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Burnout Paradise

Burnout Paradise is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016. It is the first game in the Burnout series to be released on Microsoft Windows.

Burnout Paradise
Developer(s)Criterion Games[a]
Publisher(s)Electronic Arts
Director(s)Alex Ward
Producer(s)Peter Lake
San Shepherd
Matt Webster
Hamish Young
Designer(s)Craig Sullivan
Programmer(s)Olly Read
Paul Ross
Artist(s)Steve Uphill
SeriesBurnout
EngineRenderWare
Platform(s)Original version
PlayStation 3
Xbox 360
Microsoft Windows
Remastered
PlayStation 4
Xbox One
Microsoft Windows
Nintendo Switch
ReleaseOriginal version
  • NA: 22 January 2008
  • EU: 25 January 2008[1]
  • AU: 7 February 2008
The Ultimate Box
  • NA: 5 February 2009 (PC)[2]
  • NA: 6 February 2009
  • EU: 6 February 2009[2]
  • AU: 12 March 2009
Remastered
  • WW: 16 March 2018 (PS4, XBO)[3]
  • WW: 21 August 2018 (PC)
  • WW: 19 June 2020 (Switch)
Genre(s)Racing
Mode(s)Single-player, multiplayer

Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island".

The game was very well received upon release, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series. Burnout Paradise is considered by some to be one of the greatest video games ever made.

A remastered version, titled Burnout Paradise Remastered, which includes all downloadable content (except the Time Savers Pack) and support for higher-resolution displays, was released on 16 March 2018 for PlayStation 4 and Xbox One, and on 21 August for Windows via EA's Origin platform. The online service for the original version of the game was permanently discontinued in August 2019.[4] The remastered version for Nintendo Switch with refreshed online servers was released on 19 June 2020.[5][6]

Gameplay

Burnout Paradise is set in an open-world environment.[7] Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework.[8] According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said that "to create truly next-generation gameplay, they needed to create a truly next-generation game from the ground up".[9] Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. Completing events raises the driver rank, which unlocks access to new cars.[10]

In previous Burnout games, "Crash Mode", was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has bouncing the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination.[11] Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types.[11][12]

Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash.[13] If the player's car manages to retain all four wheels and does not break its chassis, the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.

Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection.[14] Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[15]

Multiplayer

The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-pad and the 'Easy Drive' menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the host can select the event to play. A "Mugshots" camera feature is available for the PC via webcam, PlayStation 3 via a PS3-compatible webcam, Xbox 360 via Xbox Live Vision,[16] PlayStation 4 via PlayStation Camera, and Xbox One via Kinect. When a player is taken down, their photo, or 'Mugshot', is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console's storage device.[17]

Development

The concept of Burnout Paradise came from director Alex Ward's experience playing open world games, specifically Crackdown, Test Drive Unlimited and Mercenaries: Playground of Destruction. Ward found that with a title like Mercenaries the game's world provided more entertainment than the developers likely planned and gave him a sense of freedom in playing around with inconsequential elements of the game. He wanted to take this idea into Burnout Paradise: "My philosophy was that if me and you both played it for three hours, we’d both do different things".[18] By focusing on discovery and exploration, the game ended up being a racing game without any defined tracks, a novel element at the time, which has since influenced several other racing game developers in their approaches.[18] Ward also wanted to develop the game as a social platform, leading to some of its design choices for multiplayer formats.[18]

Ward, in an interview in 2018, noted the difficulty he had in convincing Electronic Arts to follow his vision. The Burnout series at the time was already seen as a less lucrative property compared to the Need for Speed series by EA, and further, Ward found that EA was not amendable to the open world idea he presented.[18] Ward took steps that he could to make Burnout Paradise a desirable game prior to its release to show his superiors that his ideas were sound, which proved out when the game sold more than one million copies within the first three months of release.[18]

Updates

 
Paradise was updated to add time-of-day as well as motorcycles.

Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. In 2008, the first major update, codenamed "Bogart", fixed several glitches and was scheduled to be released on 24 April.[19] It was made available to Xbox 360 users on 18 April and to PlayStation 3 users on the originally scheduled date of 24 April, but this prevented store exclusive cars from being obtainable.

The "Cagney" update was released on schedule on 10 July for PlayStation 3 and on 4 August for the Xbox 360. The update introduced three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes. Road Rage features two teams; one must race to a checkpoint while the other tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start once all players gather at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. "Cagney" also brought custom soundtracks and 1080i support to the PlayStation 3 version.[20]

An update in which involved motorbikes and night-day cycles appear in the Bikes Pack (originally codenamed the "Davis" update), along with tailored locations, challenges and game modes.[21] The update featured a new dynamic weather system, two starter bikes in the player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night.[22] The Bikes pack was released on 18 September on both the PlayStation 3 and Xbox 360.

On 25 September another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements, but when the update was released they said that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[23] Later on February 5, 2009, Criterion released the free 1.6 update, which included the addition of an in-game browser for the PC and PlayStation 3 versions, which gave users access to the Criterion Games Network. An in-game store was also added to all versions which allowed users to purchase content from within the game. Tweaks were also made to the vehicles (not including the freeburn exclusives) to steer the game more toward beginners and casual players. The stats of all of the cars were lowered, and the beginning cars were changed specifically to make them control better, and harder to crash. Events were also made easier to compensate for the vehicle changes.[24]

Windows version

Burnout Paradise is the first game in the Burnout series to be released for the PC. Criterion made use of existing graphics technology and introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing. Players can link three 4:3 monitors to play in a Polyvision aspect ratio. PC users are also able to download a trial version of the game for free. It includes the entire map and three cars but will expire after thirty minutes. All saved data will be carried over if the user decides to purchase the full game.[25]

Marketing and release

A demo was made available on 13 December 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace.[26][27] From January 4 through 14, Criterion raised the maximum number of players for the online Freeburn in the Paradise demo to 8 players (online play for the demo has since been shut down completely). With it, a total of 13 new Freeburn challenges were made available for players to play.[28] In 2008, Paradise was made available for download on the PlayStation Store.[29] Upon installation and first execution, all updates are downloaded and installed, which allows the player to have the latest version of Burnout Paradise.

Burnout Paradise features in-game advertisements for a number of brands, including Burger King, JL Audio, Nvidia, Gillette, Vizio, CompUSA and EVGA. From 6 October 2008, in-game billboards featured ads for the then United States Democratic Presidential Candidate Barack Obama. Electronic Arts confirmed that the Obama campaign paid for the advertisements, marking the first time that a United States presidential candidate has bought in-game advertising.[30] The Obama campaign ran only on the Xbox 360 version of the game.[30]

The Xbox 360 version of Burnout Paradise was made available for backward compatibility with the Xbox One in November 2016.[31] On 16 December, it was made available to Xbox Live Gold members for free until 31 December.[32]

Criterion has disabled the optional online features for the original releases in August 2019.[33]

Burnout Paradise Remastered

A remastered version of Burnout Paradise was released for PlayStation 4 and Xbox One consoles on 16 March 2018; a version for Windows was released for Origin Access subscribers on 16 August and was fully released on 21 August via Origin platform.[34]

The remaster contains all the previously released downloadable content, except for the Time Savers Pack (a DLC pack that unlocks all vehicles in the game without the need to progress through single-player), and support for higher-resolution monitors (up to 4K resolutions) with 60 frames per second support.[3] A version for Nintendo Switch was released on 19 June 2020.[5][35] Unlike the original, the Remastered version does not have real life in-game advertisements and are instead replaced by fictional ones.

Downloadable content

In addition to the free updates, Criterion has released several optional, premium packs that add content like new cars, areas and modes. The first update was the "Burnout Party Pack" and launched on 5 February 2009 in North America and the United Kingdom.[36] It focuses on hotseat multiplayer gameplay, which offers a Freeburn Challenge-like setting but for players on the same console, who pass a single controller between players to complete challenges. The challenges are split into 'Speed', 'Stunt' and 'Skill' with up to 8 rounds and up to 8 players can play at once. Criterion in addition also announced the combo pack Burnout Paradise: The Ultimate Box that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained "a mountain of new refinements".[37]

In 2008 Criterion announced the first premium content pack called "Legendary Cars". The pack features four cars inspired by famous vehicles from film and television:[38] the Jansen P12 88 Special (based on the DeLorean time machine from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films) the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger (based on The General Lee from the TV series The Dukes of Hazzard).[39] The Legendary Cars pack was released on 19 February 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[40]

The second one is "Toy Cars" pack. It features a collection of new vehicles designed with a "toy car" aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offers all toy cars along with the Nakamura Firehawk; a toy motorcycle, while the others split the content into two parts, minus the Firehawk.[41]

On 12 March 2009, the "Boost Specials" pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a 'locked' boost; the car continues to boost until it is brought to a stop in any manner. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, which allows the player to willingly switch between the three different boost types at the touch of a button.[42]

In 2009, via the Criterion Games Network, Criterion announced the "Cops & Robbers" pack, which was released on 30 April for PlayStation 3 and Xbox 360.[43] The content does not involve AI Police patrol cars but instead borrows from the Pursuit modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[44] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[45]

Originally announced as the "Eastwood pack coming in Fall 2008",[46] the expansion known as "Big Surf Island" was released 11 June 2009.[47] Design for the island was guided by the principle of "if you can see it, you can drive it".[48][49] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, which includes the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed.[50] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new 'Big Surf Island License' to obtain.[51]

Reception

Critical reception

Upon release, Burnout Paradise was met with very positive reviews, according to review aggregator Metacritic.[54][53][55][52][56]

Reviewers praised the game's open world, stating "Burnout Paradise is an amazing open-world racing game that stays true to the Burnout legacy", but that the large world may "feel a little daunting at first".[68] New gameplay mechanics such as gas stations and body repair shops were also praised which "mitigate potential frustration when the heat is on".[59] Hyper's Daniel Wilks commends the game for its "great sense of speed and things that go boom".[69] IGN's Chris Roper praised the vehicle unlock system, which gives the player a new vehicle with each license, and also gives the player the opportunity to "take down" certain vehicles, which earns the player a reward if completed.[61] He further lauded the game as "controlled chaos".[61] The Guardian's Keith Stuart added that the game "feels incredibly good to drive".[70]

However, some reviewers were disappointed that there was no option to restart a race or event.[61] Instead the player had to either fail the event, or cancel the race by bringing the vehicle to a stop for a few seconds, and then return to the specific place on the map to try that particular race or event again. Criterion responded to this criticism by stating that they don't feel that this is a problem and that adding a "retry" option would introduce loading screens, which they "hate with a passion".[71] Despite this, the option to restart an event was later added to the game via a free software update.[24] Eurogamer found DJ Atomika, the game's guide, to be "instantly dislikeable".[59]

The Remastered release was met with similarly positive reviews, albeit slightly less than the original release. Metacritic gave the PlayStation 4 version a score of 82 out of 100, and the Xbox One version a score of 79 out of 100.

Awards

Paradise won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game.[64][66][67] Additionally, Paradise won GameSpot's award for Best Downloadable Content in 2008.[65]

Use in academia

The game has been the subject of several academic papers investigating a range of fields, often connected to the title's intensity and need for fast reaction time. These include studies on gamer cardiology,[72] phenomenological correspondence and control abstraction[73] and computer game pedagogy.[74]

Notes

  1. ^ Remastered version developed by Stellar Entertainment. D3T assisted development on the PlayStation 4 and Xbox One versions.[3]

References

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External links

  • Official website
  • Burnout Paradise at IMDb  
  • Burnout Paradise at IMDb


burnout, paradise, 2008, open, world, racing, video, game, developed, criterion, games, published, electronic, arts, playstation, xbox, microsoft, windows, also, released, playstation, store, xbox, live, marketplace, games, demand, later, added, libraries, gre. Burnout Paradise is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3 Xbox 360 and Microsoft Windows It was also released on the PlayStation Store and via Xbox Live Marketplace s Games on Demand It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016 It is the first game in the Burnout series to be released on Microsoft Windows Burnout ParadiseDeveloper s Criterion Games a Publisher s Electronic ArtsDirector s Alex WardProducer s Peter LakeSan ShepherdMatt WebsterHamish YoungDesigner s Craig SullivanProgrammer s Olly ReadPaul RossArtist s Steve UphillSeriesBurnoutEngineRenderWarePlatform s Original versionPlayStation 3Xbox 360Microsoft WindowsRemasteredPlayStation 4Xbox OneMicrosoft WindowsNintendo SwitchReleaseOriginal versionNA 22 January 2008EU 25 January 2008 1 AU 7 February 2008The Ultimate BoxNA 5 February 2009 PC 2 NA 6 February 2009EU 6 February 2009 2 AU 12 March 2009RemasteredWW 16 March 2018 PS4 XBO 3 WW 21 August 2018 PC WW 19 June 2020 Switch Genre s RacingMode s Single player multiplayerParadise s gameplay is set in the fictional Paradise City an open world in which players can compete in several types of races Players can also compete online which includes additional game modes such as Cops and Robbers Several free game updates introduce new features such as a time of day cycle and motorcycles The game also features paid downloadable content in the form of new cars and the fictional Big Surf Island The game was very well received upon release with aggregate score sites GameRankings reporting an average score of 88 and Metacritic reporting an average score of 88 out of 100 The game won several awards in 2008 with Spike TV GameTrailers and GameSpot all awarding it Best Driving Game Reviewers felt the game had an excellent sense of speed and praised the open world gameplay a first for the Burnout series Burnout Paradise is considered by some to be one of the greatest video games ever made A remastered version titled Burnout Paradise Remastered which includes all downloadable content except the Time Savers Pack and support for higher resolution displays was released on 16 March 2018 for PlayStation 4 and Xbox One and on 21 August for Windows via EA s Origin platform The online service for the original version of the game was permanently discontinued in August 2019 4 The remastered version for Nintendo Switch with refreshed online servers was released on 19 June 2020 5 6 Contents 1 Gameplay 1 1 Multiplayer 2 Development 2 1 Updates 2 2 Windows version 3 Marketing and release 3 1 Burnout Paradise Remastered 4 Downloadable content 5 Reception 5 1 Critical reception 5 2 Awards 6 Use in academia 7 Notes 8 References 9 External linksGameplay EditBurnout Paradise is set in an open world environment 7 Players have the opportunity to progress at their own pace and level the game unlike others is not actually set to a rigid gameplay framework 8 According to Alex Ward creative director of the game at developer Criterion Games this game is a complete reinvention of the Burnout series He also said that to create truly next generation gameplay they needed to create a truly next generation game from the ground up 9 Initially day and night cycles were not included in the game but a software update entitled Davis added this element to the game For the first time in the series records are now kept on a player s drivers license including statistics such as fastest time and biggest crash for every street in the game Completing events raises the driver rank which unlocks access to new cars 10 In previous Burnout games Crash Mode was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash In Burnout Paradise Crash Mode now called Showtime can be initiated at any time and place in the game Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out Showtime has bouncing the vehicle around for as long as possible to gain points During a race players may now take any route to get to the destination 11 Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time The game features the ability to customize race settings such as traffic race routes and including excluding cars based on their boost types 11 12 Paradise s damage system has also been reworked There are now two different types of crashes based on the car s condition after the crash 13 If the player s car manages to retain all four wheels and does not break its chassis the player can drive out of the crash and continue playing this is called a driveaway If a player s car loses any wheels the engine is damaged too much from an impact the car lands on its side or roof or lands outside of the game s map the car is in a wrecked state and the player will have to wait until their car is reset Cars dynamically compress and deform around objects they crash into Cars now have manufacturer and model names which are loosely based on real world cars Cars may not be tuned up or customized apart from color changes which may be done in real time by driving through the forecourt of a paint shop or by selecting the color during vehicle selection 14 Other real time changes include driving through the forecourt of a gas station to automatically refill the vehicle s boost meter and driving through the forecourt of a repair shop to automatically repair the vehicle 15 Multiplayer Edit The online lobby system used by most video games has been replaced by a streamlined system known as Easy Drive While driving players simply hit right on the D pad and the Easy Drive menu appears in the corner of their screen From there players are able to invite other players from their friends list Once friends have joined the game the host can select the event to play A Mugshots camera feature is available for the PC via webcam PlayStation 3 via a PS3 compatible webcam Xbox 360 via Xbox Live Vision 16 PlayStation 4 via PlayStation Camera and Xbox One via Kinect When a player is taken down their photo or Mugshot is shown to the aggressor and vice versa These photos can then be saved to the PC or console s storage device 17 Development EditThe concept of Burnout Paradise came from director Alex Ward s experience playing open world games specifically Crackdown Test Drive Unlimited and Mercenaries Playground of Destruction Ward found that with a title like Mercenaries the game s world provided more entertainment than the developers likely planned and gave him a sense of freedom in playing around with inconsequential elements of the game He wanted to take this idea into Burnout Paradise My philosophy was that if me and you both played it for three hours we d both do different things 18 By focusing on discovery and exploration the game ended up being a racing game without any defined tracks a novel element at the time which has since influenced several other racing game developers in their approaches 18 Ward also wanted to develop the game as a social platform leading to some of its design choices for multiplayer formats 18 Ward in an interview in 2018 noted the difficulty he had in convincing Electronic Arts to follow his vision The Burnout series at the time was already seen as a less lucrative property compared to the Need for Speed series by EA and further Ward found that EA was not amendable to the open world idea he presented 18 Ward took steps that he could to make Burnout Paradise a desirable game prior to its release to show his superiors that his ideas were sound which proved out when the game sold more than one million copies within the first three months of release 18 Updates Edit Paradise was updated to add time of day as well as motorcycles Burnout Paradise has undergone significant changes since its initial release These have been implemented through several free patches and downloadable packs In 2008 the first major update codenamed Bogart fixed several glitches and was scheduled to be released on 24 April 19 It was made available to Xbox 360 users on 18 April and to PlayStation 3 users on the originally scheduled date of 24 April but this prevented store exclusive cars from being obtainable The Cagney update was released on schedule on 10 July for PlayStation 3 and on 4 August for the Xbox 360 The update introduced three new Freeburn multiplayer modes Online Stunt Run Marked Man and Road Rage Online Stunt Run involves up to 8 players who simultaneously compete for the highest stunt score within 2 minutes Road Rage features two teams one must race to a checkpoint while the other tries to stop them through takedowns Marked Man is like a game of tag with one player as the Marked Man who cannot see the other players and has no boost In addition there are 70 new online challenges These new challenges are different from Free Burn challenges being timed Timed challenges start once all players gather at a point of interest The players then must all complete an objective within a certain time such as jumping a ramp Cagney also brought custom soundtracks and 1080i support to the PlayStation 3 version 20 An update in which involved motorbikes and night day cycles appear in the Bikes Pack originally codenamed the Davis update along with tailored locations challenges and game modes 21 The update featured a new dynamic weather system two starter bikes in the player s junkyard 70 new bike only challenges and special Midnight Rides challenges that appear only at night 22 The Bikes pack was released on 18 September on both the PlayStation 3 and Xbox 360 On 25 September another update was made available which introduced support for the PlayStation 3 trophies system Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements but when the update was released they said that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals 23 Later on February 5 2009 Criterion released the free 1 6 update which included the addition of an in game browser for the PC and PlayStation 3 versions which gave users access to the Criterion Games Network An in game store was also added to all versions which allowed users to purchase content from within the game Tweaks were also made to the vehicles not including the freeburn exclusives to steer the game more toward beginners and casual players The stats of all of the cars were lowered and the beginning cars were changed specifically to make them control better and harder to crash Events were also made easier to compensate for the vehicle changes 24 Windows version Edit Burnout Paradise is the first game in the Burnout series to be released for the PC Criterion made use of existing graphics technology and introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing Players can link three 4 3 monitors to play in a Polyvision aspect ratio PC users are also able to download a trial version of the game for free It includes the entire map and three cars but will expire after thirty minutes All saved data will be carried over if the user decides to purchase the full game 25 Marketing and release EditA demo was made available on 13 December 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace 26 27 From January 4 through 14 Criterion raised the maximum number of players for the online Freeburn in the Paradise demo to 8 players online play for the demo has since been shut down completely With it a total of 13 new Freeburn challenges were made available for players to play 28 In 2008 Paradise was made available for download on the PlayStation Store 29 Upon installation and first execution all updates are downloaded and installed which allows the player to have the latest version of Burnout Paradise Burnout Paradise features in game advertisements for a number of brands including Burger King JL Audio Nvidia Gillette Vizio CompUSA and EVGA From 6 October 2008 in game billboards featured ads for the then United States Democratic Presidential Candidate Barack Obama Electronic Arts confirmed that the Obama campaign paid for the advertisements marking the first time that a United States presidential candidate has bought in game advertising 30 The Obama campaign ran only on the Xbox 360 version of the game 30 The Xbox 360 version of Burnout Paradise was made available for backward compatibility with the Xbox One in November 2016 31 On 16 December it was made available to Xbox Live Gold members for free until 31 December 32 Criterion has disabled the optional online features for the original releases in August 2019 33 Burnout Paradise Remastered Edit A remastered version of Burnout Paradise was released for PlayStation 4 and Xbox One consoles on 16 March 2018 a version for Windows was released for Origin Access subscribers on 16 August and was fully released on 21 August via Origin platform 34 The remaster contains all the previously released downloadable content except for the Time Savers Pack a DLC pack that unlocks all vehicles in the game without the need to progress through single player and support for higher resolution monitors up to 4K resolutions with 60 frames per second support 3 A version for Nintendo Switch was released on 19 June 2020 5 35 Unlike the original the Remastered version does not have real life in game advertisements and are instead replaced by fictional ones Downloadable content EditIn addition to the free updates Criterion has released several optional premium packs that add content like new cars areas and modes The first update was the Burnout Party Pack and launched on 5 February 2009 in North America and the United Kingdom 36 It focuses on hotseat multiplayer gameplay which offers a Freeburn Challenge like setting but for players on the same console who pass a single controller between players to complete challenges The challenges are split into Speed Stunt and Skill with up to 8 rounds and up to 8 players can play at once Criterion in addition also announced the combo pack Burnout Paradise The Ultimate Box that launched around the same time which contains the original game plus the Cagney Bikes Party pack and Update pack all in the same package which contained a mountain of new refinements 37 In 2008 Criterion announced the first premium content pack called Legendary Cars The pack features four cars inspired by famous vehicles from film and television 38 the Jansen P12 88 Special based on the DeLorean time machine from the Back to the Future films the Hunter Manhattan Spirit based on the Ecto 1 from the Ghostbusters films the Carson GT Nighthawk based on KITT from the television series Knight Rider and the Hunter Cavalry Bootlegger based on The General Lee from the TV series The Dukes of Hazzard 39 The Legendary Cars pack was released on 19 February 2009 for the PlayStation 3 and the Xbox 360 and later in 2009 for the PC 40 The second one is Toy Cars pack It features a collection of new vehicles designed with a toy car aesthetic although modelled as full size cars The Toy Cars pack has been released in three packs The full pack offers all toy cars along with the Nakamura Firehawk a toy motorcycle while the others split the content into two parts minus the Firehawk 41 On 12 March 2009 the Boost Specials pack was released It featured two cars the Carson Extreme Hotrod and the Montgomery Hawker Mech The Carson was described as the fastest car in the game and featured a locked boost the car continues to boost until it is brought to a stop in any manner The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game The Montgomery Hawker Mech also featured a unique boost system which allows the player to willingly switch between the three different boost types at the touch of a button 42 In 2009 via the Criterion Games Network Criterion announced the Cops amp Robbers pack which was released on 30 April for PlayStation 3 and Xbox 360 43 The content does not involve AI Police patrol cars but instead borrows from the Pursuit modes of older Burnout games notably Burnout 2 Point of Impact Players are split into teams the Cops and the Robbers Teams attempt to return gold bars to their respective bases to score points 44 Every Paradise car except Carbon and Premium DLC cars receives a Police livery with the content 45 Originally announced as the Eastwood pack coming in Fall 2008 46 the expansion known as Big Surf Island was released 11 June 2009 47 Design for the island was guided by the principle of if you can see it you can drive it 48 49 The island puts emphasis on the playground aspect of Burnout The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt driving and so the idea was to create an entire island to accommodate player desire Big Surf Island also features new vehicles which includes the Carson Dust Storm buggy a car tailor made for stunts In addition to the Dust Storm buggy two specially featured cars the Hunter Olympus Governor and the Carson Annihilator Street Rod are also included The unlockable cars also include toy versions of all four Legendary Cars pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed 50 It features several new events billboards smash gates and mega jumps New Trophies and Achievements were also added along with a new Big Surf Island License to obtain 51 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic X360 88 100 52 PS3 87 100 53 PC 87 100 54 PS4 82 100 55 XONE 79 100 56 NS 78 100 57 Review scoresPublicationScore1Up comA 58 Eurogamer8 10 59 GameTrailers8 8 10 60 IGN8 8 10 61 Official Xbox Magazine US 9 10 62 Play74 63 AwardsPublicationAwardSpikeBest Racing Driving Game 64 GameSpotBest Downloadable Content 65 Best Driving Game 66 GameTrailersBest Racing Game 67 Critical reception Edit Upon release Burnout Paradise was met with very positive reviews according to review aggregator Metacritic 54 53 55 52 56 Reviewers praised the game s open world stating Burnout Paradise is an amazing open world racing game that stays true to the Burnout legacy but that the large world may feel a little daunting at first 68 New gameplay mechanics such as gas stations and body repair shops were also praised which mitigate potential frustration when the heat is on 59 Hyper s Daniel Wilks commends the game for its great sense of speed and things that go boom 69 IGN s Chris Roper praised the vehicle unlock system which gives the player a new vehicle with each license and also gives the player the opportunity to take down certain vehicles which earns the player a reward if completed 61 He further lauded the game as controlled chaos 61 The Guardian s Keith Stuart added that the game feels incredibly good to drive 70 However some reviewers were disappointed that there was no option to restart a race or event 61 Instead the player had to either fail the event or cancel the race by bringing the vehicle to a stop for a few seconds and then return to the specific place on the map to try that particular race or event again Criterion responded to this criticism by stating that they don t feel that this is a problem and that adding a retry option would introduce loading screens which they hate with a passion 71 Despite this the option to restart an event was later added to the game via a free software update 24 Eurogamer found DJ Atomika the game s guide to be instantly dislikeable 59 The Remastered release was met with similarly positive reviews albeit slightly less than the original release Metacritic gave the PlayStation 4 version a score of 82 out of 100 and the Xbox One version a score of 79 out of 100 Awards Edit Paradise won several awards in 2008 with Spike TV GameTrailers and GameSpot all awarding it Best Driving Game 64 66 67 Additionally Paradise won GameSpot s award for Best Downloadable Content in 2008 65 Use in academia EditThe game has been the subject of several academic papers investigating a range of fields often connected to the title s intensity and need for fast reaction time These include studies on gamer cardiology 72 phenomenological correspondence and control abstraction 73 and computer game pedagogy 74 Notes Edit Remastered version developed by Stellar Entertainment D3T assisted development on the PlayStation 4 and Xbox One versions 3 References Edit Robert Purchese 6 December 2007 Burnout gets Euro date News Eurogamer net Retrieved 1 June 2009 permanent dead link a b Criterion Games 16 January 2009 Criterion Dates PC Ultimate and Party Archived from the original on 18 January 2009 Retrieved 16 January 2009 a b c Frank Allegra Sarkar Samit 20 February 2018 Burnout Paradise Remastered hits consoles in March Polygon Vox Media Archived from the original on 20 February 2018 Retrieved 20 February 2018 Criterion Games CriterionGames 17 April 2019 Burnout Paradise fans after over 11 5 years of service the servers for the original 2008 game will be closing on August 1st 2019 That affects Xbox 360 PS3 and PC versions Offline play will still be available of course and Burnout Paradise Remastered servers are unaffected Tweet Archived from the original on 18 April 2019 Retrieved 1 February 2021 via Twitter a b Romano Sal 30 April 2020 Burnout Paradise Remastered for Switch launches June 19 Gematsu Archived from the original on 18 January 2021 Retrieved 1 February 2021 Burnout Paradise Remastered My Nintendo Store in Japanese Archived from the original on 1 November 2020 Retrieved 1 February 2021 Webster Andrew 15 March 2018 Burnout Paradise was ahead of its time and the new remaster feels timeless The Verge Archived from the original on 7 April 2019 Retrieved 7 April 2019 Criterion Games 19 August 2007 Official Crash FM Podcast Episode 2 Archived from the original on 7 January 2010 Retrieved 11 November 2009 Berghammer Billy 29 August 2006 Burnout 5 Crashin Up Xbox 360 And PS3 In 2007 Game Informer Archived from the original on 15 July 2009 Retrieved 11 November 2009 Polanco Tony 3 December 2018 Burnout Paradise Remastered Makes Us Yearn for a True Burnout Sequel Geek com Archived from the original on 7 April 2019 Retrieved 7 April 2019 a b Dunham Jeremy 8 July 2007 Burnout 5 is Paradise IGN Archived from the original on 29 June 2009 Retrieved 11 November 2009 Criterion Games 2 September 2007 Official Crash FM Podcast Episode 4 Archived from the original on 7 January 2010 Retrieved 11 November 2009 Craig Sullivan Video Interview IGN 11 July 2007 Archived from the original on 26 January 2010 Retrieved 15 December 2009 Criterion Games 26 August 2007 Official Crash FM Podcast Episode 3 Archived from the original on 7 January 2010 Retrieved 11 November 2009 Bramwell Tom 3 September 2007 Eurogamer s First Impressions Eurogamer Archived from the original on 13 October 2007 Retrieved 11 November 2009 EA Revs Up Burnout Paradise With Innovation and Style PDF Electronic Arts 21 September 2007 p 2 Archived from the original PDF on 29 February 2008 Retrieved 23 September 2007 Gerstmann Jeff 12 July 2007 E3 07 Hands On IGN Archived from the original on 26 February 2009 Retrieved 11 November 2009 a b c d e Horti Samuel 6 March 2018 Devs reflect on the impact and legacy of Burnout Paradise Gamasutra Archived from the original on 6 March 2018 Retrieved 6 March 2018 Update Bogart information on Kotaku Burnout Paradise Gets Massive Trenchcoat Wearing Update Archived 12 April 2008 at the Wayback Machine Here s what you get with the FREE Cagney Software Update 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Burnout Paradise slams into stores January 22 GameSpot Archived from the original on 26 February 2009 Retrieved 26 October 2007 Criterion Games 4 January 2008 Burnout Paradise Demo Supports 8 Players Criterion Games Archived from the original on 6 January 2008 Criterion Games 31 October 2008 Burnout Paradise The Ultimate Box PC game dated Archived from the original on 9 January 2009 Retrieved 1 November 2008 a b Brendan Sinclair 14 October 2008 Obama campaigns in Paradise City GameSpot Archived from the original on 10 January 2009 Retrieved 14 October 2008 Hillier Brenna 22 November 2016 Burnout Paradise Rayman Legends and Pure added to Xbox One Backwards Compatible titles VG247 Archived from the original on 21 December 2016 Retrieved 18 December 2016 Makuch Eddie 16 December 2016 More Free Xbox One and Xbox 360 Games Now Available GameSpot Archived from the original on 22 December 2016 Retrieved 16 December 2016 Stevens Colin 17 April 2019 Original Burnout Paradise s Servers Shutting Down After Almost 12 Years IGN Archived from the original on 18 April 2019 Retrieved 17 April 2019 Kim Matt 16 August 2018 Burnout Paradise Remastered PC is Available Now for EA Origin Access Members Next Week for Everyone Else USgamer Archived from the original on 17 August 2018 Retrieved 16 August 2018 Carpenter Nicole 26 March 2020 BioShock Borderlands games coming to Nintendo Switch in May Polygon Retrieved 26 March 2020 Burnout Paradise Party Criterion Games 31 October 2008 Archived from the original on 16 December 2008 Retrieved 31 October 2008 Burnout Paradise The Ultimate Box Criterion Games 31 October 2008 Archived from the original on 11 July 2012 Retrieved 31 October 2008 Legendary Cars Incoming TheSixthAxis 16 February 2008 Archived from the original on 17 February 2009 Retrieved 16 February 2009 Mike Fahey 9 January 2009 New Burnout Legendary Cars Channel KITT Ecto 1 And The General Lee Kotaku Archived from the original on 14 February 2009 Retrieved 16 February 2009 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to Big Surf Island Archived from the original on 2 December 2008 Criterion Games Crash TV Episode 15 The Island Update Archived from the original on 4 December 2008 Criterion Games Criterion Games 30 April 2009 Archived from the original on 29 June 2009 Retrieved 1 June 2009 Criterion Games Article Vacation Planning Guide Big Surf Island Archived from the original on 23 March 2009 a b Burnout Paradise for Xbox 360 Reviews Metacritic Archived from the original on 19 August 2010 Retrieved 5 September 2008 a b Burnout Paradise for PlayStation 3 Reviews Metacritic Archived from the original on 18 August 2010 Retrieved 5 September 2008 a b Burnout Paradise The Ultimate Box for PC Reviews Metacritic Archived from the original on 25 August 2013 Retrieved 14 November 2013 a b Burnout Paradise Remastered for PlayStation 4 Reviews Metacritic Archived from the original on 16 March 2018 Retrieved 16 March 2018 a b Burnout Paradise Remastered for Xbox One reviews Metacritic Archived from the original on 7 March 2018 Retrieved 16 March 2018 Burnout Paradise Remastered for Nintendo Switch reviews Metacritic Retrieved 21 June 2020 Bettenhausen Shane 17 January 2008 Burnout Paradise Review 1UP com News Corporation Archived from the original on 20 October 2012 Retrieved 17 August 2011 a b c Reed Kirstan 23 January 2008 Burnout Paradise Review Eurogamer Archived from the original on 19 June 2012 Retrieved 19 January 2010 Burnout Paradise Review GameTrailers 22 January 2008 Archived from the original on 20 December 2011 Retrieved 19 January 2010 a b c d Roper Chris 17 January 2008 Burnout Paradise Review IGN Retrieved 18 June 2020 Amrich Dan 22 January 2008 Burnout Paradise review OXM Online Archived from the original on 15 April 2012 Retrieved 19 January 2010 Play magazine review issue 162 Imagine Publishing a b And the winner is Spike TV Criterion Games 10 December 2008 Archived from the original on 21 March 2009 Retrieved 19 January 2010 a b Best of 2008 Best Downloadable Content GameSpot Archived from the original on 17 January 2010 Retrieved 19 January 2010 a b Best of 2008 Best Driving Game GameSpot Archived from the original on 23 January 2013 Retrieved 19 January 2010 a b GT GotY Awards 2008 Best Racing Game GameTrailers 23 December 2008 Archived from the original on 2 February 2010 Retrieved 19 January 2010 Gerstmann Jeff 7 July 2008 Burnout Paradise Review Giant Bomb Archived from the original on 16 January 2010 Retrieved 19 January 2010 Wilks Daniel March 2008 Burnout Paradise Hyper Next Media 173 66 67 ISSN 1320 7458 Stuart Keith 23 March 2018 Burnout Paradise Remastered review pedal to the metal arcade thrills The Guardian Archived from the original on 7 April 2019 Retrieved 7 April 2019 Merry Christmas And Some Demo Questions Answered Criterion Games Archived from the original on 14 September 2008 Retrieved 31 August 2008 Sobani Zain 2011 Electronic Gaming versus Physical Activity Effect on Heart PDF Journal of Pioneering Medical Sciences 1 1 3 6 Garvin Joseph 2015 One Simulated Hand Two Real Hands Antisimulation and Phenomenological Correspondence in Videogame Control Schemes Press Start 2 1 33 42 McKee Connor 2020 Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education The Computer Games Journal 9 75 90 doi 10 1007 s40869 020 00096 3 S2CID 210716123 External links Edit Video games portalOfficial website Burnout Paradise at IMDb Burnout Paradise at IMDb Retrieved from https en wikipedia org w index php title Burnout Paradise amp oldid 1137029817 Burnout Paradise Remastered, wikipedia, wiki, book, books, library,

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