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Street Fighter EX

Street Fighter EX (ストリートファイターEX, Sutorīto Faitā EX) is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics. It was followed by an updated arcade version titled Street Fighter EX Plus, as well as a PlayStation-exclusive home console version titled Street Fighter EX Plus α, both released in 1997. A Nintendo 64 version was also announced for release in 1997,[5] but later cancelled.

Street Fighter EX
Poster for the arcade version
Developer(s)Arika
Publisher(s)Capcom
Virgin Interactive (EU)
Designer(s)Junichi Ono
Akira Nishitani
Noritaka Funamizu
Kazuko Kawanaka
Masashi Tanaka
Programmer(s)Hori Takamasa
Hiroyasu Od Hassy
Akira K
Artist(s)Jun Matsumura
Alien Pole
Masaaki Tanaka
Kazuko Kawanaka
Composer(s)Takayuki Aihara
Shinji Hosoe
Ayako Saso
Platform(s)Arcade, PlayStation
ReleaseArcade
  • JP: November 22, 1996[1]
  • NA: December 19, 1996
  • AS: December 19, 1996
  • EU: December 19, 1996
(Plus)
  • JP: March 3, 1997
  • NA: March 5, 1997[2]
PlayStation
(Plus α)
  • JP: July 17, 1997
  • NA: October 23, 1997[3]
  • EU: November 28, 1997[4]
Genre(s)Fighting
Mode(s)Up to two players simultaneously
Arcade systemSony ZN-1

Gameplay edit

The Street Fighter EX fighting system uses fighting systems from the Street Fighter II and Street Fighter Alpha series, but also has some original ones. In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D arena. The game uses special moves and super combos familiar or similar to previous games in the series. Unlike in the Street Fighter Alpha titles or Darkstalkers, the EX series features a super meter with three separate sections, not levels, which is unique to this spinoff game series.

Aside from throwing the opponent or wearing away their health by using special moves, a way to fight blocking is the "Guard Break". The Guard Break is a move that, if it connects with the blocking opponent, breaks the block and makes the opponent dizzy. The Guard Break can be used at any time with one level of the Super Combo gauge.[6] This is also a SF mechanic but in Alpha, the guard break simply results in an opening, while EX guard break is more like a stun.

A special move can be done after a regular move or another special move; this is called "Canceling". In the process of doing a Super Combo, another Super Combo can be performed. This is called "Super Canceling" and can be done with Super Combos. This allows a player to string multiple super combos together for monumental damage.

Characters edit

The original Street Fighter EX features 17 characters, growing to 23 for the home release. With a total of 18 new characters in the three games of the Street Fighter EX series, this represents the largest original set of characters introduced in a single Street Fighter series.

Version Characters Release Year
Street Fighter EX
Hidden characters
1996
Street Fighter EX Plus New characters 1997
Street Fighter EX Plus α New characters

Boss characters

1997

Versions edit

Street Fighter EX Plus edit

A few months after the original version of Street Fighter EX was released, an upgraded version titled Street Fighter EX Plus was released in arcades on March 31, 1997. In this version, all of the hidden time-released characters are available by default. This version also adds four new hidden characters, increasing the total number of characters to 21: Evil Ryu from Street Fighter Alpha 2, an alternate version of Hokuto named Bloody Hokuto, and two cyborgs named Cycloid-β and Cycloid-γ.

Street Fighter EX Plus α edit

The PlayStation version of the game, titled Street Fighter EX Plus Alpha and promoted as Street Fighter EX Plus α, was released on July 17, 1997. All of the characters from the arcade version of EX Plus are included, along with two characters exclusive to this version, increasing the total number of characters to 23: Dhalsim from Street Fighter II and Sakura from Street Fighter Alpha 2.[7] In addition, there is a hidden bonus stage where the player has to smash barrels, similar to one of the three bonus stages from Street Fighter II.[8]

The PlayStation version also includes several game modes in addition to the Arcade mode: a dedicated two-player Versus mode, Practice mode, Team Battle mode, Survival mode, Time Attack mode, and Watch mode where the player witnesses a match between two computer-controlled characters. The PlayStation version also includes an arranged soundtrack and CG animated endings for all of the characters.

Regional differences edit

The Japanese versions of both EX and EX Plus contain text-only epilogues which are displayed on-screen after the player defeats M. Bison in single-player mode. The PlayStation version features new epilogues (different from the ones featured in the arcade versions) in addition to FMV endings.

Development edit

Development of the game was headed by Akira Nishitani, best known for his work on Street Fighter II.[9] Though the gaming media had widely perceived Capcom's first in-house polygonal fighting game, Star Gladiator, as a warm-up for their first polygonal Street Fighter game, Arika did not consult with the Star Gladiator team in making Street Fighter EX. Arika vice president Ichiro Mihara explained, "In specific terms, it's a different development line. In addition, technically, it's completely different. The know-how we're using for this 2D/3D fighting game has no relation to Star Gladiator. Fundamentally, Arika is not a subsidiary company of Capcom. ... Some people may be under the impression that as we came from Capcom, there's some sort of link between us but in reality it's a different team making a different game. The concept is new and the know-how is new."[9]

Music edit

The music was written by former Namco composers, Takayuki Aihara, Shinji Hosoe, and Ayako Saso. The themes are predominantly jazz fusion, with rock and electronic dance music elements. Entitled Street Fighter EX-SCITRON 1500 SERIES, the complete 20-track CD album was released on February 21, 1997 by Pony Canyon, complete with a 19-track voice collection. The 13-track live band CD Street Fighter EX Arrange Sound Trax was released on March 5, 1997, with a drama CD released on March 21 of the same year.

Reception edit

Critical reaction edit

A reviewer for Next Generation commended Capcom for bringing the Street Fighter series into 3D, but judged Street Fighter EX to be an ultimately failed attempt. He remarked that while the characters are evenly balanced and have a handful of innovative moves, "The game plays more like a distant cousin to the Street Fighter series" and is simply not as fun. He also found the animations and backgrounds to not be up to Street Fighter standards.[15]

The expanded PlayStation version was much more positively received. Next Generation explained that it had far exceeded the arcade version by adding new characters and new gameplay modes, as well as correcting the feel, and called it "an outstanding title even non-SF devotees will enjoy."[16] Both Next Generation and GameSpot assured readers that the look of the old characters had been faithfully translated to polygonal form,[13][16] and critics generally approved of the series' transition to polygonal graphics.[12][14][16][19] Dan Hsu of Electronic Gaming Monthly said it was "What should've been called Street Fighter III" rather than the sprite-based game released under that name, and co-reviewer Howard Grossman said it "has the attraction of 3-D looks, 2-D playability and great options!"[12] GameSpot described it as "a fun game with great gameplay, better than average aesthetics, and a large number of characters" and "a 3D Street Fighter game worthy of its heritage."[13] The Official UK PlayStation Magazine said that the "gameplay is as recognisable as the Taj Mahal", and that it was "the most fun we've ever had with Streetfighting since Turbo", rating the lifespan as 10/10. They concluded "this is like a second honeymoon. The true master of martial arts games remains unrivalled."[citation needed] IGN's Jason Boor stated "this is one of the best Street Fighters I've ever played, and I think it's a good switch. It's still a 2D fighter, but it looks a whole lot better."[14] GamePro similarly said that it "adds a cool polygonal 3D look to the classic game while keeping the fun, basic gameplay that's made the series one of the fighting genre's all-time best."[19]

Critics also overwhelmingly liked the new characters the game introduced,[11][12][14][16][19] with Next Generation describing them as "very playable and distinct"[16] and Ed Lomas writing in Computer and Video Games that they "start to grow on you before long - especially Skullo."[11] The most common reservation critics had was that the game did not do quite enough to change up the technique from previous Street Fighter games. Hsu said that while there were enough changes in the moves and timing to challenge Street Fighter veterans, he was disappointed that the new characters all used the traditional fireball and dragon punch joypad motions,[12] and GamePro likewise opined that it made them feel like "Ken and Ryu clones."[19]

The PlayStation version was a runner-up for "Fighting Game of the Year" (behind Street Fighter Collection) at Electronic Gaming Monthly's 1997 Editors' Choice Awards.[20] In 1998 PlayStation: The Official Magazine listed it as number 9 on their "best PlayStation games of all time".[21] The PlayStation version also received a nomination for "Console Fighting Game of the Year" during the AIAS' inaugural Interactive Achievement Awards.[22]

Commercial edit

In Japan, Game Machine listed Street Fighter EX on their February 15, 1997 issue as being the second most-successful arcade game of the month.[23] Game Machine also listed Street Fighter EX Plus on their May 15, 1997 issue as being the sixth most-successful arcade game of the month.[24] In North America, the arcade version saw limited distribution.[25]

The PlayStation version sold over 400,000 total copies worldwide after its first year on sale, qualifying for the Platinum Range.[citation needed]

Sequels edit

A sequel to Street Fighter EX, Street Fighter EX2, was released on May 26, 1998. It was also followed by an upgraded version titled Street Fighter EX2 Plus, which was released in arcades and ported to the PlayStation in 1999. The third game in the series, Street Fighter EX3, was released exclusively for the PlayStation 2 on March 4, 2000. The Street Fighter EX games all run at a vertical resolution of 480 lines, which made them the only Street Fighter games to run at a definition above 256 lines until the release of Street Fighter IV (which also has 3D graphics) in 2008.

Both Allen Snider and Blair Dane appear in Arika's arcade exclusive fighting game, Fighting Layer, released in Japan by Namco in 1998.

In early 2017, Arika announced that a new fighting game was in development with the working title "Arika EX". On April 1, 2017, a teaser for a new title featuring the Street Fighter EX characters was released, which was initially believed to be an April Fool's joke.[26] It was later revealed that the game was indeed in development and that more information would be revealed during EVO 2017. The game was released in June 2018 under the name Fighting EX Layer.

References edit

  1. ^ . Retrieved 2023-06-10.
  2. ^ . 1997-06-16. Archived from the original on 1997-06-16. Retrieved 2023-10-05.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  3. ^ . Game Informer. 1999-01-28. Archived from the original on 1999-01-28. Retrieved 2023-04-06.
  4. ^ "Games Guide". Computer Trade Weekly. No. 665. United Kingdom. 24 November 1997. p. 36.
  5. ^ "Stop Press". Next Generation. No. 25. Imagine Media. January 1997. p. 15.
  6. ^ "Coin-Operated". Sega Saturn Magazine. No. 14. Emap International Limited. December 1996. pp. 90–91.
  7. ^ "So, What Exactly Does the 'Plus' Do for Us?". Electronic Gaming Monthly. No. 96. Ziff Davis. July 1997. p. 97.
  8. ^ "Tricks of the Trade". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 65.
  9. ^ a b Harrod, Warren (December 1996). "The Akira [sic] Interview". Sega Saturn Magazine. No. 14. Emap International Limited. pp. 91–95.
  10. ^ . GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved 8 August 2018.
  11. ^ a b c Lomas, Ed (November 1997). "Review: Street Fighter EX Plus Alpha". Computer and Video Games. No. 192. pp. 74–75. Retrieved 8 August 2018.
  12. ^ a b c d e "Review Crew: SF EX Plus α". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 162.
  13. ^ a b c "Street Fighter EX Plus Alpha Review". GameSpot. November 4, 1997. Retrieved 8 August 2018.
  14. ^ a b c d Boor, Jason (October 26, 1997). "Street Fighter Ex Plus Alpha Review". IGN. Retrieved 8 August 2018.
  15. ^ a b "Street Fighter EX". Next Generation. No. 27. Imagine Media. March 1997. p. 103.
  16. ^ a b c d e f "Finals". Next Generation. No. 35. Imagine Media. November 1997. p. 196.
  17. ^ Magazine review, issue 25, Nov 1997, page 117
  18. ^ Lucas, Victor (December 10, 1997). . Electric Playground. Archived from the original on December 5, 1998.
  19. ^ a b c d Johnny Ballgame (November 1997). "PlayStation ProReview: Street Fighter EX Plus". GamePro. No. 110. IDG. p. 136.
  20. ^ "Editors' Choice Awards". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 88.
  21. ^ . Business Wire. August 3, 1998. Archived from the original on 10 June 2013. Retrieved 8 August 2018.
  22. ^ "D.I.C.E. Awards By Video Game Details Street Fighter EX Plus α". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 4 August 2023.
  23. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 535. Amusement Press, Inc. 15 February 1997. p. 21.
  24. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 541. Amusement Press, Inc. 15 May 1997. p. 21.
  25. ^ "Street Fighter EX Plus α: Street Fighting Finally Goes 3-D". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 130.
  26. ^ Arika confirms untitled fighting game with Street Fighter EX characters

External links edit

street, fighter, sfex, redirects, here, expressway, philippines, subic, freeport, expressway, ストリートファイターex, sutorīto, faitā, head, head, fighting, game, with, graphics, originally, released, coin, operated, arcade, game, sony, hardware, 1996, spin, street, fig. SFEX redirects here For the expressway in the Philippines see Subic Freeport Expressway Street Fighter EX ストリートファイターEX Sutorito Faita EX is a 2D head to head fighting game with 3D graphics originally released as a coin operated arcade game for the Sony ZN hardware in 1996 It is a spin off of the Street Fighter series co produced by Capcom with Arika and was the first game in the series to feature 3D polygon graphics It was followed by an updated arcade version titled Street Fighter EX Plus as well as a PlayStation exclusive home console version titled Street Fighter EX Plus a both released in 1997 A Nintendo 64 version was also announced for release in 1997 5 but later cancelled Street Fighter EXPoster for the arcade versionDeveloper s ArikaPublisher s Capcom Virgin Interactive EU Designer s Junichi OnoAkira NishitaniNoritaka FunamizuKazuko KawanakaMasashi TanakaProgrammer s Hori TakamasaHiroyasu Od HassyAkira KArtist s Jun MatsumuraAlien PoleMasaaki TanakaKazuko KawanakaComposer s Takayuki AiharaShinji HosoeAyako SasoPlatform s Arcade PlayStationReleaseArcade JP November 22 1996 1 NA December 19 1996AS December 19 1996EU December 19 1996 Plus JP March 3 1997NA March 5 1997 2 PlayStation Plus a JP July 17 1997NA October 23 1997 3 EU November 28 1997 4 Genre s FightingMode s Up to two players simultaneouslyArcade systemSony ZN 1 Contents 1 Gameplay 2 Characters 3 Versions 3 1 Street Fighter EX Plus 3 2 Street Fighter EX Plus a 3 3 Regional differences 4 Development 5 Music 6 Reception 6 1 Critical reaction 6 2 Commercial 7 Sequels 8 References 9 External linksGameplay editThe Street Fighter EX fighting system uses fighting systems from the Street Fighter II and Street Fighter Alpha series but also has some original ones In many ways EX still plays like a 2D fighting game but the linear plane in which characters fight often changes along a 3D arena The game uses special moves and super combos familiar or similar to previous games in the series Unlike in the Street Fighter Alpha titles or Darkstalkers the EX series features a super meter with three separate sections not levels which is unique to this spinoff game series Aside from throwing the opponent or wearing away their health by using special moves a way to fight blocking is the Guard Break The Guard Break is a move that if it connects with the blocking opponent breaks the block and makes the opponent dizzy The Guard Break can be used at any time with one level of the Super Combo gauge 6 This is also a SF mechanic but in Alpha the guard break simply results in an opening while EX guard break is more like a stun A special move can be done after a regular move or another special move this is called Canceling In the process of doing a Super Combo another Super Combo can be performed This is called Super Canceling and can be done with Super Combos This allows a player to string multiple super combos together for monumental damage Characters editThe original Street Fighter EX features 17 characters growing to 23 for the home release With a total of 18 new characters in the three games of the Street Fighter EX series this represents the largest original set of characters introduced in a single Street Fighter series Version Characters Release Year Street Fighter EX Ryu voiced by Katashi Ishizuka Ken voiced by Tetsuya Iwanaga Chun Li voiced by Yuko Miyamura Zangief voiced by Wataru Takagi Guile voiced by Tesshō Genda Hokuto voiced by Yuri Amano Doctrine Dark voiced by Wataru Takagi Pullum Purna voiced by Chika Sakamoto Cracker Jack voiced by Banjo Ginga Skullomania voiced by Issei Futamata Hidden characters Allen Snider voiced by Osamu Hosoi Blair Dame voiced by Hikari Tachibana Kairi voiced by Kaneto Shiozawa Darun Mister voiced by Takashi Nagasako 1996 Street Fighter EX Plus New characters Evil Ryu Satsui no Hadō ni Mezameta Ryu in Japan Bloody Hokuto Chi no Fuin Tokareta Hokuto in Japan Cycloid b Cycloid g 1997 Street Fighter EX Plus a New characters Dhalsim voiced by Yoshiharu Yamada Sakura voiced by Yuko Sasamoto Boss characters Akuma Gouki in Japan voiced by Tomomichi Nishimura Garuda voiced by Osamu Hosoi M Bison Vega in Japan voiced by Tomomichi Nishimura 1997Versions editStreet Fighter EX Plus edit A few months after the original version of Street Fighter EX was released an upgraded version titled Street Fighter EX Plus was released in arcades on March 31 1997 In this version all of the hidden time released characters are available by default This version also adds four new hidden characters increasing the total number of characters to 21 Evil Ryu from Street Fighter Alpha 2 an alternate version of Hokuto named Bloody Hokuto and two cyborgs named Cycloid b and Cycloid g Street Fighter EX Plus a edit The PlayStation version of the game titled Street Fighter EX Plus Alpha and promoted as Street Fighter EX Plus a was released on July 17 1997 All of the characters from the arcade version of EX Plus are included along with two characters exclusive to this version increasing the total number of characters to 23 Dhalsim from Street Fighter II and Sakura from Street Fighter Alpha 2 7 In addition there is a hidden bonus stage where the player has to smash barrels similar to one of the three bonus stages from Street Fighter II 8 The PlayStation version also includes several game modes in addition to the Arcade mode a dedicated two player Versus mode Practice mode Team Battle mode Survival mode Time Attack mode and Watch mode where the player witnesses a match between two computer controlled characters The PlayStation version also includes an arranged soundtrack and CG animated endings for all of the characters Regional differences edit The Japanese versions of both EX and EX Plus contain text only epilogues which are displayed on screen after the player defeats M Bison in single player mode The PlayStation version features new epilogues different from the ones featured in the arcade versions in addition to FMV endings Development editDevelopment of the game was headed by Akira Nishitani best known for his work on Street Fighter II 9 Though the gaming media had widely perceived Capcom s first in house polygonal fighting game Star Gladiator as a warm up for their first polygonal Street Fighter game Arika did not consult with the Star Gladiator team in making Street Fighter EX Arika vice president Ichiro Mihara explained In specific terms it s a different development line In addition technically it s completely different The know how we re using for this 2D 3D fighting game has no relation to Star Gladiator Fundamentally Arika is not a subsidiary company of Capcom Some people may be under the impression that as we came from Capcom there s some sort of link between us but in reality it s a different team making a different game The concept is new and the know how is new 9 Music editThe music was written by former Namco composers Takayuki Aihara Shinji Hosoe and Ayako Saso The themes are predominantly jazz fusion with rock and electronic dance music elements Entitled Street Fighter EX SCITRON 1500 SERIES the complete 20 track CD album was released on February 21 1997 by Pony Canyon complete with a 19 track voice collection The 13 track live band CD Street Fighter EX Arrange Sound Trax was released on March 5 1997 with a drama CD released on March 21 of the same year Reception editCritical reaction edit ReceptionAggregate scoreAggregatorScoreGameRankings86 PS 10 Review scoresPublicationScoreComputer and Video Games nbsp nbsp nbsp nbsp nbsp PS 11 Electronic Gaming Monthly8 5 10 PS 12 GameSpot8 3 10 PS 13 IGN8 3 10 PS 14 Next Generation nbsp nbsp nbsp nbsp nbsp ARC 15 nbsp nbsp nbsp nbsp nbsp PS 16 PlayStation The Official Magazine8 10 PS 17 Electric Playground9 5 10 PS 18 AwardPublicationAwardPSM9th best PlayStation game of all time A reviewer for Next Generation commended Capcom for bringing the Street Fighter series into 3D but judged Street Fighter EX to be an ultimately failed attempt He remarked that while the characters are evenly balanced and have a handful of innovative moves The game plays more like a distant cousin to the Street Fighter series and is simply not as fun He also found the animations and backgrounds to not be up to Street Fighter standards 15 The expanded PlayStation version was much more positively received Next Generation explained that it had far exceeded the arcade version by adding new characters and new gameplay modes as well as correcting the feel and called it an outstanding title even non SF devotees will enjoy 16 Both Next Generation and GameSpot assured readers that the look of the old characters had been faithfully translated to polygonal form 13 16 and critics generally approved of the series transition to polygonal graphics 12 14 16 19 Dan Hsu of Electronic Gaming Monthly said it was What should ve been called Street Fighter III rather than the sprite based game released under that name and co reviewer Howard Grossman said it has the attraction of 3 D looks 2 D playability and great options 12 GameSpot described it as a fun game with great gameplay better than average aesthetics and a large number of characters and a 3D Street Fighter game worthy of its heritage 13 The Official UK PlayStation Magazine said that the gameplay is as recognisable as the Taj Mahal and that it was the most fun we ve ever had with Streetfighting since Turbo rating the lifespan as 10 10 They concluded this is like a second honeymoon The true master of martial arts games remains unrivalled citation needed IGN s Jason Boor stated this is one of the best Street Fighters I ve ever played and I think it s a good switch It s still a 2D fighter but it looks a whole lot better 14 GamePro similarly said that it adds a cool polygonal 3D look to the classic game while keeping the fun basic gameplay that s made the series one of the fighting genre s all time best 19 Critics also overwhelmingly liked the new characters the game introduced 11 12 14 16 19 with Next Generation describing them as very playable and distinct 16 and Ed Lomas writing in Computer and Video Games that they start to grow on you before long especially Skullo 11 The most common reservation critics had was that the game did not do quite enough to change up the technique from previous Street Fighter games Hsu said that while there were enough changes in the moves and timing to challenge Street Fighter veterans he was disappointed that the new characters all used the traditional fireball and dragon punch joypad motions 12 and GamePro likewise opined that it made them feel like Ken and Ryu clones 19 The PlayStation version was a runner up for Fighting Game of the Year behind Street Fighter Collection at Electronic Gaming Monthly s 1997 Editors Choice Awards 20 In 1998 PlayStation The Official Magazine listed it as number 9 on their best PlayStation games of all time 21 The PlayStation version also received a nomination for Console Fighting Game of the Year during the AIAS inaugural Interactive Achievement Awards 22 Commercial edit In Japan Game Machine listed Street Fighter EX on their February 15 1997 issue as being the second most successful arcade game of the month 23 Game Machine also listed Street Fighter EX Plus on their May 15 1997 issue as being the sixth most successful arcade game of the month 24 In North America the arcade version saw limited distribution 25 The PlayStation version sold over 400 000 total copies worldwide after its first year on sale qualifying for the Platinum Range citation needed Sequels editA sequel to Street Fighter EX Street Fighter EX2 was released on May 26 1998 It was also followed by an upgraded version titled Street Fighter EX2 Plus which was released in arcades and ported to the PlayStation in 1999 The third game in the series Street Fighter EX3 was released exclusively for the PlayStation 2 on March 4 2000 The Street Fighter EX games all run at a vertical resolution of 480 lines which made them the only Street Fighter games to run at a definition above 256 lines until the release of Street Fighter IV which also has 3D graphics in 2008 Both Allen Snider and Blair Dane appear in Arika s arcade exclusive fighting game Fighting Layer released in Japan by Namco in 1998 In early 2017 Arika announced that a new fighting game was in development with the working title Arika EX On April 1 2017 a teaser for a new title featuring the Street Fighter EX characters was released which was initially believed to be an April Fool s joke 26 It was later revealed that the game was indeed in development and that more information would be revealed during EVO 2017 The game was released in June 2018 under the name Fighting EX Layer References edit Secret of Street Fighter EX Retrieved 2023 06 10 Capcom Buzz Bin 1997 06 16 Archived from the original on 1997 06 16 Retrieved 2023 10 05 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Game Informer News Game Informer 1999 01 28 Archived from the original on 1999 01 28 Retrieved 2023 04 06 Games Guide Computer Trade Weekly No 665 United Kingdom 24 November 1997 p 36 Stop Press Next Generation No 25 Imagine Media January 1997 p 15 Coin Operated Sega Saturn Magazine No 14 Emap International Limited December 1996 pp 90 91 So What Exactly Does the Plus Do for Us Electronic Gaming Monthly No 96 Ziff Davis July 1997 p 97 Tricks of the Trade Electronic Gaming Monthly No 99 Ziff Davis October 1997 p 65 a b Harrod Warren December 1996 The Akira sic Interview Sega Saturn Magazine No 14 Emap International Limited pp 91 95 Street Fighter EX Plus Alpha for PlayStation GameRankings CBS Interactive Archived from the original on December 9 2019 Retrieved 8 August 2018 a b c Lomas Ed November 1997 Review Street Fighter EX Plus Alpha Computer and Video Games No 192 pp 74 75 Retrieved 8 August 2018 a b c d e Review Crew SF EX Plus a Electronic Gaming Monthly No 102 Ziff Davis January 1998 p 162 a b c Street Fighter EX Plus Alpha Review GameSpot November 4 1997 Retrieved 8 August 2018 a b c d Boor Jason October 26 1997 Street Fighter Ex Plus Alpha Review IGN Retrieved 8 August 2018 a b Street Fighter EX Next Generation No 27 Imagine Media March 1997 p 103 a b c d e f Finals Next Generation No 35 Imagine Media November 1997 p 196 Magazine review issue 25 Nov 1997 page 117 Lucas Victor December 10 1997 Reviews Street Fighter EX Plus Alpha Electric Playground Archived from the original on December 5 1998 a b c d Johnny Ballgame November 1997 PlayStation ProReview Street Fighter EX Plus GamePro No 110 IDG p 136 Editors Choice Awards Electronic Gaming Monthly No 104 Ziff Davis March 1998 p 88 Imagine Media s PSM Names Top 25 PlayStation Games of All Time Business Wire August 3 1998 Archived from the original on 10 June 2013 Retrieved 8 August 2018 D I C E Awards By Video Game Details Street Fighter EX Plus a interactive org Academy of Interactive Arts amp Sciences Retrieved 4 August 2023 Game Machine s Best Hit Games 25 TVゲーム機ーソフトウェア Video Game Software Game Machine in Japanese No 535 Amusement Press Inc 15 February 1997 p 21 Game Machine s Best Hit Games 25 TVゲーム機ーソフトウェア Video Game Software Game Machine in Japanese No 541 Amusement Press Inc 15 May 1997 p 21 Street Fighter EX Plus a Street Fighting Finally Goes 3 D Electronic Gaming Monthly No 99 Ziff Davis October 1997 p 130 Arika confirms untitled fighting game with Street Fighter EX charactersExternal links editStreet Fighter EX at the Killer List of Videogames Street Fighter EX Plus at the Killer List of Videogames Street Fighter EX 2 at the Killer List of Videogames Street Fighter EX 2 Plus at the Killer List of Videogames Arika the developers of the Street Fighter EX series J pop com interview with Akira Nishitani about Street Fighter EX Retrieved from https en wikipedia org w index php title Street Fighter EX amp oldid 1206997238 Street Fighter EX Plus, wikipedia, wiki, book, books, library,

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