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Task Force Games

Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both Star Fleet Battles (currently published by the original designers, Amarillo Design Bureau) and the Starfire series of games (which is now published by Starfire Design Studio), which were later novelized by David Weber into such books as In Death Ground, The Shiva Option and Insurrection. Eldridge sold the company to New World Computing in 1988, which became a division of The 3DO Company in 1996 and went out of business in 2003.

Task Force Games
IndustryGaming
Founded1979
SuccessorNew World Computing
HeadquartersUnited States
Key people
Allen Eldridge
Stephen V. Cole

During the period that TFG was owned by New World Computing, the two companies attempted the first-ever simultaneous release of a board game and computer game. The two versions of King's Bounty wound up releasing about 9 months apart, and after NWC had sold TFG to John Olsen. Future versions of New World Computing's version of King's Bounty were called Heroes of Might & Magic to avoid confusion between the two very different games that had been designed by different designers. TFG never wound up releasing a second version of the King's Bounty board game.

TFG also published historical games such as Battlewagon and History of the Second World War.

Task Force Games also published a series of Pocket Games, their version of microgames.[1] Several of these microgames were later expanded and released as board games. TFG microgames include:

Many of the games were considered cutting edge for their time.[citation needed] One distinct feature that many of them had was that unlike many wargames of that era, players often had a degree of customization over their armies—For instance, in the Starfire series, a player could design every component of his starships, and in Robots!, a player could build his individual robots from a modular design, making trade-offs in price and functionality between different movement and weapons systems.

Most of Task Force Games products were designed by Stephen V Cole, who was the "cutting edge" designer of his time. All games are fundamentally based on "artificial time" of some kind. The "first generation" of game and simulation design is simple "I go, you go" turns that classic and family games like Checkers, Chess, Monopoly, and Risk have. The "second generation" of game and simulation design was created by Charles S Roberts, founder of Avalon Hill and known as the "Founding Father of Board Games". His version of "artificial time" is called a "phased-turn" and allows for "simultaneous play" of both players. The "third-generation" of game and simulation design is Stephen V Cole's version of "artificial time", his "Impulse Chart" of Star Fleet Battles which expands upon the work of Charles S Roberts and exists within Robert's "phased-turns". Somebody had asked for a "citation" about the games of Task Force Games being "cutting edge" for their day, this is it.

Task Force Games became the parent of AutoVentures and began releasing their products, beginning with The Road in 1985.[2]

References Edit

  1. ^ "The Maverick's Classic Microgame Museum". Retrieved 2 August 2007.
  2. ^ Barton, William A. (September–October 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (76): 42.

External links Edit

task, force, games, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, july, 2. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Task Force Games news newspapers books scholar JSTOR July 2017 Learn how and when to remove this template message Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V Cole TFG published many games most notably including both Star Fleet Battles currently published by the original designers Amarillo Design Bureau and the Starfire series of games which is now published by Starfire Design Studio which were later novelized by David Weber into such books as In Death Ground The Shiva Option and Insurrection Eldridge sold the company to New World Computing in 1988 which became a division of The 3DO Company in 1996 and went out of business in 2003 Task Force GamesIndustryGamingFounded1979SuccessorNew World ComputingHeadquartersUnited StatesKey peopleAllen EldridgeStephen V ColeDuring the period that TFG was owned by New World Computing the two companies attempted the first ever simultaneous release of a board game and computer game The two versions of King s Bounty wound up releasing about 9 months apart and after NWC had sold TFG to John Olsen Future versions of New World Computing s version of King s Bounty were called Heroes of Might amp Magic to avoid confusion between the two very different games that had been designed by different designers TFG never wound up releasing a second version of the King s Bounty board game TFG also published historical games such as Battlewagon and History of the Second World War Task Force Games also published a series of Pocket Games their version of microgames 1 Several of these microgames were later expanded and released as board games TFG microgames include Asteroid Zero Four Battlewagon Boarding Party Cerberus Checkpoint Omega City States of Arklyrell Escape from Altassar Intruder Moon Base Clavius Operation Pegasus Prochorovka Armor at Kursk later released as the board game Armor at Kursk Robots Spellbinder Star Fleet Battles and later Expansion 1 Expansion 2 Expansion 3 Starfire Starfire II Starfire III Empires Survival The Barbarian The Warriors of Batak Ultra Warrior Valkenburg Castle Many of the games were considered cutting edge for their time citation needed One distinct feature that many of them had was that unlike many wargames of that era players often had a degree of customization over their armies For instance in the Starfire series a player could design every component of his starships and in Robots a player could build his individual robots from a modular design making trade offs in price and functionality between different movement and weapons systems Most of Task Force Games products were designed by Stephen V Cole who was the cutting edge designer of his time All games are fundamentally based on artificial time of some kind The first generation of game and simulation design is simple I go you go turns that classic and family games like Checkers Chess Monopoly and Risk have The second generation of game and simulation design was created by Charles S Roberts founder of Avalon Hill and known as the Founding Father of Board Games His version of artificial time is called a phased turn and allows for simultaneous play of both players The third generation of game and simulation design is Stephen V Cole s version of artificial time his Impulse Chart of Star Fleet Battles which expands upon the work of Charles S Roberts and exists within Robert s phased turns Somebody had asked for a citation about the games of Task Force Games being cutting edge for their day this is it Task Force Games became the parent of AutoVentures and began releasing their products beginning with The Road in 1985 2 References Edit The Maverick s Classic Microgame Museum Retrieved 2 August 2007 Barton William A September October 1985 Capsule Reviews Space Gamer Steve Jackson Games 76 42 External links EditTask Force Games at BoardGameGeek Starfleet Battles Retrieved from https en wikipedia org w index php title Task Force Games amp oldid 1142314134, wikipedia, wiki, book, books, library,

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