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Dink Smallwood

Dink Smallwood is an action role-playing video game developed by Robinson Technologies at the time consisting of Seth Robinson, Justin Martin, and Greg Smith. It was first released in 1998 before being released as freeware on October 17, 1999.[1] Mitch Brink composed several of the game's music tracks while others are MIDI forms of classical music such as Debussy's "Reverie". The game has a small but constant fan following that continues to develop add-ons for the game more than two decades after its release.[2] The game is also notable for its humorous dialogue and surrealistic themes in various scenes between the gameplay.

Dink Smallwood
Developer(s)Robinson Technologies
Publisher(s)
Designer(s)Seth Robinson
Platform(s)Windows, Linux, OS X, PlayStation Portable, iOS, Android
Release1998
Genre(s)Action role-playing game
Mode(s)Single player

Gameplay edit

 
The house of Dink Smallwood at the start of the game, before it burns down.

The game centers on Dink, a pig farmer-turned-hero who embarks on various quests throughout his world. The game features isometric, Diablo-like gameplay,[3] including weapons, items, and magic. The game has a satirical off-color slant, including everything from a fiercely abusive uncle to a town that worships ducks. Dink is never freed from the grievances of being a pig farmer, a fact he is far too often reminded of by his nemesis, Milder Flatstomp.

Storyline edit

Dink starts out as a pig farmer, living a normal life in Stonebrook, his home village. His father is said to have disappeared, leaving him behind in a small village with his mother. Somehow, as he is outside, his house burns down and his mother is killed. He is then told to go out of his village into the world to find his aunt and start living a new life with her. Along the way, he hears of a powerful and sinister group known as the Cast whose nefarious deeds are threatening the kingdom. Dink eventually makes it his quest to defeat this mysterious cult. After that, he goes in the Darklands to kill the mighty evil, Seth.

History edit

Development edit

Dink Smallwood was developed by Robinson Technologies in the mid 1990s at the time where Seth Robinson, Justin Martin, and Greg Smith were involved. Mitch Brink composed several of the game's music tracks. The game was initially released in 1997 for purchase in the United States and Europe. The game could be purchased from retail stores in Europe via European publisher Iridon Interactive, though Robinson Technologies did not secure a publisher for the United States, so this required them to sell to this region via mail order at the price of $25 (including shipping).

Freeware release edit

By the summer of 1999, Robinson Technologies had sold out of all their copies of Dink Smallwood and claimed that there were no plans to publish more copies. It was announced a short time later that the game would be distributed as freeware, and the freeware version of Dink Smallwood was released on October 17, 1999.

Source code release edit

Shortly after the freeware release, fans of the game often asked Seth Robinson if he had any plans to release the game's source code. Seth generally replied "no." He commonly cited the game's sloppy and embarrassing coding as a reason for withholding the source from the community. After years of being pressed to do so, Seth finally decided to release the source code on July 17, 2003 under a Zlib-inspired own license[4][5][6][7][8] without the content which was kept proprietary freeware.[9] In 2008, the artwork was published (without some sounds) under a Zlib license.[10]

A handful of projects focused on upgrading or porting Dink Smallwood have surfaced, most of them being canceled or postponed indefinitely.

Community-made Dink 1.08 edit

In 2005, Seth Robinson asked Dan "redink1" Walma, the owner of the Dink Network fan site, to create a new patch for Dink Smallwood.[11] Robinson hoped that the numerous longstanding bugs in Dink would be fixed and the experience for new players would be streamlined.[12] After eight-and-a-half months of development and numerous builds of alpha, beta, and release candidate testing involving the community,[11] Dink Smallwood 1.08 was released as community-fixed version on March 10, 2006.[13]

GNU FreeDink edit

The GNU GPL licensed GNU FreeDink fork, which is developed under the GNU Project umbrella, works on replacing the last proprietary sounds to make the game completely Free software.[14] GNU FreeDink was ported to a variety of platforms including the PlayStation Portable, Linux, AmigaOS 4 and Mac OS X among others. GNU Freedink is based on the original v1.07 source code release, but has modes to run like v1.08. It is continuously updated and is the most successful source port so far.[15][16]

DFArc2, a small GTK+ utility program, makes it easy to play and manage the Dink Smallwood game and its numerous Dink Modules (or D-Mods).[17]

Dink Smallwood HD edit

As of December 16, 2011, a new version of Dink Smallwood called "Dink Smallwood HD" has been developed for iPhone, iPad, Android, Windows XP/Vista/7, webOS and Mac OS X by Seth Robinson.[18] In the Windows/Mac/Android versions, it is also possible to play the fan-made D-Mods. A new feature is instant-load and instant-save where the player can save and load the game at any point - as opposed to the original game where saving was only possible at specific points in the game.[19]

In October 2017 the HD version became fully free and open source too.[20] The source code became available on GitHub shortly after.[21]

Modification edit

Two level editors exist for Dink Smallwood. The original level editor, developed by Robinson Technologies, is DinkEdit, which is included with the game, and the second level editor is WinDinkEdit which was developed by fans of the game. The freeware game comes with its own D-Mod (short for Dink Module), Mystery Island, which follows Dink's adventures after his victory in the original story. D-Mods can be heavily customized, and some of them are very different from the original game. Many D-Mods, some of them much longer than the original game, can be found online.

DinkEdit is a modal application that can be used to create a new world. The game world consists of at most 768 screens and each screen can have at most a hundred editor-placed sprites. Among other tasks, the editor can be used to specify music for a screen, assign scripts to sprites and to decorate the game world. WinDinkEdit is a level editor for Windows which enables the D-Mod author to perform the same tasks in a graphical environment.

The DinkC scripting language has a C-like syntax. Variables are prefixed with an ampersand, &, and single line comments are supported with //. Each sprite in the game can have a script attached to it which will be used to determine the behavior and appearance of the sprite. The engine calls various functions on certain events; for example, the 'main', 'talk' and 'hit' functions of a script will respectively be called upon loading the screen, when the player talks to the sprite and when the player hits the sprite. Each screen can also have a script attached to it which can be used for initialization of the screen or other events.

Reception edit

Computer Gaming World Issue #189 featured Dink Smallwood in the section "The Good", saying "Now here is something totally refreshing".[24] While compared to other role-playing games, Dink Smallwood was praised for its humour,[25] being described as “a spoonful of Zelda,…a dash of Monkey Island and a pinch of Diablo.”[1] The humour was described as the one good aspect of the game and was found quite entertaining.[26] However, with other elements letting the game down, the humour only made Dink Smallwood suitable as "an inexpensive stopgap".[23] The dialogue used when interacting with NPCs was criticised for containing errors[1] as well as having little influence on the overall outcome of the game.[23] Graphical errors were also listed, with the player character getting stuck on scenery and unable to move,[26] or NPCs or monsters drifting through walls. The lack of interaction between NPCs and monsters was also referenced, with NPCs attempting to hold conversations while the player is in combat.[23] Although Dink Smallwood was described as having little replay value on its own, the inclusion of editing software and the wide availability of user-generated content were noted as improving on this.[23]

References and impact edit

In Baldur's Gate: Tales of the Sword Coast, a reference to Dink Smallwood can be found: "(Facetiously) I am Dinkamus Littlelog and I come in search of the holy groundhog.".

In Borderlands' first DLC, The Zombie Island of Dr. Ned, an adventurer named Dirk Smallwood is part of a missing "Misery Bus" crew parodying Scooby-Doo.

See also edit

References edit

  1. ^ a b c Payal Dhar (2002-09-05). . Just RPG. Archived from the original on 2008-06-13. Retrieved 2008-05-31.
  2. ^ "The Dink Network".
  3. ^ Henrik, Tom (2005-02-15). "Dink Smallwood - Seth tells the history of the making of Dink Smallwood". www.reloaded.org. Retrieved 2013-07-15.
  4. ^ Dink-Smallwood-Source-License
  5. ^ "Files | Dink Smallwood Source Code".
  6. ^ Dink Smallwood 1.08 source code, The Dink Network
  7. ^ Readme of source code, Seth Robinson
  8. ^ License of source code, Seth Robinson
  9. ^ Dink-Smallwood-Source-License Please keep in mind while I'm sharing the source, I am not sharing the media, if you would like to use or distribute the Dink Smallwood artwork, this requires express permission.
  10. ^ Find free sounds for FreeDink
  11. ^ a b Walma, Dan (March 10, 2006). "New File: Dink Smallwood 1.08 Final". Retrieved November 18, 2008.
  12. ^ Walma, Dan (June 26, 2005). "Dink Smallwood v1.08 - Suggestions". Retrieved November 18, 2008.
  13. ^ "Dink Smallwood: News". Retrieved November 18, 2008.
  14. ^ Find free sounds for FreeDink 2008-08-23
  15. ^ "FreeDink Website". Retrieved 2014-04-07.
  16. ^ Larabel, Michael (2019-02-16). "GNU's RPG/Adventure Game Updated For SDL2, Defaults To OpenGL Rendering". Phoronix. Retrieved 2023-02-12.
  17. ^ freedink-dfarc on debian.org
  18. ^ Dink Smallwood HD official webpage on rtsoft.com
  19. ^ Dink Smallwood Mobile – coming to iPad too!
  20. ^ Dink Smallwood HD 1.89 released, made free on all platforms on codedojo.com
  21. ^ DinkSmallwoodHD on github.com
  22. ^ "Dink Smallwood Reviews". GameRankings. Retrieved 2008-06-20.
  23. ^ a b c d e Brenesal, Barry. . GamePro. Archived from the original on 2008-02-08. Retrieved 2008-06-20.
  24. ^ Computer_Gaming_World_Issue_189
  25. ^ Bartic, Alex (September 1998). "Dink Smallwood". PC Games (in Romanian). Romania: Romas Comercial S.R.L. p. 46. ISSN 1453-4398.
  26. ^ a b Simon Ingham (2001-08-13). "PC Review:Dink Smallwood". CVG. Retrieved 2008-05-31.

External links edit

  • Official website
  • RTDink Source Code - Original Subversion server
  • Source Code of DinkSmallwoodHD - on GitHub
  • GNU FreeDink multi-platform port
  • The Dink Network
  • Dink Smallwood on Mobygames

dink, smallwood, action, role, playing, video, game, developed, robinson, technologies, time, consisting, seth, robinson, justin, martin, greg, smith, first, released, 1998, before, being, released, freeware, october, 1999, mitch, brink, composed, several, gam. Dink Smallwood is an action role playing video game developed by Robinson Technologies at the time consisting of Seth Robinson Justin Martin and Greg Smith It was first released in 1998 before being released as freeware on October 17 1999 1 Mitch Brink composed several of the game s music tracks while others are MIDI forms of classical music such as Debussy s Reverie The game has a small but constant fan following that continues to develop add ons for the game more than two decades after its release 2 The game is also notable for its humorous dialogue and surrealistic themes in various scenes between the gameplay Dink SmallwoodDeveloper s Robinson TechnologiesPublisher s EU Iridon InteractiveDesigner s Seth RobinsonPlatform s Windows Linux OS X PlayStation Portable iOS AndroidRelease1998Genre s Action role playing gameMode s Single player Contents 1 Gameplay 2 Storyline 3 History 3 1 Development 3 2 Freeware release 3 3 Source code release 3 4 Community made Dink 1 08 3 5 GNU FreeDink 3 6 Dink Smallwood HD 4 Modification 5 Reception 5 1 References and impact 6 See also 7 References 8 External linksGameplay edit nbsp The house of Dink Smallwood at the start of the game before it burns down The game centers on Dink a pig farmer turned hero who embarks on various quests throughout his world The game features isometric Diablo like gameplay 3 including weapons items and magic The game has a satirical off color slant including everything from a fiercely abusive uncle to a town that worships ducks Dink is never freed from the grievances of being a pig farmer a fact he is far too often reminded of by his nemesis Milder Flatstomp Storyline editDink starts out as a pig farmer living a normal life in Stonebrook his home village His father is said to have disappeared leaving him behind in a small village with his mother Somehow as he is outside his house burns down and his mother is killed He is then told to go out of his village into the world to find his aunt and start living a new life with her Along the way he hears of a powerful and sinister group known as the Cast whose nefarious deeds are threatening the kingdom Dink eventually makes it his quest to defeat this mysterious cult After that he goes in the Darklands to kill the mighty evil Seth History editDevelopment edit Dink Smallwood was developed by Robinson Technologies in the mid 1990s at the time where Seth Robinson Justin Martin and Greg Smith were involved Mitch Brink composed several of the game s music tracks The game was initially released in 1997 for purchase in the United States and Europe The game could be purchased from retail stores in Europe via European publisher Iridon Interactive though Robinson Technologies did not secure a publisher for the United States so this required them to sell to this region via mail order at the price of 25 including shipping Freeware release edit By the summer of 1999 Robinson Technologies had sold out of all their copies of Dink Smallwood and claimed that there were no plans to publish more copies It was announced a short time later that the game would be distributed as freeware and the freeware version of Dink Smallwood was released on October 17 1999 Source code release edit Shortly after the freeware release fans of the game often asked Seth Robinson if he had any plans to release the game s source code Seth generally replied no He commonly cited the game s sloppy and embarrassing coding as a reason for withholding the source from the community After years of being pressed to do so Seth finally decided to release the source code on July 17 2003 under a Zlib inspired own license 4 5 6 7 8 without the content which was kept proprietary freeware 9 In 2008 the artwork was published without some sounds under a Zlib license 10 A handful of projects focused on upgrading or porting Dink Smallwood have surfaced most of them being canceled or postponed indefinitely Community made Dink 1 08 edit In 2005 Seth Robinson asked Dan redink1 Walma the owner of the Dink Network fan site to create a new patch for Dink Smallwood 11 Robinson hoped that the numerous longstanding bugs in Dink would be fixed and the experience for new players would be streamlined 12 After eight and a half months of development and numerous builds of alpha beta and release candidate testing involving the community 11 Dink Smallwood 1 08 was released as community fixed version on March 10 2006 13 GNU FreeDink edit The GNU GPL licensed GNU FreeDink fork which is developed under the GNU Project umbrella works on replacing the last proprietary sounds to make the game completely Free software 14 GNU FreeDink was ported to a variety of platforms including the PlayStation Portable Linux AmigaOS 4 and Mac OS X among others GNU Freedink is based on the original v1 07 source code release but has modes to run like v1 08 It is continuously updated and is the most successful source port so far 15 16 DFArc2 a small GTK utility program makes it easy to play and manage the Dink Smallwood game and its numerous Dink Modules or D Mods 17 Dink Smallwood HD edit As of December 16 2011 a new version of Dink Smallwood called Dink Smallwood HD has been developed for iPhone iPad Android Windows XP Vista 7 webOS and Mac OS X by Seth Robinson 18 In the Windows Mac Android versions it is also possible to play the fan made D Mods A new feature is instant load and instant save where the player can save and load the game at any point as opposed to the original game where saving was only possible at specific points in the game 19 In October 2017 the HD version became fully free and open source too 20 The source code became available on GitHub shortly after 21 Modification editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed September 2015 Learn how and when to remove this template message Two level editors exist for Dink Smallwood The original level editor developed by Robinson Technologies is DinkEdit which is included with the game and the second level editor is WinDinkEdit which was developed by fans of the game The freeware game comes with its own D Mod short for Dink Module Mystery Island which follows Dink s adventures after his victory in the original story D Mods can be heavily customized and some of them are very different from the original game Many D Mods some of them much longer than the original game can be found online DinkEdit is a modal application that can be used to create a new world The game world consists of at most 768 screens and each screen can have at most a hundred editor placed sprites Among other tasks the editor can be used to specify music for a screen assign scripts to sprites and to decorate the game world WinDinkEdit is a level editor for Windows which enables the D Mod author to perform the same tasks in a graphical environment The DinkC scripting language has a C like syntax Variables are prefixed with an ampersand amp and single line comments are supported with Each sprite in the game can have a script attached to it which will be used to determine the behavior and appearance of the sprite The engine calls various functions on certain events for example the main talk and hit functions of a script will respectively be called upon loading the screen when the player talks to the sprite and when the player hits the sprite Each screen can also have a script attached to it which can be used for initialization of the screen or other events Reception editReceptionAggregate scoreAggregatorScoreGameRankings64 based on 3 reviews 22 Review scorePublicationScoreGamePro3 5 5 23 Computer Gaming World Issue 189 featured Dink Smallwood in the section The Good saying Now here is something totally refreshing 24 While compared to other role playing games Dink Smallwood was praised for its humour 25 being described as a spoonful of Zelda a dash of Monkey Island and a pinch of Diablo 1 The humour was described as the one good aspect of the game and was found quite entertaining 26 However with other elements letting the game down the humour only made Dink Smallwood suitable as an inexpensive stopgap 23 The dialogue used when interacting with NPCs was criticised for containing errors 1 as well as having little influence on the overall outcome of the game 23 Graphical errors were also listed with the player character getting stuck on scenery and unable to move 26 or NPCs or monsters drifting through walls The lack of interaction between NPCs and monsters was also referenced with NPCs attempting to hold conversations while the player is in combat 23 Although Dink Smallwood was described as having little replay value on its own the inclusion of editing software and the wide availability of user generated content were noted as improving on this 23 References and impact edit In Baldur s Gate Tales of the Sword Coast a reference to Dink Smallwood can be found Facetiously I am Dinkamus Littlelog and I come in search of the holy groundhog In Borderlands first DLC The Zombie Island of Dr Ned an adventurer named Dirk Smallwood is part of a missing Misery Bus crew parodying Scooby Doo See also edit nbsp Free and open source software portal nbsp Video games portalList of open source gamesReferences edit a b c Payal Dhar 2002 09 05 Dink Smallwood Just RPG Archived from the original on 2008 06 13 Retrieved 2008 05 31 The Dink Network Henrik Tom 2005 02 15 Dink Smallwood Seth tells the history of the making of Dink Smallwood www reloaded org Retrieved 2013 07 15 Dink Smallwood Source License Files Dink Smallwood Source Code Dink Smallwood 1 08 source code The Dink Network Readme of source code Seth Robinson License of source code Seth Robinson Dink Smallwood Source License Please keep in mind while I m sharing the source I am not sharing the media if you would like to use or distribute the Dink Smallwood artwork this requires express permission Find free sounds for FreeDink a b Walma Dan March 10 2006 New File Dink Smallwood 1 08 Final Retrieved November 18 2008 Walma Dan June 26 2005 Dink Smallwood v1 08 Suggestions Retrieved November 18 2008 Dink Smallwood News Retrieved November 18 2008 Find free sounds for FreeDink 2008 08 23 FreeDink Website Retrieved 2014 04 07 Larabel Michael 2019 02 16 GNU s RPG Adventure Game Updated For SDL2 Defaults To OpenGL Rendering Phoronix Retrieved 2023 02 12 freedink dfarc on debian org Dink Smallwood HD official webpage on rtsoft com Dink Smallwood Mobile coming to iPad too Dink Smallwood HD 1 89 released made free on all platforms on codedojo com DinkSmallwoodHD on github com Dink Smallwood Reviews GameRankings Retrieved 2008 06 20 a b c d e Brenesal Barry Dink Smallwood for PC GamePro Archived from the original on 2008 02 08 Retrieved 2008 06 20 Computer Gaming World Issue 189 Bartic Alex September 1998 Dink Smallwood PC Games in Romanian Romania Romas Comercial S R L p 46 ISSN 1453 4398 a b Simon Ingham 2001 08 13 PC Review Dink Smallwood CVG Retrieved 2008 05 31 External links editOfficial website RTDink Source Code Original Subversion server Source Code of DinkSmallwoodHD on GitHub GNU FreeDink multi platform port The Dink Network Dink Smallwood on Mobygames Retrieved from https en wikipedia org w index php title Dink Smallwood amp oldid 1197732739 GNU FreeDink, wikipedia, wiki, book, books, library,

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