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DayZ (video game)

DayZ is a multiplayer-focused survival video game developed and published by Bohemia Interactive. It is the standalone game based on the mod of the same name for Arma 2. Following a five-year-long early access period for Windows, the game was officially released in December 2018, and was released for the Xbox One and PlayStation 4 in 2019.

DayZ
Developer(s)Bohemia Interactive
Publisher(s)Bohemia Interactive
Director(s)
  • Dean Hall
  • Brian Hicks
Producer(s)Eugen Harton
Programmer(s)
  • Filip Doksanský
  • Miroslav Maněna
Platform(s)Microsoft Windows, Xbox One, PlayStation 4
Release
  • Windows
  • December 13, 2018
  • Xbox One
  • March 27, 2019[1]
  • PlayStation 4
  • May 29, 2019[2]
Genre(s)Survival
Mode(s)Multiplayer

The game places the player in the fictional post-Soviet Republic of Chernarus (based on real life Chernobyl), the original setting of Arma 2, where a mysterious plague has turned most of the population into violent "infected". As a survivor, the player must scavenge the world for food, water, weapons and medicine, while killing or avoiding the infected, and killing, avoiding, or cooperating with other players in an effort to survive the outbreak. Later updates include the fictional Eastern European country of Livonia, ported from Arma 3.

DayZ began development in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to commence work on the standalone version of the game. The development has been focused on altering the engine to suit the game's needs, developing a working client–server architecture, and introducing new features like diseases and a better inventory system. The game sold over three million copies during its early access phase.

Gameplay edit

The goal of DayZ is to stay alive and healthy during the conditions of the zombie outbreak that have befallen the in-game world. The player spawns near the coast, equipped with only simple clothes, a glow stick, a half bandage, and a piece of fruit, and must begin exploring the large 225 km2 (87 sq mi) landscape of the fictional former Soviet Republic of Chernarus to investigate locations such as houses, barns, and apartments to scavenge supplies.[3][4][5] These supplies include food and water, which are vital to prolonging the player's life.[6][7] Beyond the basics of survival, players can find various forms of clothing, which allow customization, extra storage space for supplies, and warmth.[8] Also scattered around the map are a variety of weapons, allowing players to protect themselves from zombies, and other players if necessary. These are largely focused on a range of melee weapons, but a number of firearms are present, along with attachments such as suppressors and telescopic sights. Additionally, the game features dynamic events such as, military convoys (which contain extremely rare guns such as the LAR), helicopter crashes, (which contain rare weapons, such as the Famas and AUG AX) or gas attacks, referred to as Contaminated Areas within the game, causing players to bleed and vomit, eventually resulting in unconsciousness and death, unless they leave this zone and find suitable medical treatment. Characters may use an NBC suit and gas mask to prevent damage. There are two different static contamination zones: Pavlovo military base and the Rify shipwreck. Both locations contain high tier loot, such as the M4A1. Player interaction is a major part of DayZ gameplay. The game provides proximity voice chat and text chat. It also provides in-game gestures, such as waving, or putting hands up to indicate surrender.[9]

While travelling the map, players can also find various medical supplies, as the environment poses a range of threats to their characters. Illnesses currently present within the game include the common cold, cholera, brain prion disease, salmonellosis and more. It is possible to cure some of these conditions, but some can only be treated. If a player is shot or injured, items on their person may be damaged. When bleeding, the player must be bandaged quickly to minimize blood loss; excessive damage or blood loss will result in serious deterioration of vision and can render them unconscious.

The game includes a working horticulture system, with the option to both harvest wild plants and to grow one's own crops.[10] With this, the game also features cooking as a mechanic, as well as crafting. There is a functional basebuilding system that allows for both independent structures and the repurposing of already-existing structures found on the game's map. Vehicles are available to cut down on time needed for travel in exchange for maintenance if the player can find them.

Development edit

Following the huge successes of the DayZ mod, Dean Hall announced in a August 2012 development blog that DayZ would begin development as a standalone game, in conjunction with Bohemia Interactive and himself as project lead.[11] He said that the game needed to be released before the end of the year "in order to achieve what we have to do",[12] and that he wanted an initial release around November 2012.[13] The game will be running on a branch of the Take On Helicopters engine (part of the Real Virtuality engine), and the main areas of developmental focus would be "critical issues", such as bug fixing, hacking, and security.[14]

I hope I implement a lot of bad ideas... So that then, we know they are bad. Then we can remove them and move on... If we stick to safe ideas, this isn't going to become a great game over the next few months – it will just be a cool idea and I'll try and spend the next ten years going around conventions talking about how cool it was. I'd rather follow all the dead ends so I know what works and what doesn't.

—Dean Hall, lead designer of DayZ

One of the developmental focuses was making the world feel more realistic by increasing the number of enterable buildings.[15][16] Hall stated that he hopes to implement bad ideas into the game, in order to find what players enjoy, rather than taking no risks at all.[17] The game is based on a client–server architecture, where functions such as item and NPC spawning are decided on the server, rather than on the player's machine. This is in contrast to the DayZ mod in Arma 2, which had a large proportion of these tasks performed on the client. By doing so, this change aims to reduce the number of hacks and exploits available. The new engine would also allow removal of unnecessary functions from Arma 2, such as AI flanking.[18] It was announced in November that the game would be released via digital distribution software Steam, allowing use of the Steam server browser and patching functionality.[19][20]

Following the troubled release of the similar game The War Z, Hall stated in a post on Reddit that the "whole 'saga' of the development made me seriously question if I wanted to be involved in the industry" and that he had considered leaving the DayZ standalone project.[21] The game missed its original 2012 release date, with a development update in January 2013 saying that the game was not yet released because the developers "had the chance to go from making a game that was just the mod improved slightly... to actually redeveloping the engine and making the game the way we all dreamed it could be."[22] The release date was rescheduled and an internal closed test began on the game, with it being announced that public testing would not be taking place until the server architecture was finalized.[23][24]

 
Development screenshot showing items (axes and cans of beans), in locations the player would expect to find them inside an abandoned building

In June 2013, Hall commented that the alpha release of the game would be a "very bare-bones" alpha in which the development team want a relatively low number of players providing bug reports and feedback.[25] The secondary aim of the initial alpha release is to keep the project funded for further development until the full release.[26] Hall has stated that he expects the beta release to be at least a year after that of the alpha.[27] The last tasks prior to the alpha release were network optimizations, referred to as a "network bubble", which would reduce network load on the player by only loading events which occur within their vicinity.[28][29] In October, Hall stated that the development team was on the final lap of development and that the team was "100 percent focused on getting the alpha out the door."[30] After release, the developers are focusing on server performance and stability, adding extra features such as animals and vehicles, and improving the controls and animations, among other things.[31]

Throughout the game's development, Hall has posted development blogs, attended video game conventions, and uploaded gameplay videos, keeping the community up to date with the development progress.[32][33][34] The second development video showed the animation team in a motion capture session recording new animations, as well as some interviews with the development team, and the third contained a large amount of in-game footage, showing new clothing items and a new area of the map.[35][36]

In March 2014, Dean Hall revealed that Bohemia Interactive had purchased a new development team, Cauldron Studios, whose 25 developers would be added to the DayZ development team.[37] At Gamescom 2014, DayZ was confirmed for the PS4 console with a release date to be determined.[38] During E3 2015, the Xbox One version of the game was announced.[39] Steam Workshop support, which grants players access to host servers, and a single-player mode of the game was also announced and will be added to the game in the future.[40]

In 2022, two UK production companies bought the film rights to create a feature film adaptation of DayZ.[41]

Release edit

The first publicly available development build was released on December 16, 2013, during the alpha development stage through Steam's Early Access program at a cheaper price than when it is finally released.[42] The price will increase as development continues until reaching the full release price.[43] This alpha release is an early access build with a large amount of the features still in progress and the development team is targeting the release at an audience who want to be involved in what Hall called a "very barebones experience that is a platform for future development."[44] At Gamescom 2018, it was revealed that game would be released on the Xbox One's Xbox Game Preview on August 29, 2018.[45] DayZ was officially released out of early access for Windows on December 13, 2018, and for the PlayStation 4 and Xbox One in early 2019.[46]

Reception edit

The alpha release sold over 172,500 copies in the first 24 hours, totalling over US$5 million in sales.[51][52] During peak sales, over 200 copies were being purchased per minute and after one week over 400,000 copies had been sold.[53][54] The game reached a total of more than a million sales while remaining at the top of Steam's sales charts for two weeks in a row.[55][56] In an alpha review of DayZ, Rick Lane of Eurogamer commented positively on the new additions but said that the game may not be worth the current price until more features have been added.[57] On the other hand, Craig Pearson of PC Gamer said that he had good experiences in DayZ and that it was already worth the price.[58]

By May 2014, the game had sold over two million copies.[59] increasing to over four million by November 2018.[60] In April 2022, DayZ has beaten its all-time peak player record, 50,000 player count.[61] In August 2019, the game was briefly banned in Australia due to "illicit or proscribed drug use related to incentives or rewards", derived from one of the game's options to restore health being a cannabis joint. This option was not officially in-game, and it was only available via community-made mods.[62] The ban was eventually lifted after Bohemia edited the game in order to fully comply with the Australian Classification Board.[63]

Awards edit

DayZ won the MMORPG.com award for Best Hybrid MMO at PAX East 2013,[64] and it was announced as the winner of IGN's People's Choice Award of Gamescom 2013, beating 49 other games with 15% of the votes.[65] At the 2014 Golden Joystick Awards DayZ won the Best Indie Game and Best Original Game awards.[66]

References edit

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  55. ^ Pitcher, Jenna (January 14, 2014). "DayZ reaches 1M in sales, 'shots fired' against traditional publishing model". Polygon. from the original on January 16, 2014. Retrieved January 14, 2014.
  56. ^ Usher, William (January 2, 2014). "DayZ Standalone Sells 730,000 Copies". Cinema Blend. from the original on January 4, 2014. Retrieved January 4, 2014.
  57. ^ Lane, Rick (December 23, 2013). "DayZ alpha review". Eurogamer. from the original on December 24, 2013. Retrieved December 23, 2013.
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  59. ^ Wawro, Alex (May 1, 2014). "DayZ sales remain strong, surpass 2 million in 4 months". Gamasutra. UBM plc. from the original on May 2, 2014. Retrieved May 1, 2014.
  60. ^ "DayZ has sold four million copies". PCGamesN. November 16, 2018. from the original on March 23, 2019. Retrieved March 23, 2019.
  61. ^ "DayZ Breaks 50,000 Player Count After Recent Update". Adrelien Gaming. April 28, 2022. from the original on February 1, 2023. Retrieved February 1, 2023.
  62. ^ Walker, Alex (August 9, 2019). "DayZ Will Be Banned Completely In Australia". Kotaku.au. from the original on August 9, 2019. Retrieved August 9, 2019.
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  66. ^ "Golden Joysticks: Dark Souls II named game of the year". BBC Radio 1. BBC. October 24, 2014. from the original on October 26, 2014. Retrieved October 24, 2014.

External links edit

  • Official website  

dayz, video, game, original, dayz, dayz, multiplayer, focused, survival, video, game, developed, published, bohemia, interactive, standalone, game, based, same, name, arma, following, five, year, long, early, access, period, windows, game, officially, released. For the original mod see DayZ mod DayZ is a multiplayer focused survival video game developed and published by Bohemia Interactive It is the standalone game based on the mod of the same name for Arma 2 Following a five year long early access period for Windows the game was officially released in December 2018 and was released for the Xbox One and PlayStation 4 in 2019 DayZDeveloper s Bohemia InteractivePublisher s Bohemia InteractiveDirector s Dean HallBrian HicksProducer s Eugen HartonProgrammer s Filip DoksanskyMiroslav ManenaPlatform s Microsoft Windows Xbox One PlayStation 4ReleaseWindowsDecember 13 2018Xbox OneMarch 27 2019 1 PlayStation 4May 29 2019 2 Genre s SurvivalMode s MultiplayerThe game places the player in the fictional post Soviet Republic of Chernarus based on real life Chernobyl the original setting of Arma 2 where a mysterious plague has turned most of the population into violent infected As a survivor the player must scavenge the world for food water weapons and medicine while killing or avoiding the infected and killing avoiding or cooperating with other players in an effort to survive the outbreak Later updates include the fictional Eastern European country of Livonia ported from Arma 3 DayZ began development in 2012 when the mod s creator Dean Hall joined Bohemia Interactive to commence work on the standalone version of the game The development has been focused on altering the engine to suit the game s needs developing a working client server architecture and introducing new features like diseases and a better inventory system The game sold over three million copies during its early access phase Contents 1 Gameplay 2 Development 3 Release 4 Reception 4 1 Awards 5 References 6 External linksGameplay editThe goal of DayZ is to stay alive and healthy during the conditions of the zombie outbreak that have befallen the in game world The player spawns near the coast equipped with only simple clothes a glow stick a half bandage and a piece of fruit and must begin exploring the large 225 km2 87 sq mi landscape of the fictional former Soviet Republic of Chernarus to investigate locations such as houses barns and apartments to scavenge supplies 3 4 5 These supplies include food and water which are vital to prolonging the player s life 6 7 Beyond the basics of survival players can find various forms of clothing which allow customization extra storage space for supplies and warmth 8 Also scattered around the map are a variety of weapons allowing players to protect themselves from zombies and other players if necessary These are largely focused on a range of melee weapons but a number of firearms are present along with attachments such as suppressors and telescopic sights Additionally the game features dynamic events such as military convoys which contain extremely rare guns such as the LAR helicopter crashes which contain rare weapons such as the Famas and AUG AX or gas attacks referred to as Contaminated Areas within the game causing players to bleed and vomit eventually resulting in unconsciousness and death unless they leave this zone and find suitable medical treatment Characters may use an NBC suit and gas mask to prevent damage There are two different static contamination zones Pavlovo military base and the Rify shipwreck Both locations contain high tier loot such as the M4A1 Player interaction is a major part of DayZ gameplay The game provides proximity voice chat and text chat It also provides in game gestures such as waving or putting hands up to indicate surrender 9 While travelling the map players can also find various medical supplies as the environment poses a range of threats to their characters Illnesses currently present within the game include the common cold cholera brain prion disease salmonellosis and more It is possible to cure some of these conditions but some can only be treated If a player is shot or injured items on their person may be damaged When bleeding the player must be bandaged quickly to minimize blood loss excessive damage or blood loss will result in serious deterioration of vision and can render them unconscious The game includes a working horticulture system with the option to both harvest wild plants and to grow one s own crops 10 With this the game also features cooking as a mechanic as well as crafting There is a functional basebuilding system that allows for both independent structures and the repurposing of already existing structures found on the game s map Vehicles are available to cut down on time needed for travel in exchange for maintenance if the player can find them Development editSee also List of video games derived from modifications This section needs to be updated Please help update this article to reflect recent events or newly available information December 2018 Following the huge successes of the DayZ mod Dean Hall announced in a August 2012 development blog that DayZ would begin development as a standalone game in conjunction with Bohemia Interactive and himself as project lead 11 He said that the game needed to be released before the end of the year in order to achieve what we have to do 12 and that he wanted an initial release around November 2012 13 The game will be running on a branch of the Take On Helicopters engine part of the Real Virtuality engine and the main areas of developmental focus would be critical issues such as bug fixing hacking and security 14 I hope I implement a lot of bad ideas So that then we know they are bad Then we can remove them and move on If we stick to safe ideas this isn t going to become a great game over the next few months it will just be a cool idea and I ll try and spend the next ten years going around conventions talking about how cool it was I d rather follow all the dead ends so I know what works and what doesn t Dean Hall lead designer of DayZ One of the developmental focuses was making the world feel more realistic by increasing the number of enterable buildings 15 16 Hall stated that he hopes to implement bad ideas into the game in order to find what players enjoy rather than taking no risks at all 17 The game is based on a client server architecture where functions such as item and NPC spawning are decided on the server rather than on the player s machine This is in contrast to the DayZ mod in Arma 2 which had a large proportion of these tasks performed on the client By doing so this change aims to reduce the number of hacks and exploits available The new engine would also allow removal of unnecessary functions from Arma 2 such as AI flanking 18 It was announced in November that the game would be released via digital distribution software Steam allowing use of the Steam server browser and patching functionality 19 20 Following the troubled release of the similar game The War Z Hall stated in a post on Reddit that the whole saga of the development made me seriously question if I wanted to be involved in the industry and that he had considered leaving the DayZ standalone project 21 The game missed its original 2012 release date with a development update in January 2013 saying that the game was not yet released because the developers had the chance to go from making a game that was just the mod improved slightly to actually redeveloping the engine and making the game the way we all dreamed it could be 22 The release date was rescheduled and an internal closed test began on the game with it being announced that public testing would not be taking place until the server architecture was finalized 23 24 nbsp Development screenshot showing items axes and cans of beans in locations the player would expect to find them inside an abandoned buildingIn June 2013 Hall commented that the alpha release of the game would be a very bare bones alpha in which the development team want a relatively low number of players providing bug reports and feedback 25 The secondary aim of the initial alpha release is to keep the project funded for further development until the full release 26 Hall has stated that he expects the beta release to be at least a year after that of the alpha 27 The last tasks prior to the alpha release were network optimizations referred to as a network bubble which would reduce network load on the player by only loading events which occur within their vicinity 28 29 In October Hall stated that the development team was on the final lap of development and that the team was 100 percent focused on getting the alpha out the door 30 After release the developers are focusing on server performance and stability adding extra features such as animals and vehicles and improving the controls and animations among other things 31 Throughout the game s development Hall has posted development blogs attended video game conventions and uploaded gameplay videos keeping the community up to date with the development progress 32 33 34 The second development video showed the animation team in a motion capture session recording new animations as well as some interviews with the development team and the third contained a large amount of in game footage showing new clothing items and a new area of the map 35 36 In March 2014 Dean Hall revealed that Bohemia Interactive had purchased a new development team Cauldron Studios whose 25 developers would be added to the DayZ development team 37 At Gamescom 2014 DayZ was confirmed for the PS4 console with a release date to be determined 38 During E3 2015 the Xbox One version of the game was announced 39 Steam Workshop support which grants players access to host servers and a single player mode of the game was also announced and will be added to the game in the future 40 In 2022 two UK production companies bought the film rights to create a feature film adaptation of DayZ 41 Release editThe first publicly available development build was released on December 16 2013 during the alpha development stage through Steam s Early Access program at a cheaper price than when it is finally released 42 The price will increase as development continues until reaching the full release price 43 This alpha release is an early access build with a large amount of the features still in progress and the development team is targeting the release at an audience who want to be involved in what Hall called a very barebones experience that is a platform for future development 44 At Gamescom 2018 it was revealed that game would be released on the Xbox One s Xbox Game Preview on August 29 2018 45 DayZ was officially released out of early access for Windows on December 13 2018 and for the PlayStation 4 and Xbox One in early 2019 46 Reception editReceptionAggregate scoreAggregatorScoreMetacriticXONE 56 100 47 PS4 31 100 48 Review scoresPublicationScorePC Gamer US 69 100 49 Push Square nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 50 The alpha release sold over 172 500 copies in the first 24 hours totalling over US 5 million in sales 51 52 During peak sales over 200 copies were being purchased per minute and after one week over 400 000 copies had been sold 53 54 The game reached a total of more than a million sales while remaining at the top of Steam s sales charts for two weeks in a row 55 56 In an alpha review of DayZ Rick Lane of Eurogamer commented positively on the new additions but said that the game may not be worth the current price until more features have been added 57 On the other hand Craig Pearson of PC Gamer said that he had good experiences in DayZ and that it was already worth the price 58 By May 2014 the game had sold over two million copies 59 increasing to over four million by November 2018 60 In April 2022 DayZ has beaten its all time peak player record 50 000 player count 61 In August 2019 the game was briefly banned in Australia due to illicit or proscribed drug use related to incentives or rewards derived from one of the game s options to restore health being a cannabis joint This option was not officially in game and it was only available via community made mods 62 The ban was eventually lifted after Bohemia edited the game in order to fully comply with the Australian Classification Board 63 Awards edit DayZ won the MMORPG com award for Best Hybrid MMO at PAX East 2013 64 and it was announced as the winner of IGN s People s Choice Award of Gamescom 2013 beating 49 other games with 15 of the votes 65 At the 2014 Golden Joystick Awards DayZ won the Best Indie Game and Best Original Game awards 66 References edit DayZ leaves Xbox Game Preview and gets full Xbox One release at end of March Eurogamer March 13 2019 Archived from the original on March 13 2019 Retrieved March 14 2019 PS4 DayZ coming to PS4 on May 29 Gematsu May 25 2019 Archived from the original on May 25 2019 Retrieved May 25 2019 Evan Lahti May 30 2012 Buy a paper map of Day Z s horrifying world Chernarus for 15 PC Gamer Archived from the original on April 10 2023 Retrieved April 10 2023 Tom Sykes March 10 2013 DayZ dev video shows us 20 minutes of footage from the standalone PC Gamer Archived from the original on April 10 2023 Retrieved April 10 2023 Tom Senior December 25 2013 Diary one hour in DayZ s Christmas ceasefire PC Gamer Archived from the original on April 10 2023 Retrieved April 10 2023 Pete Haas December 20 2013 DayZ Standalone Alpha The Newbie Guide CINEMABLEND Archived from the original on October 21 2018 Retrieved April 10 2023 DayZ Standalone First Impressions Seven Hours In Chernarus And I m Hooked International Digital Times December 30 2013 Archived from the original on December 30 2013 Retrieved April 10 2023 Will Usher December 16 2013 DayZ Standalone Now Available CINEMABLEND Archived from the original on April 10 2023 Retrieved April 10 2023 Andy Kelly published January 28 2014 DayZ Diaries the one where Andy decides never to trust anyone ever again PC Gamer Archived from the original on April 10 2023 Retrieved April 10 2023 DayZ dayz com Archived from the original on July 25 2023 Retrieved April 10 2023 The end of the beginning Day Z Development Blog August 14 2012 Archived from the original on August 8 2012 Retrieved April 2 2013 Senior Tom September 28 2012 DayZ standalone will be out this year and it s going to be cheap PC Gamer Future plc Archived from the original on February 19 2013 Retrieved April 2 2013 Petitte Omri October 8 2012 DayZ s Rocket wants standalone alpha in November PC Gamer Future plc Archived from the original on March 8 2013 Retrieved April 2 2013 The Integration Begins Archived from the original on January 14 2013 Retrieved April 2 2013 Petitte Omri October 15 2012 DayZ standalone screenshots show interior building decor loud tablecloth PC Gamer Future plc Archived from the original on March 8 2013 Retrieved April 2 2013 Work in progress interiors continued Archived from the original on April 30 2013 Retrieved April 2 2013 Wilde Tyler November 28 2012 DayZ creator Dean Hall hopes he implements a lot of bad ideas in the standalone version PC Gamer Future plc Archived from the original on April 19 2013 Retrieved April 2 2013 Whatever you say it is it isn t Archived from the original on January 14 2013 Retrieved April 2 2013 Cook Dave November 29 2012 DayZ Standalone Hall outlines Steam release features VG247 Archived from the original on March 8 2013 Retrieved April 2 2013 Dev Report November 2012 Archived from the original on April 18 2018 Retrieved April 2 2013 Petitte Omri December 20 2012 DayZ creator Dean Hall on The War Z fiasco PC Gamer Future plc Archived from the original on March 15 2013 Retrieved April 2 2013 Savage Phil January 7 2013 DayZ Standalone delay explained engine improvements detailed PC Gamer Future plc Archived from the original on March 16 2013 Retrieved April 2 2013 Gallegos Anthony January 7 2013 DayZ Standalone Still Progressing Closed test coming imminently IGN Ziff Davis Media Archived from the original on July 25 2023 Retrieved June 27 2013 Savage Phil January 25 2013 DayZ Standalone update improved lighting anti hack measures and closed testing PC Gamer Future plc Archived from the original on March 29 2013 Retrieved April 2 2013 Interview Dean Hall on his next game and when he ll stop working on DayZ PC Gamer Future plc June 21 2013 Archived from the original on June 25 2013 Retrieved June 22 2013 How Rocket Plans To Follow EVE s Lead With DayZ Rock Paper Shotgun June 25 2013 Archived from the original on June 27 2013 Retrieved June 25 2013 Devore Jordan December 16 2013 DayZ Standalone alpha released on Steam Early Access Destructoid Archived from the original on December 19 2013 Retrieved December 20 2013 Reahard Jef September 9 2013 Latest DayZ video blog touches on usability optimization Joystiq Archived from the original on September 13 2013 Retrieved September 11 2013 DayZ Devblog 7 September 2013 September 7 2013 19 minutes in Retrieved September 11 2013 The idea of this is that at the moment in ARMA you receive all updates for everything that happens around you it s a great problem we want to release with this network bubble and it s the last task remaining Sliwinski Alexander October 23 2013 DayZ standalone in Steam database Hall says progress very good Joystiq Archived from the original on October 24 2013 Retrieved October 25 2013 Savage Phil January 7 2014 DayZ sells 875 000 copies in three weeks new development post outlines priority features PC Gamer Archived from the original on January 7 2014 Retrieved January 7 2014 Where is the Standalone Release Archived from the original on April 2 2013 Retrieved April 2 2013 Savage Phil February 5 2013 DayZ Standalone s latest dev blog gives 15 minute video tour of new features PC Gamer Future plc Archived from the original on March 13 2013 Retrieved April 2 2013 Savage Phil April 26 2013 DayZ Standalone Rocket s hour and a half PAX East Q amp A team float shipwreck screenshots PC Gamer Archived from the original on November 19 2013 Retrieved November 28 2013 Sykes Tom March 10 2013 DayZ dev video shows us 20 minutes of footage from the standalone PC Gamer Future plc Archived from the original on February 18 2014 Retrieved April 2 2013 Savage Phil February 22 2013 DayZ Standalone s latest development update shows the finest in zombie acting PC Gamer Future plc Archived from the original on March 15 2013 Retrieved April 2 2013 Phillips Tom March 28 2014 DayZ sales figures new studio acquisition revealed Eurogamer Archived from the original on March 28 2014 Retrieved March 28 2014 Gamescom 2014 DayZ Confirmed for PS4 GameSpot August 12 2014 Archived from the original on October 14 2014 Retrieved October 9 2014 DayZ is coming to Xbox One so where s that PS4 version GamesRadar June 15 2015 Archived from the original on June 17 2015 Retrieved June 16 2015 Purchese Robert June 16 2015 DayZ adding offline single player mode Eurogamer Archived from the original on June 17 2015 Retrieved June 16 2015 Lars Schmeink 2016 Scavenge Slay Survive The Zombie Apocalypse Exploration and Lived Experience in lt em gt DayZ lt em gt Science Fiction Studies 43 1 67 doi 10 5621 sciefictstud 43 1 0067 ISSN 0091 7729 Archived from the original on July 25 2023 Retrieved November 17 2022 Schreier Jason December 16 2013 DayZ Alpha Released Kotaku Archived from the original on May 31 2014 Retrieved December 16 2013 DayZ alpha key release date set Polygon Vox Media June 24 2013 Archived from the original on June 28 2013 Retrieved June 24 2013 Farokhmanesh Megan December 4 2013 Hall DayZ alpha recipe for disappointment for all but core audience Polygon Archived from the original on December 5 2013 Retrieved December 4 2013 DayZ coming to Xbox One on Aug 29 Polygon August 21 2018 Archived from the original on August 25 2018 Retrieved August 25 2018 Wales Matt December 6 2018 DayZ finally leaves early access next week on PC Eurogamer Archived from the original on December 7 2018 Retrieved December 6 2018 DayZ for Xbox One Reviews Metacritic CBS Interactive Archived from the original on June 3 2020 Retrieved March 10 2020 DayZ for PlayStation 4 Reviews Metacritic CBS Interactive Archived from the original on June 3 2020 Retrieved March 10 2020 Kelly Andy December 21 2018 DayZ Review PC Gamer Archived from the original on October 5 2021 Retrieved October 3 2021 Croft Liam June 5 2019 DayZ Review PS4 Push Square Archived from the original on October 5 2021 Retrieved October 3 2021 Sharkey Mike December 18 2013 Standalone DayZ Rings Up 5 Million in Sales in 24 Hours GameFront Archived from the original on December 19 2013 Retrieved December 18 2013 Senior Tom December 18 2013 Day Z Early Access has 200 000 survivors already PC Gamer Archived from the original on December 19 2013 Retrieved December 18 2013 Rose Mike December 18 2013 Standalone DayZ release sees remarkable day one sales Gamasutra Archived from the original on December 21 2013 Retrieved December 20 2013 van der Byl Tarryn December 24 2013 DayZ alpha downloaded over 400 000 times IGN Africa Archived from the original on December 25 2013 Retrieved December 24 2013 Pitcher Jenna January 14 2014 DayZ reaches 1M in sales shots fired against traditional publishing model Polygon Archived from the original on January 16 2014 Retrieved January 14 2014 Usher William January 2 2014 DayZ Standalone Sells 730 000 Copies Cinema Blend Archived from the original on January 4 2014 Retrieved January 4 2014 Lane Rick December 23 2013 DayZ alpha review Eurogamer Archived from the original on December 24 2013 Retrieved December 23 2013 Pearson Craig January 15 2014 The Early Access report DayZ Rust and 7 Days to Die PC Gamer Archived from the original on January 16 2014 Retrieved January 15 2014 Wawro Alex May 1 2014 DayZ sales remain strong surpass 2 million in 4 months Gamasutra UBM plc Archived from the original on May 2 2014 Retrieved May 1 2014 DayZ has sold four million copies PCGamesN November 16 2018 Archived from the original on March 23 2019 Retrieved March 23 2019 DayZ Breaks 50 000 Player Count After Recent Update Adrelien Gaming April 28 2022 Archived from the original on February 1 2023 Retrieved February 1 2023 Walker Alex August 9 2019 DayZ Will Be Banned Completely In Australia Kotaku au Archived from the original on August 9 2019 Retrieved August 9 2019 Walker Alex August 12 2019 DayZ Is Getting Changed Worldwide Because Of Australia Kotaku au Archived from the original on August 12 2019 Retrieved August 13 2019 Fuller Garrett March 25 2013 The PAX East 2013 Awards Archived from the original on March 29 2013 Retrieved April 2 2013 Butler Tom August 27 2013 The Winner of IGN s People s Choice Award of Gamescom 2013 is IGN Archived from the original on July 25 2023 Retrieved August 27 2013 Golden Joysticks Dark Souls II named game of the year BBC Radio 1 BBC October 24 2014 Archived from the original on October 26 2014 Retrieved October 24 2014 External links editOfficial website nbsp Retrieved from https en wikipedia org w index php title DayZ video game amp oldid 1217642636, wikipedia, wiki, book, books, library,

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