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Victoria II

Victoria II is a grand strategy game developed by the Swedish game company Paradox Development Studio and published by Paradox Interactive. It was announced on August 19, 2009, and released on August 13, 2010.[2] It is a sequel to Victoria: An Empire Under the Sun.

Victoria II
Developer(s)Paradox Development Studio[2]
Publisher(s)
[2][3][4]
Director(s)Thomas Johansson
Producer(s)Johan Andersson
Designer(s)Johan Andersson
Christopher King
Artist(s)Jonas Jakobsson
Fredrik Toll
Composer(s)Andreas Waldetoft
EngineClausewitz Engine
Platform(s)Microsoft Windows
Mac OS X
Release
August 13, 2010
  • Microsoft Windows[1]
    • WW: August 13, 2010
    Mac OS X
    • WW: September 17, 2010
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

Virtual Programming published the Mac OS X version of the game on September 17, 2010, which is available on the App Store.[4] The game was localized for Russia by 1C Company and Snowball Studios.[3]

Like its predecessor, Victoria II has the player control one of approximately 200 states of the world between 1836 and 1936. The player is in charge of a number of tools for managing the economy, science, domestic politics, diplomacy, army and navy. The main difference from other global strategies of Paradox Interactive is a significant emphasis on the details of internal processes occurring in the state, and the developed system of diplomacy available to the great powers. The game has many historical aspects to it, such as the ability to colonize places that, at the time, were not under the control of any European power, such as Sub-Saharan Africa, North and Western Canada, and parts of Asia. Additionally, the game possesses a multiplayer mode, in which up to 32 players can play simultaneously.

In 2021 Paradox announced a sequel, Victoria 3, which was released October 25, 2022.

Development

A sequel for Victoria: An Empire Under the Sun was announced on August 19, 2009 as part of GamesCon 2009. Johan Andersson, the lead programmer for Paradox Interactive at the time, talked about the changes in gameplay compared to the previous game and showed the first screenshots of the game, which showed a map of Europe and various interface elements.

Shortly after the announcement of the game, the head of Paradox Interactive Studios, Fredrik Wester,[5] publicly stated that, due to the low sales of the first game, he did not believe in the success of Victoria 2, he voted for another project to be put in development, and that he was ready to shave his head should the game see a profit.[6] On the contrary, Johan Andersson, the initiator of the project, was confident that the game would be successful, referring to the requests and votes by fans and the opinion of the development team. In the end, Andersson and Wester made a bet that, if Victoria 2 was successful, Wester would shave is head, and if it was not, he would have sole control over which game would release next.[7] It was revealed in a German interview with Fredrik that 70,000 copies would need to be sold for Victoria II to be profitable.[8] On June 17, 2010, when it became known that there would be many pre-orders giving the game good sales, Wester asked Jessica Chobot at IGN to shave his head and upload the pictures to Twitter.[9][10]

The game was developed by a development team consisting of producer, designer and programmer Johan Andersson, project leader and programmer Thomas Johansson, designer and tester Christopher King, programmers Dan Lind, Fredrik Zetterman, Olof Björk, Henrik Vohraeus, Bjorn Johannessen, Sara Wendel-Ertqvist, artists Yunus Jakobsson, Fredrik Persson and composer Andreas Waldetoft.[11] The development team covered the progress of development in their diaries, which were published to Paradox's official forum by Christopher King. Between November 2009 and June 2010, 29 numbered diaries and two bonus diaries were published.[12]

A working beta version of Victoria II was demonstrated in June 2010 at the E3 show held in Los Angeles. The game was presented by the producer, Johan Andersson, who demonstrated the main gameplay and talked about innovations the game would bring. On August 10, 2010, a playable demo was released, allowing you to play as the United States.

Gameplay

System Requirements
Recommended
Operating System Windows XP/Vista/7
CPU Intel® Pentium® IV 2.4 GHz or AMD Athlon XP 3500+ 2.4 GHz
RAM 2 GB
Free storage space 2 GB
VRAM 256 MB
Sound card Compatible with DirectX
Input devices Keyboard, mouse
 
A preview image of Victoria II showing the political map mode, interfaces, and Northern Italy in 1836.

Victoria II spans the globe from 1836 to 1936 with over 200 playable nations.[13] Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with 8 different government types. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories.[13] While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series.[14]

Nations' populations are divided into cultures, religions, classes and occupations. There are several different population groups (or "pops"), such as aristocrats, army officers, clergy, soldiers, labourers, slaves, bureaucrats and others. As in other Paradox titles such as Europa Universalis, historical missions called "decisions", which are micro-objectives in the larger game, have been added. There are thousands of historical events and decisions as well.[13] These events and decisions can lead to the creation or disintegration of nation states.[15]

Victoria II contains a number of changes and improvements from its predecessor. The interface was streamlined when compared to the original game, which was described by producer Johan Andersson as, "the interface God forgot".[16] Automation of various tasks has been added, including trade and population promotion. The education system has received an overhaul by having clergy educate people of the same religion, and each population group now has their own literacy levels. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions.[13] Additionally, the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms.[17]

Economy

The economic system in Victoria II attempts to simulate the flow of resources in a world market. Every province in the game produces a resource in resource gathering operations (RGOs).[18] Some resources, such as wheat, are demanded principally by the population. Other materials, like iron, are consumed primarily by industry, but are still tradeable.

The production and unemployment system from the original Victoria has been revised to better reflect market forces, whereas in the original, the state provided the funds for resources and the player possessed a wide range of options with which to build their economy, provided they had access to the proper raw materials. All resources can be collected or produced by industry. The game also has a cottage production system simulating pre-industrial economies.[13]

Diplomacy

Victoria II contains a deep political simulation reflected in 8 different types of governments, 7 ideologies and a new sphere of influence system, gunboat diplomacy, and a new election system with coalition governments and legislatures.[13]

The diplomacy in Victoria II is similar to that of other Paradox titles. Each country has a relation value of −200 to +200 which represents how much they like each other. Diplomatic and in-game actions shift this relationship around and it factors into the AI's decisions. However, Paradox Interactive has expanded parts of this system. War goals from Heir to the Throne, an expansion for Europa Universalis III have been integrated though they function in a slightly different way. More war goals can be added as the war progresses, although this depends on the population's temperament. Failure to achieve a war goal will increase the population's militancy, which can lead to revolts as well as a loss of prestige.

In the game controlling a Great Power, one of the eight countries with highest total score, gives special diplomatic options not available to other countries. Great Powers do not just influence how a country sees them; they have the added ability to use their influence on other countries to change their perception of other Great Powers. The struggle for influence that the Great Powers wage around the world is not a simple bilateral basis but occurs with each other inside different countries, giving an added dimension to diplomacy which was not present in the original Victoria.

Warfare

Warfare is regarded as a lesser priority than politics and economics in Victoria II, though it follows the basic pattern used in other Paradox grand strategy games, with armies moving between provinces and engaging enemy armies and capturing enemy territory. The basic combat system is a combination of the systems used in Europa Universalis III, Europa Universalis: Rome, and Hearts of Iron III. A key component to combat is "frontage": the number of units in an army at the front line, which decreases as technology improves to simulate the change from the roving armies of the Napoleonic Era to the continuous trench lines of World War I.[19]

Several aspects of the military have been changed from Victoria. The base unit has been reduced from a 10,000-unit division to a 3,000-unit brigade, which is no longer raised from a national manpower pool but directly raised from a provincial soldier POP, to which the brigade remains connected. A new aspect to the military is reconnaissance. This is a value that gives a bonus (or penalty, if low) to capturing provinces and defeating enemy armies; in prolonged combat, however, the reconnaissance value drops. Units such as cavalry and aeroplanes have high reconnaissance values and are intended to be used as scouts.[19] The overall objective is to move your country on into a new era, in a period of great change.

Expansions

Victoria II has received two main expansion packs, as well as minor cosmetic DLC.

A House Divided

Victoria II: A House Divided
 
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
EngineClausewitz Engine
Release
February 2, 2012
  • Microsoft Windows
    • WW: February 2, 2012
    Mac OS X
    • WW: March 30, 2012
Genre(s)Single-player, multiplayer

A House Divided was announced at the Electronic Entertainment Expo 2011[20] as an expansion pack with an aim on "[improving the] political and economical aspects of the game, with focus on the American Civil War era". It was released on February 2, 2012, for Windows and on March 30, 2012, for OS X; it is currently only available for purchase by download.[21] It includes the following features:

  • A new starting point in 1861, allowing players to experience the American Civil War from the start.
  • The ability to manufacture reasons to go to war with other countries, all in the name of the great game of power.
  • For uncivilized countries, various new reform paths to ultimately become equal to the western nations.
  • The ability for Great Powers to invest in building infrastructure and factories in other countries to strengthen their ties to them.
  • A deeper political system with new national focus options and new types of reform.
  • A new system of popular movements that can be appeased or suppressed, but if ignored, will become the revolutionaries of tomorrow.
  • An improved interface, with more information easily available and improving gameplay.
  • China is now divided into cliques, known as substates, allowing for more interaction in the Far East.

Heart of Darkness

The Victoria II: Heart of Darkness expansion was released on April 16, 2013. It includes the following features:

  • A brand new colonization system;
  • A new naval combat system;
  • Significant changes to land combat (particularly forts, recon/siege);
  • A number of top-level interface upgrades including many new map modes;
  • Introduction of international crises and many events, allowing smaller nations to achieve their aims with the aid of Great Powers;
  • Introduction of newspapers which provide information about events around the world; and
  • Several tweaks to industrial production.

Other DLC

A selection of smaller DLC has been made available for purchase for Victoria II. These have little to no effect on gameplay but alter the game's appearance or music, and are significantly less expensive than their larger counterparts.

Music packs

  • Victoria II: Songs of the Civil War [22]

Special pre-order content:

  • Victoria II: Lament For The Queen

Cosmetic packs

  • Victoria II: A House Divided – American Civil War Spritepack[23]
  • Victoria II: German Unit Pack[24]
  • Victoria II: Interwar Engineer Unit Pack[25]
  • Victoria II: Interwar Cavalry Unit Pack[26]
  • Victoria II: Interwar Spritepack[27]
  • Victoria II: Interwar Artillery Spritepack[28]
  • Victoria II: Planes Spritepack[29]

Reception

Majority of a fans of Paradox Interactive games agreed with a opinion that a Victoria is a best game of this company with 80-90 % Victoria II received generally favourable reviews, achieving a 75% average on Metacritic.[30]

GameSpot said that there was much less micromanagement than in its predecessor. The reviewer stated: "Thanks to a friendlier interface and tutorials, Victoria II is a lot more playable and enjoyable than its predecessor."[33]

GameShark was less enthusiastic. The reviewer said: "As a strategy game, Victoria II frustrates me. It is an orgy of detail for detail's sake, yet the information I really want never seems to be at hand. The decisions I make seem mostly inconsequential, changing the game only by a slow process of accretion. Modeling has overtaken game design. Watching Victoria II is hypnotic and frequently awe-inspiring. Unfortunately, you only occasionally might want to play it."[36]

The release of A House Divided drew increased praise and averaged 76% on Metacritic,[31] and Heart of Darkness further increased positive reviews, averaging 81%.[32] Gaming Nexus gave the final product a verdict of 8.5 ("very good") and commented that "after some patching and a couple of expansions, Victoria 2 is rounding into shape. It is still deep with a killer learning curve, but it is starting to feel like a fun game rather than a buggy spreadsheet."[37]

Sequel

In an Ask Me Anything thread on Reddit in October 2013, PDS manager Johan Andersson stated that they would consider making a sequel to Victoria II, but that this would likely come after Hearts of Iron IV.[38]

In December 2015, a beta patch was made for Victoria II, long after it was assumed that no further patches would be released.[39] This prompted speculation that there could be refreshed interest in the Victoria series, although in a Reddit thread these rumours were played down by Paradox developers.[40]

During an interview for the company's Paradox Podcast in February 2018, CEO Fredrik Wester mentioned "I'm not a firm believer that Victoria II is the most prioritised game to make a sequel out of", that he won't be the one making the decision either and that it would come "before 2025".[41]

At PDXCON 2021, Victoria 3 was announced.[42]

Victoria 3 was released on 25 October 2022.[43]

See also

References

  1. ^ . Archived from the original on April 20, 2016. Retrieved April 2, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. ^ a b c Victoria II April 5, 2010, at the Wayback Machine, IGN
  3. ^ a b . Snowball Studios. Archived from the original on February 4, 2012. Retrieved July 6, 2018.
  4. ^ a b . MacGamer. September 17, 2010. Archived from the original on July 14, 2011. Retrieved November 30, 2010.
  5. ^ "Fredrik Wester - Paradox Interactive".
  6. ^ "A small note from a guy who didn't vote for this project". Paradox Interactive Forums. August 22, 2009. Retrieved June 29, 2022.
  7. ^ Remo, Chris (September 15, 2009). "Interview: Paradox CEO Wester On Victoria 2 's Head-Shaving Profitability Bet". www.gamasutra.com. Retrieved June 29, 2022.
  8. ^ (in German) Im Gespräch mit Paradox Interactive October 8, 2014, at the Wayback Machine, Making Games
  9. ^ ". @Jessica_Chobot shaving my head in the @nykotech booth at #e3!". twitpic.com. Retrieved June 29, 2022.
  10. ^ Jessica Chobot shaving Frederik's head June 21, 2010, at the Wayback Machine, Twitpic.
  11. ^ "Victoria II (2010) Windows credits". MobyGames. Retrieved June 29, 2022.
  12. ^ "Victoria 2 - Reviews, dev diaries, wiki, and the demo!". Paradox Interactive Forums. February 4, 2010. Retrieved June 29, 2022.
  13. ^ a b c d e f Victoria II Announcement August 23, 2009, at the Wayback Machine, Paradox Plaza
  14. ^ Developer Diary 3 – Design Philosophy January 26, 2010, at the Wayback Machine, Paradox Plaza
  15. ^ A Paradox Christmas Carol February 1, 2010, at the Wayback Machine, Paradox Plaza
  16. ^ Victoria II interview, Youtube
  17. ^ Developer Diary 11 – PoPs & Issues February 15, 2010, at the Wayback Machine, Paradox Plaza
  18. ^ King (December 2, 2009). "Dev Diary 4 – The Economic System and why it may seem a little similar". Paradox Plaza.
  19. ^ a b King (December 7, 2010). "Developer Diary 12 – Military". Paradox Plaza.
  20. ^ Special E3 Announcement – just for you! October 1, 2012, at the Wayback Machine, Paradox Plaza
  21. ^ "A House Divided Developer Diaries & release date". from the original on January 15, 2012. Retrieved January 24, 2012., Paradox Plaza
  22. ^ "Steam".
  23. ^ "Steam page".
  24. ^ "Steam page".
  25. ^ "Steam page".
  26. ^ "Steam page".
  27. ^ "Steam page".
  28. ^ "Steam page".
  29. ^ "Steam page".
  30. ^ a b "Victoria II for PC Reviews". Metacritic. CBS Interactive Inc. from the original on December 22, 2011. Retrieved May 23, 2013.
  31. ^ a b "Victoria II: A House Divided". Metacritic. CBS Interactive Inc. from the original on November 12, 2015. Retrieved September 1, 2015.
  32. ^ a b "Victoria II: Heart of Darkness". Metacritic. CBS Interactive Inc. from the original on August 23, 2015. Retrieved September 1, 2015.
  33. ^ a b Gamespot September 6, 2010, at the Wayback Machine
  34. ^ Brown, Fraser (May 10, 2013). "Review Victoria II Heart of Darkness". Destructoid. from the original on November 4, 2015. Retrieved July 6, 2018.
  35. ^ "Victoria 2 review PC Gamer". PC Gamer. November 2, 2010. from the original on February 7, 2018. Retrieved July 6, 2018.
  36. ^ a b GameShark August 28, 2010, at the Wayback Machine
  37. ^ Bitterman, Tom. "Victoria II Heart of Darkness". Gaming Nexus. from the original on September 24, 2015. Retrieved September 1, 2015.
  38. ^ "AMA Hearts of Iron 4". Reddit. October 23, 2013. from the original on April 1, 2015. Retrieved October 24, 2013.
  39. ^ "Victoria 2 – 3.04 BETA PATCH – Merry Christmas!". Paradox Plaza. December 22, 2015. from the original on April 3, 2017. Retrieved December 28, 2015.
  40. ^ "Victoria 2 – 3.04 BETA PATCH". Reddit. December 22, 2015. from the original on January 29, 2016. Retrieved December 28, 2015.
  41. ^ Goldberg, Daniel; Jorjani, Shams (February 26, 2018). "The Paradox Podcast S02E02 – The Ascension of Fred (with Guest: Fred Wester)". Buzz Sprout. Paradox Interactive. Retrieved August 24, 2018.
  42. ^ "Victoria 3 — The Journey Begins". Victoria 3. Retrieved May 21, 2021.
  43. ^ "Victoria 3 on Steam". store.steampowered.com. Retrieved October 28, 2022.

External links

  • Official website
  • Official wiki

victoria, help, expand, this, article, with, text, translated, from, corresponding, article, russian, july, 2018, click, show, important, translation, instructions, machine, translation, like, deepl, google, translate, useful, starting, point, translations, tr. You can help expand this article with text translated from the corresponding article in Russian July 2018 Click show for important translation instructions Machine translation like DeepL or Google Translate is a useful starting point for translations but translators must revise errors as necessary and confirm that the translation is accurate rather than simply copy pasting machine translated text into the English Wikipedia Consider adding a topic to this template there are already 2 864 articles in the main category and specifying topic will aid in categorization Do not translate text that appears unreliable or low quality If possible verify the text with references provided in the foreign language article You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation A model attribution edit summary is Content in this edit is translated from the existing Russian Wikipedia article at ru Victoria II see its history for attribution You should also add the template Translated ru Victoria II to the talk page For more guidance see Wikipedia Translation Victoria II is a grand strategy game developed by the Swedish game company Paradox Development Studio and published by Paradox Interactive It was announced on August 19 2009 and released on August 13 2010 2 It is a sequel to Victoria An Empire Under the Sun Victoria IIDeveloper s Paradox Development Studio 2 Publisher s WW Paradox InteractiveVirtual Programming Mac RU 1C Snowball Studios 2 3 4 Director s Thomas JohanssonProducer s Johan AnderssonDesigner s Johan AnderssonChristopher KingArtist s Jonas JakobssonFredrik TollComposer s Andreas WaldetoftEngineClausewitz EnginePlatform s Microsoft WindowsMac OS XReleaseAugust 13 2010 Microsoft Windows 1 WW August 13 2010Mac OS XWW September 17 2010Genre s Grand strategyMode s Single player multiplayerVirtual Programming published the Mac OS X version of the game on September 17 2010 which is available on the App Store 4 The game was localized for Russia by 1C Company and Snowball Studios 3 Like its predecessor Victoria II has the player control one of approximately 200 states of the world between 1836 and 1936 The player is in charge of a number of tools for managing the economy science domestic politics diplomacy army and navy The main difference from other global strategies of Paradox Interactive is a significant emphasis on the details of internal processes occurring in the state and the developed system of diplomacy available to the great powers The game has many historical aspects to it such as the ability to colonize places that at the time were not under the control of any European power such as Sub Saharan Africa North and Western Canada and parts of Asia Additionally the game possesses a multiplayer mode in which up to 32 players can play simultaneously In 2021 Paradox announced a sequel Victoria 3 which was released October 25 2022 Contents 1 Development 2 Gameplay 2 1 Economy 2 2 Diplomacy 2 3 Warfare 3 Expansions 3 1 A House Divided 3 2 Heart of Darkness 3 3 Other DLC 3 3 1 Music packs 3 3 2 Cosmetic packs 4 Reception 5 Sequel 6 See also 7 References 8 External linksDevelopment EditA sequel for Victoria An Empire Under the Sun was announced on August 19 2009 as part of GamesCon 2009 Johan Andersson the lead programmer for Paradox Interactive at the time talked about the changes in gameplay compared to the previous game and showed the first screenshots of the game which showed a map of Europe and various interface elements Shortly after the announcement of the game the head of Paradox Interactive Studios Fredrik Wester 5 publicly stated that due to the low sales of the first game he did not believe in the success of Victoria 2 he voted for another project to be put in development and that he was ready to shave his head should the game see a profit 6 On the contrary Johan Andersson the initiator of the project was confident that the game would be successful referring to the requests and votes by fans and the opinion of the development team In the end Andersson and Wester made a bet that if Victoria 2 was successful Wester would shave is head and if it was not he would have sole control over which game would release next 7 It was revealed in a German interview with Fredrik that 70 000 copies would need to be sold for Victoria II to be profitable 8 On June 17 2010 when it became known that there would be many pre orders giving the game good sales Wester asked Jessica Chobot at IGN to shave his head and upload the pictures to Twitter 9 10 The game was developed by a development team consisting of producer designer and programmer Johan Andersson project leader and programmer Thomas Johansson designer and tester Christopher King programmers Dan Lind Fredrik Zetterman Olof Bjork Henrik Vohraeus Bjorn Johannessen Sara Wendel Ertqvist artists Yunus Jakobsson Fredrik Persson and composer Andreas Waldetoft 11 The development team covered the progress of development in their diaries which were published to Paradox s official forum by Christopher King Between November 2009 and June 2010 29 numbered diaries and two bonus diaries were published 12 A working beta version of Victoria II was demonstrated in June 2010 at the E3 show held in Los Angeles The game was presented by the producer Johan Andersson who demonstrated the main gameplay and talked about innovations the game would bring On August 10 2010 a playable demo was released allowing you to play as the United States Gameplay EditSystem RequirementsRecommendedOperating System Windows XP Vista 7CPU Intel Pentium IV 2 4 GHz or AMD Athlon XP 3500 2 4 GHzRAM 2 GBFree storage space 2 GBVRAM 256 MBSound card Compatible with DirectXInput devices Keyboard mouse A preview image of Victoria II showing the political map mode interfaces and Northern Italy in 1836 Victoria II spans the globe from 1836 to 1936 with over 200 playable nations 13 Like its predecessor Victoria II focuses on internal management covering the industrialization and social political changes in a country with 8 different government types The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories 13 While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series 14 Nations populations are divided into cultures religions classes and occupations There are several different population groups or pops such as aristocrats army officers clergy soldiers labourers slaves bureaucrats and others As in other Paradox titles such as Europa Universalis historical missions called decisions which are micro objectives in the larger game have been added There are thousands of historical events and decisions as well 13 These events and decisions can lead to the creation or disintegration of nation states 15 Victoria II contains a number of changes and improvements from its predecessor The interface was streamlined when compared to the original game which was described by producer Johan Andersson as the interface God forgot 16 Automation of various tasks has been added including trade and population promotion The education system has received an overhaul by having clergy educate people of the same religion and each population group now has their own literacy levels Education and literacy s importance is reflected in the vast technology system that contains thousands of inventions 13 Additionally the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country s situation as well as inclined to agitate for specific levels of political and social reforms 17 Economy Edit The economic system in Victoria II attempts to simulate the flow of resources in a world market Every province in the game produces a resource in resource gathering operations RGOs 18 Some resources such as wheat are demanded principally by the population Other materials like iron are consumed primarily by industry but are still tradeable The production and unemployment system from the original Victoria has been revised to better reflect market forces whereas in the original the state provided the funds for resources and the player possessed a wide range of options with which to build their economy provided they had access to the proper raw materials All resources can be collected or produced by industry The game also has a cottage production system simulating pre industrial economies 13 Diplomacy Edit Victoria II contains a deep political simulation reflected in 8 different types of governments 7 ideologies and a new sphere of influence system gunboat diplomacy and a new election system with coalition governments and legislatures 13 The diplomacy in Victoria II is similar to that of other Paradox titles Each country has a relation value of 200 to 200 which represents how much they like each other Diplomatic and in game actions shift this relationship around and it factors into the AI s decisions However Paradox Interactive has expanded parts of this system War goals from Heir to the Throne an expansion for Europa Universalis III have been integrated though they function in a slightly different way More war goals can be added as the war progresses although this depends on the population s temperament Failure to achieve a war goal will increase the population s militancy which can lead to revolts as well as a loss of prestige In the game controlling a Great Power one of the eight countries with highest total score gives special diplomatic options not available to other countries Great Powers do not just influence how a country sees them they have the added ability to use their influence on other countries to change their perception of other Great Powers The struggle for influence that the Great Powers wage around the world is not a simple bilateral basis but occurs with each other inside different countries giving an added dimension to diplomacy which was not present in the original Victoria Warfare Edit Warfare is regarded as a lesser priority than politics and economics in Victoria II though it follows the basic pattern used in other Paradox grand strategy games with armies moving between provinces and engaging enemy armies and capturing enemy territory The basic combat system is a combination of the systems used in Europa Universalis III Europa Universalis Rome and Hearts of Iron III A key component to combat is frontage the number of units in an army at the front line which decreases as technology improves to simulate the change from the roving armies of the Napoleonic Era to the continuous trench lines of World War I 19 Several aspects of the military have been changed from Victoria The base unit has been reduced from a 10 000 unit division to a 3 000 unit brigade which is no longer raised from a national manpower pool but directly raised from a provincial soldier POP to which the brigade remains connected A new aspect to the military is reconnaissance This is a value that gives a bonus or penalty if low to capturing provinces and defeating enemy armies in prolonged combat however the reconnaissance value drops Units such as cavalry and aeroplanes have high reconnaissance values and are intended to be used as scouts 19 The overall objective is to move your country on into a new era in a period of great change Expansions EditVictoria II has received two main expansion packs as well as minor cosmetic DLC A House Divided Edit Victoria II A House Divided Developer s Paradox Development StudioPublisher s Paradox InteractiveEngineClausewitz EngineReleaseFebruary 2 2012 Microsoft WindowsWW February 2 2012Mac OS XWW March 30 2012Genre s Single player multiplayerA House Divided was announced at the Electronic Entertainment Expo 2011 20 as an expansion pack with an aim on improving the political and economical aspects of the game with focus on the American Civil War era It was released on February 2 2012 for Windows and on March 30 2012 for OS X it is currently only available for purchase by download 21 It includes the following features A new starting point in 1861 allowing players to experience the American Civil War from the start The ability to manufacture reasons to go to war with other countries all in the name of the great game of power For uncivilized countries various new reform paths to ultimately become equal to the western nations The ability for Great Powers to invest in building infrastructure and factories in other countries to strengthen their ties to them A deeper political system with new national focus options and new types of reform A new system of popular movements that can be appeased or suppressed but if ignored will become the revolutionaries of tomorrow An improved interface with more information easily available and improving gameplay China is now divided into cliques known as substates allowing for more interaction in the Far East Heart of Darkness Edit Victoria II Heart of Darkness Developer s Paradox Development StudioPublisher s Paradox InteractiveEngineClausewitz EngineReleaseWW April 16 2013Genre s Single player multiplayerThe Victoria II Heart of Darkness expansion was released on April 16 2013 It includes the following features A brand new colonization system A new naval combat system Significant changes to land combat particularly forts recon siege A number of top level interface upgrades including many new map modes Introduction of international crises and many events allowing smaller nations to achieve their aims with the aid of Great Powers Introduction of newspapers which provide information about events around the world and Several tweaks to industrial production Other DLC Edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed November 2019 Learn how and when to remove this template message A selection of smaller DLC has been made available for purchase for Victoria II These have little to no effect on gameplay but alter the game s appearance or music and are significantly less expensive than their larger counterparts Music packs Edit Victoria II Songs of the Civil War 22 Special pre order content Victoria II Lament For The QueenCosmetic packs Edit Victoria II A House Divided American Civil War Spritepack 23 Victoria II German Unit Pack 24 Victoria II Interwar Engineer Unit Pack 25 Victoria II Interwar Cavalry Unit Pack 26 Victoria II Interwar Spritepack 27 Victoria II Interwar Artillery Spritepack 28 Victoria II Planes Spritepack 29 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic75 100 30 76 100 A House Divided 31 81 100 Heart of Darkness 32 Review scoresPublicationScoreDestructoid8 5 10 Heart of Darkness 34 GameSpot7 5 10 33 PC Gamer US 76 100 35 GameSharkB 36 Majority of a fans of Paradox Interactive games agreed with a opinion that a Victoria is a best game of this company with 80 90 Victoria II received generally favourable reviews achieving a 75 average on Metacritic 30 GameSpot said that there was much less micromanagement than in its predecessor The reviewer stated Thanks to a friendlier interface and tutorials Victoria II is a lot more playable and enjoyable than its predecessor 33 GameShark was less enthusiastic The reviewer said As a strategy game Victoria II frustrates me It is an orgy of detail for detail s sake yet the information I really want never seems to be at hand The decisions I make seem mostly inconsequential changing the game only by a slow process of accretion Modeling has overtaken game design Watching Victoria II is hypnotic and frequently awe inspiring Unfortunately you only occasionally might want to play it 36 The release of A House Divided drew increased praise and averaged 76 on Metacritic 31 and Heart of Darkness further increased positive reviews averaging 81 32 Gaming Nexus gave the final product a verdict of 8 5 very good and commented that after some patching and a couple of expansions Victoria 2 is rounding into shape It is still deep with a killer learning curve but it is starting to feel like a fun game rather than a buggy spreadsheet 37 Sequel EditIn an Ask Me Anything thread on Reddit in October 2013 PDS manager Johan Andersson stated that they would consider making a sequel to Victoria II but that this would likely come after Hearts of Iron IV 38 In December 2015 a beta patch was made for Victoria II long after it was assumed that no further patches would be released 39 This prompted speculation that there could be refreshed interest in the Victoria series although in a Reddit thread these rumours were played down by Paradox developers 40 During an interview for the company s Paradox Podcast in February 2018 CEO Fredrik Wester mentioned I m not a firm believer that Victoria II is the most prioritised game to make a sequel out of that he won t be the one making the decision either and that it would come before 2025 41 At PDXCON 2021 Victoria 3 was announced 42 Victoria 3 was released on 25 October 2022 43 See also Edit Video games portalList of grand strategy video games List of Paradox Interactive games List of PC gamesReferences Edit Paradox Interactive Updates 2010 Release Dates Archived from the original on April 20 2016 Retrieved April 2 2017 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link a b c Victoria II Archived April 5 2010 at the Wayback Machine IGN a b Viktoriya II Snowball Studios Archived from the original on February 4 2012 Retrieved July 6 2018 a b Victoria 2 Released MacGamer September 17 2010 Archived from the original on July 14 2011 Retrieved November 30 2010 Fredrik Wester Paradox Interactive A small note from a guy who didn t vote for this project Paradox Interactive Forums August 22 2009 Retrieved June 29 2022 Remo Chris September 15 2009 Interview Paradox CEO Wester On Victoria 2 s Head Shaving Profitability Bet www gamasutra com Retrieved June 29 2022 in German Im Gesprach mit Paradox Interactive Archived October 8 2014 at the Wayback Machine Making Games Jessica Chobot shaving my head in the nykotech booth at e3 twitpic com Retrieved June 29 2022 Jessica Chobot shaving Frederik s head Archived June 21 2010 at the Wayback Machine Twitpic Victoria II 2010 Windows credits MobyGames Retrieved June 29 2022 Victoria 2 Reviews dev diaries wiki and the demo Paradox Interactive Forums February 4 2010 Retrieved June 29 2022 a b c d e f Victoria II Announcement Archived August 23 2009 at the Wayback Machine Paradox Plaza Developer Diary 3 Design Philosophy Archived January 26 2010 at the Wayback Machine Paradox Plaza A Paradox Christmas Carol Archived February 1 2010 at the Wayback Machine Paradox Plaza Victoria II interview Youtube Developer Diary 11 PoPs amp Issues Archived February 15 2010 at the Wayback Machine Paradox Plaza King December 2 2009 Dev Diary 4 The Economic System and why it may seem a little similar Paradox Plaza a b King December 7 2010 Developer Diary 12 Military Paradox Plaza Special E3 Announcement just for you Archived October 1 2012 at the Wayback Machine Paradox Plaza A House Divided Developer Diaries amp release date Archived from the original on January 15 2012 Retrieved January 24 2012 Paradox Plaza Steam Steam page Steam page Steam page Steam page Steam page Steam page Steam page a b Victoria II for PC Reviews Metacritic CBS Interactive Inc Archived from the original on December 22 2011 Retrieved May 23 2013 a b Victoria II A House Divided Metacritic CBS Interactive Inc Archived from the original on November 12 2015 Retrieved September 1 2015 a b Victoria II Heart of Darkness Metacritic CBS Interactive Inc Archived from the original on August 23 2015 Retrieved September 1 2015 a b Gamespot Archived September 6 2010 at the Wayback Machine Brown Fraser May 10 2013 Review Victoria II Heart of Darkness Destructoid Archived from the original on November 4 2015 Retrieved July 6 2018 Victoria 2 review PC Gamer PC Gamer November 2 2010 Archived from the original on February 7 2018 Retrieved July 6 2018 a b GameShark Archived August 28 2010 at the Wayback Machine Bitterman Tom Victoria II Heart of Darkness Gaming Nexus Archived from the original on September 24 2015 Retrieved September 1 2015 AMA Hearts of Iron 4 Reddit October 23 2013 Archived from the original on April 1 2015 Retrieved October 24 2013 Victoria 2 3 04 BETA PATCH Merry Christmas Paradox Plaza December 22 2015 Archived from the original on April 3 2017 Retrieved December 28 2015 Victoria 2 3 04 BETA PATCH Reddit December 22 2015 Archived from the original on January 29 2016 Retrieved December 28 2015 Goldberg Daniel Jorjani Shams February 26 2018 The Paradox Podcast S02E02 The Ascension of Fred with Guest Fred Wester Buzz Sprout Paradox Interactive Retrieved August 24 2018 Victoria 3 The Journey Begins Victoria 3 Retrieved May 21 2021 Victoria 3 on Steam store steampowered com Retrieved October 28 2022 External links EditOfficial website Official wiki Retrieved from https en wikipedia org w index php title Victoria II amp oldid 1171235219, wikipedia, wiki, book, books, library,

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