fbpx
Wikipedia

Tenchu 2: Birth of the Stealth Assassins

Tenchu 2: Birth of the Stealth Assassins[a] (published in Japan as "Rittai Ninja Katsugeki: Tenchu 2") is a 2000 stealth video game developed by Acquire for the PlayStation. The second entry in the Tenchu series, it was published in the West by Activision and in Japan by Acquire. Tenchu 2 is a prequel to Tenchu: Stealth Assassins (1998), following the early lives of Azuma ninja Rikimaru and Ayame as they and their fellow Tatsumaru must confront a militant force called the Burning Dawn. Gameplay follows the chosen protagonist as they complete missions, the goal being to remain undetected and either avoid or silently kill enemies.

Tenchu 2: Birth of the Stealth Assassins
Developer(s)Acquire
Publisher(s)
Director(s)Takuma Endo
Producer(s)Yutaka Hoshina
Masami Yamamoto
Designer(s)Nobuhito Kuramochi
Yoshiaki Arimura
Programmer(s)Daisuke Hisamatsu
Artist(s)Kiyoshi Arai
Koshi Nakanishi
Writer(s)Mikasa Hiragi
Composer(s)Noriyuki Asakura
SeriesTenchu
Platform(s)PlayStation
Release
  • NA: August 8, 2000
  • EU: September 8, 2000
  • JP: November 30, 2000
Genre(s)Stealth
Mode(s)Single-player

Production on Tenchu 2 began following the original's success at the request of Activision. Originally intended as a Western exclusive, consequent adjustments were made to reduce its niche Japanese elements while also polishing the gameplay and graphics. Composer Noriyuki Asakura returned from the first game. Reaching high positions on sales charts, it saw praise from critics and was generally seen as an improvement over its predecessor. Following Tenchu 2, Activision acquired the intellectual property and shifted production to newly-formed company K2 for the next entry Tenchu: Wrath of Heaven.

Gameplay edit

The game consists of controlling a character in a 3D environment through a third-person viewpoint. The player can use a variety of ninja tools and equipment and stealth to dispatch enemies and complete the game's missions. Missions are set in different locales at varying times of day, ranging from rural farmland, bamboo forests, mountainous regions, beaches, ships, villages and caverns. After the player completes a mission, they are given a rank depending on their accomplishments during that mission such as number of enemies killed, number of times spotted etc. High ranks are then used to unlock special gadgets that can be used in-game. One of the game's most acclaimed features was the Mission Editor. This gave the player the opportunity to create their own missions, including level layout, deciding which characters to place in it and mission objectives to complete.[1][2][3][4]

Synopsis edit

Tenchu 2 is set in Japan during the Sengoku period, four years prior to the events of Tenchu: Stealth Assassins.[4][5] Following the death of the elder Lord Godha, a coup against his benevolent son Matsunoshin is launched by his uncle Motohide. Each is supported by a ninja clan; Matsunoshin is supported by the Gohda's long-standing allies the Azuma Ninja, while Motohide ends up manipulated by both a neighbouring lord and the rogue ninja group called the Burning Dawn led by Lady Kagame. The lead characters are three young ninja of the Azuma clan who trained together since childhood. They are Rikimaru, dedicated to his duty as a ninja; the rebellious and free-spirited Ayame; and Tatsumaru, the chosen successor to their mentor Azuma Shiunsai.[1]: 4–5 [3][6] The storyline is split across three campaigns following first Rikimaru and Ayame, and then Tatsumaru.[4][7]

Motohide allies himself with the warlord Toda Yoshisada in order take control of the Gohda lands. Toda launched an attack against Gohda castle which resulted in the death of Lord Gohda's wife and the kidnapping of his daughter Kiku. Motohide is later killed by Toda, only to be killed in turn by Kagame, who founds the Burning Dawn to the goal of turning ninja into an acknowledged political force. Kiku is successfully rescued, forming a strong bond with Ayame. Over a period of time following Toda's death, the Burning Dawn partake in a series of underground criminal activities such as kidnapping, theft, forced labor, smuggling and murder. During one such conflict, Tatsumaru is apparently killed while fighting Kagame, but in fact suffered amnesia and was adopted by Kagame into the Burning Dawn under the title "Seiryu". Under this identity, Tatsumaru kills all the Azuma ninja aside from Rikimaru and Ayame, then kills Shiunsai who reveals he killed Tatsumaru's father before adopting him.

In a final campaign by Lord Godha against the Burning Dawn on their flagship Fire Demon, Rikimaru kills Suzaku and then mortally wounds Kagame. Tatsumaru slowly regains some of his memories, and when fighting Ayame kills himself with Rikimaru's sword as penance for his actions against the Azuma and Godha. Kagame dies embracing Tatsumaru, having fallen in love with him, as the Fire Demon is destroyed by Godha's forces. Rikimaru pledges himself to Lord Godha as the Azuma's new leader, and Ayame while depressed by Tatsumaru's death chooses to keep living for Kiku, who has come to see her as an older sister. In the post-credits scene of Tatsumaru's campaign, Suzaku is revived as Onikage, servant of the demonic Mei-Oh and a leading antagonist of the first Tenchu.

Development edit

Tenchu: Stealth Assassins, developed by Japanese company Acquire, was released in 1998 and went on to sell one million units worldwide, prompting the creation of a second title.[3][5] The original's director Takuma Endo had wanted to develop a potential sequel on the PlayStation 2, but unfamiliarity with the new technology and demands from Western publisher Activision led to a sequel being produced on the original PlayStation, which Endo regretted.[8] The game's budget was ¥200 million, with a production team of thirty people.[9] The success of the original Tenchu allowed Endo to hire more people to ease production.[5] Endo returned as director.[8] The producer was Masami Yamamoto of Sony Music Entertainment Japan, with Activision's Pat Dwyer acting as associate producer.[1]: 22–23 [3] The scenario was written by Mikasa Hiragi of Studio Angina.[1]: 22–23  Character designs are attributed to both original artist Koshi Nakanishi, and Kiyoshi Arai.[10][11] The lead programmer was Daisuke Hisamatsu.[12] Nobuhiro Obata returned to design an expanded level editor mode.[13] Production lasted eighteen months.[9] During production of both Tenchu and Tenchu 2, mistrust and tension had built up between Acquire and Activision over requests for changes, making working together increasingly difficult.[10]

The original game ended with Rikimaru presumed dead, so rather than face the problems resolving that issue, it was decided to make the game a prequel. This decision was reinforced by a lack of character development in the story of the first Tenchu.[3] The mission structure and accompanying narrative links were redesigned, as the original had its story missions handed out "in a slightly capricious fashion" from the character Godha, with missions instead emerging from the narrative and building on each other. The setting of a civil war over the Godha lands allowed for greater gameplay variety including escort missions.[14] As part of Activision's requests, more overtly Japanese elements were toned down to make the game more appealing to Western players.[8] For his work on the character art, Arai gave them an earthenware texture.[11] Noriyuki Asakura returned as composer.[15] Compared to the style of the original, the music for Tenchu 2 was made more Japanese in tone at the request of the producers. As with the original, the opening theme used Hausa for the lyrics.[16]

Hisamatsu remembered creating a new draw engine and incorporating new control options as the hardest part of his job. He had a lot of trouble with technical problems which persisted until the later part of production, mostly due to issues with getting the graphics to run smoothly.[12] The enemy AI was upgraded to be more reactive, greater ability to hear sounds made by the player, and able to call reinforcements. The number of stealth kills were also increased.[14] The swimming controls were redesigned, with Acquire coming up with five different versions before Activision settled on an option.[17] The motion capture was recorded at a studio in Okinawa.[18] The motion capture performer for the game was Tsutomu Kitagawa, who previously performed in and supervised motion capture for the first game.[1]: 22–23 [18] Real-time event scenes were handled by Ayako Takenaga, who called the project exhausting for her, and saying some scenes were planned and drafted but ultimately dropped from the final product.[19] The CGI cutscenes were co-created by Technonet, Sasahara-Gumi and Trilogy.[1]: 22–23 

Release edit

Tenchu 2 was officially announced in May 1999 during that year's E3.[4] Promotion of the title at E3 2000 was problematic, as it drew staff away from the American and European localizations, the latter requiring technical alterations by Acquire to match different frame rate displays for PAL televisions.[20] Notable bugs that needed to be caught were a common freezing bug, and Rikimaru being able to clip through walls.[20][21] It was published in North America by Activision on August 8, 2000.[22][23] The European version saw substantial alterations, featuring less blood, no decapitations, and shurikens removed due to laws prohibiting their portrayal in the United Kingdom.[9][24] It released in Europe by Activision on September 8.[2][9]

The demand from Activision was for a sequel aimed at Western markets, with a Japanese release originally not being planned.[8] To get it released in Japan, Acquire chose to self-publish the title.[5][8] This version saw further improvements graphically and technically, in additions to expansions to the level editor with new objects for level creation.[8][13] The game was released in Japan on November 30.[6] A guidebook was published in Japan by Dengeki PlayStation on December 11.[25]

Reception edit

During its North American month of release, the game was the sixth best-selling title during the period.[36] According to a press release, it continued to sell well over the following months.[37] It also reached the top ten best-selling multiplatform titles upon its release in the UK.[38] According to Famitsu, the sequel sold over 101,000 units in Japan.[39]

Tenchu 2: Birth of the Stealth Assassins received "generally favorable" reviews, according to review aggregator Metacritic.[26]

Jim Preston reviewed the PlayStation version of the game for Next Generation, rating it four stars out of five, and stated that "Tenchu 2 doesn't surpass the original but does succeed in capturing its smooth gameplay and despite some minor weaknesses, the game is without a doubt exceedingly cool."[34]

Legacy edit

Following Tenchu 2, the series' licenser Sony Music Entertainment Japan underwent restructuring, resulting in Activision buying the Tenchu intellectual property in November 2000.[10][40] This prevented Acquire from developing any more titles for the series, as Activision shifted production to another company.[10] The development studio K2, newly-formed in 2000 by industry veteran Mitsuo Kodama, created the sequel Tenchu: Wrath of Heaven for release in 2003.[41][42] Acquire's inability to work on Tenchu, but continued wish to develop titles using a feudal Japanese setting, resulted in them partnering with Spike to create Way of the Samurai.[43]

References edit

  1. ^ a b c d e f Activision, ed. (2000). Tenchu 2: Birth of the Stealth Assassins European instruction manual. Activision.
  2. ^ a b Bramwell, Tom (June 5, 2000). "Tenchu II: Birth of the Assassins - Silent-em-up previewed". Eurogamer. from the original on November 30, 2021. Retrieved December 4, 2021.
  3. ^ a b c d e Dwyer, Pat (May 3, 2000). . GameSpot. Archived from the original on September 3, 2000. Retrieved December 4, 2021.
  4. ^ a b c d Fielder, Joe (May 28, 1999). "Tenchu 2: Birth of the Assassins Preview". GameSpot. from the original on August 24, 2014. Retrieved December 4, 2021.
  5. ^ a b c d 創立20周年を迎えたアクワイアのこれまでとこれから――遠藤琢磨氏インタビュー全文掲載. Famitsu (in Japanese). December 13, 2014. from the original on December 14, 2014. Retrieved December 4, 2021.
  6. ^ a b . Acquire (in Japanese). Archived from the original on May 8, 2021. Retrieved November 27, 2021.
  7. ^ Roether, Julia (August 15, 2000). . Activision. Archived from the original on January 7, 2001.
  8. ^ a b c d e f . Acquire (in Japanese). 2000. Archived from the original on April 16, 2004. Retrieved December 4, 2021.
  9. ^ a b c d Ojumu, Akin (September 11, 2000). "Cutting edge style". The Guardian. from the original on March 1, 2014. Retrieved December 4, 2021.
  10. ^ a b c d ゲーム開発最前線『侍』はこうして作られた―アクワイア制作2課の660日戦争. Shinkigensha. June 1, 2002. ISBN 4-7753-0043-1.
  11. ^ a b . Acquire (in Japanese). 2000. Archived from the original on April 16, 2004. Retrieved December 4, 2021.
  12. ^ a b . Acquire (in Japanese). 2000. Archived from the original on April 16, 2004. Retrieved December 4, 2021.
  13. ^ a b . Acquire (in Japanese). 2000. Archived from the original on April 16, 2004. Retrieved December 4, 2021.
  14. ^ a b Russo, Tom (April 2000). "NG Alphas - Tenchu 2: Birth of the Stealth Assassins". Next Generation. No. 64. Imagine Media. pp. 60–61.
  15. ^ . Noriyuki Asakura official website (in Japanese). Archived from the original on April 5, 2004. Retrieved December 4, 2021.
  16. ^ . RocketBaby. Archived from the original on January 9, 2002. Retrieved December 4, 2021.
  17. ^ Dwyer, Pat (August 8, 2000). . GameSpot. Archived from the original on September 3, 2000. Retrieved December 4, 2021.
  18. ^ a b . Gpara.com (in Japanese). December 4, 2006. Archived from the original on February 12, 2007. Retrieved December 4, 2021.
  19. ^ . Acquire (in Japanese). 2000. Archived from the original on April 16, 2004. Retrieved December 4, 2021.
  20. ^ a b Dwyer, Pat (June 12, 2000). . GameSpot. Archived from the original on September 3, 2000. Retrieved December 4, 2021.
  21. ^ Dwyer, Pat (July 6, 2000). . GameSpot. Archived from the original on September 3, 2000. Retrieved December 4, 2021.
  22. ^ . August 16, 2000. Archived from the original on August 16, 2000. Retrieved May 15, 2023.
  23. ^ . August 18, 2002. Archived from the original on August 18, 2002. Retrieved May 15, 2023.
  24. ^ "PSM vs The Shuriken Masters". Official NZ PlayStation Magazine. No. 38. ACP Publishing. October 2000. pp. 20–21.
  25. ^ 立体忍者活劇天誅弐公式攻略ガイド. Kadokawa Corporation (in Japanese). from the original on December 2, 2021. Retrieved December 4, 2021.
  26. ^ a b "Tenchu 2: Birth of the Stealth Assassins for PlayStation Reviews". Metacritic. Retrieved August 11, 2013.
  27. ^ Knight, Kyle. . AllGame. Archived from the original on November 13, 2014. Retrieved October 11, 2015.
  28. ^ Edge staff (October 2000). "Tenchu: Birth of the [Stealth] Assassins" (89). {{cite journal}}: Cite journal requires |journal= (help)
  29. ^ "REVIEW for Tenchu II: Birth of the Stealth Assassins". GameFan. August 10, 2000.
  30. ^ Cheat Monkey (August 10, 2000). . GamePro. Archived from the original on February 7, 2005. Retrieved December 12, 2013.
  31. ^ Sanders, Shawn (August 2000). "Tenchu 2: Birth of the [Stealth] Assassins". Game Revolution. Retrieved December 12, 2013.
  32. ^ Fielder, Joe (August 8, 2000). "Tenchu 2: Birth of the Stealth Assassins Review". GameSpot. Retrieved December 12, 2013.
  33. ^ Perry, Douglass C. (August 9, 2000). "Tenchu II: Birth of the [Stealth] Assassins". IGN. Retrieved December 12, 2013.
  34. ^ a b Preston, Jim (October 2000). "Finals". Next Generation. Vol. 3, no. 10. Imagine Media. p. 115.
  35. ^ Boyce, Ryan (August 8, 2000). . Maxim. Archived from the original on June 26, 2001. Retrieved November 9, 2014.
  36. ^ "Tenchu 2 Debuts in Top 10". August 26, 2000.
  37. ^ . www.activision.com. Archived from the original on February 10, 2001. Retrieved January 12, 2022.
  38. ^ "Remembering the original Pokémon Snap launch | UK Time Tunnel". Gamesindustry.biz.
  39. ^ . geimin.net. Archived from the original on February 24, 2013. Retrieved January 12, 2022.
  40. ^ "Activision Makes PS2 Tenchu Official". IGN. November 3, 2000. from the original on November 26, 2021. Retrieved December 4, 2021.
  41. ^ . PlayStation (in Japanese). 2003. Archived from the original on June 4, 2004. Retrieved December 4, 2021.
  42. ^ 第11回:児玉光生先生(ケーツー). CGWorld (in Japanese). August 8, 2016. from the original on August 11, 2016. Retrieved December 4, 2021.
  43. ^ なぜ「侍道」の外伝だったのか。アクワイアのキーパーソンが語る,「侍道外伝 KATANAKAMI」誕生の経緯と“和風ハクスラ”制作に懸ける思い. 4Gamer.net (in Japanese). January 22, 2020. from the original on January 30, 2020. Retrieved December 4, 2021.
  1. ^ Japanese: 立体忍者活劇 天誅 弐, Hepburn: Rittai Ninja Katsugeki Tenchū Ni, lit. "Stereoscopic Ninja Theatrical Drama: Divine Retribution 2"

External links edit

  • Tenchu 2: Birth of the Stealth Assassins at MobyGames
  • Tenchu 2: Birth of the Stealth Assassins at IMDb

tenchu, birth, stealth, assassins, published, japan, rittai, ninja, katsugeki, tenchu, 2000, stealth, video, game, developed, acquire, playstation, second, entry, tenchu, series, published, west, activision, japan, acquire, tenchu, prequel, tenchu, stealth, as. Tenchu 2 Birth of the Stealth Assassins a published in Japan as Rittai Ninja Katsugeki Tenchu 2 is a 2000 stealth video game developed by Acquire for the PlayStation The second entry in the Tenchu series it was published in the West by Activision and in Japan by Acquire Tenchu 2 is a prequel to Tenchu Stealth Assassins 1998 following the early lives of Azuma ninja Rikimaru and Ayame as they and their fellow Tatsumaru must confront a militant force called the Burning Dawn Gameplay follows the chosen protagonist as they complete missions the goal being to remain undetected and either avoid or silently kill enemies Tenchu 2 Birth of the Stealth AssassinsDeveloper s AcquirePublisher s WW ActivisionJP AcquireDirector s Takuma EndoProducer s Yutaka HoshinaMasami YamamotoDesigner s Nobuhito KuramochiYoshiaki ArimuraProgrammer s Daisuke HisamatsuArtist s Kiyoshi AraiKoshi NakanishiWriter s Mikasa HiragiComposer s Noriyuki AsakuraSeriesTenchuPlatform s PlayStationReleaseNA August 8 2000EU September 8 2000JP November 30 2000Genre s StealthMode s Single playerProduction on Tenchu 2 began following the original s success at the request of Activision Originally intended as a Western exclusive consequent adjustments were made to reduce its niche Japanese elements while also polishing the gameplay and graphics Composer Noriyuki Asakura returned from the first game Reaching high positions on sales charts it saw praise from critics and was generally seen as an improvement over its predecessor Following Tenchu 2 Activision acquired the intellectual property and shifted production to newly formed company K2 for the next entry Tenchu Wrath of Heaven Contents 1 Gameplay 2 Synopsis 3 Development 4 Release 5 Reception 6 Legacy 7 References 8 External linksGameplay editSee also Gameplay of Tenchu Stealth Assassins The game consists of controlling a character in a 3D environment through a third person viewpoint The player can use a variety of ninja tools and equipment and stealth to dispatch enemies and complete the game s missions Missions are set in different locales at varying times of day ranging from rural farmland bamboo forests mountainous regions beaches ships villages and caverns After the player completes a mission they are given a rank depending on their accomplishments during that mission such as number of enemies killed number of times spotted etc High ranks are then used to unlock special gadgets that can be used in game One of the game s most acclaimed features was the Mission Editor This gave the player the opportunity to create their own missions including level layout deciding which characters to place in it and mission objectives to complete 1 2 3 4 Synopsis editTenchu 2 is set in Japan during the Sengoku period four years prior to the events of Tenchu Stealth Assassins 4 5 Following the death of the elder Lord Godha a coup against his benevolent son Matsunoshin is launched by his uncle Motohide Each is supported by a ninja clan Matsunoshin is supported by the Gohda s long standing allies the Azuma Ninja while Motohide ends up manipulated by both a neighbouring lord and the rogue ninja group called the Burning Dawn led by Lady Kagame The lead characters are three young ninja of the Azuma clan who trained together since childhood They are Rikimaru dedicated to his duty as a ninja the rebellious and free spirited Ayame and Tatsumaru the chosen successor to their mentor Azuma Shiunsai 1 4 5 3 6 The storyline is split across three campaigns following first Rikimaru and Ayame and then Tatsumaru 4 7 Motohide allies himself with the warlord Toda Yoshisada in order take control of the Gohda lands Toda launched an attack against Gohda castle which resulted in the death of Lord Gohda s wife and the kidnapping of his daughter Kiku Motohide is later killed by Toda only to be killed in turn by Kagame who founds the Burning Dawn to the goal of turning ninja into an acknowledged political force Kiku is successfully rescued forming a strong bond with Ayame Over a period of time following Toda s death the Burning Dawn partake in a series of underground criminal activities such as kidnapping theft forced labor smuggling and murder During one such conflict Tatsumaru is apparently killed while fighting Kagame but in fact suffered amnesia and was adopted by Kagame into the Burning Dawn under the title Seiryu Under this identity Tatsumaru kills all the Azuma ninja aside from Rikimaru and Ayame then kills Shiunsai who reveals he killed Tatsumaru s father before adopting him In a final campaign by Lord Godha against the Burning Dawn on their flagship Fire Demon Rikimaru kills Suzaku and then mortally wounds Kagame Tatsumaru slowly regains some of his memories and when fighting Ayame kills himself with Rikimaru s sword as penance for his actions against the Azuma and Godha Kagame dies embracing Tatsumaru having fallen in love with him as the Fire Demon is destroyed by Godha s forces Rikimaru pledges himself to Lord Godha as the Azuma s new leader and Ayame while depressed by Tatsumaru s death chooses to keep living for Kiku who has come to see her as an older sister In the post credits scene of Tatsumaru s campaign Suzaku is revived as Onikage servant of the demonic Mei Oh and a leading antagonist of the first Tenchu Development editTenchu Stealth Assassins developed by Japanese company Acquire was released in 1998 and went on to sell one million units worldwide prompting the creation of a second title 3 5 The original s director Takuma Endo had wanted to develop a potential sequel on the PlayStation 2 but unfamiliarity with the new technology and demands from Western publisher Activision led to a sequel being produced on the original PlayStation which Endo regretted 8 The game s budget was 200 million with a production team of thirty people 9 The success of the original Tenchu allowed Endo to hire more people to ease production 5 Endo returned as director 8 The producer was Masami Yamamoto of Sony Music Entertainment Japan with Activision s Pat Dwyer acting as associate producer 1 22 23 3 The scenario was written by Mikasa Hiragi of Studio Angina 1 22 23 Character designs are attributed to both original artist Koshi Nakanishi and Kiyoshi Arai 10 11 The lead programmer was Daisuke Hisamatsu 12 Nobuhiro Obata returned to design an expanded level editor mode 13 Production lasted eighteen months 9 During production of both Tenchu and Tenchu 2 mistrust and tension had built up between Acquire and Activision over requests for changes making working together increasingly difficult 10 The original game ended with Rikimaru presumed dead so rather than face the problems resolving that issue it was decided to make the game a prequel This decision was reinforced by a lack of character development in the story of the first Tenchu 3 The mission structure and accompanying narrative links were redesigned as the original had its story missions handed out in a slightly capricious fashion from the character Godha with missions instead emerging from the narrative and building on each other The setting of a civil war over the Godha lands allowed for greater gameplay variety including escort missions 14 As part of Activision s requests more overtly Japanese elements were toned down to make the game more appealing to Western players 8 For his work on the character art Arai gave them an earthenware texture 11 Noriyuki Asakura returned as composer 15 Compared to the style of the original the music for Tenchu 2 was made more Japanese in tone at the request of the producers As with the original the opening theme used Hausa for the lyrics 16 Hisamatsu remembered creating a new draw engine and incorporating new control options as the hardest part of his job He had a lot of trouble with technical problems which persisted until the later part of production mostly due to issues with getting the graphics to run smoothly 12 The enemy AI was upgraded to be more reactive greater ability to hear sounds made by the player and able to call reinforcements The number of stealth kills were also increased 14 The swimming controls were redesigned with Acquire coming up with five different versions before Activision settled on an option 17 The motion capture was recorded at a studio in Okinawa 18 The motion capture performer for the game was Tsutomu Kitagawa who previously performed in and supervised motion capture for the first game 1 22 23 18 Real time event scenes were handled by Ayako Takenaga who called the project exhausting for her and saying some scenes were planned and drafted but ultimately dropped from the final product 19 The CGI cutscenes were co created by Technonet Sasahara Gumi and Trilogy 1 22 23 Release editTenchu 2 was officially announced in May 1999 during that year s E3 4 Promotion of the title at E3 2000 was problematic as it drew staff away from the American and European localizations the latter requiring technical alterations by Acquire to match different frame rate displays for PAL televisions 20 Notable bugs that needed to be caught were a common freezing bug and Rikimaru being able to clip through walls 20 21 It was published in North America by Activision on August 8 2000 22 23 The European version saw substantial alterations featuring less blood no decapitations and shurikens removed due to laws prohibiting their portrayal in the United Kingdom 9 24 It released in Europe by Activision on September 8 2 9 The demand from Activision was for a sequel aimed at Western markets with a Japanese release originally not being planned 8 To get it released in Japan Acquire chose to self publish the title 5 8 This version saw further improvements graphically and technically in additions to expansions to the level editor with new objects for level creation 8 13 The game was released in Japan on November 30 6 A guidebook was published in Japan by Dengeki PlayStation on December 11 25 Reception editReceptionAggregate scoreAggregatorScoreMetacritic77 100 26 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 27 Edge6 10 28 GameFan72 29 GamePro nbsp nbsp nbsp nbsp nbsp 30 GameRevolutionB 31 GameSpot8 3 10 32 IGN9 1 10 33 Next Generation nbsp nbsp nbsp nbsp nbsp 34 Maxim6 10 35 This section needs expansion You can help by adding to it August 2013 During its North American month of release the game was the sixth best selling title during the period 36 According to a press release it continued to sell well over the following months 37 It also reached the top ten best selling multiplatform titles upon its release in the UK 38 According to Famitsu the sequel sold over 101 000 units in Japan 39 Tenchu 2 Birth of the Stealth Assassins received generally favorable reviews according to review aggregator Metacritic 26 Jim Preston reviewed the PlayStation version of the game for Next Generation rating it four stars out of five and stated that Tenchu 2 doesn t surpass the original but does succeed in capturing its smooth gameplay and despite some minor weaknesses the game is without a doubt exceedingly cool 34 Legacy editMain article Tenchu Wrath of Heaven Following Tenchu 2 the series licenser Sony Music Entertainment Japan underwent restructuring resulting in Activision buying the Tenchu intellectual property in November 2000 10 40 This prevented Acquire from developing any more titles for the series as Activision shifted production to another company 10 The development studio K2 newly formed in 2000 by industry veteran Mitsuo Kodama created the sequel Tenchu Wrath of Heaven for release in 2003 41 42 Acquire s inability to work on Tenchu but continued wish to develop titles using a feudal Japanese setting resulted in them partnering with Spike to create Way of the Samurai 43 References edit a b c d e f Activision ed 2000 Tenchu 2 Birth of the Stealth Assassins European instruction manual Activision a b Bramwell Tom June 5 2000 Tenchu II Birth of the Assassins Silent em up previewed Eurogamer Archived from the original on November 30 2021 Retrieved December 4 2021 a b c d e Dwyer Pat May 3 2000 Tenchu 2 Birth of the Assassins Part One The Introduction and the Prequel Explanation GameSpot Archived from the original on September 3 2000 Retrieved December 4 2021 a b c d Fielder Joe May 28 1999 Tenchu 2 Birth of the Assassins Preview GameSpot Archived from the original on August 24 2014 Retrieved December 4 2021 a b c d 創立20周年を迎えたアクワイアのこれまでとこれから 遠藤琢磨氏インタビュー全文掲載 Famitsu in Japanese December 13 2014 Archived from the original on December 14 2014 Retrieved December 4 2021 a b Acquire 天誅 Acquire in Japanese Archived from the original on May 8 2021 Retrieved November 27 2021 Roether Julia August 15 2000 Activision Releases Tenchu 2 Birth of the Stealth Assassins the Ground Breaking Prequel to the Worldwide Hit Tenchu Activision Archived from the original on January 7 2001 a b c d e f 第五回 天誅 弐 監督 遠藤琢磨さん Acquire in Japanese 2000 Archived from the original on April 16 2004 Retrieved December 4 2021 a b c d Ojumu Akin September 11 2000 Cutting edge style The Guardian Archived from the original on March 1 2014 Retrieved December 4 2021 a b c d ゲーム開発最前線 侍 はこうして作られた アクワイア制作2課の660日戦争 Shinkigensha June 1 2002 ISBN 4 7753 0043 1 a b 第三回キャラクターデザイン担当 新井 清志さん Acquire in Japanese 2000 Archived from the original on April 16 2004 Retrieved December 4 2021 a b 第二回メインプログラマー担当 久松 大輔さん Acquire in Japanese 2000 Archived from the original on April 16 2004 Retrieved December 4 2021 a b 第四回 虎の巻 プログラム担当 小幡 展弘さん Acquire in Japanese 2000 Archived from the original on April 16 2004 Retrieved December 4 2021 a b Russo Tom April 2000 NG Alphas Tenchu 2 Birth of the Stealth Assassins Next Generation No 64 Imagine Media pp 60 61 Discography Game Noriyuki Asakura official website in Japanese Archived from the original on April 5 2004 Retrieved December 4 2021 Interviews Noriyuki Asakura RocketBaby Archived from the original on January 9 2002 Retrieved December 4 2021 Dwyer Pat August 8 2000 Tenchu 2 Birth of the Assassins Looking Back GameSpot Archived from the original on September 3 2000 Retrieved December 4 2021 a b クリエイターズファイル ゲーム作りは天職 トロと休日 井上雅晴さん Gpara com in Japanese December 4 2006 Archived from the original on February 12 2007 Retrieved December 4 2021 第一回イベントシーン担当 武長 綾子さん Acquire in Japanese 2000 Archived from the original on April 16 2004 Retrieved December 4 2021 a b Dwyer Pat June 12 2000 Tenchu 2 Birth of the Assassins Part Two Post E3 Update GameSpot Archived from the original on September 3 2000 Retrieved December 4 2021 Dwyer Pat July 6 2000 Tenchu 2 Birth of the Assassins Part Three Putting It to the Test GameSpot Archived from the original on September 3 2000 Retrieved December 4 2021 PSX Nation News August 16 2000 Archived from the original on August 16 2000 Retrieved May 15 2023 PlayStation Tenchu II Birth of the Assassins August 18 2002 Archived from the original on August 18 2002 Retrieved May 15 2023 PSM vs The Shuriken Masters Official NZ PlayStation Magazine No 38 ACP Publishing October 2000 pp 20 21 立体忍者活劇天誅弐公式攻略ガイド Kadokawa Corporation in Japanese Archived from the original on December 2 2021 Retrieved December 4 2021 a b Tenchu 2 Birth of the Stealth Assassins for PlayStation Reviews Metacritic Retrieved August 11 2013 Knight Kyle Tenchu 2 Birth of the Stealth Assassins Review AllGame Archived from the original on November 13 2014 Retrieved October 11 2015 Edge staff October 2000 Tenchu Birth of the Stealth Assassins 89 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help REVIEW for Tenchu II Birth of the Stealth Assassins GameFan August 10 2000 Cheat Monkey August 10 2000 Tenchu 2 Birth of the Stealth Assassins Review for PlayStation on GamePro com GamePro Archived from the original on February 7 2005 Retrieved December 12 2013 Sanders Shawn August 2000 Tenchu 2 Birth of the Stealth Assassins Game Revolution Retrieved December 12 2013 Fielder Joe August 8 2000 Tenchu 2 Birth of the Stealth Assassins Review GameSpot Retrieved December 12 2013 Perry Douglass C August 9 2000 Tenchu II Birth of the Stealth Assassins IGN Retrieved December 12 2013 a b Preston Jim October 2000 Finals Next Generation Vol 3 no 10 Imagine Media p 115 Boyce Ryan August 8 2000 Tenchu 2 Maxim Archived from the original on June 26 2001 Retrieved November 9 2014 Tenchu 2 Debuts in Top 10 August 26 2000 Activision Corporate Info Press Releases ACTIVISION ACQUIRES INTELLECTUAL PROPERTY RIGHTS www activision com Archived from the original on February 10 2001 Retrieved January 12 2022 Remembering the original Pokemon Snap launch UK Time Tunnel Gamesindustry biz Test geimin net Archived from the original on February 24 2013 Retrieved January 12 2022 Activision Makes PS2 Tenchu Official IGN November 3 2000 Archived from the original on November 26 2021 Retrieved December 4 2021 天誅 参 スペシャルインタビュー PlayStation in Japanese 2003 Archived from the original on June 4 2004 Retrieved December 4 2021 第11回 児玉光生先生 ケーツー CGWorld in Japanese August 8 2016 Archived from the original on August 11 2016 Retrieved December 4 2021 なぜ 侍道 の外伝だったのか アクワイアのキーパーソンが語る 侍道外伝 KATANAKAMI 誕生の経緯と 和風ハクスラ 制作に懸ける思い 4Gamer net in Japanese January 22 2020 Archived from the original on January 30 2020 Retrieved December 4 2021 Japanese 立体忍者活劇 天誅 弐 Hepburn Rittai Ninja Katsugeki Tenchu Ni lit Stereoscopic Ninja Theatrical Drama Divine Retribution 2 External links editTenchu 2 Birth of the Stealth Assassins at MobyGames Tenchu 2 Birth of the Stealth Assassins at IMDb Retrieved from https en wikipedia org w index php title Tenchu 2 Birth of the Stealth Assassins amp oldid 1187081274, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.