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Arnold Hendrick

Arnold J. Hendrick[1] (1951[citation needed] – 25 May 2020[2][3]) was an American designer and developer of role-playing games (RPGs), board games and video games.[4] He is best-known for the single-player video RPG Darklands.

Early life edit

Hendrick started to play with toy armies while in primary school, designing combat rules for them. In high school, he played board wargames published by Avalon Hill, then switched to tabletop RPGs such as Dungeons and Dragons and Traveller in the mid-1970s. He credited his interest in gaming in leading to a bachelor's degree in history.

Tabletop games edit

Hendrick began his creative career by developing board games.[5][6] His first game was a historical board wargame created by Ed Smith for Avalon Hill, released as Trireme in 1971.[7]

Hendrick became the publishing director at Heritage Games in 1979, to coordinate non-miniatures production and design designing RPGs and board games.[8] He designed the game Knights and Magick (1980) for Heritage.[9][10] Hendrick also designed the 1980 fantasy games Caverns of Doom,[11] and Crypt of the Sorcerer.[12] He created the Dwarfstar Games division,[citation needed] and developed Barbarian Prince (1981),[13] Demonlord (1981), Star Viking (1982), and Grav Armor (1982).[citation needed] He designed Swordbearer (1982) with Dennis Sustare, a full role-playing game published by Heritage.[14] Hendrick and David Helber designed The Tavern (1983), a set of dungeon floor plans intended to be published by Heritage, but wound up being the sole product published by the Genesis Gaming Products division of World Wide Wargames after Heritage went out of business.[15]

Video games edit

Just as console videogames hit the market in 1983, Jennell Jaquays hired Hendrick to work at Coleco Industries.[4][16][17] Hendrick worked at Coleco as Senior Game Designer, and when Coleco imploded during the video game crash of 1983, Hendrick moved to Microprose in 1986 to work as a game designer.[5][6][16] He later became a Senior Designer & Producer.[citation needed] He later became a Senior Designer & Producer.[citation needed] His credits at Microprose include Gunship, F-19 Stealth Fighter, and Silent Service II.[18][16] He worked with Sid Meier on the Commodore 64 versions of Sid Meier's Pirates! doing documentation and scenario design, and also on Red Storm Rising.[6][19] Hendrick collaborated with Meier on 15 different games.[20] Hendrick collaborated with Lawrence Schick on Sword of the Samurai.[21] Henrdick was the chief designer of the 1989 tank simulation M1 Tank Platoon.[22] Hendrick was responsible for the cartridge games section at MicroProse, and in the early 1990s he was involved in moving away from 16-bit game systems towards 32-bit and 64-bit game systems.[16]

It was at Microprose that he designed his best-known game, Darklands.[23][1] The MS-DOS videogame took three years and $3 million to develop — a large amount of money at the time[24] — and the result was a unique and ground-breaking program that was plagued by glitches and bugs. As Andy Chalk noted in PC Gamer, "It wasn't a hit, largely because it was wracked with bugs at release, but featured remarkably deep systems and attention to detail, and genuinely unique, 'realistic' game world: a mythologized version of the 15th-century Holy Roman Empire, in which the creatures and dangers that people of the era believed were real actually are."[2] Critics who could look past the game's glitches called Darklands "one of the best multicharacter FRPGs we've had the delight to play"[25] and "surpass[es] the complexity and historical accuracy seen in any other contemporary computer game."[26] Darklands was a finalist for PC Games' Best Role-playing Game of 1992 (losing to Wizardry VII),[27] and won the 1992 "PC Special Achievement Award" from Game Players magazine. Decades later, Darklands continued to be an inspiration for game development. Todd Howard cited the game as an influence on Bethesda Softworks' popular fantasy role-playing series The Elder Scrolls.[28] Darklands was a direct inspiration for Obsidian Entertainment's 2022 role-playing game Pentiment.[29] In 1995 Al Giovetti of The Computer Show [30] interviewed Hendrick and two other Microprose employees about the creation and play of Darklands [31] just two years after its release. Giovetti names Hendrick the designer and Hendrick describes detailed aspects of the game.

In 1995, Hendrick moved to Interactive Magic, where he was involved in growing and leading the design staff.[32] He also helped to develop American Civil War: From Sumter to Appomattox.[2] Three years later he went to Electronic Arts/Kesmai Studios to develop Air Warrior. He later worked for Forterra Systems, developing the MMORG Super Hero Squad Online.[citation needed] He became a freelance consultant in 2016.[2]

Awards edit

At the 1982 Origins Awards, Barbarian Prince, the board game created by Hendricks, won the Charles S. Roberts Award in the category "Best Fantasy Board Game of 1981".[33]

In 2006, almost twenty years after its release, GameSpot included Darklands on their list of "The Greatest Games of All Time".[34]

References edit

  1. ^ a b Barton, Matt; Hendrick, Arnold J. (2020). "Arnold Hendrick on Darklands". In von Lünen, Alexander; Lewis, Katherine J.; Litherland, Benjamin; Cullum, Pat (eds.). Historia Ludens: The Playing Historian. New York: Routledge. doi:10.4324/9780429345616-14. ISBN 978-0-367-36386-4. Retrieved 2024-01-30 – via Internet Archive.
  2. ^ a b c d Chalk, Andy (2020-06-01). . PC Gamer. Archived from the original on 2024-01-30. Retrieved 2024-01-30.
  3. ^ Francis, Bryant (2020-05-29). . Gamasutra. Archived from the original on 2020-05-30. Retrieved 2024-01-30.
  4. ^ a b Costello, Matthew J. (January 1988). "Gaming". Asimov's Science Fiction. Vol. 12, no. 1 #126. pp. 171–172. Retrieved 2024-01-30 – via Internet Archive.
  5. ^ a b "Fantastic Voyages IV: The Whirlwind Tour Inside the Entertainment Industry Continues". Computer Gaming World. No. 60. June 1989. p. 49. Retrieved 2024-01-30 – via Internet Archive.
  6. ^ a b c "Darklands—Microprose's Rollenspiel Debüt" [Darklands—Microprose's role-playing game debut]. Play Time [de] (in German). Computec. August–September 1992. p. 9. Retrieved 2024-01-30 – via Internet Archive.
  7. ^ Lindsay, Robert (September 1996). "Trireme". Paper Wars. No. 26. pp. 6–7.
  8. ^ Appelcline, Shannon (2014). Adamus, John (ed.). Designers & Dragons: The '70s. Silver Spring, Maryland: Evil Hat Productions. pp. 309. ISBN 978-1-61317-075-5. Retrieved 2024-01-30 – via Internet Archive.
  9. ^ Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. Jefferson, North Carolina: McFarland & Company. pp. 56. ISBN 978-1-4766-6951-9. Retrieved 2024-01-30 – via Google Books.
  10. ^ Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. Jefferson, North Carolina: McFarland & Company. pp. 93. ISBN 978-1-4766-6951-9. Retrieved 2024-01-30 – via Google Books.
  11. ^ Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. Jefferson, North Carolina: McFarland & Company. pp. 103. ISBN 978-1-4766-6951-9. Retrieved 2024-01-30 – via Google Books.
  12. ^ Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. Jefferson, North Carolina: McFarland & Company. pp. 104. ISBN 978-1-4766-6951-9. Retrieved 2024-01-30 – via Google Books.
  13. ^ Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. Jefferson, North Carolina: McFarland & Company. pp. 115. ISBN 978-1-4766-6951-9. Retrieved 2024-01-30 – via Google Books.
  14. ^ Appelcline, Shannon (2014). Adamus, John (ed.). Designers & Dragons: The '70s. Silver Spring, Maryland: Evil Hat Productions. pp. 311. ISBN 978-1-61317-075-5. Retrieved 2024-01-30 – via Internet Archive.
  15. ^ Appelcline, Shannon (2014). Adamus, John (ed.). Designers & Dragons: The '70s. Silver Spring, Maryland: Evil Hat Productions. pp. 312. ISBN 978-1-61317-075-5. Retrieved 2024-01-30 – via Internet Archive.
  16. ^ a b c d Morrison, Mike (1994). The Magic of Interactive Entertainment. Indianapolis: Sams Publishing. p. 128. ISBN 0-672-30456-2. Retrieved 2024-01-30 – via Internet Archive.
  17. ^ Appelcline, Shannon (2014). Adamus, John (ed.). Designers & Dragons: The '70s. Silver Spring, Maryland: Evil Hat Productions. pp. 121. ISBN 978-1-61317-075-5. Retrieved 2024-01-30 – via Internet Archive.
  18. ^ Stealy, Bill (27 May 2020). "In Memory of Arnold Hendrick". iEntertainment Network. Retrieved 2022-10-25.
  19. ^ Elmenreich, Wilfried; Gabriel, Martin (2019). "Global History, Facts and Fiction in Early Computer Games: Hanse, Seven Cities of Gold, Sid Meier's Pirates!". In Denk, Natalie; Serada, Alesha; Pfeiffer, Alexander; Cover, Thomas Wernbacher (eds.). A Ludic Society. Hamburg: Edition Donau-Universität Krems. University for Continuing Education Krems. ISBN 978-3-903150-72-0. Retrieved 2024-01-30 – via Google Books.
  20. ^ Natsume, Christopher (2023-04-07). . The Strong National Museum of Play. Archived from the original on 2024-01-30. Retrieved 2024-01-30.
  21. ^ DeMaria, Rusel (2019). High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition. Boca Raton, Florida: CRC Press. ISBN 978-1-138-36720-3. Retrieved 2024-01-30 – via Google Books.
  22. ^ "Wir Machen Den Weg Frei" [We Clear the Way]. PC Player (in German). October 1998. pp. 81–83, 87. Retrieved 2024-01-30 – via Internet Archive.
  23. ^ Tringham, Neal (2015). Science Fiction Video Games. Boca Raton, Florida: CRC Press. p. 135. ISBN 978-1-4822-0389-9. Retrieved 2024-01-30 – via Google Books.
  24. ^ Barton, Matt (16 October 2010). "Matt Chat 78: Arnold Hendrick Interview Pt. 1". YouTube. Archived from the original on 2021-12-12. Retrieved 9 September 2013.
  25. ^ Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (February 1993). "The Role of Computers". Dragon (190): 55–60.
  26. ^ Giovetti, Alfred C. (May 1993). "Darklands". Compute! (152): 102.
  27. ^ Keizer, Gregg; Yee, Bernie; Kawamoto, Wayne; Crotty, Cameron; Olafson, Peter; Brenesal, Barry (January 1993). "Best of PCGames '92". PC Games: 20–22, 24, 26, 28, 30, 32.
  28. ^ Belfiglio, Alexander "Ghostfig101" (July 9, 2009). . Planet Elder Scrolls. IGN. Archived from the original on August 8, 2012. Retrieved September 28, 2011. The main inspiration for The Elder Scrolls comes from games like Ultima Underworld, Darklands, and Legends of Valour. And of course, D&D.{{cite web}}: CS1 maint: numeric names: authors list (link)
  29. ^ Valentine, Rebekah (2022-06-12). "What Is Obsidian's Pentiment?". IGN. Retrieved 2022-06-15.
  30. ^ "The Computer Show". Retrieved 26 October 2023.
  31. ^ "Darklands Interview with Arnold Hendrick". The Computer Sow. Retrieved 24 October 2022.
  32. ^ Hendrick, Arnold (1998-03-20). . Gamasutra. Archived from the original on 2012-05-12. Retrieved 2024-01-30.
  33. ^ "1981 Charles S. Roberts Best Fantasy Board Game Winner". boardgamegeek.com. Retrieved 2022-10-25.
  34. ^ . Archived from the original on February 8, 2006. Retrieved March 28, 2006.

arnold, hendrick, arnold, hendrick, 1951, citation, needed, 2020, american, designer, developer, role, playing, games, rpgs, board, games, video, games, best, known, single, player, video, darklands, contents, early, life, tabletop, games, video, games, awards. Arnold J Hendrick 1 1951 citation needed 25 May 2020 2 3 was an American designer and developer of role playing games RPGs board games and video games 4 He is best known for the single player video RPG Darklands Contents 1 Early life 2 Tabletop games 3 Video games 4 Awards 5 ReferencesEarly life editHendrick started to play with toy armies while in primary school designing combat rules for them In high school he played board wargames published by Avalon Hill then switched to tabletop RPGs such as Dungeons and Dragons and Traveller in the mid 1970s He credited his interest in gaming in leading to a bachelor s degree in history Tabletop games editHendrick began his creative career by developing board games 5 6 His first game was a historical board wargame created by Ed Smith for Avalon Hill released as Trireme in 1971 7 Hendrick became the publishing director at Heritage Games in 1979 to coordinate non miniatures production and design designing RPGs and board games 8 He designed the game Knights and Magick 1980 for Heritage 9 10 Hendrick also designed the 1980 fantasy games Caverns of Doom 11 and Crypt of the Sorcerer 12 He created the Dwarfstar Games division citation needed and developed Barbarian Prince 1981 13 Demonlord 1981 Star Viking 1982 and Grav Armor 1982 citation needed He designed Swordbearer 1982 with Dennis Sustare a full role playing game published by Heritage 14 Hendrick and David Helber designed The Tavern 1983 a set of dungeon floor plans intended to be published by Heritage but wound up being the sole product published by the Genesis Gaming Products division of World Wide Wargames after Heritage went out of business 15 Video games editJust as console videogames hit the market in 1983 Jennell Jaquays hired Hendrick to work at Coleco Industries 4 16 17 Hendrick worked at Coleco as Senior Game Designer and when Coleco imploded during the video game crash of 1983 Hendrick moved to Microprose in 1986 to work as a game designer 5 6 16 He later became a Senior Designer amp Producer citation needed He later became a Senior Designer amp Producer citation needed His credits at Microprose include Gunship F 19 Stealth Fighter and Silent Service II 18 16 He worked with Sid Meier on the Commodore 64 versions of Sid Meier s Pirates doing documentation and scenario design and also on Red Storm Rising 6 19 Hendrick collaborated with Meier on 15 different games 20 Hendrick collaborated with Lawrence Schick on Sword of the Samurai 21 Henrdick was the chief designer of the 1989 tank simulation M1 Tank Platoon 22 Hendrick was responsible for the cartridge games section at MicroProse and in the early 1990s he was involved in moving away from 16 bit game systems towards 32 bit and 64 bit game systems 16 It was at Microprose that he designed his best known game Darklands 23 1 The MS DOS videogame took three years and 3 million to develop a large amount of money at the time 24 and the result was a unique and ground breaking program that was plagued by glitches and bugs As Andy Chalk noted in PC Gamer It wasn t a hit largely because it was wracked with bugs at release but featured remarkably deep systems and attention to detail and genuinely unique realistic game world a mythologized version of the 15th century Holy Roman Empire in which the creatures and dangers that people of the era believed were real actually are 2 Critics who could look past the game s glitches called Darklands one of the best multicharacter FRPGs we ve had the delight to play 25 and surpass es the complexity and historical accuracy seen in any other contemporary computer game 26 Darklands was a finalist for PC Games Best Role playing Game of 1992 losing to Wizardry VII 27 and won the 1992 PC Special Achievement Award from Game Players magazine Decades later Darklands continued to be an inspiration for game development Todd Howard cited the game as an influence on Bethesda Softworks popular fantasy role playing series The Elder Scrolls 28 Darklands was a direct inspiration for Obsidian Entertainment s 2022 role playing game Pentiment 29 In 1995 Al Giovetti of The Computer Show 30 interviewed Hendrick and two other Microprose employees about the creation and play of Darklands 31 just two years after its release Giovetti names Hendrick the designer and Hendrick describes detailed aspects of the game In 1995 Hendrick moved to Interactive Magic where he was involved in growing and leading the design staff 32 He also helped to develop American Civil War From Sumter to Appomattox 2 Three years later he went to Electronic Arts Kesmai Studios to develop Air Warrior He later worked for Forterra Systems developing the MMORG Super Hero Squad Online citation needed He became a freelance consultant in 2016 2 Awards editAt the 1982 Origins Awards Barbarian Prince the board game created by Hendricks won the Charles S Roberts Award in the category Best Fantasy Board Game of 1981 33 In 2006 almost twenty years after its release GameSpot included Darklands on their list of The Greatest Games of All Time 34 References edit a b Barton Matt Hendrick Arnold J 2020 Arnold Hendrick on Darklands In von Lunen Alexander Lewis Katherine J Litherland Benjamin Cullum Pat eds Historia Ludens The Playing Historian New York Routledge doi 10 4324 9780429345616 14 ISBN 978 0 367 36386 4 Retrieved 2024 01 30 via Internet Archive a b c d Chalk Andy 2020 06 01 Arnold Hendrick creator of influential 90s RPG Darklands has died PC Gamer Archived from the original on 2024 01 30 Retrieved 2024 01 30 Francis Bryant 2020 05 29 Obituary Darklands creator Arnold Hendrick Gamasutra Archived from the original on 2020 05 30 Retrieved 2024 01 30 a b Costello Matthew J January 1988 Gaming Asimov s Science Fiction Vol 12 no 1 126 pp 171 172 Retrieved 2024 01 30 via Internet Archive a b Fantastic Voyages IV The Whirlwind Tour Inside the Entertainment Industry Continues Computer Gaming World No 60 June 1989 p 49 Retrieved 2024 01 30 via Internet Archive a b c Darklands Microprose s Rollenspiel Debut Darklands Microprose s role playing game debut Play Time de in German Computec August September 1992 p 9 Retrieved 2024 01 30 via Internet Archive Lindsay Robert September 1996 Trireme Paper Wars No 26 pp 6 7 Appelcline Shannon 2014 Adamus John ed Designers amp Dragons The 70s Silver Spring Maryland Evil Hat Productions pp 309 ISBN 978 1 61317 075 5 Retrieved 2024 01 30 via Internet Archive Arnaudo Marco 2018 Kapell Matthew Wilhelm ed Storytelling in the Modern Board Game Narrative Trends from the Late 1960s to Today Jefferson North Carolina McFarland amp Company pp 56 ISBN 978 1 4766 6951 9 Retrieved 2024 01 30 via Google Books Arnaudo Marco 2018 Kapell Matthew Wilhelm ed Storytelling in the Modern Board Game Narrative Trends from the Late 1960s to Today Jefferson North Carolina McFarland amp Company pp 93 ISBN 978 1 4766 6951 9 Retrieved 2024 01 30 via Google Books Arnaudo Marco 2018 Kapell Matthew Wilhelm ed Storytelling in the Modern Board Game Narrative Trends from the Late 1960s to Today Jefferson North Carolina McFarland amp Company pp 103 ISBN 978 1 4766 6951 9 Retrieved 2024 01 30 via Google Books Arnaudo Marco 2018 Kapell Matthew Wilhelm ed Storytelling in the Modern Board Game Narrative Trends from the Late 1960s to Today Jefferson North Carolina McFarland amp Company pp 104 ISBN 978 1 4766 6951 9 Retrieved 2024 01 30 via Google Books Arnaudo Marco 2018 Kapell Matthew Wilhelm ed Storytelling in the Modern Board Game Narrative Trends from the Late 1960s to Today Jefferson North Carolina McFarland amp Company pp 115 ISBN 978 1 4766 6951 9 Retrieved 2024 01 30 via Google Books Appelcline Shannon 2014 Adamus John ed Designers amp Dragons The 70s Silver Spring Maryland Evil Hat Productions pp 311 ISBN 978 1 61317 075 5 Retrieved 2024 01 30 via Internet Archive Appelcline Shannon 2014 Adamus John ed Designers amp Dragons The 70s Silver Spring Maryland Evil Hat Productions pp 312 ISBN 978 1 61317 075 5 Retrieved 2024 01 30 via Internet Archive a b c d Morrison Mike 1994 The Magic of Interactive Entertainment Indianapolis Sams Publishing p 128 ISBN 0 672 30456 2 Retrieved 2024 01 30 via Internet Archive Appelcline Shannon 2014 Adamus John ed Designers amp Dragons The 70s Silver Spring Maryland Evil Hat Productions pp 121 ISBN 978 1 61317 075 5 Retrieved 2024 01 30 via Internet Archive Stealy Bill 27 May 2020 In Memory of Arnold Hendrick iEntertainment Network Retrieved 2022 10 25 Elmenreich Wilfried Gabriel Martin 2019 Global History Facts and Fiction in Early Computer Games Hanse Seven Cities of Gold Sid Meier s Pirates In Denk Natalie Serada Alesha Pfeiffer Alexander Cover Thomas Wernbacher eds A Ludic Society Hamburg Edition Donau Universitat Krems University for Continuing Education Krems ISBN 978 3 903150 72 0 Retrieved 2024 01 30 via Google Books Natsume Christopher 2023 04 07 Game Influencer The Career of Arnold Hendrick The Strong National Museum of Play Archived from the original on 2024 01 30 Retrieved 2024 01 30 DeMaria Rusel 2019 High Score Expanded The Illustrated History of Electronic Games 3rd Edition Boca Raton Florida CRC Press ISBN 978 1 138 36720 3 Retrieved 2024 01 30 via Google Books Wir Machen Den Weg Frei We Clear the Way PC Player in German October 1998 pp 81 83 87 Retrieved 2024 01 30 via Internet Archive Tringham Neal 2015 Science Fiction Video Games Boca Raton Florida CRC Press p 135 ISBN 978 1 4822 0389 9 Retrieved 2024 01 30 via Google Books Barton Matt 16 October 2010 Matt Chat 78 Arnold Hendrick Interview Pt 1 YouTube Archived from the original on 2021 12 12 Retrieved 9 September 2013 Lesser Hartley Lesser Patricia amp Lesser Kirk February 1993 The Role of Computers Dragon 190 55 60 Giovetti Alfred C May 1993 Darklands Compute 152 102 Keizer Gregg Yee Bernie Kawamoto Wayne Crotty Cameron Olafson Peter Brenesal Barry January 1993 Best of PCGames 92 PC Games 20 22 24 26 28 30 32 Belfiglio Alexander Ghostfig101 July 9 2009 15 Years of The Elder Scrolls Series Planet Elder Scrolls IGN Archived from the original on August 8 2012 Retrieved September 28 2011 The main inspiration for The Elder Scrolls comes from games like Ultima Underworld Darklands and Legends of Valour And of course D amp D a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Valentine Rebekah 2022 06 12 What Is Obsidian s Pentiment IGN Retrieved 2022 06 15 The Computer Show Retrieved 26 October 2023 Darklands Interview with Arnold Hendrick The Computer Sow Retrieved 24 October 2022 Hendrick Arnold 1998 03 20 Hiring Game Designers Gamasutra Archived from the original on 2012 05 12 Retrieved 2024 01 30 1981 Charles S Roberts Best Fantasy Board Game Winner boardgamegeek com Retrieved 2022 10 25 The Greatest Games of All Time Archived from the original on February 8 2006 Retrieved March 28 2006 Retrieved from https en wikipedia org w index php title Arnold Hendrick amp oldid 1206626158, wikipedia, wiki, book, books, library,

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