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Super Dodge Ball Advance

Super Dodge Ball Advance[a] is a dodge ball video game produced by Atlus and Ubi Soft that was released for the Game Boy Advance in 2001. It is a spin-off of the Super Dodge Ball series although it does not feature the Kunio-kun characters, despite it being licensed to Atlus by the then successor of Technōs Japan, Million Co., Ltd.

Super Dodge Ball Advance
Developer(s)Million Co. Ltd.
Publisher(s)
Platform(s)Game Boy Advance
Release
  • JP: March 21, 2001
  • NA: June 11, 2001
  • EU: November 16, 2001
Genre(s)Sports game
Mode(s)Single player, multiplayer

Gameplay edit

Initially, Team Heroes is the only playable team in the tournament mode, but other teams can be unlocked as well through repeated playthroughs. After defeating all the dream teams in the tournament, the player can compete against a clone version of their time for the final match. Each team consists of eight members, though only seven are allowed to play. The player assigns each member of their team by position, with four members within the inner court and three on the outer court. Each character has a stat for Throw Power, Throw Speed, Throw Control, Agility, Jump, Catch, Dodge, Toughness, Will and Stamina.

Each character has two special attacks. The first can be performed by running and throwing the ball on the third step, or by doing a running jump and then pressing. There are 50 types of special moves in all. A feature previously introduced in Kunio-kun no Dodgeball Dayo Zen'in Shūgō and carried over to this game is the ability to perform tag team attacks, which allows the player to deal extra damage by performing an attack with multiple characters and having them jump into the opposing team's side of the inner court.

Teams and Members edit

The teams in Bakunetsu Dodgeball Fighters were originally Japanese-centric, but were given mixed nationalities in Super Dodge Ball Advance. Each team can be renamed and the nationality of Team Heroes can be assigned as well.

Team Heroes: (Description: "This is your main team. It is a team with good team work with Ken as the captain. How good the team is depends on you") Characters are: Ken (Captain), Tom, Paul, Ben, Neal, Fred, David and Jack.
China Dragons: (Description: "This team does not have any outstanding plays, but their balanced team follows the basics of dodge ball") This team consists of: Lee (Captain), Chen, Lian, Chao, Wang, Tsai, Mao, and Dung.
England Knights: (Description: "James, Harry, Scott, and Goaty are brothers and their team coordination is outstanding") This team consists of: James (Captain), Harry, Scott, Henry, Roger, Peter, Cliff, and Goaty.
USA Braves: (Description: "This is a very strong willed team. his team has the potential to go all the way to the top.") This team consists of: Sam (captain), John, Mike, Randy, Bill, Steve (one of the main characters), Jim, and Dick.
Australia Stars: (Description: "The players on this team are popular among girls for their good looks. Chad can catch just about anything") The team consists of: Chad (Captain), Will, Miles, Todd and Ted (two other main characters), Bobby, Colin, and Dude.
Russia Bears: (Description: "The captain of the team is Boris, he is an outstanding player, but the other players need some improvement") The team consists of: Boris, Ivan, Vlade, Pavel, Igor, Andre, Volf, and Yakov.
Holland Angels: (Description: "A team with very high stamina. This team can take a beating!") This team consists of: Dirk (Captain), Franz, Gino, Hank, Fritz, Johann, Rolf, and Der.
Japan Ninjas: (Description: "Their acrobatic style of play reminds you of a ninja") Team consists of: Fuji (Captain), Sato, Honda, Aoki, Oda, Hino, Inoki, Hori, Baba.
Canada Foxes: (Description: "Their wild style of play can get them into trouble but they usually get the job done") Team consists of: Roy (Captain), Sid, Troy, Lyle, Clark, Bruce, Ray, Gage.
Korea Bombers: (Description: "This team is rich with tradition. Many great players have come out of this team. Li's super throw is powerful") Team consists of: Li (Captain), Chung, Han, Kim, Pak, Choi, Soo, and Rhee.
The Dream Teams are: Shooters, Rockets, Ironmen, Warriors, and Team Atlus.

Super Throws edit

There are 50 super throws available. Pressing B on the 3rd step after dashing results in a Dash Super Throw. Pressing the B Button at the peak of a Dash Jump results in a Jump Super Throw. Each character has two super throws. Among the 50 super throws, there are 2 exclusive super throws, which are available on only very few characters: the Random Throw, which is exclusive to one character, and the Copy Throw, which is usable by two characters. Copy Throw allows a character to perform the last super throw the opponent executed, whilst Random Throw will randomly select and perform any of the other 49 super throws (including Copy Throw).

Other Super Throws include:

1. Mach Throw: The character throws the ball at high speeds at an opponent,
2. Wide Shot: The character throws the ball, which splits into 7 and covers a wide range of space.
3. Surpriser: The character appears to pass the ball, which then quickly moves towards the opponent.
4. Plague Shot: A countless number of balls cover the opponent and inflate, as if they are absorbing the opponent's health.
5. Funky Throw: A very unpredictable throw that can throw an opponent's timing off, making it very difficult to catch.
6. Seven Way: The ball splits into seven separate balls and flies around the court, with an unpredictable movement pattern.

Reception edit

Super Dodge Ball Advance received "generally favorable reviews", according to the review aggregation website Metacritic.[1]

IGN praised the game's core elements but thought the game was overly complex in comparison to the NES entry in the franchise.[9] GameSpot wrote that while the game was fast, colorful, and fun, the two-player mode felt rushed, the single-player mode was repetitive, and the game could have benefited from refinement.[7] Nintendo World Report praised game's the multiplayer, music, artwork, and criticized the lack of options, replayability of the single-player mode, shallow gameplay, repetitive enemies, and failure to capitalize on its potential.[12] NextGen gave a positive review to the game.[10] Uncle Dust of GamePro said that the game was "definitely at its best in link mode, though there is enough variation and challenge in the single-player game to make this one of the most fun and addictive handheld games out there."[13][c]

Notes edit

  1. ^ Known in Japan as Bakunetsu Dodgeball Fighters (Japanese: 爆熱ドッジボールファイターズ, Hepburn: Bakunetsu Dojjibōru Faitāzu, lit. Burning Heat Dodgeball Fighters)
  2. ^ Three critics of Electronic Gaming Monthly gave the game each a score of 8/10, 5/10, and 7/10.
  3. ^ GamePro gave the game 4/5 for graphics, 3.5/5 for sound, 5/5 for control, and 4.5/5 for fun factor.

References edit

  1. ^ a b "Super Dodge Ball Advance". Metacritic. Fandom. from the original on January 21, 2024. Retrieved February 18, 2024.
  2. ^ Carroll, Tom. . AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved August 30, 2022.
  3. ^ Edge staff (September 2001). "Super Dodge Ball Advance" (PDF). Edge. No. 101. Future Publishing. p. 86. (PDF) from the original on June 13, 2023. Retrieved February 18, 2024.
  4. ^ Mielke, James "Milkman"; Johnston, Chris; Boyer, Crispin (July 2001). "Super Dodge Ball [Advance]" (PDF). Electronic Gaming Monthly. No. 144. Ziff Davis. p. 90. (PDF) from the original on January 19, 2023. Retrieved February 18, 2024.
  5. ^ Mowatt, Todd (August 7, 2001). . The Electric Playground. Greedy Productions Ltd. Archived from the original on May 10, 2003. Retrieved September 3, 2022.
  6. ^ "Super Dodge Ball Advance". Game Informer. No. 99. FuncoLand. July 2001.
  7. ^ a b Kasavin, Greg (June 8, 2001). "Super Dodge Ball [Advance] Review". GameSpot. Fandom. from the original on June 21, 2001. Retrieved February 18, 2024.
  8. ^ Bub, Andrew S. (March 26, 2002). . GameSpy. GameSpy Industries. Archived from the original on June 2, 2002. Retrieved September 3, 2022.
  9. ^ a b Nix, Marc (June 14, 2001). "Super Dodge Ball Advance Review". IGN. Ziff Davis. from the original on February 11, 2023. Retrieved February 18, 2024.
  10. ^ a b "Super Dodge Ball Advance". NextGen. No. 79. Imagine Media. July 2001. p. 68. Retrieved September 3, 2022.
  11. ^ "Super Dodge Ball Advance". Nintendo Power. Vol. 145. Nintendo of America. June 2001.
  12. ^ a b Orlando, Mike (August 12, 2001). "Super Dodge Ball Advance". Nintendo World Report. NINWR, LLC. from the original on September 1, 2023. Retrieved February 18, 2024.
  13. ^ Uncle Dust (July 2001). "Super Dodge Ball Advance" (PDF). GamePro. No. 154. IDG. p. 40. (PDF) from the original on January 9, 2024. Retrieved February 18, 2024.

External links edit

  • Atlus game page:
  • Super Dodge Ball Advance at MobyGames

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Super Dodge Ball Advance a is a dodge ball video game produced by Atlus and Ubi Soft that was released for the Game Boy Advance in 2001 It is a spin off of the Super Dodge Ball series although it does not feature the Kunio kun characters despite it being licensed to Atlus by the then successor of Technōs Japan Million Co Ltd Super Dodge Ball AdvanceDeveloper s Million Co Ltd Publisher s JP AtlusNA Atlus USAEU Ubi SoftPlatform s Game Boy AdvanceReleaseJP March 21 2001NA June 11 2001EU November 16 2001Genre s Sports gameMode s Single player multiplayer Contents 1 Gameplay 1 1 Teams and Members 1 2 Super Throws 2 Reception 3 Notes 4 References 5 External linksGameplay editInitially Team Heroes is the only playable team in the tournament mode but other teams can be unlocked as well through repeated playthroughs After defeating all the dream teams in the tournament the player can compete against a clone version of their time for the final match Each team consists of eight members though only seven are allowed to play The player assigns each member of their team by position with four members within the inner court and three on the outer court Each character has a stat for Throw Power Throw Speed Throw Control Agility Jump Catch Dodge Toughness Will and Stamina Each character has two special attacks The first can be performed by running and throwing the ball on the third step or by doing a running jump and then pressing There are 50 types of special moves in all A feature previously introduced in Kunio kun no Dodgeball Dayo Zen in Shugō and carried over to this game is the ability to perform tag team attacks which allows the player to deal extra damage by performing an attack with multiple characters and having them jump into the opposing team s side of the inner court Teams and Members edit The teams in Bakunetsu Dodgeball Fighters were originally Japanese centric but were given mixed nationalities in Super Dodge Ball Advance Each team can be renamed and the nationality of Team Heroes can be assigned as well Team Heroes Description This is your main team It is a team with good team work with Ken as the captain How good the team is depends on you Characters are Ken Captain Tom Paul Ben Neal Fred David and Jack China Dragons Description This team does not have any outstanding plays but their balanced team follows the basics of dodge ball This team consists of Lee Captain Chen Lian Chao Wang Tsai Mao and Dung England Knights Description James Harry Scott and Goaty are brothers and their team coordination is outstanding This team consists of James Captain Harry Scott Henry Roger Peter Cliff and Goaty USA Braves Description This is a very strong willed team his team has the potential to go all the way to the top This team consists of Sam captain John Mike Randy Bill Steve one of the main characters Jim and Dick Australia Stars Description The players on this team are popular among girls for their good looks Chad can catch just about anything The team consists of Chad Captain Will Miles Todd and Ted two other main characters Bobby Colin and Dude Russia Bears Description The captain of the team is Boris he is an outstanding player but the other players need some improvement The team consists of Boris Ivan Vlade Pavel Igor Andre Volf and Yakov Holland Angels Description A team with very high stamina This team can take a beating This team consists of Dirk Captain Franz Gino Hank Fritz Johann Rolf and Der Japan Ninjas Description Their acrobatic style of play reminds you of a ninja Team consists of Fuji Captain Sato Honda Aoki Oda Hino Inoki Hori Baba Canada Foxes Description Their wild style of play can get them into trouble but they usually get the job done Team consists of Roy Captain Sid Troy Lyle Clark Bruce Ray Gage Korea Bombers Description This team is rich with tradition Many great players have come out of this team Li s super throw is powerful Team consists of Li Captain Chung Han Kim Pak Choi Soo and Rhee The Dream Teams are Shooters Rockets Ironmen Warriors and Team Atlus Super Throws edit There are 50 super throws available Pressing B on the 3rd step after dashing results in a Dash Super Throw Pressing the B Button at the peak of a Dash Jump results in a Jump Super Throw Each character has two super throws Among the 50 super throws there are 2 exclusive super throws which are available on only very few characters the Random Throw which is exclusive to one character and the Copy Throw which is usable by two characters Copy Throw allows a character to perform the last super throw the opponent executed whilst Random Throw will randomly select and perform any of the other 49 super throws including Copy Throw Other Super Throws include 1 Mach Throw The character throws the ball at high speeds at an opponent 2 Wide Shot The character throws the ball which splits into 7 and covers a wide range of space 3 Surpriser The character appears to pass the ball which then quickly moves towards the opponent 4 Plague Shot A countless number of balls cover the opponent and inflate as if they are absorbing the opponent s health 5 Funky Throw A very unpredictable throw that can throw an opponent s timing off making it very difficult to catch 6 Seven Way The ball splits into seven separate balls and flies around the court with an unpredictable movement pattern Reception editReceptionAggregate scoreAggregatorScoreMetacritic79 100 1 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 2 Edge4 10 3 Electronic Gaming Monthly6 67 10 4 b EP Daily9 10 5 Game Informer9 10 6 GameSpot7 1 10 7 GameSpy79 8 IGN6 5 10 9 Next Generation nbsp nbsp nbsp nbsp nbsp 10 Nintendo Power nbsp nbsp nbsp nbsp nbsp 11 Nintendo World Report6 5 10 12 Super Dodge Ball Advance received generally favorable reviews according to the review aggregation website Metacritic 1 IGN praised the game s core elements but thought the game was overly complex in comparison to the NES entry in the franchise 9 GameSpot wrote that while the game was fast colorful and fun the two player mode felt rushed the single player mode was repetitive and the game could have benefited from refinement 7 Nintendo World Report praised game s the multiplayer music artwork and criticized the lack of options replayability of the single player mode shallow gameplay repetitive enemies and failure to capitalize on its potential 12 NextGen gave a positive review to the game 10 Uncle Dust of GamePro said that the game was definitely at its best in link mode though there is enough variation and challenge in the single player game to make this one of the most fun and addictive handheld games out there 13 c Notes edit Known in Japan as Bakunetsu Dodgeball Fighters Japanese 爆熱ドッジボールファイターズ Hepburn Bakunetsu Dojjibōru Faitazu lit Burning Heat Dodgeball Fighters Three critics of Electronic Gaming Monthly gave the game each a score of 8 10 5 10 and 7 10 GamePro gave the game 4 5 for graphics 3 5 5 for sound 5 5 for control and 4 5 5 for fun factor References edit a b Super Dodge Ball Advance Metacritic Fandom Archived from the original on January 21 2024 Retrieved February 18 2024 Carroll Tom Super Dodge Ball Advance Review AllGame All Media Network Archived from the original on November 14 2014 Retrieved August 30 2022 Edge staff September 2001 Super Dodge Ball Advance PDF Edge No 101 Future Publishing p 86 Archived PDF from the original on June 13 2023 Retrieved February 18 2024 Mielke James Milkman Johnston Chris Boyer Crispin July 2001 Super Dodge Ball Advance PDF Electronic Gaming Monthly No 144 Ziff Davis p 90 Archived PDF from the original on January 19 2023 Retrieved February 18 2024 Mowatt Todd August 7 2001 Super Dodge Ball Advance The Electric Playground Greedy Productions Ltd Archived from the original on May 10 2003 Retrieved September 3 2022 Super Dodge Ball Advance Game Informer No 99 FuncoLand July 2001 a b Kasavin Greg June 8 2001 Super Dodge Ball Advance Review GameSpot Fandom Archived from the original on June 21 2001 Retrieved February 18 2024 Bub Andrew S March 26 2002 Super Dodge Ball Advance GameSpy GameSpy Industries Archived from the original on June 2 2002 Retrieved September 3 2022 a b Nix Marc June 14 2001 Super Dodge Ball Advance Review IGN Ziff Davis Archived from the original on February 11 2023 Retrieved February 18 2024 a b Super Dodge Ball Advance NextGen No 79 Imagine Media July 2001 p 68 Retrieved September 3 2022 Super Dodge Ball Advance Nintendo Power Vol 145 Nintendo of America June 2001 a b Orlando Mike August 12 2001 Super Dodge Ball Advance Nintendo World Report NINWR LLC Archived from the original on September 1 2023 Retrieved February 18 2024 Uncle Dust July 2001 Super Dodge Ball Advance PDF GamePro No 154 IDG p 40 Archived PDF from the original on January 9 2024 Retrieved February 18 2024 External links editAtlus game page USA Super Dodge Ball Advance at MobyGames Retrieved from https en wikipedia org w index php title Super Dodge Ball Advance amp oldid 1208742792, wikipedia, wiki, book, books, library,

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