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Wing Commander: Prophecy

Wing Commander: Prophecy is the fifth installment in the Wing Commander science fiction space combat simulator franchise of computer games. The game was originally released in 1997 for Windows, produced by Origin Systems and distributed by Electronic Arts, and in 2003, a GBA conversion was produced by Italy-based Raylight Studios and distributed by Destination Software.

Wing Commander: Prophecy
Developer(s)Origin Systems
Raylight Studios (GBA)
Publisher(s)Electronic Arts
Destination Software (GBA)
Director(s)Frank Roan
Producer(s)David Downing
Mark Day
Designer(s)Billy Joe Cain
Programmer(s)Peter Shelus
Artist(s)Mark Vearrier
Writer(s)David Carren
J. Larry Carroll
Composer(s)George Oldziey
Bill Munyon
Platform(s)Windows, Game Boy Advance
ReleaseWindows
Game Boy Advance
  • NA: May 29, 2003[2]
  • EU: July 17, 2003
Genre(s)Space combat simulation
Mode(s)Single-player
multiplayer (GBA only)

The game features a new game engine (the VISION Engine), new spacecraft, characters and story elements. The events depicted in Prophecy are set over a decade after Wing Commander IV: The Price of Freedom and, rather than the Kilrathi, the player must deal with a new alien threat, an insectoid race codenamed Nephilim that has invaded the human galaxy through a wormhole. Prophecy was the first main-line Wing Commander game in which the player did not take on the role of Christopher Blair, instead being introduced to a new player character, Lance Casey. Some of the characters and actors from previous games return in Prophecy, where they rub elbows with an entirely new cast of Confederation pilots and personnel.

A standalone expansion pack, Secret Ops, was released by Origin in 1998 solely over the Internet and for no charge. The large initial file challenged the dial-up connections of that day. Secret Ops was later released for sale in combination with Prophecy in the Wing Commander: Prophecy – Gold package. A Game Boy Advance port of Prophecy with added multiplayer was released in 2003.[3]

Gameplay

Controls are available in two modes: basic, catering to new and casual players, and advanced, aiming to give a more realistic feeling of space combat. The two modes leverage the same flight dynamics engine, but in basic mode turning the ship around is assisting the player by coupling pitch, yaw, and roll (emulating airplane flight dynamics), while in advanced mode each axis is made independent for more complex but increased control, especially when using a HOTAS setup. There is also the possibility to temporarily disable the coupling system that assists the player in keeping thrust forward as the player pivots along the axes as if the spacecraft was an airplane: when this assisting system is disabled it is therefore possible to tilt the spacecraft using thrusters while keeping movement constant through inertia, as is realistic in space, and allowing for advanced offensive and defensive maneuvers, such as drifting sideways alongside a capital ship while shooting at it or quickly pivoting 180 degrees around and shooting at a chasing fighter.

Missions are played in sequence, and while the core scenario is constant, it is possible to fail missions and keep going forward in the game. Subsequent missions may become increasingly harder as the enemy gains an upper hand on the operational theater. As is traditional for the Wing Commander franchise, the player is placed in command of a flight of fighters, piloted by various non-player characters. Some of them may be killed during missions, resulting in a KIA in the leaderboard; however, others are plot-critical and will make use of their ejection seat to escape an exploding craft.

In between missions, the player may explore the TCS Midway, the carrier vehicle upon which they are stationed, and engage various characters in conversation.

Plot

Twelve years after the destruction of the Kilrathi homeworld, the Terran Confederation is building several Midway-class megacarriers, brainchild of Navy Commodore Christopher 'Maverick' Blair. The first one, the Midway herself, is undergoing her shakedown cruise, with Blair along for the ride.

The player takes the role of 2nd Lieutenant Lance Casey, son of the venerable Major Michael "Iceman" Casey from Wing Commander I. He and his best friend Max "Maestro" Garrett have been assigned to the Midway as members of the ship's junior Diamondback Squadron, led by Lieutenant Jean "Stiletto" Talvert. Blair, Colonel Jacob "Hawk" Manley and Major Todd "Maniac" Marshall compete for control of the Black Widow Squadron. In charge of the Midway's two squadrons is CAG Patricia Drake, while Captain Eugene Wilford serves as her skipper. Commander Aurora Finley heads up the "Sciences Division", while Colonel John "Gash" Dekker leads the ship's contingent of Marines. Finally, Blair's old love interest Rachel Coriolis has returned as the ship's Chief Technician.

The Midway receives a distress call from a Kilrathi cruiser in the H'rekkah system, and Marshall, Manley, Casey, Talvert and Garrett are sent to investigate. Casey is placed in command of his flight; Stiletto intends to test the rookie pilot's reputation. They find the cruiser has been destroyed, and attackers come out of the nearby asteroids. In order to alert Confed HQ of the invaders, who have been codenamed Nephilim, Casey, Blair and Dekker fly out to an abandoned Confed relay station. The Nephilim have been lying in wait, and Blair is captured. Casey defends the station from attackers until reinforcements arrive.

The Midway is tasked with defending Kilrathi colonists in the T'lan Meth system. Casey finds himself on Hawk's wing several times, and learns more about his father. Once, when still a rookie aboard the TCS Tiger's Claw, Manley lost a wingman, and was a complete wreck for some time. Only one pilot volunteered to fly on his wing, and had to fight off nearly an entire squadron of Kilrathi until Hawk could get his act together. That pilot, Major Michael "Iceman" Casey, eventually ejected from his damaged fighter and was scooped up by the Kilrathi; the family was told instead that he was killed during a Kilrathi ambush. While Casey and Manley are assisting a wing of Kilrathi fighters, Hawk advises that they turn on them in revenge for old grievances. If Casey agrees, both he and Hawk will become hostile to the Kilrathi; if he declines, Casey and Hawk are temporarily on bad terms. The Kilrathi also withhold assistance at a later juncture if Casey attacks them. Finally, the Marines retake a captured Kilrathi starbase, on which the Nephilim held a number of human prisoners, though only one remains: Commodore Blair.

Reports filter in of a Nephilim superweapon: a plasma cannon that can destroy an entire fleet with one blast. Casey leads a raid to steal the weapon, which is subsequently grafted onto the Midway. Because of incompatibilities between Nephilim and Terran technology, the plasma gun does not work as intended, and Casey assists in its firing by delivering a primer charge to an enemy ship. This results in the complete annihilation of the hostile fleet. If Midway attempts to charge the weapon again, she runs a two-thirds risk of a fatal backfire.

The Midway moves on to the Kilrah system, where the Nephilim's wormhole gate is still pumping out ships. Casey leads an attack on the gate, which is controlled by seven shielded towers. Casey and Talvert escort Dekker's Marines in and then combat waves of Nephilim fighters, while the Marines land and deactivate the shields on the towers so that Casey can destroy them one by one. Blair, flying in on his own shuttle, lands at the last remaining tower and deactivates its shields. The Nephilim Warlord who kidnapped Blair is within the tower; Blair, distracted by this higher priority, does not escape before the explosion. Casey returns to the Midway and the Confederation as a hero. Blair is declared missing in action.

Development

Wing Commander: Prophecy was the first Wing Commander game made after series creator Chris Roberts left Origin, though the game engine was taken from Roberts' last project with Origin, the unfinished game "Silverheart".[4]

The Nephilium were designed by Syd Mead.[5]

Character conversations were filmed in full motion video, with Mark Hamill, Tom Wilson, and Ginger Lynn Allen reprising their roles from prior games.[5]

Reception

The Game Boy Advance version received above-average reviews according to the review aggregation website Metacritic.[8] Next Generation said that the PC version "offers enough solid gameplay and eye-catching graphics to satisfy even the most demanding space combat fan."[21] GamePro criticized that due to the hyped multiplayer feature having been dropped before release, the game has little to differentiate it from previous Wing Commander games apart from its stunning graphics when using a 3D accelerator, though they said the series's familiar story and gameplay remain solid.[23][a]

PC Data, which tracked computer game sales in the U.S., reported that the PC version earned $6.7 million and sold roughly 195,000 units by October 1999. Its revenue in the country represented a drop from Wing Commander IV.[24]

The PC version was nominated at the AIAS' inaugural Interactive Achievement Awards in the categories of "PC Action Game of the Year" and "Computer Entertainment Title of the Year",[25] but lost to Quake II and StarCraft, respectively.[26] The same PC version was also nominated for the "Best Sci-Fi Sim" award at the CNET Gamecenter Awards for 1997, which went to Star Wars: X-Wing vs. TIE Fighter.[27] The staff of Computer Games Strategy Plus named said PC version the best "Sci-Fi Simulation" of 1997.[28] The game also won the awards for "Best Action/Simulation" and "Best Graphics" in GameSpot's Best & Worst Awards for 1997;[29][30] and for "Space Sim Game of the Year" in Computer Gaming World's 1998 Premier Awards.[31]

Notes

  1. ^ GamePro gave the PC version a perfect 5/5 for graphics, two 4/5 scores for sound and fun factor, and 3.5/5 for control.

References

  1. ^ PC Gamer staff (December 11, 1997). . PC Gamer. Imagine Media. Archived from the original on February 18, 1998. Retrieved December 6, 2019. Origin's Wing Commander Prophecy is now officially in stores...
  2. ^ Harris, Craig (May 29, 2003). "Wing Commander Prophecy Ships". IGN. Ziff Davis. Retrieved November 21, 2021.
  3. ^ "Wing Commander: Prophecy for Game Boy Advance - Series Background". Wing Commander Combat Information Center. Retrieved July 12, 2019.
  4. ^ "NG Alphas: Wing Commander Prophecy". Next Generation. No. 34. October 1997. p. 129. Retrieved November 21, 2021.
  5. ^ a b Dan Elektro (December 1997). "PC GamePro Previews: Wing Commander: Prophecy". GamePro. No. 111. IDG. p. 116. Retrieved November 21, 2021.
  6. ^ . GameRankings. CBS Interactive. Archived from the original on April 30, 2019. Retrieved November 21, 2021.
  7. ^ . GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved November 21, 2021.
  8. ^ a b "Wing Commander: Prophecy for Game Boy Advance Reviews". Metacritic. Red Ventures. Retrieved March 1, 2016.
  9. ^ Chick, Tom (December 23, 1997). . Gamecenter. CNET. Archived from the original on August 15, 2000. Retrieved November 21, 2021.
  10. ^ Ocampo, Jason (1997). . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 29, 2003. Retrieved November 21, 2021.
  11. ^ May, Scott A. (April 1998). "Ship Shape (Wing Commander: Prophecy Review)" (PDF). Computer Gaming World. No. 165. Ziff Davis. pp. 158–59. Retrieved November 21, 2021.
  12. ^ Dahl, Chase (February 1999). "Wing Commander: Prophecy Gold Edition" (PDF). Computer Gaming World. No. 175. Ziff Davis. p. 201. Retrieved November 21, 2021.
  13. ^ Edge staff (February 1998). "Wing Commander Prophecy (PC)" (PDF). Edge. No. 55. Future Publishing. p. 94. Retrieved November 21, 2021.
  14. ^ Taylor, Martin (July 11, 2003). "Wing Commander Prophecy (GBA)". Eurogamer. Gamer Network. Retrieved November 22, 2021.
  15. ^ Reiner, Andrew (August 2003). . Game Informer. No. 124. GameStop. p. 104. Archived from the original on November 13, 2004. Retrieved November 21, 2021.
  16. ^ Bergren, Paul (March 1998). "Wing Commander: Prophecy (PC)". Game Informer. No. 59. FuncoLand.
  17. ^ Anderson, Tom (December 1997). . GameRevolution. CraveOnline. Archived from the original on June 13, 1998. Retrieved November 22, 2021.
  18. ^ Provo, Frank (June 12, 2003). "Wing Commander: Prophecy Review (GBA)". GameSpot. Red Ventures. from the original on January 4, 2005. Retrieved November 21, 2021.
  19. ^ Dulin, Ron (December 16, 1997). "Wing Commander: Prophecy Review (PC) [date mislabeled as "May 2, 2000"]". GameSpot. Red Ventures. from the original on February 4, 2005. Retrieved November 21, 2021.
  20. ^ Harris, Craig (June 9, 2003). "Wing Commander Prophecy (GBA)". IGN. Ziff Davis. Retrieved November 21, 2021.
  21. ^ a b "Profitable (Wing Commander: Prophecy Review)". Next Generation. No. 40. Imagine Media. April 1998. p. 106. Retrieved November 21, 2021.
  22. ^ Wolf, Michael (March 1998). . PC Gamer. Vol. 5, no. 3. Imagine Media. Archived from the original on February 26, 2000.
  23. ^ The Player (March 1998). "Wing Commander: Prophecy (PC)" (PDF). GamePro. No. 114. IDG. p. 69. Retrieved November 21, 2021.
  24. ^ Asher, Mark (October 29, 1999). . Gamecenter. CNET. Archived from the original on October 15, 2000.
  25. ^ . Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved November 21, 2021.
  26. ^ . Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998. Retrieved November 21, 2021.
  27. ^ Gamecenter staff (January 28, 1998). . Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved November 21, 2021.
  28. ^ GGSP staff. . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on February 6, 2005.
  29. ^ GameSpot staff (1998). . GameSpot. Ziff Davis. Archived from the original on February 13, 1998. Retrieved November 21, 2021.
  30. ^ GameSpot staff (1998). . GameSpot. Ziff Davis. Archived from the original on February 13, 1998. Retrieved November 21, 2021.
  31. ^ CGW staff (March 1998). "CGW 1998 Premier Awards (Space Sim Game of the Year)" (PDF). Computer Gaming World. No. 164. Ziff Davis. p. 80. Retrieved November 21, 2021.

External links

wing, commander, prophecy, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, . This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Wing Commander Prophecy news newspapers books scholar JSTOR April 2011 Learn how and when to remove this template message Wing Commander Prophecy is the fifth installment in the Wing Commander science fiction space combat simulator franchise of computer games The game was originally released in 1997 for Windows produced by Origin Systems and distributed by Electronic Arts and in 2003 a GBA conversion was produced by Italy based Raylight Studios and distributed by Destination Software Wing Commander ProphecyDeveloper s Origin SystemsRaylight Studios GBA Publisher s Electronic ArtsDestination Software GBA Director s Frank RoanProducer s David DowningMark DayDesigner s Billy Joe CainProgrammer s Peter ShelusArtist s Mark VearrierWriter s David CarrenJ Larry CarrollComposer s George OldzieyBill MunyonPlatform s Windows Game Boy AdvanceReleaseWindowsNA December 11 1997 1 EU 1997Game Boy AdvanceNA May 29 2003 2 EU July 17 2003Genre s Space combat simulationMode s Single playermultiplayer GBA only The game features a new game engine the VISION Engine new spacecraft characters and story elements The events depicted in Prophecy are set over a decade after Wing Commander IV The Price of Freedom and rather than the Kilrathi the player must deal with a new alien threat an insectoid race codenamed Nephilim that has invaded the human galaxy through a wormhole Prophecy was the first main line Wing Commander game in which the player did not take on the role of Christopher Blair instead being introduced to a new player character Lance Casey Some of the characters and actors from previous games return in Prophecy where they rub elbows with an entirely new cast of Confederation pilots and personnel A standalone expansion pack Secret Ops was released by Origin in 1998 solely over the Internet and for no charge The large initial file challenged the dial up connections of that day Secret Ops was later released for sale in combination with Prophecy in the Wing Commander Prophecy Gold package A Game Boy Advance port of Prophecy with added multiplayer was released in 2003 3 Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 Notes 6 References 7 External linksGameplay EditThis section needs expansion You can help by adding to it March 2018 Controls are available in two modes basic catering to new and casual players and advanced aiming to give a more realistic feeling of space combat The two modes leverage the same flight dynamics engine but in basic mode turning the ship around is assisting the player by coupling pitch yaw and roll emulating airplane flight dynamics while in advanced mode each axis is made independent for more complex but increased control especially when using a HOTAS setup There is also the possibility to temporarily disable the coupling system that assists the player in keeping thrust forward as the player pivots along the axes as if the spacecraft was an airplane when this assisting system is disabled it is therefore possible to tilt the spacecraft using thrusters while keeping movement constant through inertia as is realistic in space and allowing for advanced offensive and defensive maneuvers such as drifting sideways alongside a capital ship while shooting at it or quickly pivoting 180 degrees around and shooting at a chasing fighter Missions are played in sequence and while the core scenario is constant it is possible to fail missions and keep going forward in the game Subsequent missions may become increasingly harder as the enemy gains an upper hand on the operational theater As is traditional for the Wing Commander franchise the player is placed in command of a flight of fighters piloted by various non player characters Some of them may be killed during missions resulting in a KIA in the leaderboard however others are plot critical and will make use of their ejection seat to escape an exploding craft In between missions the player may explore the TCS Midway the carrier vehicle upon which they are stationed and engage various characters in conversation Plot EditTwelve years after the destruction of the Kilrathi homeworld the Terran Confederation is building several Midway class megacarriers brainchild of Navy Commodore Christopher Maverick Blair The first one the Midway herself is undergoing her shakedown cruise with Blair along for the ride The player takes the role of 2nd Lieutenant Lance Casey son of the venerable Major Michael Iceman Casey from Wing Commander I He and his best friend Max Maestro Garrett have been assigned to the Midway as members of the ship s junior Diamondback Squadron led by Lieutenant Jean Stiletto Talvert Blair Colonel Jacob Hawk Manley and Major Todd Maniac Marshall compete for control of the Black Widow Squadron In charge of the Midway s two squadrons is CAG Patricia Drake while Captain Eugene Wilford serves as her skipper Commander Aurora Finley heads up the Sciences Division while Colonel John Gash Dekker leads the ship s contingent of Marines Finally Blair s old love interest Rachel Coriolis has returned as the ship s Chief Technician The Midway receives a distress call from a Kilrathi cruiser in the H rekkah system and Marshall Manley Casey Talvert and Garrett are sent to investigate Casey is placed in command of his flight Stiletto intends to test the rookie pilot s reputation They find the cruiser has been destroyed and attackers come out of the nearby asteroids In order to alert Confed HQ of the invaders who have been codenamed Nephilim Casey Blair and Dekker fly out to an abandoned Confed relay station The Nephilim have been lying in wait and Blair is captured Casey defends the station from attackers until reinforcements arrive The Midway is tasked with defending Kilrathi colonists in the T lan Meth system Casey finds himself on Hawk s wing several times and learns more about his father Once when still a rookie aboard the TCS Tiger s Claw Manley lost a wingman and was a complete wreck for some time Only one pilot volunteered to fly on his wing and had to fight off nearly an entire squadron of Kilrathi until Hawk could get his act together That pilot Major Michael Iceman Casey eventually ejected from his damaged fighter and was scooped up by the Kilrathi the family was told instead that he was killed during a Kilrathi ambush While Casey and Manley are assisting a wing of Kilrathi fighters Hawk advises that they turn on them in revenge for old grievances If Casey agrees both he and Hawk will become hostile to the Kilrathi if he declines Casey and Hawk are temporarily on bad terms The Kilrathi also withhold assistance at a later juncture if Casey attacks them Finally the Marines retake a captured Kilrathi starbase on which the Nephilim held a number of human prisoners though only one remains Commodore Blair Reports filter in of a Nephilim superweapon a plasma cannon that can destroy an entire fleet with one blast Casey leads a raid to steal the weapon which is subsequently grafted onto the Midway Because of incompatibilities between Nephilim and Terran technology the plasma gun does not work as intended and Casey assists in its firing by delivering a primer charge to an enemy ship This results in the complete annihilation of the hostile fleet If Midway attempts to charge the weapon again she runs a two thirds risk of a fatal backfire The Midway moves on to the Kilrah system where the Nephilim s wormhole gate is still pumping out ships Casey leads an attack on the gate which is controlled by seven shielded towers Casey and Talvert escort Dekker s Marines in and then combat waves of Nephilim fighters while the Marines land and deactivate the shields on the towers so that Casey can destroy them one by one Blair flying in on his own shuttle lands at the last remaining tower and deactivates its shields The Nephilim Warlord who kidnapped Blair is within the tower Blair distracted by this higher priority does not escape before the explosion Casey returns to the Midway and the Confederation as a hero Blair is declared missing in action Development EditWing Commander Prophecy was the first Wing Commander game made after series creator Chris Roberts left Origin though the game engine was taken from Roberts last project with Origin the unfinished game Silverheart 4 The Nephilium were designed by Syd Mead 5 Character conversations were filmed in full motion video with Mark Hamill Tom Wilson and Ginger Lynn Allen reprising their roles from prior games 5 Reception EditReceptionAggregate scoresAggregatorScoreGBAPCGameRankings63 6 81 7 Metacritic70 100 8 N AReview scoresPublicationScoreGBAPCCNET GamecenterN A8 10 9 Computer Games Strategy PlusN A 10 Computer Gaming WorldN A 11 GE 12 EdgeN A6 10 13 Eurogamer6 10 14 N AGame Informer7 10 15 8 5 10 16 GameRevolutionN AB 17 GameSpot7 4 10 18 8 6 10 19 IGN7 10 20 N ANext GenerationN A 21 PC Gamer US N A89 22 The Game Boy Advance version received above average reviews according to the review aggregation website Metacritic 8 Next Generation said that the PC version offers enough solid gameplay and eye catching graphics to satisfy even the most demanding space combat fan 21 GamePro criticized that due to the hyped multiplayer feature having been dropped before release the game has little to differentiate it from previous Wing Commander games apart from its stunning graphics when using a 3D accelerator though they said the series s familiar story and gameplay remain solid 23 a PC Data which tracked computer game sales in the U S reported that the PC version earned 6 7 million and sold roughly 195 000 units by October 1999 Its revenue in the country represented a drop from Wing Commander IV 24 The PC version was nominated at the AIAS inaugural Interactive Achievement Awards in the categories of PC Action Game of the Year and Computer Entertainment Title of the Year 25 but lost to Quake II and StarCraft respectively 26 The same PC version was also nominated for the Best Sci Fi Sim award at the CNET Gamecenter Awards for 1997 which went to Star Wars X Wing vs TIE Fighter 27 The staff of Computer Games Strategy Plus named said PC version the best Sci Fi Simulation of 1997 28 The game also won the awards for Best Action Simulation and Best Graphics in GameSpot s Best amp Worst Awards for 1997 29 30 and for Space Sim Game of the Year in Computer Gaming World s 1998 Premier Awards 31 Notes Edit GamePro gave the PC version a perfect 5 5 for graphics two 4 5 scores for sound and fun factor and 3 5 5 for control References Edit PC Gamer staff December 11 1997 Now Shipping PC Gamer Imagine Media Archived from the original on February 18 1998 Retrieved December 6 2019 Origin s Wing Commander Prophecy is now officially in stores Harris Craig May 29 2003 Wing Commander Prophecy Ships IGN Ziff Davis Retrieved November 21 2021 Wing Commander Prophecy for Game Boy Advance Series Background Wing Commander Combat Information Center Retrieved July 12 2019 NG Alphas Wing Commander Prophecy Next Generation No 34 October 1997 p 129 Retrieved November 21 2021 a b Dan Elektro December 1997 PC GamePro Previews Wing Commander Prophecy GamePro No 111 IDG p 116 Retrieved November 21 2021 Wing Commander Prophecy for Game Boy Advance GameRankings CBS Interactive Archived from the original on April 30 2019 Retrieved November 21 2021 Wing Commander Prophecy for PC GameRankings CBS Interactive Archived from the original on May 21 2019 Retrieved November 21 2021 a b Wing Commander Prophecy for Game Boy Advance Reviews Metacritic Red Ventures Retrieved March 1 2016 Chick Tom December 23 1997 Wing Commander Prophecy Gamecenter CNET Archived from the original on August 15 2000 Retrieved November 21 2021 Ocampo Jason 1997 Wing Commander Prophecy Computer Games Strategy Plus Strategy Plus Inc Archived from the original on May 29 2003 Retrieved November 21 2021 May Scott A April 1998 Ship Shape Wing Commander Prophecy Review PDF Computer Gaming World No 165 Ziff Davis pp 158 59 Retrieved November 21 2021 Dahl Chase February 1999 Wing Commander Prophecy Gold Edition PDF Computer Gaming World No 175 Ziff Davis p 201 Retrieved November 21 2021 Edge staff February 1998 Wing Commander Prophecy PC PDF Edge No 55 Future Publishing p 94 Retrieved November 21 2021 Taylor Martin July 11 2003 Wing Commander Prophecy GBA Eurogamer Gamer Network Retrieved November 22 2021 Reiner Andrew August 2003 Wing Commander Prophecy GBA Game Informer No 124 GameStop p 104 Archived from the original on November 13 2004 Retrieved November 21 2021 Bergren Paul March 1998 Wing Commander Prophecy PC Game Informer No 59 FuncoLand Anderson Tom December 1997 Wing Commander Prophecy Review PC GameRevolution CraveOnline Archived from the original on June 13 1998 Retrieved November 22 2021 Provo Frank June 12 2003 Wing Commander Prophecy Review GBA GameSpot Red Ventures Archived from the original on January 4 2005 Retrieved November 21 2021 Dulin Ron December 16 1997 Wing Commander Prophecy Review PC date mislabeled as May 2 2000 GameSpot Red Ventures Archived from the original on February 4 2005 Retrieved November 21 2021 Harris Craig June 9 2003 Wing Commander Prophecy GBA IGN Ziff Davis Retrieved November 21 2021 a b Profitable Wing Commander Prophecy Review Next Generation No 40 Imagine Media April 1998 p 106 Retrieved November 21 2021 Wolf Michael March 1998 Wing Commander Prophecy PC Gamer Vol 5 no 3 Imagine Media Archived from the original on February 26 2000 The Player March 1998 Wing Commander Prophecy PC PDF GamePro No 114 IDG p 69 Retrieved November 21 2021 Asher Mark October 29 1999 Game Spin Crunching Numbers Gamecenter CNET Archived from the original on October 15 2000 The Award Updates Academy of Interactive Arts amp Sciences Archived from the original on June 15 1998 Retrieved November 21 2021 The Award Winners Academy of Interactive Arts amp Sciences Archived from the original on June 15 1998 Retrieved November 21 2021 Gamecenter staff January 28 1998 The Gamecenter Awards for 1997 Sci Fi Sims Gamecenter CNET Archived from the original on August 16 2000 Retrieved November 21 2021 GGSP staff The Winners of the 1997 Computer Games Awards Computer Games Strategy Plus Strategy Plus Inc Archived from the original on February 6 2005 GameSpot staff 1998 GameSpot s Best amp Worst Awards for 1997 Best Action Simulation GameSpot Ziff Davis Archived from the original on February 13 1998 Retrieved November 21 2021 GameSpot staff 1998 GameSpot s Best amp Worst Awards for 1997 Best Graphics GameSpot Ziff Davis Archived from the original on February 13 1998 Retrieved November 21 2021 CGW staff March 1998 CGW 1998 Premier Awards Space Sim Game of the Year PDF Computer Gaming World No 164 Ziff Davis p 80 Retrieved November 21 2021 External links EditWing Commander Prophecy at MobyGames Retrieved from https en wikipedia org w index php title Wing Commander Prophecy amp oldid 1168767082, wikipedia, wiki, book, books, library,

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