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The Dark Eye (video game)

The Dark Eye is a 1995 first-person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac.[1][2]

The Dark Eye
The game's cover art and distinctive character designs were done by artist Bruce Heavin.
Developer(s)Inscape
Publisher(s)Warner Interactive Entertainment
Director(s)Russell Lees
Artist(s)Rebekah Behrendt
Writer(s)Russell Lees
Composer(s)Thomas Dolby
Platform(s)Windows, Mac OS
Release1995 (1995)
Genre(s)First-person adventure, psychological horror
Mode(s)Single-player

The game features combined 3D graphics, stop-motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributes to the game's ambience of unease and anxiety.

Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers for two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" can be read while playing the victim in "Berenice".

Gameplay

Structurally, the game is a point-and-click adventure fueled by the macabre stories of Edgar Allan Poe. The player can experience three of the stories ("The Cask of Amontillado", "The Tell-Tale Heart", and "Berenice") from the perspectives of both murderer and victim.

The game presents no choices to make, no life-or-death decisions, and no points; similar to other first-person adventures, like Myst, the game waits for the player to find the next hotspot or location, at which point another video will play to advance the plot. During the portions that are direct interpretations of Poe's stories, the player is constrained to follow the actions of the stories' characters. The player can carry only one item at a time. Much of the animation in The Dark Eye consists of QuickTime movies, either full-screen or smaller looping segments, framed by a static background.[3]

Story

 
The butler, an early clay character encountered in the game.

The plot principally revolves around "performances" and recitations of Poe's stories, with a new plotline used as a framing device. The game is divided into a "realistic" mode in which the framing plot occurs and a "nightmarish" mode in which Poe's stories are reenacted or narrated.

The game does not specify the year in which it is set, but based on clothing and technology it appears to be in the late 1800s. The player character, whose name is never divulged, is visiting his uncle Edwin. The player first meets Edwin's assistant and then Edwin himself. He later meets Henry, the protagonist's brother, a young businessman who desires the hand of Elise, in marriage. Your character then starts to take ill effects from the paint thinner Edwin was using while painting, and the player character passes out and has a nightmarish dream.

After the protagonist wakes, Henry relates his desperate situation: Edwin deeply disapproves of his love for Elise. Another nightmare follows, after which the protagonist encounters Elise, who asks her to give Henry a note. After another nightmare, the player learns that Elise has taken ill. The protagonist sees Henry and gives him Elise's note, then follows him to find that Elise has died. Edwin explains that the ground is too marshy for a proper burial, so Henry, Edwin, and Edwin's Assistant take her body into the basement of the house. Henry requests that a lantern be left nearby in case she revives.

Edwin takes the player aside and states that Henry is mentally unstable. Edwin forges a note from Elise asking Henry to meet her on the cliff outside of the house. The protagonist hands it to Henry, who then dashes out of the house. As Henry stands on the cliff, yelling for Elise, an enormous wave hits him. Watching from afar, the player can see that he is unharmed, although Edwin's assistant approaches Henry and starts a scuffle. In the course of the fight, the assistant shoves Henry off the cliff and into the sea.

Edwin lays the blame for all these events upon the player character, causing him to spiral down into a fit of insanity. Upon returning to reality, the protagonist discovers that Elise, still alive, has broken out of her coffin and gouged out her own eyes. This gruesome sight destroys the protagonist's sanity, and the game ends.

Development

The Dark Eye was art directed by Rebekah Behrendt, whose stated goal was "to subvert the look of computer 3-D art by creating a more homemade feel." She hired Doug Beswick to help animate the project.[4]

The game's soundtrack was composed by Thomas Dolby.[5]

Reception

Upon its release, the game attracted little attention from either critics or consumers. Jeffrey Adams of GameSpot gave the game a mixed review, criticizing the game's lack of explanation for gameplay mechanics or goals, but still regarding it as "one of the most original computer games ever created."[8] Conversely, Patrick Arellano of Blasting News hailed it as one of the best obscure horror games of all time.[9]

Entertainment Weekly gave the game an A.[10]

In 2011, Adventure Gamers named The Dark Eye the 85th-best adventure game ever released.[11]

References

  1. ^ Lombreglia, Ralph (June 5, 1997). "What Happened to Multimedia?". The Atlantic. Retrieved July 5, 2012.
  2. ^ Saltzman, Marc; McFadden, Sean (1996). Internet Games Directory. Lycos Press. p. 63. ISBN 978-0-7897-1055-0.
  3. ^ "The Dark Eye - Press Kit". www.igdb.com. Retrieved 2022-06-10.
  4. ^ Young, Jeffrey Adam (January 2, 1996). . NewMedia. Archived from the original on July 14, 1997.
  5. ^ Gillen, Marilyn (November 11, 1995). Billboard. Nielsen Business Media, Inc. p. 63. ISSN 0006-2510.
  6. ^ McDonald, T. Liam (August 1996). . PC Gamer US. Archived from the original on February 26, 2000.
  7. ^ Elia, Eric (January 2, 1996). . NewMedia. Archived from the original on July 14, 1997.
  8. ^ Adam, Jeffrey. "The Dark Eye Review". www.gamespot.com. GameSpot. Retrieved 14 October 2017.
  9. ^ Arellano, Patrick (11 October 2017). "The Top 5 Forgotten Horror Video Games". us.blastingnews.com. Blasting News. Retrieved 11 October 2017.
  10. ^ "Rewired reading". EW.com. Retrieved 2018-11-04.
  11. ^ AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. from the original on June 4, 2012.

Further reading

  • Adventure Classic Gaming feature (2008)
  • CoreGamers article and interview with creator Russell Lees (2008)
  • Interview with creator Russell Lees on general development process (2009)

External links

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This article is about the video game For other uses see Dark Eye The Dark Eye is a 1995 first person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac 1 2 The Dark EyeThe game s cover art and distinctive character designs were done by artist Bruce Heavin Developer s InscapePublisher s Warner Interactive EntertainmentDirector s Russell LeesArtist s Rebekah BehrendtWriter s Russell LeesComposer s Thomas DolbyPlatform s Windows Mac OSRelease1995 1995 Genre s First person adventure psychological horrorMode s Single playerThe game features combined 3D graphics stop motion animation and video segments With its unconventional interface storyline and characters the game s peculiarity became its selling point The characters are largely lifelike in appearance except for their clay modeled faces which are often distorted or feature grotesquely exaggerated features This near realism sometimes referred to as the uncanny valley contributes to the game s ambience of unease and anxiety Also notable was the use of author William S Burroughs as a voice actor Burroughs provided not only the voice for the character of Edwin but also voiceovers for two slide show sequences illustrating the short story The Masque of the Red Death and the poem Annabel Lee Another story The Premature Burial can be found while reading the newspaper during The Tell Tale Heart and the poem To Helen can be read while playing the victim in Berenice Contents 1 Gameplay 2 Story 3 Development 4 Reception 5 References 6 Further reading 7 External linksGameplay EditStructurally the game is a point and click adventure fueled by the macabre stories of Edgar Allan Poe The player can experience three of the stories The Cask of Amontillado The Tell Tale Heart and Berenice from the perspectives of both murderer and victim The game presents no choices to make no life or death decisions and no points similar to other first person adventures like Myst the game waits for the player to find the next hotspot or location at which point another video will play to advance the plot During the portions that are direct interpretations of Poe s stories the player is constrained to follow the actions of the stories characters The player can carry only one item at a time Much of the animation in The Dark Eye consists of QuickTime movies either full screen or smaller looping segments framed by a static background 3 Story Edit The butler an early clay character encountered in the game The plot principally revolves around performances and recitations of Poe s stories with a new plotline used as a framing device The game is divided into a realistic mode in which the framing plot occurs and a nightmarish mode in which Poe s stories are reenacted or narrated The game does not specify the year in which it is set but based on clothing and technology it appears to be in the late 1800s The player character whose name is never divulged is visiting his uncle Edwin The player first meets Edwin s assistant and then Edwin himself He later meets Henry the protagonist s brother a young businessman who desires the hand of Elise in marriage Your character then starts to take ill effects from the paint thinner Edwin was using while painting and the player character passes out and has a nightmarish dream After the protagonist wakes Henry relates his desperate situation Edwin deeply disapproves of his love for Elise Another nightmare follows after which the protagonist encounters Elise who asks her to give Henry a note After another nightmare the player learns that Elise has taken ill The protagonist sees Henry and gives him Elise s note then follows him to find that Elise has died Edwin explains that the ground is too marshy for a proper burial so Henry Edwin and Edwin s Assistant take her body into the basement of the house Henry requests that a lantern be left nearby in case she revives Edwin takes the player aside and states that Henry is mentally unstable Edwin forges a note from Elise asking Henry to meet her on the cliff outside of the house The protagonist hands it to Henry who then dashes out of the house As Henry stands on the cliff yelling for Elise an enormous wave hits him Watching from afar the player can see that he is unharmed although Edwin s assistant approaches Henry and starts a scuffle In the course of the fight the assistant shoves Henry off the cliff and into the sea Edwin lays the blame for all these events upon the player character causing him to spiral down into a fit of insanity Upon returning to reality the protagonist discovers that Elise still alive has broken out of her coffin and gouged out her own eyes This gruesome sight destroys the protagonist s sanity and the game ends Development EditThis section needs expansion You can help by adding to it April 2021 The Dark Eye was art directed by Rebekah Behrendt whose stated goal was to subvert the look of computer 3 D art by creating a more homemade feel She hired Doug Beswick to help animate the project 4 The game s soundtrack was composed by Thomas Dolby 5 Reception EditReceptionReview scoresPublicationScorePC Gamer US 80 6 NewMedia Thumbs Up 7 Upon its release the game attracted little attention from either critics or consumers Jeffrey Adams of GameSpot gave the game a mixed review criticizing the game s lack of explanation for gameplay mechanics or goals but still regarding it as one of the most original computer games ever created 8 Conversely Patrick Arellano of Blasting News hailed it as one of the best obscure horror games of all time 9 Entertainment Weekly gave the game an A 10 In 2011 Adventure Gamers named The Dark Eye the 85th best adventure game ever released 11 References Edit Lombreglia Ralph June 5 1997 What Happened to Multimedia The Atlantic Retrieved July 5 2012 Saltzman Marc McFadden Sean 1996 Internet Games Directory Lycos Press p 63 ISBN 978 0 7897 1055 0 The Dark Eye Press Kit www igdb com Retrieved 2022 06 10 Young Jeffrey Adam January 2 1996 The Rise of the House of Inscape NewMedia Archived from the original on July 14 1997 Gillen Marilyn November 11 1995 Billboard Nielsen Business Media Inc p 63 ISSN 0006 2510 McDonald T Liam August 1996 Dark Eye PC Gamer US Archived from the original on February 26 2000 Elia Eric January 2 1996 The Dark Eye NewMedia Archived from the original on July 14 1997 Adam Jeffrey The Dark Eye Review www gamespot com GameSpot Retrieved 14 October 2017 Arellano Patrick 11 October 2017 The Top 5 Forgotten Horror Video Games us blastingnews com Blasting News Retrieved 11 October 2017 Rewired reading EW com Retrieved 2018 11 04 AG Staff December 30 2011 Top 100 All Time Adventure Games Adventure Gamers Archived from the original on June 4 2012 Further reading EditAdventure Classic Gaming feature 2008 CoreGamers article and interview with creator Russell Lees 2008 Interview with creator Russell Lees on general development process 2009 External links EditThe Dark Eye can be played for free in the browser at the Internet Archive The Dark Eye at IMDb The Dark Eye at MobyGames Retrieved from https en wikipedia org w index php title The Dark Eye video game amp oldid 1120963960, wikipedia, wiki, book, books, library,

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