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Dragon Quest VI

Dragon Quest VI: Realms of Revelation,[a] known in Europe as Dragon Quest VI: Realms of Reverie,[2] is a role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy.[3] It was released in Japan in December 1995,[4] developed by Heartbeat; whereas the previous Dragon Quest games were developed by Chunsoft.[5] In 2011, a remake of the game, along with Dragon Quest IV and Dragon Quest V, was released worldwide for the Nintendo DS, making this the first time the game was released in English.[6] Another version of the game for Android and iOS devices was released in Japan in June 2015.[7][8]

Dragon Quest VI:
Realms of Revelation
Box art of the original Super Famicom release
Developer(s)Heartbeat
Publisher(s)
Director(s)Manabu Yamana
Producer(s)Yukinobu Chida
Designer(s)Yuji Horii
Programmer(s)Manabu Yamana
Artist(s)Akira Toriyama
Writer(s)Yuji Horii
Composer(s)Koichi Sugiyama
SeriesDragon Quest
Platform(s)
Release
  • Super Famicom
    • JP: December 9, 1995
  • Nintendo DS
    • JP: January 28, 2010
    • NA: February 14, 2011
    • EU: May 20, 2011
  • iOS, Android
    • JP: June 10, 2015
    • WW: June 24, 2015
Genre(s)Role-playing
Mode(s)Single-player

As the sixth installment to the Dragon Quest series, the graphics and gameplay remain close to the other games, with minor additions and upgrades.[9] The graphics were vastly improved from Dragon Quest V, which was also for the Super Famicom, but had more rudimentary graphics due to being an early game on the console. Navigation remains largely unchanged from the previous games and the turn-based battles are still in first-person. The class system from Dragon Quest III returns, with minor adjustments.[9] Dragon Quest VI sold over three million copies in Japan, becoming the best selling game of 1995.[10] The DS version sold an additional one million copies by March 2010.[11]

The story follows the traditional Dragon Quest "Hero" on a quest to save the world. In this particular installment, the heroes also have to endure the personal struggle of amnesia, as many of the main characters do not initially remember who they are. After completing a series of quests, the player learns that in addition to a Real World, there is also a Dream World, made up of people's dreams, and that there is a great evil that wants to conquer both. The Hero and his new party work together to save both worlds from the ever-growing threat.

Gameplay edit

 
An example of battle, from the original Super Famicom version

Dragon Quest VI is a traditional, turn-based role-playing video game (in an overhead perspective) that features random battles and a character class system that the Hero and his party members acquire new skills and spells.

The Hero travels around the world gathering a party throughout his adventure. To progress in the story, the party must defeat specific boss monsters or trigger specific flags. In order to defeat the bosses, the player must spend time training the party by gaining experience points from battles to advance in character and class levels.[12]

Other new features were added to the series, such as: the monsters being animated when they attack.[12][13] The Slime Arena and Best Dresser Contest were new mini-games introduced; the casinos return from previous Dragon Quest games.[14]

Like previous games, mini medals can be found hidden throughout the worlds and can be traded for items.[15] There are bonus dungeons and a few extra characters after beating the main storyline. There is a day and night system, as in some previous installments; with certain storyline events happening at night.

While the Monster Master class can catch monsters in the original Super Famicom version it is not a major part of the game.[12] Another returning feature from the past two games is the use of the wagon, which allows characters to be swapped out for other ones on the world map.[16]

Class system edit

This Dragon Quest, similar to Dragon Quest III and Dragon Quest VII, has a class system.[12][13] Once the party gets to Alltrades Abbey, they have the option of becoming one of several starter classes.[17] Each class has eight levels, which are gained by winning a specific number of battles (unlike character levels, which are gained by earning experience points), and advancing in level teaches a character new spells and / or skills, which are retained across class changes.

Once a character has mastered a specific set of two or three starter classes, they can change into a hybrid class that builds on their themes. For example: mastering Warrior and Martial Artist unlocks the Gladiator Class, which learns powerful physical attacks,[18] and mastering certain hybrid classes unlocks the Hero class.

Some of the classes give special bonuses beyond their stats and abilities such as the Merchant who gives a small bonus to the party's income after every battle,[12] or the Sage who receives a discount to MP costs.

To master a class, the character must fight a set number of battles as that class. Once certain hybrid classes are mastered, a stat relating to that class will permanently go up. There are two secret classes as well,[12] Dragon (Hackasaurus) and Liquid Metal Slime, which are unlocked through consumable books.

Dragon Quest VI was the first game in the series to include abilities or skills (トクギ, tokugi) (special attacks and other techniques that are not spells and usually do not cost MP) for human party members. These special techniques were added to the remakes of III, IV and V later on.

Plot edit

Setting edit

Like the other Dragon Quest games in the series, the setting of Dragon Quest VI is medieval, complete with castles, knights, and magic.[9] The main world is divided into the "Real World" and "Dream World", each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells), by ascending/descending stairs on the world map or falling through holes in the "Dream World" to the "Real World". If something cannot be found in the "Real World", it may appear in the "Dream World", such as with Spiegelspire, at the middle of the game.

Story edit

Dragon Quest VI opens as the Hero and his party of a mysterious woman and a bulky man approach Murdaw, the demon king's castle.[19] After the woman uses an ocarina to summon a dragon, the party enters the castle and comes face to face with the Dreadfiend Murdaw (Demon King Mudō "魔王ムドー" in Japanese version). Overpowering the trio, the demon king appears to destroy each member of the party, but suddenly, the Hero wakes up in the mountain town Weaver's Peak. Tania, a young woman from Weaver's Peak, insists that he was having a bad dream and introduces herself as his sister.[20]

After getting out of bed, the town elder tasks the Hero to get a crown in preparation for the annual Mountain Spirit festival, which takes him to Haggleton. The hero finds out the man who is supposed to make the crown has gone out somewhere to the northwest of town and never came back. The Hero heads in that direction and finds a large hole with the crown maker just barely hanging on. The hero attempts to rescue him and succeeds, but in the process, slips and falls to the world below. In this mysterious world, the Hero finds a nearby town in which the townspeople cannot see him. The Hero receives a tip from one of the townspeople: There is a special well to the north from which people who enter never come back; the Hero heads in that direction, enters the well, and returns to his world.

After receiving the ceremonial crown from the crown maker for no charge after saving his life, the Hero heads back to Weaver's Peak just in time for the festival to begin. During the festival, the Hero receives a mysterious vision that a great evil will take over the world; the elder asks him to leave the village in preparation for this disaster. The next day, the Hero finds out that the world that he stumbled onto was called the "Phantom World" and is given a pass by the elder that allows him entry into Somnia, where he can meet the king.

At Somnia, the Hero meets Carver, who does not seem to remember the Hero. The Hero then meets Captain Blade, leader of Somnia's military, who gives the potential soldier candidates a task to find a special item in a tower. The Hero manages to find this item successfully and formally becomes a soldier of Somnia. After a task, the Hero and Carver work together to obtain a horse for an old man. Carver also becomes a soldier of Somnia. The Hero and Carver speak to the king, who informs them that to defeat Murdaw, they need the Mirror of Ra. The Hero and Carver discover another portal similar to the one near Haggleton, which eventually leads them to Port Haven, another town where they can not be seen. Milly, also appearing to have lost her memory, sees them and helps them become visible via Madame Luca's help.

The party discovers a Somnia Castle in the “Phantom World” and learns that the prince—who looks like the Hero—is missing. They also meet Captain Rusty, who bears a striking resemblance to Captain Blade. Gaining entrance to the Moonmirror Tower, the party meets Ashlynn, a woman who was invisible in the “Phantom World” at first, too, and together they find the Mirror of Ra. The party travels to Murdaw's castle in the original world. After defeating Murdaw, the Hero uses the Mirror on him. Murdaw then turns into the King of Somnia, confused and unaware of what happened. The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but the real Murdaw lives and that the party must travel to Ghent to retrieve a boat to get to Murdaw's lair. In Ghent, Nevan, a healer, joins the party and allows them to use the Ghent Clan's ship. During the fight with the real Murdaw, the Hero is again sent back to Weaver's Peak. With the Mirror of Ra, however, the Hero warps back into the battle and defeats Murdaw.

The Queen of Somnia tells the Hero to discover who he really is. This quest leads the party to Arkbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sunderbolt Blade, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having fought several other monsters that all seem to be connected.

In Sorceria, the party learns that this is Ashlynn's home.[21] The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Magic Burst to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armor, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver's Peak, who gets spooked, and speaks 'Y-You. Y-You're m-m-me!', and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince.[22] When he fused with his clone, the Hero gained his memory back, much like Ashlynn and Carver previously.

The party reaches Cloudsgate Citadel and meets Dhuran (デュラン), who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Archfiend. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.

Once Cloudsgate Citadel returns to normal, the party speaks to King Zenith who informs them of Mortamor's doings and how to reach the Dread Realm. Mortamor plans on merging both worlds.[23] The party's horse fuses with Pegasus, allowing the party to fly to the Dread Realm. Several challenges await in the Dread Realm, including the party's strength suddenly and unexpectedly plummeting. With the help of two Supreme Sage brothers, Benjamin and Isaac, the party enters Mortamor's Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dread Realm is falling apart and Pegasus helps them escape.[24] After returning to the Real World, everyone parts ways, with Ashlynn having to return to the Dream World since her Real World self no longer exists. With Mortamor's link between the Real World and the Dream World severed, the Dream World vanishes, with only Cloudgate Castle remaining visible in the Real World. Ashlynn is then shown in the castle, taking care of the newly hatched Zenithian Dragon.

Development edit

Production edit

The scenario designer, as in all previous Dragon Quest games, was Yuji Horii. Similarly, the lead artist was Akira Toriyama and the sound was composed by Koichi Sugiyama.[25] This is the last game in the series to feature in the Zenithia (天空の城, Tenkū no Shiro lit. "Sky Castle") trilogy.[26][27]

A prequel, Dragon Warrior Monsters (Dragon Quest Monsters: Terry's Wonderland in Japan), was released in 1998. This game featured Terry and Milly years before the events of Dragon Quest VI. It was released in North America the next year, even though Dragon Quest VI was never released in North America.[28] Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. Their previous roles have been eliminated, however, making them appear as just normal enemies.[29] Mortamor and Murdaw (DeathMore and Mudou, respectively, in the localization) do appear as very challenging, very late in-game bosses, though.[29]

Release edit

The initial release was delayed over a year because of Enix wanting to further develop their game.[9] The game was eventually shown at Shoshinkai in November 1995. Dragon Quest VI was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars).[9] The game went on to sell over 3.2 million copies.[30] In Japan, the game made the news in 2005, when a Japanese student threatened another student over an argument about which Dragon Quest is the best, the student doing the threatening favoring Dragon Quest VI.[31]

Like its predecessor, Dragon Quest VI did not receive an English-language localization because of being cost-ineffective. At 4MB, it was one of the largest games made for the Super Famicom as well as the largest the console could support without adding bank-switching circuitry to the cartridge, and translating it would have necessitated even bigger and more expensive ROMs. In addition, the game was a late release for the Super Famicom and by the time an English localization could be finished, Enix had already dropped support for the console in North America and moved to the PlayStation.

Nintendo DS remake edit

The Dragon Quest VI enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by ArtePiazza.[6] The game was released in Japan on January 28, 2010, in North America on February 14, 2011, and in Europe on May 20, 2011.

This version has a few differences

  • The after-battle monster recruitment has been removed. In the original 1995 Super Famicom version of Dragon Quest VI, certain types of monsters can be randomly recruited if they are defeated with a Monster Master in the party. In the 2010 DS remake, this system has been removed, instead, there are certain Slimes that will join you once you accomplish a specific task. Lizzie still remains recruitable.
  • Since this version comes with a built in map of both worlds on the top of the screen, the World Map and the Magic Map have been removed.
  • The 'Tag Mode' system from Dragon Quest IX has been implemented, which allows wireless communication and data transfer between two DS systems.
  • A Slime Curling mini-game was added.
  • The names of the following characters from this game were changed in Dragon Quest IX as follows: Mireille (Mireyu) as Milly, Hassan as Carver, Barbara (Bābara) as Ashlynn, Redach (Reidakku) as Somnia, and San Marino as Port Haven.

On April 28, 2008, it was reported that Square Enix has applied for the trademark "The Realms of Reverie" at the United States Patent and Trademark Office, leading to speculation that it was the localized title for this game.[32] On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging Realms of Reverie as the official subtitle, as well as confirming a release in North America.[33] The title was later changed to "Realms of Revelation" just prior to release. Listings in some stores, including on price tags and the like, still use the "Reverie" title.

Mark Franklin, director of Public Relations at Nintendo, made the claim that Dragon Quest VI: Realms of Revelation “will give fans unique access to a classic game in the series for the first time” outside Japan.[34]

The iOS and Android versions replaced the orchestrated music with the synthesized MIDI music in the title screen, which is performed by the Tokyo Metropolitan Symphony Orchestra. However, the synthesized music is entirely remastered in the iOS and Android versions, other than the synthesized music in the DS version.

Related media edit

Soundtracks edit

As with every Dragon Quest, Koichi Sugiyama composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of Dragon Quest VI. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now Aniplex), and was named Dragon Quest VI ~The Dream World~ Symphonic Suite.[35] This version was featured on Dragon Quest Daizenshu Vol. 2, which is a compilation of Dragon Quest music.[36] A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex.[37] The Symphonic Suite track list is as follows:

Manga edit

A 10-volume manga adaptation of the game was also made, which titled Dragon Quest Maboroshi no Daichi (ドラゴンクエスト 幻の大地, lit. Dragon Quest: Land of Illusion). It was authored by Masaomi Kanzaki and published by Enix in the Monthly Shōnen Gangan between 1997 and 2001.[38] The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime.

Reception edit

Kurt Kalata of Gamasutra praised the game's storyline, particularly its innovative scenario. While comparable to the light-dark world setting of The Legend of Zelda: A Link to the Past, Dragon Quest VI featured a unique real world and dream world setting, which he suggests had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X. Kalata also praised the gameplay improvements, including its class system that improves on Dragon Quest III and is now more similar to Final Fantasy V, and the addition of a bag that improves on the inventory management of previous games. He concludes that it is "still a fantastic game."[53]

Sales edit

Despite the very high price of ¥11,970 ($127.26),[4] Dragon Quest VI launched with 1,274,857 sales,[54] and sold 2.5 million in December alone.[55] It went on to sell 3.2 million copies in Japan,[56] resulting in it becoming the best-selling game of 1995.[10] In 2010, Dragon Quest VI for the Nintendo DS sold almost a million copies in Japan in its first week.[11] The game sold over 1.2 million copies by March 2010.[57]

According to Nintendo Power, Dragon Quest VI was originally planned for North American release in the spring of 1996 under the title "Dragon Warrior V."[58] The Super NES localization of the game never happened, however, as Enix had already given up on the U.S. market.[3] Square, one of the only companies still willing to bring console role-playing video games to the United States, was also still struggling to get their games to sell in the United States, and therefore, Dragon Quest VI had no companies willing to take a risk for it.[3] In Nintendo Power vol. 81, the staff wrote an article on Dragon Quest VI, hoping the game would find a North American release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring.[9] Other critics have mentioned that class building becomes tedious and that the dual worlds are too overwhelming, both possible reasons against a US release.[3] Dragon Quest VI was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by GamePro magazine in their May 2005 issue.[59]

Notes edit

  1. ^ Known in Japan as Dragon Quest VI: Maboroshi no Daichi (Japanese: ドラゴンクエストVI 幻の大地).[1]

References edit

  1. ^ . Nintendo. Archived from the original on December 23, 2010. Retrieved December 20, 2010.
  2. ^ "Experience Dragon Quest in the Palm of Your Hand Zenithia Trilogy Announced for Europe" (Press release). Square Enix. 2008-05-21. Retrieved May 21, 2008.
  3. ^ a b c d Kalata, Kurt (2008-02-04). "The History of Dragon Quest". Gamasutra. from the original on 2016-12-29. Retrieved 2008-07-20.
  4. ^ a b "Dragon Quest VI Official Page". Square Enix. from the original on August 6, 2012. Retrieved June 4, 2007.
  5. ^ . RPGfan. 2002. Archived from the original on February 2, 2013. Retrieved July 20, 2007.
  6. ^ a b "Dragon Quest 4 to 6". Square Enix. from the original on 2012-07-28. Retrieved 2007-08-01.
  7. ^ "SQUARE ENIX announces Dragon Quest titles including Dragon Quest VIII for smartphones (For Japan)" (in Japanese). Square Enix. 2013-10-08. from the original on 2013-10-11. Retrieved 2013-10-08.
  8. ^ "'Dragon Quest 6' Hits the New Zealand App Store, Coming to US Tonight". 2015-06-24. from the original on 2018-08-07. Retrieved 2015-06-24.
  9. ^ a b c d e f Nintendo Power Vol. 81, pp. 64–67. Nintendo of America, 1995. Retrieved 2007-4-6
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  11. ^ a b Gantayat, Anoop (2010-02-01). "DQM: Joker 2 Announced". IGN. IGN. from the original on 2012-04-16. Retrieved 2010-02-10.
  12. ^ a b c d e f Nintendo Power Vol. 81, pp. 64–67. Nintendo of America, 1995. Retrieved 2007-4-6
  13. ^ a b "Super Famicom Games Roll Out the New Year!". GamePro. No. 67. IDG. February 1995. p. 160.
  14. ^ Casino Owner: Welcome to my subterranean casino! I hope you enjoy yourself! Enix (2007-07-27). Dragon Quest VI (Super Famicom). Enix.
  15. ^ Medal King: I collect small medals which were scattered around the world. Enix (2007-07-25). Dragon Quest VI (Super Famicom). Enix.
  16. ^ . 2000. Archived from the original on June 10, 2019. Retrieved July 20, 2007.
  17. ^ Priest: This is the shrine at Alltrades. As you travel, you will learn the skills of your class. Does someone wish to change classes? Enix (2007-07-25). Dragon Quest VI (Super Famicom). Enix.
  18. ^ Man: There are higher classes that combine the skills of regular classes...If someone first masters the Warrior and Mage classes...Then he can choose to become an Armamentalist. Enix (2007-07-25). Dragon Quest VI (Super Famicom). Enix.
  19. ^ Hassan: We have to destroy the demon king!Enix (2007-08-03). Dragon Quest VI (Super Famicom). Enix.
  20. ^ Tania: Wake up, brother! Enix (2007-08-03). Dragon Quest VI (Super Famicom). Enix.
  21. ^ Mrs. Calbe: But, Ashlynn, you should remain here as the new elder. As a descendant of the sorceress, it is your obligation. Enix (2007-07-26). Dragon Quest VI (Super Famicom). Enix.
  22. ^ Shera: Now you can take your rightful place as prince of Somnia. Enix (2007-07-25). Dragon Quest VI (Super Famicom). Enix.
  23. ^ Boy: According to the king, Mortamor wants to merge both worlds... Enix (2007-07-26). Dragon Quest VI (Super Famicom). Enix.
  24. ^ Supreme Sage Isaac: Quickly, get out of there! This world is falling apart! Huh? you defeated Mortamor? That must be it! Enix (2007-07-27). Dragon Quest VI (Super Famicom). Enix.
  25. ^ Kalata, Kurt. "The History of Dragon Quest". Features. Gamasutra. p. 1. from the original on 2016-12-29. Retrieved 2009-09-20.
  26. ^ Jonathan Creswell (2007). . Archived from the original on July 27, 2009. Retrieved September 17, 2007.
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  28. ^ Jose Lopez (2007). "Dragon Quest Monsters DS: Enix's Pride & Joy". N-next. from the original on December 14, 2020. Retrieved July 21, 2007.
  29. ^ a b Prima Games, ed. (2000). Dragon Warrior Monsters Official Strategy Guide. Prima Publishing. pp. 44–45. ISBN 0-7615-2730-3.
  30. ^ . The Magicbox. Archived from the original on December 13, 2007. Retrieved July 23, 2007.
  31. ^ David Jenkins (February 23, 2005). "Student Arrested In Dragon Quest Death Threat". Gamasutra. from the original on November 13, 2007. Retrieved July 21, 2007.
  32. ^ Siliconera (April 28, 2008). "Dragon Quest VI: The Realms of Reverie for North America?". Silconera. from the original on June 18, 2019. Retrieved April 28, 2008.
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  34. ^ "Nintendo announces North American debut of Dragon Quest VI: Realms of Revelation" (Press release). Business Wire. from the original on 2010-12-26. Retrieved 2011-02-21.
  35. ^ "Dragon Quest VI ~The Dream World~ Symphonic Suite". Play-Asia. from the original on June 15, 2011. Retrieved July 20, 2007.
  36. ^ Damien Thomas (2007). . Archived from the original on August 19, 2007. Retrieved July 23, 2007.
  37. ^ Patrick Gann (2007). . Archived from the original on June 12, 2019. Retrieved July 19, 2007.
  38. ^ . 2003. Archived from the original on December 7, 2013. Retrieved July 24, 2007.
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  40. ^ "Dragon Quest VI for iPhone/iPad Reviews". Metacritic. CBS Interactive. from the original on 2018-12-23. Retrieved 2018-11-12.
  41. ^ Bailey, Kat (February 14, 2011). . 1Up.com. Archived from the original on May 25, 2016. Retrieved February 6, 2023.
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  43. ^ Gifford, Kevin (2010-02-03). . 1UP.com. Archived from the original on 23 July 2012. Retrieved 21 September 2011.
  44. ^ Sangrey, Nick (March 24, 2011). . G4tv.com. Archived from the original on March 11, 2013. Retrieved February 6, 2023.
  45. ^ Kollar, Phil (February 9, 2011). "Dragon Quest VI: Realms of Revelation Review". Game Informer. from the original on August 19, 2022. Retrieved February 6, 2023.
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  49. ^ Jackson, Mike (May 20, 2011). . Official Nintendo Magazine. Archived from the original on November 7, 2014. Retrieved February 6, 2023.
  50. ^ Khan, Jahanzeb (June 15, 2011). . PALGN. Archived from the original on May 4, 2013. Retrieved February 6, 2023.
  51. ^ Thrower, Matt (2015-06-30). "Dragon Quest VI - Full of charm". Pocket Gamer. Steel Media. from the original on 2019-07-14. Retrieved 2019-07-14.
  52. ^ Musgrave, Shaun (2015-06-26). "'Dragon Quest 6: Realms Of Revelation' Review – Pinch Me, I Must Be Dreaming". TouchArcade. from the original on 2018-11-13. Retrieved 2018-11-12.
  53. ^ Kurt Kalata (February 4, 2008), Dragon Quest VI: Maboroshi no Daichi 2020-10-22 at the Wayback Machine, Gamasutra
  54. ^ Williams, Mike (2 August 2017). . USgamer. Archived from the original on 2 March 2021. Retrieved 18 February 2021.
  55. ^ [1996 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1997 ファミ通ゲーム白書1997 [Famitsu Game Whitebook 1997] (in Japanese). Tokyo: Enterbrain. 1997. Archived from the original on 2008-12-27. Retrieved 17 February 2021.
  56. ^ (PDF). Square Enix. February 4, 2004. p. 27. Archived from the original (PDF) on 2006-05-06. Retrieved 17 February 2021.
  57. ^ 【ゲームソフト販売本数ランキング TOP30】集計期間:2010年3月15日〜3月21日 – ファミ通.com 2019-03-27 at the Wayback Machine. Famitsu.com (2010-01-04). Retrieved on 2013-01-07.
  58. ^ "Epic Center: The Epic Calendar". Nintendo Power. No. 76. Nintendo. September 1995. p. 51.
  59. ^ GamePro staff, ed. (2005). . IDG Entertainment. p. 46. Archived from the original on 2006-05-19. Retrieved 2007-08-02.

External links edit

  • Official website
  • Official Nintendo DS Dragon Quest Zenithia Portal site 2015-07-29 at the Wayback Machine
  • Dragon Quest VI at MobyGames

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Dragon Quest VI Realms of Revelation a known in Europe as Dragon Quest VI Realms of Reverie 2 is a role playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy 3 It was released in Japan in December 1995 4 developed by Heartbeat whereas the previous Dragon Quest games were developed by Chunsoft 5 In 2011 a remake of the game along with Dragon Quest IV and Dragon Quest V was released worldwide for the Nintendo DS making this the first time the game was released in English 6 Another version of the game for Android and iOS devices was released in Japan in June 2015 7 8 Dragon Quest VI Realms of RevelationBox art of the original Super Famicom releaseDeveloper s HeartbeatPublisher s Super FamicomJP EnixNintendo DSJP Square EnixWW NintendoiOS AndroidWW Square EnixDirector s Manabu YamanaProducer s Yukinobu ChidaDesigner s Yuji HoriiProgrammer s Manabu YamanaArtist s Akira ToriyamaWriter s Yuji HoriiComposer s Koichi SugiyamaSeriesDragon QuestPlatform s Super FamicomNintendo DSiOSAndroidReleaseSuper FamicomJP December 9 1995Nintendo DSJP January 28 2010NA February 14 2011EU May 20 2011iOS AndroidJP June 10 2015WW June 24 2015Genre s Role playingMode s Single player As the sixth installment to the Dragon Quest series the graphics and gameplay remain close to the other games with minor additions and upgrades 9 The graphics were vastly improved from Dragon Quest V which was also for the Super Famicom but had more rudimentary graphics due to being an early game on the console Navigation remains largely unchanged from the previous games and the turn based battles are still in first person The class system from Dragon Quest III returns with minor adjustments 9 Dragon Quest VI sold over three million copies in Japan becoming the best selling game of 1995 10 The DS version sold an additional one million copies by March 2010 11 The story follows the traditional Dragon Quest Hero on a quest to save the world In this particular installment the heroes also have to endure the personal struggle of amnesia as many of the main characters do not initially remember who they are After completing a series of quests the player learns that in addition to a Real World there is also a Dream World made up of people s dreams and that there is a great evil that wants to conquer both The Hero and his new party work together to save both worlds from the ever growing threat Contents 1 Gameplay 1 1 Class system 2 Plot 2 1 Setting 2 2 Story 3 Development 3 1 Production 3 2 Release 3 3 Nintendo DS remake 4 Related media 4 1 Soundtracks 4 2 Manga 5 Reception 5 1 Sales 6 Notes 7 References 8 External linksGameplay edit nbsp An example of battle from the original Super Famicom version Dragon Quest VI is a traditional turn based role playing video game in an overhead perspective that features random battles and a character class system that the Hero and his party members acquire new skills and spells The Hero travels around the world gathering a party throughout his adventure To progress in the story the party must defeat specific boss monsters or trigger specific flags In order to defeat the bosses the player must spend time training the party by gaining experience points from battles to advance in character and class levels 12 Other new features were added to the series such as the monsters being animated when they attack 12 13 The Slime Arena and Best Dresser Contest were new mini games introduced the casinos return from previous Dragon Quest games 14 Like previous games mini medals can be found hidden throughout the worlds and can be traded for items 15 There are bonus dungeons and a few extra characters after beating the main storyline There is a day and night system as in some previous installments with certain storyline events happening at night While the Monster Master class can catch monsters in the original Super Famicom version it is not a major part of the game 12 Another returning feature from the past two games is the use of the wagon which allows characters to be swapped out for other ones on the world map 16 Class system edit This Dragon Quest similar to Dragon Quest III and Dragon Quest VII has a class system 12 13 Once the party gets to Alltrades Abbey they have the option of becoming one of several starter classes 17 Each class has eight levels which are gained by winning a specific number of battles unlike character levels which are gained by earning experience points and advancing in level teaches a character new spells and or skills which are retained across class changes Once a character has mastered a specific set of two or three starter classes they can change into a hybrid class that builds on their themes For example mastering Warrior and Martial Artist unlocks the Gladiator Class which learns powerful physical attacks 18 and mastering certain hybrid classes unlocks the Hero class Some of the classes give special bonuses beyond their stats and abilities such as the Merchant who gives a small bonus to the party s income after every battle 12 or the Sage who receives a discount to MP costs To master a class the character must fight a set number of battles as that class Once certain hybrid classes are mastered a stat relating to that class will permanently go up There are two secret classes as well 12 Dragon Hackasaurus and Liquid Metal Slime which are unlocked through consumable books Dragon Quest VI was the first game in the series to include abilities or skills トクギ tokugi special attacks and other techniques that are not spells and usually do not cost MP for human party members These special techniques were added to the remakes of III IV and V later on Plot editSetting edit Like the other Dragon Quest games in the series the setting of Dragon Quest VI is medieval complete with castles knights and magic 9 The main world is divided into the Real World and Dream World each with a separate but similar map To get from one world to the other the party uses special warps such as in wells by ascending descending stairs on the world map or falling through holes in the Dream World to the Real World If something cannot be found in the Real World it may appear in the Dream World such as with Spiegelspire at the middle of the game Story edit Dragon Quest VI opens as the Hero and his party of a mysterious woman and a bulky man approach Murdaw the demon king s castle 19 After the woman uses an ocarina to summon a dragon the party enters the castle and comes face to face with the Dreadfiend Murdaw Demon King Mudō 魔王ムドー in Japanese version Overpowering the trio the demon king appears to destroy each member of the party but suddenly the Hero wakes up in the mountain town Weaver s Peak Tania a young woman from Weaver s Peak insists that he was having a bad dream and introduces herself as his sister 20 After getting out of bed the town elder tasks the Hero to get a crown in preparation for the annual Mountain Spirit festival which takes him to Haggleton The hero finds out the man who is supposed to make the crown has gone out somewhere to the northwest of town and never came back The Hero heads in that direction and finds a large hole with the crown maker just barely hanging on The hero attempts to rescue him and succeeds but in the process slips and falls to the world below In this mysterious world the Hero finds a nearby town in which the townspeople cannot see him The Hero receives a tip from one of the townspeople There is a special well to the north from which people who enter never come back the Hero heads in that direction enters the well and returns to his world After receiving the ceremonial crown from the crown maker for no charge after saving his life the Hero heads back to Weaver s Peak just in time for the festival to begin During the festival the Hero receives a mysterious vision that a great evil will take over the world the elder asks him to leave the village in preparation for this disaster The next day the Hero finds out that the world that he stumbled onto was called the Phantom World and is given a pass by the elder that allows him entry into Somnia where he can meet the king At Somnia the Hero meets Carver who does not seem to remember the Hero The Hero then meets Captain Blade leader of Somnia s military who gives the potential soldier candidates a task to find a special item in a tower The Hero manages to find this item successfully and formally becomes a soldier of Somnia After a task the Hero and Carver work together to obtain a horse for an old man Carver also becomes a soldier of Somnia The Hero and Carver speak to the king who informs them that to defeat Murdaw they need the Mirror of Ra The Hero and Carver discover another portal similar to the one near Haggleton which eventually leads them to Port Haven another town where they can not be seen Milly also appearing to have lost her memory sees them and helps them become visible via Madame Luca s help The party discovers a Somnia Castle in the Phantom World and learns that the prince who looks like the Hero is missing They also meet Captain Rusty who bears a striking resemblance to Captain Blade Gaining entrance to the Moonmirror Tower the party meets Ashlynn a woman who was invisible in the Phantom World at first too and together they find the Mirror of Ra The party travels to Murdaw s castle in the original world After defeating Murdaw the Hero uses the Mirror on him Murdaw then turns into the King of Somnia confused and unaware of what happened The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World Upon traveling back to the Real World the King of Somnia thanks the party for defeating Murdaw in his dreams but the real Murdaw lives and that the party must travel to Ghent to retrieve a boat to get to Murdaw s lair In Ghent Nevan a healer joins the party and allows them to use the Ghent Clan s ship During the fight with the real Murdaw the Hero is again sent back to Weaver s Peak With the Mirror of Ra however the Hero warps back into the battle and defeats Murdaw The Queen of Somnia tells the Hero to discover who he really is This quest leads the party to Arkbolt where a terrible monster is blocking a nearby cave The reward for defeating the monster is the famed Sunderbolt Blade but before the party can strike the final blow a warrior by the name of Terry kills the monster winning the sword After traveling both worlds the party learns that Murdaw was not the only evil in the world having fought several other monsters that all seem to be connected In Sorceria the party learns that this is Ashlynn s home 21 The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Magic Burst to fight him The party also learns that the only way to get to the Demon Lord is through Zenith Tower but to activate the tower they need to collect the sword armor shield and helmet of legend While doing so the Hero meets his double in Real Weaver s Peak who gets spooked and speaks Y You Y You re m m me and says that he must prove himself to be faithful to his family if he is to join powers Returning to Real Somnia the King and Queen tell the Hero that he is indeed the prince 22 When he fused with his clone the Hero gained his memory back much like Ashlynn and Carver previously The party reaches Cloudsgate Citadel and meets Dhuran デュラン who claims to have taken over the castle He summons Terry to fight the party and then fights the party himself Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor the Archfiend Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor Once Cloudsgate Citadel returns to normal the party speaks to King Zenith who informs them of Mortamor s doings and how to reach the Dread Realm Mortamor plans on merging both worlds 23 The party s horse fuses with Pegasus allowing the party to fly to the Dread Realm Several challenges await in the Dread Realm including the party s strength suddenly and unexpectedly plummeting With the help of two Supreme Sage brothers Benjamin and Isaac the party enters Mortamor s Castle After solving many puzzles they come face to face with Mortamor and defeat him Isaac reveals that the Dread Realm is falling apart and Pegasus helps them escape 24 After returning to the Real World everyone parts ways with Ashlynn having to return to the Dream World since her Real World self no longer exists With Mortamor s link between the Real World and the Dream World severed the Dream World vanishes with only Cloudgate Castle remaining visible in the Real World Ashlynn is then shown in the castle taking care of the newly hatched Zenithian Dragon Development editProduction edit The scenario designer as in all previous Dragon Quest games was Yuji Horii Similarly the lead artist was Akira Toriyama and the sound was composed by Koichi Sugiyama 25 This is the last game in the series to feature in the Zenithia 天空の城 Tenku no Shiro lit Sky Castle trilogy 26 27 A prequel Dragon Warrior Monsters Dragon Quest Monsters Terry s Wonderland in Japan was released in 1998 This game featured Terry and Milly years before the events of Dragon Quest VI It was released in North America the next year even though Dragon Quest VI was never released in North America 28 Along with Terry and Milly several of the main enemies including Mortamor reappear Their previous roles have been eliminated however making them appear as just normal enemies 29 Mortamor and Murdaw DeathMore and Mudou respectively in the localization do appear as very challenging very late in game bosses though 29 Release edit The initial release was delayed over a year because of Enix wanting to further develop their game 9 The game was eventually shown at Shoshinkai in November 1995 Dragon Quest VI was released a few weeks later on December 9 with the very steep price of 11 400 yen roughly over 100 U S dollars 9 The game went on to sell over 3 2 million copies 30 In Japan the game made the news in 2005 when a Japanese student threatened another student over an argument about which Dragon Quest is the best the student doing the threatening favoring Dragon Quest VI 31 Like its predecessor Dragon Quest VI did not receive an English language localization because of being cost ineffective At 4MB it was one of the largest games made for the Super Famicom as well as the largest the console could support without adding bank switching circuitry to the cartridge and translating it would have necessitated even bigger and more expensive ROMs In addition the game was a late release for the Super Famicom and by the time an English localization could be finished Enix had already dropped support for the console in North America and moved to the PlayStation Nintendo DS remake edit The Dragon Quest VI enhanced remake for the Nintendo DS was announced in late 2007 by Square Enix and was developed by ArtePiazza 6 The game was released in Japan on January 28 2010 in North America on February 14 2011 and in Europe on May 20 2011 This version has a few differences The after battle monster recruitment has been removed In the original 1995 Super Famicom version of Dragon Quest VI certain types of monsters can be randomly recruited if they are defeated with a Monster Master in the party In the 2010 DS remake this system has been removed instead there are certain Slimes that will join you once you accomplish a specific task Lizzie still remains recruitable Since this version comes with a built in map of both worlds on the top of the screen the World Map and the Magic Map have been removed The Tag Mode system from Dragon Quest IX has been implemented which allows wireless communication and data transfer between two DS systems A Slime Curling mini game was added The names of the following characters from this game were changed in Dragon Quest IX as follows Mireille Mireyu as Milly Hassan as Carver Barbara Babara as Ashlynn Redach Reidakku as Somnia and San Marino as Port Haven On April 28 2008 it was reported that Square Enix has applied for the trademark The Realms of Reverie at the United States Patent and Trademark Office leading to speculation that it was the localized title for this game 32 On May 20 2008 Square Enix opened up the North American site featuring the three Dragon Quest DS remakes acknowledging Realms of Reverie as the official subtitle as well as confirming a release in North America 33 The title was later changed to Realms of Revelation just prior to release Listings in some stores including on price tags and the like still use the Reverie title Mark Franklin director of Public Relations at Nintendo made the claim that Dragon Quest VI Realms of Revelation will give fans unique access to a classic game in the series for the first time outside Japan 34 The iOS and Android versions replaced the orchestrated music with the synthesized MIDI music in the title screen which is performed by the Tokyo Metropolitan Symphony Orchestra However the synthesized music is entirely remastered in the iOS and Android versions other than the synthesized music in the DS version Related media editSoundtracks edit As with every Dragon Quest Koichi Sugiyama composed the music and directed all the associated spinoffs Three soundtracks were released for the music of Dragon Quest VI The first was a two disk soundtrack which included an orchestral performance and an OST The second soundtrack was released on August 23 2000 and just had the orchestral version This version was released by SPE Visual Works now Aniplex and was named Dragon Quest VI The Dream World Symphonic Suite 35 This version was featured on Dragon Quest Daizenshu Vol 2 which is a compilation of Dragon Quest music 36 A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19 2006 also by Aniplex 37 The Symphonic Suite track list is as follows Manga edit A 10 volume manga adaptation of the game was also made which titled Dragon Quest Maboroshi no Daichi ドラゴンクエスト 幻の大地 lit Dragon Quest Land of Illusion It was authored by Masaomi Kanzaki and published by Enix in the Monthly Shōnen Gangan between 1997 and 2001 38 The storyline roughly follows that of the video game from which it was based but with several differences such as the inclusion of the character Kizu Buchi a spotted slime Reception editReceptionAggregate scoreAggregatorScoreMetacriticDS 78 100 39 iOS 86 100 40 Review scoresPublicationScore1Up comB 41 FamitsuSNES 34 40 42 DS 34 40 43 G44 5 44 Game Informer8 5 10 45 GamesRadar 8 10 46 GameTrailers8 5 10 47 Nintendo World Report8 5 10 48 Official Nintendo Magazine85 49 PALGN9 10 50 Pocket Gamer nbsp nbsp nbsp nbsp nbsp 51 TouchArcade nbsp nbsp nbsp nbsp nbsp 52 Kurt Kalata of Gamasutra praised the game s storyline particularly its innovative scenario While comparable to the light dark world setting of The Legend of Zelda A Link to the Past Dragon Quest VI featured a unique real world and dream world setting which he suggests had an influence on the later Square role playing games Chrono Cross and Final Fantasy X Kalata also praised the gameplay improvements including its class system that improves on Dragon Quest III and is now more similar to Final Fantasy V and the addition of a bag that improves on the inventory management of previous games He concludes that it is still a fantastic game 53 Sales edit Despite the very high price of 11 970 127 26 4 Dragon Quest VI launched with 1 274 857 sales 54 and sold 2 5 million in December alone 55 It went on to sell 3 2 million copies in Japan 56 resulting in it becoming the best selling game of 1995 10 In 2010 Dragon Quest VI for the Nintendo DS sold almost a million copies in Japan in its first week 11 The game sold over 1 2 million copies by March 2010 57 According to Nintendo Power Dragon Quest VI was originally planned for North American release in the spring of 1996 under the title Dragon Warrior V 58 The Super NES localization of the game never happened however as Enix had already given up on the U S market 3 Square one of the only companies still willing to bring console role playing video games to the United States was also still struggling to get their games to sell in the United States and therefore Dragon Quest VI had no companies willing to take a risk for it 3 In Nintendo Power vol 81 the staff wrote an article on Dragon Quest VI hoping the game would find a North American release They also suggested why the series might not appeal to the American audience there is too much fighting and not enough adventuring 9 Other critics have mentioned that class building becomes tedious and that the dual worlds are too overwhelming both possible reasons against a US release 3 Dragon Quest VI was listed as 7 among the 10 Best Japanese Games Never Released in the U S by GamePro magazine in their May 2005 issue 59 Notes edit Known in Japan as Dragon Quest VI Maboroshi no Daichi Japanese ドラゴンクエストVI 幻の大地 1 References edit Welcome to Nintendo of America s Media Site Nintendo Archived from the original on December 23 2010 Retrieved December 20 2010 Experience Dragon Quest in the Palm of Your Hand Zenithia Trilogy Announced for Europe Press release Square Enix 2008 05 21 Retrieved May 21 2008 a b c d Kalata Kurt 2008 02 04 The History of Dragon Quest Gamasutra Archived from the original on 2016 12 29 Retrieved 2008 07 20 a b Dragon Quest VI Official Page Square Enix Archived from the original on August 6 2012 Retrieved June 4 2007 Enix Comments on DQVIII As Heartbeat Steps Away RPGfan 2002 Archived from the original on February 2 2013 Retrieved July 20 2007 a b Dragon Quest 4 to 6 Square Enix Archived from the original on 2012 07 28 Retrieved 2007 08 01 SQUARE ENIX announces Dragon Quest titles including Dragon Quest VIII for smartphones For Japan in Japanese Square Enix 2013 10 08 Archived from the original on 2013 10 11 Retrieved 2013 10 08 Dragon Quest 6 Hits the New Zealand App Store Coming to US Tonight 2015 06 24 Archived from the original on 2018 08 07 Retrieved 2015 06 24 a b c d e f Nintendo Power Vol 81 pp 64 67 Nintendo of America 1995 Retrieved 2007 4 6 a b 販売本数ランキング Game Ranking Archived from the original on May 10 2012 Retrieved April 27 2009 a b Gantayat Anoop 2010 02 01 DQM Joker 2 Announced IGN IGN Archived from the original on 2012 04 16 Retrieved 2010 02 10 a b c d e f Nintendo Power Vol 81 pp 64 67 Nintendo of America 1995 Retrieved 2007 4 6 a b Super Famicom Games Roll Out the New Year GamePro No 67 IDG February 1995 p 160 Casino Owner Welcome to my subterranean casino I hope you enjoy yourself Enix 2007 07 27 Dragon Quest VI Super Famicom Enix Medal King I collect small medals which were scattered around the world Enix 2007 07 25 Dragon Quest VI Super Famicom Enix Wednesday s News 2000 Archived from the original on June 10 2019 Retrieved July 20 2007 Priest This is the shrine at Alltrades As you travel you will learn the skills of your class Does someone wish to change classes Enix 2007 07 25 Dragon Quest VI Super Famicom Enix Man There are higher classes that combine the skills of regular classes If someone first masters the Warrior and Mage classes Then he can choose to become an Armamentalist Enix 2007 07 25 Dragon Quest VI Super Famicom Enix Hassan We have to destroy the demon king Enix 2007 08 03 Dragon Quest VI Super Famicom Enix Tania Wake up brother Enix 2007 08 03 Dragon Quest VI Super Famicom Enix Mrs Calbe But Ashlynn you should remain here as the new elder As a descendant of the sorceress it is your obligation Enix 2007 07 26 Dragon Quest VI Super Famicom Enix Shera Now you can take your rightful place as prince of Somnia Enix 2007 07 25 Dragon Quest VI Super Famicom Enix Boy According to the king Mortamor wants to merge both worlds Enix 2007 07 26 Dragon Quest VI Super Famicom Enix Supreme Sage Isaac Quickly get out of there This world is falling apart Huh you defeated Mortamor That must be it Enix 2007 07 27 Dragon Quest VI Super Famicom Enix Kalata Kurt The History of Dragon Quest Features Gamasutra p 1 Archived from the original on 2016 12 29 Retrieved 2009 09 20 Jonathan Creswell 2007 Dragon Quest IV V VI Archived from the original on July 27 2009 Retrieved September 17 2007 Dragon Quest IV V VI confirmed Siliconera 2007 07 30 Archived from the original on 2019 06 08 Retrieved September 17 2007 Jose Lopez 2007 Dragon Quest Monsters DS Enix s Pride amp Joy N next Archived from the original on December 14 2020 Retrieved July 21 2007 a b Prima Games ed 2000 Dragon Warrior Monsters Official Strategy Guide Prima Publishing pp 44 45 ISBN 0 7615 2730 3 Japan Platinum Game Chart The Magicbox Archived from the original on December 13 2007 Retrieved July 23 2007 David Jenkins February 23 2005 Student Arrested In Dragon Quest Death Threat Gamasutra Archived from the original on November 13 2007 Retrieved July 21 2007 Siliconera April 28 2008 Dragon Quest VI The Realms of Reverie for North America Silconera Archived from the original on June 18 2019 Retrieved April 28 2008 DRAGON QUEST Square Enix 2008 Archived from the original on May 23 2008 Retrieved May 20 2008 Nintendo announces North American debut of Dragon Quest VI Realms of Revelation Press release Business Wire Archived from the original on 2010 12 26 Retrieved 2011 02 21 Dragon Quest VI The Dream World Symphonic Suite Play Asia Archived from the original on June 15 2011 Retrieved July 20 2007 Damien Thomas 2007 Dragon Quest Game Music Super Collection Vol 2 Archived from the original on August 19 2007 Retrieved July 23 2007 Patrick Gann 2007 Symphonic Suite Dragon Quest VI Maboroshi no Daichi Archived from the original on June 12 2019 Retrieved July 19 2007 Dragon Quest Manga 2003 Archived from the original on December 7 2013 Retrieved July 24 2007 Dragon Quest VI Realms of Revelation for DS Reviews Metacritic CBS Interactive Archived from the original on 2018 11 13 Retrieved 2018 11 12 Dragon Quest VI for iPhone iPad Reviews Metacritic CBS Interactive Archived from the original on 2018 12 23 Retrieved 2018 11 12 Bailey Kat February 14 2011 Dragon Quest VI Realms of Revelation Review 1Up com Archived from the original on May 25 2016 Retrieved February 6 2023 Ashcraft Brian July 17 2009 How Do Dragon Quest s Famitsu Scores Stack Up Kotaku Archived from the original on 21 November 2018 Retrieved 21 September 2011 Gifford Kevin 2010 02 03 Japan Review Check Dragon Quest VI Reginleiv 1UP com Archived from the original on 23 July 2012 Retrieved 21 September 2011 Sangrey Nick March 24 2011 Dragon Quest VI Realms of Revelation Review G4tv com Archived from the original on March 11 2013 Retrieved February 6 2023 Kollar Phil February 9 2011 Dragon Quest VI Realms of Revelation Review Game Informer Archived from the original on August 19 2022 Retrieved February 6 2023 Gilbert Henry February 16 2011 Dragon Quest VI Realms of Revelation review GamesRadar Archived from the original on January 5 2023 Retrieved February 6 2023 Dragon Quest VI Realms of Revelation GameTrailers Archived from the original on May 30 2011 Retrieved February 6 2023 Mustafa Nathan February 22 2011 Dragon Quest VI Realms of Revelation Nintendo World Report Archived from the original on November 23 2020 Retrieved February 6 2023 Jackson Mike May 20 2011 Dragon Quest VI Realms Of Reverie Review Official Nintendo Magazine Archived from the original on November 7 2014 Retrieved February 6 2023 Khan Jahanzeb June 15 2011 Dragon Quest VI Realms of Reverie Review PALGN Archived from the original on May 4 2013 Retrieved February 6 2023 Thrower Matt 2015 06 30 Dragon Quest VI Full of charm Pocket Gamer Steel Media Archived from the original on 2019 07 14 Retrieved 2019 07 14 Musgrave Shaun 2015 06 26 Dragon Quest 6 Realms Of Revelation Review Pinch Me I Must Be Dreaming TouchArcade Archived from the original on 2018 11 13 Retrieved 2018 11 12 Kurt Kalata February 4 2008 Dragon Quest VI Maboroshi no Daichi Archived 2020 10 22 at the Wayback Machine Gamasutra Williams Mike 2 August 2017 Dragon Quest XI s 3DS PS4 Split Release Takes The Series To Uncharted Sales Territory USgamer Archived from the original on 2 March 2021 Retrieved 18 February 2021 1996年ゲームソフト年間売上TOP100 1996 Game Software Annual Sales Top 100 Famitsu Gemu Hakusho 1997 ファミ通ゲーム白書1997 Famitsu Game Whitebook 1997 in Japanese Tokyo Enterbrain 1997 Archived from the original on 2008 12 27 Retrieved 17 February 2021 February 2 2004 February 4 2004 PDF Square Enix February 4 2004 p 27 Archived from the original PDF on 2006 05 06 Retrieved 17 February 2021 ゲームソフト販売本数ランキング TOP30 集計期間 2010年3月15日 3月21日 ファミ通 com Archived 2019 03 27 at the Wayback Machine Famitsu com 2010 01 04 Retrieved on 2013 01 07 Epic Center The Epic Calendar Nintendo Power No 76 Nintendo September 1995 p 51 GamePro staff ed 2005 GamePro Magazine May 2005 IDG Entertainment p 46 Archived from the original on 2006 05 19 Retrieved 2007 08 02 External links edit nbsp Japan portal nbsp Video games portal Official website Official Nintendo DS Dragon Quest Zenithia Portal site Archived 2015 07 29 at the Wayback Machine Dragon Quest VI at MobyGames Retrieved from https en wikipedia org w index php title Dragon Quest VI amp oldid 1220606028, wikipedia, wiki, book, books, library,

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