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.hack (video game series)

.hack (/dɒt hæk/) is a series of single-player action role-playing video games developed for the PlayStation 2 console by CyberConnect2 and published by Bandai. The four games, .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, all feature a "game within a game", a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation (OVA) series which details fictional events that occur concurrently with the games.

.hack
Developer(s)CyberConnect2
Publisher(s)Bandai
Designer(s)Hiroshi Matsuyama
Artist(s)Yoshiyuki Sadamoto
Writer(s)Kazunori Itō
Composer(s)Chikayo Fukuda
Series.hack
Platform(s)PlayStation 2
ReleaseInfection
  • JP: June 20, 2002
  • NA: February 11, 2003
  • PAL: March 26, 2004
Mutation
  • JP: September 9, 2002
  • NA: May 7, 2003
  • PAL: June 18, 2004
Outbreak
  • JP: December 12, 2002
  • NA: September 9, 2003
  • PAL: September 10, 2004
Quarantine
  • JP: April 10, 2003
  • NA: January 13, 2004
  • PAL: December 10, 2004
frägment
  • JP: November 23, 2005
Genre(s)Action role-playing
Mode(s)Single-player

The games are part of a multimedia franchise called Project .hack, which explores the mysterious origins of The World. Set after the events of the anime series, .hack//Sign, the games focus on a player character named Kite and his quest to discover why some users have become comatose in the real world as a result of playing The World. The search evolves into a deeper investigation of the game and its effects on the stability of the Internet.

Critics gave the series mixed reviews. It was praised for its unique setting and its commitment to preserve the suspension of disbelief, as well as the character designs. However, it was criticized for uneven pacing and a lack of improvement between games in the series. The commercial success of the franchise led to the production of .hack//frägment—a Japan-only remake of the series with online capabilities—and .hack//G.U., another video game trilogy which was released for the PlayStation 2 between 2006 and 2007. A remastered collection of the latter was released for the PlayStation 4 and Microsoft Windows in 2017, titled .hack//G.U. Last Recode. The collection was later released on the Nintendo Switch on March 11, 2022.[1]

Gameplay edit

 
The player's party, consisting of Kite, BlackRose, and Wiseman, is battling a monster. The red reticle shows which enemy is currently being targeted. Players may attack in real time by pressing the X button.

.hack simulates an MMORPG; players assume the role of a participant in a fictional game called The World. The player controls the on-screen player character Kite from a third-person perspective but first-person mode is available. The player manually controls the viewing perspective using the game controller. Within the fictional game, players explore monster-infested fields and dungeons, and "Root Towns" that are free of combat. They can also log off from The World and return to a computer desktop interface which includes in-game e-mail, news, message boards, and desktop and background music customization options.[2] The player may save the game to a memory card both from the desktop and within The World at a Save Shop. A Data Flag appears on the save file after the player completes the game, allowing the transfer of all aspects of the player character and party members to the next game in the series.[3]

The series is typical of action role-playing games, in which players attack enemies in real time.[4] The game's action pauses whenever the menu is opened to select magic to cast, items to use, or skills to perform. The player directly controls Kite and the other characters are controlled by artificial intelligence. The player may either provide the computer-controlled characters with guidelines ("attack", "first aid", "magic", etc.)ter approaches the portal and releases the monsters inside.[2] Kite possesses a unique ability called "Data Drain" which allows him to transform these enemies into rare items.[5] Many boss monsters are known as "Data Bugs"—enemies with corrupted data which gives them infinite health. Data Drain is used to repair the damaged monsters' data and render them vulnerable[6] but its use increases Kite's level of infection, randomly causing harmful side effects. The infection can be cured by defeating enemies without Data Drain.[7]

Root Towns are non-combat areas of The World where the player may restock items, buy equipment, or chat and trade with other players of The World.[4] In many towns, the player may also raise a sentient, pig-like creature called a Grunty, which can be ridden in fields and in later games raced for prizes. A blue portal called the Chaos Gate is used to travel between towns (called "servers") and to access the fields and dungeons where battles occur. A three-word password system controls the characteristics of each area; attributes such as the prevalence of monsters or items change depending on the properties of each word in the password phrase.[2] Certain plot-related areas have restricted access, but the player character has an ability called "Gate Hacking" which allows him to access these areas using "Virus Cores" obtained through Data Drain.[4]

Plot edit

Setting edit

The .hack games are set in an alternate history Earth, in the year 2010. After a computer virus called "Pluto's Kiss" crashes nearly every computer in the world, access to the Internet is closed to the general public to address security concerns.[8] After two years without the Internet and online games, a MMORPG called The World is released.[9] It becomes the most popular online game of all time with over 20 million unique players.[10][11] Shortly before the events portrayed in the .hack games, a number of users become comatose as a result of playing The World.[12] However, the developers blame their condition on cyberterrorism.[13]

The World was developed by a German programmer named Harald Hoerwick; its backstory is based on the Epitaph of Twilight, an epic poem by Emma Wielant. Her death inspired Hoerwick to create the game. Elements of the poem are coded into the game's programming.[14] The hidden purpose of Hoerwick's game is to develop the ultimate artificial intelligence (AI), which is capable of making decisions for itself.[15] To this end, Hoerwick inserted functions into the system which monitor and extract behavioral data from millions of the game's players to aid in the AI's learning process. After Hoerwick's death, these pieces of code became black boxes to the current developers, who cannot fathom their purpose, yet are critical to the proper functioning of the game.[16]

Characters edit

The main protagonist of .hack is Kite, a new player of The World whose friend Orca becomes comatose under mysterious circumstances.[2] Kite is joined by nearly twenty other players in his quest to solve the mystery of the coma victims. The players who have the greatest impact on the success of Kite's mission are BlackRose, a fellow newbie to The World whose brother is also in a coma; Balmung, a legendary player who seeks to eliminate sources of corruption in the game he loves; and Wiseman, an information broker who becomes a key strategist for Kite's team. Helba, a professional hacker, and Lios, a reluctant system administrator, also aid in Kite's efforts to rescue the coma victims. Two non-human characters play important roles in the story: Aura seeks to complete her growth into the ultimate AI, while Morganna, an AI who rebels against her task of nurturing Aura, acts as the unseen primary antagonist.

Story edit

In .hack//Infection, Kite's friend Orca invites him to play The World. In the first dungeon they visit, they encounter a girl in white, Aura, being chased by a humanoid monster. Aura tries to entrust Orca with an item called "the Book of Twilight", but the monster attacks him, crashing The World's servers. Kite's player discovers that Yasuhiko, Orca's player, has fallen comatose after the attack, and resolves to discover the cause.[17] Kite meets BlackRose, who takes him to a cathedral where they are attacked by a headless swordsman. The legendary player Balmung appears and defeats it, but the monster revives itself as a Data Bug.[6] The Book of Twilight then activates, altering Kite's character data and giving him the Twilight Bracelet. He uses its Data Drain to correct the swordsman's code, allowing Balmung to kill it. Balmung accuses Kite of causing the viral infection spreading through the game, and leaves.[18] Kite and BlackRose decide to cooperate to help the coma victims. After investigating a number of leads, Kite and BlackRose track down Skeith, the creature that put Orca into a coma. They defeat Skeith. The remnants of Skeith attracts a much larger enemy named Cubia, which defeats Kite and his party. Helba then drives Cubia away.[19]

In .hack//Mutation, Kite and BlackRose encounter system administrator Lios, who declares Kite's bracelet to be an illegal hack.[20] He tries to delete Kite's character data, but fails due to Kite's data being encrypted by the Book of Twilight. Helba intervenes, and convinces Lios to observe Kite for the time being.[21] Lios directs them to an area where they find Innis, a monster with powers similar to Skeith's. Upon defeating Innis, Kite receives an e-mail from Aura, who reveals that she is an AI. They travel to an area to meet her; but Cubia attacks them, and they repel the monster with difficulty.[22] Short on leads, they contact Wiseman, who is intrigued by Kite's bracelet. He suggests that Skeith and Innis are based on the "Cursed Wave", an antagonistic force featured in the poem Epitaph of Twilight, upon which The World is based. Wiseman helps grant them access to Net Slum, a place known as a paradise for hackers and wandering AIs. Upon arrival, another Cursed Wave monster called Magus attacks them. They defeat it and return to the Root Town, where they discover that the computer virus has spread to The World's main servers and into the real world.[23][24]

In .hack//Outbreak, Balmung realizes that he cannot end the situation on his own, and joins Kite's quest.[25] BlackRose tells Kite that her brother became comatose under similar circumstances as Orca, which renews both characters' determination.[26] Wiseman formulates a plan to combat the Cursed Wave, enlisting Helba's assistance. Their teamwork destroys the Wave monster Fidchell, but the aftermath causes networks in the real world to malfunction.[27] Aura contacts Kite again, but their meeting is cut short by Cubia's reappearance. Lios, observing Cubia's power, agrees to join Kite, Helba, and the others to combat the Cursed Wave.[28] In the resulting operation, the team pools their resources to defeat another Wave monster called Gorre, with no repercussions in the real world.[29]

.hack//Quarantine sees the current server becoming increasingly unstable. To fix the problem, Helba replaces it with a copy of the Net Slum.[30] At the bottom of a dungeon, Kite encounters Mia, a member of his party. He discovers that Mia is actually another Cursed Wave monster named Macha, whom he reluctantly defeats.[31] Meanwhile, Cubia grows stronger, and Kite's team barely fends off its latest attack. In contrast, Operation Orca is a success as they destroy Tarvos, the next Wave monster. Kite seeks the advice of Harald Hoerwick, the creator of the game who survives beyond death through his AI incarnations. Aura appears and hints that Cubia is the "shadow" of Kite's Twilight Bracelet.[32] Cubia ambushes them and destroys the AI Harald. In their final battle, Kite recalls Aura's hint and has BlackRose destroy the bracelet, causing Cubia to fade away. Without the bracelet, the final Wave member, Corbenik, ambushes the party in Net Slum Root Town. With the aid of the spirits of the coma victims, Kite penetrates Corbenik's barrier. Aura sacrifices herself to end the battle, restoring the network to normal and reviving all the coma victims.[33]

Development edit

Development for .hack began in early 2000 with the aim of shocking and surprising the player and creating a distinctive product.[34] CyberConnect2's president Hiroshi Matsuyama played a key role in developing the concept for the series. A number of core ideas, including "slaying dragons or being a thief in London" were explored, but these were rejected in favor of an "offline/online game".[35] Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections.[35] The developers looked at a number of MMORPGs such as Phantasy Star Online, Ultima Online, and Final Fantasy XI for inspiration, and drew influences from the prior works of character designer Yoshiyuki Sadamoto (Neon Genesis Evangelion) and scenario writer Kazunori Itō (Ghost in the Shell).[35] Itō noted that casting the player into the role of a subscriber of The World creates a unique story-telling situation which draws the player deeper into the plot.[36]

From the start of its development, .hack was envisioned as a four-part series intended to mirror the four-volume story arcs found in manga.[35] Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative.[37] The games were developed simultaneously alongside other elements of Project .hack such as .hack//Sign to emphasize the multimedia aspect of the franchise.[35][37] The three-month gap between each game's release allowed the developers to make minor changes in response to criticisms.[34] The games were packaged with bonus DVDs featuring episodes of .hack//Liminality, an original video animation (OVA) series that depicts events that occur concurrently with the games.[38] The developers intended the OVA series to depict fictional events happening in the real world outside the game.[39] Players in Japan who purchased all four games were rewarded with .hack//Gift, an OVA parodying the .hack series.[40] After the completion of the series, the development team produced .hack//frägment, a game using the same engine as the .hack series with an online multiplayer component.[41] The aims of .hack//frägment were to allow the developers to watch player interactions in an online environment and to gauge interest in an online .hack game.[42][43]

Reception edit

Aggregate review scores
Game Metacritic
Infection 75/100[44]
Mutation 76/100[45]
Outbreak 70/100[46]
Quarantine 70/100[47]

By April 2004, the games had sold 1 million units in Japan and the United States.[48] By March 2004, sales of the .hack games exceeded 1.73 million, with 780,000 copies sold in Japan.[49]

Critics gave the series mixed reviews. .hack//Infection received the most positive reviews of the series; critics were intrigued by the games' unique premise. Jeremy Dunham of IGN was impressed by the game's commitment to preserve the illusion of online and praised the character designs and the inclusion of the Japanese voice track, but criticized the camera manipulation and the game's shortness and lack of difficulty.[4] A Game Informer reviewer praised the way it captures the sense of community that a real MMORPG offers.[50]

Many reviewers cited the game's unusual setting as the counterbalance to the mediocre gameplay, repetitive environments and poor camera control.[51][52] Overall, the first game was moderately well received, with reviewers overlooking gameplay flaws because of a compelling story.[53][54][55] Christian Nutt of GameSpy awarded if four stars out of five and commended Bandai for breaking new ground and Cyber Connect 2 for providing an engrossing RPG experience.[56] Gary Steinman of Official U.S. PlayStation Magazine wrote, "[a]t its core, .hack is not a good game", calling the battle systems "wildly unbalanced" and the graphics "spectacularly underwhelming", but said the "mind-bending" story allowed him to look past its obvious flaws and anticipate future games in the series.[57] Greg Kasavin of GameSpot was less forgiving, deriding .hack//Infection as a sub-par version of Kingdom Hearts.[58]

.hack//Mutation also received mixed reviews, and many critics complained that little was done to address the problems of its predecessor.[59] Fennec Fox of Gamepro said that game, "is simply an extension of Infection", with "muddy graphics, questionable control, and a story concept that's just interesting enough to keep you going."[60][61] Greg Kasavin of GameSpot gave it a rating of 6.7 out of 10 and wrote, "not only does it bring you exactly the same sort of repetitive hack-and-slash gameplay, but it's also similarly short and simple and once again offers little in the way of plot or character development."[62] Nutt found the second game to be more addictive than the first, despite its numerous shortcomings such as obvious padding towards the end of the story. He praised the "mixture of cool story and viscerally engaging RPG gameplay", the accelerating story, gameplay progression and memorable boss battles.[63] Other reviewers were encouraged by the MMORPG-oriented details that contribute to the game's presentation and built excitement for the future of the series.[64][65][66][67] IGN also named .hack//Mutation as PlayStation 2 Game of the Month for May 2003.[68]

.hack//Outbreak represented a shift in the critical reception of the series as reviewers grew tired of the incremental or nonexistent improvements between titles.[69][70][71] Kasavin rated it 6.4 out of 10, and wrote that it "just doesn't make for a satisfying experience".[72] Dunham gave it an overall rating of 8.4 out of 10, praised the battle system and wrote that there had been a great improvement in the artificial intelligence of ally characters and enemies, although he was disappointed by the lack of any other changes.[73] Nutt awarded .hack//Outbreak three stars out of five, writing that the game's "extremely challenging enemies and lots of solo missions give the game an edge that keeps it from becoming boring". However, he criticized the four-part game structure, observing, "we are paying Bandai $200 for one game" and that "the extreme lack of improvements from volume to volume is ... downright exploitative of the fans".[74]

Some critics called the final game, .hack//Quarantine, a satisfying conclusion to a mediocre series,[75][76][77][78] while others said it is a confusing mess of poor pacing and plot holes.[79][80][81] Dunham awarded the game 8.3 out of 10 and called the plot twists "shocking and clever".[82] Kasavin rated it 6.1 out of 10 and wrote that, "[o]n its own merits, Quarantine isn't a bad game, and [loyal players] should find it to have a satisfying conclusion that, sure enough, leaves the possibility for further adventures in The World". He also called Bandai's decision to add 60 to 80 hours of padding to the game, split it into four full-priced products, and release these as a series disappointing.[79] Nutt was similarly disappointed with the final game, awarding it two stars out of five. He wrote that the story was well-presented and excellent, but that it was only present in the game's first and last quarters. He was satisfied by the game's ending and loved its story, style, and characters, but grew tired of the game's "endless chains of chambers, these easily-defeated enemies, this total lack of strategy".[81] The Game Informer reviewer hoped to see a more effective implementation of .hack's concept in the future.[83] Japanese magazine Famitsu Weekly gave the .hack games scores in the 29 to 30 out of 40 range, indicating average reviews. However, the Japanese Computer Entertainment Supplier's Association (CESA) honored the series for its combination of different fictional media including games, anime, radio, and manga into a compelling whole at the 2002–2003 CESA Awards.[34]

Related media and legacy edit

The .hack video games are part of a multimedia franchise that includes novels, manga, and anime series. Set before the events of the video games, .hack//Sign is an anime television series that establishes The World as a setting. .hack//Another Birth is a series of novels that retells the story of the games from BlackRose's perspective.[84] .hack//XXXX is a manga adaptation of the games' story with changes to some elements, such as Cubia acting as a player character.[85] The first official sequel to the games is the manga and anime series .hack//Legend of the Twilight, which began serializing on July 30, 2002. It tells the story of Shugo and Rena—regular players who win avatars of Kite and BlackRose in a contest—and their exploration of The World and its secrets.[86] .hack//G.U. is a series of video games also released in multiple parts that forms the centerpiece of .hack Conglomerate, a new project set seven years after the events of Project .hack with a new version of The World.[43]

Music edit

.hack//Game Music Perfect Collection
Soundtrack album by
Chikayo Fukuda
Released
  • JP: April 23, 2003
  • NA: March 16, 2004
GenreVideo game soundtrack
LengthDisc 1: 68:50
Disc 2: 71:27
Label

The games' soundtrack, titled .hack//Game Music Perfect Collection, was released as a double album in Japan on April 23, 2003.[87] It features 68 compositions by Chikayo Fukuda, Seizo Nakata, and Norikatsu Fukuda. A special edition of this soundtrack includes a third disc featuring sound effects and clips used in the games.[87] The album was released with fewer tracks in North America as .hack//Game Music Best Collection.[88] Patrick Gann of RPGFan wrote that the second disc, which contains music for cutscenes and special events, was stronger than the first disc's generic town and battle themes. He called the soundtrack "techno meets opera", singled out the volume intro tracks for particular praise.[87] Gann noted that the North American release functions as a "Best of" album, but felt that "a lot of solid music [is] missing" in this release.[88] Other reviewers were less enthusiastic; Paul Koehler of RPGamer called the music "particularly bland" and IGN's Dunham lamented that the second installment did not introduce many new pieces.[67][89] However, he concluded that "the melodious piano and oboe themes were still brawny enough to convince us that we needed to buy the soundtrack sometime in the near future".[67]

.hack//Game Music Perfect Collection

Disc 1
No.TitleLength
1."Title"0:47
2."Desktop"1:41
3.""The World" Top Page"1:32
4."Δ Server Aqua Capital Mac Anu"2:14
5."Θ Server Highland City Dun Loireag"2:24
6."Λ Server Cultural City Carmina Gadelica"2:07
7."Σ Server Aerial City Fort Ouph"2:10
8."Ω Server Relic City Lia Fail"1:49
9."Puchiguso Farm"1:24
10."Prairie Rain Field Normal ~ Battle"2:22
11."Wasteland Field Normal ~ Battle"2:37
12."Earth Field Normal ~ Battle"2:09
13."Wilderness Field Normal ~ Battle"3:09
14."Snowfield Night Field Normal ~ Battle"2:37
15."Desert Field Normal ~ Battle"2:43
16."Scorching Field Normal ~ Battle"2:15
17."Forest Field Normal ~ Battle"2:32
18."Stone Wall Dungeon Normal ~ Battle"2:41
19."Cave Dungeon Normal ~ Battle"2:44
20."Castle Dungeon Normal ~ Battle"2:18
21."Flesh Wall Dungeon Battle"1:37
22."Phase 1: Skeith"2:37
23."Phase 2: Innis"2:27
24."Phase 3: Magus"2:21
25."Phase 4: Fidchell"2:29
26."Phase 5: Gorre"2:22
27."Phase 6: Macha"2:37
28."Phase 7: Tarvos"2:37
29."Phase 8: Corbenik (Stage 1~2)"2:54
30."Phase 8: Corbenik (Stage 3)"2:34
Disc 2
No.TitleLength
1."Vol. 1 Opening"1:33
2."Aura's Theme"2:52
3."BlackRose's Theme"1:59
4."Hidden Forbidden Holy Ground"1:01
5."First Time at the Holy Ground with BlackRose"1:51
6."Balmung's Entry and the Virus Bug"2:11
7."Mia's Theme"1:10
8."Piros' Theme"1:32
9."Cubia's Birth"1:28
10."Vol 1. ~ Vol. 3 Staff Roll"4:04
11."Airship Brigade"1:33
12."800 Significant Seasons Bonus Track: Panta"1:36
13."Vol. 2 Opening"1:33
14."Vol. 1 Recollection (Cubia's Birth)"1:14
15."Lios ~ Helba"2:33
16."Net Slum"1:41
17."Aura and Cubia"0:53
18."Cubia - Stages 1~3"2:20
19."Inverted Castle City"1:31
20."Inverted Castle City ~ Angolmore"1:17
21."800 Significant Seasons Bonus Track: Tempest"1:38
22."Vol. 3 Opening"1:30
23."Kite and Blackrose in Λ Town"1:36
24."Sora and Skeith"0:56
25."Puchiguso's Theme"1:32
26."Puchiguso's Race Victory Melody"0:42
27."Flying Creature"1:34
28."800 Significant Seasons Bonus Track: Cyan and Princess Teria"2:07
29."Vol. 4 Opening"1:29
30."Macha's Appearance"1:10
31."Mia's Death"1:59
32."Cubia Stage 4"2:15
33."Drain Heart"2:52
34."Ending"2:55
35."Vol. 4 Staff Roll"3:11
36."Recurring Illusions of Mia's Resurrection"3:14
37."800 Significant Seasons Bonus Track: Tail Concerto"2:30
38."800 Significant Seasons Bonus Track: .hack Mix"2:23

.hack//Game Music Best Collection

No.TitleLength
1."Δ Server Aqua Capital Mac Anu"2:12
2."Prairie Rain Field Normal ~ Battle"2:20
3."Aura's Theme"2:49
4."BlackRose's Theme"1:57
5."Hidden Forbidden Holy Ground"0:59
6."Balmung's Entry and the Virus Bug"2:09
7."Mia's Theme"1:07
8."Piros' Theme"1:30
9."Θ Server Highland City Dun Loireag"2:22
10."Phase 1: Skeith"2:35
11."Vol. 1 Recollection (Cubia's Birth)"1:11
12."Lios ~ Helba"2:30
13."Phase 2: Innis"2:25
14."Λ Server Cultural City Carmina Gadelica"2:04
15."Forest Field Normal ~ Battle"2:29
16."Net Slum"1:39
17."Phase 3: Magus"2:18
18."Σ Server Aerial City Fort Ouph"2:08
19."Phase 4: Fidchell"2:26
20."Puchiguso's Theme"1:29
21."Phase 5: Gorre"2:20
22."Macha's Appearance"1:09
23."Phase 6: Macha"2:35
24."Ω Server Relic City Lia Fail"1:46
25."Cubia Stage 4"2:14
26."Phase 7: Tarvos"2:34
27."Phase 8: Corbenik (Stage 1~2)"2:51
28."Drain Heart"2:48
29."Ending"2:52
30."Vol. 4 Staff Roll"3:09
31."Recurring Illusions of Mia's Resurrection"3:10

.hack//frägment edit

.hack//frägment is a multiplayer online game based on the fictional MMORPG, The World. It was released only in Japan on November 23, 2005 and online service ended on January 18, 2007, after being extended two months because of its popularity.[90] Famitsu Weekly gave .hack//frägment a cumulative score of 29 out of 40 over four reviews, much like its reviews of the main series.[91] The game was never released outside of Japan because it was only intended for a Japanese audience.[43] The game uses a modified version of the engine used in the .hack video game series and thus its gameplay differs from those games in a few ways. Players explore areas and fight monsters in real time but the game does not pause when the menu is opened. Due to this change it is now possible to assign items, messages and skills to hotkeys like in many other online games. Players may still use the skill "Data Drain" to weaken monsters and collect rare items.[92] The user interface and control scheme are otherwise mostly unchanged.[92]

Players may create their characters based on a number of preset body shapes and color schemes and may choose a class (such as Wavemaster or Twin Blade), character name and bonus stat points. In online mode, players may enter a lobby and search for a maximum of two other players to join them on an adventure.[41] The game includes an expanded communication interface that allows players to chat, send e-mail, post to an in-game Bulletin Board System, and receive server news updates.[93] It is possible to establish ad hoc chat rooms separate from the public-access ones. Guilds are permanent, exclusive chat rooms for members, and can also be used to set up a storefront to sell items to online players.[41]

In offline mode, players may use the same character that they use for online mode, and any skills, items and levels they gain will carry over into online mode. Players may invite or create characters from the .hack games, .hack//Sign, and .hack//Legend of the Twilight into their party.[92] The "story mode" of .hack//frägment is similar to that of the .hack games, though it does not feature any of the antagonists from the original games, and the scenario is an entirely non-canon what-if story.[92][94]

Players may also install a companion program on their PC called "Area Server", which allows them to create fields and dungeons for players to visit online.[41] As players clear fields and dungeons on a user's Area Server, the Area Server gains experience points and levels. Once the server reaches a certain level, it is possible for custom areas to become "corrupted", much like in the events of the .hack games. Players can visit a corrupted area by breaking into it with virus cores obtained from using the Data Drain skill on enemies, and can defeat a data bug boss enemy at the bottom of the corrupted dungeon.[95] Once the boss monster has been defeated, the area corruption is cleared.

Since the game's official online service was closed in 2007, a private server has been created by fans of the game,[96] along with a fan translation into English.[97]

Notes edit

References edit

  1. ^ "The World is returning!".
  2. ^ a b c d Smith, David (August 7, 2002). ".hack Infection Vol.1". IGN. from the original on June 29, 2011. Retrieved June 29, 2010.
  3. ^ Dunham, Jeremy (March 19, 2003). ".hack//MUTATION (Part 2): First Impressions". IGN. from the original on June 29, 2011. Retrieved June 29, 2010.
  4. ^ a b c d Dunham, Jeremy (February 10, 2003). ".hack//INFECTION (Part 1) Review". IGN. from the original on March 18, 2011. Retrieved June 23, 2010.
  5. ^ Torres, Ricardo (December 3, 2002). . Game. CBS Interactive. Archived from the original on December 26, 2018. Retrieved June 29, 2010.
  6. ^ a b CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai. Balmung: It's a bug from a computer virus. The virus is rewriting the data. It has a HP that is – infinite.{{cite book}}: CS1 maint: numeric names: authors list (link)
  7. ^ .hack//Infection North American instruction manual. Bandai Games. 2002. p. 14.
  8. ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation 2). Bandai. News: The end of this year marks five years since "Pluto's Kiss," the network crisis that nearly destroyed the world.{{cite book}}: CS1 maint: numeric names: authors list (link)
  9. ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai. News: BANDAI also announced that it will be compatible with the current key network OS, "ALTIMIT," and the device will also act as an internet terminal as well. According to company officials, CC Corporation's popular online game "The World" is slated to be one of the launch titles.{{cite book}}: CS1 maint: numeric names: authors list (link)
  10. ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai. NoNo: 'The World' has sold over 20 million copies worldwide!{{cite book}}: CS1 maint: numeric names: authors list (link)
  11. ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai. News: ["The World"] is currently being submitted to the Guinness Book of World Records as the "Highest Selling Game in History."{{cite book}}: CS1 maint: numeric names: authors list (link)
  12. ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai. News: Two high school students in Kanazawa City of Ishikawa prefecture were found unconscious in their clubroom. One has regained consciousness at the hospital, but the other, Tomonari Kasumi, is still in a coma.{{cite book}}: CS1 maint: numeric names: authors list (link)
  13. ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai. News: CC Corporation said in a press conference today that comas caused while playing the online game, "The World," were result of hackers and not a flaw in "The World" itself.{{cite book}}: CS1 maint: numeric names: authors list (link)
  14. ^ .hack//Liminality Vol. 4 (DVD). Bandai. January 14, 2004. Easter egg: In the "Epitaph of Twilight," the one who will destroy the world is depicted as the Cursed Wave, or the Abominable Wave. / ... / In the game, a ripple-like shockwave is emitted by the Eight Phases of Morganna... Based on these events, Wiseman began to refer to the Eight Phases as the Cursed Wave.
  15. ^ .hack//Liminality Vol. 4 (DVD). Bandai. January 14, 2004. Easter egg: Harald wanted to create the Ultimate AI, but could not find a company that would sponsor his project. He eventually decided to create Morganna, a self-evolving limited AI disguised as a game system that would learn and grow, eventually giving birth to the ultimate AI.
  16. ^ .hack//Liminality Vol. 4 (DVD). Bandai. January 14, 2004. Easter egg: Black boxes, mysterious portions of the program that function autonomously, have baffled CC Corp. developers.
  17. ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai. Kite: The next day, I found out that Yasuhiko had been hospitalized.{{cite book}}: CS1 maint: numeric names: authors list (link)
  18. ^ CyberConnect2 (February 11, 2003). .hack//Infection (PlayStation 2). Bandai. Balmung: That skill... You are the same as the virus.{{cite book}}: CS1 maint: numeric names: authors list (link)
  19. ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation 2). Bandai. Helba: With the help of the bracelet, [Kite] and his party succeeded in destroying Skeith.{{cite book}}: CS1 maint: numeric names: authors list (link)
  20. ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation 2). Bandai. Lios: [Installation of an illegal effect] requires that you delete your character.{{cite book}}: CS1 maint: numeric names: authors list (link)
  21. ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation 2). Bandai. Helba: Silencing is not the only means of control. Why don't you observe them for a little while longer?{{cite book}}: CS1 maint: numeric names: authors list (link)
  22. ^ CyberConnect2 (May 7, 2003). .hack//Mutation (PlayStation 2). Bandai. Helba: You defeated Cubia. I'm impressed.{{cite book}}: CS1 maint: numeric names: authors list (link)
  23. ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai. Helba: [Kite] and his party defeated Skeith, Innis, and Magus. Yet, in spite of their triumph, the situation only worsens.{{cite book}}: CS1 maint: numeric names: authors list (link)
  24. ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation 2). Bandai. Helba: Casualties are no longer contained in the game and the damages extend to the real world.{{cite book}}: CS1 maint: numeric names: authors list (link)
  25. ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai. Kite: But... it's really not something I can accomplish alone. Could you lend me a hand? / Balmung: You're... Of course!{{cite book}}: CS1 maint: numeric names: authors list (link)
  26. ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai. BlackRose: Do you want to know something? My brother fell unconscious here.{{cite book}}: CS1 maint: numeric names: authors list (link)
  27. ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai. Kite: The virus refused to remain in "The World" and began flooding our territory – the real world.{{cite book}}: CS1 maint: numeric names: authors list (link)
  28. ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai. Lios: I'll keep my promise. I will help you.{{cite book}}: CS1 maint: numeric names: authors list (link)
  29. ^ CyberConnect2 (September 3, 2003). .hack//Outbreak (PlayStation 2). Bandai. Lios: All appears to have gone well. An investigation will still be needed, but... I guess you've succeeded for now.{{cite book}}: CS1 maint: numeric names: authors list (link)
  30. ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation 2). Bandai. Kite: Net Slum? / Helba: It's a mirror of Ω server... which is mine.{{cite book}}: CS1 maint: numeric names: authors list (link)
  31. ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation 2). Bandai. Mia: I only exist in "The World."{{cite book}}: CS1 maint: numeric names: authors list (link)
  32. ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation 2). Bandai. Aura: Cubia is the shadow. When there is light burning in the darkness, a shadow is born. When the bracelet appeared in this world, Cubia was born as well.{{cite book}}: CS1 maint: numeric names: authors list (link)
  33. ^ CyberConnect2 (January 14, 2004). .hack//Quarantine (PlayStation 2). Bandai. Balmung: She was born. Both her and Morganna... To be born, they may have had to die first.{{cite book}}: CS1 maint: numeric names: authors list (link)
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External links edit

  • Project .hack official site (in Japanese)

hack, video, game, series, confused, with, hack, video, game, hack, series, single, player, action, role, playing, video, games, developed, playstation, console, cyberconnect2, published, bandai, four, games, hack, infection, hack, mutation, hack, outbreak, ha. Not to be confused with Hack video game hack d ɒ t h ae k is a series of single player action role playing video games developed for the PlayStation 2 console by CyberConnect2 and published by Bandai The four games hack Infection hack Mutation hack Outbreak and hack Quarantine all feature a game within a game a fictional massively multiplayer online role playing game MMORPG called The World which does not require the player to connect to the Internet Players may transfer their characters and data between games in the series Each game comes with an extra DVD containing an episode of hack Liminality the accompanying original video animation OVA series which details fictional events that occur concurrently with the games hackDeveloper s CyberConnect2Publisher s BandaiDesigner s Hiroshi MatsuyamaArtist s Yoshiyuki SadamotoWriter s Kazunori ItōComposer s Chikayo FukudaSeries hackPlatform s PlayStation 2ReleaseInfectionJP June 20 2002NA February 11 2003PAL March 26 2004 MutationJP September 9 2002NA May 7 2003PAL June 18 2004 OutbreakJP December 12 2002NA September 9 2003PAL September 10 2004 QuarantineJP April 10 2003NA January 13 2004PAL December 10 2004 fragmentJP November 23 2005Genre s Action role playingMode s Single player The games are part of a multimedia franchise called Project hack which explores the mysterious origins of The World Set after the events of the anime series hack Sign the games focus on a player character named Kite and his quest to discover why some users have become comatose in the real world as a result of playing The World The search evolves into a deeper investigation of the game and its effects on the stability of the Internet Critics gave the series mixed reviews It was praised for its unique setting and its commitment to preserve the suspension of disbelief as well as the character designs However it was criticized for uneven pacing and a lack of improvement between games in the series The commercial success of the franchise led to the production of hack fragment a Japan only remake of the series with online capabilities and hack G U another video game trilogy which was released for the PlayStation 2 between 2006 and 2007 A remastered collection of the latter was released for the PlayStation 4 and Microsoft Windows in 2017 titled hack G U Last Recode The collection was later released on the Nintendo Switch on March 11 2022 1 Contents 1 Gameplay 2 Plot 2 1 Setting 2 2 Characters 2 3 Story 3 Development 4 Reception 5 Related media and legacy 5 1 Music 5 2 hack fragment 6 Notes 7 References 8 External linksGameplay edit nbsp The player s party consisting of Kite BlackRose and Wiseman is battling a monster The red reticle shows which enemy is currently being targeted Players may attack in real time by pressing the X button hack simulates an MMORPG players assume the role of a participant in a fictional game called The World The player controls the on screen player character Kite from a third person perspective but first person mode is available The player manually controls the viewing perspective using the game controller Within the fictional game players explore monster infested fields and dungeons and Root Towns that are free of combat They can also log off from The World and return to a computer desktop interface which includes in game e mail news message boards and desktop and background music customization options 2 The player may save the game to a memory card both from the desktop and within The World at a Save Shop A Data Flag appears on the save file after the player completes the game allowing the transfer of all aspects of the player character and party members to the next game in the series 3 The series is typical of action role playing games in which players attack enemies in real time 4 The game s action pauses whenever the menu is opened to select magic to cast items to use or skills to perform The player directly controls Kite and the other characters are controlled by artificial intelligence The player may either provide the computer controlled characters with guidelines attack first aid magic etc ter approaches the portal and releases the monsters inside 2 Kite possesses a unique ability called Data Drain which allows him to transform these enemies into rare items 5 Many boss monsters are known as Data Bugs enemies with corrupted data which gives them infinite health Data Drain is used to repair the damaged monsters data and render them vulnerable 6 but its use increases Kite s level of infection randomly causing harmful side effects The infection can be cured by defeating enemies without Data Drain 7 Root Towns are non combat areas of The World where the player may restock items buy equipment or chat and trade with other players of The World 4 In many towns the player may also raise a sentient pig like creature called a Grunty which can be ridden in fields and in later games raced for prizes A blue portal called the Chaos Gate is used to travel between towns called servers and to access the fields and dungeons where battles occur A three word password system controls the characteristics of each area attributes such as the prevalence of monsters or items change depending on the properties of each word in the password phrase 2 Certain plot related areas have restricted access but the player character has an ability called Gate Hacking which allows him to access these areas using Virus Cores obtained through Data Drain 4 Plot editSetting edit The hack games are set in an alternate history Earth in the year 2010 After a computer virus called Pluto s Kiss crashes nearly every computer in the world access to the Internet is closed to the general public to address security concerns 8 After two years without the Internet and online games a MMORPG called The World is released 9 It becomes the most popular online game of all time with over 20 million unique players 10 11 Shortly before the events portrayed in the hack games a number of users become comatose as a result of playing The World 12 However the developers blame their condition on cyberterrorism 13 The World was developed by a German programmer named Harald Hoerwick its backstory is based on the Epitaph of Twilight an epic poem by Emma Wielant Her death inspired Hoerwick to create the game Elements of the poem are coded into the game s programming 14 The hidden purpose of Hoerwick s game is to develop the ultimate artificial intelligence AI which is capable of making decisions for itself 15 To this end Hoerwick inserted functions into the system which monitor and extract behavioral data from millions of the game s players to aid in the AI s learning process After Hoerwick s death these pieces of code became black boxes to the current developers who cannot fathom their purpose yet are critical to the proper functioning of the game 16 Characters edit Main article List of hack characters The main protagonist of hack is Kite a new player of The World whose friend Orca becomes comatose under mysterious circumstances 2 Kite is joined by nearly twenty other players in his quest to solve the mystery of the coma victims The players who have the greatest impact on the success of Kite s mission are BlackRose a fellow newbie to The World whose brother is also in a coma Balmung a legendary player who seeks to eliminate sources of corruption in the game he loves and Wiseman an information broker who becomes a key strategist for Kite s team Helba a professional hacker and Lios a reluctant system administrator also aid in Kite s efforts to rescue the coma victims Two non human characters play important roles in the story Aura seeks to complete her growth into the ultimate AI while Morganna an AI who rebels against her task of nurturing Aura acts as the unseen primary antagonist Story edit In hack Infection Kite s friend Orca invites him to play The World In the first dungeon they visit they encounter a girl in white Aura being chased by a humanoid monster Aura tries to entrust Orca with an item called the Book of Twilight but the monster attacks him crashing The World s servers Kite s player discovers that Yasuhiko Orca s player has fallen comatose after the attack and resolves to discover the cause 17 Kite meets BlackRose who takes him to a cathedral where they are attacked by a headless swordsman The legendary player Balmung appears and defeats it but the monster revives itself as a Data Bug 6 The Book of Twilight then activates altering Kite s character data and giving him the Twilight Bracelet He uses its Data Drain to correct the swordsman s code allowing Balmung to kill it Balmung accuses Kite of causing the viral infection spreading through the game and leaves 18 Kite and BlackRose decide to cooperate to help the coma victims After investigating a number of leads Kite and BlackRose track down Skeith the creature that put Orca into a coma They defeat Skeith The remnants of Skeith attracts a much larger enemy named Cubia which defeats Kite and his party Helba then drives Cubia away 19 In hack Mutation Kite and BlackRose encounter system administrator Lios who declares Kite s bracelet to be an illegal hack 20 He tries to delete Kite s character data but fails due to Kite s data being encrypted by the Book of Twilight Helba intervenes and convinces Lios to observe Kite for the time being 21 Lios directs them to an area where they find Innis a monster with powers similar to Skeith s Upon defeating Innis Kite receives an e mail from Aura who reveals that she is an AI They travel to an area to meet her but Cubia attacks them and they repel the monster with difficulty 22 Short on leads they contact Wiseman who is intrigued by Kite s bracelet He suggests that Skeith and Innis are based on the Cursed Wave an antagonistic force featured in the poem Epitaph of Twilight upon which The World is based Wiseman helps grant them access to Net Slum a place known as a paradise for hackers and wandering AIs Upon arrival another Cursed Wave monster called Magus attacks them They defeat it and return to the Root Town where they discover that the computer virus has spread to The World s main servers and into the real world 23 24 In hack Outbreak Balmung realizes that he cannot end the situation on his own and joins Kite s quest 25 BlackRose tells Kite that her brother became comatose under similar circumstances as Orca which renews both characters determination 26 Wiseman formulates a plan to combat the Cursed Wave enlisting Helba s assistance Their teamwork destroys the Wave monster Fidchell but the aftermath causes networks in the real world to malfunction 27 Aura contacts Kite again but their meeting is cut short by Cubia s reappearance Lios observing Cubia s power agrees to join Kite Helba and the others to combat the Cursed Wave 28 In the resulting operation the team pools their resources to defeat another Wave monster called Gorre with no repercussions in the real world 29 hack Quarantine sees the current server becoming increasingly unstable To fix the problem Helba replaces it with a copy of the Net Slum 30 At the bottom of a dungeon Kite encounters Mia a member of his party He discovers that Mia is actually another Cursed Wave monster named Macha whom he reluctantly defeats 31 Meanwhile Cubia grows stronger and Kite s team barely fends off its latest attack In contrast Operation Orca is a success as they destroy Tarvos the next Wave monster Kite seeks the advice of Harald Hoerwick the creator of the game who survives beyond death through his AI incarnations Aura appears and hints that Cubia is the shadow of Kite s Twilight Bracelet 32 Cubia ambushes them and destroys the AI Harald In their final battle Kite recalls Aura s hint and has BlackRose destroy the bracelet causing Cubia to fade away Without the bracelet the final Wave member Corbenik ambushes the party in Net Slum Root Town With the aid of the spirits of the coma victims Kite penetrates Corbenik s barrier Aura sacrifices herself to end the battle restoring the network to normal and reviving all the coma victims 33 Development editRelease timeline2002 hack INFECTION Part 1 PS2 hack MUTATION Part 2 PS2 hack OUTBREAK Part 3 PS2 2003 hack QUARANTINE Part 4 PS2 20042005 hack fragment PS2 PC 2006 hack G U Vol 1 Rebirth PS2 hack G U Vol 2 Reminisce PS2 2007 hack G U Vol 3 Redemption PS2 200820092010 hack Link PSP 20112012 hack Versus PS3 20132014201520162017 hack G U Last Recode PS4 PC Development for hack began in early 2000 with the aim of shocking and surprising the player and creating a distinctive product 34 CyberConnect2 s president Hiroshi Matsuyama played a key role in developing the concept for the series A number of core ideas including slaying dragons or being a thief in London were explored but these were rejected in favor of an offline online game 35 Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections 35 The developers looked at a number of MMORPGs such as Phantasy Star Online Ultima Online and Final Fantasy XI for inspiration and drew influences from the prior works of character designer Yoshiyuki Sadamoto Neon Genesis Evangelion and scenario writer Kazunori Itō Ghost in the Shell 35 Itō noted that casting the player into the role of a subscriber of The World creates a unique story telling situation which draws the player deeper into the plot 36 From the start of its development hack was envisioned as a four part series intended to mirror the four volume story arcs found in manga 35 Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games story and invest the player into the narrative 37 The games were developed simultaneously alongside other elements of Project hack such as hack Sign to emphasize the multimedia aspect of the franchise 35 37 The three month gap between each game s release allowed the developers to make minor changes in response to criticisms 34 The games were packaged with bonus DVDs featuring episodes of hack Liminality an original video animation OVA series that depicts events that occur concurrently with the games 38 The developers intended the OVA series to depict fictional events happening in the real world outside the game 39 Players in Japan who purchased all four games were rewarded with hack Gift an OVA parodying the hack series 40 After the completion of the series the development team produced hack fragment a game using the same engine as the hack series with an online multiplayer component 41 The aims of hack fragment were to allow the developers to watch player interactions in an online environment and to gauge interest in an online hack game 42 43 Reception editAggregate review scores Game Metacritic Infection 75 100 44 Mutation 76 100 45 Outbreak 70 100 46 Quarantine 70 100 47 By April 2004 the games had sold 1 million units in Japan and the United States 48 By March 2004 sales of the hack games exceeded 1 73 million with 780 000 copies sold in Japan 49 Critics gave the series mixed reviews hack Infection received the most positive reviews of the series critics were intrigued by the games unique premise Jeremy Dunham of IGN was impressed by the game s commitment to preserve the illusion of online and praised the character designs and the inclusion of the Japanese voice track but criticized the camera manipulation and the game s shortness and lack of difficulty 4 A Game Informer reviewer praised the way it captures the sense of community that a real MMORPG offers 50 Many reviewers cited the game s unusual setting as the counterbalance to the mediocre gameplay repetitive environments and poor camera control 51 52 Overall the first game was moderately well received with reviewers overlooking gameplay flaws because of a compelling story 53 54 55 Christian Nutt of GameSpy awarded if four stars out of five and commended Bandai for breaking new ground and Cyber Connect 2 for providing an engrossing RPG experience 56 Gary Steinman of Official U S PlayStation Magazine wrote a t its core hack is not a good game calling the battle systems wildly unbalanced and the graphics spectacularly underwhelming but said the mind bending story allowed him to look past its obvious flaws and anticipate future games in the series 57 Greg Kasavin of GameSpot was less forgiving deriding hack Infection as a sub par version of Kingdom Hearts 58 hack Mutation also received mixed reviews and many critics complained that little was done to address the problems of its predecessor 59 Fennec Fox of Gamepro said that game is simply an extension of Infection with muddy graphics questionable control and a story concept that s just interesting enough to keep you going 60 61 Greg Kasavin of GameSpot gave it a rating of 6 7 out of 10 and wrote not only does it bring you exactly the same sort of repetitive hack and slash gameplay but it s also similarly short and simple and once again offers little in the way of plot or character development 62 Nutt found the second game to be more addictive than the first despite its numerous shortcomings such as obvious padding towards the end of the story He praised the mixture of cool story and viscerally engaging RPG gameplay the accelerating story gameplay progression and memorable boss battles 63 Other reviewers were encouraged by the MMORPG oriented details that contribute to the game s presentation and built excitement for the future of the series 64 65 66 67 IGN also named hack Mutation as PlayStation 2 Game of the Month for May 2003 68 hack Outbreak represented a shift in the critical reception of the series as reviewers grew tired of the incremental or nonexistent improvements between titles 69 70 71 Kasavin rated it 6 4 out of 10 and wrote that it just doesn t make for a satisfying experience 72 Dunham gave it an overall rating of 8 4 out of 10 praised the battle system and wrote that there had been a great improvement in the artificial intelligence of ally characters and enemies although he was disappointed by the lack of any other changes 73 Nutt awarded hack Outbreak three stars out of five writing that the game s extremely challenging enemies and lots of solo missions give the game an edge that keeps it from becoming boring However he criticized the four part game structure observing we are paying Bandai 200 for one game and that the extreme lack of improvements from volume to volume is downright exploitative of the fans 74 Some critics called the final game hack Quarantine a satisfying conclusion to a mediocre series 75 76 77 78 while others said it is a confusing mess of poor pacing and plot holes 79 80 81 Dunham awarded the game 8 3 out of 10 and called the plot twists shocking and clever 82 Kasavin rated it 6 1 out of 10 and wrote that o n its own merits Quarantine isn t a bad game and loyal players should find it to have a satisfying conclusion that sure enough leaves the possibility for further adventures in The World He also called Bandai s decision to add 60 to 80 hours of padding to the game split it into four full priced products and release these as a series disappointing 79 Nutt was similarly disappointed with the final game awarding it two stars out of five He wrote that the story was well presented and excellent but that it was only present in the game s first and last quarters He was satisfied by the game s ending and loved its story style and characters but grew tired of the game s endless chains of chambers these easily defeated enemies this total lack of strategy 81 The Game Informer reviewer hoped to see a more effective implementation of hack s concept in the future 83 Japanese magazine Famitsu Weekly gave the hack games scores in the 29 to 30 out of 40 range indicating average reviews However the Japanese Computer Entertainment Supplier s Association CESA honored the series for its combination of different fictional media including games anime radio and manga into a compelling whole at the 2002 2003 CESA Awards 34 Related media and legacy editThe hack video games are part of a multimedia franchise that includes novels manga and anime series Set before the events of the video games hack Sign is an anime television series that establishes The World as a setting hack Another Birth is a series of novels that retells the story of the games from BlackRose s perspective 84 hack XXXX is a manga adaptation of the games story with changes to some elements such as Cubia acting as a player character 85 The first official sequel to the games is the manga and anime series hack Legend of the Twilight which began serializing on July 30 2002 It tells the story of Shugo and Rena regular players who win avatars of Kite and BlackRose in a contest and their exploration of The World and its secrets 86 hack G U is a series of video games also released in multiple parts that forms the centerpiece of hack Conglomerate a new project set seven years after the events of Project hack with a new version of The World 43 Music edit hack Game Music Perfect CollectionSoundtrack album by Chikayo FukudaReleasedJP April 23 2003NA March 16 2004GenreVideo game soundtrackLengthDisc 1 68 50 Disc 2 71 27NA 69 08LabelJP Victor Entertainment The games soundtrack titled hack Game Music Perfect Collection was released as a double album in Japan on April 23 2003 87 It features 68 compositions by Chikayo Fukuda Seizo Nakata and Norikatsu Fukuda A special edition of this soundtrack includes a third disc featuring sound effects and clips used in the games 87 The album was released with fewer tracks in North America as hack Game Music Best Collection 88 Patrick Gann of RPGFan wrote that the second disc which contains music for cutscenes and special events was stronger than the first disc s generic town and battle themes He called the soundtrack techno meets opera singled out the volume intro tracks for particular praise 87 Gann noted that the North American release functions as a Best of album but felt that a lot of solid music is missing in this release 88 Other reviewers were less enthusiastic Paul Koehler of RPGamer called the music particularly bland and IGN s Dunham lamented that the second installment did not introduce many new pieces 67 89 However he concluded that the melodious piano and oboe themes were still brawny enough to convince us that we needed to buy the soundtrack sometime in the near future 67 hack Game Music Perfect Collection Disc 1No TitleLength1 Title 0 472 Desktop 1 413 The World Top Page 1 324 D Server Aqua Capital Mac Anu 2 145 8 Server Highland City Dun Loireag 2 246 L Server Cultural City Carmina Gadelica 2 077 S Server Aerial City Fort Ouph 2 108 W Server Relic City Lia Fail 1 499 Puchiguso Farm 1 2410 Prairie Rain Field Normal Battle 2 2211 Wasteland Field Normal Battle 2 3712 Earth Field Normal Battle 2 0913 Wilderness Field Normal Battle 3 0914 Snowfield Night Field Normal Battle 2 3715 Desert Field Normal Battle 2 4316 Scorching Field Normal Battle 2 1517 Forest Field Normal Battle 2 3218 Stone Wall Dungeon Normal Battle 2 4119 Cave Dungeon Normal Battle 2 4420 Castle Dungeon Normal Battle 2 1821 Flesh Wall Dungeon Battle 1 3722 Phase 1 Skeith 2 3723 Phase 2 Innis 2 2724 Phase 3 Magus 2 2125 Phase 4 Fidchell 2 2926 Phase 5 Gorre 2 2227 Phase 6 Macha 2 3728 Phase 7 Tarvos 2 3729 Phase 8 Corbenik Stage 1 2 2 5430 Phase 8 Corbenik Stage 3 2 34 Disc 2No TitleLength1 Vol 1 Opening 1 332 Aura s Theme 2 523 BlackRose s Theme 1 594 Hidden Forbidden Holy Ground 1 015 First Time at the Holy Ground with BlackRose 1 516 Balmung s Entry and the Virus Bug 2 117 Mia s Theme 1 108 Piros Theme 1 329 Cubia s Birth 1 2810 Vol 1 Vol 3 Staff Roll 4 0411 Airship Brigade 1 3312 800 Significant Seasons Bonus Track Panta 1 3613 Vol 2 Opening 1 3314 Vol 1 Recollection Cubia s Birth 1 1415 Lios Helba 2 3316 Net Slum 1 4117 Aura and Cubia 0 5318 Cubia Stages 1 3 2 2019 Inverted Castle City 1 3120 Inverted Castle City Angolmore 1 1721 800 Significant Seasons Bonus Track Tempest 1 3822 Vol 3 Opening 1 3023 Kite and Blackrose in L Town 1 3624 Sora and Skeith 0 5625 Puchiguso s Theme 1 3226 Puchiguso s Race Victory Melody 0 4227 Flying Creature 1 3428 800 Significant Seasons Bonus Track Cyan and Princess Teria 2 0729 Vol 4 Opening 1 2930 Macha s Appearance 1 1031 Mia s Death 1 5932 Cubia Stage 4 2 1533 Drain Heart 2 5234 Ending 2 5535 Vol 4 Staff Roll 3 1136 Recurring Illusions of Mia s Resurrection 3 1437 800 Significant Seasons Bonus Track Tail Concerto 2 3038 800 Significant Seasons Bonus Track hack Mix 2 23 hack Game Music Best Collection No TitleLength1 D Server Aqua Capital Mac Anu 2 122 Prairie Rain Field Normal Battle 2 203 Aura s Theme 2 494 BlackRose s Theme 1 575 Hidden Forbidden Holy Ground 0 596 Balmung s Entry and the Virus Bug 2 097 Mia s Theme 1 078 Piros Theme 1 309 8 Server Highland City Dun Loireag 2 2210 Phase 1 Skeith 2 3511 Vol 1 Recollection Cubia s Birth 1 1112 Lios Helba 2 3013 Phase 2 Innis 2 2514 L Server Cultural City Carmina Gadelica 2 0415 Forest Field Normal Battle 2 2916 Net Slum 1 3917 Phase 3 Magus 2 1818 S Server Aerial City Fort Ouph 2 0819 Phase 4 Fidchell 2 2620 Puchiguso s Theme 1 2921 Phase 5 Gorre 2 2022 Macha s Appearance 1 0923 Phase 6 Macha 2 3524 W Server Relic City Lia Fail 1 4625 Cubia Stage 4 2 1426 Phase 7 Tarvos 2 3427 Phase 8 Corbenik Stage 1 2 2 5128 Drain Heart 2 4829 Ending 2 5230 Vol 4 Staff Roll 3 0931 Recurring Illusions of Mia s Resurrection 3 10 hack fragment edit hack fragment is a multiplayer online game based on the fictional MMORPG The World It was released only in Japan on November 23 2005 and online service ended on January 18 2007 after being extended two months because of its popularity 90 Famitsu Weekly gave hack fragment a cumulative score of 29 out of 40 over four reviews much like its reviews of the main series 91 The game was never released outside of Japan because it was only intended for a Japanese audience 43 The game uses a modified version of the engine used in the hack video game series and thus its gameplay differs from those games in a few ways Players explore areas and fight monsters in real time but the game does not pause when the menu is opened Due to this change it is now possible to assign items messages and skills to hotkeys like in many other online games Players may still use the skill Data Drain to weaken monsters and collect rare items 92 The user interface and control scheme are otherwise mostly unchanged 92 Players may create their characters based on a number of preset body shapes and color schemes and may choose a class such as Wavemaster or Twin Blade character name and bonus stat points In online mode players may enter a lobby and search for a maximum of two other players to join them on an adventure 41 The game includes an expanded communication interface that allows players to chat send e mail post to an in game Bulletin Board System and receive server news updates 93 It is possible to establish ad hoc chat rooms separate from the public access ones Guilds are permanent exclusive chat rooms for members and can also be used to set up a storefront to sell items to online players 41 In offline mode players may use the same character that they use for online mode and any skills items and levels they gain will carry over into online mode Players may invite or create characters from the hack games hack Sign and hack Legend of the Twilight into their party 92 The story mode of hack fragment is similar to that of the hack games though it does not feature any of the antagonists from the original games and the scenario is an entirely non canon what if story 92 94 Players may also install a companion program on their PC called Area Server which allows them to create fields and dungeons for players to visit online 41 As players clear fields and dungeons on a user s Area Server the Area Server gains experience points and levels Once the server reaches a certain level it is possible for custom areas to become corrupted much like in the events of the hack games Players can visit a corrupted area by breaking into it with virus cores obtained from using the Data Drain skill on enemies and can defeat a data bug boss enemy at the bottom of the corrupted dungeon 95 Once the boss monster has been defeated the area corruption is cleared Since the game s official online service was closed in 2007 a private server has been created by fans of the game 96 along with a fan translation into English 97 Notes editReferences edit The World is returning a b c d Smith David August 7 2002 hack Infection Vol 1 IGN Archived from the original on June 29 2011 Retrieved June 29 2010 Dunham Jeremy March 19 2003 hack MUTATION Part 2 First Impressions IGN Archived from the original on June 29 2011 Retrieved June 29 2010 a b c d Dunham Jeremy February 10 2003 hack INFECTION Part 1 Review IGN Archived from the original on March 18 2011 Retrieved June 23 2010 Torres Ricardo December 3 2002 hack infection part 1 Preview Game CBS Interactive Archived from the original on December 26 2018 Retrieved June 29 2010 a b CyberConnect2 February 11 2003 hack Infection PlayStation 2 Bandai Balmung It s a bug from a computer virus The virus is rewriting the data It has a HP that is infinite a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link hack Infection North American instruction manual Bandai Games 2002 p 14 CyberConnect2 May 7 2003 hack Mutation PlayStation 2 Bandai News The end of this year marks five years since Pluto s Kiss the network crisis that nearly destroyed the world a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 February 11 2003 hack Infection PlayStation 2 Bandai News BANDAI also announced that it will be compatible with the current key network OS ALTIMIT and the device will also act as an internet terminal as well According to company officials CC Corporation s popular online game The World is slated to be one of the launch titles a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 February 11 2003 hack Infection PlayStation 2 Bandai NoNo The World has sold over 20 million copies worldwide a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 February 11 2003 hack Infection PlayStation 2 Bandai News The World is currently being submitted to the Guinness Book of World Records as the Highest Selling Game in History a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 February 11 2003 hack Infection PlayStation 2 Bandai News Two high school students in Kanazawa City of Ishikawa prefecture were found unconscious in their clubroom One has regained consciousness at the hospital but the other Tomonari Kasumi is still in a coma a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 September 3 2003 hack Outbreak PlayStation 2 Bandai News CC Corporation said in a press conference today that comas caused while playing the online game The World were result of hackers and not a flaw in The World itself a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link hack Liminality Vol 4 DVD Bandai January 14 2004 Easter egg In the Epitaph of Twilight the one who will destroy the world is depicted as the Cursed Wave or the Abominable Wave In the game a ripple like shockwave is emitted by the Eight Phases of Morganna Based on these events Wiseman began to refer to the Eight Phases as the Cursed Wave hack Liminality Vol 4 DVD Bandai January 14 2004 Easter egg Harald wanted to create the Ultimate AI but could not find a company that would sponsor his project He eventually decided to create Morganna a self evolving limited AI disguised as a game system that would learn and grow eventually giving birth to the ultimate AI hack Liminality Vol 4 DVD Bandai January 14 2004 Easter egg Black boxes mysterious portions of the program that function autonomously have baffled CC Corp developers CyberConnect2 February 11 2003 hack Infection PlayStation 2 Bandai Kite The next day I found out that Yasuhiko had been hospitalized a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 February 11 2003 hack Infection PlayStation 2 Bandai Balmung That skill You are the same as the virus a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 May 7 2003 hack Mutation PlayStation 2 Bandai Helba With the help of the bracelet Kite and his party succeeded in destroying Skeith a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 May 7 2003 hack Mutation PlayStation 2 Bandai Lios Installation of an illegal effect requires that you delete your character a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 May 7 2003 hack Mutation PlayStation 2 Bandai Helba Silencing is not the only means of control Why don t you observe them for a little while longer a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 May 7 2003 hack Mutation PlayStation 2 Bandai Helba You defeated Cubia I m impressed a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 September 3 2003 hack Outbreak PlayStation 2 Bandai Helba Kite and his party defeated Skeith Innis and Magus Yet in spite of their triumph the situation only worsens a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 January 14 2004 hack Quarantine PlayStation 2 Bandai Helba Casualties are no longer contained in the game and the damages extend to the real world a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 September 3 2003 hack Outbreak PlayStation 2 Bandai Kite But it s really not something I can accomplish alone Could you lend me a hand Balmung You re Of course a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 September 3 2003 hack Outbreak PlayStation 2 Bandai BlackRose Do you want to know something My brother fell unconscious here a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 September 3 2003 hack Outbreak PlayStation 2 Bandai Kite The virus refused to remain in The World and began flooding our territory the real world a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 September 3 2003 hack Outbreak PlayStation 2 Bandai Lios I ll keep my promise I will help you a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 September 3 2003 hack Outbreak PlayStation 2 Bandai Lios All appears to have gone well An investigation will still be needed but I guess you ve succeeded for now a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 January 14 2004 hack Quarantine PlayStation 2 Bandai Kite Net Slum Helba It s a mirror of W server which is mine a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 January 14 2004 hack Quarantine PlayStation 2 Bandai Mia I only exist in The World a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 January 14 2004 hack Quarantine PlayStation 2 Bandai Aura Cubia is the shadow When there is light burning in the darkness a shadow is born When the bracelet appeared in this world Cubia was born as well a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link CyberConnect2 January 14 2004 hack Quarantine PlayStation 2 Bandai Balmung She was born Both her and Morganna To be born they may have had to die first a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link a b c CESA Game Awards 2002 2003 in Japanese Japan Game Awards 2003 Archived from the original on July 26 2011 Retrieved December 12 2010 a b c d e E3 2003 hack Interview IGN May 16 2003 Archived from the original on December 31 2006 Retrieved June 29 2010 Hunatsu Minoru January 24 2002 バンダイ ネット世界を中心に展開する壮大なRPG hack 感染拡大 Vol 1 アニメDVDを同梱 in Japanese Game Watch Archived from the original on October 9 2012 Retrieved December 12 2010 a b Hunatsu Minoru May 20 2002 ネットワークゲームを舞台にした壮大なオフラインRPGバンダイ hack 感染拡大 Vol 1 をイベントで紹介 in Japanese Game Watch Archived from the original on October 9 2012 Retrieved December 12 2010 Smith David December 12 2002 hack American Titles IGN Archived from the original on June 29 2011 Retrieved June 29 2010 Conrad Jeremy February 10 2003 hack Liminality Vol 1 In the Case of Mai Minase IGN Archived from the original on September 8 2010 Retrieved July 26 2010 裏話が次々と披露 hack 感謝拡大 開催 in Japanese Softbank Publishing March 29 2003 Archived from the original on July 21 2011 Retrieved December 12 2010 a b c d hack Goes Online IGN June 29 2005 Archived from the original on May 1 2010 Retrieved July 2 2010 online hack game Archived from the original on February 18 2017 Retrieved June 29 2016 a b c Sanders Kathleen September 5 2006 hack G U Grows Up IGN Archived from the original on June 29 2011 Retrieved July 2 2010 hack Infection Part 1 for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on October 6 2018 Retrieved September 20 2018 hack Mutation Part 2 for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on January 8 2018 Retrieved September 20 2018 hack Outbreak Part 3 for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on October 6 2018 Retrieved September 20 2018 hack Quarantine Part 4 for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on October 6 2018 Retrieved September 20 2018 Fact Book 2021 Bandai Namco Group 2021 p 24 Archived from the original on October 19 2021 Retrieved October 2 2021 Bandai Press Release PDF in Japanese Bandai Archived PDF from the original on July 23 2011 Retrieved December 12 2010 hack Infection Review Game Informer GameStop March 2003 p 82 hack Infection Review Edge Future Publishing April 2004 p 108 hack Infection Review GamesTM Imagine Publishing March 2004 p 104 hack Infection Review Electronic Gaming Monthly EGM February 2003 p 138 hack Infection Review GMR Ziff Davis March 2003 p 58 hack Infection Review Play Fusion Publishing April 2003 p 62 Nutt Christian February 21 2003 hack Infection Review GameSpy Archived from the original on October 21 2012 Retrieved August 28 2012 Steinman Gary February 2003 hack Infection Review Official U S PlayStation Magazine Ziff Davis p 100 Archived from the original on June 24 2004 Retrieved June 29 2010 Kasavin Greg February 8 2003 hack Infection Part 1 Review GameSpot CBS Interactive Archived from the original on September 3 2009 Retrieved June 23 2010 hack Mutation Review Game Informer GameStop July 2003 p 105 Fennec Fox May 8 2003 hack Mutation Review GamePro Archived from the original on March 15 2004 Retrieved August 28 2012 hack Mutation Review Electronic Gaming Monthly EGM June 2003 p 127 Kasavin Greg May 5 2003 hack Mutation Part 2 Review GameSpot CBS Interactive Archived from the original on June 9 2010 Retrieved June 23 2010 Nutt Christian May 5 2003 hack Mutation Review GameSpy Archived from the original on March 4 2016 Retrieved August 28 2012 hack Mutation Review PlayStation Magazine Future Publishing June 2003 p 30 hack Mutation Review GMR Ziff Davis June 2003 p 73 hack Mutation Review Official U S PlayStation Magazine Ziff Davis June 2003 p 104 a b c Dunham Jeremy May 5 2003 hack MUTATION Part 2 Review IGN Archived from the original on August 7 2009 Retrieved June 23 2010 Game of the Month May 2003 IGN May 30 2003 Archived from the original on June 7 2003 Retrieved June 29 2010 hack Outbreak Review GMR Ziff Davis October 2003 p 66 hack Outbreak Review Electronic Gaming Monthly EGM October 2003 p 144 hack Outbreak Review PlayStation Magazine Future Publishing October 2003 p 30 Kasavin Greg September 8 2003 hack Outbreak Part 3 Review GameSpot CBS Interactive Archived from the original on November 14 2012 Retrieved August 28 2012 Dunham Jeremy September 9 2003 hack OUTBREAK Part 3 Review IGN Archived from the original on June 29 2011 Retrieved June 23 2010 Nutt Christian September 9 2003 hack Outbreak Review GameSpy Archived from the original on June 26 2008 Retrieved August 28 2012 hack Quarantine Review PlayStation Magazine Future Publishing January 2004 p 36 hack Quarantine Review GamePro January 2004 p 148 hack Quarantine Review Official U S PlayStation Magazine Ziff Davis January 2004 p 132 hack Quarantine Review Electronic Gaming Monthly EGM February 2004 p 122 a b Kasavin Greg January 12 2004 hack Quarantine Part 4 Review GameSpot CBS Interactive Archived from the original on October 21 2012 Retrieved August 28 2012 hack Quarantine Review Play Fusion Publishing December 2003 p 56 a b Nutt Christian February 3 2004 hack Quarantine Review GameSpy Archived from the original on October 21 2012 Retrieved August 28 2012 Dunham Jeremy January 13 2004 hack QUARANTINE Part 4 Review IGN Archived from the original on February 17 2010 Retrieved June 23 2010 hack Quarantine Review Game Informer GameStop February 2004 p 103 hack Another Birth Vol 1 Amazon 2006 ISBN 1598164473 hack XXXX Volume 2 Amazon September 16 2008 ISBN 978 1427809322 New Tokyopop Manga Release Details Anime News Network May 28 2003 Archived from the original on February 14 2008 Retrieved July 9 2012 a b c Gann Patrick hack Game Music Perfect Collection RPGFan Archived from the original on August 18 2010 Retrieved August 24 2010 a b Gann Patrick hack Game Music Best Collection RPGFan Archived from the original on August 25 2010 Retrieved August 24 2010 Koehler Paul A Brief Glimpse of The World RPGamer Archived from the original on January 18 2010 Retrieved August 24 2010 重要 サービス終了のお知らせ in Japanese Bandai November 22 2006 Archived from the original on January 17 2007 Retrieved December 12 2010 hack Fragment GameStats Archived from the original on September 4 2012 Retrieved December 12 2010 a b c d hack fragment PV in Japanese Bandai Archived from the original asx on March 31 2010 Retrieved July 2 2010 hack fragment Online 4 in Japanese Bandai Archived from the original on July 16 2011 Retrieved July 2 2010 hack 手帳 2018 in Japanese Japan Bandai Namco Entertainment 2018 p 179 hack fragment Online 3 in Japanese Bandai Archived from the original on July 16 2011 Retrieved July 2 2010 Home Netslum hack fragment private server fragment dothackers org Retrieved March 28 2022 tellipatch public releases Netslum BBS External links editdot hack official site Project hack official site in Japanese Retrieved from https en wikipedia org w index php title hack video game series amp oldid 1220807590, wikipedia, wiki, book, books, library,

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