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Ravenloft

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&D Ravenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition (and then later in 3rd edition) products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.[1]

Ravenloft
DesignersTracy Hickman, Laura Hickman, Bruce Nesmith, Andria Hayday, William W. Connors, Andrew Cermak, John Mangrum, Andrew Wyatt, et al.
Publishers
Publication1983–2021
GenresGothic horror
Systems

Creative origins edit

In 1978, Tracy and Laura Hickman wrote adventures that would eventually be published as the Dungeon & Dragons modules Pharaoh and Ravenloft.[2] Strahd von Zarovich was created by the Hickmans "after Tracy returned home from a disappointing session of D&D. Back in First Edition, the game was less of a storytelling game. [...] It didn't make sense to [Tracy] why a creature like a vampire was just sitting around in a random dungeon with oozes, goblins, and zombies. So he and his wife set out to create a vampire villain with fleshed-out motivations and history".[3] When the Hickmans began work on Ravenloft, they felt the vampire archetype had become overused, trite, and mundane, and decided to create a frightening version of the creature for the module.[4] They play-tested it with a group of players every Halloween for five years[5] on their own game system with the adventure titled Vampyr.[3] However, the Hickmans kept being asked about their "Ravenloft game", and so the Ravenloft name stuck. The duo eventually caught the attention of D&D's original publishers. They were hired to adapt it into the first edition of Advanced Dungeons & Dragons and it was released as Module I6: Ravenloft[3] in 1983 by TSR.[5]

Publication history edit

1st edition edit

The first appearance of the setting was in Ravenloft, a stand-alone Advanced Dungeons & Dragons adventure module, published in 1983.[6][7][8][9] In 1984, it won the Strategists' Club Award for Outstanding Play Aid.[10] It was popular enough to spawn a 1986 sequel, Ravenloft II: The House on Gryphon Hill, and an Advanced Dungeons & Dragons Adventure Gamebooks novel, Master of Ravenloft, the same year.[10][11][12]

2nd edition edit

Ravenloft was launched as a full-fledged campaign setting, for AD&D 2nd Edition, in 1990,[13] with the Realm of Terror boxed set, popularly known as the "Black Box", and winner of the Origins Award in 1991 for "Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1990".[14]

The campaign setting was revised twice during AD&D 2nd Edition: first as the Ravenloft Campaign Setting or "Red Box", then as the Domains of Dread hardback.

In 1994, Ravenloft spun off into a sub-setting called Masque of the Red Death, set on Gothic Earth, an Edgar Allan Poe-influenced alternative Earth of the 1890s, where fantasy creatures and magic exist in the shadows of civilization.[15]

TSR also published a series of novels set in Ravenloft. Each was typically focused on one of the Darklords that inhabited the Ravenloft world, with several focusing on the figure of Count Strahd von Zarovich. Many of these early novels were by authors who would later receive wider fame as horror/dark fantasy authors. These authors have included Elaine Bergstrom, P. N. Elrod, Christie Golden, and Laurell K. Hamilton.[16][17]

3rd and 3.5 edition edit

A major revision of the Dungeons & Dragons was released in 2000, the first edition published by Wizards of the Coast (which had acquired TSR in 1997).[18] In the same year, Wizards of the Coast licensed the Ravenloft brand to White Wolf Publishing.[19] Under its Sword & Sorcery Studios (and later Arthaus imprints), White Wolf Publishing released the 3rd Edition d20 System Ravenloft Campaign Setting (2001)[20] and the 3.5 Edition Ravenloft Player's Handbook (2003).

The campaign settings published by White Wolf introduced a number of alterations, many due to conflicts with existing Wizards of the Coast intellectual property. Specific references to D&D-specific deities were replaced with new names in the White Wolf Ravenloft settings (for example, Bane was changed to the Lawgiver). The license to the Ravenloft trademark reverted to Wizards of the Coast on August 15, 2005, but White Wolf retained the right to continue to sell its back stock until June 2006. The timing of this reversion meant that the Ravenloft supplement Van Richten's Guide to the Mists did not see print. Instead, it was released by White Wolf as a free download in late September 2005.[21] The majority of the Van Richten's Guide series had already been published by TSR in the 1990s, before White Wolf's involvement.

In October 2006, Wizards of the Coast released Expedition to Castle Ravenloft, a hardcover version of the original 1st Ed. adventure, updated for the Dungeons & Dragons v.3.5 rule set.[22] This version includes maps from the original Ravenloft adventure, and new character-generation options. Expedition to Castle Ravenloft is a stand-alone supplement set for any D&D worlds, and only requires the three core books for usage. This book's setting is distinct from the Ravenloft of the White Wolf product line.[23] Shannon Appelcline, author of Designers & Dragons, highlighted that by 2006 people were beginning to wonder if Wizards of the Coast might be preparing a fourth edition of Dungeons & Dragons and stated that "the release of Expedition to Castle Ravenloft (2006) might just have offered another clue to the changing winds that lay ahead. First, it was a new line for 3.5e, suggesting that their original series of 3.5e books was coming to an end. Second, it was a fond look back at one of the most notable adventures from the AD&D days, just the sort of thing that Wizards published in the waning days of 2e".[24]: 294  Appelcline later noted that, once fourth edition was officially announced, "the Expedition books that had begun publication in 2006 were revealed to indeed be part of Wizard's slow slide into 4e".[24]: 295 

4th edition edit

In 2007, Wizards of the Coast announced the printing of two new Ravenloft novels for 2008, Black Crusade and The Sleep of Reason,[25] fueling more speculation. A short story by Ari Marmell, "Before I Wake", based on the realms of Darkon, Lamordia, and Bluetspur was released on October 31, 2007, on the Wizards of the Coast website as a special for Halloween; it featured characters inspired by H. P. Lovecraft and Clark Ashton Smith.[26]

In 2008, Ravenloft was revealed to be re-introduced to 4th edition of Dungeons & Dragons, as was depicted in the October issue of the Dragon online magazine.[citation needed] The Dungeons & Dragons 4th edition supplement Manual of the Planes (2008) established that in the retconned cosmology, the Domains of Dread (and by extension the Ravenloft setting) were now located within the Shadowfell, a mirror-plane of death and gloom lying adjacent to the mortal realm.[27][28] While a 4th edition update to the Ravenloft setting was announced at Gen Con 2010,[29] the product was never released.[22]

In 2010, Ravenloft was the setting for the Castle Ravenloft Board Game.[30][31] Ravenloft also appeared in official magazine articles, such as, Dungeon #207 "Fair Barovia" (October 2012)[32] and Dragon #416 "History Check: Strahd and Van Richten" (October 2012).[33]

5th edition edit

In 2016, Barovia (one of the main locations within Ravenloft) was the main setting for adventure module Curse of Strahd which acts as an adaptation of the original Ravenloft module for the 5th edition of Dungeons & Dragons.[34][35] The adventure states: "The lands of Barovia are from a forgotten world in the D&D multiverse [...]. In time, cursed Barovia was torn from its home world by the Dark Powers and bound in mist as one of the Domains of Dread in the Shadowfell".[36] The module was developed in-house by the Wizards of the Coast team, led by Christopher Perkins, with story contributions by original creators Tracy and Laura Hickman.[34][36] Charlie Hall, for Polygon, explained that "instead of reinventing the wheel, principle [sic] designer Chris Perkins brought in the module's original writers — the husband and wife team of Tracy and Laura Hickman — to create the very best version of the famous module yet. [...] Tracy and Laura have been hosting nearly annual sessions of the original Ravenloft at their home, for friends and family, over the course of decades. When Perkins asked for their input, they flew out to meet with the team. The result was a torrent of ideas for new locations, characters and encounters".[34]

Wizards of the Coast released a new edition of the Curse of Strahd module, entitled Curse of Strahd: Revamped,[37] on October 20, 2020.[38] This module is the first released with the publisher's new focus on diversity and inclusion.[39] Wizards of the Coast stated that "the adventure includes the latest errata and a revised depiction of the Vistani" who are based on stereotypes about the Romani people.[40]

Wizards of the Coast released a new Ravenloft campaign sourcebook, Van Richten's Guide to Ravenloft (2021), which introduces other Domains of Dread to the edition.[41][42] It was published on May 18, 2021.[43]

Fictional setting edit

Ravenloft is primarily a Gothic horror setting. Dungeon Masters are encouraged to use scenes that build apprehension and fear, culminating in the eventual face-to-face meeting with the nameless evil.[44] Characters have a much greater significance attached to their acts, especially if they are morally impure, as they risk coming under the influence of the Dark Powers (through the game process called "dark powers checks") and gradually transforming themselves into figures of evil.

The magical mists of Ravenloft could appear anywhere in the Dungeons & Dragons universe, drawing evil-doers (or player characters) into the Ravenloft setting. One exception is the phlogiston of the Spelljammer setting.[45][full citation needed][46][page needed] The phlogiston blocks all planar travel, but the Ravenloft mists can appear in deep space inside crystal shells, according to the Complete Spacefarer's Handbook.[47][page needed]

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.[48]

The Dark Powers edit

The Dark Powers are a malevolent force who control the Demiplane of Dread. Their exact nature and number are deliberately kept vague, allowing for plot development in accordance with the Gothic tradition of storytelling – where the heroes are frequently outclassed and outnumbered by unknowable evil forces beyond their control.[49]

The Dark Powers most frequently serve as a plot device for Ravenloft, especially concerning the Darklords, the de facto visible rulers of the Ravenloft Demiplane. Where the player characters are often tormented and opposed by the Darklords, the Darklords are themselves tormented and opposed by the Dark Powers. The difference lies in order of power—while many D&D adventures focus on allowing a band of heroes to prevail over a Darklord (much as in the spirit of Bram Stoker's novel Dracula), no such victory over the Dark Powers seems possible, or even conceivable, for the Darklords. Vecna and Lord Soth "escaped" Ravenloft, but are the only two Darklords known to have done so; Vecna by attaining the status of Greater God (and thus becoming too powerful for the Dark Powers to contain) and Lord Soth by ignoring his domain and punishment, causing the Dark Powers to lose interest in imprisoning him, and agents of his former curse on the world of Krynn coming to collect him.

Most frequently, the Dark Powers make their wishes and intentions known through subtle manipulations of fate. Thus, Barovia's vampire lord Strahd von Zarovich's many attempts to win back his love, Tatyana, are doomed to failure, but the Dark Powers arrange such that he never truly loses hope. Each time, for example, Strahd's own actions may be partially culpable for his failure, and as such he may go through crippling self-recrimination, rather than cursing the gods solely and giving up. Most other Darklords have similar tales of frustration, kept all the more unbearable because the flicker of the possibility of success is never truly extinguished.

Not all Darklords acknowledge the Dark Powers directly, however. Strahd, for example, in his own memoirs, speaks only of a force known as Death, who mocks him with the voices of his family and former colleagues throughout his life. Vlad Drakov, the Darklord of Falkovnia whose military expeditions are doomed to constant failure, seems even to be totally oblivious to any non-mortal factors in his repeated defeats.

The Dark Powers also seem capable of non-evil manipulations. Although their machinations are often directly responsible for the misery of many of Ravenloft's inhabitants, they also appear to play a role as dispensers of justice. Some tales of innocents who have escaped Ravenloft for happier environs are attributed to the Dark Powers, who have judged a being worthy of reward and release from their misty domain.

Domains of Dread edit

There are many Domains of Dread that makeup the landscape of Ravenloft. The Domains are surrounded by strange mists that can ensnare both people and places in Prime Material Plane and pull them into the Domains. Each Domain is ruled by a Darklord, but each Darklord was imprisoned in their Domain by the Dark Powers.[50][51] The Dark Powers "are believed to have been responsible for the overall creation of the Dread Domains".[50] The concept of Domains and locations in Ravenloft besides Barovia and Mordent was introduced in the 2nd Edition campaign setting book Ravenloft: Realm of Terror (1990).[1] This book outlined that the size of Ravenloft is "40,000 square miles [spanning] 26 different domains, including Barovia and Mordent. All of the core domains are overviewed in Ravenloft, as are eight 'islands'".[1] The revised 2nd Edition boxset Ravenloft Campaign Setting (1994) is an update to Realm of Terror, but it removes Domains that were destroyed in the Grand Conjunction adventure series and adds new Domains.[52] The metaplot of the adventure series was used to update the setting: "David Wise, leader of the 'Kargat' of Ravenloft designers at TSR, has said there were a few reasons for the changes. Some domains were changed or removed because they didn't fit into Ravenloft ecologically [...]. Some domains were removed or merged because their lords were too similar, and finally some islands of terror were kicked to the curb just because they were 'less exciting'. [...] A few domains that had appeared since the publication of Ravenloft: Realm of Terror were notably missing [...]. All told, Ravenloft Campaign Setting covers 20 core domains and nine islands".[52] The 5th Edition campaign guide Van Richten's Guide to Ravenloft (2021) includes an overview of 39 Domains and many Domains are given a "wholesale revision" while "other Domains keep their original lore but are advanced in other ways".[51] Rob Wieland, writing for Forbes, explained that in this book "many of the domains have new Darklords that reflect their original character but have details changed to better fit the type of horror the domain is supposed to represent".[53]

Some of the more notable Domains include:

  • Barovia: the first Domain introduced and home of Strahd von Zarovich.[8][43] This domain was "inspired by Bram Stoker's Dracula".[54]
  • Carnival: this domain[55] "wanders the mists" itself, "populated by wild performers and a powerful, living sword".[43]
  • Darkon: this domain is[55] "a broken land [...] whose central castle is frozen mid-explosion, its disparate rooms desperately trying to reassemble the whole in mid-air",[43] and "Darkon is now a Domain in decline after the disappearance of the iconic lich Azalin".[51]
  • Falkovnia: in its original incarnation, this domain's "Darklord was a fairly basic analog for Vlad the Impaler [...] and it had few defining characteristics beyond being a land ruled by a brutal warlord with a penchant for ultraviolence".[56] In Van Richten's Guide to Ravenloft, "Falkovnia has been reimagined as a nightmarish Groundhog's Day-style loop, where a struggling nation—which happens to be ruled by a brutal warlord—is endlessly besieged by massive hordes of the walking dead, who just so happen to look like everyone this warlord has ever killed".[56] The Darklord Vladeska "Drakov's ruthless efficiency and relentless perfectionism has turned her into a tyrant. Rather than retreat and save the lives of citizens and soldiers alike, every day she rebuilds the barricades that keep death at bay. Those same walls keep her trapped within".[43]
  • Hazlan: this domain[55] is a magocracy ruled by the Red Wizard Hazlik who treats the domain as a "vast magical laboratory".[57] Wes Schneider, lead designer of Van Richten's Guide to Ravenloft, highlighted that "Hazlan's a great example of a Ravenloft domain where the 'technology' behind its horror concept has improved since its origin. [...] Since the '90s, our collective imaginations have expanded on what an evil magic dystopia might look like. [...] Hazlan is a domain where anything wizards could do they've done to the extreme, and they're still doing it, all in the name of magical discovery and with the effects scarring the realm's people and land. This makes it the domain for all manner of weird monsters, amoral experiments, magical contagions, unnatural weather, collapsing reality, meteor showers, mutations, disasters, and so much more".[57]
  • Lamordia: this domain "paid homage" to Frankenstein by Mary Shelley.[54] In its original incarnation, Lamordia was a coastal domain with two small settlements[54] and was ruled by Adam, a flesh golem-like creature created by Doctor Victor Mordenheim. In Van Richten's Guide to Ravenloft, the region is now ruled by Viktra Mordenheim, a mad scientist tormented by her inability to replicate the Unbreakable Heart device that keeps her reborn lover Elise alive, even as Elise flees from her at every turn.[51][58]

Darklords edit

Darklord is the title used to refer to the mystically imprisoned and cursed ruler of a domain. A Darklord was originally an individual who had committed a truly horrific crime, which drew the attention of the enigmatic Dark Powers. The Dark Powers then proceeded to craft a personal kingdom around the Darklord. This crafted domain serves both as a kingdom and a prison:[50] the Darklord gains incredible powers whilst within its borders but can never leave it, although most Darklords can seal their domain borders with a thought.[59] Within their domains, the Darklords are forever tormented by the objects of their desires, which are often the objects for which they committed their crimes.

Vistani edit

The Vistani are a nomadic ethnic group. They are based on depictions of the Romani people. Since their introduction in the original Ravenloft module (1983) as fortune-tellers, they became a unifying element in the Ravenloft and the Masque of the Red Death campaign settings, which offer Gothic horror scenarios. In a Ravenloft adventure, the Vistani have some control of the Mists of Ravenloft, which divide realms,[60] while the players are generally confined to a region from which they must escape by solving one or more problems. Players generally need help from the Vistani to travel reliably from one open realm to another.

The Vistani people were "described as superstitious"[61] and had "abilities to curse and hypnotize players or cast spells like Evil Eye".[62] They were also originally stereotyped "as 'uncivilized' and heavy drinkers", but this portrayal was removed in the adventure module Curse of Strahd Revamped (2020).[62] Their portrayal was further retconned in Van Richten's Guide to Ravenloft (2021); the Vistani people are no longer considered superstitious but instead focused on their traditional practices and their abilities are grounded in the forms of magic found in Dungeons & Dragons.[63]

The fictional character Rudolph van Richten, a famous Monster Hunter in Ravenloft and author of a series of guides to hunting and slaying various monsters, had a great enmity for the Vistani for most of his monster-hunting career, but his opinion improved during his penning of Van Richten's Guide To The Vistani, during which he befriended a mortu (a Vistani outcast).

Official products edit

Ravenloft has acted as the official campaign setting for multiple Dungeons & Dragons roleplaying adventure modules, sourcebooks and accessories. It has also been the main setting for novels and video games.[64]

Video games edit

Reception edit

Game designer Rick Swan commented in 1994 that when the Ravenloft setting first came out, it "just didn't seem special, a Forgotten Realms variant with a few more bats", but after supplements like Forbidden Lore, The Created, and the Van Richten's Guide series, Swan felt that "the Ravenloft campaign has proven to be a credible adventure alternative for players interested in the dark side of the AD&D game. Though it lacks the flamboyance of Call of Cthulhu and the, er, bite of Vampire, the Ravenloft setting remains the hobby's most enduring fusion of horror and fantasy".[66]

Darker Days Radio declared Ravenloft the "greatest D&D campaign setting", citing the unique gothic horror elements and classic villains such as Azalin Rex.[67]

In the Io9 series revisiting older Dungeons & Dragons novels, Rob Bricken highlighted that Vampire of the Mists "isn't scary, per se, but Strahd wreaks enough horror and carnage to drive home that Ravenloft is much, much more sinister than the Forgotten Realms. [...] Ravenloft (and I guess Forgotten Realms) vampires have all the tropes: They can turn into bats, wolves, and mists, and they don't cast reflections. They can control animals and enthrall people, to a degree. They can't cross running water, and they have to be invited into a home to enter. Unless they're an extremely powerful vampire like Strahd, natch".[68]

Shelly Jones, in the journal Analog Game Studies: Volume IV, highlighted the Tarokka Deck mechanic used in both the original Ravenloft (1983) module and the 5th edition Curse of Strahd (2016) module to add randomization to the game and increase replayability. Jones wrote: "The Tarokka Deck incorporates an inconsistency in the game play that reflects fragmented traumatic memory and reifies the inconsistency present within an abusive relationship".[69] Jones also highlighted that "without sunshine as a key time-tracking element, players are forced to rely upon other means to signal the passage of time within Barovia. Further adding to that disorientation is the knowledge that the players have been abandoned from anything familiar or real. [...] This alienating effect, based upon the physical environment as well as the psychological manifestations, traumatizes characters".[69]

The Ravenloft setting has been criticized[61][62][70] "for reinforcing harmful stereotypes through its portrayal of the Vistani, an in-fiction analogue for the Roma people".[71] In 2020, Wizards of the Coast announced "in the editorial process for Strahd's reprint, as well as two upcoming products, Wizards worked with a Romani consultant to present the Vistani without using reductive tropes".[72] On this update, Jon Ryan, for IGN, wrote that "it's worth noting that the book's illustrations of the Vistani still evoke Romani culture, and some players may still associate certain abilities [...] with outdated cultural stereotypes".[73] Julie Muncy, for Io9, criticized the "granular changes" to the Vistani people as not very extensive and that "while there's a real opportunity here to do better work—the aforementioned diversity pledge also mentioned future works that will feature the Vistani people and aim to complicate their depictions—starting that work with a fancy collector's edition feels less like a promise to do better and more like a victory lap".[62] Muncy also highlighted that the unrevised parts, such as the art and specific magical abilities, still lean "into tropes that suggest the Romani have mystical, dangerous powers, tropes that have been used in the past to target Romani for persecution".[62]

Christian Hoffer, for ComicBook.com, highlighted that in Van Richten's Guide to Ravenloft (2021) the Domains of Dread "all now function as originally intended: prisons meant to torture specific souls. Many of the original Ravenloft domains featured strange punishments that didn't necessarily fit the crime of the Darklord. The revised domains are usually a better utilization of the ironic intent that flavors the immortal prisons of Ravenloft. The domains also now include a variety of different horror genres rather than a fixation on gothic horror. Finally, much of the misogynistic, colonialist, or racist elements have been purged out of this new iteration of Ravenloft. Although these changes will likely be the most talked about part of the book in some circles, these changes seem to have occurred naturally during the course of updating Ravenloft to reflect more diverse horror genres and to make the domains conform to Ravenloft's internal laws".[51]

In other media edit

  • In 2016, Wizards of the Coast added an additional license option to their 5th Edition Dungeons & Dragons open game license. It allows individuals and third party publishers to create and sell content based on specific Wizards of the Coast intellectual property, if the content is sold through the Dungeon Masters Guild storefront.[74][75] Multiple third party supplements and adventures set in Ravenloft have since been released through this program.[28][76][77]
  • Tales From the Mists (2019–2020) was an official actual play streaming series broadcast on the Dungeons & Dragons Twitch and YouTube channels.[78][79][80] TK Johnson was the show's Dungeon Master with a "cast of four players (Lysa Chen, Kayla Cline, Hadeel Al-Massari, and Ashley Warren) plus two rotating party slots filled by new players every four episodes".[78] The first season was set in the city of Harmonia in the Kartakass Domain of Dread; each character is from a different domain of Ravenloft.[81] Christian Hoffer, for ComicBook, wrote: "One of Tales from the Mists' greatest strengths is that it feels very much like a gothic horror story, with an emphasis on death, the macabre, and terror lurking right around the corner. [...] While Dungeons & Dragons is perhaps best known for its combat encounters, Tales from the Mists seems to take its gothic horror roots seriously. [...] This might be an adjustment from how some people think of Dungeons & Dragons, but Tales from the Mists is a masterclass on how to run a horror campaign using mood and environment to set the tone instead of a constant parade of scary monsters".[78]
  • The Black Dice Society is an official actual play streaming series broadcast on the Dungeons & Dragons channels which premiered on April 1, 2021, and is set across multiple Domains of Dread in Ravenloft.[82][83] B. Dave Walters is the show's Dungeon Master with a cast of six players: Tanya DePass, Noura Ibrahim, Deejay Knight, Mark Meer, Saige Ryan and Becca Scott.[83][84][85]

References edit

Citations edit

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  36. ^ a b Perkins, Christopher; Crawford, Jeremy; Mearls, Mike (2016). Curse of Strahd. D&D 5th edition. Renton, Washington: Wizards of the Coast, Inc. p. 5. ISBN 9780786965984. OCLC 944137375.
  37. ^ "Dungeons & Dragons: Curse of Strahd Revamped Announced for October Release". IGN India. 2020-07-29. Retrieved 2020-10-23.
  38. ^ "Curse of Strahd Revamped | Dungeons & Dragons". dnd.wizards.com. Retrieved 2020-11-21.
  39. ^ Hall, Charlie (2020-07-31). "One of Dungeons & Dragons' best campaigns is getting two extravagant new reprints". Polygon. Retrieved 2020-10-23.
  40. ^ Macgregor, Jody (2020-08-03). "Popular D&D tabletop campaign Curse of Strahd is being re-'vamped'". PC Gamer. Retrieved 2020-11-21.
  41. ^ Hall, Charlie (2021-02-23). "Next Dungeons & Dragons campaign book reboots the many realms of Ravenloft". Polygon. Retrieved 2021-02-23.
  42. ^ Whitbrook, James (February 23, 2021). "How Dungeons & Dragons' Next Sourcebook Expands Its View of Horror". io9. Retrieved 2021-02-23.
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  44. ^ Hite, Ken (1999). Nightmares of Mine. Iron Crown Enterprises. p. 171. ISBN 1-55806-367-6.
  45. ^ Advanced Dungeons & Dragons 2nd Edition
  46. ^ The Polyhedron magazine, issue 151.
  47. ^ Complete Spacefarer's Handbook
  48. ^ Rangel Jiménez, Mauricio (2021). Lanzando los dados: aproximaciones académicas a los juegos de rol (in Spanish). Universidad Iberoamericana. ISBN 978-607-417-763-3.
  49. ^ Bicudo de Castro, Vicente; Coelho, Heitor; Frambach, Danilo (2023). "Mistification: The Dreadful Side of Cloud Computing". Coolabah (34): 91–111. doi:10.1344/co20233491-111. S2CID 259964519.
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  51. ^ a b c d e Hoffer, Christian (May 11, 2021). "Dungeons & Dragons: Van Richten's Guide to Ravenloft Provides a New Take on a Beloved Campaign Setting". ComicBook.com. Retrieved 2021-05-12.
  52. ^ a b Appelcline, Shannon. "Ravenloft Campaign Setting, Revised, Boxed Set (2e) | Product History". DriveThruRPG. Retrieved 2021-05-13.
  53. ^ Wieland, Rob (May 17, 2021). "An Exclusive Look Inside Van Richten's Guide To Ravenloft". Forbes. Retrieved 2021-05-24.
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  56. ^ a b Ryan, Jon (5 May 2021). "How D&D is Going Full 'Zombie Apocalypse' Mode in Van Richten's Guide to Ravenloft". IGN. Retrieved 2021-05-14.
  57. ^ a b "D&D's Guide to Ravenloft: Magical Disaster Horrors Await Players". io9. 2021-05-17. Retrieved 2021-05-17.
  58. ^ "D&D's Ravenloft settings include Lamordia, a domain of 'stitches and semi-dead flesh'". Syfy.com. 2021-05-03. Retrieved 2021-05-22.
  59. ^ "D&D Fans: The Lack Of Darklord Statblocks In Van Richten's Is The Point". TheGamer. 2021-05-16. Retrieved 2021-05-17.
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  63. ^ Hall, Charlie (2021-05-18). "Dungeons & Dragons retcons one of its most problematic characters". Polygon. Retrieved 2021-05-18.
  64. ^ "Ravenloft: Reviews". Fraternityofshadows.com. Retrieved 2020-01-15.
  65. ^ Wilson, Jason (2018-06-26). "Neverwinter: Ravenloft module launches on PC". VentureBeat. Retrieved 2020-01-15.
  66. ^ Swan, Rick (May 1994). "Role-playing Reviews". Dragon (205). Lake Geneva, Wisconsin: TSR: 100–101.
  67. ^ "Darkling #33". Darker Days Radio. January 26, 2014. Retrieved 2019-01-24. Ravenloft game overview.
  68. ^ Bricken, Rob (December 12, 2020). "Dungeons & Dragons & Novels: Revisiting Vampire of the Mists". io9. Retrieved 2020-12-28.
  69. ^ a b Jones, Shelly (2017). "The Psychological Abuse of "Curse of Strahd"". Analog Game Studies. IV (I). ISSN 2643-7112.
  70. ^ "Dungeons & Dragons' Racial Reckoning Is Long Overdue". Wired. ISSN 1059-1028. Retrieved 2021-05-14.
  71. ^ Hall, Charlie (2021-05-03). "D&D's new Ravenloft book swaps outdated tropes for a high-fantasy approach". Polygon. Retrieved 2021-05-14.
  72. ^ "Dungeons & Dragons Team Announces New Plans to Address Race and Inclusivity in the Game". io9. June 18, 2020. Retrieved 2021-02-24.
  73. ^ Ryan, Jon (July 27, 2020). "Exclusive: First Look at D&D's 'Curse of Strahd Revamped' Collector's Edition". IGN. Retrieved 2020-11-21.
  74. ^ "D&D's Dungeon Masters Guild Wants Players To Monetise Fan Content". Kotaku Australia. 2016-07-31. Retrieved 2019-11-23.
  75. ^ Lemon, Marshall (January 12, 2016). . Escapist Magazine. Archived from the original on 2019-10-29. Retrieved 2019-11-23.
  76. ^ Hall, Charlie (2020-01-13). "Dungeons & Dragons basically has DLC now, and it's excellent". Polygon. Retrieved 2021-02-24.
  77. ^ Hoffer, Christian (September 14, 2019). "Terrify Your Players With Creepy New Dungeons & Dragons Adventure". ComicBook.com. Retrieved 2021-02-24.
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  80. ^ "For the last time, until next time, we shall see you in the Mists..." Twitter. MistTalesDnD. July 6, 2020. Retrieved 2021-02-24.[self-published]
  81. ^ "D&D's TALES FROM THE MISTS Gives You a Different Kind of Chill This Winter". Nerdist. 2019-02-07. Retrieved 2021-02-24.
  82. ^ Hoffer, Christian (April 1, 2021). "Dungeons & Dragons Launches The Black Dice Society, a Creepy Ravenloft Streaming Show". ComicBook.com. Retrieved 2021-04-01.
  83. ^ a b Baird, Scott (2021-04-01). "D&D: The Black Dice Society Arrive In Ravenloft On April 1". ScreenRant. Retrieved 2021-04-01.
  84. ^ "Coming SOON from: @cypheroftyr @DeejayKnight @nouralogical @Mark_Meer @NotSaige @thebeccascott and @BDaveWalters We're announcing properly March 22 and the adventure begins Thursday April 1 at 4 PST!". Twitter. The Black Dice Society. March 12, 2021. Retrieved 2021-03-22.[self-published]
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General and cited sources edit

External links edit

  • Fraternity of Shadows – founded in 2003 after the Secrets of the Kargatane site closed, this is the most important setting fan website.
  • Mistipedia – the Fraternity of Shadows' Ravenloft wiki.
  • Secrets of the Kargatane – no longer updated, this website was once one of the largest sources of Ravenloft information on the Internet, as well as being the Official 3rd Edition site as designated by Wizards of the Coast, until the Ravenloft setting was licensed to Arthaus Games.
  • AD&D 2nd Edition Ravenloft product list—TSR Archive
  • D&D 3rd Edition Ravenloft product list—TSR Archive
  • Wizards of the Coast Official Dungeons & Dragons page

ravenloft, this, article, about, dungeons, dragons, campaign, setting, other, uses, disambiguation, campaign, setting, dungeons, dragons, roleplaying, game, alternate, time, space, existence, known, pocket, dimension, demiplane, called, demiplane, dread, which. This article is about Dungeons amp Dragons Campaign setting For other uses see Ravenloft disambiguation Ravenloft is a campaign setting for the Dungeons amp Dragons roleplaying game It is an alternate time space existence known as a pocket dimension or demiplane called the Demiplane of Dread which consists of a collection of land pieces called domains brought together by a mysterious force known only as the Dark Powers Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain Strahd von Zarovich a vampire in the original AD amp D Ravenloft I6 module released in 1983 became the first Darklord both ruler and prisoner of his own personal domain of Barovia The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I Strahd The Memoirs of a Vampire As originally established in the Ravenloft Realm of Terror boxed set known as the Black Box released in 1990 the Ravenloft campaign setting was located in the Ethereal Plane As a physical manifestation of that plane lands monsters and even people were created out of the mysterious mists and the realm acted as a prison where one could enter or be transported but means of escape were few Other Ravenloft Domains and Darklords were eventually added in various AD amp D 2nd edition and then later in 3rd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders while some Domains remained isolated in the mists and were referred to as Islands 1 RavenloftDesignersTracy Hickman Laura Hickman Bruce Nesmith Andria Hayday William W Connors Andrew Cermak John Mangrum Andrew Wyatt et al PublishersTSR Inc Wizards of the Coast Swords amp Sorcery Studios and Arthaus White Wolf Publishing imprints Publication1983 2021GenresGothic horrorSystemsAdvanced Dungeons amp Dragons 1st and 2nd Editions Dungeons amp Dragons 3rd Ed d20 System D amp D v3 5 D amp D 5th Edition Contents 1 Creative origins 2 Publication history 2 1 1st edition 2 2 2nd edition 2 3 3rd and 3 5 edition 2 4 4th edition 2 5 5th edition 3 Fictional setting 3 1 The Dark Powers 3 2 Domains of Dread 3 3 Darklords 3 4 Vistani 4 Official products 4 1 Video games 5 Reception 6 In other media 7 References 7 1 Citations 7 2 General and cited sources 8 External linksCreative origins editIn 1978 Tracy and Laura Hickman wrote adventures that would eventually be published as the Dungeon amp Dragons modules Pharaoh and Ravenloft 2 Strahd von Zarovich was created by the Hickmans after Tracy returned home from a disappointing session of D amp D Back in First Edition the game was less of a storytelling game It didn t make sense to Tracy why a creature like a vampire was just sitting around in a random dungeon with oozes goblins and zombies So he and his wife set out to create a vampire villain with fleshed out motivations and history 3 When the Hickmans began work on Ravenloft they felt the vampire archetype had become overused trite and mundane and decided to create a frightening version of the creature for the module 4 They play tested it with a group of players every Halloween for five years 5 on their own game system with the adventure titled Vampyr 3 However the Hickmans kept being asked about their Ravenloft game and so the Ravenloft name stuck The duo eventually caught the attention of D amp D s original publishers They were hired to adapt it into the first edition of Advanced Dungeons amp Dragons and it was released as Module I6 Ravenloft 3 in 1983 by TSR 5 Publication history edit1st edition edit The first appearance of the setting was in Ravenloft a stand alone Advanced Dungeons amp Dragons adventure module published in 1983 6 7 8 9 In 1984 it won the Strategists Club Award for Outstanding Play Aid 10 It was popular enough to spawn a 1986 sequel Ravenloft II The House on Gryphon Hill and an Advanced Dungeons amp Dragons Adventure Gamebooks novel Master of Ravenloft the same year 10 11 12 2nd edition edit Ravenloft was launched as a full fledged campaign setting for AD amp D 2nd Edition in 1990 13 with the Realm of Terror boxed set popularly known as the Black Box and winner of the Origins Award in 1991 for Best Graphic Presentation of a Roleplaying Game Adventure or Supplement of 1990 14 The campaign setting was revised twice during AD amp D 2nd Edition first as the Ravenloft Campaign Setting or Red Box then as the Domains of Dread hardback In 1994 Ravenloft spun off into a sub setting called Masque of the Red Death set on Gothic Earth an Edgar Allan Poe influenced alternative Earth of the 1890s where fantasy creatures and magic exist in the shadows of civilization 15 TSR also published a series of novels set in Ravenloft Each was typically focused on one of the Darklords that inhabited the Ravenloft world with several focusing on the figure of Count Strahd von Zarovich Many of these early novels were by authors who would later receive wider fame as horror dark fantasy authors These authors have included Elaine Bergstrom P N Elrod Christie Golden and Laurell K Hamilton 16 17 3rd and 3 5 edition edit A major revision of the Dungeons amp Dragons was released in 2000 the first edition published by Wizards of the Coast which had acquired TSR in 1997 18 In the same year Wizards of the Coast licensed the Ravenloft brand to White Wolf Publishing 19 Under its Sword amp Sorcery Studios and later Arthaus imprints White Wolf Publishing released the 3rd Edition d20 System Ravenloft Campaign Setting 2001 20 and the 3 5 Edition Ravenloft Player s Handbook 2003 The campaign settings published by White Wolf introduced a number of alterations many due to conflicts with existing Wizards of the Coast intellectual property Specific references to D amp D specific deities were replaced with new names in the White Wolf Ravenloft settings for example Bane was changed to the Lawgiver The license to the Ravenloft trademark reverted to Wizards of the Coast on August 15 2005 but White Wolf retained the right to continue to sell its back stock until June 2006 The timing of this reversion meant that the Ravenloft supplement Van Richten s Guide to the Mists did not see print Instead it was released by White Wolf as a free download in late September 2005 21 The majority of the Van Richten s Guide series had already been published by TSR in the 1990s before White Wolf s involvement In October 2006 Wizards of the Coast released Expedition to Castle Ravenloft a hardcover version of the original 1st Ed adventure updated for the Dungeons amp Dragons v 3 5 rule set 22 This version includes maps from the original Ravenloft adventure and new character generation options Expedition to Castle Ravenloft is a stand alone supplement set for any D amp D worlds and only requires the three core books for usage This book s setting is distinct from the Ravenloft of the White Wolf product line 23 Shannon Appelcline author of Designers amp Dragons highlighted that by 2006 people were beginning to wonder if Wizards of the Coast might be preparing a fourth edition of Dungeons amp Dragons and stated that the release of Expedition to Castle Ravenloft 2006 might just have offered another clue to the changing winds that lay ahead First it was a new line for 3 5e suggesting that their original series of 3 5e books was coming to an end Second it was a fond look back at one of the most notable adventures from the AD amp D days just the sort of thing that Wizards published in the waning days of 2e 24 294 Appelcline later noted that once fourth edition was officially announced the Expedition books that had begun publication in 2006 were revealed to indeed be part of Wizard s slow slide into 4e 24 295 4th edition edit In 2007 Wizards of the Coast announced the printing of two new Ravenloft novels for 2008 Black Crusade and The Sleep of Reason 25 fueling more speculation A short story by Ari Marmell Before I Wake based on the realms of Darkon Lamordia and Bluetspur was released on October 31 2007 on the Wizards of the Coast website as a special for Halloween it featured characters inspired by H P Lovecraft and Clark Ashton Smith 26 In 2008 Ravenloft was revealed to be re introduced to 4th edition of Dungeons amp Dragons as was depicted in the October issue of the Dragon online magazine citation needed The Dungeons amp Dragons 4th edition supplement Manual of the Planes 2008 established that in the retconned cosmology the Domains of Dread and by extension the Ravenloft setting were now located within the Shadowfell a mirror plane of death and gloom lying adjacent to the mortal realm 27 28 While a 4th edition update to the Ravenloft setting was announced at Gen Con 2010 29 the product was never released 22 In 2010 Ravenloft was the setting for the Castle Ravenloft Board Game 30 31 Ravenloft also appeared in official magazine articles such as Dungeon 207 Fair Barovia October 2012 32 and Dragon 416 History Check Strahd and Van Richten October 2012 33 5th edition edit In 2016 Barovia one of the main locations within Ravenloft was the main setting for adventure module Curse of Strahd which acts as an adaptation of the original Ravenloft module for the 5th edition of Dungeons amp Dragons 34 35 The adventure states The lands of Barovia are from a forgotten world in the D amp D multiverse In time cursed Barovia was torn from its home world by the Dark Powers and bound in mist as one of the Domains of Dread in the Shadowfell 36 The module was developed in house by the Wizards of the Coast team led by Christopher Perkins with story contributions by original creators Tracy and Laura Hickman 34 36 Charlie Hall for Polygon explained that instead of reinventing the wheel principle sic designer Chris Perkins brought in the module s original writers the husband and wife team of Tracy and Laura Hickman to create the very best version of the famous module yet Tracy and Laura have been hosting nearly annual sessions of the original Ravenloft at their home for friends and family over the course of decades When Perkins asked for their input they flew out to meet with the team The result was a torrent of ideas for new locations characters and encounters 34 Wizards of the Coast released a new edition of the Curse of Strahd module entitled Curse of Strahd Revamped 37 on October 20 2020 38 This module is the first released with the publisher s new focus on diversity and inclusion 39 Wizards of the Coast stated that the adventure includes the latest errata and a revised depiction of the Vistani who are based on stereotypes about the Romani people 40 Wizards of the Coast released a new Ravenloft campaign sourcebook Van Richten s Guide to Ravenloft 2021 which introduces other Domains of Dread to the edition 41 42 It was published on May 18 2021 43 Fictional setting editSee also Strahd von Zarovich and List of Ravenloft characters Ravenloft is primarily a Gothic horror setting Dungeon Masters are encouraged to use scenes that build apprehension and fear culminating in the eventual face to face meeting with the nameless evil 44 Characters have a much greater significance attached to their acts especially if they are morally impure as they risk coming under the influence of the Dark Powers through the game process called dark powers checks and gradually transforming themselves into figures of evil The magical mists of Ravenloft could appear anywhere in the Dungeons amp Dragons universe drawing evil doers or player characters into the Ravenloft setting One exception is the phlogiston of the Spelljammer setting 45 full citation needed 46 page needed The phlogiston blocks all planar travel but the Ravenloft mists can appear in deep space inside crystal shells according to the Complete Spacefarer s Handbook 47 page needed Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role playing game setting during the 33 years of its existence 48 The Dark Powers edit This section relies largely or entirely on a single source Relevant discussion may be found on the talk page Please help improve this article by introducing citations to additional sources Find sources Ravenloft news newspapers books scholar JSTOR January 2024 The Dark Powers are a malevolent force who control the Demiplane of Dread Their exact nature and number are deliberately kept vague allowing for plot development in accordance with the Gothic tradition of storytelling where the heroes are frequently outclassed and outnumbered by unknowable evil forces beyond their control 49 The Dark Powers most frequently serve as a plot device for Ravenloft especially concerning the Darklords the de facto visible rulers of the Ravenloft Demiplane Where the player characters are often tormented and opposed by the Darklords the Darklords are themselves tormented and opposed by the Dark Powers The difference lies in order of power while many D amp D adventures focus on allowing a band of heroes to prevail over a Darklord much as in the spirit of Bram Stoker s novel Dracula no such victory over the Dark Powers seems possible or even conceivable for the Darklords Vecna and Lord Soth escaped Ravenloft but are the only two Darklords known to have done so Vecna by attaining the status of Greater God and thus becoming too powerful for the Dark Powers to contain and Lord Soth by ignoring his domain and punishment causing the Dark Powers to lose interest in imprisoning him and agents of his former curse on the world of Krynn coming to collect him Most frequently the Dark Powers make their wishes and intentions known through subtle manipulations of fate Thus Barovia s vampire lord Strahd von Zarovich s many attempts to win back his love Tatyana are doomed to failure but the Dark Powers arrange such that he never truly loses hope Each time for example Strahd s own actions may be partially culpable for his failure and as such he may go through crippling self recrimination rather than cursing the gods solely and giving up Most other Darklords have similar tales of frustration kept all the more unbearable because the flicker of the possibility of success is never truly extinguished Not all Darklords acknowledge the Dark Powers directly however Strahd for example in his own memoirs speaks only of a force known as Death who mocks him with the voices of his family and former colleagues throughout his life Vlad Drakov the Darklord of Falkovnia whose military expeditions are doomed to constant failure seems even to be totally oblivious to any non mortal factors in his repeated defeats The Dark Powers also seem capable of non evil manipulations Although their machinations are often directly responsible for the misery of many of Ravenloft s inhabitants they also appear to play a role as dispensers of justice Some tales of innocents who have escaped Ravenloft for happier environs are attributed to the Dark Powers who have judged a being worthy of reward and release from their misty domain Domains of Dread edit There are many Domains of Dread that makeup the landscape of Ravenloft The Domains are surrounded by strange mists that can ensnare both people and places in Prime Material Plane and pull them into the Domains Each Domain is ruled by a Darklord but each Darklord was imprisoned in their Domain by the Dark Powers 50 51 The Dark Powers are believed to have been responsible for the overall creation of the Dread Domains 50 The concept of Domains and locations in Ravenloft besides Barovia and Mordent was introduced in the 2nd Edition campaign setting book Ravenloft Realm of Terror 1990 1 This book outlined that the size of Ravenloft is 40 000 square miles spanning 26 different domains including Barovia and Mordent All of the core domains are overviewed in Ravenloft as are eight islands 1 The revised 2nd Edition boxset Ravenloft Campaign Setting 1994 is an update to Realm of Terror but it removes Domains that were destroyed in the Grand Conjunction adventure series and adds new Domains 52 The metaplot of the adventure series was used to update the setting David Wise leader of the Kargat of Ravenloft designers at TSR has said there were a few reasons for the changes Some domains were changed or removed because they didn t fit into Ravenloft ecologically Some domains were removed or merged because their lords were too similar and finally some islands of terror were kicked to the curb just because they were less exciting A few domains that had appeared since the publication of Ravenloft Realm of Terror were notably missing All told Ravenloft Campaign Setting covers 20 core domains and nine islands 52 The 5th Edition campaign guide Van Richten s Guide to Ravenloft 2021 includes an overview of 39 Domains and many Domains are given a wholesale revision while other Domains keep their original lore but are advanced in other ways 51 Rob Wieland writing for Forbes explained that in this book many of the domains have new Darklords that reflect their original character but have details changed to better fit the type of horror the domain is supposed to represent 53 Some of the more notable Domains include Barovia the first Domain introduced and home of Strahd von Zarovich 8 43 This domain was inspired by Bram Stoker s Dracula 54 Carnival this domain 55 wanders the mists itself populated by wild performers and a powerful living sword 43 Darkon this domain is 55 a broken land whose central castle is frozen mid explosion its disparate rooms desperately trying to reassemble the whole in mid air 43 and Darkon is now a Domain in decline after the disappearance of the iconic lich Azalin 51 Falkovnia in its original incarnation this domain s Darklord was a fairly basic analog for Vlad the Impaler and it had few defining characteristics beyond being a land ruled by a brutal warlord with a penchant for ultraviolence 56 In Van Richten s Guide to Ravenloft Falkovnia has been reimagined as a nightmarish Groundhog s Day style loop where a struggling nation which happens to be ruled by a brutal warlord is endlessly besieged by massive hordes of the walking dead who just so happen to look like everyone this warlord has ever killed 56 The Darklord Vladeska Drakov s ruthless efficiency and relentless perfectionism has turned her into a tyrant Rather than retreat and save the lives of citizens and soldiers alike every day she rebuilds the barricades that keep death at bay Those same walls keep her trapped within 43 Hazlan this domain 55 is a magocracy ruled by the Red Wizard Hazlik who treats the domain as a vast magical laboratory 57 Wes Schneider lead designer of Van Richten s Guide to Ravenloft highlighted that Hazlan s a great example of a Ravenloft domain where the technology behind its horror concept has improved since its origin Since the 90s our collective imaginations have expanded on what an evil magic dystopia might look like Hazlan is a domain where anything wizards could do they ve done to the extreme and they re still doing it all in the name of magical discovery and with the effects scarring the realm s people and land This makes it the domain for all manner of weird monsters amoral experiments magical contagions unnatural weather collapsing reality meteor showers mutations disasters and so much more 57 Lamordia this domain paid homage to Frankenstein by Mary Shelley 54 In its original incarnation Lamordia was a coastal domain with two small settlements 54 and was ruled by Adam a flesh golem like creature created by Doctor Victor Mordenheim In Van Richten s Guide to Ravenloft the region is now ruled by Viktra Mordenheim a mad scientist tormented by her inability to replicate the Unbreakable Heart device that keeps her reborn lover Elise alive even as Elise flees from her at every turn 51 58 Darklords edit Main article Darklord Ravenloft Darklord is the title used to refer to the mystically imprisoned and cursed ruler of a domain A Darklord was originally an individual who had committed a truly horrific crime which drew the attention of the enigmatic Dark Powers The Dark Powers then proceeded to craft a personal kingdom around the Darklord This crafted domain serves both as a kingdom and a prison 50 the Darklord gains incredible powers whilst within its borders but can never leave it although most Darklords can seal their domain borders with a thought 59 Within their domains the Darklords are forever tormented by the objects of their desires which are often the objects for which they committed their crimes Vistani edit Main article Vistani The Vistani are a nomadic ethnic group They are based on depictions of the Romani people Since their introduction in the original Ravenloft module 1983 as fortune tellers they became a unifying element in the Ravenloft and the Masque of the Red Death campaign settings which offer Gothic horror scenarios In a Ravenloft adventure the Vistani have some control of the Mists of Ravenloft which divide realms 60 while the players are generally confined to a region from which they must escape by solving one or more problems Players generally need help from the Vistani to travel reliably from one open realm to another The Vistani people were described as superstitious 61 and had abilities to curse and hypnotize players or cast spells like Evil Eye 62 They were also originally stereotyped as uncivilized and heavy drinkers but this portrayal was removed in the adventure module Curse of Strahd Revamped 2020 62 Their portrayal was further retconned in Van Richten s Guide to Ravenloft 2021 the Vistani people are no longer considered superstitious but instead focused on their traditional practices and their abilities are grounded in the forms of magic found in Dungeons amp Dragons 63 The fictional character Rudolph van Richten a famous Monster Hunter in Ravenloft and author of a series of guides to hunting and slaying various monsters had a great enmity for the Vistani for most of his monster hunting career but his opinion improved during his penning of Van Richten s Guide To The Vistani during which he befriended a mortu a Vistani outcast Official products editRavenloft has acted as the official campaign setting for multiple Dungeons amp Dragons roleplaying adventure modules sourcebooks and accessories It has also been the main setting for novels and video games 64 Main article List of Ravenloft publications Video games edit Ravenloft Strahd s Possession PC game 1994 Ravenloft Stone Prophet PC game 1995 Iron amp Blood Warriors of Ravenloft PlayStation 1 game 1996 Dungeons amp Dragons Online PC game expansion Mists of Ravenloft 2017 Neverwinter video game expansion module Ravenloft Windows Xbox One PS4 June 26 2018 65 Reception editGame designer Rick Swan commented in 1994 that when the Ravenloft setting first came out it just didn t seem special a Forgotten Realms variant with a few more bats but after supplements like Forbidden Lore The Created and the Van Richten s Guide series Swan felt that the Ravenloft campaign has proven to be a credible adventure alternative for players interested in the dark side of the AD amp D game Though it lacks the flamboyance of Call of Cthulhu and the er bite of Vampire the Ravenloft setting remains the hobby s most enduring fusion of horror and fantasy 66 Darker Days Radio declared Ravenloft the greatest D amp D campaign setting citing the unique gothic horror elements and classic villains such as Azalin Rex 67 In the Io9 series revisiting older Dungeons amp Dragons novels Rob Bricken highlighted that Vampire of the Mists isn t scary per se but Strahd wreaks enough horror and carnage to drive home that Ravenloft is much much more sinister than the Forgotten Realms Ravenloft and I guess Forgotten Realms vampires have all the tropes They can turn into bats wolves and mists and they don t cast reflections They can control animals and enthrall people to a degree They can t cross running water and they have to be invited into a home to enter Unless they re an extremely powerful vampire like Strahd natch 68 Shelly Jones in the journal Analog Game Studies Volume IV highlighted the Tarokka Deck mechanic used in both the original Ravenloft 1983 module and the 5th edition Curse of Strahd 2016 module to add randomization to the game and increase replayability Jones wrote The Tarokka Deck incorporates an inconsistency in the game play that reflects fragmented traumatic memory and reifies the inconsistency present within an abusive relationship 69 Jones also highlighted that without sunshine as a key time tracking element players are forced to rely upon other means to signal the passage of time within Barovia Further adding to that disorientation is the knowledge that the players have been abandoned from anything familiar or real This alienating effect based upon the physical environment as well as the psychological manifestations traumatizes characters 69 The Ravenloft setting has been criticized 61 62 70 for reinforcing harmful stereotypes through its portrayal of the Vistani an in fiction analogue for the Roma people 71 In 2020 Wizards of the Coast announced in the editorial process for Strahd s reprint as well as two upcoming products Wizards worked with a Romani consultant to present the Vistani without using reductive tropes 72 On this update Jon Ryan for IGN wrote that it s worth noting that the book s illustrations of the Vistani still evoke Romani culture and some players may still associate certain abilities with outdated cultural stereotypes 73 Julie Muncy for Io9 criticized the granular changes to the Vistani people as not very extensive and that while there s a real opportunity here to do better work the aforementioned diversity pledge also mentioned future works that will feature the Vistani people and aim to complicate their depictions starting that work with a fancy collector s edition feels less like a promise to do better and more like a victory lap 62 Muncy also highlighted that the unrevised parts such as the art and specific magical abilities still lean into tropes that suggest the Romani have mystical dangerous powers tropes that have been used in the past to target Romani for persecution 62 Christian Hoffer for ComicBook com highlighted that in Van Richten s Guide to Ravenloft 2021 the Domains of Dread all now function as originally intended prisons meant to torture specific souls Many of the original Ravenloft domains featured strange punishments that didn t necessarily fit the crime of the Darklord The revised domains are usually a better utilization of the ironic intent that flavors the immortal prisons of Ravenloft The domains also now include a variety of different horror genres rather than a fixation on gothic horror Finally much of the misogynistic colonialist or racist elements have been purged out of this new iteration of Ravenloft Although these changes will likely be the most talked about part of the book in some circles these changes seem to have occurred naturally during the course of updating Ravenloft to reflect more diverse horror genres and to make the domains conform to Ravenloft s internal laws 51 In other media editIn 2016 Wizards of the Coast added an additional license option to their 5th Edition Dungeons amp Dragons open game license It allows individuals and third party publishers to create and sell content based on specific Wizards of the Coast intellectual property if the content is sold through the Dungeon Masters Guild storefront 74 75 Multiple third party supplements and adventures set in Ravenloft have since been released through this program 28 76 77 Tales From the Mists 2019 2020 was an official actual play streaming series broadcast on the Dungeons amp Dragons Twitch and YouTube channels 78 79 80 TK Johnson was the show s Dungeon Master with a cast of four players Lysa Chen Kayla Cline Hadeel Al Massari and Ashley Warren plus two rotating party slots filled by new players every four episodes 78 The first season was set in the city of Harmonia in the Kartakass Domain of Dread each character is from a different domain of Ravenloft 81 Christian Hoffer for ComicBook wrote One of Tales from the Mists greatest strengths is that it feels very much like a gothic horror story with an emphasis on death the macabre and terror lurking right around the corner While Dungeons amp Dragons is perhaps best known for its combat encounters Tales from the Mists seems to take its gothic horror roots seriously This might be an adjustment from how some people think of Dungeons amp Dragons but Tales from the Mists is a masterclass on how to run a horror campaign using mood and environment to set the tone instead of a constant parade of scary monsters 78 The Black Dice Society is an official actual play streaming series broadcast on the Dungeons amp Dragons channels which premiered on April 1 2021 and is set across multiple Domains of Dread in Ravenloft 82 83 B Dave Walters is the show s Dungeon Master with a cast of six players Tanya DePass Noura Ibrahim Deejay Knight Mark Meer Saige Ryan and Becca Scott 83 84 85 References editCitations edit a b c Appelcline Shannon Ravenloft Realm of Terror 2e Product History DriveThruRPG Retrieved 2021 05 13 Hickman Tracy Tracy Hickman s Works with Laura Curtis TRHickman com Archived from the original on 2009 07 26 Retrieved 2009 08 12 a b c David Ari 2020 03 15 Strahd Is More Than Just Dungeons amp Dragons Dracula CBR Retrieved 2020 12 28 Winter Steve et al 2004 Ravenloft 30 Years of Adventure A Celebration of Dungeons amp Dragons Wizards of the Coast p 114 ISBN 0 7869 3498 0 a b Varney Allen August 1998 Profiles Tracy Hickman Dragon 250 Wizards of the Coast 120 Dungeons amp Dragons FAQ Wizards of the Coast 2003 Archived from the original on 2000 08 18 Retrieved 2009 02 09 Rateliff John D L2 The Assassin s Knot Wizards of the Coast Archived from the original on 2001 06 17 Retrieved 2009 08 13 a b Hickman Tracy Hickman Laura 1983 Ravenloft TSR p 30 ISBN 0 88038 042 X Mona Erik Jacobs James Dungeon Design Panel 2004 The 30 Greatest D amp D Adventures of All Time Dungeon Paizo Publishing published November 2004 116 68 81 a b Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books p 102 ISBN 0 87975 653 5 Sargent Carl March 1987 Open Box AD amp D Adventures White Dwarf 87 Games Workshop 2 3 Bulmahn Jason Jacobs James Mike McArtor Mona Erik Schneider F Wesley Todd Stewart Jeremy Walker September 2007 1d20 Villains D amp D s Most Wanted Preferably Dead Dragon Pazio 32 4 359 54 69 The History of TSR Wizards of the Coast Archived from the original on 2008 09 24 Retrieved 2005 08 20 Origins Award Winners 1990 Academy of Adventure Gaming Arts amp Design Archived from the original on 2007 11 05 Retrieved 2007 10 29 Connors William 1994 Masque of the Red Death and Other Tales TSR Inc ISBN 1 56076 877 0 Golden Christie 1963 Contemporary Authors January 1 2007 Archived from the original on 2014 09 21 Retrieved 2012 09 27 via HighBeam Research Melton J Gordon 1994 The Vampire Book The Encyclopedia of the Undead Detroit Visible Ink Press p 852 ISBN 0 8103 2295 1 What Happened to Gygax TSR gygax com Archived from the original on 1999 01 28 Retrieved 2006 07 04 White Wolf To Publish Ravenloft icv2 com Retrieved 2020 12 29 Cermak Andrew 2001 Ravenloft Campaign Setting Core Rulebook 3e Mangrum John W Wyatt Andrew Renton WA Sword amp Sorcery pp 8 18 ISBN 1 58846 075 4 OCLC 48893605 Van Richten s Guide to the Mists Archived from the original on 2006 07 23 a b Everything You Need To Know About Ravenloft Storm Giant Games January 3 2020 Retrieved 2020 12 29 Product Spotlight Expedition to Castle Ravenloft Archived from the original on 2014 07 26 Retrieved 2019 08 24 a b Shannon Appelcline 2011 Designers amp Dragons Mongoose Publishing ISBN 978 1 907702 58 7 Fiction Dungeons amp Dragons ww2 wizards com Wizards of the Coast Archived from the original on 2007 05 19 Retrieved 2007 10 23 Before I Wake Archived from the original on 2009 06 03 Retrieved 2020 01 15 Baker Richard 2008 Manual of the Planes Renton Wash Wizards of the Coast p 51 ISBN 978 0 7869 5002 7 OCLC 1090865842 a b Hoffer Christian January 25 2019 Dungeons amp Dragons Unofficially Returns to the Shadowfell With New Supplement ComicBook com Retrieved 2021 02 24 D amp D Podcast D amp D Preview Show Gen Con 2010 Wizards of the Coast August 9 2010 Archived from the original on 2010 12 21 Retrieved 2020 12 29 Appelcline Shannon RM4 House of Strahd 2e Wizards of the Coast Product History Dungeon Masters Guild Retrieved 2020 12 29 Ewalt David M May 23 2011 Take A Dungeon Crawl With The Castle Ravenloft Board Game Forbes Retrieved 2020 12 29 Fair Barovia Article RPGGeek rpggeek com Retrieved 2020 12 29 History Check Strahd and Van Richten Article RPGGeek rpggeek com Retrieved 2020 12 29 a b c Hall Charlie 2016 01 18 D amp D s Ravenloft returns with the help of its original creators Polygon Retrieved 2020 08 21 Curse of Strahd Dungeons amp Dragons dnd wizards com Wizards of the Coast a b Perkins Christopher Crawford Jeremy Mearls Mike 2016 Curse of Strahd D amp D 5th edition Renton Washington Wizards of the Coast Inc p 5 ISBN 9780786965984 OCLC 944137375 Dungeons amp Dragons Curse of Strahd Revamped Announced for October Release IGN India 2020 07 29 Retrieved 2020 10 23 Curse of Strahd Revamped Dungeons amp Dragons dnd wizards com Retrieved 2020 11 21 Hall Charlie 2020 07 31 One of Dungeons amp Dragons best campaigns is getting two extravagant new reprints Polygon Retrieved 2020 10 23 Macgregor Jody 2020 08 03 Popular D amp D tabletop campaign Curse of Strahd is being re vamped PC Gamer Retrieved 2020 11 21 Hall Charlie 2021 02 23 Next Dungeons amp Dragons campaign book reboots the many realms of Ravenloft Polygon Retrieved 2021 02 23 Whitbrook James February 23 2021 How Dungeons amp Dragons Next Sourcebook Expands Its View of Horror io9 Retrieved 2021 02 23 a b c d e Hall Charlie 2021 05 12 Van Richten s Guide to Ravenloft is the biggest best D amp D book of this generation Polygon Retrieved 2021 05 13 Hite Ken 1999 Nightmares of Mine Iron Crown Enterprises p 171 ISBN 1 55806 367 6 Advanced Dungeons amp Dragons 2nd Edition The Polyhedron magazine issue 151 Complete Spacefarer s Handbook Rangel Jimenez Mauricio 2021 Lanzando los dados aproximaciones academicas a los juegos de rol in Spanish Universidad Iberoamericana ISBN 978 607 417 763 3 Bicudo de Castro Vicente Coelho Heitor Frambach Danilo 2023 Mistification The Dreadful Side of Cloud Computing Coolabah 34 91 111 doi 10 1344 co20233491 111 S2CID 259964519 a b c Dungeons amp Dragons 10 Things to Know About Ravenloft Before Van Richten s Guide CBR 2021 05 13 Retrieved 2021 05 14 a b c d e Hoffer Christian May 11 2021 Dungeons amp Dragons Van Richten s Guide to Ravenloft Provides a New Take on a Beloved Campaign Setting ComicBook com Retrieved 2021 05 12 a b Appelcline Shannon Ravenloft Campaign Setting Revised Boxed Set 2e Product History DriveThruRPG Retrieved 2021 05 13 Wieland Rob May 17 2021 An Exclusive Look Inside Van Richten s Guide To Ravenloft Forbes Retrieved 2021 05 24 a b c D amp D Why Ravenloft s Lamordia Is Perfect For Frankenstein Fans ScreenRant 2021 05 13 Retrieved 2021 05 13 a b c Dungeons amp Dragons The Best Domains in Van Richten s Guide to Ravenloft CBR 2021 05 22 Retrieved 2021 05 22 a b Ryan Jon 5 May 2021 How D amp D is Going Full Zombie Apocalypse Mode in Van Richten s Guide to Ravenloft IGN Retrieved 2021 05 14 a b D amp D s Guide to Ravenloft Magical Disaster Horrors Await Players io9 2021 05 17 Retrieved 2021 05 17 D amp D s Ravenloft settings include Lamordia a domain of stitches and semi dead flesh Syfy com 2021 05 03 Retrieved 2021 05 22 D amp D Fans The Lack Of Darklord Statblocks In Van Richten s Is The Point TheGamer 2021 05 16 Retrieved 2021 05 17 Is Dungeons amp Dragons Getting Ready to Return to Ravenloft ComicBook com August 6 2020 Retrieved 2021 05 14 a b Curse Of Strahd Revamped What It Changes From The Original TheGamer 2020 10 22 Retrieved 2021 05 14 a b c d e Muncy Julie July 27 2020 D amp D s Culturally Sensitive Strahd Revamp Is Here But It ll Cost You Updated io9 Retrieved 2020 11 21 Hall Charlie 2021 05 18 Dungeons amp Dragons retcons one of its most problematic characters Polygon Retrieved 2021 05 18 Ravenloft Reviews Fraternityofshadows com Retrieved 2020 01 15 Wilson Jason 2018 06 26 Neverwinter Ravenloft module launches on PC VentureBeat Retrieved 2020 01 15 Swan Rick May 1994 Role playing Reviews Dragon 205 Lake Geneva Wisconsin TSR 100 101 Darkling 33 Darker Days Radio January 26 2014 Retrieved 2019 01 24 Ravenloft game overview Bricken Rob December 12 2020 Dungeons amp Dragons amp Novels Revisiting Vampire of the Mists io9 Retrieved 2020 12 28 a b Jones Shelly 2017 The Psychological Abuse of Curse of Strahd Analog Game Studies IV I ISSN 2643 7112 Dungeons amp Dragons Racial Reckoning Is Long Overdue Wired ISSN 1059 1028 Retrieved 2021 05 14 Hall Charlie 2021 05 03 D amp D s new Ravenloft book swaps outdated tropes for a high fantasy approach Polygon Retrieved 2021 05 14 Dungeons amp Dragons Team Announces New Plans to Address Race and Inclusivity in the Game io9 June 18 2020 Retrieved 2021 02 24 Ryan Jon July 27 2020 Exclusive First Look at D amp D s Curse of Strahd Revamped Collector s Edition IGN Retrieved 2020 11 21 D amp D s Dungeon Masters Guild Wants Players To Monetise Fan Content Kotaku Australia 2016 07 31 Retrieved 2019 11 23 Lemon Marshall January 12 2016 Wizards of the Coast Puts Out New Dungeons and Dragons Open License With Forgotten Realms Content The Escapist Escapist Magazine Archived from the original on 2019 10 29 Retrieved 2019 11 23 Hall Charlie 2020 01 13 Dungeons amp Dragons basically has DLC now and it s excellent Polygon Retrieved 2021 02 24 Hoffer Christian September 14 2019 Terrify Your Players With Creepy New Dungeons amp Dragons Adventure ComicBook com Retrieved 2021 02 24 a b c Hoffer Christian February 4 2019 Tales From the Mists is Dungeons amp Dragons Spooky New Show ComicBook com Retrieved 2021 02 24 Tales from the Mists Dungeons amp Dragons dnd wizards com Retrieved 2021 02 24 For the last time until next time we shall see you in the Mists Twitter MistTalesDnD July 6 2020 Retrieved 2021 02 24 self published D amp D s TALES FROM THE MISTS Gives You a Different Kind of Chill This Winter Nerdist 2019 02 07 Retrieved 2021 02 24 Hoffer Christian April 1 2021 Dungeons amp Dragons Launches The Black Dice Society a Creepy Ravenloft Streaming Show ComicBook com Retrieved 2021 04 01 a b Baird Scott 2021 04 01 D amp D The Black Dice Society Arrive In Ravenloft On April 1 ScreenRant Retrieved 2021 04 01 Coming SOON from cypheroftyr DeejayKnight nouralogical Mark Meer NotSaige thebeccascott and BDaveWalters We re announcing properly March 22 and the adventure begins Thursday April 1 at 4 PST Twitter The Black Dice Society March 12 2021 Retrieved 2021 03 22 self published The Black Dice Society How to Watch the Twitch Premiere of This Official Dungeons amp Dragons Stream Collider 2021 03 26 Retrieved 2021 03 28 General and cited sources edit Hickman Tracy Hickman Laura 1983 Ravenloft TSR ISBN 0 88038 042 X Hickman Tracy Hickman Laura Cook David Zeb Grubb Jeff Johnson Harold Niles Douglas 1986 Ravenloft II The House on Gryphon Hill TSR ISBN 0 88038 322 4 Nesmith Bruce Hayday Andria 1990 Realm of Terror TSR ISBN 0 88038 853 6 Henson Dale King J Robert 1991 Book of Crypts TSR ISBN 1 56076 142 3 Hayday Andria Connors William Nesmith Bruce Lowder James 1991 Darklords TSR ISBN 1 56076 137 7 Connors William Nesmith Bruce 1992 Forbidden Lore TSR ISBN 1 56076 354 X McComb Colin Bennie Scott 1992 Islands of Terror TSR ISBN 1 56076 349 3 Nesmith Bruce Hayday Andria Connors William 1994 Ravenloft Campaign Setting TSR ISBN 1 56076 942 4 Connors William Miller Steve 1997 Domains of Dread TSR ISBN 0 7869 0672 3 Cermak Andrew Mangrum John Wyatt Andrew 2001 Ravenloft Campaign Setting 3rd ed Arthaus ISBN 1 58846 075 4 Cermak Andrew Mangrum John Wyatt Andrew 2001 Secrets of the Dread Realms Arthaus ISBN 1 58846 076 2 Cermak Andrew Mangrum John Nichols Chris Wyatt Andrew 2002 Ravenloft Gazetteer Volume I Arthaus ISBN 1 58846 080 0 Mangrum John Naylor Ryan Nichols Chris Wyatt Andrew 2002 Ravenloft Gazetteer Volume II Arthaus ISBN 1 58846 830 5 Mangrum John Campbell Brian Hollar Carla Lilavivat Rucht Pyror Anthony Woodworth Peter Wyatt Andrew 2003 Ravenloft Dungeon Master s Guide Arthaus ISBN 1 58846 084 3 Mangrum John Turner Stuart Woodworth Peter Wyatt Andrew 2003 Ravenloft Gazetteer Volume III Arthaus ISBN 1 58846 086 X Lowder James Mangrum John Naylor Ryan Pryor Anthony Whitney Robinson Veronica Wyatt Andrew 2004 Ravenloft Gazetteer Volume IV Arthaus ISBN 1 58846 087 8 Cermak Andrew Mangrum John Miller Steve Naylor Ryan Wyatt Andrew 2004 Ravenloft Gazetteer Volume V Arthaus ISBN 1 58846 964 6 External links editFraternity of Shadows founded in 2003 after the Secrets of the Kargatane site closed this is the most important setting fan website Mistipedia the Fraternity of Shadows Ravenloft wiki Secrets of the Kargatane no longer updated this website was once one of the largest sources of Ravenloft information on the Internet as well as being the Official 3rd Edition site as designated by Wizards of the Coast until the Ravenloft setting was licensed to Arthaus Games AD amp D 2nd Edition Ravenloft product list TSR Archive D amp D 3rd Edition Ravenloft product list TSR Archive Wizards of the Coast Official Dungeons amp Dragons page Retrieved from https en wikipedia org w index php title Ravenloft amp oldid 1197804931 Domains of Dread, wikipedia, wiki, book, books, library,

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