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Black Belt (1986 video game)

Black Belt is a beat 'em up video game developed and published by Sega for the Master System. The story follows Riki, a martial artist on a mission to save his girlfriend from his rival. Gameplay consists of a series of side-scrolling stages where the player battles waves of minor enemies and the occasional sub-boss. Stages culminate in more challenging boss encounters, each requiring the player to use a specific attack to win.

Black Belt
North American cover art
Developer(s)Sega
Publisher(s)Sega
Programmer(s)Yuji Naka
Composer(s)Katsuhiro Hayashi
Platform(s)Master System
Release
  • JP: July 20, 1986
  • NA: November 1986
  • EU: August 1987
  • BR: 1989
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

The game is a modification of the Japanese Mark III title, Hokuto no Ken[a], based on the manga series of the same name, which is known as Fist of the North Star outside Japan. The export version of the game was released without this license, forcing alterations to character names and graphics. It is one of the earliest works of programmer Yuji Naka prior to his involvement in Sonic the Hedgehog.

First released in Japan in July 1986, Black Belt was localized for North America, Europe, and Brazil. Japan also saw a Wii Virtual Console re-release and a PlayStation 2 remake as part of the Sega Ages line. While commonly compared to Irem's Kung-Fu Master in both visuals and mechanics, Black Belt received mixed reactions from critics with some consensus on its boss fights being a positive highlight and its levels being too repetitive.

Plot and gameplay edit

 
The player character Riki battles enemies in the third chapter. The player's health meter, remaining time, and score are displayed at the top.

Black Belt is a beat 'em up in which the player takes control of a martial artist named Riki[b], who sets out to rescue his girlfriend Kyoko[c] from his rival Wang[d]. The game is composed of a series of left-to-right, side-scrolling stages (or "chapters") in which Riki must utilize punches, kicks, and jumps to defeat different types of minor underlings and the occasional sub-boss.[1][2][3] The player's health meter, remaining time, and score are displayed along the top of the screen. The score is increased by landing hits and defeating enemies. Should all the player's health or time deplete, one life is lost. Additional health, time, and lives can be earned by increasing the score.[1] Power-ups containing health, time, or temporary invincibility will also sometimes cross the top of the screen, requiring the player to perform a high jump to reach them.[2][3]

The player must confront and defeat a boss at the end of each stage to advance to the next chapter. These are one-on-one battles where the boss's health is displayed by a second meter under the player's own. The character sprites for these fights are larger and more detailed.[2][4] Each boss is susceptible to only one type of attack, demanding that the player exploit their opponent's weakness and use it to finish them off.[2] The game contains an option that allows a second player to alternate with the first.[1]

Development and release edit

Black Belt was developed and published by Sega. In Japan, the game was titled Hokuto no Ken and was an adaptation of the manga of the same name. Mutsuhiro Fujii recalled that the company's design teams were working on about 20 titles simultaneously by the time the Mark III went to market. Having just acquired the Hokuto no Ken license, his team created this game utilizing the console's improved one megabit cartridge technology.[5]

While Fujii served an unknown role in its production, it was programmed by Yuji Naka prior to his involvement in the creation of Sonic the Hedgehog.[2][6] Naka also created the bosses and enemies after having been given a rough outline of them from the planner. When he was unsure about their design he would read the relevant parts of the manga.[7] Naka revealed that the team questioned if it was appropriate to integrate certain parts of the story into requirements for defeating bosses if some players were unfamiliar with the source material.[6] For instance, one of the minibosses, Heart, can only be defeated by hitting his stomach.[8] Naka was heavily exposed to Hokuto no Ken through a friend before he accepted the Sega job, but professed he was not a fan.[7] He said it would have been interesting to see his career path had he done more fighting games.[6][8] The game's music and sound was composed by Katsuhiro Hayashi.[9]

Hokuto no Ken was released in Japan on July 20, 1986.[10] The Black Belt localized version was first shown the month prior at the Summer Consumer Electronics Show alongside the Master System and its starting lineup of software titles for regions outside Japan.[11] Major alterations were made during localization to remove all ties to the Hokuto no Ken property. For Black Belt, most of the character sprites and backgrounds were changed, some of the music is different, and more health restoratives were added.[2] The gameplay mechanics remain the same and the lesser enemies still die by exploding into bits.[2][12] Black Belt was released in North America in November 1986 and in Europe in August 1987.[13][14] Ariolasoft held the distribution rights to the game in the United Kingdom, Germany, and Holland.[15] However, due to violence, the game was banned from sale to those under age 18 in Germany per the Protection of Young Persons Act from 1987 to 2012.[14][16] Tectoy published the game in Brazil.[17]

Sega developed a 1989 sequel for the Mega Drive, which was released internationally as Last Battle and was once again stripped of the Hokuto no Ken license.[18] An enhanced remake of Hokuto no Ken featuring 3D polygonal graphics was released for the PlayStation 2 in Japan on March 25, 2004 as the 11th entry in Sega's Sega Ages 2500 line, with the original version added as a bonus.[19] Its inclusion was specifically requested by Naka.[8] The Mark III version was digitally re-released in Japan for the Wii via the Virtual Console service on February 26, 2008.[20] Naka was consulted about a software bug found in this emulation's ROM image and promptly fixed it just by looking at its code.[21] The original game can also be unlocked in the 2018 PlayStation 4 title Fist of the North Star: Lost Paradise.[22] The western release of Lost Paradise retains the original Japanese rendition of Hokuto no Ken rather than its Black Belt counterpart.[23][24] Music tracks from both the Mark III and Master System versions were included on the Sega SG-1000 30th Anniversary Collection album released by Wave Master in Japan on July 31, 2013.[25][26]

Reception and legacy edit

Critical reception for Black Belt has been mixed. Print and online media outlets disagreed on the quality of its visuals and gameplay while commonly comparing it to Irem's Kung-Fu Master. A duplicate review from Mean Machines Sega and Computer and Video Games in their "Complete Guide to Consoles" highly recommended Black Belt for being "tough and challenging" and one of Sega's better beat 'em ups.[28] Hardcore Gaming 101 founder Kurt Kulata noted it as "little more than a rip-off" of Kung-Fu Master" but with better controls and more varied level design. Combined with "fantastic visuals" such as its "extremely impressive" use of parallax scrolling for backgrounds, he declared Black Belt one of the Master System's finest games in the console's early line-up.[2] Kulata, Levi Buchanan of IGN, and the French magazine Génération 4 all described the one-on-one fighting boss battles as its highlight. Both Kukata and Buchanan noted this preceded the same feature popularized in Capcom's Street Fighter.[2][4] Computer Entertainer editor Celeste Dolan positively likened the protagonist's superhuman abilities to those seen in some martial arts films, concluding that the game contained "good, frenzied action with plenty of challenge".[3] Retronauts was recommendatory of the original Japanese version owing to its graphics, fast-paced action, and faithfulness to its source material. The writers declared, "It's definitely a game that shows its age but compared to the licensed shovelware of the era (not least of all, the very similar but far worse Hokuto no Ken game released for Famicom just weeks after this one) it's not hard to see why this game is still fondly remembered as both a great Hokuto no Ken game and a great Mark III title."[35]

Computer Gaming World labeled Black Belt a "straight ahead imitator" of Kung-Fu Master and the most traditional among Sega's Master System martial arts games. The magazine commended the game's inclusion of a basic plot and its instruction booklet's differentiation of oriental combat styles but mocked its translation.[36] Buchanan criticized the potential for the player to die during boss fights and then have to start the entire game over.[4] Several critics believed the gameplay of fighting through waves of enemies to be monotonous. Sega Power contributor Steve Jarrett found the end-stage bosses to be decent but the stages leading up to them to be "painfully repetitive".[32] Another duplicate assessment in Console XS and Sega Pro likewise described the objectives as "unexciting and repetitive" as well as "criminally easy" while additionally calling the graphics "incredibly poor".[31][34] Dolan appreciated the game's presentation overall but was dismayed by the lack of detail in the character sprites and an excessive amount of flicker.[3] Websites including IGN, CBR, Screen Rant, WatchMojo, and Sports Illustrated all mentioned the localized box art of Black Belt as being among the worst of generally bad Master System game covers.[4][37][38][39][40][41]

Sega claimed that the game contributed to Japanese Mark III hardware sales upon its release,[8][19] though the console suffered slow sales in the region overall during its lifespan with only about 80 of its total 360 games being released there.[12]

Notes edit

  1. ^ Japanese: 北斗の拳
  2. ^ Named Kenshiro (ケンシロウ, Kenshirō) in the original Japanese version
  3. ^ Named Yuria (ユリア, Yuria) in the original Japanese version
  4. ^ Named Raoh (ラオウ, Raō) in the original Japanese version

References edit

  1. ^ a b c Sega staff (November 1986). Black Belt Instruction Manual. Sega of America. pp. 2–10. 010086050547.
  2. ^ a b c d e f g h i Kulata, Kurt (December 18, 2007). . Hardcore Gaming 101. Archived from the original on March 31, 2023. Retrieved December 14, 2023.
  3. ^ a b c d Dolan, Celeste (December 1986). "Critically Speaking...Sega Compatible". Computer Entertainer. Vol. 5, no. 9. p. 12. ISSN 0890-2143.
  4. ^ a b c d e Buchanan, Levi (January 11, 2008). . IGN. Archived from the original on March 21, 2016. Retrieved January 7, 2024.
  5. ^ Sega staff. (in Japanese). Sega. Archived from the original on November 17, 2023. Retrieved December 12, 2023.
  6. ^ a b c Gantayat, Anoop (July 13, 2004). . IGN. Archived from the original on September 28, 2023. Retrieved December 13, 2023.
  7. ^ a b Sega Magazine staff (January 1997). "ソニックチーム物語" [Sonic Team Story]. Sega Magazine (in Japanese). No. 3. SoftBank. pp. 9–13.
  8. ^ a b c d Naka Yuji (March 25, 2004). "Creator's Note". (in Japanese). Sega. SLPM-62432.
  9. ^ Hayashi Katsuhiro (April 12, 2006). [Katsuhiro Hayashi Profile] (in Japanese). Dream Train Internet Co., Ltd. Archived from the original on June 8, 2023. Retrieved February 3, 2024.
  10. ^ [Fist of the North Star]. Sega. Archived from the original on November 1, 2023. Retrieved December 14, 2023.
  11. ^ Computer Entertainer staff (July 1986). "Plenty of Detail". Computer Entertainer. Vol. 5, no. 4. pp. 1, 12. ISSN 0890-2143.
  12. ^ a b Dransfield, Ian (September 3, 2020). "Backwards Compatible: Made in Japan". Wireframe. No. 42. Raspberry Pi Press. p. 105. ISSN 2631-6730.
  13. ^ Computer Entertainer staff (December 1986). "Availability Update". Computer Entertainer. Vol. 5, no. 9. p. 14. ISSN 0890-2143.
  14. ^ a b . Schnittberichte.com (in German). Archived from the original on June 4, 2023. Retrieved December 14, 2023.
  15. ^ Cook, John (October 23–29, 1986). "Consolation for the games player". Popular Computing Weekly. Vol. 5, no. 43. Sunshine Publications. pp. 14–5. ISSN 0265-0509.
  16. ^ [Indexed games]. Master-System.info (in German). Archived from the original on August 16, 2022. Retrieved December 14, 2023.
  17. ^ Ação Games staff (December 1990). "Master System: Tectoy — Sega". Ação Games (in Portuguese). No. 1. Editora Abril. p. 48. ISSN 0104-1630.
  18. ^ Buchanan, Levi (January 11, 2008). . IGN. Archived from the original on September 19, 2020. Retrieved December 14, 2023.
  19. ^ a b [Fist of the North Star] (in Japanese). Sega. Archived from the original on September 17, 2015. Retrieved December 14, 2023.
  20. ^ Nakano Shinji (January 25, 2008). [Sega distributes Wii's Virtual Console and Master System related software. The first one is Fist of the North Star]. Impress Watch (in Japanese). Archived from the original on October 21, 2023. Retrieved December 14, 2023.
  21. ^ Nintendo Power staff (June 2009). "Power Profiles: Yuji Naka". Nintendo Power. No. 242. Future US. p. 80. ISSN 1041-9551.
  22. ^ Hetfield, Malindy (October 4, 2018). . Eurogamer. Gamer Network. Archived from the original on July 5, 2022. Retrieved December 14, 2023.
  23. ^ Sánchez, Edgar (February 26, 2018). [Impressions of Hokuto Ga Gotoku for PlayStation 4]. Vandal (in Spanish). El Español. Archived from the original on March 1, 2018. Retrieved December 24, 2023.
  24. ^ Martinez, David (October 1, 2018). [Analysis of Fist of the North Star Lost Paradise for PS4]. HobbyConsolas (in Spanish). Hobby Press. Archived from the original on December 30, 2023. Retrieved December 30, 2023.
  25. ^ [Sega SG-1000 30th Anniversary Collection] (in Japanese). Wave Master Inc. Archived from the original on August 17, 2022. Retrieved January 6, 2024.
  26. ^ Totsuka Kiichi (July 31, 2013). [Old Sega fans will definitely be moved to tears! How the Sega SG-1000 30th Anniversary Collection full of famous songs came to fruition]. Famitsu (in Japanese). Kadokawa Game Linkage. Archived from the original on May 21, 2020. Retrieved January 6, 2024.
  27. ^ Computer and Video Games staff (October 1989). "Complete Games Guide". Computer and Video Games. No. Complete Guide to Consoles. EMAP. p. 49. ISSN 0261-3697.
  28. ^ a b Computer and Video Games staff (November 1990). "Guide: Sega". Computer and Video Games. No. Complete Guide to Consoles: Volume IV. EMAP. p. 92. ISSN 0261-3697.
  29. ^ Génération 4 staff (October 1987). . Génération 4 (in French). Pressimage. p. 38. ISSN 1624-1088.{{cite web}}: CS1 maint: numeric names: authors list (link)
  30. ^ Mean Machines Sega staff (October 1992). "Games Index". Mean Machines Sega. No. 1. EMAP. p. 133. ISSN 0967-9014.
  31. ^ a b Console XS (June–July 1990). "A—Z". Console XS. No. 1. Paragon Publishing. p. 138. ISSN 0965-7584.
  32. ^ a b Jarrett, Steve (October 1991). . Sega Power. No. 23. Future plc. p. 55. ISSN 0961-2718.
  33. ^ Sega Pro staff (November 1991). "Pro Reviews Index". Sega Pro. No. 1. Paragon Publishing. p. 37. ISSN 0964-2641.
  34. ^ a b Sega Pro staff (April 1993). "The Pro File". Sega Pro. No. 18. Paragon Publishing. p. 70. ISSN 0964-2641.
  35. ^ Mackey, Bob and Parrish, Jeremy (June 12, 2018). . Retronauts.com. Archived from the original on June 14, 2018. Retrieved December 23, 2023.{{cite web}}: CS1 maint: multiple names: authors list (link)
  36. ^ Worley, Joyce; Kunkel, Bill; Katz, Arnie (October 1988). "Video Gaming World". Computer Gaming World. No. 52. Golden Empire Publications, Inc. pp. 48–9. ISSN 0744-6667.
  37. ^ Lambrechts, Stephen (November 8, 2010). . IGN. Archived from the original on November 28, 2022. Retrieved December 24, 2023.
  38. ^ Arellano, Patrick (July 30, 2022). . CBR. Valnet Inc. Archived from the original on November 22, 2022. Retrieved December 26, 2023.
  39. ^ Lynch, Ryan (August 4, 2016). . Screen Rant. Valnet, Inc. Archived from the original on August 11, 2016. Retrieved December 26, 2023.
  40. ^ Steiner, Chris (June 22, 2016). . WatchMojo. Archived from the original on December 26, 2023. Retrieved December 26, 2023.
  41. ^ Graham, Bryan Armen (April 25, 2013). . Sports Illustrated. Archived from the original on November 12, 2020. Retrieved December 26, 2023.

External links edit

black, belt, 1986, video, game, this, article, about, master, system, game, apple, commodore, game, same, name, black, belt, 1984, video, game, black, belt, beat, video, game, developed, published, sega, master, system, story, follows, riki, martial, artist, m. This article is about the Master System game For the Apple II Commodore 64 game of the same name see Black Belt 1984 video game Black Belt is a beat em up video game developed and published by Sega for the Master System The story follows Riki a martial artist on a mission to save his girlfriend from his rival Gameplay consists of a series of side scrolling stages where the player battles waves of minor enemies and the occasional sub boss Stages culminate in more challenging boss encounters each requiring the player to use a specific attack to win Black BeltNorth American cover artDeveloper s SegaPublisher s SegaBR TectoyProgrammer s Yuji NakaComposer s Katsuhiro HayashiPlatform s Master SystemReleaseJP July 20 1986NA November 1986EU August 1987BR 1989Genre s Beat em upMode s Single player multiplayerThe game is a modification of the Japanese Mark III title Hokuto no Ken a based on the manga series of the same name which is known as Fist of the North Star outside Japan The export version of the game was released without this license forcing alterations to character names and graphics It is one of the earliest works of programmer Yuji Naka prior to his involvement in Sonic the Hedgehog First released in Japan in July 1986 Black Belt was localized for North America Europe and Brazil Japan also saw a Wii Virtual Console re release and a PlayStation 2 remake as part of the Sega Ages line While commonly compared to Irem s Kung Fu Master in both visuals and mechanics Black Belt received mixed reactions from critics with some consensus on its boss fights being a positive highlight and its levels being too repetitive Contents 1 Plot and gameplay 2 Development and release 3 Reception and legacy 4 Notes 5 References 6 External linksPlot and gameplay edit nbsp The player character Riki battles enemies in the third chapter The player s health meter remaining time and score are displayed at the top Black Belt is a beat em up in which the player takes control of a martial artist named Riki b who sets out to rescue his girlfriend Kyoko c from his rival Wang d The game is composed of a series of left to right side scrolling stages or chapters in which Riki must utilize punches kicks and jumps to defeat different types of minor underlings and the occasional sub boss 1 2 3 The player s health meter remaining time and score are displayed along the top of the screen The score is increased by landing hits and defeating enemies Should all the player s health or time deplete one life is lost Additional health time and lives can be earned by increasing the score 1 Power ups containing health time or temporary invincibility will also sometimes cross the top of the screen requiring the player to perform a high jump to reach them 2 3 The player must confront and defeat a boss at the end of each stage to advance to the next chapter These are one on one battles where the boss s health is displayed by a second meter under the player s own The character sprites for these fights are larger and more detailed 2 4 Each boss is susceptible to only one type of attack demanding that the player exploit their opponent s weakness and use it to finish them off 2 The game contains an option that allows a second player to alternate with the first 1 Development and release editBlack Belt was developed and published by Sega In Japan the game was titled Hokuto no Ken and was an adaptation of the manga of the same name Mutsuhiro Fujii recalled that the company s design teams were working on about 20 titles simultaneously by the time the Mark III went to market Having just acquired the Hokuto no Ken license his team created this game utilizing the console s improved one megabit cartridge technology 5 While Fujii served an unknown role in its production it was programmed by Yuji Naka prior to his involvement in the creation of Sonic the Hedgehog 2 6 Naka also created the bosses and enemies after having been given a rough outline of them from the planner When he was unsure about their design he would read the relevant parts of the manga 7 Naka revealed that the team questioned if it was appropriate to integrate certain parts of the story into requirements for defeating bosses if some players were unfamiliar with the source material 6 For instance one of the minibosses Heart can only be defeated by hitting his stomach 8 Naka was heavily exposed to Hokuto no Ken through a friend before he accepted the Sega job but professed he was not a fan 7 He said it would have been interesting to see his career path had he done more fighting games 6 8 The game s music and sound was composed by Katsuhiro Hayashi 9 Hokuto no Ken was released in Japan on July 20 1986 10 The Black Belt localized version was first shown the month prior at the Summer Consumer Electronics Show alongside the Master System and its starting lineup of software titles for regions outside Japan 11 Major alterations were made during localization to remove all ties to the Hokuto no Ken property For Black Belt most of the character sprites and backgrounds were changed some of the music is different and more health restoratives were added 2 The gameplay mechanics remain the same and the lesser enemies still die by exploding into bits 2 12 Black Belt was released in North America in November 1986 and in Europe in August 1987 13 14 Ariolasoft held the distribution rights to the game in the United Kingdom Germany and Holland 15 However due to violence the game was banned from sale to those under age 18 in Germany per the Protection of Young Persons Act from 1987 to 2012 14 16 Tectoy published the game in Brazil 17 Sega developed a 1989 sequel for the Mega Drive which was released internationally as Last Battle and was once again stripped of the Hokuto no Ken license 18 An enhanced remake of Hokuto no Ken featuring 3D polygonal graphics was released for the PlayStation 2 in Japan on March 25 2004 as the 11th entry in Sega s Sega Ages 2500 line with the original version added as a bonus 19 Its inclusion was specifically requested by Naka 8 The Mark III version was digitally re released in Japan for the Wii via the Virtual Console service on February 26 2008 20 Naka was consulted about a software bug found in this emulation s ROM image and promptly fixed it just by looking at its code 21 The original game can also be unlocked in the 2018 PlayStation 4 title Fist of the North Star Lost Paradise 22 The western release of Lost Paradise retains the original Japanese rendition of Hokuto no Ken rather than its Black Belt counterpart 23 24 Music tracks from both the Mark III and Master System versions were included on the Sega SG 1000 30th Anniversary Collection album released by Wave Master in Japan on July 31 2013 25 26 Reception and legacy editReceptionReview scoresPublicationScoreComputer and Video Games80 27 81 28 Generation 485 29 IGN5 10 4 Mean Machines Sega81 30 Console XS41 31 Sega Power nbsp nbsp nbsp nbsp nbsp 32 Sega Pro50 33 41 34 Critical reception for Black Belt has been mixed Print and online media outlets disagreed on the quality of its visuals and gameplay while commonly comparing it to Irem s Kung Fu Master A duplicate review from Mean Machines Sega and Computer and Video Games in their Complete Guide to Consoles highly recommended Black Belt for being tough and challenging and one of Sega s better beat em ups 28 Hardcore Gaming 101 founder Kurt Kulata noted it as little more than a rip off of Kung Fu Master but with better controls and more varied level design Combined with fantastic visuals such as its extremely impressive use of parallax scrolling for backgrounds he declared Black Belt one of the Master System s finest games in the console s early line up 2 Kulata Levi Buchanan of IGN and the French magazine Generation 4 all described the one on one fighting boss battles as its highlight Both Kukata and Buchanan noted this preceded the same feature popularized in Capcom s Street Fighter 2 4 Computer Entertainer editor Celeste Dolan positively likened the protagonist s superhuman abilities to those seen in some martial arts films concluding that the game contained good frenzied action with plenty of challenge 3 Retronauts was recommendatory of the original Japanese version owing to its graphics fast paced action and faithfulness to its source material The writers declared It s definitely a game that shows its age but compared to the licensed shovelware of the era not least of all the very similar but far worse Hokuto no Ken game released for Famicom just weeks after this one it s not hard to see why this game is still fondly remembered as both a great Hokuto no Ken game and a great Mark III title 35 Computer Gaming World labeled Black Belt a straight ahead imitator of Kung Fu Master and the most traditional among Sega s Master System martial arts games The magazine commended the game s inclusion of a basic plot and its instruction booklet s differentiation of oriental combat styles but mocked its translation 36 Buchanan criticized the potential for the player to die during boss fights and then have to start the entire game over 4 Several critics believed the gameplay of fighting through waves of enemies to be monotonous Sega Power contributor Steve Jarrett found the end stage bosses to be decent but the stages leading up to them to be painfully repetitive 32 Another duplicate assessment in Console XS and Sega Pro likewise described the objectives as unexciting and repetitive as well as criminally easy while additionally calling the graphics incredibly poor 31 34 Dolan appreciated the game s presentation overall but was dismayed by the lack of detail in the character sprites and an excessive amount of flicker 3 Websites including IGN CBR Screen Rant WatchMojo and Sports Illustrated all mentioned the localized box art of Black Belt as being among the worst of generally bad Master System game covers 4 37 38 39 40 41 Sega claimed that the game contributed to Japanese Mark III hardware sales upon its release 8 19 though the console suffered slow sales in the region overall during its lifespan with only about 80 of its total 360 games being released there 12 Notes edit Japanese 北斗の拳 Named Kenshiro ケンシロウ Kenshirō in the original Japanese version Named Yuria ユリア Yuria in the original Japanese version Named Raoh ラオウ Raō in the original Japanese versionReferences edit a b c Sega staff November 1986 Black BeltInstruction Manual Sega of America pp 2 10 010086050547 a b c d e f g h i Kulata Kurt December 18 2007 Black Belt Hardcore Gaming 101 Archived from the original on March 31 2023 Retrieved December 14 2023 a b c d Dolan Celeste December 1986 Critically Speaking Sega Compatible Computer Entertainer Vol 5 no 9 p 12 ISSN 0890 2143 a b c d e Buchanan Levi January 11 2008 Black Belt Review IGN Archived from the original on March 21 2016 Retrieved January 7 2024 Sega staff Vol 05 Fantasy Zone Sega Mark III Masterpiece Interview in Japanese Sega Archived from the original on November 17 2023 Retrieved December 12 2023 a b c Gantayat Anoop July 13 2004 Sega Ages 2500 Hokuto no Ken Playtest IGN Archived from the original on September 28 2023 Retrieved December 13 2023 a b Sega Magazine staff January 1997 ソニックチーム物語 Sonic Team Story Sega Magazine in Japanese No 3 SoftBank pp 9 13 a b c d Naka Yuji March 25 2004 Creator s Note Sega Ages 2500 Vol 11 Hokuto no Ken in Japanese Sega SLPM 62432 Hayashi Katsuhiro April 12 2006 林 克洋 プロフィ ル Katsuhiro Hayashi Profile in Japanese Dream Train Internet Co Ltd Archived from the original on June 8 2023 Retrieved February 3 2024 北斗の拳 Fist of the North Star Sega Archived from the original on November 1 2023 Retrieved December 14 2023 Computer Entertainer staff July 1986 Plenty of Detail Computer Entertainer Vol 5 no 4 pp 1 12 ISSN 0890 2143 a b Dransfield Ian September 3 2020 Backwards Compatible Made in Japan Wireframe No 42 Raspberry Pi Press p 105 ISSN 2631 6730 Computer Entertainer staff December 1986 Availability Update Computer Entertainer Vol 5 no 9 p 14 ISSN 0890 2143 a b Black Belt Schnittberichte com in German Archived from the original on June 4 2023 Retrieved December 14 2023 Cook John October 23 29 1986 Consolation for the games player Popular Computing Weekly Vol 5 no 43 Sunshine Publications pp 14 5 ISSN 0265 0509 Indizierte Spiele Indexed games Master System info in German Archived from the original on August 16 2022 Retrieved December 14 2023 Acao Games staff December 1990 Master System Tectoy Sega Acao Games in Portuguese No 1 Editora Abril p 48 ISSN 0104 1630 Buchanan Levi January 11 2008 Last Battle Review IGN Archived from the original on September 19 2020 Retrieved December 14 2023 a b 北斗の拳 Fist of the North Star in Japanese Sega Archived from the original on September 17 2015 Retrieved December 14 2023 Nakano Shinji January 25 2008 セガ Wiiの バーチャルコンソール マスターシステム 関連ソフトを配信 第1弾は 北斗の拳 Sega distributes Wii s Virtual Console and Master System related software The first one is Fist of the North Star Impress Watch in Japanese Archived from the original on October 21 2023 Retrieved December 14 2023 Nintendo Power staff June 2009 Power Profiles Yuji Naka Nintendo Power No 242 Future US p 80 ISSN 1041 9551 Hetfield Malindy October 4 2018 Fist of the North Star Lost Paradise review a lesser Yakuza Eurogamer Gamer Network Archived from the original on July 5 2022 Retrieved December 14 2023 Sanchez Edgar February 26 2018 Impresiones de Hokuto Ga Gotoku para PlayStation 4 Impressions of Hokuto Ga Gotoku for PlayStation 4 Vandal in Spanish El Espanol Archived from the original on March 1 2018 Retrieved December 24 2023 Martinez David October 1 2018 Analisis de Fist of the North Star Lost Paradise para PS4 Analysis of Fist of the North Star Lost Paradise for PS4 HobbyConsolas in Spanish Hobby Press Archived from the original on December 30 2023 Retrieved December 30 2023 セガ SG 1000 30th アニバーサリーコレクション Sega SG 1000 30th Anniversary Collection in Japanese Wave Master Inc Archived from the original on August 17 2022 Retrieved January 6 2024 Totsuka Kiichi July 31 2013 往年のセガファン感涙必至 名曲尽くしの セガ SG 1000 30th アニバーサリーコレクション が実現に至るまで Old Sega fans will definitely be moved to tears How the Sega SG 1000 30th Anniversary Collection full of famous songs came to fruition Famitsu in Japanese Kadokawa Game Linkage Archived from the original on May 21 2020 Retrieved January 6 2024 Computer and Video Games staff October 1989 Complete Games Guide Computer and Video Games No Complete Guide to Consoles EMAP p 49 ISSN 0261 3697 a b Computer and Video Games staff November 1990 Guide Sega Computer and Video Games No Complete Guide to Consoles Volume IV EMAP p 92 ISSN 0261 3697 Generation 4 staff October 1987 Sport Black Belt Generation 4 in French Pressimage p 38 ISSN 1624 1088 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Mean Machines Sega staff October 1992 Games Index Mean Machines Sega No 1 EMAP p 133 ISSN 0967 9014 a b Console XS June July 1990 A Z Console XS No 1 Paragon Publishing p 138 ISSN 0965 7584 a b Jarrett Steve October 1991 The Hard Line Sega Power No 23 Future plc p 55 ISSN 0961 2718 Sega Pro staff November 1991 Pro Reviews Index Sega Pro No 1 Paragon Publishing p 37 ISSN 0964 2641 a b Sega Pro staff April 1993 The Pro File Sega Pro No 18 Paragon Publishing p 70 ISSN 0964 2641 Mackey Bob and Parrish Jeremy June 12 2018 The seven stars of the Fist of the North Star catalogue Retronauts com Archived from the original on June 14 2018 Retrieved December 23 2023 a href Template Cite web html title Template Cite web cite web a CS1 maint multiple names authors list link Worley Joyce Kunkel Bill Katz Arnie October 1988 Video Gaming World Computer Gaming World No 52 Golden Empire Publications Inc pp 48 9 ISSN 0744 6667 Lambrechts Stephen November 8 2010 Judging a Game by its Cover IGN Archived from the original on November 28 2022 Retrieved December 24 2023 Arellano Patrick July 30 2022 10 Cringeworthy Video Game Covers CBR Valnet Inc Archived from the original on November 22 2022 Retrieved December 26 2023 Lynch Ryan August 4 2016 15 Wonderfully Bad Retro Video Game Box Covers Screen Rant Valnet Inc Archived from the original on August 11 2016 Retrieved December 26 2023 Steiner Chris June 22 2016 Top 10 Worst Video Game Box Arts WatchMojo Archived from the original on December 26 2023 Retrieved December 26 2023 Graham Bryan Armen April 25 2013 17 Examples of Sports Video Game Cover Art That Make Other Art Embarrassed to Be Art Sports Illustrated Archived from the original on November 12 2020 Retrieved December 26 2023 External links editBlack Belt at MobyGames Black Belt can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Black Belt 1986 video game amp oldid 1202784843, wikipedia, wiki, book, books, library,

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