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The Sum of All Fears (video game)

The Sum of All Fears is a 2002 tactical shooter video game which is developed by Red Storm Entertainment and published by Ubi Soft. It was released for Microsoft Windows, PlayStation 2 (only released in Europe) and GameCube, based on the Ghost Recon game engine; another version was released for the Game Boy Advance.

The Sum of All Fears
Developer(s)Red Storm Entertainment
Ubi Soft Milan (GBA)
Publisher(s)Ubi Soft
Producer(s)Deke Waters
Composer(s)Bill Brown
Platform(s)Microsoft Windows, Game Boy Advance, PlayStation 2, GameCube
ReleaseMicrosoft Windows
  • NA: May 28, 2002
  • EU: August 9, 2002
Game Boy Advance
  • EU: October 4, 2002
  • NA: November 19, 2002
PlayStation 2
GameCube
  • NA: December 17, 2002
  • EU: March 21, 2003
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

The game is based on the 2002 film of the same name. It is a tactical first-person shooter game and is very similar in style to that of the Rainbow Six series of games.

Plot edit

 
A screenshot showing the PC version of the game.

The game's first two missions take place sometime during the film, in which the FBI Hostage Rescue Team (HRT) works to save hostages in a Charleston, West Virginia television station, and shut down operations from a West Virginian militia calling themselves the "Mountain Men". From the third mission on, John Clark recruits the team to work for the CIA and has the operatives work on seeking out and killing the conspirators behind an incident in Baltimore, Maryland, in which a nuclear bomb has been detonated during an American football game, killing a large number of people.

Gameplay edit

The Sum of All Fears uses a simplified way of gameplay from the Rainbow Six series. There is no planning phase for missions; instead the player's three-man team executes a pre-planned insertion with other anti-terrorist teams controlled solely by the computer. However, the player is free to deviate from the planned route and select their own path. The player also cannot individually select the equipment each team member carries. Instead, the player chooses from a small selection of pre-defined equipment packages for the entire team. On each mission, the player has control of their two teammates, and can take direct control of either of them at any time. The player can also give a few rudimentary commands to the teammates, such as "wait here", "follow me", and "clear/grenade/flashbang the next room".

Reception edit

The Sum of All Fears sold 180,000 copies by September 30, 2002.[28] By the end of 2002, its sales had surpassed 400,000 copies, although Ubisoft had projected sales of only 350,000 by March 2003.[29]

The PC and Game Boy Advance versions received "average" reviews, while the GameCube version received "unfavorable" reviews according to video game review aggregator Metacritic.[25][26][27]

References edit

  1. ^ "The Sum of All Fears Release Information for PlayStation 2". GameFAQs. Retrieved August 7, 2014.
  2. ^ EGM staff (December 2002). "The Sum of All Fears (GC)". Electronic Gaming Monthly. No. 161. p. 236.
  3. ^ Taylor, Martin (August 21, 2002). "Sum Of All Fears (PC)". Eurogamer. Retrieved August 7, 2014.
  4. ^ "Tom Clancy's [The] Sum of All Fears (GC)". Game Informer. No. 120. April 2003. p. 89.
  5. ^ Brogger, Kristian (July 2002). . Game Informer. No. 111. p. 91. Archived from the original on February 24, 2004. Retrieved August 7, 2014.
  6. ^ Four-Eyed Dragon (December 23, 2002). . GamePro. Archived from the original on February 14, 2005. Retrieved August 7, 2014.
  7. ^ Johnny B. (June 2002). "The Sum Of All Fears Review (PC)". Game Revolution. Retrieved August 7, 2014.
  8. ^ Provo, Frank (February 20, 2003). "The Sum of All Fears Review (GBA)". GameSpot. Retrieved August 7, 2014.
  9. ^ MacDonald, Ryan (February 11, 2003). "The Sum of All Fears Review (GC)". GameSpot. Retrieved August 7, 2014.
  10. ^ Park, Andrew (June 3, 2002). "The Sum of All Fears (PC)". GameSpot. Retrieved August 7, 2014.
  11. ^ Hodgson, David (February 18, 2003). . GameSpy. Archived from the original on December 6, 2005. Retrieved August 7, 2014.
  12. ^ Asher, Mark (June 30, 2002). "GameSpy: The Sum of All Fears (PC)". GameSpy. Retrieved August 7, 2014.
  13. ^ Knutson, Michael (December 10, 2002). "The Sum of All Fears - GBA - Review". GameZone. from the original on October 6, 2007. Retrieved August 7, 2014.
  14. ^ Lafferty, Michael (June 9, 2002). "The Sum of All Fears - PC - Review". GameZone. from the original on October 12, 2008. Retrieved August 7, 2014.
  15. ^ Harris, Craig (February 21, 2003). "Sum of All Fears (GBA)". IGN. Retrieved August 7, 2014.
  16. ^ Lewis, Cory D. (February 5, 2003). "The Sum of All Fears (GCN)". IGN. Retrieved August 7, 2014.
  17. ^ Butts, Steve (May 28, 2002). "The Sum of All Fears (PC)". IGN. Retrieved August 7, 2014.
  18. ^ "The Sum of All Fears (GBA)". Nintendo Power. Vol. 160. September 2002. p. 166.
  19. ^ "The Sum of All Fears (GC)". Nintendo Power. Vol. 165. February 2003. p. 154.
  20. ^ Harms, William (August 2002). . PC Gamer: 70. Archived from the original on March 15, 2006. Retrieved February 25, 2016.
  21. ^ "The Sum of All Fears for Game Boy Advance". GameRankings. Retrieved August 7, 2014.
  22. ^ "The Sum of All Fears for GameCube". GameRankings. Retrieved August 7, 2014.
  23. ^ "The Sum of All Fears for PC". GameRankings. Retrieved August 7, 2014.
  24. ^ "The Sum of All Fears for PlayStation 2". GameRankings. Retrieved August 7, 2014.
  25. ^ a b "The Sum of All Fears for Game Boy Advance Reviews". Metacritic. Retrieved August 7, 2014.
  26. ^ a b "The Sum of All Fears for GameCube Reviews". Metacritic. Retrieved August 7, 2014.
  27. ^ a b "The Sum of All Fears for PC Reviews". Metacritic. Retrieved August 7, 2014.
  28. ^ "A Stable Second Quarter in a Financial Year marked by Increased Seasonality; 2002/2003 Targets Confirmed" (Press release). Ubisoft. October 29, 2002. from the original on September 21, 2017.
  29. ^ "Q3 FY 02/03 Sales: €190.5 Million – Up 15.4% (Up 21.3% at a Constant Rate)" (Press release). Ubisoft. March 5, 2003. from the original on September 21, 2017.

External links edit

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The Sum of All Fears is a 2002 tactical shooter video game which is developed by Red Storm Entertainment and published by Ubi Soft It was released for Microsoft Windows PlayStation 2 only released in Europe and GameCube based on the Ghost Recon game engine another version was released for the Game Boy Advance The Sum of All FearsDeveloper s Red Storm EntertainmentUbi Soft Milan GBA Publisher s Ubi SoftProducer s Deke WatersComposer s Bill BrownPlatform s Microsoft Windows Game Boy Advance PlayStation 2 GameCubeReleaseMicrosoft WindowsNA May 28 2002EU August 9 2002Game Boy AdvanceEU October 4 2002NA November 19 2002PlayStation 2EU November 8 2002 1 GameCubeNA December 17 2002EU March 21 2003Genre s Tactical shooterMode s Single player multiplayerThe game is based on the 2002 film of the same name It is a tactical first person shooter game and is very similar in style to that of the Rainbow Six series of games Contents 1 Plot 2 Gameplay 3 Reception 4 References 5 External linksPlot edit nbsp A screenshot showing the PC version of the game The game s first two missions take place sometime during the film in which the FBI Hostage Rescue Team HRT works to save hostages in a Charleston West Virginia television station and shut down operations from a West Virginian militia calling themselves the Mountain Men From the third mission on John Clark recruits the team to work for the CIA and has the operatives work on seeking out and killing the conspirators behind an incident in Baltimore Maryland in which a nuclear bomb has been detonated during an American football game killing a large number of people Gameplay editThe Sum of All Fears uses a simplified way of gameplay from the Rainbow Six series There is no planning phase for missions instead the player s three man team executes a pre planned insertion with other anti terrorist teams controlled solely by the computer However the player is free to deviate from the planned route and select their own path The player also cannot individually select the equipment each team member carries Instead the player chooses from a small selection of pre defined equipment packages for the entire team On each mission the player has control of their two teammates and can take direct control of either of them at any time The player can also give a few rudimentary commands to the teammates such as wait here follow me and clear grenade flashbang the next room Reception editReceptionAggregate scoresAggregatorScoreGBAGCPCPS2GameRankings68 21 36 22 72 23 53 24 Metacritic69 100 25 36 100 26 72 100 27 N AReview scoresPublicationScoreGBAGCPCPS2Electronic Gaming MonthlyN A5 5 10 2 N AN AEurogamerN AN A6 10 3 N AGame InformerN A5 5 10 4 7 5 10 5 N AGameProN A nbsp nbsp nbsp nbsp nbsp 6 N AN AGameRevolutionN AN AC 7 N AGameSpot6 7 10 8 2 6 10 9 7 2 10 10 N AGameSpyN A nbsp nbsp nbsp nbsp nbsp 11 nbsp nbsp nbsp nbsp nbsp 12 N AGameZone8 3 10 13 N A8 3 10 14 N AIGN6 10 15 2 5 10 16 8 7 10 17 N ANintendo Power4 1 5 18 3 1 5 19 N AN APC Gamer US N AN A72 20 N A The Sum of All Fears sold 180 000 copies by September 30 2002 28 By the end of 2002 its sales had surpassed 400 000 copies although Ubisoft had projected sales of only 350 000 by March 2003 29 The PC and Game Boy Advance versions received average reviews while the GameCube version received unfavorable reviews according to video game review aggregator Metacritic 25 26 27 References edit The Sum of All Fears Release Information for PlayStation 2 GameFAQs Retrieved August 7 2014 EGM staff December 2002 The Sum of All Fears GC Electronic Gaming Monthly No 161 p 236 Taylor Martin August 21 2002 Sum Of All Fears PC Eurogamer Retrieved August 7 2014 Tom Clancy s The Sum of All Fears GC Game Informer No 120 April 2003 p 89 Brogger Kristian July 2002 Tom Clancy s The Sum of All Fears PC Game Informer No 111 p 91 Archived from the original on February 24 2004 Retrieved August 7 2014 Four Eyed Dragon December 23 2002 The Sum of All Fears Review for GameCube on GamePro com GamePro Archived from the original on February 14 2005 Retrieved August 7 2014 Johnny B June 2002 The Sum Of All Fears Review PC Game Revolution Retrieved August 7 2014 Provo Frank February 20 2003 The Sum of All Fears Review GBA GameSpot Retrieved August 7 2014 MacDonald Ryan February 11 2003 The Sum of All Fears Review GC GameSpot Retrieved August 7 2014 Park Andrew June 3 2002 The Sum of All Fears PC GameSpot Retrieved August 7 2014 Hodgson David February 18 2003 GameSpy The Sum of All Fears GCN GameSpy Archived from the original on December 6 2005 Retrieved August 7 2014 Asher Mark June 30 2002 GameSpy The Sum of All Fears PC GameSpy Retrieved August 7 2014 Knutson Michael December 10 2002 The Sum of All Fears GBA Review GameZone Archived from the original on October 6 2007 Retrieved August 7 2014 Lafferty Michael June 9 2002 The Sum of All Fears PC Review GameZone Archived from the original on October 12 2008 Retrieved August 7 2014 Harris Craig February 21 2003 Sum of All Fears GBA IGN Retrieved August 7 2014 Lewis Cory D February 5 2003 The Sum of All Fears GCN IGN Retrieved August 7 2014 Butts Steve May 28 2002 The Sum of All Fears PC IGN Retrieved August 7 2014 The Sum of All Fears GBA Nintendo Power Vol 160 September 2002 p 166 The Sum of All Fears GC Nintendo Power Vol 165 February 2003 p 154 Harms William August 2002 The Sum of All Fears PC Gamer 70 Archived from the original on March 15 2006 Retrieved February 25 2016 The Sum of All Fears for Game Boy Advance GameRankings Retrieved August 7 2014 The Sum of All Fears for GameCube GameRankings Retrieved August 7 2014 The Sum of All Fears for PC GameRankings Retrieved August 7 2014 The Sum of All Fears for PlayStation 2 GameRankings Retrieved August 7 2014 a b The Sum of All Fears for Game Boy Advance Reviews Metacritic Retrieved August 7 2014 a b The Sum of All Fears for GameCube Reviews Metacritic Retrieved August 7 2014 a b The Sum of All Fears for PC Reviews Metacritic Retrieved August 7 2014 A Stable Second Quarter in a Financial Year marked by Increased Seasonality 2002 2003 Targets Confirmed Press release Ubisoft October 29 2002 Archived from the original on September 21 2017 Q3 FY 02 03 Sales 190 5 Million Up 15 4 Up 21 3 at a Constant Rate Press release Ubisoft March 5 2003 Archived from the original on September 21 2017 External links editThe Sum of All Fears at MobyGames The Sum of All Fears Game Boy Advance at MobyGames Retrieved from https en wikipedia org w index php title The Sum of All Fears video game amp oldid 1182888341, wikipedia, wiki, book, books, library,

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