fbpx
Wikipedia

Enemy Territory: Quake Wars

Enemy Territory: Quake Wars is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360.[11] The game was first released in the PAL region on September 28, 2007, and later in North America on October 2. It is a spinoff of the Quake series and the successor to 2003's Wolfenstein: Enemy Territory.

Enemy Territory: Quake Wars
Developer(s)Splash Damage[a]
Publisher(s)Activision
Director(s)Paul Wedgwood
Producer(s)Kevin Cloud
Neil Postlethwaite
Designer(s)Matt Wilson
Mark Fry
Programmer(s)John Carmack
Arnout van Meer
Artist(s)Richard Jolly
Francis Hobbins
Peter Boehme
Composer(s)Bill Brown
SeriesQuake
Engineid Tech 4
Platform(s)Windows
Linux
Mac OS X
PlayStation 3
Xbox 360
Release
September 28, 2007
  • Microsoft Windows
  • Linux
    • WW: October 19, 2007[4]
  • Mac OS X
  • PlayStation 3 & Xbox 360
Genre(s)First-person shooter, Real-time strategy
Mode(s)Multiplayer

Quake Wars is a prequel set in the same universe as Quake II and Quake 4. New features include the addition of controllable vehicles and aircraft as well as multiple AI deployables,[12] asymmetric teams, much bigger maps and the option of computer-controlled bot opponents. Unlike Wolfenstein: Enemy Territory, Quake Wars is a commercial release rather than a free download.

Enemy Territory: Quake Wars received mostly positive reviews upon release, with a more mixed reception for the console versions. Since 2011, the rights to the game have reverted to ZeniMax Media.[13]

Gameplay edit

Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on human (GDF) and alien (Strogg) technology. While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the Battlefield series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode.

Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player.

The game has an experience points (XP) rewards system in place, which rewards every player some points depending on the mission completed. This accumulated XP later leads to unlocks which may vary from availability of new equipment/weapons to abilities like faster movement or more accurate weapons.[14] These rewards are reset to zero after the completion of every campaign, which consists of three unique maps, all with a common locale/region.

Development edit

Enemy Territory: Quake Wars was first announced through a press release on May 16, 2005.[15] The public beta opened to FilePlanet paid subscribers on June 20, 2007, and to nonpaying members on three days later. There were also beta keys given out for a limited time exclusively at QuakeCon 2007. The public beta ended on September 25. A second build of the beta was released on August 3. It features a new map entitled Valley to replace Sewer and several changes to the game code to improve performance and implement new features. This map was featured in tutorial videos released prior to the beta, and was the map made available to play at QuakeCon 2006. The Valley map is based on a real Earth location: Yosemite Valley.[16]

A PC demo for Windows was released on September 10, 2007, and for Linux on October 16, also featuring the map Valley. The full Linux version was released on October 19. A Mac OS X client has also been released. The final retail version was first released on September 28, 2007, for Windows. The initial Linux release, created by id Software employee Timothee Besset, was made available three weeks later on October 19. As of 2019, Quake Wars is the most recent id Software game to have received a Linux release.

MegaTexture edit

Quake Wars utilized a modified version of the id Tech 4 engine with the addition of a technology called MegaTexture, a new texture mapping technique developed by John D. Carmack of id Software.[17] The technology allows maps to be totally unique, without any repeated terrain tiles. Battlefields can be rendered to the horizon without any fogging, with over a square mile of terrain at inch-level detail, while also providing terrain-type detail that defines such factors as bullet hit effects, vehicle traction, sound effects, and so on. Each megatexture is derived from a 32768×32768 pixel image, which takes up around 3 gigabytes in its raw form (with 3 bytes per pixel, one byte for each color channel).

Marketing edit

A collector's edition of the game was released exclusively for Microsoft Windows on October 2, 2007, in North America and September 9 in Australia and Europe (in Europe the collector's edition was released as Premium Edition). The collector's edition features the game itself, 10 collectible cards (there are 12 cards, but the first two are only available via preorder) and a bonus disc, which contains concept art, HD videos, interviews, artwork, downloadable icons, ringtones and music tracks.[18]

Reception edit

On the review aggregator GameRankings, the PC version of the game had an average score of 84% based on 61 reviews.[19] On Metacritic, the game had a score of 84 out of 100 based on 55 reviews.[22] Kevin VanOrd of GameSpot gave the game a rating of 8.5/10.[29] Other reviews are generally very positive, scoring Quake Wars in the 8–9 (out of 10) range.[30] For the week ending September 29, 2007, Quake Wars was the best selling PC title in the United Kingdom according to the Entertainment and Leisure Software Publishers Association.[31] On October 17, 2007, after its top of the charts sale in the United Kingdom, Quake Wars debuted at a familiar #1 spot yet again in the United States. According to NPD group's top 10 best selling PC game charts, it managed to take the #1 spot.[32] Xbox 360 and PlayStation 3 reviews for the game were generally much less positive, with IGN giving the 360 version 6.1 and the PlayStation 3 version 5.3, citing game issues and inferior graphics to the PC version as causes for the lower score.

References edit

  1. ^ badman (2007-08-07). . Enemy Territory: QUAKE Wars Official Community Site. Archived from the original on 2007-10-23. Retrieved 2008-06-07.
  2. ^ a b badman (2007-08-04). . Enemy Territory: QUAKE Wars Official Community Site. Archived from the original on 2008-05-18. Retrieved 2008-06-07.
  3. ^ . quakeunity.com. Archived from the original on 2007-08-23.
  4. ^ "Enemy Territory: Quake Wars".
  5. ^ "Enemy Territory: Quake Wars".
  6. ^ . Enemy Territory: QUAKE Wars Official Community Site. Archived from the original on 2008-03-23.
  7. ^ "Enemy Territory: Quake Wars". IGN.
  8. ^ "ETQW coming to consoles May 27". 2008-04-22. Retrieved 2008-04-22.
  9. ^ "Enemy Territory: Quake Wars".
  10. ^ "Enemy Territory: Quake Wars".
  11. ^ "id Software confirms Enemy Territory: Quake Wars for next generation consoles". activision.com.
  12. ^ . Archived from the original on 12 December 2007.
  13. ^ "Post on Activision Assist". Facebook. 2011-10-07. Retrieved 2013-07-23.
  14. ^ . Archived from the original on 2008-10-29.
  15. ^ Eduardo Vasconcellos (2005-05-16). "id Software Causes a Quake". GameSpot. Retrieved 2007-10-02.
  16. ^ Valley Map Guide 2009-01-23 at the Wayback Machine 2007-09-06
  17. ^ . Shacknews. 2006-04-28. Archived from the original on 2008-09-05. Retrieved 2009-08-07.
  18. ^ . ww38.gameswarehouse.com.au. Archived from the original on September 27, 2009.
  19. ^ a b . GameRankings. Archived from the original on December 9, 2019. Retrieved August 8, 2020.
  20. ^ . GameRankings. Archived from the original on December 9, 2019. Retrieved August 8, 2020.
  21. ^ . GameRankings. Archived from the original on December 9, 2019. Retrieved August 8, 2020.
  22. ^ a b "Enemy Territory: Quake Wars for PC Reviews". Metacritic. Retrieved August 8, 2020.
  23. ^ "Enemy Territory: Quake Wars for PlayStation 3 Reviews". Metacritic. Retrieved August 8, 2020.
  24. ^ "Enemy Territory: Quake Wars for Xbox 360 Reviews". Metacritic. Retrieved August 8, 2020.
  25. ^ Fahey, Rob (September 28, 2007). "Enemy Territory: Quake Wars: These Are Hostile Waters". Eurogamer. Retrieved September 23, 2016.
  26. ^ . GamePro. November 1, 2007. Archived from the original on November 23, 2008. Retrieved September 23, 2016.{{cite magazine}}: CS1 maint: bot: original URL status unknown (link)
  27. ^ VanOrd, Kevin (September 28, 2007). "Enemy Territory: Quake Wars Review". GameSpot. Retrieved September 23, 2016.
  28. ^ Onyett, Charles (October 2, 2007). "Enemy Territory: Quake Wars review". IGN. Retrieved September 23, 2016.
  29. ^ Kevin VanOrd (2007-09-28). "Enemy Territory: Quake Wars for PC Review". GameSpot. Retrieved 2007-10-02.
  30. ^ . Archived from the original on 2007-10-11.
  31. ^ "Welcome to Ukie".
  32. ^ "Quake Wars Slays The Sims 2". 17 October 2007.

Notes edit

  1. ^ Nerve Software developed the game for the Xbox 360 while Underground Development developed the game for the PlayStation 3

External links edit

  • Enemy Territory: Quake Wars official website

enemy, territory, quake, wars, first, person, shooter, video, game, developed, splash, damage, published, activision, microsoft, windows, linux, playstation, xbox, game, first, released, region, september, 2007, later, north, america, october, spinoff, quake, . Enemy Territory Quake Wars is a first person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows Linux Mac OS X PlayStation 3 and Xbox 360 11 The game was first released in the PAL region on September 28 2007 and later in North America on October 2 It is a spinoff of the Quake series and the successor to 2003 s Wolfenstein Enemy Territory Enemy Territory Quake WarsDeveloper s Splash Damage a Publisher s ActivisionDirector s Paul WedgwoodProducer s Kevin CloudNeil PostlethwaiteDesigner s Matt WilsonMark FryProgrammer s John CarmackArnout van MeerArtist s Richard JollyFrancis HobbinsPeter BoehmeComposer s Bill BrownSeriesQuakeEngineid Tech 4Platform s WindowsLinuxMac OS XPlayStation 3Xbox 360ReleaseSeptember 28 2007 Microsoft WindowsPAL September 28 2007 1 2 NA October 2 2007 2 3 LinuxWW October 19 2007 4 Mac OS XNA March 18 2008 6 7 EU April 24 2008 5 PlayStation 3 amp Xbox 360NA May 27 2008 9 10 EU May 30 2008 8 AU June 6 2008Genre s First person shooter Real time strategyMode s Multiplayer Quake Wars is a prequel set in the same universe as Quake II and Quake 4 New features include the addition of controllable vehicles and aircraft as well as multiple AI deployables 12 asymmetric teams much bigger maps and the option of computer controlled bot opponents Unlike Wolfenstein Enemy Territory Quake Wars is a commercial release rather than a free download Enemy Territory Quake Wars received mostly positive reviews upon release with a more mixed reception for the console versions Since 2011 the rights to the game have reverted to ZeniMax Media 13 Contents 1 Gameplay 2 Development 2 1 MegaTexture 3 Marketing 4 Reception 5 References 6 Notes 7 External linksGameplay editQuake Wars is a class based objective focused team oriented game Teams are based on human GDF and alien Strogg technology While the teams are asymmetrical both sides have the same basic weapons and tools to complete objectives Unlike other team based online games such as the Battlefield series the gameplay is much more focused on one or two main objectives at once rather than spread all over the combat area This allows for much more focused and intense combat situations similar to the original Unreal Tournament assault mode Each player class normally has new objectives show up during game play many times based around the specific capabilities of that class The game also has the capability to group players into fireteams for greater coordinated strategy These fireteams can be user created or game generated depending on the mission selected by the player The game has an experience points XP rewards system in place which rewards every player some points depending on the mission completed This accumulated XP later leads to unlocks which may vary from availability of new equipment weapons to abilities like faster movement or more accurate weapons 14 These rewards are reset to zero after the completion of every campaign which consists of three unique maps all with a common locale region Development editEnemy Territory Quake Wars was first announced through a press release on May 16 2005 15 The public beta opened to FilePlanet paid subscribers on June 20 2007 and to nonpaying members on three days later There were also beta keys given out for a limited time exclusively at QuakeCon 2007 The public beta ended on September 25 A second build of the beta was released on August 3 It features a new map entitled Valley to replace Sewer and several changes to the game code to improve performance and implement new features This map was featured in tutorial videos released prior to the beta and was the map made available to play at QuakeCon 2006 The Valley map is based on a real Earth location Yosemite Valley 16 A PC demo for Windows was released on September 10 2007 and for Linux on October 16 also featuring the map Valley The full Linux version was released on October 19 A Mac OS X client has also been released The final retail version was first released on September 28 2007 for Windows The initial Linux release created by id Software employee Timothee Besset was made available three weeks later on October 19 As of 2019 Quake Wars is the most recent id Software game to have received a Linux release MegaTexture edit Main article MegaTexture Quake Wars utilized a modified version of the id Tech 4 engine with the addition of a technology called MegaTexture a new texture mapping technique developed by John D Carmack of id Software 17 The technology allows maps to be totally unique without any repeated terrain tiles Battlefields can be rendered to the horizon without any fogging with over a square mile of terrain at inch level detail while also providing terrain type detail that defines such factors as bullet hit effects vehicle traction sound effects and so on Each megatexture is derived from a 32768 32768 pixel image which takes up around 3 gigabytes in its raw form with 3 bytes per pixel one byte for each color channel Marketing editA collector s edition of the game was released exclusively for Microsoft Windows on October 2 2007 in North America and September 9 in Australia and Europe in Europe the collector s edition was released as Premium Edition The collector s edition features the game itself 10 collectible cards there are 12 cards but the first two are only available via preorder and a bonus disc which contains concept art HD videos interviews artwork downloadable icons ringtones and music tracks 18 Reception editReceptionAggregate scoresAggregatorScoreGameRankingsPC 84 19 PS3 65 20 X360 69 21 MetacriticPC 84 100 22 PS3 60 100 23 X360 69 100 24 Review scoresPublicationScoreEurogamer8 10 25 GamePro4 5 5 26 GameSpot8 5 10 27 IGN8 5 10 28 On the review aggregator GameRankings the PC version of the game had an average score of 84 based on 61 reviews 19 On Metacritic the game had a score of 84 out of 100 based on 55 reviews 22 Kevin VanOrd of GameSpot gave the game a rating of 8 5 10 29 Other reviews are generally very positive scoring Quake Wars in the 8 9 out of 10 range 30 For the week ending September 29 2007 Quake Wars was the best selling PC title in the United Kingdom according to the Entertainment and Leisure Software Publishers Association 31 On October 17 2007 after its top of the charts sale in the United Kingdom Quake Wars debuted at a familiar 1 spot yet again in the United States According to NPD group s top 10 best selling PC game charts it managed to take the 1 spot 32 Xbox 360 and PlayStation 3 reviews for the game were generally much less positive with IGN giving the 360 version 6 1 and the PlayStation 3 version 5 3 citing game issues and inferior graphics to the PC version as causes for the lower score References edit badman 2007 08 07 ETQW to Hit Australia on September 28 Enemy Territory QUAKE Wars Official Community Site Archived from the original on 2007 10 23 Retrieved 2008 06 07 a b badman 2007 08 04 Enemy Territory Quake Wars Release Date Announced Enemy Territory QUAKE Wars Official Community Site Archived from the original on 2008 05 18 Retrieved 2008 06 07 id Press Conference amp Carmack Highlights quakeunity com Archived from the original on 2007 08 23 Enemy Territory Quake Wars Enemy Territory Quake Wars Enemy Territory QUAKE Wars for the Mac Now Shipping Enemy Territory QUAKE Wars Official Community Site Archived from the original on 2008 03 23 Enemy Territory Quake Wars IGN ETQW coming to consoles May 27 2008 04 22 Retrieved 2008 04 22 Enemy Territory Quake Wars Enemy Territory Quake Wars id Software confirms Enemy Territory Quake Wars for next generation consoles activision com Quake Wars Vehicles ETQW Archived from the original on 12 December 2007 Post on Activision Assist Facebook 2011 10 07 Retrieved 2013 07 23 This is a write up on XP rewards posted in the official community for ET QW Archived from the original on 2008 10 29 Eduardo Vasconcellos 2005 05 16 id Software Causes a Quake GameSpot Retrieved 2007 10 02 Valley Map Guide Archived 2009 01 23 at the Wayback Machine 2007 09 06 Enemy Territory Quake Wars Q amp A Shacknews 2006 04 28 Archived from the original on 2008 09 05 Retrieved 2009 08 07 gameswarehouse com au ww38 gameswarehouse com au Archived from the original on September 27 2009 a b Enemy Territory Quake Wars for PC GameRankings Archived from the original on December 9 2019 Retrieved August 8 2020 Enemy Territory Quake Wars for PlayStation 3 GameRankings Archived from the original on December 9 2019 Retrieved August 8 2020 Enemy Territory Quake Wars for Xbox 360 GameRankings Archived from the original on December 9 2019 Retrieved August 8 2020 a b Enemy Territory Quake Wars for PC Reviews Metacritic Retrieved August 8 2020 Enemy Territory Quake Wars for PlayStation 3 Reviews Metacritic Retrieved August 8 2020 Enemy Territory Quake Wars for Xbox 360 Reviews Metacritic Retrieved August 8 2020 Fahey Rob September 28 2007 Enemy Territory Quake Wars These Are Hostile Waters Eurogamer Retrieved September 23 2016 Review Enemy Territory Quake Wars GamePro November 1 2007 Archived from the original on November 23 2008 Retrieved September 23 2016 a href Template Cite magazine html title Template Cite magazine cite magazine a CS1 maint bot original URL status unknown link VanOrd Kevin September 28 2007 Enemy Territory Quake Wars Review GameSpot Retrieved September 23 2016 Onyett Charles October 2 2007 Enemy Territory Quake Wars review IGN Retrieved September 23 2016 Kevin VanOrd 2007 09 28 Enemy Territory Quake Wars for PC Review GameSpot Retrieved 2007 10 02 First Wave of ETQW Reviews and Awards Archived from the original on 2007 10 11 Welcome to Ukie Quake Wars Slays The Sims 2 17 October 2007 Notes edit Nerve Software developed the game for the Xbox 360 while Underground Development developed the game for the PlayStation 3External links editEnemy Territory Quake Wars official website Retrieved from https en wikipedia org w index php title Enemy Territory Quake Wars amp oldid 1183028389, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.