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Finite-state machine

A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition.[1] An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines.[2] For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed.

Combinational logicFinite-state machinePushdown automatonTuring machineAutomata theory
Classes of automata
(Clicking on each layer gets an article on that subject)

The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are: vending machines, which dispense products when the proper combination of coins is deposited; elevators, whose sequence of stops is determined by the floors requested by riders; traffic lights, which change sequence when cars are waiting; combination locks, which require the input of a sequence of numbers in the proper order.

The finite-state machine has less computational power than some other models of computation such as the Turing machine.[3] The computational power distinction means there are computational tasks that a Turing machine can do but an FSM cannot. This is because an FSM's memory is limited by the number of states it has. A finite-state machine has the same computational power as a Turing machine that is restricted such that its head may only perform "read" operations, and always has to move from left to right. FSMs are studied in the more general field of automata theory.

Example: coin-operated turnstile edit

 
State diagram for a turnstile
 
A turnstile

An example of a simple mechanism that can be modeled by a state machine is a turnstile.[4][5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway. Initially the arms are locked, blocking the entry, preventing patrons from passing through. Depositing a coin or token in a slot on the turnstile unlocks the arms, allowing a single customer to push through. After the customer passes through, the arms are locked again until another coin is inserted.

Considered as a state machine, the turnstile has two possible states: Locked and Unlocked.[4] There are two possible inputs that affect its state: putting a coin in the slot coin and pushing the arm push. In the locked state, pushing on the arm has no effect; no matter how many times the input push is given, it stays in the locked state. Putting a coin in – that is, giving the machine a coin input – shifts the state from Locked to Unlocked. In the unlocked state, putting additional coins in has no effect; that is, giving additional coin inputs does not change the state. A customer pushing through the arms gives a push input and resets the state to Locked.

The turnstile state machine can be represented by a state-transition table, showing for each possible state, the transitions between them (based upon the inputs given to the machine) and the outputs resulting from each input:

Current State Input Next State Output
Locked coin Unlocked Unlocks the turnstile so that the customer can push through.
push Locked None
Unlocked coin Unlocked None
push Locked When the customer has pushed through, locks the turnstile.

The turnstile state machine can also be represented by a directed graph called a state diagram (above). Each state is represented by a node (circle). Edges (arrows) show the transitions from one state to another. Each arrow is labeled with the input that triggers that transition. An input that doesn't cause a change of state (such as a coin input in the Unlocked state) is represented by a circular arrow returning to the original state. The arrow into the Locked node from the black dot indicates it is the initial state.

Concepts and terminology edit

A state is a description of the status of a system that is waiting to execute a transition. A transition is a set of actions to be executed when a condition is fulfilled or when an event is received. For example, when using an audio system to listen to the radio (the system is in the "radio" state), receiving a "next" stimulus results in moving to the next station. When the system is in the "CD" state, the "next" stimulus results in moving to the next track. Identical stimuli trigger different actions depending on the current state.

In some finite-state machine representations, it is also possible to associate actions with a state:

  • an entry action: performed when entering the state, and
  • an exit action: performed when exiting the state.

Representations edit

 
Fig. 1 UML state chart example (a toaster oven)
 
Fig. 2 SDL state machine example
 
Fig. 3 Example of a simple finite-state machine

State/Event table edit

Several state-transition table types are used. The most common representation is shown below: the combination of current state (e.g. B) and input (e.g. Y) shows the next state (e.g. C). The complete action's information is not directly described in the table and can only be added using footnotes.[further explanation needed] An FSM definition including the full action's information is possible using state tables (see also virtual finite-state machine).

State-transition table
  Current
state
Input
State A State B State C
Input X ... ... ...
Input Y ... State C ...
Input Z ... ... ...

UML state machines edit

The Unified Modeling Language has a notation for describing state machines. UML state machines overcome the limitations[citation needed] of traditional finite-state machines while retaining their main benefits. UML state machines introduce the new concepts of hierarchically nested states and orthogonal regions, while extending the notion of actions. UML state machines have the characteristics of both Mealy machines and Moore machines. They support actions that depend on both the state of the system and the triggering event, as in Mealy machines, as well as entry and exit actions, which are associated with states rather than transitions, as in Moore machines.[citation needed]

SDL state machines edit

The Specification and Description Language is a standard from ITU that includes graphical symbols to describe actions in the transition:

  • send an event
  • receive an event
  • start a timer
  • cancel a timer
  • start another concurrent state machine
  • decision

SDL embeds basic data types called "Abstract Data Types", an action language, and an execution semantic in order to make the finite-state machine executable.[citation needed]

Other state diagrams edit

There are a large number of variants to represent an FSM such as the one in figure 3.

Usage edit

In addition to their use in modeling reactive systems presented here, finite-state machines are significant in many different areas, including electrical engineering, linguistics, computer science, philosophy, biology, mathematics, video game programming, and logic. Finite-state machines are a class of automata studied in automata theory and the theory of computation. In computer science, finite-state machines are widely used in modeling of application behavior (control theory), design of hardware digital systems, software engineering, compilers, network protocols, and computational linguistics.

Classification edit

Finite-state machines can be subdivided into acceptors, classifiers, transducers and sequencers.[6]

Acceptors edit

 
Fig. 4: Acceptor FSM: parsing the string "nice".
 
Fig. 5: Representation of an acceptor; this example shows one that determines whether a binary number has an even number of 0s, where S1 is an accepting state and S2 is a non accepting state.

Acceptors (also called detectors or recognizers) produce binary output, indicating whether or not the received input is accepted. Each state of an acceptor is either accepting or non accepting. Once all input has been received, if the current state is an accepting state, the input is accepted; otherwise it is rejected. As a rule, input is a sequence of symbols (characters); actions are not used. The start state can also be an accepting state, in which case the acceptor accepts the empty string. The example in figure 4 shows an acceptor that accepts the string "nice". In this acceptor, the only accepting state is state 7.

A (possibly infinite) set of symbol sequences, called a formal language, is a regular language if there is some acceptor that accepts exactly that set. For example, the set of binary strings with an even number of zeroes is a regular language (cf. Fig. 5), while the set of all strings whose length is a prime number is not.[7]: 18, 71 

An acceptor could also be described as defining a language that would contain every string accepted by the acceptor but none of the rejected ones; that language is accepted by the acceptor. By definition, the languages accepted by acceptors are the regular languages.

The problem of determining the language accepted by a given acceptor is an instance of the algebraic path problem—itself a generalization of the shortest path problem to graphs with edges weighted by the elements of an (arbitrary) semiring.[8][9][jargon]

An example of an accepting state appears in Fig. 5: a deterministic finite automaton (DFA) that detects whether the binary input string contains an even number of 0s.

S1 (which is also the start state) indicates the state at which an even number of 0s has been input. S1 is therefore an accepting state. This acceptor will finish in an accept state, if the binary string contains an even number of 0s (including any binary string containing no 0s). Examples of strings accepted by this acceptor are ε (the empty string), 1, 11, 11..., 00, 010, 1010, 10110, etc.

Classifiers edit

Classifiers are a generalization of acceptors that produce n-ary output where n is strictly greater than two.[10]

Transducers edit

 
Fig. 6 Transducer FSM: Moore model example
 
Fig. 7 Transducer FSM: Mealy model example

Transducers produce output based on a given input and/or a state using actions. They are used for control applications and in the field of computational linguistics.

In control applications, two types are distinguished:

Moore machine
The FSM uses only entry actions, i.e., output depends only on state. The advantage of the Moore model is a simplification of the behaviour. Consider an elevator door. The state machine recognizes two commands: "command_open" and "command_close", which trigger state changes. The entry action (E:) in state "Opening" starts a motor opening the door, the entry action in state "Closing" starts a motor in the other direction closing the door. States "Opened" and "Closed" stop the motor when fully opened or closed. They signal to the outside world (e.g., to other state machines) the situation: "door is open" or "door is closed".
Mealy machine
The FSM also uses input actions, i.e., output depends on input and state. The use of a Mealy FSM leads often to a reduction of the number of states. The example in figure 7 shows a Mealy FSM implementing the same behaviour as in the Moore example (the behaviour depends on the implemented FSM execution model and will work, e.g., for virtual FSM but not for event-driven FSM). There are two input actions (I:): "start motor to close the door if command_close arrives" and "start motor in the other direction to open the door if command_open arrives". The "opening" and "closing" intermediate states are not shown.

Sequencers edit

Sequencers (also called generators) are a subclass of acceptors and transducers that have a single-letter input alphabet. They produce only one sequence, which can be seen as an output sequence of acceptor or transducer outputs.[6]

Determinism edit

A further distinction is between deterministic (DFA) and non-deterministic (NFA, GNFA) automata. In a deterministic automaton, every state has exactly one transition for each possible input. In a non-deterministic automaton, an input can lead to one, more than one, or no transition for a given state. The powerset construction algorithm can transform any nondeterministic automaton into a (usually more complex) deterministic automaton with identical functionality.

A finite-state machine with only one state is called a "combinatorial FSM". It only allows actions upon transition into a state. This concept is useful in cases where a number of finite-state machines are required to work together, and when it is convenient to consider a purely combinatorial part as a form of FSM to suit the design tools.[11]

Alternative semantics edit

There are other sets of semantics available to represent state machines. For example, there are tools for modeling and designing logic for embedded controllers.[12] They combine hierarchical state machines (which usually have more than one current state), flow graphs, and truth tables into one language, resulting in a different formalism and set of semantics.[13] These charts, like Harel's original state machines,[14] support hierarchically nested states, orthogonal regions, state actions, and transition actions.[15]

Mathematical model edit

In accordance with the general classification, the following formal definitions are found.

A deterministic finite-state machine or deterministic finite-state acceptor is a quintuple  , where:

  •   is the input alphabet (a finite non-empty set of symbols);
  •   is a finite non-empty set of states;
  •   is an initial state, an element of  ;
  •   is the state-transition function:   (in a nondeterministic finite automaton it would be  , i.e.   would return a set of states);
  •   is the set of final states, a (possibly empty) subset of  .

For both deterministic and non-deterministic FSMs, it is conventional to allow   to be a partial function, i.e.   does not have to be defined for every combination of   and  . If an FSM   is in a state  , the next symbol is   and   is not defined, then   can announce an error (i.e. reject the input). This is useful in definitions of general state machines, but less useful when transforming the machine. Some algorithms in their default form may require total functions.

A finite-state machine has the same computational power as a Turing machine that is restricted such that its head may only perform "read" operations, and always has to move from left to right. That is, each formal language accepted by a finite-state machine is accepted by such a kind of restricted Turing machine, and vice versa.[16]

A finite-state transducer is a sextuple  , where:

  •   is the input alphabet (a finite non-empty set of symbols);
  •   is the output alphabet (a finite non-empty set of symbols);
  •   is a finite non-empty set of states;
  •   is the initial state, an element of  ;
  •   is the state-transition function:  ;
  •   is the output function.

If the output function depends on the state and input symbol ( ) that definition corresponds to the Mealy model, and can be modelled as a Mealy machine. If the output function depends only on the state ( ) that definition corresponds to the Moore model, and can be modelled as a Moore machine. A finite-state machine with no output function at all is known as a semiautomaton or transition system.

If we disregard the first output symbol of a Moore machine,  , then it can be readily converted to an output-equivalent Mealy machine by setting the output function of every Mealy transition (i.e. labeling every edge) with the output symbol given of the destination Moore state. The converse transformation is less straightforward because a Mealy machine state may have different output labels on its incoming transitions (edges). Every such state needs to be split in multiple Moore machine states, one for every incident output symbol.[17]

Optimization edit

Optimizing an FSM means finding a machine with the minimum number of states that performs the same function. The fastest known algorithm doing this is the Hopcroft minimization algorithm.[18][19] Other techniques include using an implication table, or the Moore reduction procedure.[20] Additionally, acyclic FSAs can be minimized in linear time.[21]

Implementation edit

Hardware applications edit

 
Fig. 9 The circuit diagram for a 4-bit TTL counter, a type of state machine

In a digital circuit, an FSM may be built using a programmable logic device, a programmable logic controller, logic gates and flip flops or relays. More specifically, a hardware implementation requires a register to store state variables, a block of combinational logic that determines the state transition, and a second block of combinational logic that determines the output of an FSM. One of the classic hardware implementations is the Richards controller.

In a Medvedev machine, the output is directly connected to the state flip-flops minimizing the time delay between flip-flops and output.[22][23]

Through state encoding for low power state machines may be optimized to minimize power consumption.

Software applications edit

The following concepts are commonly used to build software applications with finite-state machines:

Finite-state machines and compilers edit

Finite automata are often used in the frontend of programming language compilers. Such a frontend may comprise several finite-state machines that implement a lexical analyzer and a parser. Starting from a sequence of characters, the lexical analyzer builds a sequence of language tokens (such as reserved words, literals, and identifiers) from which the parser builds a syntax tree. The lexical analyzer and the parser handle the regular and context-free parts of the programming language's grammar.[24]

See also edit

References edit

  1. ^ Wang, Jiacun (2019). Formal Methods in Computer Science. CRC Press. p. 34. ISBN 978-1-4987-7532-8.
  2. ^ "Finite State Machines – Brilliant Math & Science Wiki". brilliant.org. Retrieved 2018-04-14.
  3. ^ Belzer, Jack; Holzman, Albert George; Kent, Allen (1975). Encyclopedia of Computer Science and Technology. Vol. 25. USA: CRC Press. p. 73. ISBN 978-0-8247-2275-3.
  4. ^ a b Koshy, Thomas (2004). Discrete Mathematics With Applications. Academic Press. p. 762. ISBN 978-0-12-421180-3.
  5. ^ Wright, David R. (2005). (PDF). CSC215 Class Notes. David R. Wright website, N. Carolina State Univ. Archived from the original (PDF) on 2014-03-27. Retrieved 2012-07-14.
  6. ^ a b Keller, Robert M. (2001). "Classifiers, Acceptors, Transducers, and Sequencers" (PDF). Computer Science: Abstraction to Implementation (PDF). Harvey Mudd College. p. 480.
  7. ^ John E. Hopcroft and Jeffrey D. Ullman (1979). Introduction to Automata Theory, Languages, and Computation. Reading/MA: Addison-Wesley. ISBN 978-0-201-02988-8.
  8. ^ Pouly, Marc; Kohlas, Jürg (2011). Generic Inference: A Unifying Theory for Automated Reasoning. John Wiley & Sons. Chapter 6. Valuation Algebras for Path Problems, p. 223 in particular. ISBN 978-1-118-01086-0.
  9. ^ Jacek Jonczy (Jun 2008). (PDF). Archived from the original (PDF) on 2014-08-21. Retrieved 2014-08-20., p. 34
  10. ^ Felkin, M. (2007). Guillet, Fabrice; Hamilton, Howard J. (eds.). Quality Measures in Data Mining - Studies in Computational Intelligence. Vol. 43. Springer, Berlin, Heidelberg. pp. 277–278. doi:10.1007/978-3-540-44918-8_12. ISBN 978-3-540-44911-9.
  11. ^ Brutscheck, M., Berger, S., Franke, M., Schwarzbacher, A., Becker, S.: Structural Division Procedure for Efficient IC Analysis. IET Irish Signals and Systems Conference, (ISSC 2008), pp.18–23. Galway, Ireland, 18–19 June 2008. [1]
  12. ^ "Tiwari, A. (2002). Formal Semantics and Analysis Methods for Simulink Stateflow Models" (PDF). sri.com. Retrieved 2018-04-14.
  13. ^ Hamon, G. (2005). A Denotational Semantics for Stateflow. International Conference on Embedded Software. Jersey City, NJ: ACM. pp. 164–172. CiteSeerX 10.1.1.89.8817.
  14. ^ (PDF). Archived from the original (PDF) on 2011-07-15. Retrieved 2011-06-07.
  15. ^ (PDF). Archived from the original (PDF) on 2011-07-15.
  16. ^ Black, Paul E (12 May 2008). . Dictionary of Algorithms and Data Structures. U.S. National Institute of Standards and Technology. Archived from the original on 13 October 2018. Retrieved 2 November 2016.
  17. ^ Anderson, James Andrew; Head, Thomas J. (2006). Automata theory with modern applications. Cambridge University Press. pp. 105–108. ISBN 978-0-521-84887-9.
  18. ^ Hopcroft, John E. (1971). An n log n algorithm for minimizing states in a finite automaton (PDF) (Technical Report). Vol. CS-TR-71-190. Stanford Univ.[permanent dead link]
  19. ^ Almeida, Marco; Moreira, Nelma; Reis, Rogerio (2007). (PDF) (Technical Report). Vol. DCC-2007-03. Porto Univ. Archived from the original (PDF) on 17 January 2009. Retrieved 25 June 2008.
  20. ^ Edward F. Moore (1956). C.E. Shannon and J. McCarthy (ed.). "Gedanken-Experiments on Sequential Machines". Annals of Mathematics Studies. 34. Princeton University Press: 129–153. Here: Theorem 4, p.142.
  21. ^ Revuz, D. (1992). "Minimization of Acyclic automata in Linear Time". Theoretical Computer Science. 92: 181–189. doi:10.1016/0304-3975(92)90142-3.
  22. ^ Kaeslin, Hubert (2008). "Mealy, Moore, Medvedev-type and combinatorial output bits". Digital Integrated Circuit Design: From VLSI Architectures to CMOS Fabrication. Cambridge University Press. p. 787. ISBN 978-0-521-88267-5.
  23. ^ Slides 18 January 2017 at the Wayback Machine, Synchronous Finite State Machines; Design and Behaviour, University of Applied Sciences Hamburg, p.18
  24. ^ Aho, Alfred V.; Sethi, Ravi; Ullman, Jeffrey D. (1986). Compilers: Principles, Techniques, and Tools (1st ed.). Addison-Wesley. ISBN 978-0-201-10088-4.

Further reading edit

General edit

  • Sakarovitch, Jacques (2009). Elements of automata theory. Translated from the French by Reuben Thomas. Cambridge University Press. ISBN 978-0-521-84425-3. Zbl 1188.68177.
  • Wagner, F., "Modeling Software with Finite State Machines: A Practical Approach", Auerbach Publications, 2006, ISBN 0-8493-8086-3.
  • ITU-T, Recommendation Z.100 Specification and Description Language (SDL)
  • Samek, M., Practical Statecharts in C/C++, CMP Books, 2002, ISBN 1-57820-110-1.
  • Samek, M., Practical UML Statecharts in C/C++, 2nd Edition, Newnes, 2008, ISBN 0-7506-8706-1.
  • Gardner, T., Advanced State Management 2008-11-19 at the Wayback Machine, 2007
  • Cassandras, C., Lafortune, S., "Introduction to Discrete Event Systems". Kluwer, 1999, ISBN 0-7923-8609-4.
  • Timothy Kam, Synthesis of Finite State Machines: Functional Optimization. Kluwer Academic Publishers, Boston 1997, ISBN 0-7923-9842-4
  • Tiziano Villa, Synthesis of Finite State Machines: Logic Optimization. Kluwer Academic Publishers, Boston 1997, ISBN 0-7923-9892-0
  • Carroll, J., Long, D., Theory of Finite Automata with an Introduction to Formal Languages. Prentice Hall, Englewood Cliffs, 1989.
  • Kohavi, Z., Switching and Finite Automata Theory. McGraw-Hill, 1978.
  • Gill, A., Introduction to the Theory of Finite-state Machines. McGraw-Hill, 1962.
  • Ginsburg, S., An Introduction to Mathematical Machine Theory. Addison-Wesley, 1962.

Finite-state machines (automata theory) in theoretical computer science edit

  • Arbib, Michael A. (1969). Theories of Abstract Automata (1st ed.). Englewood Cliffs, N.J.: Prentice-Hall, Inc. ISBN 978-0-13-913368-8.
  • Bobrow, Leonard S.; Arbib, Michael A. (1974). Discrete Mathematics: Applied Algebra for Computer and Information Science (1st ed.). Philadelphia: W. B. Saunders Company, Inc. ISBN 978-0-7216-1768-8.
  • Booth, Taylor L. (1967). Sequential Machines and Automata Theory (1st ed.). New York: John Wiley and Sons, Inc. Library of Congress Card Catalog Number 67-25924.
  • Boolos, George; Jeffrey, Richard (1999) [1989]. Computability and Logic (3rd ed.). Cambridge, England: Cambridge University Press. ISBN 978-0-521-20402-6.
  • Brookshear, J. Glenn (1989). Theory of Computation: Formal Languages, Automata, and Complexity. Redwood City, California: Benjamin/Cummings Publish Company, Inc. ISBN 978-0-8053-0143-4.
  • Davis, Martin; Sigal, Ron; Weyuker, Elaine J. (1994). Computability, Complexity, and Languages and Logic: Fundamentals of Theoretical Computer Science (2nd ed.). San Diego: Academic Press, Harcourt, Brace & Company. ISBN 978-0-12-206382-4.
  • Hopcroft, John; Ullman, Jeffrey (1979). Introduction to Automata Theory, Languages, and Computation (1st ed.). Reading Mass: Addison-Wesley. ISBN 978-0-201-02988-8.
  • Hopcroft, John E.; Motwani, Rajeev; Ullman, Jeffrey D. (2001). Introduction to Automata Theory, Languages, and Computation (2nd ed.). Reading Mass: Addison-Wesley. ISBN 978-0-201-44124-6.
  • Hopkin, David; Moss, Barbara (1976). Automata. New York: Elsevier North-Holland. ISBN 978-0-444-00249-5.
  • Kozen, Dexter C. (1997). Automata and Computability (1st ed.). New York: Springer-Verlag. ISBN 978-0-387-94907-9.
  • Lewis, Harry R.; Papadimitriou, Christos H. (1998). Elements of the Theory of Computation (2nd ed.). Upper Saddle River, New Jersey: Prentice-Hall. ISBN 978-0-13-262478-7.
  • Linz, Peter (2006). Formal Languages and Automata (4th ed.). Sudbury, MA: Jones and Bartlett. ISBN 978-0-7637-3798-6.
  • Minsky, Marvin (1967). Computation: Finite and Infinite Machines (1st ed.). New Jersey: Prentice-Hall.
  • Papadimitriou, Christos (1993). Computational Complexity (1st ed.). Addison Wesley. ISBN 978-0-201-53082-7.
  • Pippenger, Nicholas (1997). Theories of Computability (1st ed.). Cambridge, England: Cambridge University Press. ISBN 978-0-521-55380-3.
  • Rodger, Susan; Finley, Thomas (2006). JFLAP: An Interactive Formal Languages and Automata Package (1st ed.). Sudbury, MA: Jones and Bartlett. ISBN 978-0-7637-3834-1.
  • Sipser, Michael (2006). Introduction to the Theory of Computation (2nd ed.). Boston Mass: Thomson Course Technology. ISBN 978-0-534-95097-2.
  • Wood, Derick (1987). Theory of Computation (1st ed.). New York: Harper & Row, Publishers, Inc. ISBN 978-0-06-047208-5.

Abstract state machines in theoretical computer science edit

  • Gurevich, Yuri (July 2000). "Sequential Abstract State Machines Capture Sequential Algorithms" (PDF). ACM Transactions on Computational Logic. 1 (1): 77–111. CiteSeerX 10.1.1.146.3017. doi:10.1145/343369.343384. S2CID 2031696.

Machine learning using finite-state algorithms edit

  • Mitchell, Tom M. (1997). Machine Learning (1st ed.). New York: WCB/McGraw-Hill Corporation. ISBN 978-0-07-042807-2.

Hardware engineering: state minimization and synthesis of sequential circuits edit

  • Booth, Taylor L. (1967). Sequential Machines and Automata Theory (1st ed.). New York: John Wiley and Sons, Inc. Library of Congress Card Catalog Number 67-25924.
  • Booth, Taylor L. (1971). Digital Networks and Computer Systems (1st ed.). New York: John Wiley and Sons, Inc. ISBN 978-0-471-08840-0.
  • McCluskey, E. J. (1965). Introduction to the Theory of Switching Circuits (1st ed.). New York: McGraw-Hill Book Company, Inc. Library of Congress Card Catalog Number 65-17394.
  • Hill, Fredrick J.; Peterson, Gerald R. (1965). Introduction to the Theory of Switching Circuits (1st ed.). New York: McGraw-Hill Book Company. Library of Congress Card Catalog Number 65-17394.

Finite Markov chain processes edit

"We may think of a Markov chain as a process that moves successively through a set of states s1, s2, …, sr. … if it is in state si it moves on to the next stop to state sj with probability pij. These probabilities can be exhibited in the form of a transition matrix" (Kemeny (1959), p. 384)

Finite Markov-chain processes are also known as subshifts of finite type.

  • Booth, Taylor L. (1967). Sequential Machines and Automata Theory (1st ed.). New York: John Wiley and Sons, Inc. Library of Congress Card Catalog Number 67-25924.
  • Kemeny, John G.; Mirkil, Hazleton; Snell, J. Laurie; Thompson, Gerald L. (1959). Finite Mathematical Structures (1st ed.). Englewood Cliffs, N.J.: Prentice-Hall, Inc. Library of Congress Card Catalog Number 59-12841. Chapter 6 "Finite Markov Chains".

External links edit

  • Finite State Automata at Curlie
  • Modeling a Simple AI behavior using a Finite State Machine Example of usage in Video Games
  • description of Finite-State Machines
  • description of Finite-State Machines
  • A brief overview of state machine types, comparing theoretical aspects of Mealy, Moore, Harel & UML state machines.

finite, state, machine, state, machine, redirects, here, infinite, state, machines, transition, system, fault, tolerance, methodology, state, machine, replication, sfsm, redirects, here, italian, railway, company, circumvesuviana, finite, automata, redirects, . State machine redirects here For infinite state machines see Transition system For fault tolerance methodology see State machine replication SFSM redirects here For the Italian railway company see Circumvesuviana Finite automata redirects here For the electro industrial group see Finite Automata band A finite state machine FSM or finite state automaton FSA plural automata finite automaton or simply a state machine is a mathematical model of computation It is an abstract machine that can be in exactly one of a finite number of states at any given time The FSM can change from one state to another in response to some inputs the change from one state to another is called a transition 1 An FSM is defined by a list of its states its initial state and the inputs that trigger each transition Finite state machines are of two types deterministic finite state machines and non deterministic finite state machines 2 For any non deterministic finite state machine an equivalent deterministic one can be constructed Classes of automata Clicking on each layer gets an article on that subject The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented Simple examples are vending machines which dispense products when the proper combination of coins is deposited elevators whose sequence of stops is determined by the floors requested by riders traffic lights which change sequence when cars are waiting combination locks which require the input of a sequence of numbers in the proper order The finite state machine has less computational power than some other models of computation such as the Turing machine 3 The computational power distinction means there are computational tasks that a Turing machine can do but an FSM cannot This is because an FSM s memory is limited by the number of states it has A finite state machine has the same computational power as a Turing machine that is restricted such that its head may only perform read operations and always has to move from left to right FSMs are studied in the more general field of automata theory Contents 1 Example coin operated turnstile 2 Concepts and terminology 3 Representations 3 1 State Event table 3 2 UML state machines 3 3 SDL state machines 3 4 Other state diagrams 4 Usage 5 Classification 5 1 Acceptors 5 2 Classifiers 5 3 Transducers 5 4 Sequencers 5 5 Determinism 6 Alternative semantics 7 Mathematical model 8 Optimization 9 Implementation 9 1 Hardware applications 9 2 Software applications 9 3 Finite state machines and compilers 10 See also 11 References 12 Further reading 12 1 General 12 2 Finite state machines automata theory in theoretical computer science 12 3 Abstract state machines in theoretical computer science 12 4 Machine learning using finite state algorithms 12 5 Hardware engineering state minimization and synthesis of sequential circuits 12 6 Finite Markov chain processes 13 External linksExample coin operated turnstile edit nbsp State diagram for a turnstile nbsp A turnstile An example of a simple mechanism that can be modeled by a state machine is a turnstile 4 5 A turnstile used to control access to subways and amusement park rides is a gate with three rotating arms at waist height one across the entryway Initially the arms are locked blocking the entry preventing patrons from passing through Depositing a coin or token in a slot on the turnstile unlocks the arms allowing a single customer to push through After the customer passes through the arms are locked again until another coin is inserted Considered as a state machine the turnstile has two possible states Locked and Unlocked 4 There are two possible inputs that affect its state putting a coin in the slot coin and pushing the arm push In the locked state pushing on the arm has no effect no matter how many times the input push is given it stays in the locked state Putting a coin in that is giving the machine a coin input shifts the state from Locked to Unlocked In the unlocked state putting additional coins in has no effect that is giving additional coin inputs does not change the state A customer pushing through the arms gives a push input and resets the state to Locked The turnstile state machine can be represented by a state transition table showing for each possible state the transitions between them based upon the inputs given to the machine and the outputs resulting from each input Current State Input Next State Output Locked coin Unlocked Unlocks the turnstile so that the customer can push through push Locked None Unlocked coin Unlocked None push Locked When the customer has pushed through locks the turnstile dd The turnstile state machine can also be represented by a directed graph called a state diagram above Each state is represented by a node circle Edges arrows show the transitions from one state to another Each arrow is labeled with the input that triggers that transition An input that doesn t cause a change of state such as a coin input in the Unlocked state is represented by a circular arrow returning to the original state The arrow into the Locked node from the black dot indicates it is the initial state Concepts and terminology editA state is a description of the status of a system that is waiting to execute a transition A transition is a set of actions to be executed when a condition is fulfilled or when an event is received For example when using an audio system to listen to the radio the system is in the radio state receiving a next stimulus results in moving to the next station When the system is in the CD state the next stimulus results in moving to the next track Identical stimuli trigger different actions depending on the current state In some finite state machine representations it is also possible to associate actions with a state an entry action performed when entering the state and an exit action performed when exiting the state Representations edit nbsp Fig 1 UML state chart example a toaster oven nbsp Fig 2 SDL state machine example nbsp Fig 3 Example of a simple finite state machine For an introduction see State diagram State Event table edit Several state transition table types are used The most common representation is shown below the combination of current state e g B and input e g Y shows the next state e g C The complete action s information is not directly described in the table and can only be added using footnotes further explanation needed An FSM definition including the full action s information is possible using state tables see also virtual finite state machine State transition table CurrentstateInput State A State B State C Input X Input Y State C Input Z UML state machines edit The Unified Modeling Language has a notation for describing state machines UML state machines overcome the limitations citation needed of traditional finite state machines while retaining their main benefits UML state machines introduce the new concepts of hierarchically nested states and orthogonal regions while extending the notion of actions UML state machines have the characteristics of both Mealy machines and Moore machines They support actions that depend on both the state of the system and the triggering event as in Mealy machines as well as entry and exit actions which are associated with states rather than transitions as in Moore machines citation needed SDL state machines edit The Specification and Description Language is a standard from ITU that includes graphical symbols to describe actions in the transition send an event receive an event start a timer cancel a timer start another concurrent state machine decision SDL embeds basic data types called Abstract Data Types an action language and an execution semantic in order to make the finite state machine executable citation needed Other state diagrams edit There are a large number of variants to represent an FSM such as the one in figure 3 Usage editIn addition to their use in modeling reactive systems presented here finite state machines are significant in many different areas including electrical engineering linguistics computer science philosophy biology mathematics video game programming and logic Finite state machines are a class of automata studied in automata theory and the theory of computation In computer science finite state machines are widely used in modeling of application behavior control theory design of hardware digital systems software engineering compilers network protocols and computational linguistics Classification editFinite state machines can be subdivided into acceptors classifiers transducers and sequencers 6 Acceptors edit nbsp Fig 4 Acceptor FSM parsing the string nice nbsp Fig 5 Representation of an acceptor this example shows one that determines whether a binary number has an even number of 0s where S1 is an accepting state and S2 is a non accepting state Acceptors also called detectors or recognizers produce binary output indicating whether or not the received input is accepted Each state of an acceptor is either accepting or non accepting Once all input has been received if the current state is an accepting state the input is accepted otherwise it is rejected As a rule input is a sequence of symbols characters actions are not used The start state can also be an accepting state in which case the acceptor accepts the empty string The example in figure 4 shows an acceptor that accepts the string nice In this acceptor the only accepting state is state 7 A possibly infinite set of symbol sequences called a formal language is a regular language if there is some acceptor that accepts exactly that set For example the set of binary strings with an even number of zeroes is a regular language cf Fig 5 while the set of all strings whose length is a prime number is not 7 18 71 An acceptor could also be described as defining a language that would contain every string accepted by the acceptor but none of the rejected ones that language is accepted by the acceptor By definition the languages accepted by acceptors are the regular languages The problem of determining the language accepted by a given acceptor is an instance of the algebraic path problem itself a generalization of the shortest path problem to graphs with edges weighted by the elements of an arbitrary semiring 8 9 jargon An example of an accepting state appears in Fig 5 a deterministic finite automaton DFA that detects whether the binary input string contains an even number of 0s S1 which is also the start state indicates the state at which an even number of 0s has been input S1 is therefore an accepting state This acceptor will finish in an accept state if the binary string contains an even number of 0s including any binary string containing no 0s Examples of strings accepted by this acceptor are e the empty string 1 11 11 00 010 1010 10110 etc Classifiers edit Classifiers are a generalization of acceptors that produce n ary output where n is strictly greater than two 10 Transducers edit Main article Finite state transducer nbsp Fig 6 Transducer FSM Moore model example nbsp Fig 7 Transducer FSM Mealy model example Transducers produce output based on a given input and or a state using actions They are used for control applications and in the field of computational linguistics In control applications two types are distinguished Moore machine The FSM uses only entry actions i e output depends only on state The advantage of the Moore model is a simplification of the behaviour Consider an elevator door The state machine recognizes two commands command open and command close which trigger state changes The entry action E in state Opening starts a motor opening the door the entry action in state Closing starts a motor in the other direction closing the door States Opened and Closed stop the motor when fully opened or closed They signal to the outside world e g to other state machines the situation door is open or door is closed Mealy machine The FSM also uses input actions i e output depends on input and state The use of a Mealy FSM leads often to a reduction of the number of states The example in figure 7 shows a Mealy FSM implementing the same behaviour as in the Moore example the behaviour depends on the implemented FSM execution model and will work e g for virtual FSM but not for event driven FSM There are two input actions I start motor to close the door if command close arrives and start motor in the other direction to open the door if command open arrives The opening and closing intermediate states are not shown Sequencers edit Sequencers also called generators are a subclass of acceptors and transducers that have a single letter input alphabet They produce only one sequence which can be seen as an output sequence of acceptor or transducer outputs 6 Determinism edit A further distinction is between deterministic DFA and non deterministic NFA GNFA automata In a deterministic automaton every state has exactly one transition for each possible input In a non deterministic automaton an input can lead to one more than one or no transition for a given state The powerset construction algorithm can transform any nondeterministic automaton into a usually more complex deterministic automaton with identical functionality A finite state machine with only one state is called a combinatorial FSM It only allows actions upon transition into a state This concept is useful in cases where a number of finite state machines are required to work together and when it is convenient to consider a purely combinatorial part as a form of FSM to suit the design tools 11 Alternative semantics editThere are other sets of semantics available to represent state machines For example there are tools for modeling and designing logic for embedded controllers 12 They combine hierarchical state machines which usually have more than one current state flow graphs and truth tables into one language resulting in a different formalism and set of semantics 13 These charts like Harel s original state machines 14 support hierarchically nested states orthogonal regions state actions and transition actions 15 Mathematical model editIn accordance with the general classification the following formal definitions are found A deterministic finite state machine or deterministic finite state acceptor is a quintuple S S s 0 d F displaystyle Sigma S s 0 delta F nbsp where S displaystyle Sigma nbsp is the input alphabet a finite non empty set of symbols S displaystyle S nbsp is a finite non empty set of states s 0 displaystyle s 0 nbsp is an initial state an element of S displaystyle S nbsp d displaystyle delta nbsp is the state transition function d S S S displaystyle delta S times Sigma rightarrow S nbsp in a nondeterministic finite automaton it would be d S S P S displaystyle delta S times Sigma rightarrow mathcal P S nbsp i e d displaystyle delta nbsp would return a set of states F displaystyle F nbsp is the set of final states a possibly empty subset of S displaystyle S nbsp For both deterministic and non deterministic FSMs it is conventional to allow d displaystyle delta nbsp to be a partial function i e d s x displaystyle delta s x nbsp does not have to be defined for every combination of s S displaystyle s in S nbsp and x S displaystyle x in Sigma nbsp If an FSM M displaystyle M nbsp is in a state s displaystyle s nbsp the next symbol is x displaystyle x nbsp and d s x displaystyle delta s x nbsp is not defined then M displaystyle M nbsp can announce an error i e reject the input This is useful in definitions of general state machines but less useful when transforming the machine Some algorithms in their default form may require total functions A finite state machine has the same computational power as a Turing machine that is restricted such that its head may only perform read operations and always has to move from left to right That is each formal language accepted by a finite state machine is accepted by such a kind of restricted Turing machine and vice versa 16 A finite state transducer is a sextuple S G S s 0 d w displaystyle Sigma Gamma S s 0 delta omega nbsp where S displaystyle Sigma nbsp is the input alphabet a finite non empty set of symbols G displaystyle Gamma nbsp is the output alphabet a finite non empty set of symbols S displaystyle S nbsp is a finite non empty set of states s 0 displaystyle s 0 nbsp is the initial state an element of S displaystyle S nbsp d displaystyle delta nbsp is the state transition function d S S S displaystyle delta S times Sigma rightarrow S nbsp w displaystyle omega nbsp is the output function If the output function depends on the state and input symbol w S S G displaystyle omega S times Sigma rightarrow Gamma nbsp that definition corresponds to the Mealy model and can be modelled as a Mealy machine If the output function depends only on the state w S G displaystyle omega S rightarrow Gamma nbsp that definition corresponds to the Moore model and can be modelled as a Moore machine A finite state machine with no output function at all is known as a semiautomaton or transition system If we disregard the first output symbol of a Moore machine w s 0 displaystyle omega s 0 nbsp then it can be readily converted to an output equivalent Mealy machine by setting the output function of every Mealy transition i e labeling every edge with the output symbol given of the destination Moore state The converse transformation is less straightforward because a Mealy machine state may have different output labels on its incoming transitions edges Every such state needs to be split in multiple Moore machine states one for every incident output symbol 17 Optimization editMain article DFA minimization Optimizing an FSM means finding a machine with the minimum number of states that performs the same function The fastest known algorithm doing this is the Hopcroft minimization algorithm 18 19 Other techniques include using an implication table or the Moore reduction procedure 20 Additionally acyclic FSAs can be minimized in linear time 21 Implementation editHardware applications edit nbsp Fig 9 The circuit diagram for a 4 bit TTL counter a type of state machine In a digital circuit an FSM may be built using a programmable logic device a programmable logic controller logic gates and flip flops or relays More specifically a hardware implementation requires a register to store state variables a block of combinational logic that determines the state transition and a second block of combinational logic that determines the output of an FSM One of the classic hardware implementations is the Richards controller In a Medvedev machine the output is directly connected to the state flip flops minimizing the time delay between flip flops and output 22 23 Through state encoding for low power state machines may be optimized to minimize power consumption Software applications edit The following concepts are commonly used to build software applications with finite state machines Automata based programming Event driven finite state machine Virtual finite state machine State design pattern Finite state machines and compilers edit Finite automata are often used in the frontend of programming language compilers Such a frontend may comprise several finite state machines that implement a lexical analyzer and a parser Starting from a sequence of characters the lexical analyzer builds a sequence of language tokens such as reserved words literals and identifiers from which the parser builds a syntax tree The lexical analyzer and the parser handle the regular and context free parts of the programming language s grammar 24 See also editAbstract state machines Alternating finite automaton Communicating finite state machine Control system Control table Decision tables DEVS Hidden Markov model Petri net Pushdown automaton Quantum finite automaton SCXML Semiautomaton Semigroup action Sequential logic State diagram Synchronizing word Transformation semigroup Transition system Tree automaton Turing machine UML state machineReferences edit Wang Jiacun 2019 Formal Methods in Computer Science CRC Press p 34 ISBN 978 1 4987 7532 8 Finite State Machines Brilliant Math amp Science Wiki brilliant org Retrieved 2018 04 14 Belzer Jack Holzman Albert George Kent Allen 1975 Encyclopedia of Computer Science and Technology Vol 25 USA CRC Press p 73 ISBN 978 0 8247 2275 3 a b Koshy Thomas 2004 Discrete Mathematics With Applications Academic Press p 762 ISBN 978 0 12 421180 3 Wright David R 2005 Finite State Machines PDF CSC215 Class Notes David R Wright website N Carolina State Univ Archived from the original PDF on 2014 03 27 Retrieved 2012 07 14 a b Keller Robert M 2001 Classifiers Acceptors Transducers and Sequencers PDF Computer Science Abstraction to Implementation PDF Harvey Mudd College p 480 John E Hopcroft and Jeffrey D Ullman 1979 Introduction to Automata Theory Languages and Computation Reading MA Addison Wesley ISBN 978 0 201 02988 8 Pouly Marc Kohlas Jurg 2011 Generic Inference A Unifying Theory for Automated Reasoning John Wiley amp Sons Chapter 6 Valuation Algebras for Path Problems p 223 in particular ISBN 978 1 118 01086 0 Jacek Jonczy Jun 2008 Algebraic path problems PDF Archived from the original PDF on 2014 08 21 Retrieved 2014 08 20 p 34 Felkin M 2007 Guillet Fabrice Hamilton Howard J eds Quality Measures in Data Mining Studies in Computational Intelligence Vol 43 Springer Berlin Heidelberg pp 277 278 doi 10 1007 978 3 540 44918 8 12 ISBN 978 3 540 44911 9 Brutscheck M Berger S Franke M Schwarzbacher A Becker S Structural Division Procedure for Efficient IC Analysis IET Irish Signals and Systems Conference ISSC 2008 pp 18 23 Galway Ireland 18 19 June 2008 1 Tiwari A 2002 Formal Semantics and Analysis Methods for Simulink Stateflow Models PDF sri com Retrieved 2018 04 14 Hamon G 2005 A Denotational Semantics for Stateflow International Conference on Embedded Software Jersey City NJ ACM pp 164 172 CiteSeerX 10 1 1 89 8817 Harel D 1987 A Visual Formalism for Complex Systems Science of Computer Programming 231 274 PDF Archived from the original PDF on 2011 07 15 Retrieved 2011 06 07 Alur R Kanade A Ramesh S amp Shashidhar K C 2008 Symbolic analysis for improving simulation coverage of Simulink Stateflow models International Conference on Embedded Software pp 89 98 Atlanta GA ACM PDF Archived from the original PDF on 2011 07 15 Black Paul E 12 May 2008 Finite State Machine Dictionary of Algorithms and Data Structures U S National Institute of Standards and Technology Archived from the original on 13 October 2018 Retrieved 2 November 2016 Anderson James Andrew Head Thomas J 2006 Automata theory with modern applications Cambridge University Press pp 105 108 ISBN 978 0 521 84887 9 Hopcroft John E 1971 An n log n algorithm for minimizing states in a finite automaton PDF Technical Report Vol CS TR 71 190 Stanford Univ permanent dead link Almeida Marco Moreira Nelma Reis Rogerio 2007 On the performance of automata minimization algorithms PDF Technical Report Vol DCC 2007 03 Porto Univ Archived from the original PDF on 17 January 2009 Retrieved 25 June 2008 Edward F Moore 1956 C E Shannon and J McCarthy ed Gedanken Experiments on Sequential Machines Annals of Mathematics Studies 34 Princeton University Press 129 153 Here Theorem 4 p 142 Revuz D 1992 Minimization of Acyclic automata in Linear Time Theoretical Computer Science 92 181 189 doi 10 1016 0304 3975 92 90142 3 Kaeslin Hubert 2008 Mealy Moore Medvedev type and combinatorial output bits Digital Integrated Circuit Design From VLSI Architectures to CMOS Fabrication Cambridge University Press p 787 ISBN 978 0 521 88267 5 Slides Archived 18 January 2017 at the Wayback Machine Synchronous Finite State Machines Design and Behaviour University of Applied Sciences Hamburg p 18 Aho Alfred V Sethi Ravi Ullman Jeffrey D 1986 Compilers Principles Techniques and Tools 1st ed Addison Wesley ISBN 978 0 201 10088 4 Further reading editGeneral edit Sakarovitch Jacques 2009 Elements of automata theory Translated from the French by Reuben Thomas Cambridge University Press ISBN 978 0 521 84425 3 Zbl 1188 68177 Wagner F Modeling Software with Finite State Machines A Practical Approach Auerbach Publications 2006 ISBN 0 8493 8086 3 ITU T Recommendation Z 100 Specification and Description Language SDL Samek M Practical Statecharts in C C CMP Books 2002 ISBN 1 57820 110 1 Samek M Practical UML Statecharts in C C 2nd Edition Newnes 2008 ISBN 0 7506 8706 1 Gardner T Advanced State Management Archived 2008 11 19 at the Wayback Machine 2007 Cassandras C Lafortune S Introduction to Discrete Event Systems Kluwer 1999 ISBN 0 7923 8609 4 Timothy Kam Synthesis of Finite State Machines Functional Optimization Kluwer Academic Publishers Boston 1997 ISBN 0 7923 9842 4 Tiziano Villa Synthesis of Finite State Machines Logic Optimization Kluwer Academic Publishers Boston 1997 ISBN 0 7923 9892 0 Carroll J Long D Theory of Finite Automata with an Introduction to Formal Languages Prentice Hall Englewood Cliffs 1989 Kohavi Z Switching and Finite Automata Theory McGraw Hill 1978 Gill A Introduction to the Theory of Finite state Machines McGraw Hill 1962 Ginsburg S An Introduction to Mathematical Machine Theory Addison Wesley 1962 Finite state machines automata theory in theoretical computer science edit Arbib Michael A 1969 Theories of Abstract Automata 1st ed Englewood Cliffs N J Prentice Hall Inc ISBN 978 0 13 913368 8 Bobrow Leonard S Arbib Michael A 1974 Discrete Mathematics Applied Algebra for Computer and Information Science 1st ed Philadelphia W B Saunders Company Inc ISBN 978 0 7216 1768 8 Booth Taylor L 1967 Sequential Machines and Automata Theory 1st ed New York John Wiley and Sons Inc Library of Congress Card Catalog Number 67 25924 Boolos George Jeffrey Richard 1999 1989 Computability and Logic 3rd ed Cambridge England Cambridge University Press ISBN 978 0 521 20402 6 Brookshear J Glenn 1989 Theory of Computation Formal Languages Automata and Complexity Redwood City California Benjamin Cummings Publish Company Inc ISBN 978 0 8053 0143 4 Davis Martin Sigal Ron Weyuker Elaine J 1994 Computability Complexity and Languages and Logic Fundamentals of Theoretical Computer Science 2nd ed San Diego Academic Press Harcourt Brace amp Company ISBN 978 0 12 206382 4 Hopcroft John Ullman Jeffrey 1979 Introduction to Automata Theory Languages and Computation 1st ed Reading Mass Addison Wesley ISBN 978 0 201 02988 8 Hopcroft John E Motwani Rajeev Ullman Jeffrey D 2001 Introduction to Automata Theory Languages and Computation 2nd ed Reading Mass Addison Wesley ISBN 978 0 201 44124 6 Hopkin David Moss Barbara 1976 Automata New York Elsevier North Holland ISBN 978 0 444 00249 5 Kozen Dexter C 1997 Automata and Computability 1st ed New York Springer Verlag ISBN 978 0 387 94907 9 Lewis Harry R Papadimitriou Christos H 1998 Elements of the Theory of Computation 2nd ed Upper Saddle River New Jersey Prentice Hall ISBN 978 0 13 262478 7 Linz Peter 2006 Formal Languages and Automata 4th ed Sudbury MA Jones and Bartlett ISBN 978 0 7637 3798 6 Minsky Marvin 1967 Computation Finite and Infinite Machines 1st ed New Jersey Prentice Hall Papadimitriou Christos 1993 Computational Complexity 1st ed Addison Wesley ISBN 978 0 201 53082 7 Pippenger Nicholas 1997 Theories of Computability 1st ed Cambridge England Cambridge University Press ISBN 978 0 521 55380 3 Rodger Susan Finley Thomas 2006 JFLAP An Interactive Formal Languages and Automata Package 1st ed Sudbury MA Jones and Bartlett ISBN 978 0 7637 3834 1 Sipser Michael 2006 Introduction to the Theory of Computation 2nd ed Boston Mass Thomson Course Technology ISBN 978 0 534 95097 2 Wood Derick 1987 Theory of Computation 1st ed New York Harper amp Row Publishers Inc ISBN 978 0 06 047208 5 Abstract state machines in theoretical computer science edit Gurevich Yuri July 2000 Sequential Abstract State Machines Capture Sequential Algorithms PDF ACM Transactions on Computational Logic 1 1 77 111 CiteSeerX 10 1 1 146 3017 doi 10 1145 343369 343384 S2CID 2031696 Machine learning using finite state algorithms edit Mitchell Tom M 1997 Machine Learning 1st ed New York WCB McGraw Hill Corporation ISBN 978 0 07 042807 2 Hardware engineering state minimization and synthesis of sequential circuits edit Booth Taylor L 1967 Sequential Machines and Automata Theory 1st ed New York John Wiley and Sons Inc Library of Congress Card Catalog Number 67 25924 Booth Taylor L 1971 Digital Networks and Computer Systems 1st ed New York John Wiley and Sons Inc ISBN 978 0 471 08840 0 McCluskey E J 1965 Introduction to the Theory of Switching Circuits 1st ed New York McGraw Hill Book Company Inc Library of Congress Card Catalog Number 65 17394 Hill Fredrick J Peterson Gerald R 1965 Introduction to the Theory of Switching Circuits 1st ed New York McGraw Hill Book Company Library of Congress Card Catalog Number 65 17394 Finite Markov chain processes edit We may think of a Markov chain as a process that moves successively through a set of states s1 s2 sr if it is in state si it moves on to the next stop to state sj with probability pij These probabilities can be exhibited in the form of a transition matrix Kemeny 1959 p 384 dd Finite Markov chain processes are also known as subshifts of finite type Booth Taylor L 1967 Sequential Machines and Automata Theory 1st ed New York John Wiley and Sons Inc Library of Congress Card Catalog Number 67 25924 Kemeny John G Mirkil Hazleton Snell J Laurie Thompson Gerald L 1959 Finite Mathematical Structures 1st ed Englewood Cliffs N J Prentice Hall Inc Library of Congress Card Catalog Number 59 12841 Chapter 6 Finite Markov Chains External links editFinite State Automata at Curlie Modeling a Simple AI behavior using a Finite State Machine Example of usage in Video Games Free On Line Dictionary of Computing description of Finite State Machines NIST Dictionary of Algorithms and Data Structures description of Finite State Machines A brief overview of state machine types comparing theoretical aspects of Mealy Moore Harel amp UML state machines Retrieved from https en wikipedia org w index php title Finite state machine amp oldid 1187480774, wikipedia, wiki, book, books, library,

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