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Knights and Magick

Knights and Magick is a role-playing game published by Heritage USA in 1980.

Description edit

Knights and Magick is a fantasy/medieval miniatures system designed for mass or single combat, in individual battles or large political-economic-military campaigns.[1] The game includes rudimentary role-playing rules, magic spells, and guidelines for use with other RPGs.[1]

Publication history edit

The Knights and Magick Rules Set was designed by Arnold Hendrick and published by Heritage USA in 1980 as a boxed set containing three 48-page books and a 32-page book, a digest-sized 16-page pamphlet, and a reference sheet.[1]

Reception edit

Aaron Allston reviewed Knights & Magick in The Space Gamer No. 35.[2] Allston commented that "Overall, I would guardedly recommend Knights & Magick, but not to straight FRP gamers; they would find little of use. Fantasy and historical miniatures gamers will find some innovation and a good deal of resource material."[2]

Lawrence Schick felt that the game was "Designed mainly to sell Heritage miniatures".[1]

Marco Arnaudo in the book Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today said that Knights & Magick "appeared to connect the narrative lessons learned by hobby board games of the late 1970s with the conventions of miniature wargaming that had given birth to D&D. Knights & Magick consists of three volumes of rules for miniature combat set in a world of high fantasy, but its extensive world-building, story-oriented approach, and numerous possibilities for customization, give the design a very strong role-playing feel."[3]

Reviews edit

References edit

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 189. ISBN 0-87975-653-5.
  2. ^ a b Allston, Aaron (January 1981). "Capsule Reviews". The Space Gamer (35). Steve Jackson Games: 22–23.
  3. ^ Arnaudo, Marco (2018). Kapell, Matthew Wilhelm (ed.). Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today. Jefferson, North Carolina: McFarland & Company. pp. 93. ISBN 978-1-4766-6951-9. Retrieved 2024-01-30 – via Google Books.

knights, magick, japanese, light, novel, series, media, franchise, knight, magic, role, playing, game, published, heritage, 1980, contents, description, publication, history, reception, reviews, referencesdescription, edit, fantasy, medieval, miniatures, syste. For the Japanese light novel series and media franchise see Knight s amp Magic Knights and Magick is a role playing game published by Heritage USA in 1980 Contents 1 Description 2 Publication history 3 Reception 4 Reviews 5 ReferencesDescription editKnights and Magick is a fantasy medieval miniatures system designed for mass or single combat in individual battles or large political economic military campaigns 1 The game includes rudimentary role playing rules magic spells and guidelines for use with other RPGs 1 Publication history editThe Knights and Magick Rules Set was designed by Arnold Hendrick and published by Heritage USA in 1980 as a boxed set containing three 48 page books and a 32 page book a digest sized 16 page pamphlet and a reference sheet 1 Reception editAaron Allston reviewed Knights amp Magick in The Space Gamer No 35 2 Allston commented that Overall I would guardedly recommend Knights amp Magick but not to straight FRP gamers they would find little of use Fantasy and historical miniatures gamers will find some innovation and a good deal of resource material 2 Lawrence Schick felt that the game was Designed mainly to sell Heritage miniatures 1 Marco Arnaudo in the book Storytelling in the Modern Board Game Narrative Trends from the Late 1960s to Today said that Knights amp Magick appeared to connect the narrative lessons learned by hobby board games of the late 1970s with the conventions of miniature wargaming that had given birth to D amp D Knights amp Magick consists of three volumes of rules for miniature combat set in a world of high fantasy but its extensive world building story oriented approach and numerous possibilities for customization give the design a very strong role playing feel 3 Reviews editPegasus 1 April May 1981 References edit a b c d Schick Lawrence 1991 Heroic Worlds A History and Guide to Role Playing Games Prometheus Books p 189 ISBN 0 87975 653 5 a b Allston Aaron January 1981 Capsule Reviews The Space Gamer 35 Steve Jackson Games 22 23 Arnaudo Marco 2018 Kapell Matthew Wilhelm ed Storytelling in the Modern Board Game Narrative Trends from the Late 1960s to Today Jefferson North Carolina McFarland amp Company pp 93 ISBN 978 1 4766 6951 9 Retrieved 2024 01 30 via Google Books Retrieved from https en wikipedia org w index php title Knights and Magick amp oldid 1202219390, wikipedia, wiki, book, books, library,

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