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Donald Duck: Goin' Quackers

Donald Duck: Goin' Quackers (known as Donald Duck: Quack Attack in Europe) is a platform video game developed and published by Ubi Soft for various consoles and Windows-based personal computers. A different game with the same title was first released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance.

Donald Duck: Goin' Quackers
Developer(s)Ubi Soft Casablanca (N64 / PC / Dreamcast)
Ubi Soft Shanghai (PS1 / Advance)
Ubi Soft Montreal (PS2 / GC)
Ubi Soft Milan (GBC)
Publisher(s)Ubi Soft
Designer(s)Patrice Désilets (Original Game Design, PS2 / GC Lead)
Jason Arsenault (N64 / PC / Dreamcast Lead)
Yuan Pei Sheng (PS1 Lead)
Marc D'Souza (GBC Lead)
Sun Wei (Advance Lead)
Writer(s)Phillipe Debay
Composer(s)Daniel Masson (N64 / PC / Dreamcast / GBC)
Shawn K. Clement (PS1 / PS2 / GC / Advance)
EngineRayman 2 (N64 / Dreamcast / PC / PS1)
Platform(s)
ReleaseGame Boy Color
  • NA: October 19, 2000
  • EU: October 20, 2000
PlayStation
  • NA: November 14, 2000
  • EU: December 15, 2000
Microsoft Windows
  • EU: December 2, 2000
  • NA: August 20, 2001
Nintendo 64
  • EU: December 8, 2000
  • NA: December 20, 2000
Dreamcast
  • NA: December 13, 2000
  • EU: December 15, 2000
PlayStation 2
  • NA: December 13, 2000
  • EU: December 22, 2000
Game Boy Advance
  • NA: November 15, 2001
  • EU: November 16, 2001
GameCube
  • NA: March 25, 2002[1]
  • EU: May 3, 2002
Genre(s)Platform
Mode(s)Single-player

The game's reception was mixed, with reviewers praising the music, backgrounds and animations, but criticizing the short length and its aim to be played by a younger demographic.

Gameplay edit

Goin' Quackers's gameplay is very similar to that of Crash Bandicoot and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, the Beagle Boys' truck, a ghost hand and a statue head, respectively (in PS2 and Gamecube versions, it replaced by the ghost hand). The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels to defeat Gladstone's time in same, gives the player advantages in the game.

The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy, the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).

Plot edit

Goin' Quackers begins with Donald Duck, Gladstone Gander and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, she is kidnapped by Merlock. His arch-rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine doesn't have enough power to get there and for it to reach Merlock's lair, Donald must go on a journey to plant an antenna at certain locations to boost the machine's power. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell. In the end, Donald is able to locate Merlock, he defeats him and rescues Daisy. The temple collapses, but Gyro is able to teleport them back to his lab, where Donald receives a good kiss from Daisy for rescuing her.

This game features the returning voice talents of Tony Anselmo, Tress MacNeille, June Foray, Corey Burton and Russi Taylor.

Development edit

The game was conceptualized by Ubi Soft Montreal in a collaboration with Disney Interactive as an homage to Disney comic book artist Carl Barks, who died in 2000.[2]

Different Ubisoft studios developed different versions for multiple consoles. These versions differ with their own levels and music.

Versions edit

Ubi Soft Casablanca developed a version for Windows, Dreamcast and Nintendo 64 on an optimized Rayman 2 engine[3] and includes music composed by Daniel Masson, while Ubi Soft Montreal developed the PlayStation 2 version, which was later released for the GameCube, and features music composed by Shawn K. Clement. Both versions also contain completely different levels.

The PlayStation version was developed by Ubi Soft Shanghai and includes extremely adapted levels from Ubi Soft Casablanca's version as well as custom ones.

A 2D platformer for the Gameboy Color that ditches the original 3D segments for a complete 2D approach to the game, not unlike Ubisoft's original Rayman game, was released by Ubi Soft Milan, developed on the same engine as Rayman 2's Gameboy Color version. This version later got remade with the title Donald Duck Advance for Game Boy Advance.[4] This version was developed by Ubi Soft Shanghai, who were responsible for developing the PS1 version. It was released in 2001 (November 15 in North America and November 16 in the PAL region).

Ubi Soft Casablanca's versions are also characterized by the fact that it was developed in Casablanca (Morocco), making it the first console video game made on the African continent.

Soundtrack edit

The score for the PlayStation, PlayStation 2 and GameCube versions was composed by Shawn K. Clement, while the music for the PC, Dreamcast and Nintendo 64 versions was composed by Daniel Masson. The Gameboy Color version contains a modified, downgraded version of Daniel Masson's composition.

The Nintendo 64 version contains a midi-adapted version of the PC and Dreamcast version with fewer, different instruments as well as an extremely different style, slight melody differences, as well as some new songs. However, the music in this version is played incorrectly by the game and thus plays many instruments incorrectly or not at all. Among other things, the music is in a higher octave due to incorrect sample rates.[5]

A repair patch by fans is in the works and is scheduled for release in 2023.

Reception edit

Goin' Quackers has received "mixed or average" reviews, according to review aggregator Metacritic.[13][14][15][16][17] Jon Thompson of Allgame reviewed the PlayStation 2 version and commented that although "it's an easy, competent game, it won't bother you while you're playing it because everything is so darned fun".[18]

Gerald Villoria of GameSpot praised the Nintendo GameCube version's music, saying it was of solid quality with "uplifting" and "upbeat" melodies, but he criticized the game's short length.[32]

IGN's Craig Harris lauded the Game Boy Color version's graphics, citing "stunning" character motions and "beautiful" backgrounds, although he also was dissatisfied with the length of the game.[39]

Villoria also reviewed the Dreamcast version; he felt the CG sequences were "great", and that the character animations were "fluid" and "seamless". He also commented that the level designs were much more interesting than in the PlayStation and Nintendo 64 versions. Although Villoria thought the Dreamcast and PlayStation versions were very similar, he felt the Dreamcast version suffered in terms of gameplay since it didn't feature special moves.[35]

Cory D. Lewis of IGN reviewed the Nintendo 64 version, commenting that the game is better suited for younger players and will bore older gamers. He also stated that despite the Nintendo 64 version reusing the optimized Rayman 2 engine, the visuals in Goin' Quackers couldn't compare to the same level of quality the engine provided a year ago. Moreover, he praised the "bright-colored" cartoon objects and animations.[43]

The PlayStation version was reviewed by Adam Cleveland on IGN, who found the game to be "a lot of fun". He commented that the bosses were creative and fun, but that they were extremely simple and provided little challenge. He summed up the review by stating "Although it may be on the quick and easy side, it's got all the right stuff".[41]

See also edit

References edit

  1. ^ I. G. N. Staff (March 27, 2002). "In Stores Now". IGN. from the original on April 7, 2023. Retrieved April 7, 2023.
  2. ^ . Allgame. Archived from the original on November 14, 2014. Retrieved December 18, 2013.
  3. ^ IGN Staff (November 30, 2000). "Donald Duck: Goin' Quackers". IGN. from the original on February 25, 2014. Retrieved December 18, 2013.
  4. ^ a b Nix, Marc (February 7, 2002). "Donald Duck Advance". IGN. from the original on January 30, 2017. Retrieved December 18, 2013.
  5. ^ https://www.tcrf.net/Disney's_Donald_Duck:_Goin'_Quackers_(Nintendo_64) May 10, 2023, at the Wayback Machine Donald Duck: Goin' Quackers N64 version on The Cutting Room Floor]
  6. ^ "Disney's Donald Duck: Goin' Quackers for PlayStation". GameRankings. from the original on October 25, 2013. Retrieved December 18, 2013.
  7. ^ "Disney's Donald Duck: Goin' Quackers for Nintendo 64". GameRankings. from the original on September 28, 2013. Retrieved December 18, 2013.
  8. ^ "Disney's Donald Duck: Goin' Quackers for Dreamcast". GameRankings. from the original on November 2, 2013. Retrieved December 18, 2013.
  9. ^ "Disney's Donald Duck Advance for Game Boy Advance". GameRankings. from the original on August 6, 2013. Retrieved December 18, 2013.
  10. ^ "Disney's Donald Duck: Goin' Quackers for PlayStation 2". GameRankings. from the original on November 3, 2013. Retrieved December 18, 2013.
  11. ^ "Donald Duck: Goin' Quackers for PC". GameRankings. from the original on June 13, 2013. Retrieved December 18, 2013.
  12. ^ "Disney's Donald Duck: Goin' Quackers for GameCube". GameRankings. from the original on October 25, 2013. Retrieved December 18, 2013.
  13. ^ a b "Disney's Donald Duck: Goin' Quackers Critic Reviews for PlayStation 2". Metacritic. from the original on August 14, 2017. Retrieved December 18, 2013.
  14. ^ a b "Disney's Donald Duck: Goin' Quackers Critic Reviews for Dreamcast". Metacritic. from the original on October 11, 2015. Retrieved December 18, 2013.
  15. ^ a b "Disney's Donald Duck: Goin' Quackers for PlayStation Reviews". Metacritic. from the original on April 7, 2014. Retrieved December 18, 2013.
  16. ^ a b "Disney's Donald Duck: Goin' Quackers for Nintendo 64 Reviews". Metacritic. from the original on October 24, 2013. Retrieved December 18, 2013.
  17. ^ a b "Disney's Donald Duck: Goin' Quackers Critic Reviews for GameCube". Metacritic. from the original on March 14, 2016. Retrieved December 18, 2013.
  18. ^ a b Thompson, Jon. . Allgame. Archived from the original on November 13, 2014. Retrieved December 18, 2013.
  19. ^ White, Jason. "Disney's Donald Duck Advance - Review". Allgame. from the original on November 13, 2014. Retrieved December 18, 2013.
  20. ^ Marriott, Scott Alan. "Disney's Donald Duck: Goin' Quackers (GBC) - Overview". Allgame. from the original on November 13, 2014. Retrieved December 18, 2013.
  21. ^ "Disney's Donald Duck: Goin' Quackers (DC) - Overview". Allgame. from the original on November 13, 2014. Retrieved December 18, 2013.
  22. ^ Ethan (December 27, 2000). . Electronic Gaming Monthly. Archived from the original on February 11, 2001. Retrieved December 19, 2013.
  23. ^ EGM Staff (December 5, 2000). . Electronic Gaming Monthly. Archived from the original on January 29, 2001. Retrieved December 19, 2013.
  24. ^ Johnston, Chris (March 2001). . Electronic Gaming Monthly. Archived from the original on March 9, 2001. Retrieved January 25, 2014.
  25. ^ Johnston, Chris (December 27, 2000). . Electronic Gaming Monthly. Archived from the original on February 11, 2001. Retrieved December 19, 2013.
  26. ^ "ゲームボーイアドバンス - ドナルドダック アドバンス". Famitsu. Vol. 915. June 30, 2006. p. 122.
  27. ^ Fitzloff, Jay (January 2001). "Donald Duck: Goin' Quackers (GBC)". Game Informer. No. 93. p. 139.
  28. ^ "Donald Duck: Goin' Quackers (N64)". Game Informer. No. 94. February 2001.
  29. ^ "Donald Duck: Goin' Quackers (PS2)". Game Informer. No. 95. March 2001.
  30. ^ Fitzloff, Jay (January 2001). "Donald Duck: Goin' Quackers (PS)". Game Informer. No. 93. p. 103.
  31. ^ "Donald Duck: Goin' Quackers (GC)". Game Informer. No. 110. June 2002. p. 81.
  32. ^ a b Villoria, Gerald (April 17, 2002). "Donald Duck: Goin' Quackers Review (GC)". GameSpot. from the original on October 11, 2019. Retrieved December 18, 2013.
  33. ^ Villoria, Gerald (January 19, 2001). "Disney's Donald Duck: Goin' Quackers Review (PS2)". GameSpot. from the original on January 26, 2001. Retrieved December 18, 2013.
  34. ^ Villoria, Gerald (December 6, 2000). "Disney's Donald Duck: Goin' Quackers Review". GameSpot. from the original on April 11, 2019. Retrieved December 18, 2013.
  35. ^ a b Villoria, Gerald (January 19, 2001). "Disney's Donald Duck: Goin' Quackers Review (DC)". GameSpot. from the original on April 22, 2018. Retrieved December 18, 2013.
  36. ^ Bub, Andrew S. (May 12, 2002). . GameSpy. Archived from the original on January 12, 2005. Retrieved December 19, 2013.
  37. ^ Da bomb mom (January 16, 2001). . GameZone. Archived from the original on May 29, 2008. Retrieved December 19, 2013.
  38. ^ McElfish, Carlos (April 16, 2002). . GameZone. Archived from the original on June 3, 2008. Retrieved December 19, 2013.
  39. ^ a b Harris, Craig (October 24, 2000). "Donald Duck: Goin' Quackers (GBC)". IGN. from the original on March 4, 2016. Retrieved December 18, 2013.
  40. ^ Dunham, Jeremy (December 20, 2000). "Donald Duck: Goin' Quackers (DC)". IGN. from the original on October 10, 2015. Retrieved December 18, 2013.
  41. ^ a b Cleveland, Adam (October 25, 2000). "Disney's Donald Duck: Goin' Quackers (PS)". IGN. from the original on March 4, 2016. Retrieved December 18, 2013.
  42. ^ Zdyrko, David (December 19, 2000). "Disney's Donald Duck: Goin' Quackers (PS2)". IGN. from the original on January 26, 2013. Retrieved December 18, 2013.
  43. ^ a b Lewis, Cory D. (December 14, 2000). "Donald Duck: Goin' Quackers (N64)". IGN. from the original on January 15, 2015. Retrieved December 18, 2013.
  44. ^ Mirabella III, Fran (April 11, 2002). "Donald Duck: Goin' Quackers (GCN)". IGN. from the original on March 22, 2016. Retrieved December 18, 2013.
  45. ^ "Disney's Donald Duck: Goin' Quackers (N64)". Nintendo Power. Vol. 138. November 2000. p. 124.
  46. ^ "Disney's Donald Duck Advance". Nintendo Power. Vol. 151. December 2001. p. 172.
  47. ^ "Disney's Donald Duck: Goin' Quackers (GC)". Nintendo Power. Vol. 155. April 2002. p. 150.
  48. ^ Steinman, Gary (March 2001). . Official U.S. PlayStation Magazine. Archived from the original on April 10, 2001. Retrieved January 25, 2014.
  49. ^ Steinman, Gary (December 2000). . Official U.S. PlayStation Magazine. Archived from the original on January 27, 2001. Retrieved January 25, 2014.

External links edit

  • Donald Duck: Goin' Quackers (Dreamcast, Microsoft Windows, Nintendo 64) at MobyGames
  • Donald Duck: Goin' Quackers (Game Boy Color) at MobyGames
  • Donald Duck: Goin' Quackers (GameCube, PlayStation 2) at MobyGames
  • Donald Duck: Goin' Quackers (PlayStation) at MobyGames

donald, duck, goin, quackers, known, donald, duck, quack, attack, europe, platform, video, game, developed, published, soft, various, consoles, windows, based, personal, computers, different, game, with, same, title, first, released, game, color, well, game, a. Donald Duck Goin Quackers known as Donald Duck Quack Attack in Europe is a platform video game developed and published by Ubi Soft for various consoles and Windows based personal computers A different game with the same title was first released for the Game Boy Color as well as on Game Boy Advance the latter being given the title Donald Duck Advance Donald Duck Goin QuackersDeveloper s Ubi Soft Casablanca N64 PC Dreamcast Ubi Soft Shanghai PS1 Advance Ubi Soft Montreal PS2 GC Ubi Soft Milan GBC Publisher s Ubi SoftDesigner s Patrice Desilets Original Game Design PS2 GC Lead Jason Arsenault N64 PC Dreamcast Lead Yuan Pei Sheng PS1 Lead Marc D Souza GBC Lead Sun Wei Advance Lead Writer s Phillipe DebayComposer s Daniel Masson N64 PC Dreamcast GBC Shawn K Clement PS1 PS2 GC Advance EngineRayman 2 N64 Dreamcast PC PS1 Platform s Game Boy ColorPlayStationMicrosoft WindowsNintendo 64DreamcastPlayStation 2Game Boy AdvanceGameCubeReleaseGame Boy ColorNA October 19 2000EU October 20 2000PlayStationNA November 14 2000EU December 15 2000Microsoft WindowsEU December 2 2000NA August 20 2001Nintendo 64EU December 8 2000NA December 20 2000DreamcastNA December 13 2000EU December 15 2000PlayStation 2NA December 13 2000EU December 22 2000Game Boy AdvanceNA November 15 2001EU November 16 2001GameCubeNA March 25 2002 1 EU May 3 2002Genre s PlatformMode s Single playerThe game s reception was mixed with reviewers praising the music backgrounds and animations but criticizing the short length and its aim to be played by a younger demographic Contents 1 Gameplay 2 Plot 3 Development 3 1 Versions 4 Soundtrack 5 Reception 6 See also 7 References 8 External linksGameplay editGoin Quackers s gameplay is very similar to that of Crash Bandicoot and requires the player to move through various settings in 24 levels in four warp rooms The four level themes are Duckie Mountain Duckburg Magica DeSpell s Manor and Merlock s Temple Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room There are also bonus levels where Donald Duck has to outrun a bear the Beagle Boys truck a ghost hand and a statue head respectively in PS2 and Gamecube versions it replaced by the ghost hand The viewpoint of the levels can change between a 2D side scrolling perspective and a 3D perspective Re doing the levels to defeat Gladstone s time in same gives the player advantages in the game The player has four lives that can increase by finding special items Each life gives Donald two opportunities to be touched by the enemy the first time is touched he becomes angry and throws berserk to the enemies the second time he loses a life Donald can also unlock new outfits which alter cutscenes and idle animations such as Donald taking photos of the place if he is dressed like a tourist Plot editGoin Quackers begins with Donald Duck Gladstone Gander and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock As she tells the story she is kidnapped by Merlock His arch rival Gladstone sets out to find her before Donald who decides to use Gyro s new invention the Tubal Teleport System to track down Merlock and Daisy However the machine doesn t have enough power to get there and for it to reach Merlock s lair Donald must go on a journey to plant an antenna at certain locations to boost the machine s power Along the way he must compete with Gladstone reverse the spells that Merlock put on Huey Dewey and Louie s toys and defeat several bosses including the Beagle Boys and Magica De Spell In the end Donald is able to locate Merlock he defeats him and rescues Daisy The temple collapses but Gyro is able to teleport them back to his lab where Donald receives a good kiss from Daisy for rescuing her This game features the returning voice talents of Tony Anselmo Tress MacNeille June Foray Corey Burton and Russi Taylor Development editThe game was conceptualized by Ubi Soft Montreal in a collaboration with Disney Interactive as an homage to Disney comic book artist Carl Barks who died in 2000 2 Different Ubisoft studios developed different versions for multiple consoles These versions differ with their own levels and music Versions edit Ubi Soft Casablanca developed a version for Windows Dreamcast and Nintendo 64 on an optimized Rayman 2 engine 3 and includes music composed by Daniel Masson while Ubi Soft Montreal developed the PlayStation 2 version which was later released for the GameCube and features music composed by Shawn K Clement Both versions also contain completely different levels The PlayStation version was developed by Ubi Soft Shanghai and includes extremely adapted levels from Ubi Soft Casablanca s version as well as custom ones A 2D platformer for the Gameboy Color that ditches the original 3D segments for a complete 2D approach to the game not unlike Ubisoft s original Rayman game was released by Ubi Soft Milan developed on the same engine as Rayman 2 s Gameboy Color version This version later got remade with the title Donald Duck Advance for Game Boy Advance 4 This version was developed by Ubi Soft Shanghai who were responsible for developing the PS1 version It was released in 2001 November 15 in North America and November 16 in the PAL region Ubi Soft Casablanca s versions are also characterized by the fact that it was developed in Casablanca Morocco making it the first console video game made on the African continent Soundtrack editThe score for the PlayStation PlayStation 2 and GameCube versions was composed by Shawn K Clement while the music for the PC Dreamcast and Nintendo 64 versions was composed by Daniel Masson The Gameboy Color version contains a modified downgraded version of Daniel Masson s composition The Nintendo 64 version contains a midi adapted version of the PC and Dreamcast version with fewer different instruments as well as an extremely different style slight melody differences as well as some new songs However the music in this version is played incorrectly by the game and thus plays many instruments incorrectly or not at all Among other things the music is in a higher octave due to incorrect sample rates 5 A repair patch by fans is in the works and is scheduled for release in 2023 Reception editReceptionAggregate scoresAggregatorScoreGameRankings PS 70 89 6 N64 70 29 7 DC 70 20 8 GBA 68 33 9 PS2 65 48 10 PC 62 11 GC 55 58 12 Metacritic PS2 73 100 13 DC 71 100 14 PS 65 100 15 N64 65 100 16 GC 61 100 17 Review scoresPublicationScoreAllGame PS2 nbsp nbsp nbsp nbsp nbsp 18 GBA nbsp nbsp nbsp nbsp nbsp 19 GBC DC nbsp nbsp nbsp nbsp nbsp 20 21 Electronic Gaming Monthly GBC 8 10 22 N64 6 5 10 23 24 DC 5 5 10 25 Famitsu30 40 26 Game Informer GBC 7 5 10 27 28 29 PS GC 7 10 30 31 GameSpot GC 6 2 10 32 PS2 6 10 33 PS 5 9 10 34 DC 5 5 10 35 GameSpy68 36 GameZone PC 9 10 37 GC 6 2 10 38 IGN GBC 8 10 39 DC 7 2 10 40 PS2 7 10 41 42 GBA 6 5 10 4 N64 6 4 10 43 GC 5 2 10 44 Nintendo Power N64 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 45 GBA nbsp nbsp nbsp nbsp nbsp 46 GC nbsp nbsp nbsp nbsp nbsp 47 Official U S PlayStation Magazine PS2 nbsp nbsp nbsp nbsp nbsp 48 PS nbsp nbsp nbsp nbsp nbsp 49 Goin Quackers has received mixed or average reviews according to review aggregator Metacritic 13 14 15 16 17 Jon Thompson of Allgame reviewed the PlayStation 2 version and commented that although it s an easy competent game it won t bother you while you re playing it because everything is so darned fun 18 Gerald Villoria of GameSpot praised the Nintendo GameCube version s music saying it was of solid quality with uplifting and upbeat melodies but he criticized the game s short length 32 IGN s Craig Harris lauded the Game Boy Color version s graphics citing stunning character motions and beautiful backgrounds although he also was dissatisfied with the length of the game 39 Villoria also reviewed the Dreamcast version he felt the CG sequences were great and that the character animations were fluid and seamless He also commented that the level designs were much more interesting than in the PlayStation and Nintendo 64 versions Although Villoria thought the Dreamcast and PlayStation versions were very similar he felt the Dreamcast version suffered in terms of gameplay since it didn t feature special moves 35 Cory D Lewis of IGN reviewed the Nintendo 64 version commenting that the game is better suited for younger players and will bore older gamers He also stated that despite the Nintendo 64 version reusing the optimized Rayman 2 engine the visuals in Goin Quackers couldn t compare to the same level of quality the engine provided a year ago Moreover he praised the bright colored cartoon objects and animations 43 The PlayStation version was reviewed by Adam Cleveland on IGN who found the game to be a lot of fun He commented that the bosses were creative and fun but that they were extremely simple and provided little challenge He summed up the review by stating Although it may be on the quick and easy side it s got all the right stuff 41 See also editList of Disney video gamesReferences edit I G N Staff March 27 2002 In Stores Now IGN Archived from the original on April 7 2023 Retrieved April 7 2023 Disney s Donald Duck Goin Quackers PS2 Credits Allgame Archived from the original on November 14 2014 Retrieved December 18 2013 IGN Staff November 30 2000 Donald Duck Goin Quackers IGN Archived from the original on February 25 2014 Retrieved December 18 2013 a b Nix Marc February 7 2002 Donald Duck Advance IGN Archived from the original on January 30 2017 Retrieved December 18 2013 https www tcrf net Disney s Donald Duck Goin Quackers Nintendo 64 Archived May 10 2023 at the Wayback Machine Donald Duck Goin Quackers N64 version on The Cutting Room Floor Disney s Donald Duck Goin Quackers for PlayStation GameRankings Archived from the original on October 25 2013 Retrieved December 18 2013 Disney s Donald Duck Goin Quackers for Nintendo 64 GameRankings Archived from the original on September 28 2013 Retrieved December 18 2013 Disney s Donald Duck Goin Quackers for Dreamcast GameRankings Archived from the original on November 2 2013 Retrieved December 18 2013 Disney s Donald Duck Advance for Game Boy Advance GameRankings Archived from the original on August 6 2013 Retrieved December 18 2013 Disney s Donald Duck Goin Quackers for PlayStation 2 GameRankings Archived from the original on November 3 2013 Retrieved December 18 2013 Donald Duck Goin Quackers for PC GameRankings Archived from the original on June 13 2013 Retrieved December 18 2013 Disney s Donald Duck Goin Quackers for GameCube GameRankings Archived from the original on October 25 2013 Retrieved December 18 2013 a b Disney s Donald Duck Goin Quackers Critic Reviews for PlayStation 2 Metacritic Archived from the original on August 14 2017 Retrieved December 18 2013 a b Disney s Donald Duck Goin Quackers Critic Reviews for Dreamcast Metacritic Archived from the original on October 11 2015 Retrieved December 18 2013 a b Disney s Donald Duck Goin Quackers for PlayStation Reviews Metacritic Archived from the original on April 7 2014 Retrieved December 18 2013 a b Disney s Donald Duck Goin Quackers for Nintendo 64 Reviews Metacritic Archived from the original on October 24 2013 Retrieved December 18 2013 a b Disney s Donald Duck Goin Quackers Critic Reviews for GameCube Metacritic Archived from the original on March 14 2016 Retrieved December 18 2013 a b Thompson Jon Disney s Donald Duck Goin Quackers PS2 Review Allgame Archived from the original on November 13 2014 Retrieved December 18 2013 White Jason Disney s Donald Duck Advance Review Allgame Archived from the original on November 13 2014 Retrieved December 18 2013 Marriott Scott Alan Disney s Donald Duck Goin Quackers GBC Overview Allgame Archived from the original on November 13 2014 Retrieved December 18 2013 Disney s Donald Duck Goin Quackers DC Overview Allgame Archived from the original on November 13 2014 Retrieved December 18 2013 Ethan December 27 2000 Donald Duck Goin Quackers GBC Electronic Gaming Monthly Archived from the original on February 11 2001 Retrieved December 19 2013 EGM Staff December 5 2000 Donald Duck Goin Quackers N64 Electronic Gaming Monthly Archived from the original on January 29 2001 Retrieved December 19 2013 Johnston Chris March 2001 Donald Duck Goin Quackers PS2 Electronic Gaming Monthly Archived from the original on March 9 2001 Retrieved January 25 2014 Johnston Chris December 27 2000 Donald Duck Goin Quackers DC Electronic Gaming Monthly Archived from the original on February 11 2001 Retrieved December 19 2013 ゲームボーイアドバンス ドナルドダック アドバンス Famitsu Vol 915 June 30 2006 p 122 Fitzloff Jay January 2001 Donald Duck Goin Quackers GBC Game Informer No 93 p 139 Donald Duck Goin Quackers N64 Game Informer No 94 February 2001 Donald Duck Goin Quackers PS2 Game Informer No 95 March 2001 Fitzloff Jay January 2001 Donald Duck Goin Quackers PS Game Informer No 93 p 103 Donald Duck Goin Quackers GC Game Informer No 110 June 2002 p 81 a b Villoria Gerald April 17 2002 Donald Duck Goin Quackers Review GC GameSpot Archived from the original on October 11 2019 Retrieved December 18 2013 Villoria Gerald January 19 2001 Disney s Donald Duck Goin Quackers Review PS2 GameSpot Archived from the original on January 26 2001 Retrieved December 18 2013 Villoria Gerald December 6 2000 Disney s Donald Duck Goin Quackers Review GameSpot Archived from the original on April 11 2019 Retrieved December 18 2013 a b Villoria Gerald January 19 2001 Disney s Donald Duck Goin Quackers Review DC GameSpot Archived from the original on April 22 2018 Retrieved December 18 2013 Bub Andrew S May 12 2002 Donald Duck Goin Quackers GCN GameSpy Archived from the original on January 12 2005 Retrieved December 19 2013 Da bomb mom January 16 2001 Disney s Action Game Donald Duck Goin Quackers Review PC GameZone Archived from the original on May 29 2008 Retrieved December 19 2013 McElfish Carlos April 16 2002 Disney s Donald Duck Goin Quackers Review GameCube GameZone Archived from the original on June 3 2008 Retrieved December 19 2013 a b Harris Craig October 24 2000 Donald Duck Goin Quackers GBC IGN Archived from the original on March 4 2016 Retrieved December 18 2013 Dunham Jeremy December 20 2000 Donald Duck Goin Quackers DC IGN Archived from the original on October 10 2015 Retrieved December 18 2013 a b Cleveland Adam October 25 2000 Disney s Donald Duck Goin Quackers PS IGN Archived from the original on March 4 2016 Retrieved December 18 2013 Zdyrko David December 19 2000 Disney s Donald Duck Goin Quackers PS2 IGN Archived from the original on January 26 2013 Retrieved December 18 2013 a b Lewis Cory D December 14 2000 Donald Duck Goin Quackers N64 IGN Archived from the original on January 15 2015 Retrieved December 18 2013 Mirabella III Fran April 11 2002 Donald Duck Goin Quackers GCN IGN Archived from the original on March 22 2016 Retrieved December 18 2013 Disney s Donald Duck Goin Quackers N64 Nintendo Power Vol 138 November 2000 p 124 Disney s Donald Duck Advance Nintendo Power Vol 151 December 2001 p 172 Disney s Donald Duck Goin Quackers GC Nintendo Power Vol 155 April 2002 p 150 Steinman Gary March 2001 Donald Duck Goin Quackers PS2 Official U S PlayStation Magazine Archived from the original on April 10 2001 Retrieved January 25 2014 Steinman Gary December 2000 Donald Duck Goin Quackers PS Official U S PlayStation Magazine Archived from the original on January 27 2001 Retrieved January 25 2014 External links editDonald Duck Goin Quackers Dreamcast Microsoft Windows Nintendo 64 at MobyGames Donald Duck Goin Quackers Game Boy Color at MobyGames Donald Duck Goin Quackers GameCube PlayStation 2 at MobyGames Donald Duck Goin Quackers PlayStation at MobyGames Retrieved from https en wikipedia org w index php title Donald Duck Goin 27 Quackers amp oldid 1215287975, wikipedia, wiki, 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