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Bomberman Generation

Bomberman Generation (ボンバーマンジェネレーション, Bonbāman Jenerēshon) is a 2002 video game released for the GameCube. It was followed up by Bomberman Jetters.

Bomberman Generation
North American cover art
Developer(s)Game Arts
Publisher(s)
Director(s)Kotaro Hayashida
Producer(s)Hidetoshi Endo
Yoichi Miyaji
Artist(s)Shoji Mizuno
Kozue Narai
Composer(s)Shohei Bando
SeriesBomberman
Platform(s)GameCube
Release
  • NA: June 5, 2002[1]
  • JP: June 27, 2002
  • PAL: December 6, 2002
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Gameplay

Bomberman Generation consists of six worlds consisting of about five levels each. The levels involve puzzles, mini games, Pokémon-like battles using Charaboms who get befriended by Bomberman once defeated, and Charabom or bomb merge areas where a merge item and a bomb get fused or a Charabom and another Charabom get fused resulting in a stronger bomb or Charabom. Pommy (Pomyu) from Bomberman 64: The Second Attack and a few of his variations make appearances as Charaboms. The worlds have unique bosses each with a different strategy of defeating them. All of the worlds have puzzles that the player has to solve with bombs or Charaboms. Bomberman can acquire various power-ups which can increase his speed and his bomb power.

Bomberman Generation was one of the first titles to employ the style of cel-shading for the GameCube, a style utilized again in the follow-up game Bomberman Jetters.

The multiplayer mode resembles that of the classic games in that the players can no longer utilize full three-dimensional movement. The battles can consist of up to four human or computer characters. There are five different modes from which to choose:

  • Standard Battle: This mode consists of classic Bomberman multiplayer where four players attempt to defeat one another by using bombs. Whoever is the last man standing wins. In the last minute of the battle, blocks drop along the edges of the arena, making it smaller and smaller until someone wins or time runs out, which ends in a tie. This mode has a variety of levels from which to choose, and the player can decide how often the power-ups appear.
  • Reversi Battle: Bomb explosions flip the green floor panels to the color of whichever Bomber dropped the bomb. However, opponents can flip the panels previously flipped by other players. Whoever has the most panels matching their corresponding Bomber when time is up is the winner.
  • Coin Battle: By blowing up treasure barrels, players attempt to find the most coins before time runs out. Being killed causes the player to lose half of their coins. As the match progresses, Hige Hige Bandits appear to steal the coins, but blowing them up releases the coins and additional power-ups.
  • Dodge Battle: Bombers cannot drop bombs; rather, bombs fall from the sky, and everyone must avoid the explosions. Bombers are equipped solely with Bomb Kicks, Punches, and Speed-Ups to avoid the blasts. The blast area of each bomb is shown on the arena floor. As the match progresses, a variety of different bombs and patterns of bombs will fall.
  • Revenge Battle: All Bombers are in Revenge Bomber mode, and get points depending on how many moles they can stun or blow up. The bombs only go as far as the cursor allows, and merely stunning the moles with a bomb does not give the player as many points as making one explode.

Plot

According to the game's opening scene, stories of the origin of the universe's power have circulated for years, but it was not until recently that the source of the power has been found. Six crystals, named the "Bomb Elements," are said to contain unfathomable, though unknown, powers. So Professor Ein sends a space freighter to retrieve them and return to Planet Bomber for analysis.

However, en route to Planet Bomber, the freighter is attacked by a hired gun and is destroyed. The Bomb Elements fall out but are sucked in by the gravitational pull of the nearby planet Tentacalls. Professor Ein receives word that the Hige Hige Bandits, led by Bomberman's arch-enemy Mujoe, are making large scale moves towards Tentacalls, and it turns out that they were the ones responsible for the freighter attack. Not only that, but the Bandits have allied themselves with Bomberman's rivals, the Crush Bombers, who are also on the move to get the Elements for Mujoe.

Professor Ein orders Bomberman to Tentacalls to defeat the Crush Bombers and the Hige Hige Bandits, and to get the Bomb Elements before they do, for if even one element falls into their hands, then the universe would be as Mujoe pleases. Thus begins Bomberman's latest chapter to restore peace and order to the galaxy.

Reception

Bomberman Generation received "favorable" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 27 out of 40.[6]

The game was nominated for "Best Platformer on GameCube" and "Best Game No One Played on GameCube" at GameSpot's Best and Worst of 2002 Awards, both of which went to Super Mario Sunshine and Sega Soccer Slam, respectively.[15][16]

References

  1. ^ IGN staff (June 5, 2002). "Bombs Away". IGN. Ziff Davis. Retrieved August 21, 2022.
  2. ^ a b "Bomberman Generation for GameCube Reviews". Metacritic. Red Ventures. Retrieved August 21, 2022.
  3. ^ Holoka, Chris. . AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved August 21, 2022.
  4. ^ EGM staff (August 2002). "Bomberman Generation". Electronic Gaming Monthly. No. 156. Ziff Davis. p. 136.
  5. ^ Smith, Steve (June 25, 2002). . The Electric Playground. Greedy Productions Ltd. Archived from the original on January 28, 2003. Retrieved August 21, 2022.
  6. ^ a b "ボンバーマン ジェネレーション". Famitsu (in Japanese). Enterbrain. Retrieved August 21, 2022.
  7. ^ "Bomberman Generation". Game Informer. No. 112. FuncoLand. August 2002. p. 82.
  8. ^ Major Mike (June 25, 2002). . GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved August 21, 2022.
  9. ^ Satterfield, Shane (June 11, 2002). "Bomberman Generation Review [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. from the original on March 7, 2005. Retrieved August 21, 2022.
  10. ^ Hodgson, David (July 19, 2002). . GameSpy. IGN Entertainment. Archived from the original on September 8, 2008.
  11. ^ Bedigian, Louis (June 18, 2002). . GameZone. Archived from the original on January 17, 2008. Retrieved August 21, 2022.
  12. ^ Mirabella III, Fran (June 12, 2002). "Bomberman Generation". IGN. Ziff Davis. Retrieved August 21, 2022.
  13. ^ "Bomberman Generation". Nintendo Power. Vol. 157. Nintendo of America. June 2002.
  14. ^ Bloodworth, Daniel (July 24, 2002). "Bomberman Generation". Nintendo World Report. NINWR, LLC. Retrieved August 21, 2022.
  15. ^ GameSpot staff (2002). . GameSpot. CNET. Archived from the original on November 24, 2003. Retrieved August 21, 2022.
  16. ^ GameSpot staff (2002). . GameSpot. CNET. Archived from the original on May 6, 2004. Retrieved August 21, 2022.

External links

  • at Hudson Soft (Japanese) on Wayback Machine
  • on Wayback Machine
  • Bomberman Generation at MobyGames

bomberman, generation, ボンバーマンジェネレーション, bonbāman, jenerēshon, 2002, video, game, released, gamecube, followed, bomberman, jetters, north, american, cover, artdeveloper, game, artspublisher, hudson, softna, majesco, entertainmentpal, vivendi, universal, gamesdir. Bomberman Generation ボンバーマンジェネレーション Bonbaman Jenereshon is a 2002 video game released for the GameCube It was followed up by Bomberman Jetters Bomberman GenerationNorth American cover artDeveloper s Game ArtsPublisher s JP Hudson SoftNA Majesco EntertainmentPAL Vivendi Universal GamesDirector s Kotaro HayashidaProducer s Hidetoshi EndoYoichi MiyajiArtist s Shoji MizunoKozue NaraiComposer s Shohei BandoSeriesBombermanPlatform s GameCubeReleaseNA June 5 2002 1 JP June 27 2002PAL December 6 2002Genre s Action adventureMode s Single player multiplayer Contents 1 Gameplay 2 Plot 3 Reception 4 References 5 External linksGameplay EditBomberman Generation consists of six worlds consisting of about five levels each The levels involve puzzles mini games Pokemon like battles using Charaboms who get befriended by Bomberman once defeated and Charabom or bomb merge areas where a merge item and a bomb get fused or a Charabom and another Charabom get fused resulting in a stronger bomb or Charabom Pommy Pomyu from Bomberman 64 The Second Attack and a few of his variations make appearances as Charaboms The worlds have unique bosses each with a different strategy of defeating them All of the worlds have puzzles that the player has to solve with bombs or Charaboms Bomberman can acquire various power ups which can increase his speed and his bomb power Bomberman Generation was one of the first titles to employ the style of cel shading for the GameCube a style utilized again in the follow up game Bomberman Jetters The multiplayer mode resembles that of the classic games in that the players can no longer utilize full three dimensional movement The battles can consist of up to four human or computer characters There are five different modes from which to choose Standard Battle This mode consists of classic Bomberman multiplayer where four players attempt to defeat one another by using bombs Whoever is the last man standing wins In the last minute of the battle blocks drop along the edges of the arena making it smaller and smaller until someone wins or time runs out which ends in a tie This mode has a variety of levels from which to choose and the player can decide how often the power ups appear Reversi Battle Bomb explosions flip the green floor panels to the color of whichever Bomber dropped the bomb However opponents can flip the panels previously flipped by other players Whoever has the most panels matching their corresponding Bomber when time is up is the winner Coin Battle By blowing up treasure barrels players attempt to find the most coins before time runs out Being killed causes the player to lose half of their coins As the match progresses Hige Hige Bandits appear to steal the coins but blowing them up releases the coins and additional power ups Dodge Battle Bombers cannot drop bombs rather bombs fall from the sky and everyone must avoid the explosions Bombers are equipped solely with Bomb Kicks Punches and Speed Ups to avoid the blasts The blast area of each bomb is shown on the arena floor As the match progresses a variety of different bombs and patterns of bombs will fall Revenge Battle All Bombers are in Revenge Bomber mode and get points depending on how many moles they can stun or blow up The bombs only go as far as the cursor allows and merely stunning the moles with a bomb does not give the player as many points as making one explode Plot EditAccording to the game s opening scene stories of the origin of the universe s power have circulated for years but it was not until recently that the source of the power has been found Six crystals named the Bomb Elements are said to contain unfathomable though unknown powers So Professor Ein sends a space freighter to retrieve them and return to Planet Bomber for analysis However en route to Planet Bomber the freighter is attacked by a hired gun and is destroyed The Bomb Elements fall out but are sucked in by the gravitational pull of the nearby planet Tentacalls Professor Ein receives word that the Hige Hige Bandits led by Bomberman s arch enemy Mujoe are making large scale moves towards Tentacalls and it turns out that they were the ones responsible for the freighter attack Not only that but the Bandits have allied themselves with Bomberman s rivals the Crush Bombers who are also on the move to get the Elements for Mujoe Professor Ein orders Bomberman to Tentacalls to defeat the Crush Bombers and the Hige Hige Bandits and to get the Bomb Elements before they do for if even one element falls into their hands then the universe would be as Mujoe pleases Thus begins Bomberman s latest chapter to restore peace and order to the galaxy Reception EditReceptionAggregate scoreAggregatorScoreMetacritic81 out of 100 2 Review scoresPublicationScoreAllGame 3 Electronic Gaming Monthly8 33 out of 10 4 EP Daily8 out of 10 5 Famitsu27 out of 40 6 Game Informer8 out of 10 7 GamePro 8 GameSpot8 out of 10 9 GameSpy 10 GameZone7 8 out of 10 11 IGN8 1 out of 10 12 Nintendo Power4 7 out of 5 13 Nintendo World Report7 5 out of 10 14 AwardPublicationAwardNintendo PowerMost Underrated Game of 2002 Bomberman Generation received favorable reviews according to the review aggregation website Metacritic 2 In Japan Famitsu gave it a score of 27 out of 40 6 The game was nominated for Best Platformer on GameCube and Best Game No One Played on GameCube at GameSpot s Best and Worst of 2002 Awards both of which went to Super Mario Sunshine and Sega Soccer Slam respectively 15 16 References Edit IGN staff June 5 2002 Bombs Away IGN Ziff Davis Retrieved August 21 2022 a b Bomberman Generation for GameCube Reviews Metacritic Red Ventures Retrieved August 21 2022 Holoka Chris Bomberman Generation Review AllGame All Media Network Archived from the original on November 15 2014 Retrieved August 21 2022 EGM staff August 2002 Bomberman Generation Electronic Gaming Monthly No 156 Ziff Davis p 136 Smith Steve June 25 2002 Bomberman Generation The Electric Playground Greedy Productions Ltd Archived from the original on January 28 2003 Retrieved August 21 2022 a b ボンバーマン ジェネレーション Famitsu in Japanese Enterbrain Retrieved August 21 2022 Bomberman Generation Game Informer No 112 FuncoLand August 2002 p 82 Major Mike June 25 2002 Bomberman Generation Review for GameCube on GamePro com GamePro IDG Entertainment Archived from the original on February 12 2005 Retrieved August 21 2022 Satterfield Shane June 11 2002 Bomberman Generation Review date mislabeled as May 17 2006 GameSpot Red Ventures Archived from the original on March 7 2005 Retrieved August 21 2022 Hodgson David July 19 2002 GameSpy Bomberman Generation GameSpy IGN Entertainment Archived from the original on September 8 2008 Bedigian Louis June 18 2002 Bomberman Generation Review GameZone Archived from the original on January 17 2008 Retrieved August 21 2022 Mirabella III Fran June 12 2002 Bomberman Generation IGN Ziff Davis Retrieved August 21 2022 Bomberman Generation Nintendo Power Vol 157 Nintendo of America June 2002 Bloodworth Daniel July 24 2002 Bomberman Generation Nintendo World Report NINWR LLC Retrieved August 21 2022 GameSpot staff 2002 GameSpot s Best and Worst of 2002 Best Platformer on GameCube Nominees GameSpot CNET Archived from the original on November 24 2003 Retrieved August 21 2022 GameSpot staff 2002 GameSpot s Best and Worst of 2002 Best Game No One Played on GameCube GameSpot CNET Archived from the original on May 6 2004 Retrieved August 21 2022 External links EditBomberman Generation at Hudson Soft Japanese on Wayback Machine Nintendo page on Wayback Machine Bomberman Generation at MobyGames Retrieved from https en wikipedia org w index php title Bomberman Generation amp oldid 1130692624, wikipedia, wiki, book, books, library,

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