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Wikipedia

XBMC4Xbox

XBMC4Xbox is a free and open source media player software made solely for the first-generation Xbox video-game console. The software was forked from the XBMC project (now known as Kodi and formerly known as Xbox Media Player) after XBMC removed support for the Xbox console.[2][3][4][5][6][7][8][9][10][11][12][13][14] Other than the audio / video playback and media center functionality, XBMC4Xbox also has the ability to catalog and launch original Xbox games, and homebrew applications such as console emulators from the Xbox's built-in harddrive.

XBMC4Xbox
XBMC4Xbox Home Screen
Developer(s)XBMC4Xbox Development Team
Initial release27 May 2010; 13 years ago (2010-05-27)
Stable release
3.5.3 / 27 February 2016; 8 years ago (2016-02-27)[1]
Written inC++ (with Python Scripts as plugins)
PlatformFirst generation Xbox
TypeMedia center, Media player, Digital media receiver
LicenseGNU GPLv2
Websitexbmc4xbox.org.uk

Since the XBMC4Xbox is homebrew software that is not endorsed or supported by Microsoft in any way, it means XBMC4Xbox requires a modchip or softmod exploit installed to run on the Xbox game-console. Binary builds of XBMC can also not be legally distributed by the XBMC4Xbox project members, so all releases of binary-builds are made by independent third-parties who compile and distribute unofficial versions of the application.[13][14][15][16]

Overview edit

XBMC4XBox's 10-foot user interface is designed for the living-room TV, and the large icons and text in the graphical user interface allows the user to easily manage most common digital music, video, image, podcasts, and playlists formats from a computer, optical disk, local network, and the internet using an Xbox's game-controller or the Xbox DVD-Kit remote control. It also has a skinnable and user-configurable interface and plugin support.[17][18] XBMC4Xbox does also just like XBMC feature; audio visualizations, slideshows, weather forecasts reporting, and a Python-based API for third-party plugins. Add-ons such as skins and plugins for XBMC are not out-of-the-box compatible with XBMC4Xbox due to differences in their API's which means that all XBMC addons have to be ported in order to specifically work with XBMC4Xbox.[12][16][18][19][20][21][22]

The software is not an authorized/signed Microsoft product, therefore a modification of the Xbox is required in order to run XBMC4Xbox on an Xbox game-console. On a modded Xbox, XBMC4Xbox can be run as an application (like any Xbox game), or as a dashboard that appears directly when the Xbox is turned on.[13][14][15][16] Since XBMC4Xbox is an open source software program, its development source code is stored on a publicly accessible subversion repository. Accordingly, unofficial executable builds from the subversion repository are often released by third parties on sites unaffiliated with the XBMC4Xbox project.[14][15]

XBMC4Xbox source code is distributed as open source under GPL (GNU General Public License),[16] and is community developed by a group of volunteering people from different parts of the world working on XBMC4Xbox for free in their spare time. The source code for XBMC4Xbox is mostly updated on a daily basis by developers in a public subversion repository.[23]

Features edit

This is a description of the unique features and functions of the XBMC4Xbox fork for the Xbox that are not available or different in the original XBMC software from which it was forked:

Xbox dashboard function (game and application launcher) edit

XBMC4Xbox has a "My Programs" section which functions as a replacement dashboard to launch Xbox games (retail and homebrew) and applications/emulator directly off the Xbox built-in harddrive, all from a GUI with thumbnail and list options. This replaces the original Xbox Dashboard from Microsoft, and with the exception of flashing new BIOS to an Xbox modchip it also features many extra functions that other homebrew dashboards have.[15]

XBMC4Xbox Trainer Support (Xbox game cheats mods) edit

XBMC4Xbox also has the ability to use and apply Xbox Trainer Files. Trainers are small files that allow for in game value modification (such as cheat code) through altering retail functions in game values by way of using terminate-and-stay-resident keys. There are many things that can be modified including ammunition, extra-lives, or even how high a character can jump. Trainer support in XBMC4Xbox was achieved through collaboration with Team Xored. This collaboration began in December 2005 and came to fruition in January 2006 by successfully integrating the Team Xored Trainer Engine into XBMC4Xbox. XBMC4Xbox can run trainers with the following file extensions: *.ETM and *.XBTF[15]

XLink Kai (Xbox Live online-gaming alternative) edit

XBMC4Xbox previously had an XLink Kai front-end integrated to control that client, but that has been removed in more recent builds.[15]

Audio and video playback handling edit

XBMC4Xbox can be used to play/view all common multimedia formats. However, it cannot playback most native 720p and 1080p video files due to Xbox hardware limitations. XBMC4Xbox can upscale the resolution of many standard definition videos.

XBMC4Xbox multimedia playback cores edit

XBMC4Xbox uses two different multimedia video player 'cores' for video-playback. The first core, dubbed "DVDPlayer", is XBMC's in-house developed video-playback core with support for DVD-Video movies and is based on libmpeg2 and libmad for MPEG decoding yet FFmpeg for media-container demuxing, splitting, as well as decoding other audio formats. Respective audio decoding is handled by liba52 for ac3 audio decoding and libdts / libdca for DTS audio. Also included is support for DVD-menus through libdvdnav and dvdread.[19] One relatively unusual feature of this DVD-player core is the capability to on-the-fly pause and play DVD-Video movies that are stored in ISO and IMG DVD-images or DVD-Video (IFO/VOB/BUP) images (even directly from uncompressed RAR and ZIP archives), from either local harddrive storage or network-share storage.

The second video-player 'core' for video-playback is a ported version of the open-source cross-platform player, MPlayer, which today is only used as a backup player in XBMC4Xbox. MPlayer which is known for playing practically all common media-formats and XBMC4Xbox handles all codecs and containers normally supported by MPlayer, (which is all FFmpeg supported codecs and also several external ones with the help of proprietary DLL-files.[14][19]

The third 'core', PAPlayer (abbreviated from Psycho-acoustic Audio Player), only supports audio playback. PAPlayer was also developed by the XBMC team, before the projects split, in 2005. The PAPlayer supports more codecs than MPlayer, and is therefore the default audio playback 'core'. Some file formats that don't work with MPlayer play with PAPlayer and there are less bugs (e.g. the visualisation bug in MPlayer, where visualisations 'break' after a file has been played). After the previous XBMC4Xbox site went down, the wiki was lost, so there is no record for supported filetypes for PAPlayer in XBMC4Xbox. However, XBMC.org has a page on PAPlayer supported formats.

Programming and development edit

XBMC4Xbox is a software application programmed in C++, XBMC4Xbox uses Microsoft DirectX multimedia framework and Direct3D rendering, (as the Xbox does not support OpenGL).[19]

The Xbox SDK (Xbox Development Kit, a.k.a. XDK) software development kit (with libraries) is required to compile XBMC4Xbox.[15] Also required to compile (and program in) XBMC4Xbox is the older Microsoft Visual Studio .NET version 7.1[14]

According to Microsoft, it is a common misconception that the Xbox uses a modified Windows 2000 kernel, instead they claim that the Xbox operating system was built from scratch but implements a subset of Windows APIs.[24] The idea that it does, indeed, run a modified copy of the Windows kernel still persists in the community, however what is known for sure is that the Xbox's kernel works like a BIOS and is Win32 based, but does not have all of the resources or capabilities of a full Windows NT based operating system, (for example: neither DirectShow, registry, nor DLL are natively supported on the Xbox), and because of the constraints on the hardware and environment of the Xbox, all software development of XBMC4Xbox for the Xbox is focused on reserving the limited resources that exist, the main hindrance of which is the amount of available RAM at any one time.[14]

XBMC4Xbox software and related Xbox hardware limitations edit

  • UDF (Universal Disk Format) file-system limitation: XBMC4Xbox only supports UDF version 1.02 (designed for DVD-Video media), which has a maximum file-size of 1 GB (meaning if you burn a DVD-media in a newer UDF version with a video that is larger than 1GB, XBMC will not be able to play that file), same goes for UDF/ISO hybrid formats (a.k.a. UDF Bridge format). Workaround: Burn all your CD/DVD-media in ISO 9660 format, which is the most common standard for recording CD/DVDs. Unfortunately ISO 9660 has a 2GB (Gigabyte) file-size limitation, which cannot be bypassed.[14]
  • The Xbox built-in harddrive is formatted in FATX (File Allocation Table for Xbox) which has a 4GB (4096 Megabyte) file-size limitation, and only supports file/folder-names up to 42 characters, a maximum of 255 in total file-structure character-depth and a maximum number of 4096 files/folders in a single subfolder, plus in the root of each partition, the maximum number of files/folders is 256. FATX also does not support all standard ASCII characters in file/folder names (for example < > = ? : ; " * +, / \|¤ &). XBMC will automatically try to rename any files/folders you transfer to the Xbox according to these limitations. None of these file-size and file-name issues are XBMC bugs as the limitations are in the Xbox itself. Workaround: Store your files/folders on your computer or a Network-Attached Storage (NAS) device which supports SMB/CIFS, FTP or UPnP and share them over a local-area-network instead.[14][15]
  • The USB flash drive (USB key-drives/memory-keys) reader/writer class used by XBMC for Xbox currently has a few limitations as well. It is limited to USB flash drives and harddisks compatible with USB Mass Storage Device Class following the USB 1.1 standard, with a maximum size of 4 GB. It can read and write to FATX formatted flash drives, but can only read FAT12, FAT16 (including VFAT), and FAT32. NTFS formatted drives are not supported yet.[15]
  • With its by today's standard old and slow 733 MHz Intel Pentium III-like CPU and 64MB shared memory, the Xbox has neither a fast enough CPU nor sufficient amounts of RAM to play HDTV videos encoded in native 720p/1080i resolution. However, XBMC on the Xbox can up-convert all standard definition movies and output them at 720p or 1080i.[14][15]
  • The Xbox is only able to play MPEG-4 AVC (H.264) encoded videos if the video-resolution is under 480p (720x480 pixels).[25] If the video is however encoded with MPEG-4 ASP instead, then the videos native-resolution can be anything up to 960x540 pixels (a resolution which is also known as HRHD resolution).[15]

History edit

As the successor to Xbox Media Player (XBMP), XboxMediaCenter (XBMC), was ported to other platforms and architectures, becoming XBMC or XBMC Media Center thus losing the Xbox connection. On May 27, 2010, to differentiate the now mainline multiplatform XBMC from the original Xbox, the team behind XBMC announced the splitting of the Xbox branch into a new project; "XBMC4Xbox" which will continue the development and support of XBMC for the old Xbox hardware platform as a separate project, with the original XBMC project no longer offering any support for the Xbox.[1][5][6][8]

Apart from the name the next noticeable thing is the changed version numbering. The last official release of XBMC for Xbox was 9.11 Camelot, a release which at the time was more closely connected to the multiplatform XBMC that had been in development for some time. The XBMC4Xbox project has since reverted to version numbering that does not include a reference to a date for release. Instead it is now uses a simpler major.minor version system, which is what was used before Xbox Media Center became just XBMC. New releases are now made available when they are ready rather than having set release dates.

In previous years before XBMC4Xbox split from XBMC, there was less developer interest in the Xbox version of XBMC, as the new multiplatform version of XBMC became the primary concern for the XBMC team. Only one developer (Arnova) still looked after the Xbox version. Lack of interest from the XBMC developers got to a point where a new home was needed for the Xbox codebase, and in 2010 it was moved to SourceForge.

A new community site had already been set up at xbmc4xbox.org and was chosen to replace the forums on xbmc.org where XboxX discussion was no longer relevant, as xbmc.org only deals with the platforms that they actively develop.[26]

Legality and copyright edit

XBMCXbox software is just like XBMC licensed under the GNU General Public License (GPL) by its developers, meaning they allow anybody to redistribute XBMCXbox source code under very liberal conditions. However, in order to compile the Xbox build of XBMCXbox into executable form, it is currently necessary to use Microsoft's proprietary XDK (Xbox Development Kit) which is only available to licensed developers and the resulting code may only be legally distributed by Microsoft. Accordingly, code compiled with an unauthorized copy of the Xbox Development Kit may not be legally distributed by anyone other than Microsoft.

So while XBMC4Xbox's source code is made publicly available by the developers under an open-source (GNU GPL) license, the developers themselves are legally unable to distribute executable versions of XBMC4Xbox. This is because XBMC4Xbox requires Microsoft's proprietary software development kit in order to compile. Thus, the only publicly available executable versions of XBMC4Xbox are from third parties, as a result, pre-compiled versions of XBMC4Xbox may be illegal to distribute in many countries around the world.[15]

Also for audio and video codecs which are not natively supported via FFmpeg, XBMC4Xbox via MPlayer provides a DLL loader which can load third-party made audio and video codec DLLs to decode unsupported formats. This is potentially legal if the user owns a licensed copy of the DLL. However, some third-party XBMC4Xbox builds incorporate all available third-party DLLs that XBMC4Xbox can support, and the redistribution of these without a license is copyright infringement.[27]

See also edit

References edit

  1. ^ a b "XBMC4Xbox 3.5.3 is out". Retrieved 27 February 2016.
  2. ^ . Archived from the original on June 10, 2010. Retrieved June 21, 2010. What A Week Of XBMC For Xbox History (XBMC4Xbox.org
  3. ^ . Archived from the original on May 31, 2010. Retrieved June 21, 2010. Xbox no longer part of XBMC (CNET Pulse)
  4. ^ . Archived from the original on June 6, 2010. Retrieved June 21, 2010. Team XBMC says Farewell to Original Xbox (xbox-scene.com)
  5. ^ a b theuni (2010-05-27). "Farewell XBOX". xbmc.org.
  6. ^ a b Timothy (2010-05-28). "XBMC Discontinues Xbox Support". Slashdot.
  7. ^ Sean Hollister (2010-05-31). "XBMC bids farewell to its progenitor: the original Xbox". Engadget.
  8. ^ a b Adam Pash (2010-05-28). "XBMC Drops Support for the Original Xbox". Lifehacker.
  9. ^ XBMC drops support for XBOX (The H Open Source)
  10. ^ http://www.instantfundas.com/2010/06/xbmc-will-no-longer-support-xbox.html XBMC Media Center will no longer support Xbox (instant fundas)
  11. ^ [1] XBMC for the XBOX is DEAD! (kind of…) (stolteclan.ca)
  12. ^ a b Kaushik (2009-08-08). "XBMC is the best media center application. Period". instant fundas.
  13. ^ a b c Timmeh (2004-09-16). . TVHarmony.com, Inc. Archived from the original on 2016-03-03. Retrieved 2010-05-31.
  14. ^ a b c d e f g h i j Patrick Schmid (2004-11-05). "Modding The Xbox Into The Ultimate Multimedia Center". Tom's Hardware.
  15. ^ a b c d e f g h i j k l (PDF). Archived from the original (PDF) on November 18, 2008. Retrieved May 31, 2010. Review of XBMC in Hardcore Gamer Magazine
  16. ^ a b c d . Telematics Freedom Foundation. 2008-09-18. Archived from the original on 2012-09-10. Retrieved 2010-05-31.
  17. ^ Jason Fitzpatrick (2009-04-05). "Customize XBMC with These Five Awesome Skins". Lifehacker.
  18. ^ a b Ryan Paul (2009-12-29). "XBMC 9.11 makes your open source home theater look shinier". Ars Technica.
  19. ^ a b c d Ryan Paul (2009-05-10). "XBMC 9.04 delivers impressive media center experience". Ars Technica.
  20. ^ https://code.google.com/p/xbmc-addons/ XBMC-Addons on Google Code (Addon plugins for XBMC)
  21. ^ http://www.xbmczone.com/ 2010-04-14 at the Wayback Machine XBMC Zone (third-party Addon extensions for XBMC4Xbox)
  22. ^ http://passion-xbmc.org/ 2010-06-03 at the Wayback Machine Passion XBMC (third-party Addon extensions for XBMC and XBMC4Xbox)
  23. ^ http://xbmcsvn.com xbmcsvn.com - Nightly Unofficial Builds of XBMC4Xbox
  24. ^ Shaheen Gandhi. "Xbox Team: The Xbox Operating System". Retrieved 2008-05-29.
  25. ^ "How to Properly Encode H.264 Video Using Megui for an Xbox Running Xbmc". wikiHow. 2009-01-14. Retrieved 2010-02-13.
  26. ^ http://www.xbmc4xbox.org/xbmc4xbox-3-0-1-stable-released XBMC4XBOX 3.0.1 Stable Released!
  27. ^ . Telematics Freedom Foundation. 2009-10-28. Archived from the original on January 22, 2015.

External links edit

  • www.xbmc4xbox.org.uk - XBMC4Xbox Official Website
  • Official SourceForge Project Page with source code

xbmc4xbox, free, open, source, media, player, software, made, solely, first, generation, xbox, video, game, console, software, forked, from, xbmc, project, known, kodi, formerly, known, xbox, media, player, after, xbmc, removed, support, xbox, console, other, . XBMC4Xbox is a free and open source media player software made solely for the first generation Xbox video game console The software was forked from the XBMC project now known as Kodi and formerly known as Xbox Media Player after XBMC removed support for the Xbox console 2 3 4 5 6 7 8 9 10 11 12 13 14 Other than the audio video playback and media center functionality XBMC4Xbox also has the ability to catalog and launch original Xbox games and homebrew applications such as console emulators from the Xbox s built in harddrive XBMC4XboxXBMC4Xbox Home ScreenDeveloper s XBMC4Xbox Development TeamInitial release27 May 2010 13 years ago 2010 05 27 Stable release3 5 3 27 February 2016 8 years ago 2016 02 27 1 Written inC with Python Scripts as plugins PlatformFirst generation XboxTypeMedia center Media player Digital media receiverLicenseGNU GPLv2Websitexbmc4xbox wbr org wbr uk Since the XBMC4Xbox is homebrew software that is not endorsed or supported by Microsoft in any way it means XBMC4Xbox requires a modchip or softmod exploit installed to run on the Xbox game console Binary builds of XBMC can also not be legally distributed by the XBMC4Xbox project members so all releases of binary builds are made by independent third parties who compile and distribute unofficial versions of the application 13 14 15 16 Contents 1 Overview 2 Features 2 1 Xbox dashboard function game and application launcher 2 1 1 XBMC4Xbox Trainer Support Xbox game cheats mods 2 1 2 XLink Kai Xbox Live online gaming alternative 2 2 Audio and video playback handling 2 2 1 XBMC4Xbox multimedia playback cores 3 Programming and development 4 XBMC4Xbox software and related Xbox hardware limitations 5 History 6 Legality and copyright 7 See also 8 References 9 External linksOverview editXBMC4XBox s 10 foot user interface is designed for the living room TV and the large icons and text in the graphical user interface allows the user to easily manage most common digital music video image podcasts and playlists formats from a computer optical disk local network and the internet using an Xbox s game controller or the Xbox DVD Kit remote control It also has a skinnable and user configurable interface and plugin support 17 18 XBMC4Xbox does also just like XBMC feature audio visualizations slideshows weather forecasts reporting and a Python based API for third party plugins Add ons such as skins and plugins for XBMC are not out of the box compatible with XBMC4Xbox due to differences in their API s which means that all XBMC addons have to be ported in order to specifically work with XBMC4Xbox 12 16 18 19 20 21 22 The software is not an authorized signed Microsoft product therefore a modification of the Xbox is required in order to run XBMC4Xbox on an Xbox game console On a modded Xbox XBMC4Xbox can be run as an application like any Xbox game or as a dashboard that appears directly when the Xbox is turned on 13 14 15 16 Since XBMC4Xbox is an open source software program its development source code is stored on a publicly accessible subversion repository Accordingly unofficial executable builds from the subversion repository are often released by third parties on sites unaffiliated with the XBMC4Xbox project 14 15 XBMC4Xbox source code is distributed as open source under GPL GNU General Public License 16 and is community developed by a group of volunteering people from different parts of the world working on XBMC4Xbox for free in their spare time The source code for XBMC4Xbox is mostly updated on a daily basis by developers in a public subversion repository 23 Features editThis is a description of the unique features and functions of the XBMC4Xbox fork for the Xbox that are not available or different in the original XBMC software from which it was forked Xbox dashboard function game and application launcher edit XBMC4Xbox has a My Programs section which functions as a replacement dashboard to launch Xbox games retail and homebrew and applications emulator directly off the Xbox built in harddrive all from a GUI with thumbnail and list options This replaces the original Xbox Dashboard from Microsoft and with the exception of flashing new BIOS to an Xbox modchip it also features many extra functions that other homebrew dashboards have 15 XBMC4Xbox Trainer Support Xbox game cheats mods edit XBMC4Xbox also has the ability to use and apply Xbox Trainer Files Trainers are small files that allow for in game value modification such as cheat code through altering retail functions in game values by way of using terminate and stay resident keys There are many things that can be modified including ammunition extra lives or even how high a character can jump Trainer support in XBMC4Xbox was achieved through collaboration with Team Xored This collaboration began in December 2005 and came to fruition in January 2006 by successfully integrating the Team Xored Trainer Engine into XBMC4Xbox XBMC4Xbox can run trainers with the following file extensions ETM and XBTF 15 XLink Kai Xbox Live online gaming alternative edit XBMC4Xbox previously had an XLink Kai front end integrated to control that client but that has been removed in more recent builds 15 Audio and video playback handling edit XBMC4Xbox can be used to play view all common multimedia formats However it cannot playback most native 720p and 1080p video files due to Xbox hardware limitations XBMC4Xbox can upscale the resolution of many standard definition videos XBMC4Xbox multimedia playback cores edit XBMC4Xbox uses two different multimedia video player cores for video playback The first core dubbed DVDPlayer is XBMC s in house developed video playback core with support for DVD Video movies and is based on libmpeg2 and libmad for MPEG decoding yet FFmpeg for media container demuxing splitting as well as decoding other audio formats Respective audio decoding is handled by liba52 for ac3 audio decoding and libdts libdca for DTS audio Also included is support for DVD menus through libdvdnav and dvdread 19 One relatively unusual feature of this DVD player core is the capability to on the fly pause and play DVD Video movies that are stored in ISO and IMG DVD images or DVD Video IFO VOB BUP images even directly from uncompressed RAR and ZIP archives from either local harddrive storage or network share storage The second video player core for video playback is a ported version of the open source cross platform player MPlayer which today is only used as a backup player in XBMC4Xbox MPlayer which is known for playing practically all common media formats and XBMC4Xbox handles all codecs and containers normally supported by MPlayer which is all FFmpeg supported codecs and also several external ones with the help of proprietary DLL files 14 19 The third core PAPlayer abbreviated from Psycho acoustic Audio Player only supports audio playback PAPlayer was also developed by the XBMC team before the projects split in 2005 The PAPlayer supports more codecs than MPlayer and is therefore the default audio playback core Some file formats that don t work with MPlayer play with PAPlayer and there are less bugs e g the visualisation bug in MPlayer where visualisations break after a file has been played After the previous XBMC4Xbox site went down the wiki was lost so there is no record for supported filetypes for PAPlayer in XBMC4Xbox However XBMC org has a page on PAPlayer supported formats Programming and development editXBMC4Xbox is a software application programmed in C XBMC4Xbox uses Microsoft DirectX multimedia framework and Direct3D rendering as the Xbox does not support OpenGL 19 The Xbox SDK Xbox Development Kit a k a XDK software development kit with libraries is required to compile XBMC4Xbox 15 Also required to compile and program in XBMC4Xbox is the older Microsoft Visual Studio NET version 7 1 14 According to Microsoft it is a common misconception that the Xbox uses a modified Windows 2000 kernel instead they claim that the Xbox operating system was built from scratch but implements a subset of Windows APIs 24 The idea that it does indeed run a modified copy of the Windows kernel still persists in the community however what is known for sure is that the Xbox s kernel works like a BIOS and is Win32 based but does not have all of the resources or capabilities of a full Windows NT based operating system for example neither DirectShow registry nor DLL are natively supported on the Xbox and because of the constraints on the hardware and environment of the Xbox all software development of XBMC4Xbox for the Xbox is focused on reserving the limited resources that exist the main hindrance of which is the amount of available RAM at any one time 14 XBMC4Xbox software and related Xbox hardware limitations editUDF Universal Disk Format file system limitation XBMC4Xbox only supports UDF version 1 02 designed for DVD Video media which has a maximum file size of 1 GB meaning if you burn a DVD media in a newer UDF version with a video that is larger than 1GB XBMC will not be able to play that file same goes for UDF ISO hybrid formats a k a UDF Bridge format Workaround Burn all your CD DVD media in ISO 9660 format which is the most common standard for recording CD DVDs Unfortunately ISO 9660 has a 2GB Gigabyte file size limitation which cannot be bypassed 14 The Xbox built in harddrive is formatted in FATX File Allocation Table for Xbox which has a 4GB 4096 Megabyte file size limitation and only supports file folder names up to 42 characters a maximum of 255 in total file structure character depth and a maximum number of 4096 files folders in a single subfolder plus in the root of each partition the maximum number of files folders is 256 FATX also does not support all standard ASCII characters in file folder names for example lt gt amp XBMC will automatically try to rename any files folders you transfer to the Xbox according to these limitations None of these file size and file name issues are XBMC bugs as the limitations are in the Xbox itself Workaround Store your files folders on your computer or a Network Attached Storage NAS device which supports SMB CIFS FTP or UPnP and share them over a local area network instead 14 15 The USB flash drive USB key drives memory keys reader writer class used by XBMC for Xbox currently has a few limitations as well It is limited to USB flash drives and harddisks compatible with USB Mass Storage Device Class following the USB 1 1 standard with a maximum size of 4 GB It can read and write to FATX formatted flash drives but can only read FAT12 FAT16 including VFAT and FAT32 NTFS formatted drives are not supported yet 15 With its by today s standard old and slow 733 MHz Intel Pentium III like CPU and 64MB shared memory the Xbox has neither a fast enough CPU nor sufficient amounts of RAM to play HDTV videos encoded in native 720p 1080i resolution However XBMC on the Xbox can up convert all standard definition movies and output them at 720p or 1080i 14 15 The Xbox is only able to play MPEG 4 AVC H 264 encoded videos if the video resolution is under 480p 720x480 pixels 25 If the video is however encoded with MPEG 4 ASP instead then the videos native resolution can be anything up to 960x540 pixels a resolution which is also known as HRHD resolution 15 History editSee also XBMC As the successor to Xbox Media Player XBMP XboxMediaCenter XBMC was ported to other platforms and architectures becoming XBMC or XBMC Media Center thus losing the Xbox connection On May 27 2010 to differentiate the now mainline multiplatform XBMC from the original Xbox the team behind XBMC announced the splitting of the Xbox branch into a new project XBMC4Xbox which will continue the development and support of XBMC for the old Xbox hardware platform as a separate project with the original XBMC project no longer offering any support for the Xbox 1 5 6 8 Apart from the name the next noticeable thing is the changed version numbering The last official release of XBMC for Xbox was 9 11 Camelot a release which at the time was more closely connected to the multiplatform XBMC that had been in development for some time The XBMC4Xbox project has since reverted to version numbering that does not include a reference to a date for release Instead it is now uses a simpler major minor version system which is what was used before Xbox Media Center became just XBMC New releases are now made available when they are ready rather than having set release dates In previous years before XBMC4Xbox split from XBMC there was less developer interest in the Xbox version of XBMC as the new multiplatform version of XBMC became the primary concern for the XBMC team Only one developer Arnova still looked after the Xbox version Lack of interest from the XBMC developers got to a point where a new home was needed for the Xbox codebase and in 2010 it was moved to SourceForge A new community site had already been set up at xbmc4xbox org and was chosen to replace the forums on xbmc org where XboxX discussion was no longer relevant as xbmc org only deals with the platforms that they actively develop 26 Legality and copyright editXBMCXbox software is just like XBMC licensed under the GNU General Public License GPL by its developers meaning they allow anybody to redistribute XBMCXbox source code under very liberal conditions However in order to compile the Xbox build of XBMCXbox into executable form it is currently necessary to use Microsoft s proprietary XDK Xbox Development Kit which is only available to licensed developers and the resulting code may only be legally distributed by Microsoft Accordingly code compiled with an unauthorized copy of the Xbox Development Kit may not be legally distributed by anyone other than Microsoft So while XBMC4Xbox s source code is made publicly available by the developers under an open source GNU GPL license the developers themselves are legally unable to distribute executable versions of XBMC4Xbox This is because XBMC4Xbox requires Microsoft s proprietary software development kit in order to compile Thus the only publicly available executable versions of XBMC4Xbox are from third parties as a result pre compiled versions of XBMC4Xbox may be illegal to distribute in many countries around the world 15 Also for audio and video codecs which are not natively supported via FFmpeg XBMC4Xbox via MPlayer provides a DLL loader which can load third party made audio and video codec DLLs to decode unsupported formats This is potentially legal if the user owns a licensed copy of the DLL However some third party XBMC4Xbox builds incorporate all available third party DLLs that XBMC4Xbox can support and the redistribution of these without a license is copyright infringement 27 See also edit nbsp Free and open source software portal nbsp Television portal Home theater PCReferences edit a b XBMC4Xbox 3 5 3 is out Retrieved 27 February 2016 XBMC4XBOX What a Week of XBMC for Xbox History Archived from the original on June 10 2010 Retrieved June 21 2010 What A Week Of XBMC For Xbox History XBMC4Xbox org Xbox no longer part of XBMC Pulse Archived from the original on May 31 2010 Retrieved June 21 2010 Xbox no longer part of XBMC CNET Pulse Xbox Scene News Team XBMC says Farewell to Original Xbox Archived from the original on June 6 2010 Retrieved June 21 2010 Team XBMC says Farewell to Original Xbox xbox scene com a b theuni 2010 05 27 Farewell XBOX xbmc org a b Timothy 2010 05 28 XBMC Discontinues Xbox Support Slashdot Sean Hollister 2010 05 31 XBMC bids farewell to its progenitor the original Xbox Engadget a b Adam Pash 2010 05 28 XBMC Drops Support for the Original Xbox Lifehacker https web archive org web 20131208115107 http www h online com open news item XBMC drops support for XBOX 1010421 html XBMC drops support for XBOX The H Open Source http www instantfundas com 2010 06 xbmc will no longer support xbox html XBMC Media Center will no longer support Xbox instant fundas 1 XBMC for the XBOX is DEAD kind of stolteclan ca a b Kaushik 2009 08 08 XBMC is the best media center application Period instant fundas a b c Timmeh 2004 09 16 XboxMediaCenter Review TVHarmony com Inc Archived from the original on 2016 03 03 Retrieved 2010 05 31 a b c d e f g h i j Patrick Schmid 2004 11 05 Modding The Xbox Into The Ultimate Multimedia Center Tom s Hardware a b c d e f g h i j k l Hardcore GamerA Download PDF Archived from the original PDF on November 18 2008 Retrieved May 31 2010 Review of XBMC in Hardcore Gamer Magazine a b c d 10 most prominent FLOSS projects compared Telematics Freedom Foundation 2008 09 18 Archived from the original on 2012 09 10 Retrieved 2010 05 31 Jason Fitzpatrick 2009 04 05 Customize XBMC with These Five Awesome Skins Lifehacker a b Ryan Paul 2009 12 29 XBMC 9 11 makes your open source home theater look shinier Ars Technica a b c d Ryan Paul 2009 05 10 XBMC 9 04 delivers impressive media center experience Ars Technica https code google com p xbmc addons XBMC Addons on Google Code Addon plugins for XBMC http www xbmczone com Archived 2010 04 14 at the Wayback Machine XBMC Zone third party Addon extensions for XBMC4Xbox http passion xbmc org Archived 2010 06 03 at the Wayback Machine Passion XBMC third party Addon extensions for XBMC and XBMC4Xbox http xbmcsvn com xbmcsvn com Nightly Unofficial Builds of XBMC4Xbox Shaheen Gandhi Xbox Team The Xbox Operating System Retrieved 2008 05 29 How to Properly Encode H 264 Video Using Megui for an Xbox Running Xbmc wikiHow 2009 01 14 Retrieved 2010 02 13 http www xbmc4xbox org xbmc4xbox 3 0 1 stable released XBMC4XBOX 3 0 1 Stable Released XBMC Architecture Overview by Telematics Freedom Foundation Telematics Freedom Foundation 2009 10 28 Archived from the original on January 22 2015 External links editwww xbmc4xbox org uk XBMC4Xbox Official Website Official SourceForge Project Page with source code Retrieved from https en wikipedia org w index php title XBMC4Xbox amp oldid 1222364036, wikipedia, wiki, book, books, library,

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