through his secret lair Gex returns to the Media Dimension and circumnavigates numerous television channels with help from his butler Alfred and in the process frees and befriends Rez s prisoners Rex and Cuz Together they find Rez and challenge him to a final battle In the aftermath Rez is destroyed once and for all and Gex saves Xtra In the PlayStation version s ending as Xtra tells Gex of her time in the Media Dimension Alfred attempts to warn Gex of a world emergency but is ignored The game ends with Gex and Xtra making love Development EditCrystal Dynamics wanted Gex 3 the sequel to Gex Enter the Gecko and the third game in the Gex series of platform video games to raise the bar for focusing more on its story than the series previous entries did They also wanted to further put emphasis on the title character s personality by giving him over the top animations according to Crystal Dynamics Product Marketing Manager Chip Blundell Several of the in game mechanics used in levels were concepts that were thought of during the development of Gex 3D but could not be included due to issues with time constraints Lead Designer Chris Tremmel wanted the gameplay of Gex 3 to hearken back to the series initial roots as a 2D side scrolling platformer To achieve this he included side scrolling minigames in addition to the main platforming parts in order to make level missions less monotonous According to Tremmel most people who had played Gex 3D were not entirely invested into going out of their way to locate all of the collectibles in each stage as they were with other collectathon platformers like Super Mario 64 and Banjo Kazooie thus the developers made three core collectibles that stay consistent throughout the entire game and significantly aid the player in completing it The hub world used to access stages was also retooled from the previous game and changed from an empty environment with several doors leading to levels to being more like a level in itself with items and secrets hidden within it 2 With Gex 3 the developers tried to push the limits of the PlayStation s hardware further than they had with Gex 3D For instance they made the game s levels bigger than they were in the previous entry having found a way to increase level sizes by one fifth and include more enemies per stage while maintaining a high framerate Textures also make use of environment mapping something which Tremmel initially did not think that the PlayStation could smoothly handle according to him he suggested using it to the programmers as a joke not thinking that they could legitimately pull it off with the hardware limitations of the PlayStation but found that the programmers had already begun working on implementing it the next day The technique was used primarily for metal surfaces such as certain enemies and Gex s shield and metallic armor that he wears at points in the game A particular area of focus for Crystal Dynamics was improving the game s 3D camera system which was frequently criticized in Gex 3D for being glitchy and difficult to use at times Rather than including a multitude of camera options they opted simply to feature a single system which was simple and did not work against the desires of the player 2 Agent Xtra was played by actress Marliece Andrada best known for starring in the TV show Baywatch 2 Reception EditReceptionAggregate scoreAggregatorScoreGBCN64PSGameRankings71 3 65 4 77 5 Review scoresPublicationScoreGBCN64PSAllGameN A 6 7 CNET GamecenterN A6 10 8 9 10 9 Electronic Gaming MonthlyN A6 10 10 7 625 10 11 c EP DailyN A4 10 12 N AGame Informer7 5 10 13 7 75 10 14 8 10 15 GameFanN A T R 68 16 66 17 d 78 18 e GameRevolutionN AB 19 N AGameSpot8 1 10 20 5 3 10 21 6 7 10 22 IGN6 10 23 5 8 10 24 8 1 10 25 N64 MagazineN A22 26 N ANext GenerationN AN A 27 Nintendo Power7 2 10 28 7 5 10 29 N AOfficial U S PlayStation MagazineN AN A 30 The PlayStation version of Gex 3 Deep Cover Gecko received favorable reviews while the Game Boy Color and Nintendo 64 versions received mixed or average reviews according to the review aggregation website GameRankings 3 4 5 The N64 version was criticized for stuttering frame rates despite PlayStation esque graphics not taking advantage of the analog stick and failing to compare to the 3D platformer competition on the Nintendo 64 such as Super Mario 64 24 Whether the player slightly presses the joystick forward or presses it all the way Gex runs full speed ahead Running on the less powerful PlayStation Gex 3 was rated higher due to less 3D platformer competition and impressive graphics 25 Next Generation said of the PlayStation version In the end Gex 3 is a passable game barely Everything about the title is cookie cutter from beginning to end 27 The Daily Mirror called the game much bigger and better with greater depth of gameplay And thankfully the jokes and sarcasm are still there 31 Dan Elektro of GamePro said of the PlayStation version Don t doubt that Gex 3 is fun to play Fans of the platform hero will enjoy the multiple hours of action But the focus in this sequel is on addition not innovation which is fine but Gex 4 will need more Ironically there was never a plan for a sequel nor a Gex 4 32 f Boba Fatt later said of the Nintendo 64 version in one review Vets of Gex 2 might ve expected more novelty but Gex 3 is a solid spunky platformer with hours of challenge and gallons of personality and it s far better than the likes of Tonic Trouble or Glover 33 g iBot said of the same console version in another review If you are a fan of the series and love his jokes and biting wit then this Gex is just right for you But overall Gex 3 Deep Cover Gecko is just an average 3D platformer that delivers less than average fun 34 h Notes Edit Ported to Nintendo 64 by Gratuitous Games Titled Gex Deep Cover Gecko in Europe and Gex 3 Deep Pocket Gecko on the Game Boy Color Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 7 5 10 and the other gave it 8 10 In GameFan s viewpoint of the Nintendo 64 version three critics gave it each a score of 70 68 and 60 In GameFan s viewpoint of the PlayStation version three critics gave it each a score of 78 80 and 75 GamePro gave the PlayStation version 4 5 5 for graphics and three 4 5 scores for sound control and fun factor GamePro gave the Nintendo 64 version three 4 5 scores for graphics control and fun factor and 4 5 5 for sound in one review GamePro gave the Nintendo 64 version 4 5 for graphics 3 5 for sound and two 3 5 5 scores for control and fun factor in another review References Edit a b Romano Sal 2023 07 12 Gex Trilogy announced for PS5 Xbox Series PS4 Switch and PC Gematsu Archived from the original on 2023 07 12 Retrieved 2023 07 25 a b c Gex 3 Preview Official U S PlayStation Magazine Vol 2 no 4 Ziff Davis January 1999 pp 74 76 77 80 82 Retrieved 2023 07 25 via Internet Archive a b Gex 3 Deep Pocket Gecko for Game Boy Color GameRankings CBS Interactive Archived from the original on 2019 12 05 Retrieved 2023 07 25 a b Gex 3 Deep Cover Gecko for Nintendo 64 GameRankings CBS Interactive Archived from the original on 2019 12 05 Retrieved 2023 07 25 a b Gex 3 Deep Cover Gecko for PlayStation GameRankings CBS Interactive Archived from the original on 2019 12 05 Retrieved 2023 07 25 McCall Scott Gex 3 Deep Cover Gecko N64 Review AllGame All Media Network Archived from the original on 2014 11 15 Retrieved 2019 07 04 Marriott Scott Alan Gex 3 Deep Cover Gecko PS Review AllGame All Media Network Archived from the original on 2014 11 15 Retrieved 2019 07 04 Gaudiosi Peyton 1999 10 05 Gex 3 Deep Cover Gecko N64 Gamecenter CNET Archived from the original on 2000 08 16 Retrieved 2023 07 25 Chick Tom 1999 04 30 Gex 3 Deep Cover Gecko PS Gamecenter CNET Archived from the original on 2000 08 15 Retrieved 2023 07 25 Gex 3 Deep Cover Gecko N64 PDF Electronic Gaming Monthly No 123 Ziff Davis October 1999 p 224 Archived PDF from the original on October 3 2022 Retrieved 2023 07 25 via RetroCDN net Boyer Crispin Hsu Dan Ricciardi John Smith Shawn May 1999 Gex 3 Deep Cover Gecko PS PDF Electronic Gaming Monthly No 118 Ziff Davis p 138 Retrieved 2023 07 25 via RetroCDN net Conlin Shaun 2000 01 19 Gex 3 Deep Cover Gecko N64 The Electric Playground Greedy Productions Ltd Archived from the original on 2002 03 09 Retrieved 2023 07 26 Fitzloff Jay March 2000 Gex 3 Deep Pocket Gecko Game Boy Color Game Informer No 83 FuncoLand Archived from the original on 2000 10 27 Retrieved 2013 12 17 Gex 3 N64 Game Informer No 77 FuncoLand September 1999 Archived from the original on 2000 05 21 Retrieved 2013 12 17 Gex 3 Deep Cover Gecko PS Game Informer No 73 FuncoLand May 1999 Archived from the original on 2000 06 04 Retrieved 2013 12 17 Rodriguez Tyrone Cerberus September 1999 Gex 3 Deep Cover Gecko N64 author mislabeled as Eggo GameFan Vol 7 no 9 Shinno Media p 58 Retrieved 2023 07 25 via Internet Archive Chau Anthony Dangohead Ngo George Eggo Mylonas Eric ECM September 1999 Gex 3 Deep Cover Gecko N64 GameFan Vol 7 no 9 Shinno Media p 17 Retrieved 2023 07 25 via Internet Archive Weitzner Jason Fury Chau Anthony Dangohead Mylonas Eric ECM May 1999 Gex 3 Deep Cover Gecko PS GameFan Vol 7 no 5 Shinno Media p 27 Retrieved 2023 07 25 via Internet Archive Amsbury Robert March 2000 Gex3 Deep Cover Gecko sic Review N64 GameRevolution CraveOnline Archived from the original on 2015 09 22 Retrieved 2019 07 04 Trueman Doug 2000 02 18 Gex 3 Deep Pocket Gecko Review GameSpot Fandom Archived from the original on 2004 10 30 Retrieved 2023 07 25 Garrett Steven 1999 09 21 Gex 3 Deep Cover Gecko Review N64 GameSpot Fandom Archived from the original on 2015 01 28 Retrieved 2023 07 25 Garrett Steven 1999 04 02 Gex 3 Deep Cover Gecko Review PS GameSpot Fandom Archived from the original on 2004 11 20 Retrieved 2023 07 25 Harris Craig 1999 12 17 Gex 3 Deep Pocket Gecko IGN Ziff Davis Archived from the original on 2015 12 27 Retrieved 2013 12 17 a b Casamassina Matt 1999 10 27 Gex 3 Deep Cover Gecko N64 IGN Ziff Davis Archived from the original on 2013 02 15 Retrieved 2013 12 17 a b Harris Craig 1999 03 29 Gex 3 Deep Cover Gecko PS IGN Ziff Davis Archived from the original on 2013 03 05 Retrieved 2013 12 17 Kitts Martin Christmas 1999 Gex Deep Cover Gecko N64 Magazine No 36 Future Publishing p 85 Archived from the original on 2023 07 26 Retrieved 2023 07 26 via Nintendo64Ever com a b Gex 3 Deep Cover Gecko PS Next Generation No 54 Imagine Media June 1999 p 93 Retrieved 2021 03 08 via Internet Archive Gex 3 Deep Pocket Gecko Nintendo Power Vol 128 Nintendo of America January 2000 p 148 Gex 3 Deep Cover Gecko Nintendo Power Vol 124 Nintendo of America September 1999 p 142 Archived from the original on July 4 2019 Retrieved 2019 07 04 via Nintendo64Ever com Kujawa Kraig May 1999 Gex 3 Deep Cover Gecko Official U S PlayStation Magazine Vol 2 no 8 Ziff Davis p 79 Retrieved 2019 07 04 via Internet Archive Hancock David 1999 04 09 Computer Game Review Gex Deep Cover Gecko Snappy One Liners on a Slippery Mission Daily Mirror Trinity Mirrors p 19 ProQuest 338185801 Retrieved 2023 05 11 via ProQuest subscription required Dan Elektro June 1999 Gex 3 Deep Cover Gecko PS PDF GamePro No 129 IDG p 106 Archived from the original on 2004 09 21 Retrieved 2023 07 25 Boba Fatt October 1999 Gex 3 Deep Cover Gecko GamePro No 133 IDG p 122 Archived from the original on July 4 2019 Retrieved 2019 07 04 via Nintendo64Ever com iBot 1999 Gex 3 Deep Cover Gecko Review for N64 on GamePro com GamePro IDG Archived from the original on 2004 09 28 Retrieved 2023 07 25 External links EditGex 3 Deep Pocket Gecko official website Archived 2001 04 27 at the Wayback Machine Gex 3 Deep Cover Gecko at MobyGames Gex 3 Deep Pocket Gecko at MobyGames Retrieved from https en wikipedia org w index php title Gex 3 Deep Cover Gecko amp oldid 1167755102, wikipedia, wiki, book, books, library,

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