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Wikipedia

Blue's Clues

Blue's Clues is an American live-action/animated interactive educational children's television series, created by Angela Santomero, Todd Kessler, and Traci Paige Johnson, that premiered on Nickelodeon's Nick Jr. block on September 8, 1996,[2] and concluded its run on August 6, 2006,[1] with a total of six seasons and 143 episodes. The original host of the show was Steve Burns, who left in 2002 and was replaced by Donovan Patton (as "Joe") for the fifth and sixth seasons. The show follows an animated blue-spotted dog named Blue as she leaves a trail of clues/paw prints for the host and the viewers to figure out her plans for the day.

Blue's Clues
GenreEducational
Created by
Presented by
Voices of
Opening theme
  • "Blue's Clues Theme" (seasons 1–4)
  • "Another Blue's Clues Day" performed by Donovan Patton (seasons 5–6)
Ending theme
  • "So Long Song" (seasons 1–5)
  • "Goodbye Song" (season 6)
Composers
  • Nick Balaban
  • Michael Rubin
Country of originUnited States
Original languageEnglish
No. of seasons6
No. of episodes143[1] (list of episodes)
Production
Executive producers
  • Todd Kessler
  • Traci Paige Johnson
  • Angela C. Santomero
Running time21–26 minutes
Production companies
Original release
NetworkNickelodeon
ReleaseSeptember 8, 1996 (1996-09-08)[1] –
August 6, 2006 (2006-08-06)[1]
Related
Blue's Room
Blue's Clues & You!

The producers and creators combined concepts from child development and early-childhood education with innovative animation and production techniques that helped their viewers learn, using research conducted thirty years since the debut of Sesame Street in the U.S. Unlike earlier preschool shows, Blue's Clues presented material in a narrative format instead of a magazine format, used repetition to reinforce its curriculum, structured every episode the same way, and revolutionized the genre by inviting their viewers' involvement.

Research was part of the creative and decision-making process in the production of the show, and was integrated into all aspects and stages of the creative process. Blue's Clues was the first cutout animation series for preschoolers in the United States and resembles a storybook in its use of primary colors and its simple construction paper shapes of familiar objects with varied colors and textures. Its home-based setting is familiar to American children, but has a look unlike previous children's TV shows.

Upon debuting, Blue's Clues became the highest-rated show for preschoolers on American commercial television, and was critical to Nickelodeon's growth. It has been syndicated in 120 countries and translated into 15 languages. Regional versions of the show featuring local hosts have been produced in other countries. By 2002, Blue's Clues had received several awards for excellence in children's programming, educational software and licensing, and had been nominated for nine Emmy Awards.

A live production of Blue's Clues, which used many of the production innovations developed by the show's creators, toured the U.S. starting in 1999. As of 2002, over two million people had attended over 1,000 performances. A spin-off called Blue's Room premiered in 2004. A revival of the series titled Blue's Clues & You!, hosted by Josh Dela Cruz premiered on Nickelodeon on November 11, 2019. The show's extensive use of research in its development and production process inspired several research studies that have provided evidence for its effectiveness as a learning tool.

History edit

Background edit

By 1990, parents, teachers and media experts had been criticizing "the lack of quality fare for children on commercial television" for many years.[3] Up to that point, PBS was the only source for quality children's television; other broadcasters voluntarily set educational standards for their programming and "were expected to regulate themselves", but it led to little change in the quality of children's programs.[4][5] By the time Blue's Clues premiered in 1996, there was a large number of TV shows for children, but most of them were violent and designed to sell action toys and other products;[6] as co-creator Angela C. Santomero put it, "a vehicle for toy-based 'commercials' ".[7] According to author Diane Tracy in her 2002 book Blue's Clues for Success, "The state of children's television was pretty dismal".[4][note 1]

There was little incentive for producing high-quality children's television until 1990, when Congress passed the Children's Television Act (CTA), which "required that networks be held accountable for the quality of children's programming or risk losing their license".[9] The CTA set no hourly quotas and left it to the Federal Communications Commission (FCC) to determine compliance to the law, so little positive improvements were made.[10][11] In 1996, the FCC passed additional regulations, including requiring broadcasters to, in a provision called "the Three-Hour rule", air at least three hours of children's programming per week, between the hours of 07:00 to 22:00, and that they be tagged with an E/I (Educational and Informational) logo so that children and their families could easily find the programs.[5] The cable network Nickelodeon, which was recognized, along with PBS, as a leader in the creation and production of high-quality children's programming, was not required to comply with federal regulations to provide informative or educational content, but did so anyway, before the CTA became law.[12][13][14]

According to Heather L. Kirkorian and her fellow researchers Ellen Wartella and Daniel Anderson in 2008, since television appeared in homes beginning in the mid-20th century, critics have often expressed concern about its impact on viewers, especially children, who as Kirkorian argued, are "active media users"[15] by the age of three. Researchers believed that there were links between television viewing and children's cognitive and learning skills and that what children watched may be more important than how much they watched it. She reported that up until the 1980s, researchers had only an implicit theory about how viewers watched television, and that young children were cognitively passive viewers and controlled by "salient attention-eliciting features"[15] like sound effects and fast movement. As a result, most researchers believed that television interfered with cognition and reflection and as a result, children could not learn from and process television.[15] In the early 1980s, however, new theories about how young children watch television suggested that attention in children as young as two-years old were largely guided by program content.[16]

Conception edit

In the mid-1990s, Nickelodeon, looking to create programming for preschoolers, hired a team of three producers, Angela C. Santomero, Todd Kessler, and Traci Paige Johnson, to create a new television program for young children.[17][18] According to The New York Times, Kessler was the first creator to be brought on board to the project.[19] Kessler, a freelance Nickelodeon producer at the time, had previously worked on Sesame Street, but he disliked its format and thought that it was too static and not visual enough.[20] Santomero, who named Fred Rogers as a major influence, worked at Nickelodeon as a researcher and Johnson was a freelance artist and animator.[21][22] Santomero later said that they "were young, and Nickelodeon took a chance on us".[23]

Daniel R. Anderson of the University of Massachusetts at Amherst, who author Malcolm Gladwell called one of the "pioneering television researchers",[24] was an adviser for the new show.[25] Nickelodeon had hired Anderson as an adviser for its Nick Jr. block of preschool programs starting in 1993, although Santomero had already been getting his input about research informally. When Nickelodeon enlisted her to co-create Blue's Clues, he came on in a more formal capacity.[26] Anderson later said that he "jumped at the chance" to serve as an advisor for Blue's Clues because "Nickelodeon was interested in providing programs that would actually benefit preschoolers rather than merely entertain them".[26] Anderson also stated that the choice to produce the show as overtly and clearly educational was a departure for Nickelodeon and for any commercial network. According to research conducted by Nickelodeon, parents of preschool aged children wanted the shows they watched to be educational.[14]

Santomero, Kessler, and Johnson met in a conference room at Viacom, which owned Nickelodeon, in New York for a month to create Blue's Clues.[27][28] According to Santomero, the creators of Blue's Clues wanted to create a children's television show that was "something very simple and graphic and slow",[23] emphasized social and emotional skills, treated children like they were smart, and helped them feel empowered.[23] The character Blue was originally conceived as a cat, and the name of the show was to be Blue Prints, but the show's name was changed and Blue became a dog because Nickelodeon was already producing a show about a cat[29] and because, as Anderson reported, children who watched the pilot, which was used for testing, "almost universally called the show Blue's Clues".[30] Even though most children's television shows at the time were built around male characters, Blue was female and as The New York Times put it, "never wore a bow".[23]

Kessler handled the show's "computer-based production",[22] Santomero the research, and Johnson the design.[22] By 2001, the show's research team, which worked collaboratively with the show's producers and creators, consisted of director of research Alice Wilder, who joined the Blue's Clues team shortly after the show's debut, Alison Sherman, Karen Leavitt, and Koshi Dhingra.[31][32][33][note 2] They were given $150,000 to produce a pilot, about a quarter of the budget for other Nickelodeon shows at the time, which was used in 1995 to test the show's interactive elements with its potential audience.[36][37][38] The pilot was considered lost, but in 2021, Santomero announced that she owned a copy of it, and that the pilot was filmed in 1994.[37][39] In September 2023, the full pilot unexpectedly surfaced online, putting an end to the nearly two-decade long search for it.

Premiere and later history edit

Blue's Clues premiered in the U.S. on September 8, 1996.[2] The premiere was the highest-rated premiere of any Nickelodeon program, and the show became crucial to the network's growth.[39][40] Scholar Norma Pecora called Blue's Clues the "cornerstone" of Nickelodeon's educational programming.[41] By the end of 1997, it was the highest-rated show for preschoolers on commercial television, and was the third-highest rated show behind children's public television shows; Barney & Friends and Arthur.[42] Within 18 months of its premiere, Blue's Clues was as well known among the parents of preschoolers as more established children's shows such as Sesame Street and Barney & Friends. In 2002, Tracy reported that it was one of the highest-rated shows for preschoolers, was preschool children and their parents' favorite cable preschool program, was viewed by approximately 13.7 million viewers each week, and aired in about 60 countries.[40]

In 2000, after 75 episodes, with "no fanfare"[19] and no announcement from Nickelodeon, co-creator and co-producer Todd Kessler left Blue's Clues and the network to pursue other projects. He told The New York Times that he had "no hard feelings" regarding his departure.[19] Kessler continued to be listed as an executive producer for the run of the show and for any future spin-offs. Also in 2000, CBS, which was also owned by Viacom, began airing the show as part of the centerpiece of its Saturday and Sunday morning children's programming.[19] In 2004, Blue's Clues stopped production, which Santomero called "devastating",[23] although it continued to air on Nickelodeon, and a spin-off, Blue's Room, was launched in the same year. It featured puppets, as well as the original show's second host.[43][44] Blue's Clues celebrated its 10-year anniversary in 2006 with a prime time special and the release of a DVD entitled "Blues Biggest Stories", which consisted of eight half-hour episodes spanning the show's history.[45][46]

In November 2019, a reboot of Blue's Clues premiered. The show, called Blue's Clues & You!, is hosted by Josh Dela Cruz and features many of the same characters in the original show. Steve Burns, the original show's first host, serves as a writer and director on the new show; he has also made guest appearances, along with the original show's second host Donovan Patton, and participated in the casting of Dela Cruz.[23][38]

Casting edit

 
Original host Steve Burns, shown here in 2009

The most important casting decision was that of the host, the only human character in the show. The host's role was to empower and challenge the show's young viewers, to help increase their self-esteem, and to strongly connect with them through the television screen. The producers originally wanted a female host.[47] After months of research and over 1,000 auditions, they hired actor/performer Steve Burns based on the strength of his audition.[47][48] Burns received the strongest and most enthusiastic response in tests with the young audience.[49] Johnson said what made Burns a great children's TV host was that "he didn't want to be a children's host ... He loved kids, but he didn't want to make a career out of it".[50] Burns decided to leave the show in the autumn of 2000, departing in January 2001.[51] He was in over 100 episodes of Blue's Clues when his final episodes aired in April 2002.[44][52] Burns himself stated, "I knew I wasn't gonna be doing children's television all my life, mostly because I refused to lose my hair on a kid's TV show, and it was happenin' – fast."[53]

After the producers conducted 1,500 auditions, Burns was replaced by actor Donovan Patton, who played Steve's brother Joe, introduced to the audience in articles in Nickelodeon's magazine and on its webpage and an arc of three episodes.[54] Burns' departure generated "outlandish rumors" and was featured in a Time magazine story. Patton had never seen Blue's Clues before he auditioned for the part, and like Burns, who worked with him to help him prepare for the role, was also popular with preschool test audiences.[55][56] The producers later reported that finding someone who could match Burns' "deceptively simple performance" was difficult.[56] Patton became a "household name",[57] although as Johnson stated, his character was named Joe because "Donovan was a little too hard on a preschooler's tongue".[58] According to The New York Times, Patton played the role more relaxed and "taller" than Burns.[59]

Even though research demonstrated that children tend to pay less attention to adult male voices, Burns and Patton were chosen as the program's hosts because they were popular with their audience.[34] Daniel Anderson insisted that Burns and Patton were the best actors for their roles out of the hundreds who auditioned, calling them "actors who could mime as demanded by the mixed action and animation format",[60] and reported that there was no evidence that children paid less attention to them than to other parts of the program.[61] He also said that Burns and Patton overcame what he called "attentional bias against men"[60] in three ways: by behaving energetically and childlike; by breaking the fourth wall and talking directly to the audience, often by looking directly into the camera and asking their audience, "Will you help?",[30] and like Fred Rogers, forming a direct relationship to the audience; and by "always doing something".[60] Anderson insisted that by forming a relationship with the audience, the actors' male voice became cues to the audience to pay attention and stated that it was the hosts' style of presentation that determined child attention.[60]

Johnson was cast as Blue's voice because, of the show's crew, she was able to sound the most like a dog. Nick Balaban, who wrote the music for the show along with Michael Rubin, was cast as the voice of Mr. Salt. Balaban initially used a Brooklyn accent for Mr. Salt before settling on a French accent.[62][63] Rubin also provided the voice of Mailbox.[64]

Format edit

In The Tipping Point, author Malcolm Gladwell, who called Blues Clues the " 'stickiest'—meaning the most irresistible and involving—television show ever",[50] described its format:

Steve, the host, presents the audience with a puzzle involving Blue, the animated dog ... To help the audience unlock the puzzle, Blue leaves behind a series of clues, which are objects marked with one of her paw prints. In between the discovery of the clues, Steve plays a series of games—mini-puzzles—with the audience that are thematically related to the overall puzzle ... As the show unfolds, Steve and Blue move from one animated set to another, jumping through magical doorways, leading viewers on a journey of discovery, until, at the end of the story, Steve returns to the living room. There, at the climax of the show, he sits down in a comfortable chair to think—a chair known, of course, in the literal world of Blue's Clues, as the Thinking Chair. He puzzles over Blue's three clues and attempts to come up with the answer.[65]

Nickelodeon researcher Daniel R. Anderson called the structure of Blue's Clues a game that presented its viewers with increasingly challenging and developmentally appropriate problems to solve.[66] Early episodes focused on basic subjects such as colors and numbers, but later the programs focused on math, physics, anatomy, and astronomy.[39] The show's producers believed that comprehension and attention were strongly connected, so they wrote the episodes to encourage and increase their viewers' attention. They used content and production characteristics such as pacing which gave children time to respond,[67] as well as "camera techniques, children's voices, musical cues, sound effects, clear transitions, repeatable dialogue, and visuals".[66] Participation, in the form of spoken or physical response from the audience, and the mastery of thinking skills were encouraged by the use of repetition, both within the structure of individual episodes and across multiple episodes.[67] The producers used a variety of formal features, which were auditory, and content features, which consisted of invitations given to the audience. The features were also in the form of both recurrent and unique formats and content. The purpose of the recurrent formats and content, which were similar in every episode, was to increase viewers' attention, comprehension, and participation during key educational lessons.[68]

Nickelodeon originally aired the same episode daily for five days before showing the next one. The producers believed this telecast strategy empowered young children by giving them many opportunities to master the content and problems presented to them.[22][69] Scholar Norma Pecora considered the broadcast strategy of airing the same episode for five consecutive days in a week "sound educational thinking",[41] because children tend to watch the same episodes multiple times and learn from repetition, and "economically clever"[41] because the network could air 2.5 hours with one episode over five days.[70]

Episodes edit

SeasonEpisodesOriginally aired
First airedLast aired
PilotSeptember 22, 1995 (1995-09-22)
119September 8, 1996 (1996-09-08)October 27, 1997 (1997-10-27)
221November 3, 1997 (1997-11-03)February 15, 1999 (1999-02-15)
326March 14, 1999 (1999-03-14)February 19, 2001 (2001-02-19)
426March 6, 2001 (2001-03-06)April 30, 2002 (2002-04-30)
538May 6, 2002 (2002-05-06)December 12, 2003 (2003-12-12)
613February 8, 2004 (2004-02-08)August 6, 2006 (2006-08-06)

Educational goals edit

The creators and producers' mission of Blue's Clues was to "empower, challenge, and build the self-esteem of preschoolers ... while making them laugh".[71] According to Anderson and his colleagues, the show's curriculum was based on "inherent respect for preschoolers and their ability to think and learn while having fun".[72] Anderson and his colleagues stated that Blue's Clues was created with the question: What does television teach young children?[71] Kessler, Santomero, and Johnson were influenced by Mister Rogers' Neighborhood and by Sesame Street, the first children's television program to create a detailed and comprehensive educational curriculum developed from research and use developmental theory, child development, learning theory, and research.[73] According to Anderson, it was essential that the writers and creators of Blue's Clues have background and experience in early childhood development theory and research in order to ensure that the audience understood the dialogue, game, and recurrent program elements in each episode.[74]

Like Sesame Street, formative research was an important part of the development of each episode of Blue's Clues, which was included in the show's production budgets.[26][34][72] "We wanted to learn from Sesame Street and take it one step further", Santomero said.[75] The producers and creators used formative research, which the producers called their "secret sauce",[76] during all aspects of the program's creative and decision-making process, and Nickelodeon provided the funding to support it.[71][77] In addition to a curriculum that emphasized reasoning skills relevant to preschoolers' everyday lives, the producers wanted to include audience participation, called by Variety its "call and response style",[39] that encouraged problem solving, mastery of the information presented, positive reinforcement, and prosocial messages.[30][71] They believed that a strong sense of self-esteem, which they sought to develop in their viewers, was linked to independent thinking and thinking skills.[78][79] Anderson stated, "Age-appropriate pacing and explicit directions give children an opportunity to have a voice".[66] Anderson and his colleagues compared audience participation on the program with hands-on practice provided by a caregiver.[66] The show's producers believed, despite the viewpoints of past researchers, that children were intellectually active while watching television.[80]

Sesame Street tested a third of its episodes,[81] but the Blue's Clues research team field tested every episode three times with children aged between two and six in a variety of preschool environments such as Head Start programs, public schools, and private day care centers, in order to ascertain their abilities, interests, and knowledge, to ensure the mission and philosophy of the program, and to ensure balanced demographic groups. There were three phases of testing: content evaluation, video evaluations, and content analysis.[72] In their tests of the pilot, conducted throughout the New York City area with over 100 children aged from three to seven, they found that as the pilot progressed, children's attention was captured and sustained, and they became excited and actively participated, standing to get closer to the television and speaking to the host.[82] The producers and researchers also consulted outside advisers, who were chosen based on their expertise and the needs of each script. As Anderson stated, the formative research team served "as a liaison between the feedback provided by the preschoolers and outside advisers and the production team, including writers, talent, producers, directors, element artists, and animators".[72]

When I believed we had the best show on television that could educate preschoolers and positively impact their lives, I was relentless. I wanted so much to give kids a television show that celebrates how smart they are, because I truly believe they are brilliant. I also wanted to create a show that would help pre-schoolers feel good about themselves".

Blue's Clues co-creator and producer Angela Santomero[83]

Blue's Clues was designed and produced on the assumption that since children are cognitively active when they watch television, a television program could be an effective method of scientific education for young children by telling stories through pictures and by modeling behavior and learning.[25][84] These learning opportunities included the use of mnemonics in the form of mantras and songs, and what Tracy called "metacognitive wrap-up"[84] at the end of each episode, in which the lessons were summarized and rehearsed. The producers wanted to foster their audience's sense of empowerment by eliciting their assistance for the show's host and by encouraging their identification with the character Blue, who served as a stand-in for the typical preschooler.[85]

The thinking games presented in each episode used what Anderson called "a layered approach"[86] that took the varying capabilities of the audience into account. Santomero said that they used scaffolding and that layering was inherent in the script and design of each game. They purposely presented the problem presented in increasing levels of difficulty, to prevent children from feeling frustrated and to master concepts, experience success, and feel empowered to attempt to solve more challenging concepts presented to them. The producers' goal was that all viewers understood the problem, even if they did not know how to solve it. As a result, the child was temporary frustrated by not knowing the answer because after giving them time to come up with it, child voice-overs provided the answers for them, so that they learned the correct answers, even if they were unable to come up with them.[86][69] If the child was able to come up with the answers, however, they felt "part of a larger, knowing, child audience"[86] when their answers were confirmed by the voice-overs.[86] The child voice-overs also helped viewers maintain high levels of attention during critical educational portions of the episode and modelled the audience involvement encouraged by the program.[34][69] The audience was told how they could help problem-solve by the host explaining how, by the child voice-overs modeling verbal participation, and by giving them enough time to respond. According to Johnson, the slow pace of the program was challenging for television directors used to the fast pace of television production and for parents, who praised the pace but expressed concerns that their children would find it boring.[30]

Sesame Street reflected the prevailing view that preschoolers had short attention spans; it featured a magazine-like format consisting of varied segments.[67][73] Based on research conducted over the 30 years since the launch of Sesame Street by theorists like Anderson, the producers of Blue's Clues wanted to develop a show that took advantage of children's intellectual and behavioral activity when watching television. Previous children's television programs presented their content with little input from their viewers, but Blue's Clues was one of the first children's shows to actively invite its viewers' involvement. Its creators believed that if children were more involved in what they were viewing, they would attend to its content longer than previously expected—for up to a half hour—and learn more. They also dropped the magazine format for a more traditional narrative format. As Variety magazine stated, "The choice for Blue's Clues became to tell one story, beginning to end, camera moving left-to-right like reading a storybook, transitions from scene to scene as obvious as the turning of a page".[39] Every episode of Blue's Clues was structured in this way.[39]

The pace of Blue's Clues was deliberate, and its material was presented clearly.[42] Similar to Mister Rogers' Neighborhood,[87] this was done was in the use of pauses that were "long enough to give the youngest time to think, short enough for the oldest not to get bored".[39] The length of the pauses, which was estimated from formative research, gave children enough time to process the information and solve the problem. After pausing, child voice-overs provided the answers so that they were given to children who had not come up with the solution and helped encourage viewer participation. Researcher Alisha M. Crawley and her colleagues stated that although earlier programs sometimes invited overt audience participation, Blue's Clues was "unique in making overt involvement a systematic research-based design element".[69] Blue's Clues also differed from Sesame Street by not using cultural references or humor aimed at adults, as this could confuse preschoolers but, instead, made the show literal, which the producers felt would better hold the children's attention.[88] The structure of each episode was repetitive, designed to provide preschoolers with comfort and predictability.[84] Repetition of the same skills used in different contexts or games within and across episodes encouraged the mastery of thinking skills and the approach to content within an episode was consistent with learning theory that emphasized situated cognition and provided all viewers, no matter their age or abilities, with repeated opportunities to try to solve the problems presented.[34][89]

Since preschoolers tend to have difficulty understanding transitions, especially when they involve active inferences about time, space, and characters' perspective, the program's producers minimized transitions that required inference so that their viewers' intellectual resources could be devoted to understanding the episode's content. They accomplished this goal by limiting the number of settings during an episode and with the transitions occurring only between them and signaled by dialogue and enough time and information necessary to process them. The primary settings in Blue's Clues were the host's house and backyard, and transitions between them were usually done continuously, without the use of cuts. If transitions were accompanied by cuts, it was done by the host moving to and through a door and continuing as he entered the front or backyard. The biggest transition in Blue's Clues occurred when the host "skidooed" and jumped into a picture or book, done in a magical way with plenty of warning that it was coming, and began and ended in the new environment. Anderson reported that children clearly understood and enjoyed the skidoo transition.[90] Santomero reported that the skidoo transition was inspired by the use of the trolley in Mister Rogers' Neighborhood, which also served as a transition device.[7]

Production edit

The producers and writers of Blue's Clues used content and television production techniques such as camera techniques, the use of children's voices, musical cues, sound effects, repeatable dialogue, and visuals in order to encourage and increase comprehension and attention.[66] Blue's Clues was set in the home—the environment that was most familiar and secure for preschoolers—and looked like no other children's television show.[87] The theme and topic of each episode, which was in development, from idea development to final production, for approximately one year, was chosen by the research team. Writers created a goal sheet, which identified their objectives based on the show's curriculum and audience needs.[91][92] According to show researcher Koshi Dhingra and her colleagues, the integration of writing and researching Blue's Clues was unique and involved "an extremely collaborative process".[91] Script drafts, once developed and approved by the show's creators and research team, were tested at public and private schools, day care centers, preschools, and Head Start programs by three researchers, who would narrate the story in the form of a storybook and take notes about the children's responses. The writers and creators revised the scripts based on this feedback. A rough video, in which the host performed from the revised script in front of a blue screen with no animation, was filmed and retested. The script was revised based on the audiences' responses, tested a third time with animation and music added, and incorporated into future productions.[92]

According to Dhingra and her colleagues, the researchers represented the preschool viewer. After coming up with an idea for an episode, the writers met with Alice Wilder, head of the research department for Blue's Clues, to discuss their idea. The research department and writers then discussed if the topic and approach to the topic was appropriate for preschoolers, and if they accepted it, the content of the episode was further developed. They would often bring in outside consultants who were experts in the subject matter and the processes in teaching it to preschoolers. Wilder considered the researchers experts in how the concepts they wanted to present would translate to the medium of television rather than in a classroom or museum, but they considered preschoolers, who evaluated each script from their perspective, to be their " true experts".[93] The writer took the information they gathered from the research department, preschoolers, and experts and wrote a treatment, or detailed outline of the script, which included goals for the entire episode and for each game.[94] The writers, Wilder, and the research team had a treatment meeting, which Dhingra and her colleagues described as "an organized creative brainstorm",[95] which was rooted in the philosophy and mission of the show, the art of good storytelling, and the point of view of their viewers. The goal of the treatment meeting was to give the writers everything they needed to create a workable second draft of the episode script, and to ensure that it fit the needs of their viewers.[93]

The researchers brought in experts, if needed, and then, at the second draft stage, interviewed preschoolers. Preschooler testing was conducted in three rounds: the concept test, and video test, and content analysis.[96] The producers and creators of the show, during their interviews of preschoolers, created a rough version of the episode, with the host and preliminary animations and backgrounds, and showed it to preschoolers to gain further feedback and was designed to assess their reactions to the content and visuals.[97] According to Dhingra and her colleagues, the greatest strengths of the development of all episodes of Blue's Clues were the high levels of collaboration between all departments involved in the creation of the show, the clearly-defined strategies they used to effectively include their preschool viewers in the development process, and their use of the mission, philosophy, and structure of the program to create and develop each episode.[98]

Most of the show's production was done in-house, rather than by outside companies as was customary for children's TV shows at the time.[99] Blue's Clues was filmed in a studio in Tribeca, Manhattan, New York.[100] The show's creators understood that the look and visual design of the show would be integral to children's attachment with it.[101] Johnson expanded on the "cut-out" style she had created during her college years. Blue's Clues was the first animated series for preschoolers that utilized simple cut-out construction paper shapes of familiar objects with a wide variety of colors and textures, resembling a storybook.[102] Johnson also used primary colors and organized each room of the home setting into groups. The green-striped shirt worn by the show's original host, Steve, was inspired by Fruit Stripe gum.[102] The goals were to make the show look natural and simplistic; as Tracy put it, "freshly cut and glued together with a vivid array of textures, colors, and shadows"[103] similar to picture book illustrations. The program's design was influenced by an understanding of the cognitive, emotional, and social capabilities of preschoolers. For example, the purpose of the notebook in Blue's Clues, which was used to record the clues presented throughout an episode, was to teach preschoolers how to overcome their poorly developed memory skills by using external mnemonic aids and lists.[104] The music, produced by composer Michael Rubin and pianist Nick Balaban, was simple, had a natural sound, and exposed children to a wide variety of genres and instruments.[105] Rubin and Balaban used Anderson's research about the importance of using auditory cues to increase children's attention and inserted auditory signatures to encourage the audience to pay attention to the episodes "at critical junctures for learning".[34] According to Tracy, the music empowered children and gave the show "a sense of playfulness, a sense of joy, and a sense of the fantastic".[105] Rubin and Balaban encouraged the musicians who performed for the show to improvise.[106]

The host performed each episode in front of a "blue screen", with animation added later.[47] The show's digital design department combined high-tech and low-tech methods by creating and photographing three-dimensional objects, then cutting them out and placing them into the background, which made the objects look more real and added perspective and depth.[99][107] Johnson hired artist Dave Palmer and production company Big Pink to create the animation, which was at that time a new technology, from simple materials like fabric, paper, or pipe-cleaners, and scan them into a Macintosh computer so that they could be animated using inexpensive computer software such as Media 100, Ultimatte, Photoshop and After Effects.[108][note 3] instead of being repeatedly redrawn as in traditional animation. Johnson credited Kessler with the idea of using the Macintosh.[19] The result was something that looked different from anything else on television at the time, and the producers were able to animate two episodes in eight weeks, as compared to the sixteen weeks necessary to create a single episode by traditional methods.[110] Their process looked like traditional cut-out animation, but was faster, more flexible, and less expensive, and it allowed them to make changes based on feedback from test audiences.[111] Unlike traditional animation environments, which tended to be highly structured, the animators were given information about the characters and goals of the scenes they would animate, and then given the freedom to work out the timing and look of each scene themselves, as long as their creations were true to the characters and to the story.[112] By 1999, the show's animation department consisted of Palmer, twenty animators, eleven digital designers, and five art directors and model makers. By 2002, Nickelodeon had built a "state-of-the-art"[113] $6 million digital animation studio that housed 140 people, including 70 animators.[114]

Reception edit

Ratings for Blue's Clues were high during its first season, and it was Nickelodeon's most popular preschool program.[115] It has been described as the first commercial television show for preschoolers that was both educational and profitable.[116] Its creators met regularly with businesses that developed Blue's Clues merchandise and products to ensure toys that were educational and met "the same high ... standards as the show".[116] Products, like the show, were heavily tested prior to marketing.[117][note 4] Blue's Clues had sold almost 40 million units of its 45 VHS and DVD titles by 1998[119] and generated over $1 billion in product licensing in 2000.[40] More than ten million Blue's Clues books were in print by 2001 and over three million copies of six CD-ROM titles based on the show had been sold.[39] Seven Blue's Clues titles sold at least 1 million copies each.[119] The show's first direct-to-video production was Blue's Big Musical Movie (2000), featuring Ray Charles and The Persuasions; it received mostly positive reviews and has sold over 3 million copies since 2006.[119][120] The launch of Blue's Clues products at FAO Schwarz's flagship store in New York City was the most successful product launch in the store's history and was attended by over 7,000 people.[4] Steve Burns' final episode in 2002 was viewed by 1.9 million preschoolers and received a 47 percent share of the overall audience.[44] By 2002, Blue's Clues had received several awards for children's programming, educational software, and licensing.[121] It won eight consecutive Emmys between 1998 and 2005 and won a Peabody Award in 2001.[38][122]

 
Ray Charles, shown here in 1990, appeared in the popular Blue's Clues VHS Blue's Big Musical Movie. It was his final film role prior to his death four years later, in 2004.

Starting in 1999, a live production of Blue's Clues toured the U.S. to positive reviews.[123] As of 2002, over 2 million people had attended over 1,000 performances.[123] The creators of the TV show were involved in all aspects of the live show, aiming to translate the bond between the TV show's audience and its cast to the stage.[124] The creators chose Jonathan Hochwald as the live show's producer, Gip Hoppe as its director, and Dave Gallo as its set designer. Neither Hoppe nor Gallo had any previous experience in children's theater.[123] Nick Balaban and Michael Rubin, who wrote the music for the TV show, composed the live show's soundtrack.[124][125] The producers were concerned with children's response to the host, who was played by Tom Mizer (a different actor than the host of the TV show), but his young audience enthusiastically accepted and embraced him.[126] Actors were encouraged to improvise and respond to the audience, which resulted in changes throughout the show's run. The show's script included humor that both children and their parents could enjoy.[127]

Regional versions of the show, featuring native hosts, have been produced in other countries. Kevin Duala hosted the United Kingdom version and the show became part of pop culture in South Korea.[128][129] In total, Blue's Clues was syndicated in 120 countries, and was translated into 15 languages.[39] In 2000, it became one of the first preschool shows to incorporate American Sign Language into its content, with between five and ten signs used consistently in each episode.[130] Blue's Clues won an award from the Greater Los Angeles Agency on Deafness (GLAD) for promoting deaf awareness in the media.[131]

Cultural influence and impact edit

The extensive use of research in the development and production process of Blue's Clues inspired several studies that provided evidence for its effectiveness as a learning tool.[132] As Anderson and his colleagues reported, Blue's Clues had "a beneficial cognitive and social impact" the longer younger children watched it, which increased steadily over time, and that its benefits to cognitive development are both durable and cumulative.[133] They also believed that the research conducted on the program demonstrated that when children's television programs were based on information gained from child development concepts, had a systematic curriculum, and were designed with "a research-based understanding of how children use and understand television, it can be a powerful and positive influence".[134] As they stated, "it appears that the program is not only doing well, but it is also doing good”.[133] In 2004, Anderson said that Blue's Clues "raised the bar"[135] for educational television; he and Variety reported that audience participation became an important part of other educational preschool TV programs such as Dora the Explorer and Sesame Street.[14][136] Anderson also reported that after Blue's Clues, all of Nickelodeon's educational programming included the use of formative research.[34]

In 2019, shortly after the premiere of Blue's Clues & You, the New York Times called Blue's Clues "something of a throwback: a leisurely paced, unflashy show with the educational bona fides of its public TV predecessors Mr. Rogers and Sesame Street". It also stated that Blue's Clues paved the way for shows like Dora the Explorer.[23] The program was the first children's cable show built entirely around direct address, the first to invite preschoolers to play along with the characters with games and "mini-mysteries",[23] and the first to include built-in silences designed for child participation. As The New York Times stated, "The show was interactive before interactivity became mundane".[23]

Based on anecdotal evidence that preschoolers enjoyed repeated viewings of the programs they watched on television, including Anderson's own experience with his four-year-old daughter, who asked to watch a tape of the pilot of Blue's Clues 17 times, the producers decided to repeat each episode daily for a week. Despite no published evidence that repeated viewings resulted in increased comprehension, especially for younger viewers, and would reinforce the problem-solving skills taught in each episode, and because they did not have enough money to produce a full season of episodes, Nickelodeon agreed to their broadcast strategy, and they were the first network to experiment with the approach. In the summer of 1996, before the premiere of Blue's Clues, Santomero, Anderson, and Wilder conducted a study, funded by Nickelodeon, about the effect of repeated viewings of the pilot episode on its viewers and their ability to learn the curriculum content contained in the episode.[2][39][137][138]

Anderson reported that the results of the study were "clear, striking, and to us, very interesting".[2] They found that except for the five-year-old boys they tested, audience participation greatly increased with repetition, especially for the problem-solving portions of an episode, as did their comprehension and problem solving.[137][139][140][141] Anderson stated, "As children learned how to solve the problems they would shout out the answers, talk to Steve, point to the screen, jump up with excitement, and so on".[139] After five viewings, children had also become skilled at solving similar problems that had not been presented in the episode. Anderson reported that the repetition broadcast strategy worked during the program's first year. Nickelodeon used the same strategy for its premiere of Dora the Explorer in 2000, and Nielsen ratings for both programs indicated no change in audience size during the time the repetitions aired.[139][142] The study also demonstrated that watching Blue's Clues changed how children watch television and that their problem-solving skills and interaction would transfer to other programs they watched.[143]

In 1999, Anderson and a team of researchers, some of which were his colleagues at Nickelodeon, studied how episode repetition affected comprehension, audience participation, and visual attention. The researchers tested whether repeated viewings of the show resulted in mastery over the material presented, or whether viewers would habituate to what they watched or become bored.[144] The study demonstrated that for the first few repetitions, children pay close attention to the educational content because it was more cognitively demanding. The researchers concluded that audience participation was lower because children were devoting more of their cognitive resources to understanding and solving the problem presented in the episode. When they mastered the problems, which the researchers suspected happened the third time the children viewed the episode, they paid the same amount of attention to the educational content as to the entertainment content, which was less demanding. Audience participation, however, increased because their cognitive resources were freed up and because they knew the answers to the questions asked by the host and other characters. Anderson and his colleagues believed that their study proved that episode repetition appeared to foster their viewers' empowerment, as demonstrated in the viewers' enthusiastic efforts to help solve problems the host and other characters posed.[142]

The study also demonstrated that experienced viewers (those familiar with the program) looked less at the screen than inexperienced viewers. All children looked at educational content more than at entertainment content. Experienced viewers looked at content unique to the program, but inexperienced viewers did not distinguish between the two types of content, since for them, all content was new. Experienced viewers interacted with the program more and showed better comprehension of the content than inexperienced viewers, especially when they were exposed to content that was repeated across episodes.[145][146] As Anderson and his colleagues put it, "These results further support the notion that when content is new and challenging, preschoolers pay greater attention, but when it is in a recurrent format and therefore readily mastered, they interact more".[147] In other words, "Interaction in Blue's Clues to some extent thus reflects mastery".[148] Nielsen ratings of the show's first season, when the same episode was shown daily, were flat over the five-day period, which indicated to Anderson that young children did not tire of its repetition or of its complexity over time.[115] According to Crawley and her colleagues, the producers' repeat broadcast strategy had no negative effectives of the program's ratings and appeared to be a success.[149]

In 2000, another team of researchers, including Anderson, Crawley, and other Nickelodeon colleagues, studied if watching Blue's Clues changed the way children watch television and if they learned "an interactive style of television viewing”,[148] meaning that they were more interactive with an episode from a different series than viewers who did not have experience watching Blue’s Clues. They compared experienced and unexperienced viewers as they watched an episode of Big Bag, a “curriculum-based magazine format”[148] series that aired on Cartoon Network, directed towards approximately the same audience as Blue’s Clues. They found that although experienced Blue's Clues viewers paid less overall attention to Big Bag than inexperienced viewers, their patterns of attention across Big Bag were identical to their attention to an episode of Blue's Clues. They also demonstrated that viewers had the same amount of comprehension in both programs, but Blue's Clues viewers interacted more with Big Bag than inexperienced viewers. When the content of Big Bag was new and challenging, Blue's Clues viewers paid more attention, and when it was familiar, either from previous viewings or in a format they recognized, they interacted with it more. In short, Anderson and his colleagues found that "interaction in Blue's Clues to some extent reflects mastery"[148] and felt that their study demonstrated that watching Blue's Clues changed how young children watch television.[148] Researcher Shalom M. Fisch, however, stated that although the show attempted to be "participatory", it could not truly be so, because unlike interactive computer games, the viewers' responses could not change or influence what occurred on-screen.[150]

 
Actress Marlee Matlin, shown here in 2009, appeared in several Blue's Clues episodes introducing American Sign Language to its young viewers.

In 2002, Crawley, Anderson, and their colleagues conducted another study on the effects of Blue's Clues, this time researching whether more experienced viewers mastered the content and cognitive challenges faster and easier than first-time viewers. They surmised that experienced viewers would comprehend and interact more with the recurring and familiar segments of the show designed to aid comprehension, but they found that familiarity with the structure of an individual episode did not provide experienced viewers with an advantage over the inexperienced viewers. Crawley and Anderson also studied whether experienced viewers of Blue's Clues interacted more with other children's TV shows and whether the viewing behaviors they learned from Blue's Clues could be transferred to other shows.[151][152] They found that although experienced viewers of Blue's Clues interacted with an episode of another series, they did not spend more time watching it than viewers unfamiliar with the show. The researchers stated, "It is apparent that, although preschoolers learn to enthusiastically engage in overt audience participation, they do not, by and large, have a metacognitive understanding of why they do so."[141]

The 2002 studies demonstrated that experience with watching one TV series affects how children watch other programs, especially in the way they interact with them.[141] They also showed that since children are selective in the material they attend to and that their interaction increases with comprehension and mastery, children tend to pay more attention to novel information and interact more with material they have seen before and mastered. According to Crawley and her colleagues, Blue's Clues demonstrated that television could empower and influence children's long-term motivation for and a love of learning. As they stated, "One need only to watch children watch Blue’s Clues to realize that they respond to it with enormous enthusiasm".[146]

Erin Ryan and her colleagues performed a 2009 study on the effect of the use of American Sign Language (ASL) in Blue's Clues episodes. They analyzed 16 episodes over two weeks for the content and frequency of the signs used and found a high incidence of ASL use by various characters, but that it was inconsistent, especially in the connection between English words and their corresponding signs. The purpose of signed communication and its connection with ASL and the Deaf community was also not clearly explained. The researchers speculated that hearing children with no previous ASL exposure would become familiar with ASL and with deaf people by these episodes, thus reducing the stigma attached to deafness and hard of hearing individuals. Based on other research about the positive effects of teaching ASL to hearing children, the researchers also speculated that it could lead to an increase of vocabulary skills and IQ, as well as improve interpersonal communication. They surmised that deaf children would feel more included and less isolated and have more opportunities to view positive models of ASL and deaf people.[153][154]

Georgene L. Troseth and her colleagues at Vanderbilt University studied how toddlers used information gained from prerecorded video and from interactions with a person through closed-circuit video, and found that two-year-old children did not learn as much from prerecorded videos because the videos lacked social cues and personal references.[155] Two-year-olds who viewed a video with instructions about how to find a toy in an adjoining room from a non-interactive researcher did not use the information, even though they smiled and responded to questions. Troseth speculated that their research had implications for interactive educational shows like Blue's Clues, which although was "on the right track"[156] because the host invited interaction with the show's viewers, did not provide children with the social cues to solve real-world problems. Troseth stated that repetition, repeated exposure, and familiarity with the show's host may increase children's ability to learn facts and to use strategies they learn from Blue's Clues to solve new problems. Her research suggested that Blue's Clues engaged young children and elicited their active participation because they mimicked social interaction.[156]

2019 revival edit

On March 6, 2018, Nickelodeon announced a revival of the series, with a new host and 20 new episodes. An open casting call for the show's new host occurred in April, and production began in the summer of 2018.[157][158] On September 13, 2018, it was announced that the show would be titled Blue's Clues & You!, and Josh Dela Cruz would be the host of the revival.[159] The show premiered on November 11, 2019.[160][161]

Notes edit

  1. ^ Tracy's book is a business guide based on Nickelodeon and the history of Blue's Clues. Publishers Weekly noted the value in Tracy's discussion of the creators' and producers' business model but found Tracy's tone "less than optimal for discerning executive readers".[8]
  2. ^ According to Tracy, Wilder, who had a doctorate in educational psychology, reinvented the role of research in children's television, and helped train the writers and animators to trust and use research. Wilder also developed the curriculum that guided the program's script development and implemented its formative research.[34][35]
  3. ^ Adobe Systems was surprised that their products were being used in the production of a children's television show. According to Tracy, "Not even the developers of the software knew it could be used to create character animation on the scale Blue's Clues was using it",[109] Adobe later requested that the show's animators join their client development group, and made several changes and improvements to their software as a result.[109]
  4. ^ In order to keep the integrity of the Blue's Clues brand intact, a branding guide "bible" called Blue's Clues 101 was created that explained the show and provided examples of products that both correctly and incorrectly reflected it.[118]

References edit

Citations edit

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  146. ^ a b Crawley et al., p. 279
  147. ^ Anderson et al. (2000), pp. 185–186
  148. ^ a b c d e Anderson et al. (2000), p. 186
  149. ^ Crawley et al. (1999), p. 636
  150. ^ Fisch, Shalom M. (2004). Children's Learning from Educational Television: Sesame Street and Beyond. Mahwah, New Jersey.: Lawrence Erlbaum Associates, p. 199. ISBN 0-8058-3936-4
  151. ^ Crawley et al., pp. 266–268
  152. ^ Crawley et al., pp. 274–275
  153. ^ Ryan et al., p. 17
  154. ^ Ryan et al., p. 20
  155. ^ Troseth et al., p. 786
  156. ^ a b Troseth et al., p. 796
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Sources edit

  • Anderson, Daniel R. (1998). "Educational Television is not an Oxymoron". The Annals of the American Academy of Political and Social Science 557 (1): 24–38. doi:10.1177/0002716298557000003
  • Anderson, Daniel R. (2004). "Watching Children Watch Television and the Creation of Blue's Clues". In Hendershot, Heather (ed.). Nickelodeon Nation: The History, Politics, and Economics for America's Only TV Channel for Kids. New York: New York University Press. ISBN 978-0-8147-3651-7.
  • Anderson, Daniel R.; Jennings Bryant; Alice Wilder; Angela Santomero; Marsha Williams; Alisha M. Crawley. (2000). "Researching Blue's Clues: Viewing Behavior and Impact". Media Psychology 2 (2): 179–194. doi:10.1207/S1532785XMEP0202 4
  • Calvert, Sandra L and Kotler, Jennifer A. (2003). "Lessons from Children's Television: The Impact of the Children's Television Act on Children's Learning". August 8, 2017, at the Wayback Machine. Applied Developmental Psychology. 24 (3), pp. 275–335. doi:10.1016/S0193-3973(03)00060-1. Retrieved 3 June 2021.
  • Crawley, Alisha M.;Daniel R. Anderson; Angela Santomero; Alice Wilder; Marsha Williams; Marie K. Evans; Jennings Bryant (June 2002). "Do Children Learn How to Watch Television? The Impact of Extensive Experience With Blue's Clues on Preschool Children's Television Viewing Behavior". Journal of Communication 52 (2): 264–280. doi:10.1111/j.1460-2466.2002.tb02544.x
  • Dhingra, Koshi; Alice Wilder; Alison Sherman; Karen D. Leavitt (April 2001). "Science on Television: Case Study of the Development of "Bugs" on "Blue's Clues" (PDF). Change Agents in Science Education. Annual meeting. Seattle, Washington: American Educational Research Association, pp. 1–18
  • Gladwell, Malcolm (2000). The Tipping Point: How Little Things Can Make a Big Difference. New York: Little, Brown, and Company. ISBN 0-316-31696-2
  • Kirkorian, Heather L.; Ellen A. Wartella; Daniel R. Anderson. (Spring 2008). "Media and Young Children's Learning". The Future of Children 18 (1): 39–61 doi:10.1353/foc.0.0002
  • Moll, George (executive producer). "Behind the Clues: 10 Years with Blue" (2006). Short documentary. Countryline Productions.
  • Osborne, Barbara (Summer 1997). " A Field Guide to the Children's Television Act". September 19, 2000, at the Wayback Machine. Washington, D.C.: CME/InfoActive Kids, pp. 1–16. Retrieved 3 June 2021.
  • Pecora, Norma (2004). "Nickelodeon Grows Up: The Economic Evolution of a Network". In Hendershot, Heather (ed.). Nickelodeon Nation: The History, Politics, and Economics for America's Only TV Channel for Kids. New York: New York University Press. ISBN 978-0-8147-3651-7.
  • Ryan, Erin; Cynthia Nichols; Melissa Weinstein; Rebecca Burton. (2009). "Helping Hands? The Use of American Sign Language in Nickelodeon's Blue's Clues". Conference Papers – International Communication Association: 1–37.
  • Tracy, Diane. (2002). Blue's Clues for Success: The 8 Secrets Behind a Phenomenal Business. New York: Kaplan Publishing. ISBN 0-7931-5376-X.
  • Troseth, Georgene L.; Megan M. Saylor. Allison H. Archer. (May/June 2006). "Young Children's Use of Video as a Source of Socially Relevant Information". Child Development 77 (3): 786–799. doi:10.1111/j.1467-8624.2006.00903.x

External links edit

blue, clues, this, article, about, original, 1996, series, video, game, series, video, game, series, 2019, revival, series, american, live, action, animated, interactive, educational, children, television, series, created, angela, santomero, todd, kessler, tra. This article is about the original 1996 series For the video game series see Blue s Clues video game series For the 2019 revival series see Blue s Clues amp You Blue s Clues is an American live action animated interactive educational children s television series created by Angela Santomero Todd Kessler and Traci Paige Johnson that premiered on Nickelodeon s Nick Jr block on September 8 1996 2 and concluded its run on August 6 2006 1 with a total of six seasons and 143 episodes The original host of the show was Steve Burns who left in 2002 and was replaced by Donovan Patton as Joe for the fifth and sixth seasons The show follows an animated blue spotted dog named Blue as she leaves a trail of clues paw prints for the host and the viewers to figure out her plans for the day Blue s CluesGenreEducationalCreated byTraci Paige Johnson Todd Kessler Angela SantomeroPresented bySteve Burns Donovan Patton Kevin Duala UK Voices ofTraci Paige JohnsonNick BalabanMichael RubinOpening theme Blue s Clues Theme seasons 1 4 Another Blue s Clues Day performed by Donovan Patton seasons 5 6 Ending theme So Long Song seasons 1 5 Goodbye Song season 6 ComposersNick Balaban Michael RubinCountry of originUnited StatesOriginal languageEnglishNo of seasons6No of episodes143 1 list of episodes ProductionExecutive producersTodd Kessler Traci Paige Johnson Angela C SantomeroRunning time21 26 minutesProduction companiesOut of the Blue Enterprises uncredited Nickelodeon Animation Studio credited as Nick Jr Productions Original releaseNetworkNickelodeonReleaseSeptember 8 1996 1996 09 08 1 August 6 2006 2006 08 06 1 RelatedBlue s RoomBlue s Clues amp You The producers and creators combined concepts from child development and early childhood education with innovative animation and production techniques that helped their viewers learn using research conducted thirty years since the debut of Sesame Street in the U S Unlike earlier preschool shows Blue s Clues presented material in a narrative format instead of a magazine format used repetition to reinforce its curriculum structured every episode the same way and revolutionized the genre by inviting their viewers involvement Research was part of the creative and decision making process in the production of the show and was integrated into all aspects and stages of the creative process Blue s Clues was the first cutout animation series for preschoolers in the United States and resembles a storybook in its use of primary colors and its simple construction paper shapes of familiar objects with varied colors and textures Its home based setting is familiar to American children but has a look unlike previous children s TV shows Upon debuting Blue s Clues became the highest rated show for preschoolers on American commercial television and was critical to Nickelodeon s growth It has been syndicated in 120 countries and translated into 15 languages Regional versions of the show featuring local hosts have been produced in other countries By 2002 Blue s Clues had received several awards for excellence in children s programming educational software and licensing and had been nominated for nine Emmy Awards A live production of Blue s Clues which used many of the production innovations developed by the show s creators toured the U S starting in 1999 As of 2002 over two million people had attended over 1 000 performances A spin off called Blue s Room premiered in 2004 A revival of the series titled Blue s Clues amp You hosted by Josh Dela Cruz premiered on Nickelodeon on November 11 2019 The show s extensive use of research in its development and production process inspired several research studies that have provided evidence for its effectiveness as a learning tool Contents 1 History 1 1 Background 1 2 Conception 1 3 Premiere and later history 1 4 Casting 2 Format 3 Episodes 4 Educational goals 5 Production 6 Reception 7 Cultural influence and impact 8 2019 revival 9 Notes 10 References 10 1 Citations 10 2 Sources 11 External linksHistory editBackground edit By 1990 parents teachers and media experts had been criticizing the lack of quality fare for children on commercial television for many years 3 Up to that point PBS was the only source for quality children s television other broadcasters voluntarily set educational standards for their programming and were expected to regulate themselves but it led to little change in the quality of children s programs 4 5 By the time Blue s Clues premiered in 1996 there was a large number of TV shows for children but most of them were violent and designed to sell action toys and other products 6 as co creator Angela C Santomero put it a vehicle for toy based commercials 7 According to author Diane Tracy in her 2002 book Blue s Clues for Success The state of children s television was pretty dismal 4 note 1 There was little incentive for producing high quality children s television until 1990 when Congress passed the Children s Television Act CTA which required that networks be held accountable for the quality of children s programming or risk losing their license 9 The CTA set no hourly quotas and left it to the Federal Communications Commission FCC to determine compliance to the law so little positive improvements were made 10 11 In 1996 the FCC passed additional regulations including requiring broadcasters to in a provision called the Three Hour rule air at least three hours of children s programming per week between the hours of 07 00 to 22 00 and that they be tagged with an E I Educational and Informational logo so that children and their families could easily find the programs 5 The cable network Nickelodeon which was recognized along with PBS as a leader in the creation and production of high quality children s programming was not required to comply with federal regulations to provide informative or educational content but did so anyway before the CTA became law 12 13 14 According to Heather L Kirkorian and her fellow researchers Ellen Wartella and Daniel Anderson in 2008 since television appeared in homes beginning in the mid 20th century critics have often expressed concern about its impact on viewers especially children who as Kirkorian argued are active media users 15 by the age of three Researchers believed that there were links between television viewing and children s cognitive and learning skills and that what children watched may be more important than how much they watched it She reported that up until the 1980s researchers had only an implicit theory about how viewers watched television and that young children were cognitively passive viewers and controlled by salient attention eliciting features 15 like sound effects and fast movement As a result most researchers believed that television interfered with cognition and reflection and as a result children could not learn from and process television 15 In the early 1980s however new theories about how young children watch television suggested that attention in children as young as two years old were largely guided by program content 16 Conception edit In the mid 1990s Nickelodeon looking to create programming for preschoolers hired a team of three producers Angela C Santomero Todd Kessler and Traci Paige Johnson to create a new television program for young children 17 18 According to The New York Times Kessler was the first creator to be brought on board to the project 19 Kessler a freelance Nickelodeon producer at the time had previously worked on Sesame Street but he disliked its format and thought that it was too static and not visual enough 20 Santomero who named Fred Rogers as a major influence worked at Nickelodeon as a researcher and Johnson was a freelance artist and animator 21 22 Santomero later said that they were young and Nickelodeon took a chance on us 23 Daniel R Anderson of the University of Massachusetts at Amherst who author Malcolm Gladwell called one of the pioneering television researchers 24 was an adviser for the new show 25 Nickelodeon had hired Anderson as an adviser for its Nick Jr block of preschool programs starting in 1993 although Santomero had already been getting his input about research informally When Nickelodeon enlisted her to co create Blue s Clues he came on in a more formal capacity 26 Anderson later said that he jumped at the chance to serve as an advisor for Blue s Clues because Nickelodeon was interested in providing programs that would actually benefit preschoolers rather than merely entertain them 26 Anderson also stated that the choice to produce the show as overtly and clearly educational was a departure for Nickelodeon and for any commercial network According to research conducted by Nickelodeon parents of preschool aged children wanted the shows they watched to be educational 14 Santomero Kessler and Johnson met in a conference room at Viacom which owned Nickelodeon in New York for a month to create Blue s Clues 27 28 According to Santomero the creators of Blue s Clues wanted to create a children s television show that was something very simple and graphic and slow 23 emphasized social and emotional skills treated children like they were smart and helped them feel empowered 23 The character Blue was originally conceived as a cat and the name of the show was to be Blue Prints but the show s name was changed and Blue became a dog because Nickelodeon was already producing a show about a cat 29 and because as Anderson reported children who watched the pilot which was used for testing almost universally called the show Blue s Clues 30 Even though most children s television shows at the time were built around male characters Blue was female and as The New York Times put it never wore a bow 23 Kessler handled the show s computer based production 22 Santomero the research and Johnson the design 22 By 2001 the show s research team which worked collaboratively with the show s producers and creators consisted of director of research Alice Wilder who joined the Blue s Clues team shortly after the show s debut Alison Sherman Karen Leavitt and Koshi Dhingra 31 32 33 note 2 They were given 150 000 to produce a pilot about a quarter of the budget for other Nickelodeon shows at the time which was used in 1995 to test the show s interactive elements with its potential audience 36 37 38 The pilot was considered lost but in 2021 Santomero announced that she owned a copy of it and that the pilot was filmed in 1994 37 39 In September 2023 the full pilot unexpectedly surfaced online putting an end to the nearly two decade long search for it Premiere and later history edit Blue s Clues premiered in the U S on September 8 1996 2 The premiere was the highest rated premiere of any Nickelodeon program and the show became crucial to the network s growth 39 40 Scholar Norma Pecora called Blue s Clues the cornerstone of Nickelodeon s educational programming 41 By the end of 1997 it was the highest rated show for preschoolers on commercial television and was the third highest rated show behind children s public television shows Barney amp Friends and Arthur 42 Within 18 months of its premiere Blue s Clues was as well known among the parents of preschoolers as more established children s shows such as Sesame Street and Barney amp Friends In 2002 Tracy reported that it was one of the highest rated shows for preschoolers was preschool children and their parents favorite cable preschool program was viewed by approximately 13 7 million viewers each week and aired in about 60 countries 40 In 2000 after 75 episodes with no fanfare 19 and no announcement from Nickelodeon co creator and co producer Todd Kessler left Blue s Clues and the network to pursue other projects He told The New York Times that he had no hard feelings regarding his departure 19 Kessler continued to be listed as an executive producer for the run of the show and for any future spin offs Also in 2000 CBS which was also owned by Viacom began airing the show as part of the centerpiece of its Saturday and Sunday morning children s programming 19 In 2004 Blue s Clues stopped production which Santomero called devastating 23 although it continued to air on Nickelodeon and a spin off Blue s Room was launched in the same year It featured puppets as well as the original show s second host 43 44 Blue s Clues celebrated its 10 year anniversary in 2006 with a prime time special and the release of a DVD entitled Blues Biggest Stories which consisted of eight half hour episodes spanning the show s history 45 46 In November 2019 a reboot of Blue s Clues premiered The show called Blue s Clues amp You is hosted by Josh Dela Cruz and features many of the same characters in the original show Steve Burns the original show s first host serves as a writer and director on the new show he has also made guest appearances along with the original show s second host Donovan Patton and participated in the casting of Dela Cruz 23 38 Casting edit Main article List of Blue s Clues characters nbsp Original host Steve Burns shown here in 2009 The most important casting decision was that of the host the only human character in the show The host s role was to empower and challenge the show s young viewers to help increase their self esteem and to strongly connect with them through the television screen The producers originally wanted a female host 47 After months of research and over 1 000 auditions they hired actor performer Steve Burns based on the strength of his audition 47 48 Burns received the strongest and most enthusiastic response in tests with the young audience 49 Johnson said what made Burns a great children s TV host was that he didn t want to be a children s host He loved kids but he didn t want to make a career out of it 50 Burns decided to leave the show in the autumn of 2000 departing in January 2001 51 He was in over 100 episodes of Blue s Clues when his final episodes aired in April 2002 44 52 Burns himself stated I knew I wasn t gonna be doing children s television all my life mostly because I refused to lose my hair on a kid s TV show and it was happenin fast 53 After the producers conducted 1 500 auditions Burns was replaced by actor Donovan Patton who played Steve s brother Joe introduced to the audience in articles in Nickelodeon s magazine and on its webpage and an arc of three episodes 54 Burns departure generated outlandish rumors and was featured in a Time magazine story Patton had never seen Blue s Clues before he auditioned for the part and like Burns who worked with him to help him prepare for the role was also popular with preschool test audiences 55 56 The producers later reported that finding someone who could match Burns deceptively simple performance was difficult 56 Patton became a household name 57 although as Johnson stated his character was named Joe because Donovan was a little too hard on a preschooler s tongue 58 According to The New York Times Patton played the role more relaxed and taller than Burns 59 Even though research demonstrated that children tend to pay less attention to adult male voices Burns and Patton were chosen as the program s hosts because they were popular with their audience 34 Daniel Anderson insisted that Burns and Patton were the best actors for their roles out of the hundreds who auditioned calling them actors who could mime as demanded by the mixed action and animation format 60 and reported that there was no evidence that children paid less attention to them than to other parts of the program 61 He also said that Burns and Patton overcame what he called attentional bias against men 60 in three ways by behaving energetically and childlike by breaking the fourth wall and talking directly to the audience often by looking directly into the camera and asking their audience Will you help 30 and like Fred Rogers forming a direct relationship to the audience and by always doing something 60 Anderson insisted that by forming a relationship with the audience the actors male voice became cues to the audience to pay attention and stated that it was the hosts style of presentation that determined child attention 60 Johnson was cast as Blue s voice because of the show s crew she was able to sound the most like a dog Nick Balaban who wrote the music for the show along with Michael Rubin was cast as the voice of Mr Salt Balaban initially used a Brooklyn accent for Mr Salt before settling on a French accent 62 63 Rubin also provided the voice of Mailbox 64 Format editIn The Tipping Point author Malcolm Gladwell who called Blues Clues the stickiest meaning the most irresistible and involving television show ever 50 described its format Steve the host presents the audience with a puzzle involving Blue the animated dog To help the audience unlock the puzzle Blue leaves behind a series of clues which are objects marked with one of her paw prints In between the discovery of the clues Steve plays a series of games mini puzzles with the audience that are thematically related to the overall puzzle As the show unfolds Steve and Blue move from one animated set to another jumping through magical doorways leading viewers on a journey of discovery until at the end of the story Steve returns to the living room There at the climax of the show he sits down in a comfortable chair to think a chair known of course in the literal world of Blue s Clues as the Thinking Chair He puzzles over Blue s three clues and attempts to come up with the answer 65 Nickelodeon researcher Daniel R Anderson called the structure of Blue s Clues a game that presented its viewers with increasingly challenging and developmentally appropriate problems to solve 66 Early episodes focused on basic subjects such as colors and numbers but later the programs focused on math physics anatomy and astronomy 39 The show s producers believed that comprehension and attention were strongly connected so they wrote the episodes to encourage and increase their viewers attention They used content and production characteristics such as pacing which gave children time to respond 67 as well as camera techniques children s voices musical cues sound effects clear transitions repeatable dialogue and visuals 66 Participation in the form of spoken or physical response from the audience and the mastery of thinking skills were encouraged by the use of repetition both within the structure of individual episodes and across multiple episodes 67 The producers used a variety of formal features which were auditory and content features which consisted of invitations given to the audience The features were also in the form of both recurrent and unique formats and content The purpose of the recurrent formats and content which were similar in every episode was to increase viewers attention comprehension and participation during key educational lessons 68 Nickelodeon originally aired the same episode daily for five days before showing the next one The producers believed this telecast strategy empowered young children by giving them many opportunities to master the content and problems presented to them 22 69 Scholar Norma Pecora considered the broadcast strategy of airing the same episode for five consecutive days in a week sound educational thinking 41 because children tend to watch the same episodes multiple times and learn from repetition and economically clever 41 because the network could air 2 5 hours with one episode over five days 70 Episodes editMain article List of Blue s Clues episodes SeasonEpisodesOriginally airedFirst airedLast airedPilotSeptember 22 1995 1995 09 22 119September 8 1996 1996 09 08 October 27 1997 1997 10 27 221November 3 1997 1997 11 03 February 15 1999 1999 02 15 326March 14 1999 1999 03 14 February 19 2001 2001 02 19 426March 6 2001 2001 03 06 April 30 2002 2002 04 30 538May 6 2002 2002 05 06 December 12 2003 2003 12 12 613February 8 2004 2004 02 08 August 6 2006 2006 08 06 Educational goals editThe creators and producers mission of Blue s Clues was to empower challenge and build the self esteem of preschoolers while making them laugh 71 According to Anderson and his colleagues the show s curriculum was based on inherent respect for preschoolers and their ability to think and learn while having fun 72 Anderson and his colleagues stated that Blue s Clues was created with the question What does television teach young children 71 Kessler Santomero and Johnson were influenced by Mister Rogers Neighborhood and by Sesame Street the first children s television program to create a detailed and comprehensive educational curriculum developed from research and use developmental theory child development learning theory and research 73 According to Anderson it was essential that the writers and creators of Blue s Clues have background and experience in early childhood development theory and research in order to ensure that the audience understood the dialogue game and recurrent program elements in each episode 74 Like Sesame Street formative research was an important part of the development of each episode of Blue s Clues which was included in the show s production budgets 26 34 72 We wanted to learn from Sesame Street and take it one step further Santomero said 75 The producers and creators used formative research which the producers called their secret sauce 76 during all aspects of the program s creative and decision making process and Nickelodeon provided the funding to support it 71 77 In addition to a curriculum that emphasized reasoning skills relevant to preschoolers everyday lives the producers wanted to include audience participation called by Variety its call and response style 39 that encouraged problem solving mastery of the information presented positive reinforcement and prosocial messages 30 71 They believed that a strong sense of self esteem which they sought to develop in their viewers was linked to independent thinking and thinking skills 78 79 Anderson stated Age appropriate pacing and explicit directions give children an opportunity to have a voice 66 Anderson and his colleagues compared audience participation on the program with hands on practice provided by a caregiver 66 The show s producers believed despite the viewpoints of past researchers that children were intellectually active while watching television 80 Sesame Street tested a third of its episodes 81 but the Blue s Clues research team field tested every episode three times with children aged between two and six in a variety of preschool environments such as Head Start programs public schools and private day care centers in order to ascertain their abilities interests and knowledge to ensure the mission and philosophy of the program and to ensure balanced demographic groups There were three phases of testing content evaluation video evaluations and content analysis 72 In their tests of the pilot conducted throughout the New York City area with over 100 children aged from three to seven they found that as the pilot progressed children s attention was captured and sustained and they became excited and actively participated standing to get closer to the television and speaking to the host 82 The producers and researchers also consulted outside advisers who were chosen based on their expertise and the needs of each script As Anderson stated the formative research team served as a liaison between the feedback provided by the preschoolers and outside advisers and the production team including writers talent producers directors element artists and animators 72 When I believed we had the best show on television that could educate preschoolers and positively impact their lives I was relentless I wanted so much to give kids a television show that celebrates how smart they are because I truly believe they are brilliant I also wanted to create a show that would help pre schoolers feel good about themselves Blue s Clues co creator and producer Angela Santomero 83 Blue s Clues was designed and produced on the assumption that since children are cognitively active when they watch television a television program could be an effective method of scientific education for young children by telling stories through pictures and by modeling behavior and learning 25 84 These learning opportunities included the use of mnemonics in the form of mantras and songs and what Tracy called metacognitive wrap up 84 at the end of each episode in which the lessons were summarized and rehearsed The producers wanted to foster their audience s sense of empowerment by eliciting their assistance for the show s host and by encouraging their identification with the character Blue who served as a stand in for the typical preschooler 85 The thinking games presented in each episode used what Anderson called a layered approach 86 that took the varying capabilities of the audience into account Santomero said that they used scaffolding and that layering was inherent in the script and design of each game They purposely presented the problem presented in increasing levels of difficulty to prevent children from feeling frustrated and to master concepts experience success and feel empowered to attempt to solve more challenging concepts presented to them The producers goal was that all viewers understood the problem even if they did not know how to solve it As a result the child was temporary frustrated by not knowing the answer because after giving them time to come up with it child voice overs provided the answers for them so that they learned the correct answers even if they were unable to come up with them 86 69 If the child was able to come up with the answers however they felt part of a larger knowing child audience 86 when their answers were confirmed by the voice overs 86 The child voice overs also helped viewers maintain high levels of attention during critical educational portions of the episode and modelled the audience involvement encouraged by the program 34 69 The audience was told how they could help problem solve by the host explaining how by the child voice overs modeling verbal participation and by giving them enough time to respond According to Johnson the slow pace of the program was challenging for television directors used to the fast pace of television production and for parents who praised the pace but expressed concerns that their children would find it boring 30 Sesame Street reflected the prevailing view that preschoolers had short attention spans it featured a magazine like format consisting of varied segments 67 73 Based on research conducted over the 30 years since the launch of Sesame Street by theorists like Anderson the producers of Blue s Clues wanted to develop a show that took advantage of children s intellectual and behavioral activity when watching television Previous children s television programs presented their content with little input from their viewers but Blue s Clues was one of the first children s shows to actively invite its viewers involvement Its creators believed that if children were more involved in what they were viewing they would attend to its content longer than previously expected for up to a half hour and learn more They also dropped the magazine format for a more traditional narrative format As Variety magazine stated The choice for Blue s Clues became to tell one story beginning to end camera moving left to right like reading a storybook transitions from scene to scene as obvious as the turning of a page 39 Every episode of Blue s Clues was structured in this way 39 The pace of Blue s Clues was deliberate and its material was presented clearly 42 Similar to Mister Rogers Neighborhood 87 this was done was in the use of pauses that were long enough to give the youngest time to think short enough for the oldest not to get bored 39 The length of the pauses which was estimated from formative research gave children enough time to process the information and solve the problem After pausing child voice overs provided the answers so that they were given to children who had not come up with the solution and helped encourage viewer participation Researcher Alisha M Crawley and her colleagues stated that although earlier programs sometimes invited overt audience participation Blue s Clues was unique in making overt involvement a systematic research based design element 69 Blue s Clues also differed from Sesame Street by not using cultural references or humor aimed at adults as this could confuse preschoolers but instead made the show literal which the producers felt would better hold the children s attention 88 The structure of each episode was repetitive designed to provide preschoolers with comfort and predictability 84 Repetition of the same skills used in different contexts or games within and across episodes encouraged the mastery of thinking skills and the approach to content within an episode was consistent with learning theory that emphasized situated cognition and provided all viewers no matter their age or abilities with repeated opportunities to try to solve the problems presented 34 89 Since preschoolers tend to have difficulty understanding transitions especially when they involve active inferences about time space and characters perspective the program s producers minimized transitions that required inference so that their viewers intellectual resources could be devoted to understanding the episode s content They accomplished this goal by limiting the number of settings during an episode and with the transitions occurring only between them and signaled by dialogue and enough time and information necessary to process them The primary settings in Blue s Clues were the host s house and backyard and transitions between them were usually done continuously without the use of cuts If transitions were accompanied by cuts it was done by the host moving to and through a door and continuing as he entered the front or backyard The biggest transition in Blue s Clues occurred when the host skidooed and jumped into a picture or book done in a magical way with plenty of warning that it was coming and began and ended in the new environment Anderson reported that children clearly understood and enjoyed the skidoo transition 90 Santomero reported that the skidoo transition was inspired by the use of the trolley in Mister Rogers Neighborhood which also served as a transition device 7 Production editThe producers and writers of Blue s Clues used content and television production techniques such as camera techniques the use of children s voices musical cues sound effects repeatable dialogue and visuals in order to encourage and increase comprehension and attention 66 Blue s Clues was set in the home the environment that was most familiar and secure for preschoolers and looked like no other children s television show 87 The theme and topic of each episode which was in development from idea development to final production for approximately one year was chosen by the research team Writers created a goal sheet which identified their objectives based on the show s curriculum and audience needs 91 92 According to show researcher Koshi Dhingra and her colleagues the integration of writing and researching Blue s Clues was unique and involved an extremely collaborative process 91 Script drafts once developed and approved by the show s creators and research team were tested at public and private schools day care centers preschools and Head Start programs by three researchers who would narrate the story in the form of a storybook and take notes about the children s responses The writers and creators revised the scripts based on this feedback A rough video in which the host performed from the revised script in front of a blue screen with no animation was filmed and retested The script was revised based on the audiences responses tested a third time with animation and music added and incorporated into future productions 92 According to Dhingra and her colleagues the researchers represented the preschool viewer After coming up with an idea for an episode the writers met with Alice Wilder head of the research department for Blue s Clues to discuss their idea The research department and writers then discussed if the topic and approach to the topic was appropriate for preschoolers and if they accepted it the content of the episode was further developed They would often bring in outside consultants who were experts in the subject matter and the processes in teaching it to preschoolers Wilder considered the researchers experts in how the concepts they wanted to present would translate to the medium of television rather than in a classroom or museum but they considered preschoolers who evaluated each script from their perspective to be their true experts 93 The writer took the information they gathered from the research department preschoolers and experts and wrote a treatment or detailed outline of the script which included goals for the entire episode and for each game 94 The writers Wilder and the research team had a treatment meeting which Dhingra and her colleagues described as an organized creative brainstorm 95 which was rooted in the philosophy and mission of the show the art of good storytelling and the point of view of their viewers The goal of the treatment meeting was to give the writers everything they needed to create a workable second draft of the episode script and to ensure that it fit the needs of their viewers 93 The researchers brought in experts if needed and then at the second draft stage interviewed preschoolers Preschooler testing was conducted in three rounds the concept test and video test and content analysis 96 The producers and creators of the show during their interviews of preschoolers created a rough version of the episode with the host and preliminary animations and backgrounds and showed it to preschoolers to gain further feedback and was designed to assess their reactions to the content and visuals 97 According to Dhingra and her colleagues the greatest strengths of the development of all episodes of Blue s Clues were the high levels of collaboration between all departments involved in the creation of the show the clearly defined strategies they used to effectively include their preschool viewers in the development process and their use of the mission philosophy and structure of the program to create and develop each episode 98 Most of the show s production was done in house rather than by outside companies as was customary for children s TV shows at the time 99 Blue s Clues was filmed in a studio in Tribeca Manhattan New York 100 The show s creators understood that the look and visual design of the show would be integral to children s attachment with it 101 Johnson expanded on the cut out style she had created during her college years Blue s Clues was the first animated series for preschoolers that utilized simple cut out construction paper shapes of familiar objects with a wide variety of colors and textures resembling a storybook 102 Johnson also used primary colors and organized each room of the home setting into groups The green striped shirt worn by the show s original host Steve was inspired by Fruit Stripe gum 102 The goals were to make the show look natural and simplistic as Tracy put it freshly cut and glued together with a vivid array of textures colors and shadows 103 similar to picture book illustrations The program s design was influenced by an understanding of the cognitive emotional and social capabilities of preschoolers For example the purpose of the notebook in Blue s Clues which was used to record the clues presented throughout an episode was to teach preschoolers how to overcome their poorly developed memory skills by using external mnemonic aids and lists 104 The music produced by composer Michael Rubin and pianist Nick Balaban was simple had a natural sound and exposed children to a wide variety of genres and instruments 105 Rubin and Balaban used Anderson s research about the importance of using auditory cues to increase children s attention and inserted auditory signatures to encourage the audience to pay attention to the episodes at critical junctures for learning 34 According to Tracy the music empowered children and gave the show a sense of playfulness a sense of joy and a sense of the fantastic 105 Rubin and Balaban encouraged the musicians who performed for the show to improvise 106 The host performed each episode in front of a blue screen with animation added later 47 The show s digital design department combined high tech and low tech methods by creating and photographing three dimensional objects then cutting them out and placing them into the background which made the objects look more real and added perspective and depth 99 107 Johnson hired artist Dave Palmer and production company Big Pink to create the animation which was at that time a new technology from simple materials like fabric paper or pipe cleaners and scan them into a Macintosh computer so that they could be animated using inexpensive computer software such as Media 100 Ultimatte Photoshop and After Effects 108 note 3 instead of being repeatedly redrawn as in traditional animation Johnson credited Kessler with the idea of using the Macintosh 19 The result was something that looked different from anything else on television at the time and the producers were able to animate two episodes in eight weeks as compared to the sixteen weeks necessary to create a single episode by traditional methods 110 Their process looked like traditional cut out animation but was faster more flexible and less expensive and it allowed them to make changes based on feedback from test audiences 111 Unlike traditional animation environments which tended to be highly structured the animators were given information about the characters and goals of the scenes they would animate and then given the freedom to work out the timing and look of each scene themselves as long as their creations were true to the characters and to the story 112 By 1999 the show s animation department consisted of Palmer twenty animators eleven digital designers and five art directors and model makers By 2002 Nickelodeon had built a state of the art 113 6 million digital animation studio that housed 140 people including 70 animators 114 Reception editRatings for Blue s Clues were high during its first season and it was Nickelodeon s most popular preschool program 115 It has been described as the first commercial television show for preschoolers that was both educational and profitable 116 Its creators met regularly with businesses that developed Blue s Clues merchandise and products to ensure toys that were educational and met the same high standards as the show 116 Products like the show were heavily tested prior to marketing 117 note 4 Blue s Clues had sold almost 40 million units of its 45 VHS and DVD titles by 1998 119 and generated over 1 billion in product licensing in 2000 40 More than ten million Blue s Clues books were in print by 2001 and over three million copies of six CD ROM titles based on the show had been sold 39 Seven Blue s Clues titles sold at least 1 million copies each 119 The show s first direct to video production was Blue s Big Musical Movie 2000 featuring Ray Charles and The Persuasions it received mostly positive reviews and has sold over 3 million copies since 2006 119 120 The launch of Blue s Clues products at FAO Schwarz s flagship store in New York City was the most successful product launch in the store s history and was attended by over 7 000 people 4 Steve Burns final episode in 2002 was viewed by 1 9 million preschoolers and received a 47 percent share of the overall audience 44 By 2002 Blue s Clues had received several awards for children s programming educational software and licensing 121 It won eight consecutive Emmys between 1998 and 2005 and won a Peabody Award in 2001 38 122 nbsp Ray Charles shown here in 1990 appeared in the popular Blue s Clues VHS Blue s Big Musical Movie It was his final film role prior to his death four years later in 2004 Starting in 1999 a live production of Blue s Clues toured the U S to positive reviews 123 As of 2002 over 2 million people had attended over 1 000 performances 123 The creators of the TV show were involved in all aspects of the live show aiming to translate the bond between the TV show s audience and its cast to the stage 124 The creators chose Jonathan Hochwald as the live show s producer Gip Hoppe as its director and Dave Gallo as its set designer Neither Hoppe nor Gallo had any previous experience in children s theater 123 Nick Balaban and Michael Rubin who wrote the music for the TV show composed the live show s soundtrack 124 125 The producers were concerned with children s response to the host who was played by Tom Mizer a different actor than the host of the TV show but his young audience enthusiastically accepted and embraced him 126 Actors were encouraged to improvise and respond to the audience which resulted in changes throughout the show s run The show s script included humor that both children and their parents could enjoy 127 Regional versions of the show featuring native hosts have been produced in other countries Kevin Duala hosted the United Kingdom version and the show became part of pop culture in South Korea 128 129 In total Blue s Clues was syndicated in 120 countries and was translated into 15 languages 39 In 2000 it became one of the first preschool shows to incorporate American Sign Language into its content with between five and ten signs used consistently in each episode 130 Blue s Clues won an award from the Greater Los Angeles Agency on Deafness GLAD for promoting deaf awareness in the media 131 Cultural influence and impact editThe extensive use of research in the development and production process of Blue s Clues inspired several studies that provided evidence for its effectiveness as a learning tool 132 As Anderson and his colleagues reported Blue s Clues had a beneficial cognitive and social impact the longer younger children watched it which increased steadily over time and that its benefits to cognitive development are both durable and cumulative 133 They also believed that the research conducted on the program demonstrated that when children s television programs were based on information gained from child development concepts had a systematic curriculum and were designed with a research based understanding of how children use and understand television it can be a powerful and positive influence 134 As they stated it appears that the program is not only doing well but it is also doing good 133 In 2004 Anderson said that Blue s Clues raised the bar 135 for educational television he and Variety reported that audience participation became an important part of other educational preschool TV programs such as Dora the Explorer and Sesame Street 14 136 Anderson also reported that after Blue s Clues all of Nickelodeon s educational programming included the use of formative research 34 In 2019 shortly after the premiere of Blue s Clues amp You the New York Times called Blue s Clues something of a throwback a leisurely paced unflashy show with the educational bona fides of its public TV predecessors Mr Rogers and Sesame Street It also stated that Blue s Clues paved the way for shows like Dora the Explorer 23 The program was the first children s cable show built entirely around direct address the first to invite preschoolers to play along with the characters with games and mini mysteries 23 and the first to include built in silences designed for child participation As The New York Times stated The show was interactive before interactivity became mundane 23 Based on anecdotal evidence that preschoolers enjoyed repeated viewings of the programs they watched on television including Anderson s own experience with his four year old daughter who asked to watch a tape of the pilot of Blue s Clues 17 times the producers decided to repeat each episode daily for a week Despite no published evidence that repeated viewings resulted in increased comprehension especially for younger viewers and would reinforce the problem solving skills taught in each episode and because they did not have enough money to produce a full season of episodes Nickelodeon agreed to their broadcast strategy and they were the first network to experiment with the approach In the summer of 1996 before the premiere of Blue s Clues Santomero Anderson and Wilder conducted a study funded by Nickelodeon about the effect of repeated viewings of the pilot episode on its viewers and their ability to learn the curriculum content contained in the episode 2 39 137 138 Anderson reported that the results of the study were clear striking and to us very interesting 2 They found that except for the five year old boys they tested audience participation greatly increased with repetition especially for the problem solving portions of an episode as did their comprehension and problem solving 137 139 140 141 Anderson stated As children learned how to solve the problems they would shout out the answers talk to Steve point to the screen jump up with excitement and so on 139 After five viewings children had also become skilled at solving similar problems that had not been presented in the episode Anderson reported that the repetition broadcast strategy worked during the program s first year Nickelodeon used the same strategy for its premiere of Dora the Explorer in 2000 and Nielsen ratings for both programs indicated no change in audience size during the time the repetitions aired 139 142 The study also demonstrated that watching Blue s Clues changed how children watch television and that their problem solving skills and interaction would transfer to other programs they watched 143 In 1999 Anderson and a team of researchers some of which were his colleagues at Nickelodeon studied how episode repetition affected comprehension audience participation and visual attention The researchers tested whether repeated viewings of the show resulted in mastery over the material presented or whether viewers would habituate to what they watched or become bored 144 The study demonstrated that for the first few repetitions children pay close attention to the educational content because it was more cognitively demanding The researchers concluded that audience participation was lower because children were devoting more of their cognitive resources to understanding and solving the problem presented in the episode When they mastered the problems which the researchers suspected happened the third time the children viewed the episode they paid the same amount of attention to the educational content as to the entertainment content which was less demanding Audience participation however increased because their cognitive resources were freed up and because they knew the answers to the questions asked by the host and other characters Anderson and his colleagues believed that their study proved that episode repetition appeared to foster their viewers empowerment as demonstrated in the viewers enthusiastic efforts to help solve problems the host and other characters posed 142 The study also demonstrated that experienced viewers those familiar with the program looked less at the screen than inexperienced viewers All children looked at educational content more than at entertainment content Experienced viewers looked at content unique to the program but inexperienced viewers did not distinguish between the two types of content since for them all content was new Experienced viewers interacted with the program more and showed better comprehension of the content than inexperienced viewers especially when they were exposed to content that was repeated across episodes 145 146 As Anderson and his colleagues put it These results further support the notion that when content is new and challenging preschoolers pay greater attention but when it is in a recurrent format and therefore readily mastered they interact more 147 In other words Interaction in Blue s Clues to some extent thus reflects mastery 148 Nielsen ratings of the show s first season when the same episode was shown daily were flat over the five day period which indicated to Anderson that young children did not tire of its repetition or of its complexity over time 115 According to Crawley and her colleagues the producers repeat broadcast strategy had no negative effectives of the program s ratings and appeared to be a success 149 In 2000 another team of researchers including Anderson Crawley and other Nickelodeon colleagues studied if watching Blue s Clues changed the way children watch television and if they learned an interactive style of television viewing 148 meaning that they were more interactive with an episode from a different series than viewers who did not have experience watching Blue s Clues They compared experienced and unexperienced viewers as they watched an episode of Big Bag a curriculum based magazine format 148 series that aired on Cartoon Network directed towards approximately the same audience as Blue s Clues They found that although experienced Blue s Clues viewers paid less overall attention to Big Bag than inexperienced viewers their patterns of attention across Big Bag were identical to their attention to an episode of Blue s Clues They also demonstrated that viewers had the same amount of comprehension in both programs but Blue s Clues viewers interacted more with Big Bag than inexperienced viewers When the content of Big Bag was new and challenging Blue s Clues viewers paid more attention and when it was familiar either from previous viewings or in a format they recognized they interacted with it more In short Anderson and his colleagues found that interaction in Blue s Clues to some extent reflects mastery 148 and felt that their study demonstrated that watching Blue s Clues changed how young children watch television 148 Researcher Shalom M Fisch however stated that although the show attempted to be participatory it could not truly be so because unlike interactive computer games the viewers responses could not change or influence what occurred on screen 150 nbsp Actress Marlee Matlin shown here in 2009 appeared in several Blue s Clues episodes introducing American Sign Language to its young viewers In 2002 Crawley Anderson and their colleagues conducted another study on the effects of Blue s Clues this time researching whether more experienced viewers mastered the content and cognitive challenges faster and easier than first time viewers They surmised that experienced viewers would comprehend and interact more with the recurring and familiar segments of the show designed to aid comprehension but they found that familiarity with the structure of an individual episode did not provide experienced viewers with an advantage over the inexperienced viewers Crawley and Anderson also studied whether experienced viewers of Blue s Clues interacted more with other children s TV shows and whether the viewing behaviors they learned from Blue s Clues could be transferred to other shows 151 152 They found that although experienced viewers of Blue s Clues interacted with an episode of another series they did not spend more time watching it than viewers unfamiliar with the show The researchers stated It is apparent that although preschoolers learn to enthusiastically engage in overt audience participation they do not by and large have a metacognitive understanding of why they do so 141 The 2002 studies demonstrated that experience with watching one TV series affects how children watch other programs especially in the way they interact with them 141 They also showed that since children are selective in the material they attend to and that their interaction increases with comprehension and mastery children tend to pay more attention to novel information and interact more with material they have seen before and mastered According to Crawley and her colleagues Blue s Clues demonstrated that television could empower and influence children s long term motivation for and a love of learning As they stated One need only to watch children watch Blue s Clues to realize that they respond to it with enormous enthusiasm 146 Erin Ryan and her colleagues performed a 2009 study on the effect of the use of American Sign Language ASL in Blue s Clues episodes They analyzed 16 episodes over two weeks for the content and frequency of the signs used and found a high incidence of ASL use by various characters but that it was inconsistent especially in the connection between English words and their corresponding signs The purpose of signed communication and its connection with ASL and the Deaf community was also not clearly explained The researchers speculated that hearing children with no previous ASL exposure would become familiar with ASL and with deaf people by these episodes thus reducing the stigma attached to deafness and hard of hearing individuals Based on other research about the positive effects of teaching ASL to hearing children the researchers also speculated that it could lead to an increase of vocabulary skills and IQ as well as improve interpersonal communication They surmised that deaf children would feel more included and less isolated and have more opportunities to view positive models of ASL and deaf people 153 154 Georgene L Troseth and her colleagues at Vanderbilt University studied how toddlers used information gained from prerecorded video and from interactions with a person through closed circuit video and found that two year old children did not learn as much from prerecorded videos because the videos lacked social cues and personal references 155 Two year olds who viewed a video with instructions about how to find a toy in an adjoining room from a non interactive researcher did not use the information even though they smiled and responded to questions Troseth speculated that their research had implications for interactive educational shows like Blue s Clues which although was on the right track 156 because the host invited interaction with the show s viewers did not provide children with the social cues to solve real world problems Troseth stated that repetition repeated exposure and familiarity with the show s host may increase children s ability to learn facts and to use strategies they learn from Blue s Clues to solve new problems Her research suggested that Blue s Clues engaged young children and elicited their active participation because they mimicked social interaction 156 2019 revival editMain article Blue s Clues amp You On March 6 2018 Nickelodeon announced a revival of the series with a new host and 20 new episodes An open casting call for the show s new host occurred in April and production began in the summer of 2018 157 158 On September 13 2018 it was announced that the show would be titled Blue s Clues amp You and Josh Dela Cruz would be the host of the revival 159 The show premiered on November 11 2019 160 161 Notes edit Tracy s book is a business guide based on Nickelodeon and the history of Blue s Clues Publishers Weekly noted the value in Tracy s discussion of the creators and producers business model but found Tracy s tone less than optimal for discerning executive readers 8 According to Tracy Wilder who had a doctorate in educational psychology reinvented the role of research in children s television and helped train the writers and animators to trust and use research Wilder also developed the curriculum that guided the program s script development and implemented its formative research 34 35 Adobe Systems was surprised that their products were being used in the production of a children s television show According to Tracy Not even the developers of the software knew it could be used to create character animation on the scale Blue s Clues was using it 109 Adobe later requested that the show s animators join their client development group and made several changes and improvements to their software as a result 109 In order to keep the integrity of the Blue s Clues brand intact a branding guide bible called Blue s Clues 101 was created that explained the show and provided examples of products that both correctly and incorrectly reflected it 118 References editCitations edit a b c d Preschool Blue s Clues Burbank California Nickelodeon Animation Archived from the original on 29 December 2021 Retrieved 29 December 2021 a b c d Anderson 2004 p 262 Osborne p 1 a b c Tracy p 5 a b Calvert and Kotler p 278 Osborne p 2 a b Santomero Angela 21 February 2018 I Admired Mr Rogers As a Mentor from Afar Now I m Walking in His Sneakers USA Today Archived from the original on 3 August 2021 Retrieved 4 August 2021 Blue s Clues for Success The 8 Secrets Behind a Phenomenal Business Publishers Weekly 17 May 2002 Archived from the original on 11 December 2022 Retrieved 3 June 2021 Swartz Mimi 2004 You dumb babies How raising the Rugrats babies became as difficult as the real thing In Hendershot Heather ed Nickelodeon Nation The History Politics and Economics for America s Only TV Channel for Kids New York New York University Press p 114 ISBN 978 0 8147 3651 7 Hayes Diane Aden 1994 The Children s Hour Revisited The Children s Television Act of 1990 Federal Communications Law Journal 46 2 295 Archived from the original on 11 May 2021 Retrieved 3 June 2021 Lawrie Mifflin August 9 1996 U S Mandates Educational TV for Children The New York Times p 16 Archived from the original on February 18 2015 Retrieved March 14 2010 Tracy p 6 Calvert and Kotler p 283 a b c Anderson 2004 p 255 a b c Kirkorian et al p 40 Kirkorian et al pp 40 41 Tracy p 7 Tracy p 12 a b c d e Carter Bill 21 June 2000 TV Notes Blue s Creator Wouldn t Stay The New York Times Archived from the original on 15 December 2019 Retrieved 5 June 2021 Gladwell p 110 Tracy pp 13 14 a b c d Mifflin Lawrie 3 August 1997 The Joy of Repetition Repetition Repetition The New York Times Archived from the original on 7 March 2009 Retrieved 6 June 2021 a b c d e f g h i Onstad Katrina 6 November 2019 Blue s Clues Returns and Silence Is Still the Star The New York Times Archived from the original on 15 December 2020 Retrieved 6 June 2021 Gladwell p 100 a b Anderson 1998 p 34 a b c Anderson 2004 p 241 Tracy p 17 Moll event occurs at 2 39 Moll event occurs at 3 16 a b c d Anderson 2004 p 261 Dhingra et al p 2 Tracy pp 67 68 Garcia Cathy Rose A 28 October 2013 Meet the woman behind Blue s Clues Cha Ching ABS CBN Corporation Quezon City Philippines Archived from the original on 6 June 2021 Retrieved 6 June 2021 a b c d e f g Anderson 2004 p 258 Tracy p 68 Tracy p 14 a b Dominguez Noah 20 January 2021 Blue s Clues Co Creator Says She Has the Lost Pilot CBR com Archived from the original on 14 February 2021 Retrieved 4 June 2021 a b c Carras Christi 10 October 2019 Why Nickelodeon s New Blue s Clues May Feel Very Very Familiar Los Angeles Times Archived from the original on 4 June 2021 Retrieved 4 June 2021 a b c d e f g h i j Schmelzer Randi 6 August 2006 Tale of the Pup Innovative Skein Leads Way to Preschool TV boom Variety Archived from the original on 6 June 2021 Retrieved 6 June 2021 a b c Tracy p 3 a b c Pecora p 37 a b Collins James 24 November 1997 Television Tube for Tots Time Archived from the original on 6 June 2021 Retrieved 6 June 2021 Heffernan Jennifer 26 January 2007 Calling Blue And on That Farm He Had a Cellphone The New York Times Archived from the original on 14 January 2021 Retrieved 5 June 2021 a b c Ingman Marrit 2 August 2006 New Tricks Help Old Dog Stay on Air Variety Archived from the original on 6 June 2021 Retrieved 6 June 2021 Gates Anita 5 August 2006 Blue s Clues Celebrates Its 70th Dog Year on the Air The New York 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Chronicle Archived from the original on 12 June 2018 Retrieved 29 December 2021 Petski Denise 13 September 2018 Nickelodeon s Blue s Clues Reboot Gets New Host amp New Title Deadline Archived from the original on 2018 09 13 Retrieved 29 December 2021 Petski Denise 14 February 2019 SpongeBob Spinoffs All That amp Are You Smarter Than 5th Grader Revivals amp More On Nickelodeon s 2019 Content Slate Deadline Archived from the original on 2019 02 14 Retrieved 29 December 2021 Pedersen Erik 26 August 2019 Blue s Clues amp You Teaser amp Premiere Date Ex Hosts Return For First Episode Deadline Archived from the original on 2019 08 27 Retrieved 29 December 2021 Sources edit Anderson Daniel R 1998 Educational Television is not an Oxymoron The Annals of the American Academy of Political and Social Science 557 1 24 38 doi 10 1177 0002716298557000003 Anderson Daniel R 2004 Watching Children Watch Television and the Creation of Blue s Clues In Hendershot Heather ed Nickelodeon Nation The History Politics and Economics for America s Only TV Channel for Kids New York New York University Press ISBN 978 0 8147 3651 7 Anderson Daniel R Jennings Bryant Alice Wilder Angela Santomero Marsha Williams Alisha M Crawley 2000 Researching Blue s Clues Viewing Behavior and Impact Media Psychology 2 2 179 194 doi 10 1207 S1532785XMEP0202 4 Calvert Sandra L and Kotler Jennifer A 2003 Lessons from Children s Television The Impact of the Children s Television Act on Children s Learning Archived August 8 2017 at the Wayback Machine Applied Developmental Psychology 24 3 pp 275 335 doi 10 1016 S0193 3973 03 00060 1 Retrieved 3 June 2021 Crawley Alisha M Daniel R Anderson Angela Santomero Alice Wilder Marsha Williams Marie K Evans Jennings Bryant June 2002 Do Children Learn How to Watch Television The Impact of Extensive Experience With Blue s Clues on Preschool Children s Television Viewing Behavior Journal of Communication 52 2 264 280 doi 10 1111 j 1460 2466 2002 tb02544 x Dhingra Koshi Alice Wilder Alison Sherman Karen D Leavitt April 2001 Science on Television Case Study of the Development of Bugs on Blue s Clues PDF Change Agents in Science Education Annual meeting Seattle Washington American Educational Research Association pp 1 18 Gladwell Malcolm 2000 The Tipping Point How Little Things Can Make a Big Difference New York Little Brown and Company ISBN 0 316 31696 2 Kirkorian Heather L Ellen A Wartella Daniel R Anderson Spring 2008 Media and Young Children s Learning The Future of Children 18 1 39 61 doi 10 1353 foc 0 0002 Moll George executive producer Behind the Clues 10 Years with Blue 2006 Short documentary Countryline Productions Osborne Barbara Summer 1997 A Field Guide to the Children s Television Act Archived September 19 2000 at the Wayback Machine Washington D C CME InfoActive Kids pp 1 16 Retrieved 3 June 2021 Pecora Norma 2004 Nickelodeon Grows Up The Economic Evolution of a Network In Hendershot Heather ed Nickelodeon Nation The History Politics and Economics for America s Only TV Channel for Kids New York New York University Press ISBN 978 0 8147 3651 7 Ryan Erin Cynthia Nichols Melissa Weinstein Rebecca Burton 2009 Helping Hands The Use of American Sign Language in Nickelodeon s Blue s Clues Conference Papers International Communication Association 1 37 Tracy Diane 2002 Blue s Clues for Success The 8 Secrets Behind a Phenomenal Business New York Kaplan Publishing ISBN 0 7931 5376 X Troseth Georgene L Megan M Saylor Allison H Archer May June 2006 Young Children s Use of Video as a Source of Socially Relevant Information Child Development 77 3 786 799 doi 10 1111 j 1467 8624 2006 00903 xExternal links editPortals nbsp Cartoon nbsp 1990s nbsp 2000s nbsp Animation nbsp Television Official website Blue s Clues at IMDb nbsp Blue s Clues at epguides com Retrieved from https en wikipedia org w index php title Blue 27s Clues amp oldid 1223292568, wikipedia, wiki, book, books, library,

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