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Buzz Aldrin's Race Into Space

Buzz Aldrin's Race Into Space, frequently abbreviated BARIS, is a 1993 space simulation strategy game for MS-DOS. The player takes the role of Administrator of NASA or head of the Soviet space program with the ultimate goal of being the first side to conduct a successful crewed Moon landing.[4][5] It was developed by Strategic Visions and published by Interplay Productions as a computer version of Liftoff!, a 1989 board game developed by Fritz Bronner.[6] BARIS was re-released in 1994 on CD-ROM, incorporating the earlier updates to the floppy disk version, a few new updates, improved video of the mission launches,[7][8] and new multiplayer modes.[9]

Cape Canaveral in BARIS

The developers worked to maintain historical accuracy, including all the actual major space hardware and several alternative proposals that were considered at the time, but did make some compromises and simplifications in the name of game balance and avoiding complexity.[10] They also consulted Apollo 11 astronaut Buzz Aldrin, who gave permission for his name to be used for the game.[11]

Gameplay edit

Buzz Aldrin's Race Into Space has two sides, the United States and the Soviet Union,[4] unlike Liftoff! which supported up to four (the other two sides in Liftoff! were Europe and Asia).[12] Each player controls a space center, which doubles as a navigational menu, and directs funding toward purchasing hardware, research and development, recruiting and training astronauts, and conducting launches.[4]

While the ultimate goal of the game is to conduct a successful crewed Moon landing, it is necessary to complete several milestone achievements to ensure success.[4][13] Historical milestones in the game range from launching a satellite,[4] like Sputnik 1, to conducting a lunar orbital mission, like Apollo 8. Skipping a milestone results in a safety penalty to any mission depending on it.[13] For example, skipping a crewed lunar orbital mission would cause a safety penalty to all mission steps during a Moon landing mission.[14]

Play begins in spring of 1957 and proceeds with turns lasting six months each for up to 20 years to the end of 1977,[4] or until the first player successfully conducts a crewed Moon landing, or until one player is dismissed from his/her program (this happens rarely, and only to a human player who is essentially doing nothing). At the start of each turn, the game randomly chooses an "event card" to give the player, usually with a piece of historical information, and sometimes with positive or negative effects on the game.[6] For example, the player may be informed that Operation Paperclip has increased the effect of research and development for that turn.[15]

On the way to the Moon landing, the two space programs compete for prestige in order to secure funding. Players gain prestige points through space exploration "firsts", which include historical milestone missions that improve lunar mission safety, but also ancillary achievements, such as the first Mars flyby (historically Mariner 4) or first woman in space (historically Valentina Tereshkova). The player to make the second successful mission of a certain type will typically gain some prestige points, whereas subsequent missions may earn very few or no points. Prestige points are lost through mission failures, especially those involving astronaut/cosmonaut fatalities.

The heart of the game is the space missions, which come down to dice rolls. At each step of a mission, the safety factor of the relevant component is checked against a random number, adjusted by relevant astronaut skill bonuses (if the mission is crewed), safety penalties and other factors. If the check fails, an error occurs. Such an error may range from catastrophic mission failure down to no effect (e.g. "The first imprint in the lunar surface is in fact made by a helmet visor. Crewman okay."). Placing a satellite in orbit has three steps, while a Moon landing can have well over twenty. Missions are generally non-interactive; occasionally during an incident, the player may be given the option of aborting or proceeding.

History edit

Development edit

While developing LIFTOFF! with Task Force Games, Fritz Bronner had considered making a computer version, but did not find much interest within Task Force.[16] As Task Force had not optioned the LIFTOFF! computer game when they were contractually able, Bronner decided to undertake the development independently. In November 1990 he met and recruited then 22-year-old Michael McCarty as programmer and formed Strategic Visions as a partnership, but concluded that publishing would be too daunting a task. They initially decided to program for Amiga and released a videotape demo on that platform in June 1991. However, by September they concluded that the Amiga market was shrinking and decided to change platforms to IBM PC compatible.[17]

In August 1991, Strategic Visions signed with Interplay Entertainment to publish the game, with a projected release of May 1992. By this time, Buzz Aldrin was on the project in an advisory role. It was also around this time that Bronner added the feature of astronaut/cosmonaut skills and morale, which previously made no impact on the performance of a mission.[18] Astronaut/cosmonaut skills were initially randomized at the start of each game.[11]

Strategic Visions and Interplay showed a demo of Buzz Aldrin's Race Into Space at the 1992 Consumer Electronics Show in Las Vegas, Nevada, and also held a reception at Caesars Palace where Buzz Aldrin spoke about his experiences in the space program.[19]

Software testing began in September 1992, which proved a daunting task: one tester calculated that with all mission types and hardware permutations factored in, there were over 12,000 possible missions. With failure modes factored in, this number increased to approximately 50 million possible mission outcomes.[20]

In January 1993, the informative companion to the manual was the last major step delaying shipping. The book was written by Anthony Mesaros with help from NASA and was a detailed description of the Space Race with Russia and a very detailed description of the various rockets and space modules the US and Russia had created. Anthony had the book completed before the game was done but took 2.5 weeks to do the layout, design, and edit and then another 6 weeks before it came back from the printers.[20]

Release edit

In March 1993, Buzz Aldrin's Race Into Space was ready to be released after a production which had lasted 28 months.[20] The final floppy disk version had some 100 megabytes of photographs and animations cut due to space limitations, and the then-planned modem play was cut as well. Immediately upon completion of the floppy version, however, work began on the CD-ROM version.[20] The CD-ROM version was produced by Interplay's Rusty Buchert, who also produced Descent.[21]BARIS was re-released in 1994 on CD-ROM, incorporating the earlier updates to the floppy disk version, a few new updates, improved video of the mission launches,[7][8] and new multiplayer modes.[9]

Source code release edit

 
Screenshot of the game's selection screen (v1.1.0.2 Pandora version).

In 2005, after the bankruptcy of publisher Interplay the developers released the game's source code under a GPL license and the game's content as freeware.[22] The resulting project, now called Race Into Space, is hosted on SourceForge.[23] The game has now been ported to modern operating systems and additional platforms (for instance Pandora[24]), with some improvements over the original. Development at SourceForge has ceased, and is continuing, slowly, now on GitHub.[25]

Buzz Aldrin's Space Program Manager edit

In October 2014, Slitherine Strategies released the first version of a game titled Buzz Aldrin's Space Program Manager. The game focuses on research, development and mission planning, and shares many features with the original BARIS,[26] but is much more detailed.

Reception edit

While Interplay[2] and others[27] had billed the game upon its release as being appropriate for children as young as age 10, it drew criticism for being extremely difficult.[28][29] It was also criticized by The Guardian as being "rather lifeless".[30] Computer Gaming World was more positive, wishing for a CD-ROM version but stating that it was a "game that should appeal to anyone with even a casual interest in space exploration".[31]

The game received a 90/100 score from PC Gamer UK,[32] was a finalist for the COMPUTE! Choice Awards in 1993.[33] In 1994, PC Gamer UK named Race Into Space the 26th best computer game of all time. The editors called it "the most successful piece of 'educational' software available for the PC".[34]

It has remained popular enough with fans to spawn an open-source version from the original developers at Strategic Visions in 2005,[35][36] which was downloaded from SourceForge between 2005 and 2017 over 90,000 times.[37] Some of the improvements mentioned above have made the game less difficult.

Realism edit

 
"XMS-2" reusable minishuttle, a fictional successor to the X-20 Dyna-Soar (the picture used is actually of the X-24A lifting body).[38]

While Strategic Visions worked to accurately simulate space launches and the act of running either space program, they made a number of simplifications for balancing as well as for the game to make sense.[10] For example, four NASA launch facilities are condensed into one superfacility.[39] More significant is the elimination of some minor rocket programs, such as Redstone, and the addition of docking capability to the Voskhod spacecraft.[10] There is also a "basic" model in the game which equalizes costs and safety factors between both sides.[40] Despite this, BARIS still features most of the major pieces of hardware and approaches to Moon landing that were considered, including lunar orbit rendezvous (which was the strategy used successfully in Project Apollo), Earth orbit rendezvous (though in a different form) and direct ascent.[10]

References edit

  1. ^ Buzz Aldrin's Race Into Space README file.
  2. ^ a b (Press release). Interplay Entertainment, PR Newswire. 1993-04-29. Archived from the original on 2014-11-03. Retrieved 2008-08-20.
  3. ^ Atkin, Denny (February 1994). "Three from Interplay". Compute!. Greensboro, North Carolina: Small System Services (161): 96. ISSN 0194-357X. OCLC 5391833.
  4. ^ a b c d e f May, Scott (October 1993). "Buzz Aldrin's Race into Space". Compute!. Greensboro, North Carolina: Small System Services. 15 (10): 88. ISSN 0194-357X. OCLC 5391833.
  5. ^ Bronner, Fritz (1993). The Buzz Aldrin's Race Into Space Companion. Berkeley, California: McGraw-Hill. p. 194. ISBN 0-07-881938-5.
  6. ^ a b Varney, Allen (2005-10-04). . The Escapist (13): 2. Archived from the original on 2008-09-04. Retrieved 2008-08-27.
  7. ^ a b "Buzz Aldrin's Race into Space". Home Computing & Entertainment. North York, Ontario: Plesman Publications: 67. November 1994. ISBN 9780078819384. ISSN 1205-6723. OCLC 36688157.
  8. ^ a b Perkins, Lee (1994-09-01). "Archival video clips lift Buzz's rating". The Age. Francis Cooke. p. 22.
  9. ^ a b Oldenburg, Don; Rob Pegoraro (1994-09-28). "Everything New is Old Again". The Washington Post. The Washington Post Co. p. R27.
  10. ^ a b c d Bronner, Fritz (1992). Buzz Aldrin's Race Into Space (manual). Irvine, California: Interplay Entertainment. p. 2.
  11. ^ a b Bronner 1993, p. 340
  12. ^ Bronner 1993, p. 329
  13. ^ a b Bronner 1993, pp. 201-203
  14. ^ Bronner 1993, pp. 265-266
  15. ^ Bronner 1993, p. 283-284
  16. ^ Bronner 1993, p. 335
  17. ^ Bronner 1993, pp. 337-338, 343
  18. ^ Staff (January 1992). "No More "Spam in a Can"" (PDF). Computer Gaming World. No. 90. Anaheim, California: Golden Empire Publications. pp. 48, 50. ISSN 0744-6667. OCLC 8482876. Retrieved January 14, 2019.
  19. ^ Bronner 1993, p. 344
  20. ^ a b c d Bronner 1993, pp. 345-346
  21. ^ Brown, Lonnie (1995-04-29). "GAME FANS TAKE THE DESCENT". The Ledger. The Ledger Pub. Co. p. 1C.
  22. ^
  23. ^ sourceforge.net/projects/raceintospace
  24. ^ race-into-space-v1-1-0-02-pandora-game-port (September 8, 2013)
  25. ^ raceintospace on github.com
  26. ^ "Buzz Aldrin's Space Program Manager". Slitherine. Retrieved 2014-03-10.
  27. ^ May, Scott A. (August 1994). "Games that are good for you". Compute!. Greensboro, North Carolina: Small System Services. 16 (8): 90. ISSN 0194-357X. OCLC 5391833. Retrieved 2008-08-27.
  28. ^ Black, Dorian (1993-06-01). "Aldrin takes a tame walk into space". The Age. p. 32.
  29. ^ Warner, Jack (1993-10-24). "Two new space programs inform while entertaining Interplay game is history lesson". The Atlanta Journal and Constitution. p. P10.
  30. ^ Minson, John (1993-06-10). "GAMES REVIEWS". The Guardian. p. 17.
  31. ^ James, Jeff (August 1993). "Interplay's Buzz Aldrin's Race Into Space". Computer Gaming World. p. 58. Retrieved 12 July 2014.
  32. ^ Butcher, Andy. . PC Gamer UK. Future plc. Archived from the original on 2002-05-23. Retrieved 2008-08-20.
  33. ^ Bixby, Robert (December 1993). "Compute Choice Awards". Compute!. Greensboro, North Carolina: Small System Services. 15 (12): 8. ISSN 0194-357X. OCLC 5391833.
  34. ^ Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK. No. 5. pp. 43–56.
  35. ^ "Race Into Space Project: Overview". Race Into Space Project. Retrieved 2008-08-28.
  36. ^ Varney 2005, p. 3
  37. ^ 2000-04-28+to+2017-05-04 downloads on sourceforge.net
  38. ^ Bronner 1993, p. 138
  39. ^ Chien, Philip; Denny Atkin (July 1994). "Blast off!". Compute!. Greensboro, North Carolina: Small System Services. 16 (7): 90. ISSN 0194-357X. OCLC 5391833.
  40. ^ Bronner 1993, p. 195

External links edit

  • Buzz Aldrin's Race Into Space at MobyGames
  • Race Into Space on SourceForge, a free software port of BARIS to Windows, Linux, and Mac (latest release, v.1.1)
  • Race Into Space on GitHub, continuing development of Race Into Space since latest release (includes a beta of version 2.0)

buzz, aldrin, race, into, space, frequently, abbreviated, baris, 1993, space, simulation, strategy, game, player, takes, role, administrator, nasa, head, soviet, space, program, with, ultimate, goal, being, first, side, conduct, successful, crewed, moon, landi. Buzz Aldrin s Race Into Space frequently abbreviated BARIS is a 1993 space simulation strategy game for MS DOS The player takes the role of Administrator of NASA or head of the Soviet space program with the ultimate goal of being the first side to conduct a successful crewed Moon landing 4 5 It was developed by Strategic Visions and published by Interplay Productions as a computer version of Liftoff a 1989 board game developed by Fritz Bronner 6 BARIS was re released in 1994 on CD ROM incorporating the earlier updates to the floppy disk version a few new updates improved video of the mission launches 7 8 and new multiplayer modes 9 Buzz Aldrin s Race Into SpaceDeveloper s Strategic VisionsPublisher s Interplay ProductionsPlatform s MS DOS PC 98ReleaseMarch 11 1993 Floppy disk March 11 1993 1 2 CD ROM 1994 3 Genre s Turn based strategy Construction and management simulationMode s Single player MultiplayerCape Canaveral in BARISThe developers worked to maintain historical accuracy including all the actual major space hardware and several alternative proposals that were considered at the time but did make some compromises and simplifications in the name of game balance and avoiding complexity 10 They also consulted Apollo 11 astronaut Buzz Aldrin who gave permission for his name to be used for the game 11 Contents 1 Gameplay 2 History 2 1 Development 2 2 Release 2 3 Source code release 2 4 Buzz Aldrin s Space Program Manager 3 Reception 4 Realism 5 References 6 External linksGameplay editBuzz Aldrin s Race Into Space has two sides the United States and the Soviet Union 4 unlike Liftoff which supported up to four the other two sides in Liftoff were Europe and Asia 12 Each player controls a space center which doubles as a navigational menu and directs funding toward purchasing hardware research and development recruiting and training astronauts and conducting launches 4 While the ultimate goal of the game is to conduct a successful crewed Moon landing it is necessary to complete several milestone achievements to ensure success 4 13 Historical milestones in the game range from launching a satellite 4 like Sputnik 1 to conducting a lunar orbital mission like Apollo 8 Skipping a milestone results in a safety penalty to any mission depending on it 13 For example skipping a crewed lunar orbital mission would cause a safety penalty to all mission steps during a Moon landing mission 14 Play begins in spring of 1957 and proceeds with turns lasting six months each for up to 20 years to the end of 1977 4 or until the first player successfully conducts a crewed Moon landing or until one player is dismissed from his her program this happens rarely and only to a human player who is essentially doing nothing At the start of each turn the game randomly chooses an event card to give the player usually with a piece of historical information and sometimes with positive or negative effects on the game 6 For example the player may be informed that Operation Paperclip has increased the effect of research and development for that turn 15 On the way to the Moon landing the two space programs compete for prestige in order to secure funding Players gain prestige points through space exploration firsts which include historical milestone missions that improve lunar mission safety but also ancillary achievements such as the first Mars flyby historically Mariner 4 or first woman in space historically Valentina Tereshkova The player to make the second successful mission of a certain type will typically gain some prestige points whereas subsequent missions may earn very few or no points Prestige points are lost through mission failures especially those involving astronaut cosmonaut fatalities The heart of the game is the space missions which come down to dice rolls At each step of a mission the safety factor of the relevant component is checked against a random number adjusted by relevant astronaut skill bonuses if the mission is crewed safety penalties and other factors If the check fails an error occurs Such an error may range from catastrophic mission failure down to no effect e g The first imprint in the lunar surface is in fact made by a helmet visor Crewman okay Placing a satellite in orbit has three steps while a Moon landing can have well over twenty Missions are generally non interactive occasionally during an incident the player may be given the option of aborting or proceeding History editDevelopment edit While developing LIFTOFF with Task Force Games Fritz Bronner had considered making a computer version but did not find much interest within Task Force 16 As Task Force had not optioned the LIFTOFF computer game when they were contractually able Bronner decided to undertake the development independently In November 1990 he met and recruited then 22 year old Michael McCarty as programmer and formed Strategic Visions as a partnership but concluded that publishing would be too daunting a task They initially decided to program for Amiga and released a videotape demo on that platform in June 1991 However by September they concluded that the Amiga market was shrinking and decided to change platforms to IBM PC compatible 17 In August 1991 Strategic Visions signed with Interplay Entertainment to publish the game with a projected release of May 1992 By this time Buzz Aldrin was on the project in an advisory role It was also around this time that Bronner added the feature of astronaut cosmonaut skills and morale which previously made no impact on the performance of a mission 18 Astronaut cosmonaut skills were initially randomized at the start of each game 11 Strategic Visions and Interplay showed a demo of Buzz Aldrin s Race Into Space at the 1992 Consumer Electronics Show in Las Vegas Nevada and also held a reception at Caesars Palace where Buzz Aldrin spoke about his experiences in the space program 19 Software testing began in September 1992 which proved a daunting task one tester calculated that with all mission types and hardware permutations factored in there were over 12 000 possible missions With failure modes factored in this number increased to approximately 50 million possible mission outcomes 20 In January 1993 the informative companion to the manual was the last major step delaying shipping The book was written by Anthony Mesaros with help from NASA and was a detailed description of the Space Race with Russia and a very detailed description of the various rockets and space modules the US and Russia had created Anthony had the book completed before the game was done but took 2 5 weeks to do the layout design and edit and then another 6 weeks before it came back from the printers 20 Release edit In March 1993 Buzz Aldrin s Race Into Space was ready to be released after a production which had lasted 28 months 20 The final floppy disk version had some 100 megabytes of photographs and animations cut due to space limitations and the then planned modem play was cut as well Immediately upon completion of the floppy version however work began on the CD ROM version 20 The CD ROM version was produced by Interplay s Rusty Buchert who also produced Descent 21 BARIS was re released in 1994 on CD ROM incorporating the earlier updates to the floppy disk version a few new updates improved video of the mission launches 7 8 and new multiplayer modes 9 Source code release edit nbsp Screenshot of the game s selection screen v1 1 0 2 Pandora version In 2005 after the bankruptcy of publisher Interplay the developers released the game s source code under a GPL license and the game s content as freeware 22 The resulting project now called Race Into Space is hosted on SourceForge 23 The game has now been ported to modern operating systems and additional platforms for instance Pandora 24 with some improvements over the original Development at SourceForge has ceased and is continuing slowly now on GitHub 25 Buzz Aldrin s Space Program Manager edit In October 2014 Slitherine Strategies released the first version of a game titled Buzz Aldrin s Space Program Manager The game focuses on research development and mission planning and shares many features with the original BARIS 26 but is much more detailed Reception editWhile Interplay 2 and others 27 had billed the game upon its release as being appropriate for children as young as age 10 it drew criticism for being extremely difficult 28 29 It was also criticized by The Guardian as being rather lifeless 30 Computer Gaming World was more positive wishing for a CD ROM version but stating that it was a game that should appeal to anyone with even a casual interest in space exploration 31 The game received a 90 100 score from PC Gamer UK 32 was a finalist for the COMPUTE Choice Awards in 1993 33 In 1994 PC Gamer UK named Race Into Space the 26th best computer game of all time The editors called it the most successful piece of educational software available for the PC 34 It has remained popular enough with fans to spawn an open source version from the original developers at Strategic Visions in 2005 35 36 which was downloaded from SourceForge between 2005 and 2017 over 90 000 times 37 Some of the improvements mentioned above have made the game less difficult Realism edit nbsp XMS 2 reusable minishuttle a fictional successor to the X 20 Dyna Soar the picture used is actually of the X 24A lifting body 38 While Strategic Visions worked to accurately simulate space launches and the act of running either space program they made a number of simplifications for balancing as well as for the game to make sense 10 For example four NASA launch facilities are condensed into one superfacility 39 More significant is the elimination of some minor rocket programs such as Redstone and the addition of docking capability to the Voskhod spacecraft 10 There is also a basic model in the game which equalizes costs and safety factors between both sides 40 Despite this BARIS still features most of the major pieces of hardware and approaches to Moon landing that were considered including lunar orbit rendezvous which was the strategy used successfully in Project Apollo Earth orbit rendezvous though in a different form and direct ascent 10 References edit Buzz Aldrin s Race Into Space README file a b ALL SYSTEMS ARE GO AS INTERPLAY LAUNCHES BUZZ ALDRIN S RACE INTO SPACE Press release Interplay Entertainment PR Newswire 1993 04 29 Archived from the original on 2014 11 03 Retrieved 2008 08 20 Atkin Denny February 1994 Three from Interplay Compute Greensboro North Carolina Small System Services 161 96 ISSN 0194 357X OCLC 5391833 a b c d e f May Scott October 1993 Buzz Aldrin s Race into Space Compute Greensboro North Carolina Small System Services 15 10 88 ISSN 0194 357X OCLC 5391833 Bronner Fritz 1993 The Buzz Aldrin s Race Into Space Companion Berkeley California McGraw Hill p 194 ISBN 0 07 881938 5 a b Varney Allen 2005 10 04 The Buzz is Gone The Escapist 13 2 Archived from the original on 2008 09 04 Retrieved 2008 08 27 a b Buzz Aldrin s Race into Space Home Computing amp Entertainment North York Ontario Plesman Publications 67 November 1994 ISBN 9780078819384 ISSN 1205 6723 OCLC 36688157 a b Perkins Lee 1994 09 01 Archival video clips lift Buzz s rating The Age Francis Cooke p 22 a b Oldenburg Don Rob Pegoraro 1994 09 28 Everything New is Old Again The Washington Post The Washington Post Co p R27 a b c d Bronner Fritz 1992 Buzz Aldrin s Race Into Space manual Irvine California Interplay Entertainment p 2 a b Bronner 1993 p 340 Bronner 1993 p 329 a b Bronner 1993 pp 201 203 Bronner 1993 pp 265 266 Bronner 1993 p 283 284 Bronner 1993 p 335 Bronner 1993 pp 337 338 343 Staff January 1992 No More Spam in a Can PDF Computer Gaming World No 90 Anaheim California Golden Empire Publications pp 48 50 ISSN 0744 6667 OCLC 8482876 Retrieved January 14 2019 Bronner 1993 p 344 a b c d Bronner 1993 pp 345 346 Brown Lonnie 1995 04 29 GAME FANS TAKE THE DESCENT The Ledger The Ledger Pub Co p 1C CopyrightInfo txt sourceforge net projects raceintospace race into space v1 1 0 02 pandora game port September 8 2013 raceintospace on github com Buzz Aldrin s Space Program Manager Slitherine Retrieved 2014 03 10 May Scott A August 1994 Games that are good for you Compute Greensboro North Carolina Small System Services 16 8 90 ISSN 0194 357X OCLC 5391833 Retrieved 2008 08 27 Black Dorian 1993 06 01 Aldrin takes a tame walk into space The Age p 32 Warner Jack 1993 10 24 Two new space programs inform while entertaining Interplay game is history lesson The Atlanta Journal and Constitution p P10 Minson John 1993 06 10 GAMES REVIEWS The Guardian p 17 James Jeff August 1993 Interplay s Buzz Aldrin s Race Into Space Computer Gaming World p 58 Retrieved 12 July 2014 Butcher Andy Buzz Aldrins Race Into Space PC Gamer UK Future plc Archived from the original on 2002 05 23 Retrieved 2008 08 20 Bixby Robert December 1993 Compute Choice Awards Compute Greensboro North Carolina Small System Services 15 12 8 ISSN 0194 357X OCLC 5391833 Staff April 1994 The PC Gamer Top 50 PC Games of All Time PC Gamer UK No 5 pp 43 56 Race Into Space Project Overview Race Into Space Project Retrieved 2008 08 28 Varney 2005 p 3 2000 04 28 to 2017 05 04 downloads on sourceforge net Bronner 1993 p 138 Chien Philip Denny Atkin July 1994 Blast off Compute Greensboro North Carolina Small System Services 16 7 90 ISSN 0194 357X OCLC 5391833 Bronner 1993 p 195External links edit nbsp Wikimedia Commons has media related to BARIS Buzz Aldrin s Race Into Space at MobyGames Race Into Space on SourceForge a free software port of BARIS to Windows Linux and Mac latest release v 1 1 Race Into Space on GitHub continuing development of Race Into Space since latest release includes a beta of version 2 0 Retrieved from https en wikipedia org w index php title Buzz Aldrin 27s Race Into Space amp oldid 1178707574, wikipedia, wiki, book, books, library,

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