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Doom 3

Doom 3[c] is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004,[5] adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it worldwide on April 4, 2005.

Doom 3
Box art, displaying a Hell Knight
Developer(s)id Software[a]
Publisher(s)Activision
Aspyr Media (Mac OS X)
Designer(s)Tim Willits[2]
Programmer(s)
Artist(s)Kenneth Scott
Kevin Cloud
Adrian Carmack
Writer(s)Matthew J. Costello
Composer(s)Ed Lima[3][4][b]
SeriesDoom
Engineid Tech 4
Platform(s)
Release
  • Microsoft Windows[1]
    • NA: August 3, 2004
    • EU: August 13, 2004
    Linux
    • NA: October 1, 2004
    Mac OS X
    • NA: March 14, 2005
    • EU: April 8, 2005
    Xbox
    • WW: April 4, 2005
Genre(s)Survival horror, first-person shooter
Mode(s)Single-player, multiplayer

Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth.

Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011.

Doom 3 was a critical and commercial success; with more than 3.5 million copies of the game sold, it was the most successful game by developer id Software up to that date. Critics praised the game's graphics, presentation, and atmosphere, although reviewers were divided by how close the gameplay was to that of the original Doom, focusing primarily on simply fighting through large numbers of enemy characters. The game was followed by Resurrection of Evil, an expansion pack developed by Nerve Software, in April 2005. A series of novelizations of Doom 3, written by Matthew J. Costello, debuted in February 2008.[6] An expanded and remastered edition titled Doom 3: BFG Edition was released in the fourth quarter of 2012. It has been ported to various platforms, including some which enable portable and virtual reality gameplay.

Gameplay edit

Single-player edit

Doom 3 is a story-driven action game played from a first-person perspective with occasional cutscenes in a third-person perspective. As with previous Doom games, the main objective is to successfully pass through its levels, defeating a variety of enemy characters intent on killing the player's character. Doom 3's more story-centered approach, however, means that the player often encounters friendly non-player characters, who provide key plot information, objectives and inventory items. The game incorporates ten weapons for the players use to survive, including conventional firearms such as a submachine gun, shotgun and grenades, experimental plasma weaponry, and the powerful BFG 9000 and chainsaw weapons of the Doom franchise.[7] Enemies come in multiple forms and with different abilities and tactics, but fall into two broad categories of either zombies or demons. Zombies are humans possessed by demonic forces, who attack the player's character using their hands and melee weapons or a variety of firearms, while demons are creatures from Hell, most of which attack using claws and spines, or by summoning plasma-based fireballs.[8] The corpses of demons are reduced to ashes after death, leaving no trace of their body behind.

 
The player fighting a Revenant in Doom 3. The majority of the game takes place within the futuristic base.

The game's levels are semi-linear in nature and incorporate several horror elements, the most prominent of which is darkness.[9] This design choice is not only intended to foster feelings of apprehension and fear within the player, but also to create a more threatening game environment in which the player is less likely to see attacking enemies.[9] This aspect is further enhanced by the fact that the player must choose between holding a weapon and holding the flashlight (until the BFG editions released in 2012 made the "duct tape mod" a standard feature), forcing the player to choose between being able to see or having a readied weapon upon entering a room, which consequently leads to a more deliberate pace for the player.[9] In addition, the levels are regularly strewn with corpses, chopped body parts and blood, sometimes used in conjunction with the game's lighting to disorient the player.[9]

Frequent radio transmissions through the player's communications device also add to the atmosphere, by broadcasting certain sounds and messages from non-player characters meant to unsettle the player. Early in the game, during and directly after the event that plunges the base into chaos, the player often hears the sounds of fighting, screaming and dying through their radio transmitter. The ambient sound is extended to the base itself through such things as hissing pipes, footsteps, and occasional jarringly loud noises from machinery or other sources. Often ambient sounds can be heard that resemble deep breathing, unexplained voices and demonic taunting from the game's antagonists.[10]

Early in the game, the player is provided with a personal data assistant (PDA). PDAs contain security clearance levels, allowing the player to access certain areas that are otherwise locked and off-limits. Additionally, the PDA can be used to read e-mails and play audio logs or video discs that the player's character acquires during the game. Whenever the player picks up any of the other PDAs found throughout the game, its contents are automatically downloaded to the player's own device. Other PDAs often contain e-mails and audio logs for other characters, which can provide useful information such as storage or door key codes, as well as significant plot details.[11]

Multiplayer edit

Doom 3 was released with a four-player multiplayer element, featuring four game modes. However, the game's community created a modification to boost this to eight or sixteen players.[12][13][14] The Resurrection of Evil expansion would later officially increase the player limit to eight. The four game modes are all deathmatches. The standard deathmatch game mode involves each player moving around a level, collecting weaponry and killing the other players, with the player with the highest kills when the time runs out winning. A team variation of this involves the same principle. The third game mode is "last man standing", in which each player has a limited amount of respawns, with players losing a life when they are killed. Eventually, all but one player will be eliminated from the game, leaving the survivor as the winner. The final game mode is "tournament", in which two players fight each other while the other players watch as spectators. The victor of the battle remains in the arena, facing each other player one at a time until the winner of previous rounds is defeated. The loser then moves to the spectators and the new winner remains to fight the next player.[15] The Xbox version of Doom 3 also incorporates an additional two-player co-operative mode for the main single-player game.

As of April 15, 2010, the Xbox Live service was shut down, thus online multiplayer for the original Xbox game is no longer available.

Synopsis edit

Setting edit

Doom 3 is set on the planet Mars in the year 2145. According to the game's backstory, the Union Aerospace Corporation (UAC) has grown to become the largest corporate entity in existence with near-unlimited funds, and has set up a research facility on Mars. At this base, the UAC are able to conduct research into several scientific areas, including advanced weapons development, biological research, space exploration and teleportation, outside of legal and moral boundaries.[16] As the player progresses through the game, they learn that the employees on the base are unsettled due to a large number of incidents involving hearing voices, unexplained sightings and increasing cases of paranoia and insanity, often leading to fatal accidents with the facility's machinery. Rumors regarding the nature of experiments in the UAC's Delta Labs division are especially prevalent among the base's employees.

Much of Doom 3's story and dialogue was written by author Matthew J. Costello.[10]

Characters edit

There are five main characters in Doom 3. The player assumes the role of an anonymous Space Marine corporal who has just arrived on the UAC's Mars base. The player's non-commissioned officer in-charge is Master Sergeant Thomas Kelly (voiced by Neil Ross[17]) who gives the player objectives and advice over the player's radio for the first half of the game. The antagonist in the story is Dr. Malcolm Betruger (Philip L. Clarke[17]), the head scientist of the UAC's enigmatic Delta Labs division, who is revealed to be working in collaboration with the forces of Hell to cause the subjugation of humanity, and his demonic voice frequently taunts the player as the game progresses. The final two principal characters are Elliott Swann (Charles Dennis[17]), a representative of the UAC's board of directors, and Jack Campbell (Andy Chanley[17]), a space marine who acts as Swann's enforcer and is armed with a BFG 9000. Swann is sent to Mars to check up on Betruger's research and investigate the rising number of accidents on the base after a request for assistance from a whistleblower. Swann is almost always accompanied by Campbell, and the two are often shown in the game to be a few steps ahead of the player, but cannot be reached and directly communicated with until late in the game.[10] The game also incorporates a large host of minor characters who add details to the story or assist the player in certain segments. The player encounters multiple scientists involved in the various research and development programs and archaeological digs through the UAC base, as well as fellow marines and security guards. Civilian employees engaged in bureaucratic work and maintenance workers are also seen.

Plot edit

UAC board member Elliott Swann, his bodyguard Jack Campbell, and a recently transferred Marine arrive at Mars City, the main access to the UAC's Mars base. Sent to investigate multiple incidents involving the Delta Complex, Swann has a tense meeting with facility director Dr. Malcolm Betruger while the Marine reports to Master Sergeant Thomas Kelly for orders.[18] Kelly orders the Marine to find a scientist from the Delta Labs who has gone missing.[19] The marine finds the scientist in a decommissioned communications facility, where he is frantically trying to send a warning to the UAC on Earth about Betruger's teleportation experiments.[20] However, as he tries to explain the situation to the marine, another teleportation test takes place but loses containment, at which point the entire Mars base is swept with a shockwave. The forces of Hell invade through the teleporter's portal and transform most of the base's personnel into zombies.

 
Much of Doom 3, such as this section in the Delta Labs, was planned using storyboards.

Now forced to fend off attacks from zombified base personnel and demons from Hell, the Marine returns to Mars City, where Kelly gives him orders to link up with another squad of marines and get a transmission card containing a distress call to the main communications facility to call for reinforcements. As the Marine progresses through the base, he learns that Swann and Campbell have survived, and are also en route to the communications facility to prevent any messages being sent in order to contain the situation on Mars. The marine squad is ambushed by demons and slaughtered in the EnPro Plant, and although the Marine recovers the transmission card, he is too late to prevent the bulk of equipment at the communications facility being destroyed by Campbell.[21] However, Kelly directs the Marine to a backup system, where the Marine is given the choice of whether to obey Kelly's orders to send for reinforcements, or accept Swann's argument to keep Mars isolated until the nature of the invasion is understood, so as not to endanger Earth.[22][23] The Marine is told to go to the Delta Labs by Kelly or Swann, depending on whether the transmission is sent or not.

On the way to the Delta Labs, the Marine is contacted by Betruger, who is now shown to be working in cooperation with Hell in order to invade Earth. If the Marine did not send the distress call to Earth, Betruger does so himself, hoping to use the ships bringing reinforcements to transport the demons to Earth.[24] Betruger then unsuccessfully attempts to kill the Marine using the toxic gases in the base's recycling facilities. Upon arriving at the Delta Labs, the Marine learns of the details behind the teleportation experiments, expeditions into Hell to retrieve specimens and Betruger's increasing obsession with the tests, as well as of a xenoarchaeological dig under the surface of Mars. The dig is excavating the ruins of an ancient civilization discovered on Mars, and has produced a relic known as the Soul Cube. According to a scientist the Marine finds in the labs, the Soul Cube is a weapon created by the ancient civilization to defend against the forces of Hell. The scientist also reveals that the invasion began when Betruger took the Soul Cube into the portal at the beginning of the game, depositing it in Hell.[25] The Marine pursues Betruger through the labs, but is pulled into the main teleportation portal after being lured into a trap by Betruger.

The portal takes the Marine directly into Hell, where he proceeds to fight his way through a large number of demons to the Soul Cube, defeating its demonic guardian. The Marine is then able to reinitialize the teleportation equipment left by previous research expeditions and return to the Delta Labs. Betruger, however, tells the Marine that although the main UAC teleporter has been destroyed, Hell is opening a Hellmouth on Mars, capable of bringing millions of demons to Mars.[26] The Marine encounters the injured Swann, who informs him that Kelly has been working with Hell for possibly the whole time, and has been transformed by the demons.[27] Telling the Marine that Campbell has gone after Kelly, Swann gives the marine his PDA containing information on the location on the Hellmouth under the surface of Mars and says that he will try to make his way out of the base alone.

However, when the Marine catches up with Campbell in the central computer processing sector of the base, Campbell is mortally wounded; before expiring, he says that Kelly has taken Campbell's BFG 9000 weapon.[28] Kelly then begins to taunt the marine in a demonic voice.[29] The Marine eventually faces off with Kelly in the central computer core, revealing Kelly as a cybernetic human grafted onto a tank-like base. The Marine is able to kill Kelly and takes the BFG 9000 before proceeding deeper under the Martian surface to Site 3, the archaeological dig site where the Soul Cube was unearthed. At the primary excavation site, the Marine discovers the Hellmouth, defended by Hell's mightiest warrior, the Cyberdemon. Using the Soul Cube, the Marine defeats the Cyberdemon, and the Soul Cube then seals the Hellmouth. The ending cut scene shows the reinforcements from Earth arriving at the base to discover the carnage. They find the Marine alive, but discover that Swann has died from his injuries. They are unable to locate Betruger, who in the final scene is shown in Hell, reincarnated as a dragon-like demon.[30]

Development edit

Production edit

 
The game engine powering Doom 3 was created by John Carmack, who also spurred the initial planning of the project.

In June 2000, id Software's game engine designer John Carmack, posted an internal company plan announcing a remake of Doom using next generation technology.[31] This plan revealed controversy had been growing within id Software over remaking Doom. Kevin Cloud and Adrian Carmack, two of id Software's owners, were always strongly opposed to remaking Doom, believing that id was going back to the same formulas and properties too often. However, after the positive reception to Return to Castle Wolfenstein and the latest improvements in rendering technology, most of the employees agreed that a remake was the right idea and presented the two owners with an ultimatum: allow them to remake Doom or fire them. After the reasonably amicable confrontation (although artist Paul Steed, one of the instigators, was fired in retaliation),[31] the agreement to work on Doom 3 was made. id Software began development on Doom 3 in late 2000, immediately after finishing Quake III: Team Arena.[32] The game was made by 20 to 22 people.[33] In February 2001, it was unveiled to the public by Steve Jobs (CEO of Apple at the time when it unveiled) in Macworld Conference & Expo/Tokyo 2001 along with the GeForce 3 at Makuhari Messe[34] and was later demonstrated at E3 2002 at LACC, where a fifteen-minute gameplay demo was shown. It won five awards at E3 that year.[35]

Early in Doom 3's development, Trent Reznor of the band Nine Inch Nails, a fan of the Doom games and composer for id's earlier title Quake,[36] was set to compose the music and sound effects to Doom 3. However, due to "time, money and bad management",[36] none of Trent Reznor's sound effects or music made the final product. Eventually, Nine Inch Nails' former drummer, Chris Vrenna, produced and fellow Tweaker band member Clint Walsh composed the game's soundtrack.[37][38]

We never really did come to an actual agreement with Trent. The original idea was just for him to do all of the sound design for the game. I don't think Trent anticipated how long and how involved that process was and what is involved in game design versus what he does in the music and production side. It just wasn't a good mix with how much time it was going to take him, the value it was going to provide to the game, and what we could afford to pay. Trent's a popular guy. He's a rock star, and his time is valued in rock star dollars.

— Todd Hollenshead the CEO of id Software, The Making of Doom 3[39]

Doom 3 was also intended to be more storyline-focused than previous id titles, as was demonstrated by the developers' conscious effort to have more professional voice acting.[40] Late in 2002, two employees at ATI Technologies leaked a development version of Doom 3 onto the Internet.[41] One year later, a new trailer was shown at E3 2003 and soon afterwards id Software's website was updated to showcase Doom 3 as an upcoming project, although it was also announced that Doom 3 would not be ready for the 2003 holiday season. According to John Carmack, the development took longer than expected. The developer Splash Damage assisted in design for the multiplayer elements of the game.[42] Around 3,000 beta testers on site provided feedback via QuakeCon.[43] The game's crunch period was between January and August 2004.[44]

Technology edit

 
The shadowing effects of the unified lighting and shadowing engine applied on a group of zombies

According to John Carmack, the lead graphics engine developer at id Software, the technology of Doom 3 was supported by three primary features: unified lighting and shadowing, complex animations and scripting that showed real-time with fully dynamic per-pixel lighting and stencil shadowing, and GUI surfaces that add extra interactivity to the game.[45] The key advance of the id Tech 4 graphics engine developed for Doom 3 is the unified lighting and shadowing. Rather than computing or rendering lightmaps during map creation and saving that information in the map data, most light sources are computed in real-time. This allows lights to cast shadows even on non-static objects such as monsters and machinery, which was impossible with static non-directional lightmaps. A shortcoming of this approach is the engine's inability to render soft shadows and global illumination.[45]

To increase the interactivity with the game world, id Software designed hundreds of high-resolution animated screens for in-game computers. Rather than using a simple "use key" to operate these computers, the crosshair acts as a mouse cursor over the screens allowing the player to use a computer in the game world. This allows for an in-game computer terminal to perform more than one function, from operating security door codes, activating machinery, toggling lights or unlocking weapons lockers. According to the Doom 3 manual, GUI designer Patrick Duffy wrote over 500,000 lines of script code, and generated more than 25,000 image files to create all of the graphical interfaces, computer screens, and displays throughout Doom 3.[46] Other important features of the game engine are normal mapping and specular highlighting of textures, realistic handling of object physics, a dynamic, ambient soundtrack, and multi-channel sound. Doom 3 on Xbox supports 480p widescreen video display resolution and Dolby Digital 5.1 surround sound.[47]

Release edit

Doom 3 achieved gold status on July 14, 2004[48] and a Mac OS X release was confirmed the next day.[49] Doom 3 was released in the United States on August 3, 2004, and to the rest of the world on August 13. Due to high demand, the game was made available at select outlets at midnight on the date of release. Additionally, a Linux version was released on October 4, 2004, by Timothee Besset. The Mac OS X version was released on March 14, 2005, and on February 20, 2006, the patch 1.3 Rev A included a universal binary, adding support for Mac OS X on the x86 architecture.[50] Finally, the modified Xbox conversion was released on April 4, 2005, featuring a limited steel book edition and two games including The Ultimate Doom and Doom II: Hell on Earth.[51]

A week before the game's release, it became known that an agreement to include EAX audio technology in Doom 3 reached by id Software and Creative Labs was heavily influenced by a software patent owned by the latter company. The patent dealt with a technique for rendering shadows called Carmack's Reverse, which was developed independently by both John Carmack and programmers at Creative Labs. id Software would have placed themselves under legal liability for using the technique in the finished game, so to defuse the issue, id Software agreed to license Creative Labs sound technologies in exchange for indemnification against lawsuits.[52]

During the keynote address at QuakeCon 2011, John Carmack announced that the source code for the Doom 3 engine would be released.[53] The source code was open-sourced under the GNU GPL-3.0-or-later on November 22, 2011. It contains minor tweaks to the shadow rendering code to avoid potential patent infringement with a patent held by Creative Labs. Art assets such as 3D models, music, sound effects etc. remain subject to the EULA.

Versions edit

Expansion edit

On April 4, 2005, eight months after the release of Doom 3, id Software released an expansion pack for Doom 3 on Windows.[51][54] The expansion, entitled Resurrection of Evil, was developed by Nerve Software, a company that had partnered with id Software on several other projects, including Return to Castle Wolfenstein and the Xbox conversion of Doom. Once again published by Activision, a Linux version was released on May 24, 2005, and an Xbox version followed on October 5, 2005.[55] The expansion featured a new twelve-level single-player campaign, set two years after the original storyline, as well as three new weapons, one of which is geared towards manipulating the physics in the game. Several new enemy characters were also introduced. Multiplayer gameplay was enhanced, officially increasing the player limit to eight and adding new game modes such as capture the flag.[56] Resurrection of Evil's reception was not as positive as it had been for Doom 3, but still received generally favorable reviews from the industry's critics.[57]

Mobile version edit

In 2009, Escalation Studios released a spin-off of Doom 3 for iOS called Doom: Resurrection. It is a rail shooter much like Time Crisis or The House of The Dead. It was removed from the App Store a few years later.

BFG Edition edit

A re-release of Doom 3 called Doom 3: BFG Edition, published by Bethesda Softworks, was released on October 15, 2012, in Australia, October 16, 2012, in North America[58] and October 19, 2012, in Europe. The BFG Edition features enhanced graphics, better sound with more horror effects, a checkpoint save system, support for 3D displays and HMDs, and the ability to use the flashlight while holding a weapon, in the form of the so-called "armor-mounted flashlight".[59] Also included are the previous expansion pack Resurrection of Evil, a new single-player expansion called The Lost Mission, and copies of the original Doom (the Ultimate Doom edition with the add-on fourth episode, Thy Flesh Consumed) and Doom II (with the expansion No Rest for the Living, previously available only for the Xbox 360). The versions of Doom and Doom II released with the BFG Edition have undergone cultural sensitivity censorship.[60] PC versions of Doom 3: BFG Edition other than the GOG.com release require the Steam client and a valid Steam account for installation, play and achievements.

Reception edit

Doom 3 received a favorable reception from critics, with the PC version of the game holding an 87 percent score[63] and an 88 percent score[61] at the review compilation sites Metacritic and GameRankings respectively. Much praise was given to the quality of Doom 3's graphics and presentation; GameSpot described the game's environments as "convincingly lifelike, densely atmospheric, and surprisingly expansive",[14] while PC Gamer UK described the graphics and non-player character modeling and animation as simply "flawless", stating that Doom 3 signalled the return of the Doom franchise to the forefront of the computer and video game industry, eleven years after the release of the original Doom.[9] IGN's Dan Adams noted that the game's presentation comprised a remarkably high proportion of the game, stating that "without the atmosphere, Doom 3 is a plain shooter that hearkens back to those of the '90s."[13] In addition, several reviewers praised id Software for making the game still look surprisingly good even on lower graphics levels.[67][13]

A number of reviewers also praised the attention paid to the game's premise and setting; GameSpot's Greg Kasavin described getting "the impression that Doom 3 takes place in a fully realized world"[14] while IGN noted that "the UAC base also has a very worn and lived-in feel that adds to the realism."[13] Eurogamer in particular pointed out that the game's opening sequence "feels like a fitting tribute to the excellent ideas" of Valve's genre-defining Half-Life.[69]

Many reviewers noted that Doom 3 stuck with a similar "run and gun" gameplay style that was successful with its predecessors, and the game was alternately praised and criticized for this element. Several reviews were critical of a perceived repetitiveness in gameplay after a while.[67][14] In addition, the game's artificial intelligence was not regarded as particularly challenging, with GameSpot noting that "enemies follow the same sorts of predictable patterns that [players] may remember from previous Doom games"[14] while GameSpy stated the way enemies would spawn to attack the player was "gimmicky"; the reviewer noted that players would realize that picking up a lone armor vest would cause a variety of zombies to emerge from hidden compartments in the dark.[12] In addition, several reviewers noted that the game's methods of conveying the story were "ineffectual", compounded by the lack of an identity for the player character.[14] Finally, the game's multiplayer was seen as lacking in innovation, with its low player limits and small number of game modes, particularly in contrast to id Software's influential Quake III Arena.[12][13][14]

The Xbox version of Doom 3 received a similar level of critical support, holding a score of 88 percent on Metacritic[64] and an 87.7 percent score on GameRankings.[62] The game was praised and faulted on many of the same issues as the PC version,[71] although the game was praised for maintaining smooth and user-friendly controls on a gamepad, as well as for including a two player co-operative multiplayer mode, which IGN described as "worth the price of admission alone."[73] However, some criticism was directed towards slowdowns in play due to the game engine, despite being scaled down for the Xbox, still being demanding on the Xbox hardware.[73]

GameSpot named Doom 3 the best computer game of August 2004,[77] and later gave the game its annual "Best Graphics, Technical" prize.[78] Computer Games Magazine nominated the game for its "Best Technology" award in 2005, which ultimately went to Half-Life 2.[79] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Doom 3 for "Computer Game of the Year", "Computer First-Person Action Game of the Year", "Outstanding Innovation in Computer Gaming", and outstanding achievement in "Art Direction", "Sound Design", and "Visual Engineering".[80]

Sales edit

Doom 3 was a commercial success for id Software. id expected to sell 4 million copies of the game.[81] In the United States, the computer version sold 760,000 copies and earned $32.4 million (~$47.1 million in 2023) by August 2006. It was the country's 16th best-selling computer game between January 2000 and August 2006.[82] Its computer version also received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[83] indicating sales of at least 200,000 copies in the United Kingdom.[84] By the beginning of 2007, over 3.5 million copies of Doom 3 had been sold worldwide (compared to 2-3 million copies sold for the original Doom and 2 million for Doom II),[85][86][87] making it the most successful project by id Software at the time.[88][89][90]

Legacy edit

In early 2008, a new series of Doom novels by Matthew J. Costello were published, an author who had worked on the story and scripts for Doom 3 and Resurrection of Evil; previous Doom novels had expanded the storyline of the original two Doom games. The series of books aims to novelize the story of Doom 3, with the first installment, Worlds on Fire, published on February 26, 2008.[6] The second book in the series, Maelstrom, was released in March 2009.[91]

The game engine for Doom 3, id Tech 4, has been licensed out for the use of other developers, such as in Human Head Studios' Prey, Raven Software's Quake 4, Splash Damage's Enemy Territory: Quake Wars, Raven Software's Wolfenstein, and Splash Damage's Brink; however id Tech 4 has not been widely licensed compared to Epic Games' Unreal Engine.[92] On November 22, 2011, the source code of the engine was released under the GNU GPL-3.0-or-later, but the game's artwork content still remains under the EULA. A later source code drop also included the changes made for the BFG Edition, allowing the re-release to potentially be ported to other previously unsupported platforms such as Linux and OS X,[93] and such a port was eventually released.[94]

Doom (2016) edit

id Software eventually went on to release another title in the series, this time following the series' original roots in minimal storytelling and fast-paced action. Development was announced in 2008, then slated to run on the id Tech 5 engine and initially titled Doom 4.[95] Titled just Doom and powered by the id Tech 6, the game was released in 2016 by Bethesda Softworks for Microsoft Windows, Xbox One, and PlayStation 4 with cross-platform support in its "Snapmap" multiplayer mode. A Nintendo Switch version was released in 2017. It is considered a continuation of the original Doom storyline.

See also edit

Notes edit

  1. ^ Ported to Mac OS X by Aspyr Media and Xbox by Vicarious Visions
  2. ^ Theme music composed by Clint Walsh and produced by Chris Vrenna
  3. ^ Stylized as DOOM³

References edit

  1. ^ . GameSpot. Archived from the original on December 8, 2008.
  2. ^ id Software (2004). Doom 3 (manual). p. 16. Doom 3 lore – Tim Willits, the lead designer on Doom 3, started his career making maps for the original Doom and releasing them on the internet for free. id liked his work and hired him as a designer in 1995.
  3. ^ "Doom 3 Sound Designer Interview". IGN. August 11, 2004. Retrieved November 15, 2022.
  4. ^ "DOOM3". YouTube. Retrieved November 15, 2022.
  5. ^ "Doom 3 (PC)". GameSpy. from the original on February 28, 2016. Retrieved July 17, 2008.
  6. ^ a b . Simon & Schuster. Archived from the original on December 6, 2008. Retrieved July 14, 2008.
  7. ^ . Planet Doom. IGN. Archived from the original on September 24, 2008. Retrieved July 11, 2008.
  8. ^ . Planet Doom. IGN. Archived from the original on September 24, 2008. Retrieved July 11, 2008.
  9. ^ a b c d e f Atherton, Ross (September 2004). "Review: Doom 3". PC Gamer UK. No. 139. pp. 66–73.
  10. ^ a b c . Planet Doom. IGN. Archived from the original on September 24, 2008. Retrieved July 11, 2008.
  11. ^ . Planet Doom. IGN. Archived from the original on September 24, 2008. Retrieved July 11, 2008.
  12. ^ a b c d Accardo, Sal (August 6, 2004). "Doom 3 Review". GameSpy. from the original on December 7, 2008. Retrieved July 24, 2007.
  13. ^ a b c d e f Adams, Dan (August 5, 2004). "DOOM 3 Review". IGN. from the original on July 2, 2016. Retrieved July 4, 2016.
  14. ^ a b c d e f g h Kasavin, Greg (August 4, 2004). "Doom 3 for PC Review". GameSpot. from the original on July 11, 2016. Retrieved July 4, 2016.
  15. ^ id Software (2004). "Multiplayer". Doom 3 manual). p. 12.
  16. ^ id Software. Doom 3 (PC). Activision. Level/area: Mars City. The Union Aerospace Corporation is the largest corporate entity in existence. Originally focused on weapons and defense contracts, new ventures have expanded into biological research, space exploration, and other scientific endeavors. With unlimited funds and the ability to engage in research outside of moral and legal obligations, the UAC controls the most advanced technology ever conceived.
  17. ^ a b c d "Doom 3 credits". AllGame. Archived from the original on November 30, 2012. Retrieved July 28, 2008.
  18. ^ id Software. Doom 3 (PC). Activision. Level/area: Mars City. Elliott Swann: I will need full access, Doctor Betruger, Delta included. I won't have any difficulties doing that will I? / Malcolm Betruger: Only if you get lost Swann. Just stay out of my way. Amazing things will happen here soon, you just wait.
  19. ^ id Software. Doom 3 (PC). Activision. Level/area: Marine HQ, Mars City. Thomas Kelly: Now, here's the situation. Another member of the science team's gone missing. As you're the ranking FNG, you get to find him. I want you to check out the old decommissioned comm facility, we heard he might be headed that way.
  20. ^ id Software. Doom 3 (PC). Activision. Level/area: Old Comn Main, Mars City Underground. Jonathan Ishii: Huh? No, no, please... you must let me get this communication out. They have to warned while there is still time. I can't let... I... You don't know what I've seen! You can't possibly understand or comprehend. The Devil is real! I know... I built his cage.
  21. ^ id Software. Doom 3 (PC). Activision. Level/area: EnPro Plant. Thomas Kelly: Marine, Bravo Team is down; their operational status is unknown. They were carrying a military transmission card. It's vital that you retrieve that card as it contains encoded data needed to send a distress signal to the fleet. You're the last hope to get reinforcements. Find that card and find it fast.
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  24. ^ id Software. Doom 3 (PC). Activision. Level/area: Pumpstation1 B, Recycling Sector 2. Malcolm Betruger: Making progress are we? And in such a hurry to find us... to find... me. There is no need to rush, I am everywhere, and everything here is mine. It's a pity you did not alert the fleet, but it is of no consequence—I'll alert them myself. They will come to the rescue and be consumed by my legion. We will use their ships to bring this Hell to Earth! You won't live to see it, and you will die long before you have a chance to warn them.
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External links edit

  • , retrieved from archived version of January 4, 2008
  • Doom 3: BFG official website
  • Doom 3 at IMDb  

doom, 2004, survival, horror, first, person, shooter, video, game, developed, software, published, activision, originally, released, microsoft, windows, august, 2004, adapted, linux, later, that, year, ported, aspyr, media, 2005, developer, vicarious, visions,. Doom 3 c is a 2004 survival horror first person shooter video game developed by id Software and published by Activision Doom 3 was originally released for Microsoft Windows on August 3 2004 5 adapted for Linux later that year and ported by Aspyr Media for Mac OS X in 2005 Developer Vicarious Visions ported the game to the Xbox releasing it worldwide on April 4 2005 Doom 3Box art displaying a Hell KnightDeveloper s id Software a Publisher s ActivisionAspyr Media Mac OS X Designer s Tim Willits 2 Programmer s John CarmackRobert A DuffyArtist s Kenneth ScottKevin CloudAdrian CarmackWriter s Matthew J CostelloComposer s Ed Lima 3 4 b SeriesDoomEngineid Tech 4Platform s Microsoft WindowsLinuxMac OS XXboxReleaseMicrosoft Windows 1 NA August 3 2004EU August 13 2004LinuxNA October 1 2004Mac OS XNA March 14 2005EU April 8 2005XboxWW April 4 2005Genre s Survival horror first person shooterMode s Single player multiplayer Doom 3 is set on Mars in 2145 where a military industrial conglomerate has set up a scientific research facility into fields such as teleportation biological research and advanced weapons design The teleportation experiments open a gateway to Hell resulting in a catastrophic invasion of the Mars base by demons The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth Doom 3 is the first reboot of the Doom series ignoring the events of the previous games Doom 3 utilizes the id Tech 4 game engine which has since been licensed out to other developers and later released under the GNU General Public License v3 0 or later in November 2011 Doom 3 was a critical and commercial success with more than 3 5 million copies of the game sold it was the most successful game by developer id Software up to that date Critics praised the game s graphics presentation and atmosphere although reviewers were divided by how close the gameplay was to that of the original Doom focusing primarily on simply fighting through large numbers of enemy characters The game was followed by Resurrection of Evil an expansion pack developed by Nerve Software in April 2005 A series of novelizations of Doom 3 written by Matthew J Costello debuted in February 2008 6 An expanded and remastered edition titled Doom 3 BFG Edition was released in the fourth quarter of 2012 It has been ported to various platforms including some which enable portable and virtual reality gameplay Contents 1 Gameplay 1 1 Single player 1 2 Multiplayer 2 Synopsis 2 1 Setting 2 2 Characters 2 3 Plot 3 Development 3 1 Production 3 2 Technology 4 Release 5 Versions 5 1 Expansion 5 2 Mobile version 5 3 BFG Edition 6 Reception 6 1 Sales 7 Legacy 7 1 Doom 2016 8 See also 9 Notes 10 References 11 External linksGameplay editSingle player edit Doom 3 is a story driven action game played from a first person perspective with occasional cutscenes in a third person perspective As with previous Doom games the main objective is to successfully pass through its levels defeating a variety of enemy characters intent on killing the player s character Doom 3 s more story centered approach however means that the player often encounters friendly non player characters who provide key plot information objectives and inventory items The game incorporates ten weapons for the players use to survive including conventional firearms such as a submachine gun shotgun and grenades experimental plasma weaponry and the powerful BFG 9000 and chainsaw weapons of the Doom franchise 7 Enemies come in multiple forms and with different abilities and tactics but fall into two broad categories of either zombies or demons Zombies are humans possessed by demonic forces who attack the player s character using their hands and melee weapons or a variety of firearms while demons are creatures from Hell most of which attack using claws and spines or by summoning plasma based fireballs 8 The corpses of demons are reduced to ashes after death leaving no trace of their body behind nbsp The player fighting a Revenant in Doom 3 The majority of the game takes place within the futuristic base The game s levels are semi linear in nature and incorporate several horror elements the most prominent of which is darkness 9 This design choice is not only intended to foster feelings of apprehension and fear within the player but also to create a more threatening game environment in which the player is less likely to see attacking enemies 9 This aspect is further enhanced by the fact that the player must choose between holding a weapon and holding the flashlight until the BFG editions released in 2012 made the duct tape mod a standard feature forcing the player to choose between being able to see or having a readied weapon upon entering a room which consequently leads to a more deliberate pace for the player 9 In addition the levels are regularly strewn with corpses chopped body parts and blood sometimes used in conjunction with the game s lighting to disorient the player 9 Frequent radio transmissions through the player s communications device also add to the atmosphere by broadcasting certain sounds and messages from non player characters meant to unsettle the player Early in the game during and directly after the event that plunges the base into chaos the player often hears the sounds of fighting screaming and dying through their radio transmitter The ambient sound is extended to the base itself through such things as hissing pipes footsteps and occasional jarringly loud noises from machinery or other sources Often ambient sounds can be heard that resemble deep breathing unexplained voices and demonic taunting from the game s antagonists 10 Early in the game the player is provided with a personal data assistant PDA PDAs contain security clearance levels allowing the player to access certain areas that are otherwise locked and off limits Additionally the PDA can be used to read e mails and play audio logs or video discs that the player s character acquires during the game Whenever the player picks up any of the other PDAs found throughout the game its contents are automatically downloaded to the player s own device Other PDAs often contain e mails and audio logs for other characters which can provide useful information such as storage or door key codes as well as significant plot details 11 Multiplayer edit Doom 3 was released with a four player multiplayer element featuring four game modes However the game s community created a modification to boost this to eight or sixteen players 12 13 14 The Resurrection of Evil expansion would later officially increase the player limit to eight The four game modes are all deathmatches The standard deathmatch game mode involves each player moving around a level collecting weaponry and killing the other players with the player with the highest kills when the time runs out winning A team variation of this involves the same principle The third game mode is last man standing in which each player has a limited amount of respawns with players losing a life when they are killed Eventually all but one player will be eliminated from the game leaving the survivor as the winner The final game mode is tournament in which two players fight each other while the other players watch as spectators The victor of the battle remains in the arena facing each other player one at a time until the winner of previous rounds is defeated The loser then moves to the spectators and the new winner remains to fight the next player 15 The Xbox version of Doom 3 also incorporates an additional two player co operative mode for the main single player game As of April 15 2010 the Xbox Live service was shut down thus online multiplayer for the original Xbox game is no longer available Synopsis editSetting edit Doom 3 is set on the planet Mars in the year 2145 According to the game s backstory the Union Aerospace Corporation UAC has grown to become the largest corporate entity in existence with near unlimited funds and has set up a research facility on Mars At this base the UAC are able to conduct research into several scientific areas including advanced weapons development biological research space exploration and teleportation outside of legal and moral boundaries 16 As the player progresses through the game they learn that the employees on the base are unsettled due to a large number of incidents involving hearing voices unexplained sightings and increasing cases of paranoia and insanity often leading to fatal accidents with the facility s machinery Rumors regarding the nature of experiments in the UAC s Delta Labs division are especially prevalent among the base s employees Much of Doom 3 s story and dialogue was written by author Matthew J Costello 10 Characters edit There are five main characters in Doom 3 The player assumes the role of an anonymous Space Marine corporal who has just arrived on the UAC s Mars base The player s non commissioned officer in charge is Master Sergeant Thomas Kelly voiced by Neil Ross 17 who gives the player objectives and advice over the player s radio for the first half of the game The antagonist in the story is Dr Malcolm Betruger Philip L Clarke 17 the head scientist of the UAC s enigmatic Delta Labs division who is revealed to be working in collaboration with the forces of Hell to cause the subjugation of humanity and his demonic voice frequently taunts the player as the game progresses The final two principal characters are Elliott Swann Charles Dennis 17 a representative of the UAC s board of directors and Jack Campbell Andy Chanley 17 a space marine who acts as Swann s enforcer and is armed with a BFG 9000 Swann is sent to Mars to check up on Betruger s research and investigate the rising number of accidents on the base after a request for assistance from a whistleblower Swann is almost always accompanied by Campbell and the two are often shown in the game to be a few steps ahead of the player but cannot be reached and directly communicated with until late in the game 10 The game also incorporates a large host of minor characters who add details to the story or assist the player in certain segments The player encounters multiple scientists involved in the various research and development programs and archaeological digs through the UAC base as well as fellow marines and security guards Civilian employees engaged in bureaucratic work and maintenance workers are also seen Plot edit UAC board member Elliott Swann his bodyguard Jack Campbell and a recently transferred Marine arrive at Mars City the main access to the UAC s Mars base Sent to investigate multiple incidents involving the Delta Complex Swann has a tense meeting with facility director Dr Malcolm Betruger while the Marine reports to Master Sergeant Thomas Kelly for orders 18 Kelly orders the Marine to find a scientist from the Delta Labs who has gone missing 19 The marine finds the scientist in a decommissioned communications facility where he is frantically trying to send a warning to the UAC on Earth about Betruger s teleportation experiments 20 However as he tries to explain the situation to the marine another teleportation test takes place but loses containment at which point the entire Mars base is swept with a shockwave The forces of Hell invade through the teleporter s portal and transform most of the base s personnel into zombies nbsp Much of Doom 3 such as this section in the Delta Labs was planned using storyboards Now forced to fend off attacks from zombified base personnel and demons from Hell the Marine returns to Mars City where Kelly gives him orders to link up with another squad of marines and get a transmission card containing a distress call to the main communications facility to call for reinforcements As the Marine progresses through the base he learns that Swann and Campbell have survived and are also en route to the communications facility to prevent any messages being sent in order to contain the situation on Mars The marine squad is ambushed by demons and slaughtered in the EnPro Plant and although the Marine recovers the transmission card he is too late to prevent the bulk of equipment at the communications facility being destroyed by Campbell 21 However Kelly directs the Marine to a backup system where the Marine is given the choice of whether to obey Kelly s orders to send for reinforcements or accept Swann s argument to keep Mars isolated until the nature of the invasion is understood so as not to endanger Earth 22 23 The Marine is told to go to the Delta Labs by Kelly or Swann depending on whether the transmission is sent or not On the way to the Delta Labs the Marine is contacted by Betruger who is now shown to be working in cooperation with Hell in order to invade Earth If the Marine did not send the distress call to Earth Betruger does so himself hoping to use the ships bringing reinforcements to transport the demons to Earth 24 Betruger then unsuccessfully attempts to kill the Marine using the toxic gases in the base s recycling facilities Upon arriving at the Delta Labs the Marine learns of the details behind the teleportation experiments expeditions into Hell to retrieve specimens and Betruger s increasing obsession with the tests as well as of a xenoarchaeological dig under the surface of Mars The dig is excavating the ruins of an ancient civilization discovered on Mars and has produced a relic known as the Soul Cube According to a scientist the Marine finds in the labs the Soul Cube is a weapon created by the ancient civilization to defend against the forces of Hell The scientist also reveals that the invasion began when Betruger took the Soul Cube into the portal at the beginning of the game depositing it in Hell 25 The Marine pursues Betruger through the labs but is pulled into the main teleportation portal after being lured into a trap by Betruger The portal takes the Marine directly into Hell where he proceeds to fight his way through a large number of demons to the Soul Cube defeating its demonic guardian The Marine is then able to reinitialize the teleportation equipment left by previous research expeditions and return to the Delta Labs Betruger however tells the Marine that although the main UAC teleporter has been destroyed Hell is opening a Hellmouth on Mars capable of bringing millions of demons to Mars 26 The Marine encounters the injured Swann who informs him that Kelly has been working with Hell for possibly the whole time and has been transformed by the demons 27 Telling the Marine that Campbell has gone after Kelly Swann gives the marine his PDA containing information on the location on the Hellmouth under the surface of Mars and says that he will try to make his way out of the base alone However when the Marine catches up with Campbell in the central computer processing sector of the base Campbell is mortally wounded before expiring he says that Kelly has taken Campbell s BFG 9000 weapon 28 Kelly then begins to taunt the marine in a demonic voice 29 The Marine eventually faces off with Kelly in the central computer core revealing Kelly as a cybernetic human grafted onto a tank like base The Marine is able to kill Kelly and takes the BFG 9000 before proceeding deeper under the Martian surface to Site 3 the archaeological dig site where the Soul Cube was unearthed At the primary excavation site the Marine discovers the Hellmouth defended by Hell s mightiest warrior the Cyberdemon Using the Soul Cube the Marine defeats the Cyberdemon and the Soul Cube then seals the Hellmouth The ending cut scene shows the reinforcements from Earth arriving at the base to discover the carnage They find the Marine alive but discover that Swann has died from his injuries They are unable to locate Betruger who in the final scene is shown in Hell reincarnated as a dragon like demon 30 Development editProduction edit nbsp The game engine powering Doom 3 was created by John Carmack who also spurred the initial planning of the project In June 2000 id Software s game engine designer John Carmack posted an internal company plan announcing a remake of Doom using next generation technology 31 This plan revealed controversy had been growing within id Software over remaking Doom Kevin Cloud and Adrian Carmack two of id Software s owners were always strongly opposed to remaking Doom believing that id was going back to the same formulas and properties too often However after the positive reception to Return to Castle Wolfenstein and the latest improvements in rendering technology most of the employees agreed that a remake was the right idea and presented the two owners with an ultimatum allow them to remake Doom or fire them After the reasonably amicable confrontation although artist Paul Steed one of the instigators was fired in retaliation 31 the agreement to work on Doom 3 was made id Software began development on Doom 3 in late 2000 immediately after finishing Quake III Team Arena 32 The game was made by 20 to 22 people 33 In February 2001 it was unveiled to the public by Steve Jobs CEO of Apple at the time when it unveiled in Macworld Conference amp Expo Tokyo 2001 along with the GeForce 3 at Makuhari Messe 34 and was later demonstrated at E3 2002 at LACC where a fifteen minute gameplay demo was shown It won five awards at E3 that year 35 Early in Doom 3 s development Trent Reznor of the band Nine Inch Nails a fan of the Doom games and composer for id s earlier title Quake 36 was set to compose the music and sound effects to Doom 3 However due to time money and bad management 36 none of Trent Reznor s sound effects or music made the final product Eventually Nine Inch Nails former drummer Chris Vrenna produced and fellow Tweaker band member Clint Walsh composed the game s soundtrack 37 38 We never really did come to an actual agreement with Trent The original idea was just for him to do all of the sound design for the game I don t think Trent anticipated how long and how involved that process was and what is involved in game design versus what he does in the music and production side It just wasn t a good mix with how much time it was going to take him the value it was going to provide to the game and what we could afford to pay Trent s a popular guy He s a rock star and his time is valued in rock star dollars Todd Hollenshead the CEO of id Software The Making of Doom 3 39 Doom 3 was also intended to be more storyline focused than previous id titles as was demonstrated by the developers conscious effort to have more professional voice acting 40 Late in 2002 two employees at ATI Technologies leaked a development version of Doom 3 onto the Internet 41 One year later a new trailer was shown at E3 2003 and soon afterwards id Software s website was updated to showcase Doom 3 as an upcoming project although it was also announced that Doom 3 would not be ready for the 2003 holiday season According to John Carmack the development took longer than expected The developer Splash Damage assisted in design for the multiplayer elements of the game 42 Around 3 000 beta testers on site provided feedback via QuakeCon 43 The game s crunch period was between January and August 2004 44 Technology edit Further information id Tech 4 nbsp The shadowing effects of the unified lighting and shadowing engine applied on a group of zombies According to John Carmack the lead graphics engine developer at id Software the technology of Doom 3 was supported by three primary features unified lighting and shadowing complex animations and scripting that showed real time with fully dynamic per pixel lighting and stencil shadowing and GUI surfaces that add extra interactivity to the game 45 The key advance of the id Tech 4 graphics engine developed for Doom 3 is the unified lighting and shadowing Rather than computing or rendering lightmaps during map creation and saving that information in the map data most light sources are computed in real time This allows lights to cast shadows even on non static objects such as monsters and machinery which was impossible with static non directional lightmaps A shortcoming of this approach is the engine s inability to render soft shadows and global illumination 45 To increase the interactivity with the game world id Software designed hundreds of high resolution animated screens for in game computers Rather than using a simple use key to operate these computers the crosshair acts as a mouse cursor over the screens allowing the player to use a computer in the game world This allows for an in game computer terminal to perform more than one function from operating security door codes activating machinery toggling lights or unlocking weapons lockers According to the Doom 3 manual GUI designer Patrick Duffy wrote over 500 000 lines of script code and generated more than 25 000 image files to create all of the graphical interfaces computer screens and displays throughout Doom 3 46 Other important features of the game engine are normal mapping and specular highlighting of textures realistic handling of object physics a dynamic ambient soundtrack and multi channel sound Doom 3 on Xbox supports 480p widescreen video display resolution and Dolby Digital 5 1 surround sound 47 Release editDoom 3 achieved gold status on July 14 2004 48 and a Mac OS X release was confirmed the next day 49 Doom 3 was released in the United States on August 3 2004 and to the rest of the world on August 13 Due to high demand the game was made available at select outlets at midnight on the date of release Additionally a Linux version was released on October 4 2004 by Timothee Besset The Mac OS X version was released on March 14 2005 and on February 20 2006 the patch 1 3 Rev A included a universal binary adding support for Mac OS X on the x86 architecture 50 Finally the modified Xbox conversion was released on April 4 2005 featuring a limited steel book edition and two games including The Ultimate Doom and Doom II Hell on Earth 51 A week before the game s release it became known that an agreement to include EAX audio technology in Doom 3 reached by id Software and Creative Labs was heavily influenced by a software patent owned by the latter company The patent dealt with a technique for rendering shadows called Carmack s Reverse which was developed independently by both John Carmack and programmers at Creative Labs id Software would have placed themselves under legal liability for using the technique in the finished game so to defuse the issue id Software agreed to license Creative Labs sound technologies in exchange for indemnification against lawsuits 52 During the keynote address at QuakeCon 2011 John Carmack announced that the source code for the Doom 3 engine would be released 53 The source code was open sourced under the GNU GPL 3 0 or later on November 22 2011 It contains minor tweaks to the shadow rendering code to avoid potential patent infringement with a patent held by Creative Labs Art assets such as 3D models music sound effects etc remain subject to the EULA Versions editExpansion edit Main article Doom 3 Resurrection of Evil On April 4 2005 eight months after the release of Doom 3 id Software released an expansion pack for Doom 3 on Windows 51 54 The expansion entitled Resurrection of Evil was developed by Nerve Software a company that had partnered with id Software on several other projects including Return to Castle Wolfenstein and the Xbox conversion of Doom Once again published by Activision a Linux version was released on May 24 2005 and an Xbox version followed on October 5 2005 55 The expansion featured a new twelve level single player campaign set two years after the original storyline as well as three new weapons one of which is geared towards manipulating the physics in the game Several new enemy characters were also introduced Multiplayer gameplay was enhanced officially increasing the player limit to eight and adding new game modes such as capture the flag 56 Resurrection of Evil s reception was not as positive as it had been for Doom 3 but still received generally favorable reviews from the industry s critics 57 Mobile version edit Main article Doom Resurrection In 2009 Escalation Studios released a spin off of Doom 3 for iOS called Doom Resurrection It is a rail shooter much like Time Crisis or The House of The Dead It was removed from the App Store a few years later BFG Edition edit Main article Doom 3 BFG Edition A re release of Doom 3 called Doom 3 BFG Edition published by Bethesda Softworks was released on October 15 2012 in Australia October 16 2012 in North America 58 and October 19 2012 in Europe The BFG Edition features enhanced graphics better sound with more horror effects a checkpoint save system support for 3D displays and HMDs and the ability to use the flashlight while holding a weapon in the form of the so called armor mounted flashlight 59 Also included are the previous expansion pack Resurrection of Evil a new single player expansion called The Lost Mission and copies of the original Doom the Ultimate Doom edition with the add on fourth episode Thy Flesh Consumed and Doom II with the expansion No Rest for the Living previously available only for the Xbox 360 The versions of Doom and Doom II released with the BFG Edition have undergone cultural sensitivity censorship 60 PC versions of Doom 3 BFG Edition other than the GOG com release require the Steam client and a valid Steam account for installation play and achievements Reception editReceptionAggregate scoresAggregatorScorePCXboxGameRankings87 61 88 62 Metacritic87 100 63 88 100 64 Review scoresPublicationScorePCXbox1Up comB 67 A 68 AllGame nbsp nbsp nbsp nbsp nbsp 65 nbsp nbsp nbsp nbsp nbsp 66 Eurogamer9 10 69 GameSpot8 5 10 14 8 6 10 70 GameSpy nbsp nbsp nbsp nbsp nbsp 12 nbsp nbsp nbsp nbsp nbsp 71 GameTrailers9 0 10 72 IGN8 9 10 13 9 3 73 PC Gamer UK 90 9 PC Gamer US 94 74 AwardsPublicationAwardGameSpotBest and Worst of 2004 Best Graphics Technical 75 Golden Joystick Awards2004 edition PC Game of the Year Ultimate Game of the Year 76 Doom 3 received a favorable reception from critics with the PC version of the game holding an 87 percent score 63 and an 88 percent score 61 at the review compilation sites Metacritic and GameRankings respectively Much praise was given to the quality of Doom 3 s graphics and presentation GameSpot described the game s environments as convincingly lifelike densely atmospheric and surprisingly expansive 14 while PC Gamer UK described the graphics and non player character modeling and animation as simply flawless stating that Doom 3 signalled the return of the Doom franchise to the forefront of the computer and video game industry eleven years after the release of the original Doom 9 IGN s Dan Adams noted that the game s presentation comprised a remarkably high proportion of the game stating that without the atmosphere Doom 3 is a plain shooter that hearkens back to those of the 90s 13 In addition several reviewers praised id Software for making the game still look surprisingly good even on lower graphics levels 67 13 A number of reviewers also praised the attention paid to the game s premise and setting GameSpot s Greg Kasavin described getting the impression that Doom 3 takes place in a fully realized world 14 while IGN noted that the UAC base also has a very worn and lived in feel that adds to the realism 13 Eurogamer in particular pointed out that the game s opening sequence feels like a fitting tribute to the excellent ideas of Valve s genre defining Half Life 69 Many reviewers noted that Doom 3 stuck with a similar run and gun gameplay style that was successful with its predecessors and the game was alternately praised and criticized for this element Several reviews were critical of a perceived repetitiveness in gameplay after a while 67 14 In addition the game s artificial intelligence was not regarded as particularly challenging with GameSpot noting that enemies follow the same sorts of predictable patterns that players may remember from previous Doom games 14 while GameSpy stated the way enemies would spawn to attack the player was gimmicky the reviewer noted that players would realize that picking up a lone armor vest would cause a variety of zombies to emerge from hidden compartments in the dark 12 In addition several reviewers noted that the game s methods of conveying the story were ineffectual compounded by the lack of an identity for the player character 14 Finally the game s multiplayer was seen as lacking in innovation with its low player limits and small number of game modes particularly in contrast to id Software s influential Quake III Arena 12 13 14 The Xbox version of Doom 3 received a similar level of critical support holding a score of 88 percent on Metacritic 64 and an 87 7 percent score on GameRankings 62 The game was praised and faulted on many of the same issues as the PC version 71 although the game was praised for maintaining smooth and user friendly controls on a gamepad as well as for including a two player co operative multiplayer mode which IGN described as worth the price of admission alone 73 However some criticism was directed towards slowdowns in play due to the game engine despite being scaled down for the Xbox still being demanding on the Xbox hardware 73 GameSpot named Doom 3 the best computer game of August 2004 77 and later gave the game its annual Best Graphics Technical prize 78 Computer Games Magazine nominated the game for its Best Technology award in 2005 which ultimately went to Half Life 2 79 During the 8th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Doom 3 for Computer Game of the Year Computer First Person Action Game of the Year Outstanding Innovation in Computer Gaming and outstanding achievement in Art Direction Sound Design and Visual Engineering 80 Sales edit Doom 3 was a commercial success for id Software id expected to sell 4 million copies of the game 81 In the United States the computer version sold 760 000 copies and earned 32 4 million 47 1 million in 2023 by August 2006 It was the country s 16th best selling computer game between January 2000 and August 2006 82 Its computer version also received a Gold sales award from the Entertainment and Leisure Software Publishers Association ELSPA 83 indicating sales of at least 200 000 copies in the United Kingdom 84 By the beginning of 2007 over 3 5 million copies of Doom 3 had been sold worldwide compared to 2 3 million copies sold for the original Doom and 2 million for Doom II 85 86 87 making it the most successful project by id Software at the time 88 89 90 Legacy editIn early 2008 a new series of Doom novels by Matthew J Costello were published an author who had worked on the story and scripts for Doom 3 and Resurrection of Evil previous Doom novels had expanded the storyline of the original two Doom games The series of books aims to novelize the story of Doom 3 with the first installment Worlds on Fire published on February 26 2008 6 The second book in the series Maelstrom was released in March 2009 91 The game engine for Doom 3 id Tech 4 has been licensed out for the use of other developers such as in Human Head Studios Prey Raven Software s Quake 4 Splash Damage s Enemy Territory Quake Wars Raven Software s Wolfenstein and Splash Damage s Brink however id Tech 4 has not been widely licensed compared to Epic Games Unreal Engine 92 On November 22 2011 the source code of the engine was released under the GNU GPL 3 0 or later but the game s artwork content still remains under the EULA A later source code drop also included the changes made for the BFG Edition allowing the re release to potentially be ported to other previously unsupported platforms such as Linux and OS X 93 and such a port was eventually released 94 Doom 2016 edit Main article Doom 2016 video game id Software eventually went on to release another title in the series this time following the series original roots in minimal storytelling and fast paced action Development was announced in 2008 then slated to run on the id Tech 5 engine and initially titled Doom 4 95 Titled just Doom and powered by the id Tech 6 the game was released in 2016 by Bethesda Softworks for Microsoft Windows Xbox One and PlayStation 4 with cross platform support in its Snapmap multiplayer mode A Nintendo Switch version was released in 2017 It is considered a continuation of the original Doom storyline See also edit2004 in video gamesNotes edit Ported to Mac OS X by Aspyr Media and Xbox by Vicarious Visions Theme music composed by Clint Walsh and produced by Chris Vrenna Stylized as DOOM References edit Doom 3 versions GameSpot Archived from the original on December 8 2008 id Software 2004 Doom 3 manual p 16 Doom 3 lore Tim Willits the lead designer on Doom 3 started his career making maps for the original Doom and releasing them on the internet for free id liked his work and hired him as a designer in 1995 Doom 3 Sound Designer Interview IGN August 11 2004 Retrieved November 15 2022 DOOM3 YouTube Retrieved November 15 2022 Doom 3 PC GameSpy Archived from the original on February 28 2016 Retrieved July 17 2008 a b Doom 3 Worlds on Fire Simon amp Schuster Archived from the original on December 6 2008 Retrieved July 14 2008 Doom 3 Weapons Planet Doom IGN Archived from the original on September 24 2008 Retrieved July 11 2008 Doom 3 Enemies Planet Doom IGN Archived from the original on September 24 2008 Retrieved July 11 2008 a b c d e f Atherton Ross September 2004 Review Doom 3 PC Gamer UK No 139 pp 66 73 a b c Doom 3 Overview Planet Doom IGN Archived from the original on September 24 2008 Retrieved July 11 2008 Doom 3 Items Planet Doom IGN Archived from the original on September 24 2008 Retrieved July 11 2008 a b c d Accardo Sal August 6 2004 Doom 3 Review GameSpy Archived from the original on December 7 2008 Retrieved July 24 2007 a b c d e f Adams Dan August 5 2004 DOOM 3 Review IGN Archived from the original on July 2 2016 Retrieved July 4 2016 a b c d e f g h Kasavin Greg August 4 2004 Doom 3 for PC Review GameSpot Archived from the original on July 11 2016 Retrieved July 4 2016 id Software 2004 Multiplayer Doom 3 manual p 12 id Software Doom 3 PC Activision Level area Mars City The Union Aerospace Corporation is the largest corporate entity in existence Originally focused on weapons and defense contracts new ventures have expanded into biological research space exploration and other scientific endeavors With unlimited funds and the ability to engage in research outside of moral and legal obligations the UAC controls the most advanced technology ever conceived a b c d Doom 3 credits AllGame Archived from the original on November 30 2012 Retrieved July 28 2008 id Software Doom 3 PC Activision Level area Mars City Elliott Swann I will need full access Doctor Betruger Delta included I won t have any difficulties doing that will I Malcolm Betruger Only if you get lost Swann Just stay out of my way Amazing things will happen here soon you just wait id Software Doom 3 PC Activision Level area Marine HQ Mars City Thomas Kelly Now here s the situation Another member of the science team s gone missing As you re the ranking FNG you get to find him I want you to check out the old decommissioned comm facility we heard he might be headed that way id Software Doom 3 PC Activision Level area Old Comn Main Mars City Underground Jonathan Ishii Huh No no please you must let me get this communication out They have to warned while there is still time I can t let I You don t know what I ve seen You can t possibly understand or comprehend The Devil is real I know I built his cage id Software Doom 3 PC Activision Level area EnPro Plant Thomas Kelly Marine Bravo Team is down their operational status is unknown They were carrying a military transmission card It s vital that you retrieve that card as it contains encoded data needed to send a distress signal to the fleet You re the last hope to get reinforcements Find that card and find it fast id Software Doom 3 PC Activision Level area Main Communications Room Communications Thomas Kelly Marine Delta system computers are showing all off base communication down It s that fool Swann isn t it You re going to have to find another way to send that message Make your way to the satellite room and manually establish a link from there id Software Doom 3 PC Activision Level area Satellite Control Center Communications Elliott Swann Marine Can you hear me Back off from that console Do not call for reinforcements we do not know what the hell is going on here and until we do this area remains under UAC control Cancel that transmission id Software Doom 3 PC Activision Level area Pumpstation1 B Recycling Sector 2 Malcolm Betruger Making progress are we And in such a hurry to find us to find me There is no need to rush I am everywhere and everything here is mine It s a pity you did not alert the fleet but it is of no consequence I ll alert them myself They will come to the rescue and be consumed by my legion We will use their ships to bring this Hell to Earth You won t live to see it and you will die long before you have a chance to warn them id Software Doom 3 PC Activision Level area Teleporter Control Lab Delta Labs Sector 2A Ian McCormick And then Betruger he went through the portal himself I don t know what he was thinking It was an unscheduled trip and he just went and we couldn t stop him And when he came back he had changed He sounded and looked the same but I don t know he was just different And then he did the unthinkable he took the Soul Cube the device that was discovered in the ruins into the portal The portal stabilizers just started to fail and then living hell erupted into the base id Software Doom 3 PC Activision Level area Delta Complex Malcolm Betruger You are too late Hell no longer needs that portal to enter this world The invasion you saw was only the first wave the Hell Gate is capable of sending millions of my children into your world id Software Doom 3 PC Activision Level area Delta Authority Lobby Delta Complex Elliott Swann Still alive Looks like you might be on your own Sarge is gone They ve got to him I don t know how long he s been working against us He s no longer human Campbell went after him He s got to be stopped id Software Doom 3 PC Activision Level area CPU Complex Underground Central Processing Jack Campbell Sarge find him gotta find him my gun he s got my gun id Software Doom 3 PC Activision Level area Central Processing Thomas Kelly I killed that pathetic bodyguard and now I will kill you id Software Doom 3 PC Activision Level area Primary Excavation Echo One Have you located Counsellor Swann Recon Zulu Yes sir He s dead Echo One Roger Recon One What about Doctor Betruger Recon Zulu He s nowhere to be found sir a b Carmack John June 1 2000 1 June 2000 plan document for Doom 3 GameFinger Archived from the original on May 6 2006 Retrieved September 3 2006 Smith August 2004 Doom 3 Hell comes to Xbox Official Xbox Magazine p 32 Davidson Neil August 15 2005 Gamer s little bash grows intro major international event Edmonton Journal p 18 Retrieved September 19 2021 via Newspapers com MacWorld Tokyo iMac GeForce3 price cuts Geek com February 22 2001 Archived from the original on January 24 2007 Retrieved July 24 2007 2002 Winners Game Critics Awards Archived from the original on April 10 2008 Retrieved October 30 2007 a b Reznor Trent July 21 2004 Nine Inch Nails Access Nine Inch Nails Archived from the original on May 14 2007 Retrieved November 6 2007 Alderman John August 4 2004 Q amp A Doom 3 soundtrack contributor Chris Vrenna GameSpot Archived from the original on December 20 2006 Retrieved October 31 2007 Spence D July 30 2004 Chris Vrenna Talks Doom 3 IGN Retrieved December 14 2015 Kent Steven 2004 The Making of Doom 3 McGraw Hill Osborne p 12 ISBN 0 07 223052 5 Accardo Sal May 19 2004 On Location With DOOM 3 GameSpot Archived from the original on February 24 2007 Retrieved October 8 2010 Hales Paul November 4 2002 Doom III leak sparks witch hunt for mole The Inquirer Archived from the original on November 6 2002 Retrieved November 3 2014 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link id Software 2004 Doom 3 manual p 18 Additional Multiplayer Design Splash Damage Ltd QuakeCon 2003 PC Zone No 134 Dennis Publishing November 2003 p 32 Stagle Matt August 5 2004 Gamers prepare to meet their Doom 3 Journal amp Courier p 24 Retrieved September 23 2021 via Newspapers com a b Kosak Dave August 14 2004 John Carmack The Technology of Doom 3 and What s Next GameSpy Archived from the original on December 7 2008 Retrieved September 17 2008 id Software 2004 Doom 3 manual p 11 Doom 3 lore There were over 500 000 lines of script code written and over 25 000 image files generated in the process of creating all of the graphical interfaces computer screens and displays throughout Doom 3 Price Tom April 2005 Doom 3 Official Xbox Magazine pp 82 83 Thorsen Tor July 14 2004 Doom 3 goes gold GameSpot Retrieved July 4 2016 Largent Andy July 15 2007 Doom 3 Confirmed for Mac OS X Inside Mac Games Archived from the original on December 3 2007 Retrieved October 31 2007 Deniz Tuncer February 20 2006 Aspyr Releases Doom 3 Universal Binary Inside Mac Games Archived from the original on December 7 2008 Retrieved July 17 2008 a b Doom 3 Xbox port PC expansion dated worldwide Eurogamer net February 9 2005 Retrieved January 9 2024 Gibson Steve July 28 2004 Creative Labs Patent amp DOOM 3 Shacknews Archived from the original on September 26 2007 Retrieved July 24 2007 Larabel Michael Doom 3 Source Code To Be Released This Year Phoronix Archived from the original on October 11 2011 Retrieved November 23 2011 Doom 3 Resurrection of Evil PC GameSpy Archived from the original on December 7 2008 Retrieved July 14 2008 Doom 3 Resurrection of Evil Xbox GameSpy Archived from the original on December 7 2008 Retrieved July 14 2008 Resurrection of Evil Overview Planet Doom IGN Archived from the original on December 7 2008 Retrieved July 14 2008 Doom 3 Resurrection of Evil PC 2005 Reviews Metacritic Archived from the original on June 24 2008 Retrieved July 14 2008 Doom 3 BFG Edition will light up store shelves in October Warp Zoned June 19 2012 Retrieved June 25 2012 New Doom 3 For Xbox 360 and PlayStation 3 Supports Head Mounted Displays Kotaku May 30 2012 Archived from the original on June 1 2012 Retrieved May 30 2012 Gerald Wurm Doom II Comparison BFG Edition Original Version Movie Censorship com Archived from the original on July 26 2014 a b DOOM 3 for PC GameRankings Archived from the original on December 9 2019 Retrieved November 26 2021 a b DOOM 3 for Xbox GameRankings Archived from the original on December 9 2019 Retrieved November 26 2021 a b DOOM 3 for PC Reviews Metacritic Archived from the original on November 19 2007 Retrieved November 26 2021 a b Doom 3 for Xbox Reviews Metacritic Archived from the original on December 24 2010 Retrieved November 26 2021 Weiss Brett Alan Doom 3 Review AllGame Archived from the original on November 14 2014 Retrieved January 10 2024 Weiss Brett Alan Doom 3 Review AllGame Archived from the original on November 14 2014 Retrieved January 10 2024 a b c DOOM 3 for PC Review 1UP com August 3 2004 Archived from the original on May 23 2011 Retrieved July 4 2016 DOOM 3 Review for Xbox 1UP com August 3 2004 Archived from the original on May 23 2011 Retrieved July 4 2016 a b Reed Kristan August 6 2004 Review Doom 3 Single Player Eurogamer Archived from the original on September 30 2007 Retrieved July 24 2007 Kasavin Greg April 4 2005 Doom 3 for Xbox Review GameSpot Archived from the original on December 7 2008 Retrieved July 10 2008 a b Tuttle Will April 4 2005 Doom 3 Review GameSpy Archived from the original on June 29 2008 Retrieved July 10 2008 Doom 3 Review GameTrailers April 15 2005 Archived from the original on January 28 2011 Retrieved June 25 2011 a b c Perry Douglass April 3 2005 DOOM 3 Review IGN Archived from the original on August 20 2016 Retrieved July 4 2016 Morris Dan September 2004 Doom 3 PC Gamer US pp 34 35 Best and Worst of 2004 Best Graphics Technical GameSpot Archived from the original on June 14 2007 Retrieved October 30 2007 Golden Joystick Awards 2004 Winners announced Computer and Video Games November 5 2004 Archived from the original on March 17 2007 Retrieved July 14 2008 Staff September 3 2004 GameSpot s Month in Review for August 2004 GameSpot Archived from the original on April 14 2005 The GameSpot Editors January 5 2005 Best and Worst of 2004 GameSpot Archived from the original on March 7 2005 Staff March 2005 The Best of 2004 The 14th Annual Computer Games Awards Computer Games Magazine No 172 pp 48 56 D I C E Awards By Video Game Details Doom 3 interactive org Academy of Interactive Arts amp Sciences Retrieved September 21 2023 Snider Mike August 3 2004 Gamers await their Doom Springfield News Leader p 11 Retrieved September 19 2021 via Newspapers com Edge Staff August 25 2006 The Top 100 PC Games of the 21st Century Edge Archived from the original on October 17 2012 ELSPA Sales Awards Gold Entertainment and Leisure Software Publishers Association Archived from the original on March 19 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 Armitage Grenville Claypool Mark Branch Philip 2006 Networking and Online Games Understanding and Engineering Multiplayer Internet Games Chichester England John Wiley amp Sons p 14 ISBN 0470030461 Archived from the original on February 21 2017 IGN Staff November 1 1999 PC Data Top Games of All Time IGN Archived from the original on March 2 2000 Retrieved May 31 2018 Kushner David 2003 Masters of Doom How Two Guys Created An Empire And Transformed Pop Culture Random House 182 210 ISBN 0 375 50524 5 John Carmack and id Software s pioneering development work in 3D game engines recognized with two technology Emmy awards Shacknews January 9 2007 Archived from the original on July 5 2008 Retrieved July 15 2008 Doree Adam Interview id Software s Todd Hollenshead Kikizo Archived from the original on July 24 2008 Retrieved July 24 2008 It will spell Doom Star Gazette August 4 2008 p 19 Retrieved September 19 2021 via Newspapers com Doom 3 Maelstrom Simon amp Schuster Archived from the original on December 6 2008 Retrieved September 11 2008 id Tech 5 Eurogamer August 9 2007 Archived from the original on March 4 2016 Larabel Michael October 21 2012 id Software Has No Plans For Doom 3 BFG On Linux Phoronix Archived from the original on October 22 2012 Retrieved October 21 2012 Larabel Michael January 7 2013 Doom 3 BFG On Linux Gets In A Better State Phoronix Archived from the original on April 6 2013 Retrieved March 2 2013 Ocampo Jason May 7 2008 Doom 4 Announced IGN Archived from the original on May 10 2008 Retrieved May 7 2008 External links edit nbsp Wikiquote has quotations related to Doom 3 Doom 3 official website retrieved from archived version of January 4 2008 Doom 3 BFG official website Doom 3 at IMDb nbsp Portals nbsp Horror nbsp Solar System nbsp Speculative fiction nbsp Video games Retrieved from https en wikipedia org w index php title Doom 3 amp oldid 1223693708, wikipedia, wiki, book, books, library,

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