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Wikipedia

Terrain cartography

Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map, using one or more of several techniques that have been developed. Terrain or relief is an essential aspect of physical geography, and as such its portrayal presents a central problem in cartographic design, and more recently geographic information systems and geovisualization.

USGS topographic map of Stowe, Vermont with contour lines at 20-foot intervals

Hill profiles

 
From a 1639 map of Hispaniola by Johannes Vingboons, showing use of hill profiles

The most ancient form of relief depiction in cartography, hill profiles are simply illustrations of mountains and hills in profile, placed as appropriate on generally small-scale (broad area of coverage) maps. They are seldom used today except as part of an "antique" styling.

Physiographic illustration

 
Section of Raisz' 1941 map of the Northwestern United States, showing his style of landform illustration.

In 1921, A.K. Lobeck published A Physiographic Diagram of the United States, using an advanced version of the hill profile technique to illustrate the distribution of landforms on a small-scale map.[1] Erwin Raisz further developed, standardized, and taught this technique, which uses generalized texture to imitate landform shapes over a large area.[2] A combination of hill profile and shaded relief, this style of terrain representation is simultaneously idiosyncratic to its creator—often hand-painted—and found insightful in illustrating geomorphological patterns.

Plan oblique relief

 
Web version of Patterson's Physical Map of the Coterminous United States featuring plan oblique relief. Note the appearance of the Rocky Mountains in the full-size version.

More recently, Tom Patterson developed a computer-generated technique for mapping terrain inspired by Raisz's work, called plan oblique relief.[3] This tool starts with a shaded relief image, then shifts pixels northward proportional to their elevation. The effect is to make mountains "stand up" and "lay over" features to the north, in the same fashion as hill profiles. Some viewers are able to see the effect more easily than others.

Hachures

 
Dufour map of Bern (1907); this is a shaded hachure map.

Hachures, first standardized by the Austrian topographer Johann Georg Lehmann in 1799, are a form of shading using lines. They show the orientation of slope, and by their thickness and overall density they provide a general sense of steepness. Being non-numeric, they are less useful to a scientific survey than contours, but can successfully communicate quite specific shapes of terrain.[2] They are especially effective at showing relatively low relief, such as rolling hills. It was a standard on topographic maps of Germany well into the 20th Century.

There have been multiple attempts to recreate this technique using digital GIS data, with mixed results.

Contour lines

First developed in France in the 18th Century, contour lines (or isohypses) are isolines of equal elevation. This is the most common way of visualizing elevation quantitatively, and is familiar from topographic maps.

Most 18th- and early 19th-century national surveys did not record relief across the entire area of coverage, calculating only spot elevations at survey points. The United States Geological Survey (USGS) topographical survey maps included contour representation of relief, and so maps that show relief, especially with exact representation of elevation, came to be called topographic maps (or "topo" maps) in the United States, and the usage has spread internationally.

 
Siegfried map of Bernina Pass (1877) with black, blue and brown contour lines at 30-meter intervals

On maps produced by Swisstopo, the color of the contour lines is used to indicate the type of ground: black for bare rock and scree, blue for ice and underwater contours, and brown for earth-covered ground.[4]

Tanaka (relief) contours

The Tanaka (relief) contours technique is a method used to illuminate contour lines in order to help visualize terrain. Lines are highlighted or shaded depending on their relationship to a light source in the Northwest. If the object being illustrated would shadow a section of contour line, that contour would be represented with a black band. Otherwise, slopes facing the light source would be represented by white bands.

This method was developed by Professor Tanaka Kitiro in 1950, but had been experimented with as early as 1870, with little success due to technological limitations in printing. The resulting terrain at this point was a grayscale image.[5] Cartographer Berthold Horn later created software to digitally produce Tanaka Contours, and Patrick Kennelly, another cartographer, later found a way to add color to these maps, making them more realistic.[6]

There are a number of issues with this method. Historically, printing technology did not reproduce Tanaka contours well, especially the white lines on a gray background. This method is also very time-consuming. In addition, the terraced appearance does not look appealing or accurate in some kinds of terrain.[7]

Hypsometric tints

Hypsometric tints (also called layer tinting, elevation tinting, elevation coloring, or hysometric coloring) are colors placed between contour lines to indicate elevation. These tints are shown as bands of color in a graduated scheme or as a color scheme applied to contour lines themselves; either method is considered a type of Isarithmic map. Hypsometric tinting of maps and globes is often accompanied by a similar method of bathymetric tinting to convey differences in water depth.  

Shaded relief

 
Top: map of Lake Mead area.
Bottom: the same map with sun shading.

Shaded relief, or hill-shading, shows the shape of the terrain in a realistic fashion by showing how the three-dimensional surface would be illuminated from a point light source. The shadows normally follow the convention of top-left lighting in which the light source is placed near the upper-left corner of the map. If the map is oriented with north at the top, the result is that the light appears to come from the north-west. Although this is unrealistic lighting in the northern hemisphere, using a southern light source can cause multistable perception illusions, in which the topography appears inverted.[8]

Shaded relief was traditionally drawn with charcoal, airbrush and other artist's media. The Swiss cartographer Eduard Imhof is widely regarded as a master of manual hill-shading technique and theory. Shaded relief is today almost exclusively computer-generated from digital elevation models (DEM). The mathematical basis of analytical hillshading is to calculate the surface normal at each location, then calculate the angle between that vector and the vector pointing to the illumination using the Dot product; the smaller that angle, the more illumination that location is receiving. However, most software implementations use algorithms that shorten those calculations. This tool is available in a variety of GIS and graphics software, including Photoshop, QGIS, GRASS GIS or ArcMap's Spatial Analyst extension.

While these relatively simple tools have made shaded relief almost ubiquitous in maps, many cartographers have been unhappy with the product, and have developed techniques to improve its appearance, including the following:

Illuminated shading

Imhof's contributions included a multi-color approach to shading, with purples in valleys and yellows on peaks, which is known as “illuminated shading.” Illuminating the sides of the terrain facing the light source with yellow colors provides greater realism (since direct sunlight is more yellow, and ambient light is more blue), enhances the sense of the three-dimensional nature of the terrain, and make the map more aesthetically pleasing and artistic-looking.[9] Much work has been done in digitally recreating the work of Eduard Imhof, which has been fairly successful in some cases.[10]

Multi-directional shading

 
Zion National Park, Utah, showing the effect of multi-directional hillshading. Left: one light source, standard northwest azimuth; Middle: average of two light sources, northwest + vertical; Right: average of 32 light sources from all directions but concentrated in the northwest, each with shadows added. Note the decreasing starkness, increasing realism, and increasing clarity of cliffs, canyons, and mountains in this area of over 1,000 m of local relief.

A common criticism of computer-generated analytical hillshading is its stark, artificial look, in which slopes facing the light are solid white, and slopes facing away are solid black. Raisz called it "plastic shading," and others have said it looks like a moonscape.[2] One solution is to incorporate multiple lighting directions to imitate the effect of ambient lighting, creating a much more realistic looking product. Multiple techniques have been proposed for doing this, including using Geographic information systems software for generating multiple shaded relief images and averaging them together, using 3-d modeling software to render terrain,[11] and custom software tools to imitate natural lighting using up to hundreds of individual sources.[12] This technique has been found to be most effective for very rugged terrain at medium scales of 1:30,000 to 1:1,000,000.

Texture/bump mapping

 
Map of Crater Lake National Park, Oregon, using texture mapping to subtly indicate vegetation cover

It is possible to make the terrain look more realistic by imitating the three-dimensional look of not only the bare land surface, but also the features covering that land surface, such as buildings and plants. Texture mapping or bump mapping is a technique adapted from Computer graphics that adds a layer of shaded texture to the shaded surface relief that imitates the look of the local land cover.[13] This texture can be generated in several ways:

  • Texture substitution: Copying, abstracting, and merging remote sensing imagery of land cover.[14]
  • Texture generation: Creating a simulated land cover elevation layer in GIS, such as a random scattering of "trees," then generating a shaded relief of this.[15]
  • Elevation measurement: Using fine resolution remote sensing techniques, especially Lidar and drones, to directly or indirectly (through Photogrammetry) measure the height and or shape of land cover features, and shade that elevation surface.

This technique is most useful at producing realistic maps at relatively large scales, 1:5,000 to 1:50,000.

Resolution mixing or bumping

 
An illustration of the resolution bumping technique of shaded relief, Bitterroot Mountains and Salmon River, Montana/Idaho. Left: 200 m resolution shaded relief, middle: shaded relief after 7000 m smoothing filter, right: 65%/35% mix. The original image looks uniformly rugged, while the one on the right emphasizes the larger mountains and canyons.

One challenge with shaded relief, especially at small scales (1:500,000 or less), is that the technique is very good at visualizing local (high-frequency) relief, but may not effectively show larger features. For example, a rugged area of hills and valleys will show as much or more variation than a large, smooth mountain. Resolution bumping is a hybrid technique developed by NPS cartographer Tom Patterson to mitigate this problem.[16] A fine-resolution DEM is averaged with a heavily smoothed version (i.e., significantly coarser resolution). When the hillshading algorithm is applied to this, it has the effect of blending the fine details of the original terrain model with the broader features brought out by the smoothed model. This technique works best at small scales and in regions that are consistently rugged.

Oblique view

 
1618 oblique map of Paris by Claes Jansz. Visscher.

A three-dimensional view (projected onto a two-dimensional medium) of the surface of the Earth, along with the geographic features resting on it. Imagined aerial views of cities were first produced during the late Middle ages, but these "bird's eye views" became very popular in the United States during the 1800s. The advent of GIS (especially recent advances in 3-D and global visualization) and 3-D graphics modeling software has made the production of realistic aerial views relatively easy, although the execution of quality Cartographic design on these models remains a challenge.[17]

Raised-relief map

 
Hand-made raised-relief map of the High Tatras in scale 1: 50 000

This is a map in which relief is shown as a three-dimensional object. The most intuitive way to depict relief is to imitate it at scale. Hand-crafted dioramas may date back to 200BCE in China, but mass production did not become available until World War II with the invention of vacuum-formed plastic maps, and computerized machining to create molds efficiently. Machining is also used to create large custom models from substrates such as high-density foam, and can even color them based on aerial photography by placing an inkjet printhead on the machining device. The advent of 3D printing has introduced a much more economical means to produce raised-relief maps, although most 3D printers are too small to efficiently produce large dioramas.[18]

Rendering

 
upright=1.3STL 3D model of Penang Island terrain based on ASTER Global DEM data

Terrain rendering covers a variety of methods of depicting real-world or imaginary world surfaces. Most common terrain rendering is the depiction of Earth's surface. It is used in various applications to give an observer a frame of reference. It is also often used in combination with rendering of non-terrain objects, such as trees, buildings, rivers, etc.

There are two major modes of terrain rendering: top-down and perspective rendering. Top-down terrain rendering has been known for centuries in the way of cartographic maps. Perspective terrain rendering has also been known for quite some time. However, only with the advent of computers and computer graphics perspective rendering has become mainstream.

Structure

 
A landscape rendered in Outerra

A typical terrain rendering application consists of a terrain database, a central processing unit (CPU), a dedicated graphics processing unit (GPU), and a display. A software application is configured to start at initial location in the world space. The output of the application is screen space representation of the real world on a display. The software application uses the CPU to identify and load terrain data corresponding to initial location from the terrain database, then applies the required transformations to build a mesh of points that can be rendered by the GPU, which completes geometrical transformations, creating screen space objects (such as polygons) that create a picture closely resembling the location of the real world.

Texture

There are a number of ways to texture the terrain surface. Some applications benefit from using artificial textures, such as elevation coloring, checkerboard, or other generic textures. Some applications attempt to recreate the real-world surface to the best possible representation using aerial photography and satellite imagery.

In video games, texture splatting is used to texture the terrain surface.

Generation

There are a great variety of methods to generate terrain surfaces. The main problem solved by all these methods is managing number of processed and rendered polygons. It is possible to create a very detailed picture of the world using billions of data points. However such applications are limited to static pictures. Most uses of terrain rendering are moving images, which require the software application to make decisions on how to simplify (by discarding or approximating) source terrain data. Virtually all terrain rendering applications use level of detail to manage number of data points processed by CPU and GPU. There are several modern algorithms for terrain surfaces generating.[19][20][21][22]

Applications

Terrain rendering is widely used in computer games to represent both Earth's surface and imaginary worlds. Some games also have terrain deformation (or deformable terrain).

One important application of terrain rendering is in synthetic vision systems. Pilots flying aircraft benefit greatly from the ability to see terrain surface at all times regardless of conditions outside the aircraft.

Skeletal, structural, or break lines

Emphasizes hydrological drainage divide and watershed streams.

Forums and associations

Portrayal of relief is especially important in mountainous regions. The Commission on Mountain Cartography of the International Cartographic Association is the best-known forum for discussion of theory and techniques for mapping these regions.

See also

References

  1. ^ Lobeck, A.K. (1921) A Physiographic Diagram of the United States, A.J. Nystrom & Co., digital scan at David Rumsey Map Collection, List No.7129.000
  2. ^ a b c Raisz, Erwin (1948). General Cartography (2nd ed.). McGraw-Hill. pp. 103–123.
  3. ^ Jenny, Bernhard; Patterson, Tom (2007). "Introducing Plan Oblique Relief" (PDF). Cartographic Perspectives (57): 21–40. doi:10.14714/CP57.279.
  4. ^ Swisstopo, Conventional Signs 2008-05-28 at the Wayback Machine.
  5. ^ Fundamentals of Cartography. Misra R. P. and A. Ramesh. Concept Publishing Company. 1989. pp. 389-390
  6. ^ Patrick Kennelly & A. Jon Kimerling (2001) Modifications of Tanaka's Illuminated Contour Method, Cartography and Geographic Information Science, 28:2, 111-123.
  7. ^ "RELIEF (TERRAIN) DEPICTION." UNBC GIS LAB: GIS & Remote Sensing. University of Northern British Columbia, n.d. Web. 28 Sept. 2013.
  8. ^ Eduard Imhof (2007-06-01). Cartographic relief presentation. Esri Pr. ISBN 978-1-58948-026-1.
  9. ^ Jenny, Bernhard; Hurni, Lorenz (2006). "Swiss-Style Colour Relief Shading Modulated by Elevation and by Exposure to Illumination". The Cartographic Journal. 43 (3): 198–207. doi:10.1179/000870406X158164.
  10. ^ Tom Patterson, "See the light: How to make illuminated shaded relief in Photoshop 6.0," http://www.shadedrelief.com/illumination/ (accessed 30 October 2017).
  11. ^ Huffman, Daniel P. (2014) Shaded Relief in Blender, 9th ICA Mountain Cartography Workshop
  12. ^ Kennelly, J., & Stewart, J. (2006). A Uniform Sky Illumination Model to Enhance Shading of Terrain and Urban Areas. Cartography and Geographic Information Science, 33(1), 21–36. https://doi.org/10.1559/152304006777323118.
  13. ^ Blinn, James F. "Simulation of Wrinkled Surfaces", Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978)
  14. ^ Patterson, Tom (2002). "Getting Real: Reflecting on the New Look of National Park Service Maps". Cartographic Perspectives (43): 43–56. doi:10.14714/CP43.536.
  15. ^ Nighbert, Jeffrey (2000). "Using Remote Sensing Imagery to Texturize Layer Tinted Relief". Cartographic Perspectives (36): 93. doi:10.14714/CP36.827.
  16. ^ Patterson, Tom., "Resolution bumping GTOPO30 in Photoshop: How to Make High-Mountains More Legible," http://www.shadedrelief.com/bumping/bumping.html (accessed 24 September 2012)
  17. ^ Patterson, Tom (2005). "Looking Closer: A Guide to Making Bird's-eye Views of National Park Service Cultural and Historical Sites". Cartographic Perspectives (52): 59–75. doi:10.14714/CP52.379.
  18. ^ Adams, Aaron (July 2019). A Comparative Usability Assessment of Augmented Reality 3-D Printed Terrain Models and 2-D Topographic Maps. New Mexico State University: Proquest. Retrieved 17 April 2022.
  19. ^ Stewart J. (1999), “Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications”, IEEE Transactions on visualization and computer graphics 4(1).
  20. ^ Bashkov E., Zori S., Suvorova I. (2000), “Modern Methods of Environment Visual Simulation”, In Simulationstechnik, 14. Symposium in Hamburg SCS, pp. 509-514. Europe BVBA, Ghent, Belgium,
  21. ^ Bashkov E.A., Zori S.A. (2001), “Visual Simulation of an Earth Surface by Fast Horizon Computation Algorithm”, In Simulation und Visualisierung, pp. 203-215. Institut fur Simulation und Graphik, Magdeburg, Deutschland
  22. ^ Ruzinoor Che Mat & Norani Nordin, 'Silhouette Rendering Algorithm Using Vectorisation Technique from Kedah Topography Maps', Proceeding 2nd National Conference on Computer Graphics and Multimedia (CoGRAMM’04), Selangor, December 2004. https://s3.amazonaws.com/academia.edu.documents/30969013/449317633605827_1.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1505553957&Signature=7GA1T7nvGM5BOhLQ0OCELIKVYbY%3D&response-content-disposition=inline%3B%20filename%3D3D_Silhouette_Rendering_Algorithms_using.pdf[dead link]

External links

  • Shaded Relief, a website by Tom Patterson
  • Relief Shading, a website of the Institute of Cartography at ETH Zurich
  • Wikipedia Graphic Lab, a tutorial on creating shaded relief maps using free and open source software
  • Rendering a map using relief shading technique in Photoshop
  • Virtual Terrain Project

terrain, cartography, broader, coverage, this, topic, cartographic, design, relief, mapping, depiction, shape, surface, earth, using, more, several, techniques, that, have, been, developed, terrain, relief, essential, aspect, physical, geography, such, portray. For broader coverage of this topic see Cartographic design Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map using one or more of several techniques that have been developed Terrain or relief is an essential aspect of physical geography and as such its portrayal presents a central problem in cartographic design and more recently geographic information systems and geovisualization USGS topographic map of Stowe Vermont with contour lines at 20 foot intervals Contents 1 Hill profiles 1 1 Physiographic illustration 1 2 Plan oblique relief 2 Hachures 3 Contour lines 3 1 Tanaka relief contours 4 Hypsometric tints 5 Shaded relief 5 1 Illuminated shading 5 2 Multi directional shading 5 3 Texture bump mapping 5 4 Resolution mixing or bumping 6 Oblique view 7 Raised relief map 8 Rendering 8 1 Structure 8 2 Texture 8 3 Generation 8 4 Applications 9 Skeletal structural or break lines 10 Forums and associations 11 See also 12 References 13 External linksHill profiles Edit From a 1639 map of Hispaniola by Johannes Vingboons showing use of hill profiles The most ancient form of relief depiction in cartography hill profiles are simply illustrations of mountains and hills in profile placed as appropriate on generally small scale broad area of coverage maps They are seldom used today except as part of an antique styling Physiographic illustration Edit Section of Raisz 1941 map of the Northwestern United States showing his style of landform illustration In 1921 A K Lobeck published A Physiographic Diagram of the United States using an advanced version of the hill profile technique to illustrate the distribution of landforms on a small scale map 1 Erwin Raisz further developed standardized and taught this technique which uses generalized texture to imitate landform shapes over a large area 2 A combination of hill profile and shaded relief this style of terrain representation is simultaneously idiosyncratic to its creator often hand painted and found insightful in illustrating geomorphological patterns Plan oblique relief Edit Web version of Patterson s Physical Map of the Coterminous United States featuring plan oblique relief Note the appearance of the Rocky Mountains in the full size version More recently Tom Patterson developed a computer generated technique for mapping terrain inspired by Raisz s work called plan oblique relief 3 This tool starts with a shaded relief image then shifts pixels northward proportional to their elevation The effect is to make mountains stand up and lay over features to the north in the same fashion as hill profiles Some viewers are able to see the effect more easily than others Hachures Edit Dufour map of Bern 1907 this is a shaded hachure map Main article Hachure map Hachures first standardized by the Austrian topographer Johann Georg Lehmann in 1799 are a form of shading using lines They show the orientation of slope and by their thickness and overall density they provide a general sense of steepness Being non numeric they are less useful to a scientific survey than contours but can successfully communicate quite specific shapes of terrain 2 They are especially effective at showing relatively low relief such as rolling hills It was a standard on topographic maps of Germany well into the 20th Century There have been multiple attempts to recreate this technique using digital GIS data with mixed results Contour lines EditMain article Contour line First developed in France in the 18th Century contour lines or isohypses are isolines of equal elevation This is the most common way of visualizing elevation quantitatively and is familiar from topographic maps Most 18th and early 19th century national surveys did not record relief across the entire area of coverage calculating only spot elevations at survey points The United States Geological Survey USGS topographical survey maps included contour representation of relief and so maps that show relief especially with exact representation of elevation came to be called topographic maps or topo maps in the United States and the usage has spread internationally Siegfried map of Bernina Pass 1877 with black blue and brown contour lines at 30 meter intervals On maps produced by Swisstopo the color of the contour lines is used to indicate the type of ground black for bare rock and scree blue for ice and underwater contours and brown for earth covered ground 4 Tanaka relief contours Edit The Tanaka relief contours technique is a method used to illuminate contour lines in order to help visualize terrain Lines are highlighted or shaded depending on their relationship to a light source in the Northwest If the object being illustrated would shadow a section of contour line that contour would be represented with a black band Otherwise slopes facing the light source would be represented by white bands This method was developed by Professor Tanaka Kitiro in 1950 but had been experimented with as early as 1870 with little success due to technological limitations in printing The resulting terrain at this point was a grayscale image 5 Cartographer Berthold Horn later created software to digitally produce Tanaka Contours and Patrick Kennelly another cartographer later found a way to add color to these maps making them more realistic 6 There are a number of issues with this method Historically printing technology did not reproduce Tanaka contours well especially the white lines on a gray background This method is also very time consuming In addition the terraced appearance does not look appealing or accurate in some kinds of terrain 7 Hypsometric tints EditMain article Hypsometric tints Hypsometric tints also called layer tinting elevation tinting elevation coloring or hysometric coloring are colors placed between contour lines to indicate elevation These tints are shown as bands of color in a graduated scheme or as a color scheme applied to contour lines themselves either method is considered a type of Isarithmic map Hypsometric tinting of maps and globes is often accompanied by a similar method of bathymetric tinting to convey differences in water depth Shaded relief EditSee also Terrain analysis Top map of Lake Mead area Bottom the same map with sun shading Shaded relief or hill shading shows the shape of the terrain in a realistic fashion by showing how the three dimensional surface would be illuminated from a point light source The shadows normally follow the convention of top left lighting in which the light source is placed near the upper left corner of the map If the map is oriented with north at the top the result is that the light appears to come from the north west Although this is unrealistic lighting in the northern hemisphere using a southern light source can cause multistable perception illusions in which the topography appears inverted 8 Shaded relief was traditionally drawn with charcoal airbrush and other artist s media The Swiss cartographer Eduard Imhof is widely regarded as a master of manual hill shading technique and theory Shaded relief is today almost exclusively computer generated from digital elevation models DEM The mathematical basis of analytical hillshading is to calculate the surface normal at each location then calculate the angle between that vector and the vector pointing to the illumination using the Dot product the smaller that angle the more illumination that location is receiving However most software implementations use algorithms that shorten those calculations This tool is available in a variety of GIS and graphics software including Photoshop QGIS GRASS GIS or ArcMap s Spatial Analyst extension While these relatively simple tools have made shaded relief almost ubiquitous in maps many cartographers have been unhappy with the product and have developed techniques to improve its appearance including the following Illuminated shading Edit Imhof s contributions included a multi color approach to shading with purples in valleys and yellows on peaks which is known as illuminated shading Illuminating the sides of the terrain facing the light source with yellow colors provides greater realism since direct sunlight is more yellow and ambient light is more blue enhances the sense of the three dimensional nature of the terrain and make the map more aesthetically pleasing and artistic looking 9 Much work has been done in digitally recreating the work of Eduard Imhof which has been fairly successful in some cases 10 Multi directional shading Edit Zion National Park Utah showing the effect of multi directional hillshading Left one light source standard northwest azimuth Middle average of two light sources northwest vertical Right average of 32 light sources from all directions but concentrated in the northwest each with shadows added Note the decreasing starkness increasing realism and increasing clarity of cliffs canyons and mountains in this area of over 1 000 m of local relief A common criticism of computer generated analytical hillshading is its stark artificial look in which slopes facing the light are solid white and slopes facing away are solid black Raisz called it plastic shading and others have said it looks like a moonscape 2 One solution is to incorporate multiple lighting directions to imitate the effect of ambient lighting creating a much more realistic looking product Multiple techniques have been proposed for doing this including using Geographic information systems software for generating multiple shaded relief images and averaging them together using 3 d modeling software to render terrain 11 and custom software tools to imitate natural lighting using up to hundreds of individual sources 12 This technique has been found to be most effective for very rugged terrain at medium scales of 1 30 000 to 1 1 000 000 Texture bump mapping Edit Map of Crater Lake National Park Oregon using texture mapping to subtly indicate vegetation cover Main article Bump mapping It is possible to make the terrain look more realistic by imitating the three dimensional look of not only the bare land surface but also the features covering that land surface such as buildings and plants Texture mapping or bump mapping is a technique adapted from Computer graphics that adds a layer of shaded texture to the shaded surface relief that imitates the look of the local land cover 13 This texture can be generated in several ways Texture substitution Copying abstracting and merging remote sensing imagery of land cover 14 Texture generation Creating a simulated land cover elevation layer in GIS such as a random scattering of trees then generating a shaded relief of this 15 Elevation measurement Using fine resolution remote sensing techniques especially Lidar and drones to directly or indirectly through Photogrammetry measure the height and or shape of land cover features and shade that elevation surface This technique is most useful at producing realistic maps at relatively large scales 1 5 000 to 1 50 000 Resolution mixing or bumping Edit An illustration of the resolution bumping technique of shaded relief Bitterroot Mountains and Salmon River Montana Idaho Left 200 m resolution shaded relief middle shaded relief after 7000 m smoothing filter right 65 35 mix The original image looks uniformly rugged while the one on the right emphasizes the larger mountains and canyons One challenge with shaded relief especially at small scales 1 500 000 or less is that the technique is very good at visualizing local high frequency relief but may not effectively show larger features For example a rugged area of hills and valleys will show as much or more variation than a large smooth mountain Resolution bumping is a hybrid technique developed by NPS cartographer Tom Patterson to mitigate this problem 16 A fine resolution DEM is averaged with a heavily smoothed version i e significantly coarser resolution When the hillshading algorithm is applied to this it has the effect of blending the fine details of the original terrain model with the broader features brought out by the smoothed model This technique works best at small scales and in regions that are consistently rugged Oblique view Edit 1618 oblique map of Paris by Claes Jansz Visscher Main article Pictorial map A three dimensional view projected onto a two dimensional medium of the surface of the Earth along with the geographic features resting on it Imagined aerial views of cities were first produced during the late Middle ages but these bird s eye views became very popular in the United States during the 1800s The advent of GIS especially recent advances in 3 D and global visualization and 3 D graphics modeling software has made the production of realistic aerial views relatively easy although the execution of quality Cartographic design on these models remains a challenge 17 Raised relief map Edit Hand made raised relief map of the High Tatras in scale 1 50 000 Main article Raised relief map This is a map in which relief is shown as a three dimensional object The most intuitive way to depict relief is to imitate it at scale Hand crafted dioramas may date back to 200BCE in China but mass production did not become available until World War II with the invention of vacuum formed plastic maps and computerized machining to create molds efficiently Machining is also used to create large custom models from substrates such as high density foam and can even color them based on aerial photography by placing an inkjet printhead on the machining device The advent of 3D printing has introduced a much more economical means to produce raised relief maps although most 3D printers are too small to efficiently produce large dioramas 18 Rendering Edit upright 1 3STL 3D model of Penang Island terrain based on ASTER Global DEM data Terrain rendering covers a variety of methods of depicting real world or imaginary world surfaces Most common terrain rendering is the depiction of Earth s surface It is used in various applications to give an observer a frame of reference It is also often used in combination with rendering of non terrain objects such as trees buildings rivers etc There are two major modes of terrain rendering top down and perspective rendering Top down terrain rendering has been known for centuries in the way of cartographic maps Perspective terrain rendering has also been known for quite some time However only with the advent of computers and computer graphics perspective rendering has become mainstream Structure Edit A landscape rendered in Outerra A typical terrain rendering application consists of a terrain database a central processing unit CPU a dedicated graphics processing unit GPU and a display A software application is configured to start at initial location in the world space The output of the application is screen space representation of the real world on a display The software application uses the CPU to identify and load terrain data corresponding to initial location from the terrain database then applies the required transformations to build a mesh of points that can be rendered by the GPU which completes geometrical transformations creating screen space objects such as polygons that create a picture closely resembling the location of the real world Texture Edit There are a number of ways to texture the terrain surface Some applications benefit from using artificial textures such as elevation coloring checkerboard or other generic textures Some applications attempt to recreate the real world surface to the best possible representation using aerial photography and satellite imagery In video games texture splatting is used to texture the terrain surface Generation Edit Main article Scenery generator There are a great variety of methods to generate terrain surfaces The main problem solved by all these methods is managing number of processed and rendered polygons It is possible to create a very detailed picture of the world using billions of data points However such applications are limited to static pictures Most uses of terrain rendering are moving images which require the software application to make decisions on how to simplify by discarding or approximating source terrain data Virtually all terrain rendering applications use level of detail to manage number of data points processed by CPU and GPU There are several modern algorithms for terrain surfaces generating 19 20 21 22 Applications Edit Terrain rendering is widely used in computer games to represent both Earth s surface and imaginary worlds Some games also have terrain deformation or deformable terrain One important application of terrain rendering is in synthetic vision systems Pilots flying aircraft benefit greatly from the ability to see terrain surface at all times regardless of conditions outside the aircraft Skeletal structural or break lines EditThis section needs expansion You can help by adding to it June 2014 Emphasizes hydrological drainage divide and watershed streams Forums and associations EditPortrayal of relief is especially important in mountainous regions The Commission on Mountain Cartography of the International Cartographic Association is the best known forum for discussion of theory and techniques for mapping these regions See also EditCartographic labeling Pictorial maps Geomipmapping Geometry Clipmaps ROAM Real time optimally adapting mesh References Edit Lobeck A K 1921 A Physiographic Diagram of the United States A J Nystrom amp Co digital scan at David Rumsey Map Collection List No 7129 000 a b c Raisz Erwin 1948 General Cartography 2nd ed McGraw Hill pp 103 123 Jenny Bernhard Patterson Tom 2007 Introducing Plan Oblique Relief PDF Cartographic Perspectives 57 21 40 doi 10 14714 CP57 279 Swisstopo Conventional Signs Archived 2008 05 28 at the Wayback Machine Fundamentals of Cartography Misra R P and A Ramesh Concept Publishing Company 1989 pp 389 390 Patrick Kennelly amp A Jon Kimerling 2001 Modifications of Tanaka s Illuminated Contour Method Cartography and Geographic Information Science 28 2 111 123 RELIEF TERRAIN DEPICTION UNBC GIS LAB GIS amp Remote Sensing University of Northern British Columbia n d Web 28 Sept 2013 Eduard Imhof 2007 06 01 Cartographic relief presentation Esri Pr ISBN 978 1 58948 026 1 Jenny Bernhard Hurni Lorenz 2006 Swiss Style Colour Relief Shading Modulated by Elevation and by Exposure to Illumination The Cartographic Journal 43 3 198 207 doi 10 1179 000870406X158164 Tom Patterson See the light How to make illuminated shaded relief in Photoshop 6 0 http www shadedrelief com illumination accessed 30 October 2017 Huffman Daniel P 2014 Shaded Relief in Blender 9th ICA Mountain Cartography Workshop Kennelly J amp Stewart J 2006 A Uniform Sky Illumination Model to Enhance Shading of Terrain and Urban Areas Cartography and Geographic Information Science 33 1 21 36 https doi org 10 1559 152304006777323118 Blinn James F Simulation of Wrinkled Surfaces Computer Graphics Vol 12 3 pp 286 292 SIGGRAPH ACM August 1978 Patterson Tom 2002 Getting Real Reflecting on the New Look of National Park Service Maps Cartographic Perspectives 43 43 56 doi 10 14714 CP43 536 Nighbert Jeffrey 2000 Using Remote Sensing Imagery to Texturize Layer Tinted Relief Cartographic Perspectives 36 93 doi 10 14714 CP36 827 Patterson Tom Resolution bumping GTOPO30 in Photoshop How to Make High Mountains More Legible http www shadedrelief com bumping bumping html accessed 24 September 2012 Patterson Tom 2005 Looking Closer A Guide to Making Bird s eye Views of National Park Service Cultural and Historical Sites Cartographic Perspectives 52 59 75 doi 10 14714 CP52 379 Adams Aaron July 2019 A Comparative Usability Assessment of Augmented Reality 3 D Printed Terrain Models and 2 D Topographic Maps New Mexico State University Proquest Retrieved 17 April 2022 Stewart J 1999 Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications IEEE Transactions on visualization and computer graphics 4 1 Bashkov E Zori S Suvorova I 2000 Modern Methods of Environment Visual Simulation In Simulationstechnik 14 Symposium in Hamburg SCS pp 509 514 Europe BVBA Ghent Belgium Bashkov E A Zori S A 2001 Visual Simulation of an Earth Surface by Fast Horizon Computation Algorithm In Simulation und Visualisierung pp 203 215 Institut fur Simulation und Graphik Magdeburg Deutschland Ruzinoor Che Mat amp Norani Nordin Silhouette Rendering Algorithm Using Vectorisation Technique from Kedah Topography Maps Proceeding 2nd National Conference on Computer Graphics and Multimedia CoGRAMM 04 Selangor December 2004 https s3 amazonaws com academia edu documents 30969013 449317633605827 1 pdf AWSAccessKeyId AKIAIWOWYYGZ2Y53UL3A amp Expires 1505553957 amp Signature 7GA1T7nvGM5BOhLQ0OCELIKVYbY 3D amp response content disposition inline 3B 20filename 3D3D Silhouette Rendering Algorithms using pdf dead link External links Edit Wikimedia Commons has media related to Topographic shading Shaded Relief a website by Tom Patterson Relief Shading a website of the Institute of Cartography at ETH Zurich Wikipedia Graphic Lab a tutorial on creating shaded relief maps using free and open source software Rendering a map using relief shading technique in Photoshop Virtual Terrain Project Retrieved from https en wikipedia org w index php title Terrain cartography amp oldid 1136147118, wikipedia, wiki, book, books, library,

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