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Inscape (company)

Inscape (stylized as iNSCAPE), was a short-lived video game publisher in the mid-1990s. Michael L. Nash founded the company,[1] which was jointly funded by two Time Warner subsidiaries, Home Box Office and Warner Music Group, with $5 million in startup money.[2] The company was a blend of talent from the entertainment and programming industries.[3]

Inscape
IndustryVideo games
Founded1994
FounderMichael L. Nash
Defunct1997
FateAcquired by Graphix Zone
Headquarters
Los Angeles, California
,
United States
Products

History edit

Michael L. Nash executive produced Freak Show (published by Voyager in 1993) in cooperation with San Francisco-based art collective The Residents,[1] calling it "a cross between 'Sim City' and 'Twin Peaks.'"[2] After Nash founded Inscape in 1994, the group worked with him again to create Inscape's first game in 1995, Bad Day on the Midway, a game CD-ROM Today called "One of the Top Ten Discs of All Time".[1]Bad Day on the Midway was something of a sequel to Freak Show, with both games taking place at traveling carnival.[1]

Inscape's next game, The Dark Eye, was released in 1995.[1] At the Electronic Entertainment Expo in May 1996, the company was set to release a new slate of upcoming games: The Egyptian Jukebox; first-person shooter Assassin 2015; conspiracy-themed adventure game Drowned God; 3-D action game Squeezils; and Ravage, a science fiction action adventure game.[4] The company also planned to show two previously announced games, adventure game Devo Presents: Adventures of the Smart Patrol and Where's Waldo?: Exploring Geography.[4]

In February 1997, it was announced that Inscape would be acquired by and become a division of Graphix Zone, after which Inscape was known as Ignite.[1][5] While four other company executives, vice presidents Rob Sebastian, David Boss, Brock LaPorte and project director Rebekah Behrendt moved with the merger, Nash went his own way.[6] In a June 1997 interview about multimedia and his company, Nash said:

What digitally interactive mixed media offers is the opportunity to make associations among any kind of expression in text, image, or sound and any other expression in any of these media, so it does provide a quantum leap, but this leap is culturally important only if it is used to make experiences that are more densely and dynamically immersive. This is why we named the company Inscape, because we wanted to focus on multimedia's capability to transport us to compelling inner landscapes.[7]

Graphix Zone itself ceased operations in November 1997.[8]

References edit

  1. ^ a b c d e f Lombreglia, Ralph (June 5, 1997). "What Happened to Multimedia?". The Atlantic. Retrieved July 5, 2012.
  2. ^ a b Harmon, Amy (July 12, 1994). "Company Town". Los Angeles Times. Retrieved July 5, 2012.
  3. ^ "Hollywood's New Game". Newsweek. May 28, 1995. p. 2. Retrieved July 5, 2012.
  4. ^ a b "Inscape expands development, production and marketing efforts; 10 CD-ROM titles to be revealed at the 1996 Electronic Entertainment Expo". Business Wire. April 16, 1996. Retrieved July 5, 2012.
  5. ^ Miller, Greg (February 28, 1997). "Graphix Zone to Acquire L.A. Game Maker Inscape". Los Angeles Times. Retrieved July 5, 2012.
  6. ^ "Inscape to Graphix Zone". Variety. March 7, 1997. Retrieved July 5, 2012.
  7. ^ Nash, Michael (June 5, 1997). "Most Multimedia Sucks". The Atlantic (Interview). Interviewed by Lombreglia, Ralph. Retrieved July 5, 2012.
  8. ^ "Company Overview of Graphix Zone, Inc". Bloomberg Businessweek. Archived from the original on January 18, 2013. Retrieved July 6, 2012.

inscape, company, confused, with, inkscape, inscape, stylized, inscape, short, lived, video, game, publisher, 1990s, michael, nash, founded, company, which, jointly, funded, time, warner, subsidiaries, home, office, warner, music, group, with, million, startup. Not to be confused with Inkscape Inscape stylized as iNSCAPE was a short lived video game publisher in the mid 1990s Michael L Nash founded the company 1 which was jointly funded by two Time Warner subsidiaries Home Box Office and Warner Music Group with 5 million in startup money 2 The company was a blend of talent from the entertainment and programming industries 3 InscapeIndustryVideo gamesFounded1994FounderMichael L NashDefunct1997FateAcquired by Graphix ZoneHeadquartersLos Angeles California United StatesProductsBad Day on the Midway Drowned GodHistory editMichael L Nash executive produced Freak Show published by Voyager in 1993 in cooperation with San Francisco based art collective The Residents 1 calling it a cross between Sim City and Twin Peaks 2 After Nash founded Inscape in 1994 the group worked with him again to create Inscape s first game in 1995 Bad Day on the Midway a game CD ROM Today called One of the Top Ten Discs of All Time 1 Bad Day on the Midway was something of a sequel to Freak Show with both games taking place at traveling carnival 1 Inscape s next game The Dark Eye was released in 1995 1 At the Electronic Entertainment Expo in May 1996 the company was set to release a new slate of upcoming games The Egyptian Jukebox first person shooter Assassin 2015 conspiracy themed adventure game Drowned God 3 D action game Squeezils and Ravage a science fiction action adventure game 4 The company also planned to show two previously announced games adventure game Devo Presents Adventures of the Smart Patrol and Where s Waldo Exploring Geography 4 In February 1997 it was announced that Inscape would be acquired by and become a division of Graphix Zone after which Inscape was known as Ignite 1 5 While four other company executives vice presidents Rob Sebastian David Boss Brock LaPorte and project director Rebekah Behrendt moved with the merger Nash went his own way 6 In a June 1997 interview about multimedia and his company Nash said What digitally interactive mixed media offers is the opportunity to make associations among any kind of expression in text image or sound and any other expression in any of these media so it does provide a quantum leap but this leap is culturally important only if it is used to make experiences that are more densely and dynamically immersive This is why we named the company Inscape because we wanted to focus on multimedia s capability to transport us to compelling inner landscapes 7 Graphix Zone itself ceased operations in November 1997 8 References edit a b c d e f Lombreglia Ralph June 5 1997 What Happened to Multimedia The Atlantic Retrieved July 5 2012 a b Harmon Amy July 12 1994 Company Town Los Angeles Times Retrieved July 5 2012 Hollywood s New Game Newsweek May 28 1995 p 2 Retrieved July 5 2012 a b Inscape expands development production and marketing efforts 10 CD ROM titles to be revealed at the 1996 Electronic Entertainment Expo Business Wire April 16 1996 Retrieved July 5 2012 Miller Greg February 28 1997 Graphix Zone to Acquire L A Game Maker Inscape Los Angeles Times Retrieved July 5 2012 Inscape to Graphix Zone Variety March 7 1997 Retrieved July 5 2012 Nash Michael June 5 1997 Most Multimedia Sucks The Atlantic Interview Interviewed by Lombreglia Ralph Retrieved July 5 2012 Company Overview of Graphix Zone Inc Bloomberg Businessweek Archived from the original on January 18 2013 Retrieved July 6 2012 Retrieved from https en wikipedia org w index php title Inscape company amp oldid 1173016270, wikipedia, wiki, book, books, library,

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